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livetune feat. Hatsune Miku - Half Step

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Topic Starter
[ Nyx ]
This beatmap was submitted using in-game submission on April-12-15 at 11:44:51 AM

Artist: livetune feat. Hatsune Miku
Title: Half Step
Tags: Tell Your World EP Vocaloid Toys Factory kz
BPM: 170
Filesize: 6481kb
Play Time: 02:26
Difficulties Available:
  1. Hard (2.94 stars, 341 notes)
  2. Insane (4.12 stars, 465 notes)
  3. Normal (1.89 stars, 206 notes)
Download: livetune feat. Hatsune Miku - Half Step
Information: Scores/Beatmap Listing
---------------
Love this song, so I decided to map it! Also, first serious beatmap!
Normal - Done - Z3R0Xx
Hard - Done - Z3R0Xx
Insane - Done - Z3R0Xx
Ready for mods!
Updates
08/19/14 - Added Custom Hit sounds and filled in missing hit sounds.
08/27/14 - Moved back into WIP, awaiting GD and fixing up rhythms
08/30/14 - Did some serious reworks to normal difficulty
09/05/14 - Added paraoka's Takio difficulties!
09/16/14 - Moved back into pending.Still awaiting a GD...
09/21/14 -I hate my normal so I'm going to remap it by using Hard as my basis. Also will be adding an Easy difficulty in the near future! Will be moved back into pending shortly. Scratch that, fixing up normal again...
09/24/14 - Re-download... Added improved BG Image from Ringating
09/27/14 - Re-download... Added new custom hit sounds <---- Made a mistake Re-download again XD
01/18/15 - Re-download... Added and removed custom hit sounds, Fixed lots of hit sounds rhythms, flow etc...
03/10/15 - Re-download... Added and removed custom hit sounds, Fixed lots of hit sounds rhythms, flow etc... & fixing up hard a bit more
Big thank you to modders!
  1. Fluttershy03
  2. appleeaterx x1
  3. skinnyjimmy
  4. TheDizzeY
  5. Retr1buti0n
  6. paseli
  7. Tsuchimikado
  8. xLoupGarou
  9. A i k a
  10. FastBoy
  11. HouseForever
  12. fm4a93au04 x1
  13. joolomasta
  14. hanyuu_nanodesu
  15. hhkkyy
  16. The Girls x1
  17. Kenterz
  18. Yauxo
  19. mangocurry
  20. neonat
  21. okdesu
  22. EndlessShadow
  23. Genocide
  24. DeathOfSerious
  25. UnLock-x1
  26. sheela901
  27. nadapanx1
  28. DraQeux1
  29. Moway
  30. Low
  31. HootOwlStarx1
  32. Zero__wind
  33. LordRaika
  34. baraatje123
Total Modders: 34
Phos-
Hi, doing m4m. Any questions about my mod then pm me ingame.

General

The ranking criteria states that "The lowest difficulty must be below 2.0 stars". The lowest difficulty of this set is 2.29. So if you want this ranked, then either make the normal diff much easier, or map an easy diff.

I've noticed that your diffs lack a lot of hitsounds. For every 2nd and 4th beat in a measure, you should add a clap hitsound.

Normal

This difficulty contains many spacing errors, so you should tweak every note and make sure that they all follow the distance snap. This is a normal diff, so there shouldn't be many jumps.

00:12:237 (1) - Move this to x:185 to align the sliderhead with the end of 00:11:531 (4) -

00:12:237 (1,2) - This blanket looks sloppy, so I suggest you move 00:13:296 (2) - to a different place to improve it. How about x:281 y:250?

00:18:766 (4,1,3) - This lot of notes overlap eachother many times. This looks ugly and is confusing to read, so I suggest moving them so that they aren't touching.

00:28:472 (6,2) - Another nasty looking overlap ._. Move them apart so that they don't make contact.

01:30:943 (2) - Curve this a bit more, purhaps you could make it look like 01:32:002 (4) -? That way you can keep slider consistency.

01:50:884 (7,8) - Sloppy blanket, try moving 01:50:884 (7) - to x:294 y:225, this way the blanket will be better.

01:58:825 (1,2,3,4,5,6,7,8) - A bit of a challenge for normal, don't you think? Since this mapset doesn't have an easy, the normal should be playable by beginners.

02:11:178 (3,5) - The two sliderends overlap eachother, so I recommend moving them apart.

02:16:296 (1,2) - Bad blanket, move 02:16:296 (1) - to x:100 y:117 so that the sliderend is blanketted nicely.


Hard

This has the same kind of issue with spacing as normal; some notes are 1.2x away, some are 1.4x away, and others are 1.3x away. Tweak all the notes with a distance snap value and stick with it.

00:28:825 (1,3) - Adjust these so that the sliderends are on the same x:y: coordinates.

01:02:884 (1,2) - Blanket can be improved, try moving (1) to x204 y:191.

