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Ise Mariya, Sakura Ayane, Inoue Marina - MOST Ijou no "MOSTE

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Total Posts
51
Topic Starter
Maruyu
This map has been deleted on the request of its creator. It is no longer available.
Kerz_old
10/10 <3 :) :) :) :) :) :) :)
Everest Hope
m4m

Hard
Design

00:01:817 (1,3) - This slider doesn't fit the rhythm!
http://screenshu.com/static/uploads/temporary/kq/kx/1d/4p9r90.jpg
00:05:017 (1) - Same as above
00:15:417 (4) - It doesn't look nice, consider changing this
00:25:017 (4) - Doesn't fit the rhythm
http://screenshu.com/static/uploads/temporary/z6/md/zz/56ipr5.jpg
00:31:417 (4) - The same option as above
00:32:217 (7) - Doesn't fit the rhythm
http://screenshu.com/static/uploads/temporary/gf/f8/yi/if2cqs.jpg
00:57:017 (3) - It doesn't look nice, consider changing this
00:59:017 (1,2,3) - Ugly pattern

Notes
:arrow: Kiai is shorter than 15seconds!
:idea: 01:12:217 (9) - End kiai time here, to keep the mapset neat

Normal
Design
00:26:617 (2) - This is the only one pattern, consider changing this
http://screenshu.com/static/uploads/temporary/os/ao/e9/0mlmca.jpg
:!: 00:27:417 (1) - Don't forget about New Combo
00:33:017 (6) - Ugly Slider
00:37:417 (2) - Ugly Slider
00:40:217 (1,2) - Ugly patterns, consider changing this

Notes
:arrow: Kiai is shorter than 15seconds!
:idea: 01:12:217 (9) - End kiai time here, to keep the mapset neat
:arrow: Increase Drain Rate for 5
:arrow: Increase Approach Rate for 6
:arrow: Increase Overall Difficulty for 5
:idea: Increase them to fit the difficulty spread
Topic Starter
Maruyu

L3gioN TM wrote:

m4m

Hard
Design

00:01:817 (1,3) - This slider doesn't fit the rhythm!
http://screenshu.com/static/uploads/temporary/kq/kx/1d/4p9r90.jpg
The slider DOES fit the song, and your example is pretty much the same. The beats of your 1/4 sliders are the same as my slider, if you notice.
00:05:017 (1) - Same as above Same as above :D
00:15:417 (4) - It doesn't look nice, consider changing this Adjusted it slightly, still going to keep it
00:25:017 (4) - Doesn't fit the rhythm
http://screenshu.com/static/uploads/temporary/z6/md/zz/56ipr5.jpg
It does fit the rhythm, and as much as I wanted to take a look at your example, it's not visible due to your skin.
00:31:417 (4) - The same option as above It does fit the rhythm, but it wasn't quite where I wanted it. Thanks for warning me though.
00:32:217 (7) - Doesn't fit the rhythm
http://screenshu.com/static/uploads/temporary/gf/f8/yi/if2cqs.jpg
It did fit the rhythm, but I guess it looks better your way.
00:57:017 (3) - It doesn't look nice, consider c hanging this Made it a wave slider, thanks~
00:59:017 (1,2,3) - Ugly pattern You're right, it did. Changed~

Notes
:arrow: Kiai is shorter than 15seconds! I don't even know what I did, LOL. I'll change it
:idea: 01:12:217 (9) - End kiai time here, to keep the mapset neat I prefer it on 01:09:017

Normal
Design
00:26:617 (2) - This is the only one pattern, consider changing this
http://screenshu.com/static/uploads/temporary/os/ao/e9/0mlmca.jpg
Okay :D
:!: 00:27:417 (1) - Don't forget about New Combo I don't think there's a need to NC here
00:33:017 (6) - Ugly Slider it's symmetrical with 00:34:617 (3)
00:37:417 (2) - Ugly Slider Changed~
00:40:217 (1,2) - Ugly patterns, consider changing this I like it, keeping it

Notes
:arrow: Kiai is shorter than 15seconds!
:idea: 01:12:217 (9) - End kiai time here, to keep the mapset neat
:arrow: Increase Drain Rate for 5
:arrow: Increase Approach Rate for 6
:arrow: Increase Overall Difficulty for 5
:idea: Increase them to fit the difficulty spread Not too sure, but ok.
Thanks for your time C:
Seijiro
let's see....

[Normal]

00:39:617 (6,7) - Stack these two beats
00:43:417 (1,2) - Same as above ^
00:46:417 - Make the spinner start here instead of here 00:47:617 . Make it end here 00:47:417
00:47:617 (1) - This spinner shouldn't be here. I suggest you mapping his timeline
01:01:017 (4,5,6) - I think a stack of 4 normal beats it's better than a short stream with a slider for the end
01:25:017 - The spinner starts here, and not here 01:25:417
01:30:017 (4,5) - Stack them, since it's more readable (and since we did it all trough the map)

[Hard]

01:13:417 (2) - Remove it
01:13:417 - Add normal beat
01:13:617 - Add spinner and make it end here 01:14:617
01:23:617 (5,1) - I tried to re-arrange them, because they seemed awkward, but I didn't come up with anything, sorry
Topic Starter
Maruyu

[-MrSergio-] wrote:

let's see....

