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Hanatan - Uta ni Katachi wa Nai keredo

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on martes, 04 de noviembre de 2014 at 3:35:14

Artist: Hanatan
Title: Uta ni Katachi wa Nai keredo
Tags: xinely ユリカ doriko vocaloid hatsune miku YURiCa
BPM: 98
Filesize: 7014kb
Play Time: 05:06
Difficulties Available:
  1. Flower (3,61 stars, 817 notes)
Download: Hanatan - Uta ni Katachi wa Nai keredo
Information: Scores/Beatmap Listing
---------------
SB by Xinely
Map by me
Giralda
wowowow i wanted to map this too ):

good luck though :D
Rakuen
wot @_@

me do GD? XD
Topic Starter
Natsu

Rakuen wrote:

wot @_@

me do GD? XD
is going for app :|
Gero
kawaii desu ~ Gambate Natsu
Rumia-
tell me if you need mania diff when you are back on progress on this ww~
Topic Starter
Natsu

Rumia- wrote:

tell me if you need mania diff when you are back on progress on this ww~
I'll finish this soon and sure I'll call you for diff :3
Bara-
M4M from your queue

[General]
Why is Xinely in tags?
Is it a collab? Please tell in description
Shouldn't offset be 2685? Or is it at 237 because of those notes before it?

[Flower]
AR8.5?

00:02:532 (4,5) - Seems unnecessary, maybe you should delete it, to keep the intro slower and nicer. You can keep it, as there is a really soft sound, but I prefer not to
00:04:981 (4,5) - ^^
00:05:134 (1) - The end of the slider is a bit ugly, because it goes to the top right at the end. You can keep it, as it flows good, but Imo it doesn't really look nice
00:15:849 (5) - Personnally, I dislike sliders like this. Idk why. It's to round, and almost goes back to the begin. Maybe make it like 00:18:298 (4) - as those are the kind of sliders I like (symmetrical with red point(s)
00:21:053 (3,4,5,6,7) - For me, the streams feels a little weird, especcially because of the (7)
00:23:196 (5) - I don't know if this is rankable, as you can't really see how it goes (most players can, but newer players can not). Just like Bonefire, by Inverness, the one slider got it unqualified.
00:32:992 (4) - A slider I dislike, but it flows good, so no need to change
00:33:910 (5,6,7,8) - Move up by 2 (So 5 is at the same place as 3)
00:51:359 (6) - Okay, there is a piano sound, but this, it just feels weird
00:59:012 (5) - I dislike this slider. Or make a grey point on both sides, or on none of the sides. Not on only one side
01:32:073 (3) - What were you doing/thinking when making this slider?
It looks bad, and has a horrible blanket with (4)
Maybe make it like this, for the blanket http://puu.sh/bR5Tg/335debeb51.jpg
However, I suggest making a total different shape
01:50:441 (3) - Also looks weird. Maybe make the first node red?
01:56:257 (4,5,6,7) - Due to the whistle, it's overdone. Make it or a slider, or delete the whistle
02:06:971 (8,4) - Give them the same places, please. That looks way better
02:27:481 (2,3,4) - I dislike the fact that they are curved. Making them straight looks nicer (mabe it's just me though)
02:40:032 (2) - It should be 1/3
03:17:073 (5) - Looks kinda ugly. Try making it more balanced
03:27:175 (1,2) - Idk, but I wouldn't use kicksliders here, but that's just preference
03:29:318 (4) - I don't know if this is rankable, as you can't really see how it goes (most players can, but newer players can not). Just like Bonefire, by Inverness, the one slider got it unqualified.
03:33:298 (1) - Feels better w/o curve
03:38:196 (3) - This may be a little nicer, and have a better blanket
04:02:379 (1) - For a better blanket, move it down by 1 (Y:193) If you do, do the same for 03:58:017 (4)
04:17:379 (3) - You know what I am going to tell you right? :P
04:46:767 (3) - ^^
04:49:828 (4) - Can be blanketed better (x:237|y:242 maybe?)