01:05:178 (9,1) - I think you should make this symmetrical so it looks and plays better

01:30:590 (1) - It would flow much better if you moved this to x:341 y:235

02:18:413 (1,2,1) - Poor flow, I recommend that you try this instead:



Insane

This diff has the same sort of spacing issues as the other diffs, so tweak all non-jump notes to a distance snap.

00:53:531 (1,2,1,2,1) - I think it would look better if all these sliders had the same structure so that it is nice and symmetrical.

01:39:237 (1,3) - Reposition these so that their tails are on the same x:y: coordinates.

02:08:531 (3,4) - Sloppy blanket, I suggest you move (3) and the slidertail stacked on top of it to x:292 y:147. This way it would look nicer due to a better blanket.


Overall, I think it's a fine beatmap, bit the biggest issue is the spacing, present in all diffs. Please fix this by turning on the distance snap and position all non jump notes accordingly. Good luck!
Topic Starter
[ Nyx ]
SPOILER

Fluttershy03 wrote:

Hi, doing m4m. Any questions about my mod then pm me ingame.

General

The ranking criteria states that "The lowest difficulty must be below 2.0 stars". The lowest difficulty of this set is 2.29. So if you want this ranked, then either make the normal diff much easier, or map an easy diff. Ok thank you I might just add an easy then!

I've noticed that your diffs lack a lot of hitsounds. For every 2nd and 4th beat in a measure, you should add a clap hitsound. Yea I havent added many yet soo ill get right to it!

Normal

This difficulty contains many spacing errors, so you should tweak every note and make sure that they all follow the distance snap. This is a normal diff, so there shouldn't be many jumps.

00:12:237 (1) - Move this to x:185 to align the sliderhead with the end of 00:11:531 (4) - Done

00:12:237 (1,2) - This blanket looks sloppy, so I suggest you move 00:13:296 (2) - to a different place to improve it. How about x:281 y:250? Done

00:18:766 (4,1,3) - This lot of notes overlap eachother many times. This looks ugly and is confusing to read, so I suggest moving them so that they aren't touching. Yea i had a feeling

00:28:472 (6,2) - Another nasty looking overlap ._. Move them apart so that they don't make contact. Moved it!

01:30:943 (2) - Curve this a bit more, purhaps you could make it look like 01:32:002 (4) -? That way you can keep slider consistency. ok

01:50:884 (7,8) - Sloppy blanket, try moving 01:50:884 (7) - to x:294 y:225, this way the blanket will be better. Gotcha

01:58:825 (1,2,3,4,5,6,7,8) - A bit of a challenge for normal, don't you think? Since this mapset doesn't have an easy, the normal should be playable by beginners. I will remap this

02:11:178 (3,5) - The two sliderends overlap eachother, so I recommend moving them apart. Moved

02:16:296 (1,2) - Bad blanket, move 02:16:296 (1) - to x:100 y:117 so that the sliderend is blanketted nicely. done


Hard

This has the same kind of issue with spacing as normal; some notes are 1.2x away, some are 1.4x away, and others are 1.3x away. Tweak all the notes with a distance snap value and stick with it.

00:28:825 (1,3) - Adjust these so that the sliderends are on the same x:y: coordinates. Had to do a little thinking lol but i got it

01:02:884 (1,2) - Blanket can be improved, try moving (1) to x204 y:191. Moved

01:05:178 (9,1) - I think you should make this symmetrical so it looks and plays better It has been symetricafied!

01:30:590 (1) - It would flow much better if you moved this to x:341 y:235 done

02:18:413 (1,2,1) - Poor flow, I recommend that you try this instead: Got it!



Insane

This diff has the same sort of spacing issues as the other diffs, so tweak all non-jump notes to a distance snap.

00:53:531 (1,2,1,2,1) - I think it would look better if all these sliders had the same structure so that it is nice and symmetrical. Fixed

01:39:237 (1,3) - Reposition these so that their tails are on the same x:y: coordinates. Done

02:08:531 (3,4) - Sloppy blanket, I suggest you move (3) and the slidertail stacked on top of it to x:292 y:147. This way it would look nicer due to a better blanket. Fixed


Overall, I think it's a fine beatmap, bit the biggest issue is the spacing, present in all diffs. Please fix this by turning on the distance snap and position all non jump notes accordingly. Good luck!

Thank you for this! This was incredibly helpful, I really need to fix my spacing!

Kudosu for you my good sir!
Mint
from #modreq >_<

:idea: General


* Artist: livetune feat. 初音ミク
* Artist Romanised: livetune feat. Hatsune Miku
* Your red timing point is in a very odd place, try putting it on 00:00:237
* Delete " livetune hatsune miku half step " from the tags, they are already put into artist and title.

Normal


* Fix this AIMod
* 00:18:766 (4) - Remove one slider point here, it looks better imo.
* 00:21:943 (4,5) - Good example of why you should use spacing, all the previous notes were good - but this should be closer, a beginner won't be able to read this.
* 01:41:531 (2) - I move this a couple grids to the left to improve blanket.
* 02:27:060 (10) - Add a NC - strong beat.