[Normal]

00:39:617 (6,7) - Stack these two beats Done
00:43:417 (1,2) - Same as above ^ Not for these, sorry~
00:46:417 - Make the spinner start here instead of here 00:47:617 . Make it end here 00:47:417 Took the start, but another end
00:47:617 (1) - This spinner shouldn't be here. I suggest you mapping his timeline Kinda done, kept the spinner but mapped a bit more~
01:01:017 (4,5,6) - I think a stack of 4 normal beats it's better than a short stream with a slider for the endKeeping it, unless anyone else says the same
01:25:017 - The spinner starts here, and not here 01:25:417 Kinda changed~
01:30:017 (4,5) - Stack them, since it's more readable (and since we did it all trough the map) Ok, done~

[Hard]

01:13:417 (2) - Remove it Um, no
01:13:417 - Add normal beat ^
01:13:617 - Add spinner and make it end here 01:14:617 It seems fine as is to me.
01:23:617 (5,1) - I tried to re-arrange them, because they seemed awkward, but I didn't come up with anything, sorry Yeah, it looked bad. Fixed~

Thank you so much for your time <3
Nyukai
M4M <3

Blue means high suggestion~

General:

Disable widescreen support in Normal, you don't have SB.

Is there any video from this song? Most TV Size have it. If there is one, add it, would be nice.

You should add Easy and/or Insane diff.


Normal:

00:10:417 - Add one note here.

00:21:017 (7) - NC~

00:27:417 (4) - Same.

00:47:417 - Hm, sounds good with a note here.

01:08:217 (6) - Try something like this http://puu.sh/9rAkH/2ba40fcf69.jpg

01:13:617 (1) - Start spinner here and add some notes before~

Not bad o3o

Hard:

00:21:017 (10) - Add NC.

00:25:817 (6) - ^

00:27:417 (11) - ^

00:32:217 (7) - ^

00:36:817 (1) - Remove NC and add NC in 00:37:017 (2).

00:38:617 (7) - Add NC.

00:39:617 (1) - Remove NC and add NC in 00:40:017 (2).

00:41:817 (6) - Add NC.

00:59:017 (1) - Remove NC and add NC in 00:59:417 (2).

01:00:617 (6) - Maybe better if you start jump here, because the vocals become a bit stronger here.

01:01:017 (7) - Add NC here.

01:02:017 (1) - Remove NC and add NC in (4).

01:05:817 (12) - NC here instead of 01:06:217 (1).

01:07:217 (4) - NC.

01:09:017 (10) - ^ instead of 01:09:417 (1).

01:12:617 (10) - NC here instead of 01:13:017 (1).

01:13:817 (1) - Start spinner here.


Good diff, but in my opinion needs a lot of work.

Anyway, mostly suggestions :3

Good luck ><
Topic Starter
Maruyu

Inyuschan wrote:

M4M <3

Blue means high suggestion~

General:

Disable widescreen support in Normal, you don't have SB. Background is 16:9, so i think I need widescreen support...?

Is there any video from this song? Most TV Size have it. If there is one, add it, would be nice. It does have a video.

You should add Easy and/or Insane diff.Too lazy xD

Normal:

00:10:417 - Add one note here. Done~

00:21:017 (7) - NC~ Not sure but fine

00:27:417 (4) - Same. ^

00:47:417 - Hm, sounds good with a note here. Done~

01:08:217 (6) - Try something like this http://puu.sh/9rAkH/2ba40fcf69.jpg Done~

01:13:617 (1) - Start spinner here and add some notes before~ Done~

Not bad o3o

Hard:

00:21:017 (10) - Add NC. Done~

00:25:817 (6) - ^ Done~

00:27:417 (11) - ^ Done~

00:32:217 (7) - ^ Done~

00:36:817 (1) - Remove NC and add NC in 00:37:017 (2). Done~

00:38:617 (7) - Add NC. Done~

00:39:617 (1) - Remove NC and add NC in 00:40:017 (2). Done~

00:41:817 (6) - Add NC. With this it starts feeling like NC spam to me. I'm keeping it, unless someone else tells me to change.

00:59:017 (1) - Remove NC and add NC in 00:59:417 (2). Done~

01:00:617 (6) - Maybe better if you start jump here, because the vocals become a bit stronger here. Remade it~

01:01:017 (7) - Add NC here. Done~

01:02:017 (1) - Remove NC and add NC in (4). Done~

01:05:817 (12) - NC here instead of 01:06:217 (1). Done~

01:07:217 (4) - NC. Done~

01:09:017 (10) - ^ instead of 01:09:417 (1).

01:12:617 (10) - NC here instead of 01:13:017 (1). Done~

01:13:817 (1) - Start spinner here. Done~


Good diff, but in my opinion needs a lot of work.

Anyway, mostly suggestions :3

Good luck ><
Thanks a ton :D
Nyukai
Actually widescreen support is made for storyboards, that's why.

Also, I highly suggest you to add more diffs or request some GDs. I could understand if this were a slow song, because it wouldn't be necessary Easy/Insane diff, but in this case maybe a BAT will like to see more diffs. ><
Topic Starter
Maruyu

Inyuschan wrote:

Actually widescreen support is made for storyboards, that's why.