Really good map!
Ujimatsu Chiya
Hi Natsu~ try take ticket M4M from your queue. :3

Bold : Must Fix. (Unrankable)
Green : Should be fix it. (Recommendation)
Black : General suggestions.
[General]
  1. Why is Xinely in tags? (same baraatje123. lol)
[Flower]
  1. HP change ' 7 ' Drain is too high so feel easy to play. also AR 8.5 better.
  2. 00:05:134 (1) - Blank is not well with 00:06:053 (2) -
  3. 00:06:971 (4) - move x:181 , y:199 , space slightly higher. you see better triangle.
  4. 00:11:027 (4,5) - change 1/8 slider. Since changing the slider smooth sound I hear more good.
  5. 00:17:992 (3) - move x:258 y:265 , same reason in here. 00:06:971 (4)
  6. 00:24:726 (3) - blank is not well with 00:25:645 (5) - tail.
  7. 00:33:910 (5) - overlap with 00:32:685 (3) - , and 00:34:063 (6) - this space little missing. move x:184 y:114. Finally 00:34:216 (7) - move x:240 y:166
  8. 00:41:869 (1,3) - Blank is not well , either. ' ㅅ'
  9. 00:45:543 (4) - ^
  10. 00:59:012 (5) - I think the same if the shape of the head and the tail slider direction relative to the center.
  11. 01:08:808 (3) - Blank is not well. D:
  12. 01:12:175 (1) - move x:328 y:56 , looks more recommended.
  13. 01:15:543 (2) - Move to the next view that give some nice location. and same here. 01:16:461 (5) -
  14. 01:32:073 (3) - Blank is not well with 01:32:839 (4) - D:
  15. 01:43:094 (2,3) - try this rhythm. I think by not listening to the rhythm know. feel strong beat?here. Is not really need hard beat.
  16. 02:01:155 (4) - How about this? I think better follow that.
  17. 02:08:196 (4) - overlap 02:06:971 (8) - this?
  18. 02:30:696 - add circle more nice following rhythm.
  19. 02:31:920 - add 1/8 slider?
  20. 04:17:379 (3) - Blank is not well.
  21. 04:22:277 (2) - To move the appearance of symmetry What?
  22. 04:46:767 (3) - BLANK!!
  23. 04:50:211 (5) - ^
Nice map~
and really great song. =w=b

GL with this!!

(ノ>∨<)ノ
Aeonian Sonder
What does Xinely have to do with this beatmap? Why is she in the tags?

00:25:339 (4,5) - Fix blanket?
00:32:073 (1,2,3,4) - Snap to grid
01:32:073 (3) - Fix blanket
01:46:767 (3,2) - ^
02:43:400 (5,6,7,8,9,10) - Can't you just make this one line?
03:02:379 (2,3) - Fix blanket
03:17:073 (5,6) - Is it just me, or is this literally UNDER the life bar?
03:52:583 (7,4) - Fix blanket
04:49:828 (4,5) - ^

I'm obviously not a modder. I'm a mapper...
This has a completely different feel from some other calm song that I play. This, in my case, is good because it means one stands out from the rest.
Good luck with this map~
4anke
Hi Natsu~ try M4M from your queue.
nice song and nice map :)
Why is Xinely in the tags?
[flower]
00:51:053 (5) - move to x:341 y:184
00:58:400 - try this rhythm,same as 00:53:502 (5,6,7,8) -
01:25:951 - try to fix like this 01:26:869 (9) - stack with 01:28:094 (1) -
01:40:645 (1,2,3,4) - why not flow with voice
01:44:318 (5) - try to fix like this
01:52:890 (6) - conver slider to stream
02:32:992 (4) - return the slider
02:33:604 - try to fix like this

02:34:828 - the rhythm is same as02:33:604 -
02:40:032 - fix the rhythm like this
02:50:441 (5) - make the slider straight,because the rhythm is same as 02:51:053 (6,1) -
04:01:308 - add a note there,there have a voice
04:28:706 (5) - end the slider at 04:28:859 - ,voice stop at04:28:859 -
Mood Breaker
Hi Natsu. Try for m4m request in your queue. please accept :)

[Storyboard]
The Lyrics after fade in should move horizontal, unless u actually make these lyrics move not flat.
make Lyrics on 01:13:094 still appear until 01:17:992 because this singing not paused yet. These lyrics too 01:22:890
why this BG on 01:35:747 appear too front? fix this. SB in 01:55:339 - 03:28:400 - 03:47:992 - 04:07:583 - 04:27:175 and 04:46:767 too
make Lyrics on 01:50:134 appear and fade in from left to right, alternate with previously lyrics.
make Snowflake in 02:24:726 and 02:29:930 appear until 03:03:298