Hard


* 00:11:531 (3) - Put a NC here.
* 00:14:884 (3) - Move to x164/y320 for a better flow and even spacing.
* 00:45:943 (3) - I don't recommend doing this, this just breaks the flow.
* 00:56:707 (4) - KIAI starts - I'd put a NC.
* 02:04:472 (4) - ^

Insane


* 00:11:531 (4) - There's a strong beat here and it's on a large white tick, I would put a NC here. You can also improve the blanket here.
* 00:15:943 (4) - What about rotating this slider a little bit, and put it a little further from the previous slider?
* 00:17:531 (1) ~ 00:19:649 (1) - What about this rhythm, adding a stream, and adding a SV change on the slider.
* 00:35:002 (2) - This note seems a little weird here, either make a blanket or make a triangle.
* 00:37:472 (2,3) - Move these two notes one grid down to make a better blanket.
* 00:47:355 (8) - Move to x184/y52 for a better looking triangle.
* 00:55:296 (1,2,1,2,1,2,1,2) - I don't think NC is needed here, but I guess it's okay.
* 00:56:707 - After this note, there's quite a big gap in KIAI, consider filling this with two 1/2 notes, or create a slider here, also KIAI starts here so I'd put a NC here.
* 00:57:766 (5) - Move a grid down for a better blanket.
* 01:05:178 (9) - Put a NC here to split up the long combo.
* 01:05:707 (10,11,12) - What about something like this?
* 01:07:649 (2) - CTRL+G?
* 01:09:943 (6) - Move this a couple grids to the left for a better blanket.
* 01:12:413 (8,1) - I don't really like these sliders stacked, consider placing the second slider somewhere else, or make a blanket again. :roll:
* 01:33:413 (4) - Move this one or two grids to the right - it looks nicer this way.
* 01:47:884 (1,2,3,4,5) - Are you following the vocals here? If you are following the vocals; the slider doesn't really fit imo :?
* 01:50:355 (4,5,6,7) - Make the slider symmetrical and put the circle precisely in the middle to create a good blanket.
* 02:04:472 (2) - Same as previous, NC here.
* 02:12:943 (1,2) - Maybe add more points to the slider - the sliders you use are usually straight or have a small curve. Try to also add red points - I'd suggest something like this.
* 02:21:590 (4) - Move a grid to the left for a better blanket.

Nice map, just fix spacing a little - GL :D - have a star
Topic Starter
[ Nyx ]
SPOILER

appleeaterx wrote:

from #modreq >_<

:idea: General


* Artist: livetune feat. 初音ミク
* Artist Romanised: livetune feat. Hatsune Miku
* Your red timing point is in a very odd place, try putting it on 00:00:237
* Delete " livetune hatsune miku half step " from the tags, they are already put into artist and title.

Normal


* Fix this AIMod
* 00:18:766 (4) - Remove one slider point here, it looks better imo.
* 00:21:943 (4,5) - Good example of why you should use spacing, all the previous notes were good - but this should be closer, a beginner won't be able to read this.
* 01:41:531 (2) - I move this a couple grids to the left to improve blanket.
* 02:27:060 (10) - Add a NC - strong beat.

Hard


* 00:11:531 (3) - Put a NC here.
* 00:14:884 (3) - Move to x164/y320 for a better flow and even spacing.
* 00:45:943 (3) - I don't recommend doing this, this just breaks the flow.
* 00:56:707 (4) - KIAI starts - I'd put a NC.
* 02:04:472 (4) - ^

Insane


* 00:11:531 (4) - There's a strong beat here and it's on a large white tick, I would put a NC here. You can also improve the blanket here.
* 00:15:943 (4) - What about rotating this slider a little bit, and put it a little further from the previous slider?
* 00:17:531 (1) ~ 00:19:649 (1) - What about this rhythm, adding a stream, and adding a SV change on the slider.
* 00:35:002 (2) - This note seems a little weird here, either make a blanket or make a triangle.
* 00:37:472 (2,3) - Move these two notes one grid down to make a better blanket.
* 00:47:355 (8) - Move to x184/y52 for a better looking triangle.
* 00:55:296 (1,2,1,2,1,2,1,2) - I don't think NC is needed here, but I guess it's okay.
* 00:56:707 - After this note, there's quite a big gap in KIAI, consider filling this with two 1/2 notes, or create a slider here, also KIAI starts here so I'd put a NC here.
* 00:57:766 (5) - Move a grid down for a better blanket.
* 01:05:178 (9) - Put a NC here to split up the long combo.
* 01:05:707 (10,11,12) - What about something like this?
* 01:07:649 (2) - CTRL+G?
* 01:09:943 (6) - Move this a couple grids to the left for a better blanket.
* 01:12:413 (8,1) - I don't really like these sliders stacked, consider placing the second slider somewhere else, or make a blanket again. :roll:
* 01:33:413 (4) - Move this one or two grids to the right - it looks nicer this way.
* 01:47:884 (1,2,3,4,5) - Are you following the vocals here? If you are following the vocals; the slider doesn't really fit imo :?
* 01:50:355 (4,5,6,7) - Make the slider symmetrical and put the circle precisely in the middle to create a good blanket.
* 02:04:472 (2) - Same as previous, NC here.
* 02:12:943 (1,2) - Maybe add more points to the slider - the sliders you use are usually straight or have a small curve. Try to also add red points - I'd suggest something like this.
* 02:21:590 (4) - Move a grid to the left for a better blanket.