Also, I highly suggest you to add more diffs or request some GDs. I could understand if this were a slow song, because it wouldn't be necessary Easy/Insane diff, but in this case maybe a BAT will like to see more diffs. ><
Guest diff added! Okay, I'll remove widescreen support on next update.
Luccyous
Hi, from Newcomer Queue.

[General]
Source: 星刻の竜騎士

Lower all volumes to 80 %

You should remove the slider slide's sound, it's pretty annoying. (You want to remove it or not, up to you) Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this.

[Normal]
00:41:417 (2) - Curve?
Kiai time volume + 5 % (If you lower the volume from my suggestion before)

Just that. :v

[Hard]
01:13:017 (2) - Blanket, maybe?
01:24:417 & 01:24:617 - Add note?
Spinner start here, 01:24:817 end here, 01:26:417
Kiai time volume + 5 %

---------------------------------------------

Just that I think.
Good luck! :D
Topic Starter
Maruyu

ChiLynn wrote:

Hi, from Newcomer Queue.

[General]
Source: 星刻の竜騎士 Seikoku no Dragonar is romaji, but sure.

Lower all volumes to 80 % Okay~

You should remove the slider slide's sound, it's pretty annoying. (You want to remove it or not, up to you) Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this. Ok~

[Normal]
00:41:417 (2) - Curve? Keeping it, except if someone else tells me to change
Kiai time volume + 5 % (If you lower the volume from my suggestion before) Done~

Just that. :v

[Hard]
01:13:017 (2) - Blanket, maybe? I usually look for blankets, this wasn't intended to be one
01:24:417 & 01:24:617 - Add note? Sure~
Spinner start here, 01:24:817 end here, 01:26:417 Sure~
Kiai time volume + 5 % Done~

---------------------------------------------

Just that I think.
Good luck! :D
Thanks a ton :3
Kihhou
i think this an M4M l0l

[Easy]
  1. 00:48:017 (1) - theres nothign at the tail of this reverse slider. i recommend that you instead use a slider that starts at 00:48:017 - and ends at 00:48:617 - , the second vocal
  2. 01:00:617 (2) - stack hitcircle on tail of 00:57:817 (2) - ?

[Normal]
  1. 00:08:817 - youre skipping over a strong note here. represent it with a hitcircle or slider head imo
  2. 00:38:617 (4,5) - consider stacking? this can be confusing for normal players, esp since 5 doesnt flow directly from 4
  3. you dont use any 1/1 sliders. i suggest you use some for some variation as this diff feels ... repetitive
[Hard]
  1. 00:06:617 (5,6,7) - have 00:06:417 (4) - flow to 00:06:617 (5) - better by rotating 5 6 7 counterclockwise and adjust some spacing
  2. 00:08:817 (4) - turn this into a 1/2 slider to represent the held out trumpet note and make the spacing to the next note clearer
  3. 00:10:817 - replace with kick slider? a stream can be heard here
  4. 00:38:417 (7,1) - increase spacing to emphasize the vocal at 1 with similar spacing as the spacing between these 00:38:417 (7,1,2,3,4) -
  5. 00:47:417 (4,5) - blanket better or dont blanket at all. i wouldnt blanket at all and ahve it flow from 4 directly
  6. 01:00:617 (5,6) - this jump really isnt indicated and is unnecessary
  7. 01:16:817 (1,2) - this may be confusing to players who play hard, esp since its the only time it happens in the diff
riffy
Applied both, thanks!

code
osu file format v13

[General]
AudioFilename: MOST Ijou no MOSTEST.mp3
AudioLeadIn: 0
PreviewTime: 49017
Countdown: 1
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:MOST Ijou no "MOSTEST" (TV Size)
TitleUnicode:MOST Ijou no "MOSTEST" (TV Size)
Artist:Mariya Ise, Ayane Sakura, Marina Inoue
ArtistUnicode:伊瀬 茉莉也, 佐倉 綾音, 井上 麻里奈
Creator:Yuzu-
Version:Bakari's Easy
Source:星刻の竜騎士
Tags:silvia lautreamont
BeatmapID:434049
BeatmapSetID:180668

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shirubia.jpg",0,0
Video,1046,"ed.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1817,400,4,2,0,75,1,0
1917,-100,4,1,0,45,0,0
21017,-100,4,2,0,45,0,0
24217,-100,4,1,0,55,0,0
27417,-100,4,2,0,55,0,0
30617,-100,4,1,0,45,0,0
49817,-100,4,1,0,55,0,1
69017,-100,4,2,0,75,0,0


[Colours]
Combo1 : 252,239,82
Combo2 : 225,225,225
Combo3 : 18,124,255
Combo4 : 223,13,107

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288,100,83417,1,0,0:0:0:0:
220,160,83817,2,0,L|136:144,1,75,8|0,0:0|0:0,0:0:0:0:
88,76,84617,1,8,0:0:0:0:
256,192,85017,12,0,87017,0:0:0:0:
400,108,88217,6,0,L|352:100,1,37.5
288,152,88817,2,0,L|236:156,1,37.5
184,92,89417,2,0,L|140:84,1,37.5
80,144,90017,2,0,L|32:156,1,37.5
Topic Starter
Maruyu

