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Kuribayashi Minami - Tsubasa wa Pleasure Line

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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on September-21-14 at 11:14:46 PM

Artist: Kuribayashi Minami
Title: Tsubasa wa Pleasure Line
Source: クロノクルセイド
Tags: chrno crusade opening fycho wings kurono kuruseido chrono
BPM: 180
Filesize: 9025kb
Play Time: 04:10
Difficulties Available:
  1. Fycho's Hard (3.43 stars, 605 notes)
  2. Normal (1.95 stars, 340 notes)
  3. Tsubasa (4.9 stars, 911 notes)
Download: Kuribayashi Minami - Tsubasa wa Pleasure Line
Information: Scores/Beatmap Listing
---------------
Normal (Me)- Done (This hitsound Copier is Amazing)
Hard (Fycho)- Done
Insane (Me)- Done


I would too
I need the Farking Chestnuts!


Ty CDFA for bubble
Ty Raiku for rank

Kinshara found BG for me <3

Kibbleru inc.™
guineaQ
I-I didn't throw a star because Fycho is doing hard diff for this b-baka!
Topic Starter
Kibbleru

guineaQ wrote:

I-I didn't throw a star because Fycho is doing hard diff for this b-baka!
fycho <3
Kinshara

Kibbleru wrote:

guineaQ wrote:

I-I didn't throw a star because Fycho is doing hard diff for this b-baka!
fycho <3
#FychoFangirls
Neil Watts
Hi !
"Random" mod :D

Kuribayashi Minami - Tsubasa wa Pleasure Line

I think all diffs of this map needs a drum hitsound, like this one, to every upbeat.
Edit: Nevermind. The song has already a custom hitsound, but I haven't heard it, I was sure this sound came from the song. ._. (Too low volume?)

-Normal-
- 02:13:345 (4) - move this slider to the previous red tick
- 02:14:012 (1) - ^ and make it longer
- 02:29:928 - try this http://puu.sh/9PLuH/a9b5ad24f9.png
- 02:30:512 (2,3) - too near

-Fycho's Hard-
AR8 for a Hard diff ?
Your map looks more like a Hard+, or an Insane with all these jumps.
- 00:07:345 (2) - move it to the previous red tick?
- 01:17:678 (4) - move it to x292 y104 for more visibility
- 02:28:512 (1,2,3) - sadistic for a hard diff!
- 03:57:678 (4) - ^ try to move it ?
- 04:10:012 (1) - you have so much imagination!

-Insane-
- 02:03:345 (1,2,3,4,5,6,7,8,1,2) - hm, to avoid?
- 04:10:012 (1) - imaginatioooon :lol:
I can't really mod this insane diff, maybe because I haven't enough experience, but I think your jumps are often random, try to replace them with some known shapes (squares, triangles, circles, stars,...)

Please take the time to comment my mod if you can, I need to improve myself in modding. Thanks!

Good luck ! :D
Topic Starter
Kibbleru

Neil Watts wrote:

Hi !
"Random" mod :D

Kuribayashi Minami - Tsubasa wa Pleasure Line

I think all diffs of this map needs a drum hitsound, like this one, to every upbeat. i have one xD

-Normal-
- 02:13:345 (4) - move this slider to the previous red tick for these i'm not really mapping the vocals. listen to the drums and harmony line
- 02:14:012 (1) - ^ and make it longer
- 02:29:928 - try this http://puu.sh/9PLuH/a9b5ad24f9.png but then i'd be missing a strong sound :(
- 02:30:512 (2,3) - too near what? o-o its distance snapped fine


-Insane-
- 02:03:345 (1,2,3,4,5,6,7,8,1,2) - hm, to avoid? hm yeah i know its a bit hard to play but i think it fits the song and it works :P. besides, its an insane xD
- 04:10:012 (1) - imaginatioooon :lol: imaagginnattioonnn! :D
I can't really mod this insane diff, maybe because I haven't enough experience, but I think your jumps are often random, try to replace them with some known shapes (squares, triangles, circles, stars,...) hm i don't really like using any of those "known shapes" they're just too... boring to me. the jumps should play fine though because of the high approach rate

Please take the time to comment my mod if you can, I need to improve myself in modding. Thanks!