[Flower]
00:11:410 (7,8) - how about circle first then a slider? it make more enjoyable I think.
00:23:196 (5) - slider tail dont overlap
00:29:012 (1,2,3,4) - use slider in this part, it surprise me when u use these circle on first try.
00:34:522 (8) - HS Finish?
00:44:318 (4,1) - just suggestion dont stack this
00:47:685 (3,4) - blanket?
00:49:216 (5,1) - same with 00:44:318 (4,1)
01:08:808 (3) - ctrl + G?
01:42:175 (5) - stack with 01:41:104 (2) -
01:50:441 (3) - same with 00:23:196 (5)
01:55:339 (1) - move to 476|228
02:37:583 (5) - make beat snap divisor 1/6 ?
02:40:032 (2) - move to 212|156
02:40:951 (3) - stack with slider tail 02:39:420 (1) -
03:29:318 (4) - 00:23:196 (5)
03:32:379 (5) - stack with 03:31:155 (3) -
04:07:583 - If u mind to increase slider velocity and distance snap. because this part is soar. and kiai I think :/
05:04:063 (1) - spinner until 05:06:359
Thank you and good luck Natsu ;)
Rakuen
M4M from your queue~ (hope you don't hate my mods x) )

[General]
:3
Hanatan!

[Tags]
Xinely? Is he collaborating this or SB? Put in description! (or lots of newbies will try to ask XD)

[Flower]
00:02:685 (1) – imba minor blanket with 00:02:073 (2) – :
00:09:114 (6,7,8) – LOL! The Normal whistle is kinda funny, might be a little bit annoying as well. Just use the soft ones
00:11:027 (4) – Suggest to remove this, following the piano sound there might be just too specific, prefer sticking to drum only
00:14:930 (3) – About the NCs, isn’t it better to make it unite like either follow pattern or beat? For example this one follow pattern of previous 2 circles 00:14:624 (1,2) - , and then this one 00:16:767 (6,7,8,9,1) – seems to follow the beat instead of 5 circles flower pattern, if you get what I mean
00:22:277 (3) – and 00:24:726 (3) - ^ Applies
00:27:175 (3) – This one’s a bit different tho it didn’t seem to make a constant NC between 00:26:563 (1,2) - with 00:16:767 (6,7,8,9) –
00:34:522 (8) – imo this one should be NC cuz of new rhythm
00:47:992 – Missing whistle for the piano
00:53:196 (4,5) – 2 Finishes might be a little noisy, just put only at 00:53:502 (5) – instead, leaving the first hit softer sound
01:21:053 – Suggest to remove Finish, nothing sounded in music
01:35:134 (2) – A bit over here imo at the point 01:35:211 - , slowed down the playback but didn’t hear anything in 1/8
01:40:798 – This one is a bit extra too imo, extend the slider to 1/2 red tick and remove the reverse?
01:56:410 (5) – and 01:56:716 (7) – Remove imo, fun for tap but doesn’t suit the music for some players
02:37:583 (5) – Might looks fun tho, if insist to keep I would make it soft sampleset to decrease unnecessary hitsounds
02:43:400 (5) – NC here for easier reading?
03:48:910 (4,5,6,7) – Applies same with 01:56:410 (5) –
Topic Starter
Natsu
To those people asking why ¨Xinely¨in tags she did the SB

baraatje123

baraatje123 wrote:

M4M from your queue

[General]
Why is Xinely in tags? she did the sb
Is it a collab? Please tell in description no is not a collab
Shouldn't offset be 2685? Or is it at 237 because of those notes before it? ya is cuz that