Nice map, just fix spacing a little - GL :D - have a star

OK I have done everything you have told me to do (I think), fixed up some flow, change a few sliders and such.Though the mods where you put KIAI time here, they were already there so unsure as to what happened but thank you for the mod! Have a star!
SkinnyJommy
Hello, im here to mod your map!

[Insane]

00:16:296 (5) - i think this would flow better if you move this to 376, 340
00:17:531 (1) - if you do this ^ then also move this to 376, 340
00:24:237 (4) - i think this is curving around 2 a bit to much, so fix this blanket
00:33:237 (1,2) - if these were a round stream, and not straight they would flow a lot better
00:46:472 (4,5) - same thing as ^
01:50:707 (5,6) - move these to 256, 216
02:18:590 (2) - move this too 268, 160

really nice map and song, I only mod insanes, so thats why i didnt mod the other difficulties

GL getting this ranked! :D
Topic Starter
[ Nyx ]
SPOILER

skinnyjimmy wrote:

Hello, im here to mod your map!

[Insane]

00:16:296 (5) - i think this would flow better if you move this to 376, 340
00:17:531 (1) - if you do this ^ then also move this to 376, 340
00:24:237 (4) - i think this is curving around 2 a bit to much, so fix this blanket
00:33:237 (1,2) - if these were a round stream, and not straight they would flow a lot better
00:46:472 (4,5) - same thing as ^
01:50:707 (5,6) - move these to 256, 216
02:18:590 (2) - move this too 268, 160

really nice map and song, I only mod insanes, so thats why i didnt mod the other difficulties

GL getting this ranked! :D

Thank you for the mod!
DizzeY
From Rakutenshi Mod Que~
Normal
01:44:001 (4) - http://puu.sh/aHk6D/cf455bc9d5.jpg
01:44:708 (5,6,1) - Move all of these soo the 5. note starts on a white thick^
02:16:472 (2) - Add a circle
Hard
00:56:707 (4) - Move the note closer to the slider
Insane
00:14:884 (4,5) - Change the colour to blue
00:31:296 (1) - the slider could start from the bottom
00:40:384 (2) - Could start from a blue thick.?
00:50:178 - Add a note
01:16:825 (1) - Curve a little
01:54:943 (7) - Move the note somewhere visible so it can be more readable
Sry for the shorthanded modding, not an experienced modder ^o^
Topic Starter
[ Nyx ]

TheDizzeY wrote:

From Rakutenshi Mod Que~
Normal
01:44:001 (4) - http://puu.sh/aHk6D/cf455bc9d5.jpg
01:44:708 (5,6,1) - Move all of these soo the 5. note starts on a white thick^
02:16:472 (2) - Add a circle
Hard
00:56:707 (4) - Move the note closer to the slider
Insane
00:14:884 (4,5) - Change the colour to blue
00:31:296 (1) - the slider could start from the bottom
00:40:384 (2) - Could start from a blue thick.?
00:50:178 - Add a note
01:16:825 (1) - Curve a little
01:54:943 (7) - Move the note somewhere visible so it can be more readable
Sry for the shorthanded modding, not an experienced modder ^o^
haha No probelm, thats how modders get better. Thank you!
repr1se
Got your mod request from #modreq. :D

I'm new to modding, so d̶o̶n̶'̶t̶ ̶t̶a̶k̶e̶ ̶m̶e̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶ excuse any newbie mistakes I make. xD

Normal
-Approach rate feels slow. Try an AR5. Some parts of the map had a few too many circles on it so I'm thinking a faster AR.
-Spinner at 01:56:531 could be replaced with a slider
-02:05:001 needs distance snap

Hard
-4 at 00:56:707, the jump seems like something that would be on Insane maps

Insane
-I don't know what to say. It's simple and beautifully executed. Or maybe it's my bias towards jumpy maps.

Great work!
Topic Starter
[ Nyx ]
SPOILER

Retr1buti0n wrote:

Got your mod request from #modreq. :D

I'm new to modding, so d̶o̶n̶'̶t̶ ̶t̶a̶k̶e̶ ̶m̶e̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶ excuse any newbie mistakes I make. xD

Normal
-Approach rate feels slow. Try an AR5. Some parts of the map had a few too many circles on it so I'm thinking a faster AR.
-Spinner at 01:56:531 could be replaced with a slider
-02:05:001 needs distance snap

Hard
-4 at 00:56:707, the jump seems like something that would be on Insane maps

Insane
-I don't know what to say. It's simple and beautifully executed. Or maybe it's my bias towards jumpy maps.

Great work!