Good luck ! :D
thank you for modding
Ozato Fumika
Offset +4 better for me

also just 1 thing cuz too lazy to look at everything

Normal, 00:21:516 - make this a 1/2 slider. 00:21:682 - this drum is too strong to be ignored

Edit : did a little IRC mod on insane

SPOILER
15:37 No Dap: https://osu.ppy.sh/forum/p/3204193
15:37 No Dap: kds pls
15:38 No Dap: did you even check
15:38 No Dap: I really think +4 is better lol
15:40 Kibbleru: yeah
15:41 No Dap: also pointed 1 thing on normal
15:41 No Dap: too lazy to continue
15:42 No Dap: is this mp3 good?
15:43 Kibbleru: idunno?
15:43 No Dap: I can't tell but to me it kinda sounds scattered
15:43 Kibbleru: i don't think its bad at least
15:43 Kibbleru: well
15:44 Kibbleru: now i only have 13 circles and 303 sliders
15:44 No Dap: wow your normal is so good
15:45 Kibbleru: its just slider spam =w=
15:45 No Dap: tech me how to
15:45 No Dap: 14 circles and 302 slidrs
15:45 No Dap: or 13 303
15:45 Kibbleru: 13 303
15:47 Kibbleru: 02:28:849 - every circle is here
15:47 *No Dap is editing [http://osu.ppy.sh/b/446346 Kuribayashi Minami - Tsubasa wa Pleasure Line [Insane]]
15:47 No Dap: 00:15:516 - don't you think this gap is a bit awkward
15:47 No Dap: considering the distance here
15:48 Kibbleru: its 1/1 gap?
15:48 No Dap: yeah
15:48 No Dap: they are too close
15:48 Kibbleru: nope not rly o-o
15:48 No Dap: but I would just map it :3
15:49 Kibbleru: oh insane diff..
15:49 No Dap: baka
15:50 Kibbleru: yeah maybe bleh ill htink of something later
15:50 No Dap: but though
15:50 No Dap: wasn't Garven mapping easy for this?
15:50 No Dap: or was that rising hope
15:51 Kibbleru: rising hope
15:51 No Dap: oh ok
15:52 No Dap: 02:48:599 - this flow tho
15:53 Kibbleru: meh
15:53 Kibbleru: emphasis
15:53 No Dap: also
15:53 No Dap: 03:06:794 - this part is wrong
15:53 No Dap: http://puu.sh/9R6EO/cb12837ce2.png
15:53 No Dap: should be 1/6 + 1/3
15:54 No Dap: 03:07:682 - also NC because SV change
15:54 Kibbleru: k
15:55 No Dap: 03:46:682 - nc for easier anti jump read?
15:56 No Dap: 03:48:516 - you should map this drum too
Topic Starter
Kibbleru
yay even less circles.

No Dap wrote:

15:44 No Dap: wow your normal is so good
i can die in peace
Kinshara
lol m4m

hopefully this helps ;_;

General

Normal

00:16:012 (4) - this slider is weird because it doesn't really have any instrumental music to back it up like the previous ones.
00:18:678 (4) - same here; also you are mapping instruments at one instance and drums at another...that may be confusing
00:33:178 (2,3) - this sort of breaks flow
01:02:012 (1,2) - fix flow
01:08:512 (3,4) - ^
02:58:678 - consider ending spinner here
03:27:345 (1) - passive slider, ne?

Fycho's Hard

03:42:682 (2,1) - blanket 2 around 1's tail
03:57:182 (3,4) - this is confusing and breaks flow

Insane

00:09:849 (1) - fix flow
00:15:682 (1) - ^
03:43:349 (1) - ^
03:51:349 (1,2,3,4,5,6,7,8) - looking over the map, some of your jumps don't make sense and don't fit the music o: Like over here, 2, 4, 5 shouldn't really be jumps imo.
04:09:349 - you can add some reverse sliders over here to fit the music

Ok, sorry I have to go! Sorry for shitty mod q.q
Topic Starter
Kibbleru

Kinshara wrote:

lol m4m

hopefully this helps ;_;