[Flower]
AR8.5? I really prefer 8, since I can play it just fine

00:02:532 (4,5) - Seems unnecessary, maybe you should delete it, to keep the intro slower and nicer. You can keep it, as there is a really soft sound, but I prefer not to yeah you right
00:04:981 (4,5) - ^^ ^
00:05:134 (1) - The end of the slider is a bit ugly, because it goes to the top right at the end. You can keep it, as it flows good, but Imo it doesn't really look nice that's is on purpose so the cursor flow to the next circle in a natural way
00:15:849 (5) - Personnally, I dislike sliders like this. Idk why. It's to round, and almost goes back to the begin. Maybe make it like 00:18:298 (4) - as those are the kind of sliders I like (symmetrical with red point(s) I like those big curves >:
00:21:053 (3,4,5,6,7) - For me, the streams feels a little weird, especcially because of the (7) but is not a stream is most a single tap pattern
00:23:196 (5) - I don't know if this is rankable, as you can't really see how it goes (most players can, but newer players can not). Just like Bonefire, by Inverness, the one slider got it unqualified. this one is, since I'm not covering any ticks, plus the slider way is clean and readable, which was not the case with the other mapset
00:32:992 (4) - A slider I dislike, but it flows good, so no need to change as I said before I like big curves
00:33:910 (5,6,7,8) - Move up by 2 (So 5 is at the same place as 3) done
00:51:359 (6) - Okay, there is a piano sound, but this, it just feels weird but tis in the music, anyways I will hea more opinions about this
00:59:012 (5) - I dislike this slider. Or make a grey point on both sides, or on none of the sides. Not on only one side I like to do some weird slider in my mapsets, if you play them you will notice that
01:32:073 (3) - What were you doing/thinking when making this slider?
It looks bad, and has a horrible blanket with (4)
Maybe make it like this, for the blanket http://puu.sh/bR5Tg/335debeb51.jpg
However, I suggest making a total different shape ^
01:50:441 (3) - Also looks weird. Maybe make the first node red? ^
01:56:257 (4,5,6,7) - Due to the whistle, it's overdone. Make it or a slider, or delete the whistle removed some whistles
02:06:971 (8,4) - Give them the same places, please. That looks way better no the current way is intended and what I want to be in this part
02:27:481 (2,3,4) - I dislike the fact that they are curved. Making them straight looks nicer (mabe it's just me though) curve sliders play way better, since you can do the movement with the cursor
02:40:032 (2) - It should be 1/3 actually it is, but the fact that 1/6 got 1/2 and it is following the music in the current way is alo true, I just dont wanted to use 1/6 and 1/4 at the same time, keeping a plain 1/2 rhythm is the best way for this part IMO
03:17:073 (5) - Looks kinda ugly. Try making it more balanced I dont like symmetrical sliders >:
03:27:175 (1,2) - Idk, but I wouldn't use kicksliders here, but that's just preference the 1/4 drums roll is pretty noticeable
03:29:318 (4) - I don't know if this is rankable, as you can't really see how it goes (most players can, but newer players can not). Just like Bonefire, by Inverness, the one slider got it unqualified. same as the other one, also this map is not for new players even with the low bpm
03:33:298 (1) - Feels better w/o curve >:
03:38:196 (3) - This may be a little nicer, and have a better blanket ^
04:02:379 (1) - For a better blanket, move it down by 1 (Y:193) If you do, do the same for 03:58:017 (4) k
04:17:379 (3) - You know what I am going to tell you right? :P
04:46:767 (3) - ^^
04:49:828 (4) - Can be blanketed better (x:237|y:242 maybe?)


Really good map!

eINess

eINess wrote:

Hi Natsu~ try take ticket M4M from your queue. :3

Bold : Must Fix. (Unrankable)
Green : Should be fix it. (Recommendation)
Black : General suggestions.
[General]
  1. Why is Xinely in tags? (same baraatje123. lol)
[Flower]
  1. HP change ' 7 ' Drain is too high so feel easy to play. also AR 8.5 better. HP 6 AR 8 is better for me
  2. 00:05:134 (1) - Blank is not well with 00:06:053 (2) - moved a bit
  3. 00:06:971 (4) - move x:181 , y:199 , space slightly higher. you see better triangle. done
  4. 00:11:027 (4,5) - change 1/8 slider. Since changing the slider smooth sound I hear more good. I really prefer the circles here
  5. 00:17:992 (3) - move x:258 y:265 , same reason in here. 00:06:971 (4) done
  6. 00:24:726 (3) - blank is not well with 00:25:645 (5) - tail.
  7. 00:33:910 (5) - overlap with 00:32:685 (3) - , and 00:34:063 (6) - this space little missing. move x:184 y:114. Finally 00:34:216 (7) - move x:240 y:166
  8. 00:41:869 (1,3) - Blank is not well , either. ' ㅅ' not really noticeable but ok xD
  9. 00:45:543 (4) - ^ Actually this is a triangle not a blanket
  10. 00:59:012 (5) - I think the same if the shape of the head and the tail slider direction relative to the center. my weird sliders >:
  11. 01:08:808 (3) - Blank is not well. D: fixed
  12. 01:12:175 (1) - move x:328 y:56 , looks more recommended. k
  13. 01:15:543 (2) - Move to the next view that give some nice location. and same here. 01:16:461 (5) - Is fine IMO
  14. 01:32:073 (3) - Blank is not well with 01:32:839 (4) - D: done
  15. 01:43:094 (2,3) - try this rhythm. I think by not listening to the rhythm know. feel strong beat?here. Is not really need hard beat.
    I'm a vocal mapper, that's why
  16. 02:01:155 (4) - How about this? I think better follow that. I prefer my current way
  17. 02:08:196 (4) - overlap 02:06:971 (8) - this? this is intended
  18. 02:30:696 - add circle more nice following rhythm. actually I hear that one in 1/8 , that's why I didn't map it
  19. 02:31:920 - add 1/8 slider? nah people will break a lot of combos with DT XD
  20. 04:17:379 (3) - Blank is not well. fixed
  21. 04:22:277 (2) - To move the appearance of symmetry What? Is on purpose to don't have a lot of symmetry xD
  22. 04:46:767 (3) - BLANK!!Fixed
  23. 04:50:211 (5) - ^
Nice map~
and really great song. =w=b