Kihhou wrote:

i think this an M4M l0l Yeah, I guess ;w;

[Normal]
  1. 00:08:817 - youre skipping over a strong note here. represent it with a hitcircle or slider head imo I remade this whole part, thanks for noticing~
  2. 00:38:617 (4,5) - consider stacking? this can be confusing for normal players, esp since 5 doesnt flow directly from 4 Ok~
  3. you dont use any 1/1 sliders. i suggest you use some for some variation as this diff feels ... repetitive Didn't quite catch that one... I do have 1/1 sliders
[Hard]
  1. 00:06:617 (5,6,7) - have 00:06:417 (4) - flow to 00:06:617 (5) - better by rotating 5 6 7 counterclockwise and adjust some spacing Ok~
  2. 00:08:817 (4) - turn this into a 1/2 slider to represent the held out trumpet note and make the spacing to the next note clearer I prefer the way as it is, don't really like the sound of it
  3. 00:10:817 - replace with kick slider? a stream can be heard here Not really sure, but ok, let's try it out~
  4. 00:38:417 (7,1) - increase spacing to emphasize the vocal at 1 with similar spacing as the spacing between these 00:38:417 (7,1,2,3,4) - Sure~
  5. 00:47:417 (4,5) - blanket better or dont blanket at all. i wouldnt blanket at all and ahve it flow from 4 directly k~
  6. 01:00:617 (5,6) - this jump really isnt indicated and is unnecessary Changed~
  7. 01:16:817 (1,2) - this may be confusing to players who play hard, esp since its the only time it happens in the diff No real ideas on how to change it, so I'm keeping it until I get a better idea
Yeah, thanks :3
blackabyss

Yuzu- wrote:

ChiLynn wrote:

Hi, from Newcomer Queue.

[General]
Source: 星刻の竜騎士 Seikoku no Dragonar is romaji, but sure.

Lower all volumes to 80 % Okay~

You should remove the slider slide's sound, it's pretty annoying. (You want to remove it or not, up to you) Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this. Ok~

[Normal]
00:41:417 (2) - Curve? Keeping it, except if someone else tells me to change
Kiai time volume + 5 % (If you lower the volume from my suggestion before) Done~

Just that. :v

[Hard]
01:13:017 (2) - Blanket, maybe? I usually look for blankets, this wasn't intended to be one
01:24:417 & 01:24:617 - Add note? Sure~
Spinner start here, 01:24:817 end here, 01:26:417 Sure~
Kiai time volume + 5 % Done~

---------------------------------------------

Just that I think.
Good luck! :D
Thanks a ton :3
if you follow ChiLynn suggestion, i think you should give her/him kudosu. it's a rewards btw :P
Topic Starter
Maruyu

blackabyss wrote:

if you follow ChiLynn suggestion, i think you should give her/him kudosu. it's a rewards btw :P
I forgot :P Just that I cover the mods and sometimes forget to come back and kudos :\
Okoratu
No idea why this happened
00:52Yuzu-: Uh, hi?
00:52 Okoratu: hi
00:52Yuzu-: I'm a stalker
00:52Yuzu-: I stalked your profile/queue
00:52 Okoratu: and found out that i'm pretty fucking lazy
00:52Yuzu-: Never mind, then XD
00:53 Okoratu: ?
00:53 Okoratu: what's the matter
00:53Yuzu-: http://puu.sh/9wJ4Q/44f8d6e9f1.png
00:53 Okoratu: oh yes
00:53 Okoratu: that's actually true
00:54Yuzu-: True, you being lazy, or...?
00:54 Okoratu: no i accept GD requests when i like the song
00:55Yuzu-: Might as well try.
00:55 *Yuzu- is listening to [http://osu.ppy.sh/b/441158 Mariya Ise, Ayane Sakura, Marina Inoue - MOST Ijou no "MOSTEST" (TV Size)]
00:55Yuzu-: That
00:56 Okoratu: what exactly would you expect me to do
00:57Yuzu-: Insane diff,
00:57Yuzu-: I'm kind of missing one, and it'd be a shame to not have one just because I'm incompetent
00:57Yuzu-: and well, I've seen Tengaku
00:59 Okoratu: lol you liked my spinner of doom
00:59 Okoratu: as I and kihhou jokingly call it
00:59Yuzu-: Well
00:59Yuzu-: lel
01:02Yuzu-: Anyway, if you like the song, then please can I have a GD? c:
01:12 Okoratu: I'll have a look at this
01:12Yuzu-: Thanks.
01:14 Okoratu: I don't think that's a song i'd map preferably
01:15Yuzu-: Okay, thanks for at least taking a look :)
01:15 Okoratu: Hard:
01:15 Okoratu: 00:50:817 (4) -
01:15 Okoratu: does this one lack hitsounds?
01:16Yuzu-: Yea, it was missing the clap
01:17 Okoratu: 01:16:217 (4) - maybe like http://puu.sh/9wKPf/81d8216536.jpg ?
01:19Yuzu-: Hmm
01:19Yuzu-: I guess it'd fit, has the beat
01:19Yuzu-: I'd have to look more carefully how to put it
01:19 Okoratu: since you do the same kind of sliders in the beginning i guess it's kinda ok
01:20 Okoratu: 00:02:617 (3,4,5) - these look like they're supposed to blanket but somehow the 3rd anchor of 00:03:417 (5) - would be off then lol
01:21Yuzu-: Never even noticed, lol
01:21Yuzu-: fixed
01:22 Okoratu: 00:10:817 (2) - i'd advise you to prolong this slider until 00:11:317 - and put the next hitable object (that 1/2 slider since there's a beat in 00:11:617 -) to the downbeat in 00:11:417 - ?
01:23 Okoratu: http://puu.sh/9wLcD/0749946c15.jpg in case you didn't quite get what i was intending to do spamming those numbers
01:23Yuzu-: U dud
01:23Yuzu-: I did*
01:24Yuzu-: Um okay~
01:24 Okoratu: at least that's how it would correctly empathize this downbeat
01:26 Okoratu: 00:39:617 (5,1) - is there some kind of reason to not use the same spacing to 00:40:617 (2,3) - (if at all i would expect an increas instead of a decrease in spacing here because of the sounds and the NCs)
01:26Yuzu-: same spacing?
01:26Yuzu-: from where to where
01:26 Okoratu: those 2 sliders
01:27 Okoratu: are 0.9x apart
01:27 Okoratu: if at all i would expect them to be further apart judging by the vocals
01:27Yuzu-: Oh
01:27Yuzu-: That was a small mistake
01:27 Okoratu: and the Ncs
01:28 Okoratu: 00:43:417 (1,2,3) - if i were to map an Insane, i would totally NC spam here (i'm not good with combos as you know but meh) xd
01:28Yuzu-: This is a hard though ( a crappy one xD)
01:29 Okoratu: 01:07:217 (1) - a finish on its head ??
01:30 Okoratu: or at least some hitsounds
01:30 Okoratu: lol
01:30 Okoratu: :D
01:30Yuzu-: lel, ok xD
01:31 Okoratu: 01:08:017 - this one is the same sound as 01:07:217 - it's quite similar in strength but all it gets to have is this slidertail... i think this sound should be an object that requires you to hit it ingame (e.g. swapping 01:07:817 (3,4) - on the timeline)
01:33 Okoratu: 01:21:817 (1) - if this is supposed to blanket the approachcircle of 01:22:217 (2) - , i think you kinda failed the blanket here a bit
01:34Yuzu-: I don't think I intended the blanket, but there's no harm on doing it I guess
01:34 Okoratu: otherwise i got no clue what this slider is doing there aesthetically
01:34 Okoratu: lol :D
01:35Yuzu-: god I'm bad huehue
01:35 Okoratu: 01:26:817 - some suggestion on how to map this part because there are some sounds in here that are quite strong http://puu.sh/9wM3R/f7e672b9d0.jpg
01:37 Okoratu: 01:28:217 (1) - also i would choose combo color 3 for this since it's the strongest color in your color scheme
01:38Yuzu-: I kinda wanted to leave it open after the spinner
01:38Yuzu-: just because I want to like emphasis the last notes
01:38Yuzu-: And ok, changed colots
01:39Yuzu-: colors*, fak
01:39 Okoratu: 01:26:417 - that's where the spinner ends, 2 sounds obviously connected to this are 01:26:817 - and 01:27:017 - so idk
01:39Yuzu-: Well I could place 2 circles and ignore the vocals
01:40 Okoratu: it's just that i placed objects for the vocals there aswell because i already wanted to suggest to add those 2 sounds lol
01:41Yuzu-: hm, ok
01:41 Okoratu: remember you don't have to do anything i tell you, it's just that i tell people what comes to my mind when i mod
01:41 Okoratu: lol
01:42Yuzu-: I know, but I also have in mind that I myself need improving
01:43Yuzu-: So I will see through opinions to do that
01:43 Okoratu: on the Normal:
01:44 Okoratu: 00:04:217 (5,2) - these seem to be trying to be the same kind of blanket but the one for 5 is off a bit ?
01:45Yuzu-: fixed
01:45 Okoratu: 00:14:617 (1,2,3) - why are those 3 objects unevenly spaced
01:45 Okoratu: 00:14:617 (1) - 1.07x
01:45 Okoratu: 00:15:017 (2) - 1.05x
01:45 Okoratu: 00:15:817 (3) - 0.96 x
01:46Yuzu-: I have no idea
01:46Yuzu-: DERP
01:46Yuzu-: ...fixed lel
01:46 Okoratu: 00:25:017 (3) - 1.14x?
01:47 Okoratu: i think you should go through this again i'm too lazy to list all those objects
01:47 Okoratu: xd
01:48 Okoratu: 00:33:017 (6) - hypocrite: would rotate by 1 degree to have both sliderhead and tail on the same y-height
01:48 Okoratu: approx
01:48 Okoratu: if you happen to take this pointless suggestion: this one is a copy of that slider 00:34:617 (3) -
01:49Yuzu-: I was about to make a joke
01:49Yuzu-: glad I didnt
01:51 Okoratu: 01:09:017 (1,2) - this looks somehow strange if you have this neat thing slightly afterwards 01:10:217 (3,4) -
01:52 Okoratu: 00:08:817 - , 00:09:617 - , 00:10:417 - just sayin that the Hard has Finishes on these things
01:53Yuzu-: Meh, I'll just copy hard hitsounds afterwards :*
01:53Yuzu-: :P
01:53 Okoratu: :D
01:54 Okoratu: 00:38:217 (3,4,5,6,7) - just saying that these are spaced kinda inconsistently
01:55 Okoratu: 01:15:417 (1,2,3,4,1,2) - this looks incredibly lazy lol
01:56Yuzu-: only a bit
01:56 Okoratu: idk how lazy normal mappers are because i just start out making those diffs
01:56 Okoratu: (and i actually have no clue if i'm even mapping to the audience i intend to map for (
01:59Yuzu-: I have no clue what I'm doing here either
01:59Yuzu-: buy hey
01:59Yuzu-: but*
01:59Yuzu-: gotta do sumthin
01:59 Okoratu: so that's prolly all since i cannot mod the GD with you here
02:00Yuzu-: ye
02:00Yuzu-: Thanks.
02:00Yuzu-: Do you have logs for this?