General

Normal

00:16:012 (4) - this slider is weird because it doesn't really have any instrumental music to back it up like the previous ones. drums o-o
00:18:678 (4) - same here; also you are mapping instruments at one instance and drums at another...that may be confusing yeah but the insturment is just a held note so what else should i map lol.
00:33:178 (2,3) - this sort of breaks flow they're kinda like. circular flow
01:02:012 (1,2) - fix flow
01:08:512 (3,4) - ^
02:58:678 - consider ending spinner here i want some more time for newbs to react
03:27:345 (1) - passive slider, ne? on purpose. gives a nice effect

Insane

00:09:849 (1) - fix flow same as normal
00:15:682 (1) - ^
03:43:349 (1) - ^
03:51:349 (1,2,3,4,5,6,7,8) - looking over the map, some of your jumps don't make sense and don't fit the music o: Like over here, 2, 4, 5 shouldn't really be jumps imo. i kinda just like >_> spam jumps soo..
04:09:349 - you can add some reverse sliders over here to fit the music mm nah i may or may not change my mind tho

Ok, sorry I have to go! Sorry for shitty mod q.q
thx for mod
Topic Starter
Kibbleru
oops double post
Frostings
[Insaneuuuuuuuuuuu]

OD -1 ... your map contains streams that are waaaay too hard

Your guitar solo is a huuuuuge spike in difficulty, maybe try to make it less intensive

00:10:516 (2,1) - nice flow. Maybe either move (2) to the right to line it up, or unstack (1) and move it to the left
00:15:182 (6,1) - swap NC (like this 00:17:849 (1,3) - )
00:16:349 (3,1) - blankets
00:27:682 (2) - why not put this on the path of (1) so that it flows (square pattern isn't even noticeable in testplay because your AR is so high)
00:46:682 (2) - NC consistency with 01:53:349 (1) -
01:11:182 (6,1) - NC swap
02:04:682 (1,2) - just a suggestion, the back-and-forth thing is ok, but maybe make these different for emphasis, otherwise they get muddled with the rest of the combo
02:17:016 (2) - move down a little to flow with (1) slider
02:20:682 (1,2) - better blanket (maybe move (2) one or two grids right)
02:39:016 (4) - move left for flow with (3) slider
02:44:516 - this section i don't know
03:23:682 (3,5) - this overlap actually looks bad, i suggest move (5) to the right so they're not touching... it doesn't ruin the flow or change the playing at all
03:25:349 (3,4,5,6,7,8,9,10,1) - i think this stream starts too early. Maybe delete (4)
03:42:682 (2,1) - i think it'll look better if you blanket, but your choice
04:04:682 (1,4) - better blanket o3o
04:10:016 (1) - wow jonathangel reported

[Hardddd o3o]

02:42:474 (4) - uh, i think this is unsnapped

01:17:016 (2) - blanket this? doesn't ruin flow at all (~ -7 rotation from center)
01:49:516 (2) - maybe normal clap here
03:27:349 (1,2) - not gonna lie, this caught me off guard. maybe move (1) closer to (2) so that they overlap, in order to distinguish the rhythm better (like this 03:48:682 (1,1) - )

[Normallllll]

slidertick rate 1? It's over 1000 combo for a normal.......
Topic Starter
Kibbleru

Frostings wrote:

[Insaneuuuuuuuuuuu]

OD -1 ... your map contains streams that are waaaay too hard od 7.5 :P

Your guitar solo is a huuuuuge spike in difficulty, maybe try to make it less intensive it gets easier imo owo but idk

00:10:516 (2,1) - nice flow. Maybe either move (2) to the right to line it up, or unstack (1) and move it to the left no change
00:15:182 (6,1) - swap NC (like this 00:17:849 (1,3) - )
00:16:349 (3,1) - blankets
00:27:682 (2) - why not put this on the path of (1) so that it flows (square pattern isn't even noticeable in testplay because your AR is so high) idk this is like my style or something so didnt change any of these :/
00:46:682 (2) - NC consistency with 01:53:349 (1) - deleted the latter NC
01:11:182 (6,1) - NC swap
02:04:682 (1,2) - just a suggestion, the back-and-forth thing is ok, but maybe make these different for emphasis, otherwise they get muddled with the rest of the combo nice
02:17:016 (2) - move down a little to flow with (1) slider
02:20:682 (1,2) - better blanket (maybe move (2) one or two grids right)
02:39:016 (4) - move left for flow with (3) slider
02:44:516 - this section i don't know
03:23:682 (3,5) - this overlap actually looks bad, i suggest move (5) to the right so they're not touching... it doesn't ruin the flow or change the playing at alli like it though. adjusted it a bit hopefully looks a bit better now?
03:25:349 (3,4,5,6,7,8,9,10,1) - i think this stream starts too early. Maybe delete (4) i don't think so owo
03:42:682 (2,1) - i think it'll look better if you blanket, but your choice nah intended
04:04:682 (1,4) - better blanket o3o
04:10:016 (1) - wow jonathangel reported lol