GL with this!!

(ノ>∨<)ノ

-APXH

-APXH wrote:

What does Xinely have to do with this beatmap? Why is she in the tags?

00:25:339 (4,5) - Fix blanket? moved a bit
00:32:073 (1,2,3,4) - Snap to grid not necessary
01:32:073 (3) - Fix blanket done in previous mod
01:46:767 (3,2) - ^ this one is fine o.o
02:43:400 (5,6,7,8,9,10) - Can't you just make this one line? will be not fun, the current way represent better the music
03:02:379 (2,3) - Fix blanket is not a blanket
03:17:073 (5,6) - Is it just me, or is this literally UNDER the life bar? is just you, it doesn't overlap with it, tested with default skin
03:52:583 (7,4) - Fix blanket is not a blanket
04:49:828 (4,5) - ^ Fixed in previous mod

I'm obviously not a modder. I'm a mapper...
This has a completely different feel from some other calm song that I play. This, in my case, is good because it means one stands out from the rest.
Good luck with this map~

4anke

4anke wrote:

Hi Natsu~ try M4M from your queue.
nice song and nice map :)
Why is Xinely in the tags?
[flower]
00:51:053 (5) - move to x:341 y:184 it is already stacked
00:58:400 - try this rhythm,same as 00:53:502 (5,6,7,8) - both are fine IMO
01:25:951 - try to fix like this 01:26:869 (9) - stack with 01:28:094 (1) - It's an intended pattern
01:40:645 (1,2,3,4) - why not flow with voice did something here
01:44:318 (5) - try to fix like this I prefer my way
01:52:890 (6) - conver slider to stream no the current rhythm fit better the vocals
02:32:992 (4) - return the slider why?
02:33:604 - try to fix like this

02:34:828 - the rhythm is same as02:33:604 -
02:40:032 - fix the rhythm like this
02:50:441 (5) - make the slider straight,because the rhythm is same as 02:51:053 (6,1) - fore this and the above cases I prefer my rhythm, since I'm ainly mapping to the vocals
04:01:308 - add a note there,there have a voice sure I missed it
04:28:706 (5) - end the slider at 04:28:859 - ,voice stop at04:28:859 - not really

Mood Breaker

Mood Breaker wrote:

Hi Natsu. Try for m4m request in your queue. please accept :)

[Storyboard]
The Lyrics after fade in should move horizontal, unless u actually make these lyrics move not flat.
make Lyrics on 01:13:094 still appear until 01:17:992 because this singing not paused yet. These lyrics too 01:22:890
why this BG on 01:35:747 appear too front? fix this. SB in 01:55:339 - 03:28:400 - 03:47:992 - 04:07:583 - 04:27:175 and 04:46:767 too
make Lyrics on 01:50:134 appear and fade in from left to right, alternate with previously lyrics.
make Snowflake in 02:24:726 and 02:29:930 appear until 03:03:298 I'll ask to xinely about this

[Flower]
00:11:410 (7,8) - how about circle first then a slider? it make more enjoyable I think. I'm following the prominent beats as circles or slider head tht's why
00:23:196 (5) - slider tail dont overlap this is intended
00:29:012 (1,2,3,4) - use slider in this part, it surprise me when u use these circle on first try. I'll think about this
00:34:522 (8) - HS Finish? no whistle suit better the music, since there is not cymbal in the music
00:44:318 (4,1) - just suggestion dont stack this 1 doesn't have vocals, but 2 does, that's why the stack
00:47:685 (3,4) - blanket? this is a triangle
00:49:216 (5,1) - same with 00:44:318 (4,1) same
01:08:808 (3) - ctrl + G? nice
01:42:175 (5) - stack with 01:41:104 (2) - it will broke my spacing
01:50:441 (3) - same with 00:23:196 (5) same
01:55:339 (1) - move to 476|228 why
02:37:583 (5) - make beat snap divisor 1/6 ? my bad
02:40:032 (2) - move to 212|156 I don't see a reason for this
02:40:951 (3) - stack with slider tail 02:39:420 (1) - this will broke my triangle :c
03:29:318 (4) - 00:23:196 (5) ?
03:32:379 (5) - stack with 03:31:155 (3) - similar as the previous one
04:07:583 - If u mind to increase slider velocity and distance snap. because this part is soar. and kiai I think :/ I'll think about this
05:04:063 (1) - spinner until 05:06:359 sure
Thank you and good luck Natsu ;)