Yuzu- wrote:

Do you have logs for this?
yes
Myxo



  • General
  1. Definitely add "Bakari" to the tags, so that the whole mapset appears when you search for this name :3 Also, you should add "Seikoku no Dragonar", since that is the romanised name of the anime! Also, you could add "Ending", because this is the Ending theme of this anime.
  2. Disable the Countdown, as it won't appear anyways, since there is not enough time before the map starts.
  3. Also disable Widescreen Support, since your map doesn't use a storyboard.
  4. Then, disable Letterbox in breaks, since your map doesn't have any breaks :b


  • Bakari's Easy
  1. To be honest, I don't understand your sampleset and volume settings here. It seems like you are using Soft Sampleset for parts where the vocals are dominating, but then why do you use it here again 01:09:017 and with such a high volume? (compared to the other volumes you've used)
    I highly recommend you to rework this. Actually, the best way might be to use S:C1 like Yuzu did for the whole song and keep the volume almost constant, since there's not a reason to change it very much in this song. Or you should use Normal Sampleset for that last section and then apply Soft Sampleset since here 01:15:417 to the end. Also apply better volume settings then, fitting to yours before :)
  2. 00:06:617 (3) - Adding a clap at the tail would work fine. I generally think this section could use some claps, since there are nice drums. But ok :3
  3. 00:31:817 (2) - You probably forgot a clap here.
  4. 00:41:417 (3) - Same.
  5. 00:51:017 (2) - This rhythm sounds kind of weird to me. I don't recommend to use 1/2 sliders like this one 00:51:017 (2) in Easys, except both start and end follow a very emphasized and special instrument (for example 01:28:217 (1,2,3,4) is great). With this one here, you are mapping both drums and vocals though, which makes this rhythm a little bit weird for me. This sounds better in my opinion:
  6. 00:51:017 - If you didn't fix the above suggestion, please add a clap at this beat :)
  7. 01:02:617 (1) - You could improve the transition from (4) to (2) if you make this slider a little bit less curved :) Actually, it will also make it fit more to the other sliders around here, since they are not as strong curved as this one. Try something like this:
  8. 01:20:217 (3) - Same as 00:06:617 (3)
  9. 01:08:617 (3) - Once again, you could've missed a clap here.
  10. Well, the whole hitsounding stuff is a little bit messed up, but otherwise, awesome as always :D


  • Normal
  1. This definitely doesn't need AR6! I'd suggest using either 5 or even 4,5 here, since the density is not very high and the song is not so fast either :b
  2. Also, HP and OD should be set to 4 in order to fit the diff and the spread better. 5 is a little too much for those, especially according to the song.
  3. 00:06:617 (4) - Add a whistle, because this note needs some emphasizing.
  4. 00:08:217 (1,2,3,4,5,6) - I highly recommend you not to use 1,2x spacing here. Just go with 1,0x, like before. The spacing for the 1/2 is really high now which will make the newbies worried o:
  5. 00:08:617 (3) - Add a clap at the head, 00:09:217 (4) - Add a clap at the reverse, 00:10:218 (6) - Add a clap at the head, in order to make this section sound less empty.
  6. 00:16:217 (4,5) - Actually, this transition flows pretty awkward. It would be better if you change (4), make it less curvy and lead more into the direction of (5), something like this:
  7. 00:20:617 (6,1) - If you move (6) more left and then adjust (1), as seen in my screenshot, it will improve the flow of this pattern :) Basically, the slider is leading the player to the left, so you can achieve a more natural movement by changing it:
  8. 00:26:217 (1) - This NC seems kind of random to me. Remove it?
  9. 00:37:417 (2) - Missing a clap at the head.
  10. 00:40:217 (1,2) - This is just really bad movement; also, it looks pretty sloppy in my opinion. Why don't you do something like this? It will highly improve your movement :)
  11. 00:42:217 (3,1,2) - It's strange to have a gap like this between these notes, though there are no vocals. Still, the newbie players will get confused, since the beat goes on but there are no objects they can see on the screen. I'd suggest to add a 1/2 slider to create this rhythm:
  12. 00:47:617 (1) - A spinner doesn't really fit here. I'd recommend you to change 00:47:417 (5) to a 3/2-reverse-slider, as seen in my screenshot. Try it out, it fits better! :)
  13. 00:57:417 (2) - I'd recommend you to change this into two circles instead! Having a slider ending on the big white downbeat here sounds pretty bad and doesn't follow the stanza. Take a look at this if you don't understand what i mean :)
  14. 01:02:617 (1) - Consider to curve this slider the other way around like in my screenshot, to create a better oval movement here and improve the flow!
  15. 01:13:417 (3) - Why did you use higher spacing here? Just use the regular 1,0x and you can also make a blanket! See my screenshot:
  16. 01:25:017 (1) - End the spinner at 01:27:017, for consistency with other spinners you have used in this map :)
  17. Well, this diff needs some more work, especially in terms of flow and hitsounding, but it's already quite enjoyable! Good job! :3