Thank you very much. Your normal mod helped me quite a bit honestly. I didn't realize that distance snap there! So after fixing that up I had to fix up most of the positions of the notes that came after it. Have a star!
Pho
Mod from my modding queue~

[Normal]
Check your distances again, AiMod is spitting out warnings.

00:32:354 (6,2) - this overlap doesn't really look neat, you should better stack
No more to say about this, you need to keep distances equal at >=95% of the time (the rest are rare exceptions).

[Hard]
00:29:531 (3,5) - stack
00:32:178 (3,5) - don't overlap
00:35:001 (2) - reposition at x:148, y:260
01:12:943 (1,3) - bad overlap
01:32:707 (1,4) - ^
01:33:943 (5,6,8) - ^
02:08:707 (4,6,7) - ^
02:10:649 (2,4) - better stack

[Insane]
That looks nice, but there are still some flaws.

00:09:766 (5,6) - straightdown jumps is something i usually avoid, but this is just preference
00:13:119 (3) - reposition at x:428 y:292, better flow
00:20:884 (4) - reposition at x:156, y:260 and improve blanket http://puu.sh/aJIet/8f97b43d88.jpg
00:32:002 (3) - bad overlap
00:53:531 (1,2,1,2,1) - it would be better if you rearrage the sliders a bit, putting all at the same positions doesn't feel good
01:06:766 (1,1) - bad overlap
01:54:943 (7) - reposition at x:188, y:256 for better flow
01:58:295 - optional circle add
02:03:060 (2,3,4,5) - i'd rather go with this, it feels much better to play: http://puu.sh/aJIvH/dd844a25d6.jpg

Good balanced maps, you could still improve flow and patterns at some parts, but this comes with time and experience.
Keep your work up! :)

Greetings,
paseli
Topic Starter
[ Nyx ]
SPOILER

paseli wrote:

Mod from my modding queue~

[Normal]
Check your distances again, AiMod is spitting out warnings. Fixed, no more warnings! Wooo!

00:32:354 (6,2) - this overlap doesn't really look neat, you should better stack
No more to say about this, you need to keep distances equal at >=95% of the time (the rest are rare exceptions).

[Hard]
00:29:531 (3,5) - stack
00:32:178 (3,5) - don't overlap
00:35:001 (2) - reposition at x:148, y:260
01:12:943 (1,3) - bad overlap
01:32:707 (1,4) - ^
01:33:943 (5,6,8) - ^
02:08:707 (4,6,7) - ^
02:10:649 (2,4) - better stack

[Insane]
That looks nice, but there are still some flaws.

00:09:766 (5,6) - straightdown jumps is something i usually avoid, but this is just preference
00:13:119 (3) - reposition at x:428 y:292, better flow
00:20:884 (4) - reposition at x:156, y:260 and improve blanket http://puu.sh/aJIet/8f97b43d88.jpg
00:32:002 (3) - bad overlap
00:53:531 (1,2,1,2,1) - it would be better if you rearrage the sliders a bit, putting all at the same positions doesn't feel good
01:06:766 (1,1) - bad overlap
01:54:943 (7) - reposition at x:188, y:256 for better flow
01:58:295 - optional circle add
02:03:060 (2,3,4,5) - i'd rather go with this, it feels much better to play: http://puu.sh/aJIvH/dd844a25d6.jpg

Good balanced maps, you could still improve flow and patterns at some parts, but this comes with time and experience.
Keep your work up! :)

Greetings,
paseli

Thanks I fixed up mostly everything that you said in your mod! Greatly appreciated! :D Have a star!
Nines
Yahello~! greetings from my modding queue. Omg this song is really nice!

[Insane]
Overall, a pretty solid map. Just has a few things that could be fine tuned.
  1. 00:06:589 (3) - Fix this blanket, use 2's approach circle as guidance
  2. 00:30:060 (5) - Move 5 to x=152 y=216 for perfect blanket with 4. ALSO fix 5 so that it curves around the slider end of 4. For this, you can use the silderball indicator as guidance.
  3. 00:32:707 (5) - I think it looks better if you move 5 to x=324 y=116 so that both 4 and 6 sort of blanket around 5
  4. 00:33:236 (1,2,3) - 1 and 2 and 3 are inconsistent with each other. Look at my before and after example
    Before and After
    Before