[Normallllll]

slidertick rate 1? It's over 1000 combo for a normal....... i'd like to keep int consistent for now... if a bat mentions, ill change
No comment = fixed
Seijiro
Alright, here's your mod requested trough #modreqs :)

[Insane]

00:46:099 (2) - Maybe this slider should be converted into a stream....
01:10:016 (1) - This isn't stacked on 01:08:849 (1) . Is it intentional?
03:55:016 (5,1) - These aren't stacked properly
04:10:016 (1) - You're a genius, man :)

[Fycho's Hard]

01:13:182 (2) and 01:14:016 (1) aren't stacked properly
01:13:349 (3) and 01:14:682 (2) Same ^
01:17:016 (2) and 01:17:682 (4) Same ^
02:13:016 (2) and 02:14:016 (1) Same ^
02:24:349 (4) and 02:25:016 (2) Same ^
02:36:349 (3) and 02:37:182 (3) Same ^
03:23:682 (2) and 03:24:349 (4) Same ^
04:10:016 (1) - Tell me the truth: you did on purpose this awesomeness :)

[Normal]

02:31:349 (3,4) - Stack them properly
03:25:349 (4,1) - Same ^ (but they are far in the timeline, maybe that 0.01 difference doesn't matter at all)
04:10:016 (1) - Nuoooo, you ruined the awesomeness' chain xD (I don't really care: it was just a personal note xD)

I think I should explain all of those "stacks" xD
If all of those notes were to be more distant, both in timeline and playfield, I wouldn't bother pointing them out, but since it looks like you guys tried to put those notes on the same spot a wrote down everything it was subjected to this case.
Final note: I wonder why the hell not a single BAT it's around here...
Here, take one of my star : this song MUST be ranked :)
Topic Starter
Kibbleru

[-MrSergio-] wrote:

Alright, here's your mod requested trough #modreqs :)

[Insane]

00:46:099 (2) - Maybe this slider should be converted into a stream....
01:10:016 (1) - This isn't stacked on 01:08:849 (1) . Is it intentional?
03:55:016 (5,1) - These aren't stacked properly
04:10:016 (1) - You're a genius, man :)

[Fycho's Hard]

01:13:182 (2) and 01:14:016 (1) aren't stacked properly
01:13:349 (3) and 01:14:682 (2) Same ^
01:17:016 (2) and 01:17:682 (4) Same ^
02:13:016 (2) and 02:14:016 (1) Same ^
02:24:349 (4) and 02:25:016 (2) Same ^
02:36:349 (3) and 02:37:182 (3) Same ^
03:23:682 (2) and 03:24:349 (4) Same ^
04:10:016 (1) - Tell me the truth: you did on purpose this awesomeness :) i think he followed me up on dis slider art stuff :D

[Normal]

02:31:349 (3,4) - Stack them properly
03:25:349 (4,1) - Same ^ (but they are far in the timeline, maybe that 0.01 difference doesn't matter at all)
04:10:016 (1) - Nuoooo, you ruined the awesomeness' chain xD (I don't really care: it was just a personal note xD) i tried to do something here x_x but i couldn't with this low ass SV and CS BUT if you do manage to find a nice shape or something please tell me and i'll use it!