  • Hard
  1. 00:09:217 (5) - You might add an NC here, to show that a new pattern begins here :)
  2. 00:11:417 (3) - This should definitely be NCd though, since the previous objects don't belong to this measure.
  3. 00:16:217 (1) - I think you missed a clap at the tail, and also one at 00:17:417 (4)
  4. 00:34:217 (1,2,3) - You could improve the flow and aesthetics here, simply by making (1) a curved slider with a blanket around (3) :) Like this:
  5. 00:35:217 (4) - You could move this circle a bit more down (for example 1,1x spacing to the previous and next object, like in my screenshot) in order to improve the flow of the movement from (3) to (5). It would be more of an oval shape. See this:
  6. 00:36:017 (6,1) - These sliders sound not very good since they are starting on the red ticks. This rhythm doesn't really fit here. In my opinion, this beat 00:36:217 has a very important drum sound and should be clickable! Also, you could add a triplet starting at 00:36:017, because it fits really well and will add some variation to the map here, since it's mostly 1/2-based with some 1/1. Try this rhythm and placement, if you like my idea:
    Rhythm + Placement
    <- Also take a look at the NCing
  7. 00:38:617 (1,2,3,4) - You can improve this square shape by making it a perfect square! You can do that with clicking on Compose -> Create Polygon Circles and then make it fit your map by rotating it, or you can just use my version:
    Pattern improvement + Coordinates
    <- (3) is placed at (472|232), (4) is placed at (368|208)
  8. 00:39:617 (5,1) - The flow is not really good there, as the high spacing between these sliders is not intuitive at all. Why don't you try something like this?
  9. 00:45:817 (1) - Is this NC really necessary? o: I'd suggest to remove it.
  10. 00:54:617 (6) - I know you created a blanket with (7) here, but it would improve the flow if you move this circle more down :) To be exact, this transition 00:54:417 (5,6,7) will get much better if you change this.
  11. 01:01:617 (3) - If you move this circle to (334|281), it will create a perfect triangle with these objects 01:01:017 (1,2,3). See this:
  12. 01:17:117 (2) - This spacing seems to high for 1/4 - It really plays better when you use 0,7x for example :) That's a general advice - For 1/4, try using a spacing between 0,5x and 0,8x, it often suits best :3
  13. 01:24:817 (1) - This spinner should start at 01:25:017 instead, since the sound you are mapping with it starts there :)
  14. This diff is also pretty nice already! It plays really nice for the most part, except the issues I mentioned! You need to improve the hitsounding and rhythm with some more mods, though. Also, the NCing seems quite messy at some parts, and I didn't manage to cover everything up here, but I think that will be fixed with more mods as well!

Cool Song and Nice Mapping! Good luck on ranking ^-^

If you have any problems understanding the mod or further question, you can ask me ingame and I'll help you out! Please reply to my mod in the forum, and tell me what you didn't fix and why you didn't fix it. Thank you!
Topic Starter
Maruyu

Desperate-kun wrote:




  • General
  1. Definitely add "Bakari" to the tags, so that the whole mapset appears when you search for this name :3 Also, you should add "Seikoku no Dragonar", since that is the romanised name of the anime! Also, you could add "Ending", because this is the Ending theme of this anime.
  2. Disable the Countdown, as it won't appear anyways, since there is not enough time before the map starts.
  3. Also disable Widescreen Support, since your map doesn't use a storyboard.
  4. Then, disable Letterbox in breaks, since your map doesn't have any breaks :b
    All above fixed!