    After
  5. 00:45:325 (2) - make this slider blanket perfectly by dragging the endpoint down so it looks like this
  6. 01:15:413 (3) - make this blanket better with 2
  7. 01:41:001 (1) - NC
  8. 01:46:648 (1,2,3,4,5) - the spacing here is inconsisten, make the objects in the stream all the same distance spacing.\
  9. 01:51:589 - move the start of the spinner here and extend the slider before it to fill that beat.
  10. 02:11:001 (3) - you can probably make it blanket with the slider end of 2
  11. 02:14:531 (4) - move the end point of this slider to x=64 y=240 for perfect blanket
  12. 02:27:060 (1) - optional* add a Finish to this beat!
[Hard]
  1. 00:20:354 (3) - make blanket neater by moving midpoint inward
  2. 00:39:766 (8,1,2) - consider spacing 8 further from 1 than 1 is to 2 because 8 > 1 is a long pause compared 1 > 2, yet they have the same distance spacing.
  3. 00:41:707 (5) - this is spaced too close to the slider end. It will make people think it's a fast beat when there's actually a pause. Consider changing the distance spacing here. ALSO make this a NC.
  4. 00:47:531 9 (7,1) - Short distance spacing for pauses and long distance spacing for regular beats? This jump is quite unexpected. You need to build up to something like this by using repetition. Meaning, something like this has to show up earlier, and during a similar phrase. Miku's phrases the entire song are almost exactly the same, so this wouldn't be hard, but you made the distance spacing of the long pauses earlier quite small, which is why this is a startling jump.
  5. 00:56:001 (3) - You're going to want to space this a little closer to 2 to indicate that there is only an eighth-beat in between the two compared the similarly spaced 1 before 2, which is a quarter-step away.
  6. 00:56:531 (3) - Silence the slider end hitsound because it ruins Miku's vocal part. <3
  7. 01:40:295 (1) - Remove NC
  8. 01:41:001 (2) - Add NC
  9. 01:44:001 (1) - Remove NC
  10. 01:44:707 (3) - Add NC
  11. 01:51:589 - Move the beginning of the spinner here, and then extend the previous slider to fill the missing beat.
  12. 02:03:766 (3) - Move this closer to 2 so it's like, 1 tiny grid space away from it.
[Normal]
  1. 00:07:648 (3) - Make this blanket 2
  2. 00:42:413 (4) - this slider sounds really weird right here. I think it sounds MUCH better if you move it forward to the next red tick, THEN move 5 so that it's properly distance spaced.
  3. 01:05:178 (1) - make neater blanket
  4. 02:06:589 (4) - bring the endpoint downward a little so that it makes the perfect blanket
  5. 02:25:825 (7,8) - Either make 7 or 8 a NC. Either one looks nice :P
Good luck! I think you're off to a great start~
Fuuyu
From . . Miramono's Modding Team


Mod Starts Here
[ Normal]

-Some objects/sliders has spacing error I suggest you keep your DS to 0.9x only. Like this slider 01:17:178 (1) - The spacing is too far or should I say it's overlapping. . So kindly re-check the distance again . .

00:08:354 (4,5) - Convert to slider, maybe try this . .



00:14:002 (1) - ^ Same

00:18:766 (3) - How about like this?


[ Hard]

00:22:119 (7) - Fix the slider tail

00:31:825 (2) - Check the DS on this part

00:34:472 (1) - ^

00:43:825 (1) - The spinner is too short, I suggest you remove this . .

00:49:119 (4) - Move( x:292 y:208 )

00:56:707 (4) - DS Error . . Move ( x:224 y:180 )

01:40:295 (1) - Remove NC

01:41:002 (2) - Apply NC

01:51:413 (1) - Too short

02:00:943 (8) - Move ( x:176 y:296 )

02:18:413 (7) - Remove NC

02:21:237 (1) - ^

02:26:531 (1,2) - How about you move them to here ( and also adjust the slider tail of (2) seems off ), maybe like this


Well that's all, Good Luck~
Topic Starter
[ Nyx ]

xLoupGarou wrote:

From . . Miramono's Modding Team


Mod Starts Here
[ Normal]

-Some objects/sliders has spacing error I suggest you keep your DS to 0.9x only. Like this slider 01:17:178 (1) - The spacing is too far or should I say it's overlapping. . So kindly re-check the distance again . .

00:08:354 (4,5) - Convert to slider, maybe try this . .



00:14:002 (1) - ^ Same

00:18:766 (3) - How about like this?


[ Hard]

00:22:119 (7) - Fix the slider tail

00:31:825 (2) - Check the DS on this part

00:34:472 (1) - ^

00:43:825 (1) - The spinner is too short, I suggest you remove this . .

00:49:119 (4) - Move( x:292 y:208 )

00:56:707 (4) - DS Error . . Move ( x:224 y:180 )

01:40:295 (1) - Remove NC

01:41:002 (2) - Apply NC

01:51:413 (1) - Too short

02:00:943 (8) - Move ( x:176 y:296 )

02:18:413 (7) - Remove NC

02:21:237 (1) - ^

02:26:531 (1,2) - How about you move them to here ( and also adjust the slider tail of (2) seems off ), maybe like this


Well that's all, Good Luck~
Thanks, though some things here i don't necessarily agree with, but for the most part I have fixed up most of the things you have pointed out! Thanks!

SPOILER

Tsuchimikado wrote:

Yahello~! greetings from my modding queue. Omg this song is really nice!