I think I should explain all of those "stacks" xD bleh all these stacking errors are caused by an editor bug which unstacked them x.x it wouldn't be noticeable in game though, however due to stack leniency. thanks for the mod and star! but no changes sry
If all of those notes were to be more distant, both in timeline and playfield, I wouldn't bother pointing them out, but since it looks like you guys tried to put those notes on the same spot a wrote down everything it was subjected to this case.
Final note: I wonder why the hell not a single BAT it's around here...
Here, take one of my star : this song MUST be ranked :)
[-Sophie-]_old
[General]
A lot of your sliders are "odd"
[Normal]
00:03:349 (1) - Sound odd
00:08:682 (1) - Make this shorter
00:19:349 (1) - ^
00:24:682 (1) - ^
00:56:682 - Spinner sounds off
01:14:682 (3) - Sounds off leading to the note #4
02:06:016 (1,2) - Overlapping
02:32:182 (5) - Dosen't lead well into 02:32:682 (1)
02:55:849 - Goes into the spinner
03:09:849 - Remove note here
03:18:682 (2) - Too long
03:24:849 (3) - Maybe just 2 or 1 note would be fine instead of a slider
03:31:516 (3) - Reverse arrow is off beat
03:52:849 (3) - Overlapping
04:04:016 (4) - I don't know what to do with this, but it sounds off
[Fycho's Hard]
02:42:696 - Object end not snapped ~AIMod
00:06:016 - Normal Slider is fine +1 Note
04:10:016 (1) - u ok?
[Insane]
00:06:016 - Ends too early
00:07:349 (1) - Confused on if this should be here?
Enjoy!
Topic Starter
Kibbleru

[-Sophie-] wrote:

[General]
A lot of your sliders are "odd" odd owo? hmm maybe xP
[Normal]
00:03:349 (1) - Sound odd sounds fine to me o-o
00:08:682 (1) - Make this shorter for these, i wanted to get the guitar or piano sound :(
00:19:349 (1) - ^
00:24:682 (1) - ^
00:56:682 - Spinner sounds off huh? why? i think it fits as its a gradual increase in intensity
01:14:682 (3) - Sounds off leading to the note #4 seems fine to me o-o
02:06:016 (1,2) - Overlapping these overlaps are fine, they're readable and they look nice c:
02:32:182 (5) - Dosen't lead well into 02:32:682 (1) its like. ah idk a rly tight circular flow thing
02:55:849 - Goes into the spinner hmm ill think about this a bit for now it seems fine though since at the start of the slider the spinner isn't there.. i dont think
03:09:849 - Remove note here it's quite strong to be removed :(
03:18:682 (2) - Too long
03:24:849 (3) - Maybe just 2 or 1 note would be fine instead of a slider a slider works tho x.x
03:31:516 (3) - Reverse arrow is off beat o-o its on a white tick and its at the start of the descending piano part or w/e
03:52:849 (3) - Overlapping
04:04:016 (4) - I don't know what to do with this, but it sounds off sounds fine to me x_x

[Insane]
00:06:016 - Ends too early yeah both these cases play on a piano thing
00:07:349 (1) - Confused on if this should be here?
Enjoy!
@Fycho, i fixed the unsnapped slider for u. i think it may have been my fk up when messing around with the offset xP

tyvm for mod!
Gaia
Because senpai noticed me in his team queue and in my queue :D

[Normal]
tick rate 1? I just notice a bunch of slider ticks on those long ones lol.
00:10:849 (4) - curve to left instead of right?
00:19:349 (1) - curve up instead?
02:45:349 (4,1) - curve these 2 more?

QQ senpai's map too good no defects

[Fycho's Hard]
00:12:516 (3) - too short imo, or add something following up to this
00:22:682 (3) - stack?
02:02:516 (3) - weird jump
02:24:516 (1) - Ctrl + G
02:28:516 (1,2,3) - i'd spread out more
02:36:349 (3,1,2,3,4,5) - really hard to follow
02:53:682 (4,1) - add another note in between?
03:17:682 (3) - ctrl + g?
03:21:682 (4) - ^
03:34:682 (3) - ^