  • Normal
  1. This definitely doesn't need AR6! I'd suggest using either 5 or even 4,5 here, since the density is not very high and the song is not so fast either :b Changed to AR5~
  2. Also, HP and OD should be set to 4 in order to fit the diff and the spread better. 5 is a little too much for those, especially according to the song. Changed both~
  3. 00:06:617 (4) - Add a whistle, because this note needs some emphasizing.Done~
  4. 00:08:217 (1,2,3,4,5,6) - I highly recommend you not to use 1,2x spacing here. Just go with 1,0x, like before. The spacing for the 1/2 is really high now which will make the newbies worried o: I honestly had no idea how that was 1.2x. /me shoots himself
  5. 00:08:617 (3) - Add a clap at the head, 00:09:217 (4) - Add a clap at the reverse, 00:10:218 (6) - Add a clap at the head, in order to make this section sound less empty. All added
  6. 00:16:217 (4,5) - Actually, this transition flows pretty awkward. It would be better if you change (4), make it less curvy and lead more into the direction of (5), something like this:
    Changed~
  7. 00:20:617 (6,1) - If you move (6) more left and then adjust (1), as seen in my screenshot, it will improve the flow of this pattern :) Basically, the slider is leading the player to the left, so you can achieve a more natural movement by changing it:
    Changed~
  8. 00:26:217 (1) - This NC seems kind of random to me. Remove it? Removed~
  9. 00:37:417 (2) - Missing a clap at the head. Added~
  10. 00:40:217 (1,2) - This is just really bad movement; also, it looks pretty sloppy in my opinion. Why don't you do something like this? It will highly improve your movement :)
    Changed~
  11. 00:42:217 (3,1,2) - It's strange to have a gap like this between these notes, though there are no vocals. Still, the newbie players will get confused, since the beat goes on but there are no objects they can see on the screen. I'd suggest to add a 1/2 slider to create this rhythm:
    Changed~
  12. 00:47:617 (1) - A spinner doesn't really fit here. I'd recommend you to change 00:47:417 (5) to a 3/2-reverse-slider, as seen in my screenshot. Try it out, it fits better! :)
    Changed~
  13. 00:57:417 (2) - I'd recommend you to change this into two circles instead! Having a slider ending on the big white downbeat here sounds pretty bad and doesn't follow the stanza. Take a look at this if you don't understand what i mean :) Changed~
  14. 01:02:617 (1) - Consider to curve this slider the other way around like in my screenshot, to create a better oval movement here and improve the flow!
    Changed~
  15. 01:13:417 (3) - Why did you use higher spacing here? Just use the regular 1,0x and you can also make a blanket! See my screenshot:
    Same as what happened before :\
  16. 01:25:017 (1) - End the spinner at 01:27:017, for consistency with other spinners you have used in this map :) Done~
  17. Well, this diff needs some more work, especially in terms of flow and hitsounding, but it's already quite enjoyable! Good job! :3


  • Hard
  1. 00:09:217 (5) - You might add an NC here, to show that a new pattern begins here :)Done~
  2. 00:11:417 (3) - This should definitely be NCd though, since the previous objects don't belong to this measure. Done~
  3. 00:16:217 (1) - I think you missed a clap at the tail, and also one at 00:17:417 (4) Done~
  4. 00:34:217 (1,2,3) - You could improve the flow and aesthetics here, simply by making (1) a curved slider with a blanket around (3) :) Like this:
    Done~
  5. 00:35:217 (4) - You could move this circle a bit more down (for example 1,1x spacing to the previous and next object, like in my screenshot) in order to improve the flow of the movement from (3) to (5). It would be more of an oval shape. See this:
    Done~
  6. 00:36:017 (6,1) - These sliders sound not very good since they are starting on the red ticks. This rhythm doesn't really fit here. In my opinion, this beat 00:36:217 has a very important drum sound and should be clickable! Also, you could add a triplet starting at 00:36:017, because it fits really well and will add some variation to the map here, since it's mostly 1/2-based with some 1/1. Try this rhythm and placement, if you like my idea:
    Rhythm + Placement
    <- Also take a look at the NCing
    Done~
  7. 00:38:617 (1,2,3,4) - You can improve this square shape by making it a perfect square! You can do that with clicking on Compose -> Create Polygon Circles and then make it fit your map by rotating it, or you can just use my version:
    Pattern improvement + Coordinates
    <- (3) is placed at (472|232), (4) is placed at (368|208)
    Done~
  8. 00:39:617 (5,1) - The flow is not really good there, as the high spacing between these sliders is not intuitive at all. Why don't you try something like this?
    Done~
  9. 00:45:817 (1) - Is this NC really necessary? o: I'd suggest to remove it. Done~
  10. 00:54:617 (6) - I know you created a blanket with (7) here, but it would improve the flow if you move this circle more down :) To be exact, this transition 00:54:417 (5,6,7) will get much better if you change this.
    Done~
  11. 01:01:617 (3) - If you move this circle to (334|281), it will create a perfect triangle with these objects 01:01:017 (1,2,3). See this: Done~
  12. 01:17:117 (2) - This spacing seems to high for 1/4 - It really plays better when you use 0,7x for example :) That's a general advice - For 1/4, try using a spacing between 0,5x and 0,8x, it often suits best :3
    Done~
  13. 01:24:817 (1) - This spinner should start at 01:25:017 instead, since the sound you are mapping with it starts there :) Done~
  14. This diff is also pretty nice already! It plays really nice for the most part, except the issues I mentioned! You need to improve the hitsounding and rhythm with some more mods, though. Also, the NCing seems quite messy at some parts, and I didn't manage to cover everything up here, but I think that will be fixed with more mods as well! T-Thank you owo

Cool Song and Nice Mapping! Good luck on ranking ^-^ Thanks! now we wait for bakabakari :D

If you have any problems understanding the mod or further question, you can ask me ingame and I'll help you out! Please reply to my mod in the forum, and tell me what you didn't fix and why you didn't fix it. Thank you!
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