[Insane]
Overall, a pretty solid map. Just has a few things that could be fine tuned.
  1. 00:06:589 (3) - Fix this blanket, use 2's approach circle as guidance
  2. 00:30:060 (5) - Move 5 to x=152 y=216 for perfect blanket with 4. ALSO fix 5 so that it curves around the slider end of 4. For this, you can use the silderball indicator as guidance.
  3. 00:32:707 (5) - I think it looks better if you move 5 to x=324 y=116 so that both 4 and 6 sort of blanket around 5
  4. 00:33:236 (1,2,3) - 1 and 2 and 3 are inconsistent with each other. Look at my before and after example
    Before and After
    Before


    After
  5. 00:45:325 (2) - make this slider blanket perfectly by dragging the endpoint down so it looks like this
  6. 01:15:413 (3) - make this blanket better with 2
  7. 01:41:001 (1) - NC
  8. 01:46:648 (1,2,3,4,5) - the spacing here is inconsisten, make the objects in the stream all the same distance spacing.\
  9. 01:51:589 - move the start of the spinner here and extend the slider before it to fill that beat.
  10. 02:11:001 (3) - you can probably make it blanket with the slider end of 2
  11. 02:14:531 (4) - move the end point of this slider to x=64 y=240 for perfect blanket
  12. 02:27:060 (1) - optional* add a Finish to this beat!
[Hard]
  1. 00:20:354 (3) - make blanket neater by moving midpoint inward
  2. 00:39:766 (8,1,2) - consider spacing 8 further from 1 than 1 is to 2 because 8 > 1 is a long pause compared 1 > 2, yet they have the same distance spacing.
  3. 00:41:707 (5) - this is spaced too close to the slider end. It will make people think it's a fast beat when there's actually a pause. Consider changing the distance spacing here. ALSO make this a NC.
  4. 00:47:531 9 (7,1) - Short distance spacing for pauses and long distance spacing for regular beats? This jump is quite unexpected. You need to build up to something like this by using repetition. Meaning, something like this has to show up earlier, and during a similar phrase. Miku's phrases the entire song are almost exactly the same, so this wouldn't be hard, but you made the distance spacing of the long pauses earlier quite small, which is why this is a startling jump.
  5. 00:56:001 (3) - You're going to want to space this a little closer to 2 to indicate that there is only an eighth-beat in between the two compared the similarly spaced 1 before 2, which is a quarter-step away.
  6. 00:56:531 (3) - Silence the slider end hitsound because it ruins Miku's vocal part. <3
  7. 01:40:295 (1) - Remove NC
  8. 01:41:001 (2) - Add NC
  9. 01:44:001 (1) - Remove NC
  10. 01:44:707 (3) - Add NC
  11. 01:51:589 - Move the beginning of the spinner here, and then extend the previous slider to fill the missing beat.
  12. 02:03:766 (3) - Move this closer to 2 so it's like, 1 tiny grid space away from it.
[Normal]
  1. 00:07:648 (3) - Make this blanket 2
  2. 00:42:413 (4) - this slider sounds really weird right here. I think it sounds MUCH better if you move it forward to the next red tick, THEN move 5 so that it's properly distance spaced.
  3. 01:05:178 (1) - make neater blanket
  4. 02:06:589 (4) - bring the endpoint downward a little so that it makes the perfect blanket
  5. 02:25:825 (7,8) - Either make 7 or 8 a NC. Either one looks nice :P
Good luck! I think you're off to a great start~

Alrighty fixed up everything here, you've pointed things out that I haven't noticed and you make some very good points as well. Thank you!
Moeri_old_1
No issues found in Normal.

Hard:
The mini-pause at 00:08:178 messes up the rhythm, consider making a circle there.
The mini-pause at 00:08:707 as well, same there, consider making a circle.

Advising to snap distance on slider at 00:10:295, it's confusing if not.
Same to slider at 00:19:648, and circle at 00:20:178.

Missing circle at 00:43:825? It feels strange without it since she was not done singing the whole word.

I like the pattern on first kiai time, it feels very comfortable to play.

01:39:060 to 01:39:942 sounds a bit wierd, the slider starts at no good rhythm. Try like this instead.
Add circle at 01:40:825(matches beat) and/or snap distance for slider at 01:41:001. Personally I prefer adding circle and no need to snap distance, but it's up to you.

Shorten slider at 01:42:942, ending it at 01:43:295 makes not much sense. Shorten it to end at 01:43:119 instead, if you want to add circle at 01:43:295, go ahead but I think that a mini-pause is appropriate there.

I think distance between circles at 02:04:472 and 02:05:001 are a bit too close and might cause confusion and player tend to click 02:05:001 much earlier because they are so close.

No problem found in Insane.

As whole, I think that it's a good song, and it's well-mapped, good job! And I hope it gets ranked ^^
Topic Starter
[ Nyx ]
SPOILER

A i k a wrote:

No issues found in Normal.

Hard:
The mini-pause at 00:08:178 messes up the rhythm, consider making a circle there. Done
The mini-pause at 00:08:707 as well, same there, consider making a circle. ^

Advising to snap distance on slider at 00:10:295, it's confusing if not. Fixed and moved note positions
Same to slider at 00:19:648, and circle at 00:20:178. ^

Missing circle at 00:43:825? It feels strange without it since she was not done singing the whole word. Changed to slider.

I like the pattern on first kiai time, it feels very comfortable to play. Thank you!