[Insane]
00:09:849 (1) - unnecessary overlap
00:15:682 (3) - ctrl + g
00:36:682 (1,2,3,4) - spread them to have more of a shape?
01:40:849 (1,2,3,1,2) - have same time interval yet different distances (why not make them all jumps lol.)
01:43:349 (1,2,3,4,5,6) - make a better looking shape?
02:01:016 (2,2,2) - aren't stacked properly
02:09:516 (5,7) - Ctrl + G
02:35:849 (2) - blanket?
02:41:349 (2) - ^
02:47:182 (1) - ^
03:07:682 (1,2) - looks off with the overlap
03:19:849 (3) - stack on 6? idk your shapes are weird to me lol
03:22:849 (6,7) - wider apart? (keeping distance constant)
03:35:682 (3) - (84, 272) to be more triangluar?
04:10:016 (1) - i slider broke on this so many times lol. no problem but just saying :p
Much jump so excite wow

I-I'll allow you to tell me the next time you want to spam msg my mom.. But don't get the wrong idea!! B-baka
I-it's not like I like your map or anything!! I-it's not like your jumps are fun or something >:( Hmph!
I-I didn't get this star for just for you!! I-I just had too much!!
J-just take it, gosh!
Topic Starter
Kibbleru

Gaia wrote:

Because senpai noticed me in his team queue and in my queue :D

[Normal]
tick rate 1? I just notice a bunch of slider ticks on those long ones lol.
00:10:849 (4) - curve to left instead of right? im not really a big fan of curcing something the same way twice. looks better to me if i cuve it the opposite way of the previous one. it doesn't flow badly anyways so i dont see a problem
00:19:349 (1) - curve up instead? ^
02:45:349 (4,1) - curve these 2 more? hmm they seem fine as it is o-o

QQ senpai's map too good no defects ty xD


[Insane]
Hmm o-o well i guess my shapes are quite weird but i quite like the overlaps and shapes. Triangles and squares etc are just so boring imo. random polygon jumps are nice :D. also about the DS, it doesn't really have to be perfectly DS'ed out. you should decide distance by how it play's/ feels rather than looking at the numbers. if its close enough the it should play well. I understand some of ur ctrl g is for better flow but i want to break flow for emphasis so they're intended :X

00:09:849 (1) - unnecessary overlap
00:15:682 (3) - ctrl + g
00:36:682 (1,2,3,4) - spread them to have more of a shape?
01:40:849 (1,2,3,1,2) - have same time interval yet different distances (why not make them all jumps lol.)
01:43:349 (1,2,3,4,5,6) - make a better looking shape?
02:01:016 (2,2,2) - aren't stacked properly
02:09:516 (5,7) - Ctrl + G mmm i changed the shape SLIGHTLY idk lol
02:35:849 (2) - blanket?
02:41:349 (2) - ^
02:47:182 (1) - ^ these do blanket tho owo
03:07:682 (1,2) - looks off with the overlap
03:19:849 (3) - stack on 6? idk your shapes are weird to me lol
03:22:849 (6,7) - wider apart? (keeping distance constant)
03:35:682 (3) - (84, 272) to be more triangluar?
04:10:016 (1) - i slider broke on this so many times lol. no problem but just saying :p lol sorry x.x i like the shape tho ;w;
Much jump so excite wow

but yeah sry not many changes changes ;w

im picky as firetruck though so don't be discouraged lol.

I-I'll allow you to tell me the next time you want to spam msg my mom.. But don't get the wrong idea!! B-baka
I-it's not like I like your map or anything!! I-it's not like your jumps are fun or something >:( Hmph!
I-I didn't get this star for just for you!! I-I just had too much!!
J-just take it, gosh!
so tsundere >w<
kawaii mutual pls
tyvm for mod!
Venellys
Hi, from V&V Modding queue~

[Normal]
  • 00:15:182 (3) - make this slider same as 00:14:016 (1) - for sym. its a bit uncomfortable.
    00:44:182 (2,3) - make (2) blanket (3)
    00:45:349 (4,1) - is this a jump? what distance you use here?
    00:58:516 - remove this inherit point, you dont use it. but there is more of them in other parts, find it yourself.
    02:31:349 (3,4) - a little unstacked, restack.
[Fycho's Hard]
  • 00:21:849 (1,3) - stack?
    00:52:682 (1,4) - ^, it looks a bad overlap to me.
    00:58:516 - same in normal diff
    02:18:682 (4,5) - make (5) smooth like (4) for sym.
Insane is perfect, sorry if my mod not help much, but nice song! ^^
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