01:39:060 to 01:39:942 sounds a bit wierd, the slider starts at no good rhythm. Try like this instead. Used this! Thanks! Sounds much better!
Add circle at 01:40:825(matches beat) and/or snap distance for slider at 01:41:001. Personally I prefer adding circle and no need to snap distance, but it's up to you. Changed and fixed postions.

Shorten slider at 01:42:942, ending it at 01:43:295 makes not much sense. Shorten it to end at 01:43:119 instead, if you want to add circle at 01:43:295, go ahead but I think that a mini-pause is appropriate there. Fixed and left the pause in.

I think distance between circles at 02:04:472 and 02:05:001 are a bit too close and might cause confusion and player tend to click 02:05:001 much earlier because they are so close. Changed the slider to a rounded one and moved note down instead of across.

No problem found in Insane.

As whole, I think that it's a good song, and it's well-mapped, good job! And I hope it gets ranked ^^

Thank you for the mod!
FastBoy
M4M~
Sorry about I mod your beatmap so late as I am little bit busy.
Also, sorry about my poor English...

[Normal]

01:14:707 (2) - I think you can put it at (280,200) so you can make 01:15:060 (3) be placed on 01:13:649 (2). After that, you should move those notes which are after the note which I just pointed out.

01:16:472 (5) - Move it upwards in order to reflect with 01:15:060 (3). Please remember to move 01:17:178 (1) in order to make the distance of it and the previous one sensible.

01:17:884 - I suggest adding a spinner here. Just follow your sense. If you follow me, you will need to make the break time start at 01:20:001. Whatever you follow me or not, you also need to make the break time end at
01:29:001.

01:39:060 (5) - Make the start terminal of it at (228,124) in order to make the start terminal of
01:40:119 (6) - be placed on the start terminal of 01:38:355 (4).

02:18:590 (6) - Make it be placed on the start terminal of 02:17:354 (4). After that, you should move those notes which are after the note which I just pointed out.

It is a very nice map. Keep going!

[Hard]

00:38:178 (4) - I think you can make the start terminal of it at (284,144) in order to make it be placed on the start terminal of 00:36:943 (1).

00:38:531 (5,6) - If you follow my suggestion above, you will need to move the start terminal of the 5th slider at (320,84) and move the 6th circle at (440,36).

01:20:001 - Make the break time start at here.

01:29:001 - Make the break time end at here.

02:26:707 (2) - You may press Ctrl+G in order to make it flowy.

It is also a nice map. There are just a few of problems.

[Insane]

00:23:884 (3,4,5) - Why did you not move the 3rd circle at (256,192)? Maybe you have your style. Just follow your sense. If you follow me, you will need to move the start terminal of the 4th slider at (336,208) and the 5th circle at (132,256).

01:20:001 - Make the break time start at here.

01:29:884 - Make the break time end at here.

Your beatmapping skills are nice! I love this diff!
Topic Starter
[ Nyx ]
FastBoy

FastBoy wrote:

M4M~
Sorry about I mod your beatmap so late as I am little bit busy.
Also, sorry about my poor English...

[Normal]

01:14:707 (2) - I think you can put it at (280,200) so you can make 01:15:060 (3) be placed on 01:13:649 (2). After that, you should move those notes which are after the note which I just pointed out. Done!

01:16:472 (5) - Move it upwards in order to reflect with 01:15:060 (3). Please remember to move 01:17:178 (1) in order to make the distance of it and the previous one sensible. Never thought about this, done!

01:17:884 - I suggest adding a spinner here. Just follow your sense. If you follow me, you will need to make the break time start at 01:20:001. Whatever you follow me or not, you also need to make the break time end at
01:29:001. I decided not to add a spinner

01:39:060 (5) - Make the start terminal of it at (228,124) in order to make the start terminal of
01:40:119 (6) - be placed on the start terminal of 01:38:355 (4). Done!

02:18:590 (6) - Make it be placed on the start terminal of 02:17:354 (4). After that, you should move those notes which are after the note which I just pointed out. Done!

It is a very nice map. Keep going!

[Hard]

00:38:178 (4) - I think you can make the start terminal of it at (284,144) in order to make it be placed on the start terminal of 00:36:943 (1). Done!

00:38:531 (5,6) - If you follow my suggestion above, you will need to move the start terminal of the 5th slider at (320,84) and move the 6th circle at (440,36). ^

01:20:001 - Make the break time start at here. Didn't make changes to break times.

01:29:001 - Make the break time end at here. ^

02:26:707 (2) - You may press Ctrl+G in order to make it flowy. Done!

It is also a nice map. There are just a few of problems.

[Insane]

00:23:884 (3,4,5) - Why did you not move the 3rd circle at (256,192)? Maybe you have your style. Just follow your sense. If you follow me, you will need to move the start terminal of the 4th slider at (336,208) and the 5th circle at (132,256). Followed and works nicely!

01:20:001 - Make the break time start at here. Didn't make changes to break times.

01:29:884 - Make the break time end at here. ^

Your beatmapping skills are nice! I love this diff!

Thank you for the mod!
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