Rakuen

Rakuen wrote:

M4M from your queue~ hope you don't hate my mods x

General
:3
Hanatan!

Tag
Xinely? Is he collaborating this or SB? Put in description! (or lots of newbies will try to ask XD)

Flower
00:02:685 (1) – imba minor blanket with 00:02:073 (2) – : okay
00:09:114 (6,7,8) – LOL! The Normal whistle is kinda funny, might be a little bit annoying as well. Just use the soft ones shhh xD
00:11:027 (4) – Suggest to remove this, following the piano sound there might be just too specific, prefer sticking to drum only I'll keep this for now
00:14:930 (3) – About the NCs, isn’t it better to make it unite like either follow pattern or beat? For example this one follow pattern of previous 2 circles 00:14:624 (1,2) - , and then this one 00:16:767 (6,7,8,9,1) – seems to follow the beat instead of 5 circles flower pattern, if you get what I meanthey are not following stanzas and I dislike following patterns, they are following the vocals, since that is what I'm mainly mapping to, and those other parts that doesn't have vocals the verse in the song is starting at the red tick if you follow the ooo 3 hits rhythm
00:22:277 (3) – and 00:24:726 (3) - ^ Applies ^
00:27:175 (3) – This one’s a bit different tho it didn’t seem to make a constant NC between 00:26:563 (1,2) - with 00:16:767 (6,7,8,9) – done
00:34:522 (8) – imo this one should be NC cuz of new rhythm actually is the end of the section I prefer to start the NC where the vocals are starting again
00:47:992 – Missing whistle for the piano done
00:53:196 (4,5) – 2 Finishes might be a little noisy, just put only at 00:53:502 (5) – instead, leaving the first hit softer sound but they are in the music
01:21:053 – Suggest to remove Finish, nothing sounded in music actually there is a cymbal in the music
01:35:134 (2) – A bit over here imo at the point 01:35:211 - , slowed down the playback but didn’t hear anything in 1/8 actually there is, but really little did an 1/4
01:40:798 – This one is a bit extra too imo, extend the slider to 1/2 red tick and remove the reverse? there is sound at 1/4
01:56:410 (5) – and 01:56:716 (7) – Remove imo, fun for tap but doesn’t suit the music for some players it fit the song, don't see why it will not suit some players
02:37:583 (5) – Might looks fun tho, if insist to keep I would make it soft sampleset to decrease unnecessary hitsounds I don't see how a normal sampleset folowing the drum roll can be unnecesary
02:43:400 (5) – NC here for easier reading? the pattern is easy readable without a NC, also adding NC for better readability is just bad IMO
03:48:910 (4,5,6,7) – Applies same with 01:56:410 (5) – there is music at 1/4

thank you guys <3
Xinely
why my name on the tags?

for the SB mode, i only fix the pulses.. i don't like to fix the lyrics coz i'm making variations with simple effects here. that's why not horizontal move at all.. about the snowflakes, the time had changed so changed into Lights

@Natsu : remove 1.png , 2.png and 3.png here. i dont use them C:

~
[Events]
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F,0,23196,25951,1
F,0,25951,26257,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,24114,27482,1
M,0,24114,27788,158,-148,152,428
R,0,24114,27788,0,7.893334
F,0,27482,27788,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,24726,25032,0,1
M,0,24726,29011,76,24,69,404
R,0,24726,29011,0,9.216001
F,0,25032,27563,1
F,0,27563,28705,1
F,0,28705,29011,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,26563,26869,0,1
M,0,26563,29930,-83,90,-70,401
R,0,26563,29930,0,16.96
F,0,26869,29624,1
F,0,29624,29930,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,27788,28094,0,1
M,0,27788,34522,311,-27,305,452
R,0,27788,34522,0,18.38933
F,0,28094,34216,1
F,0,34216,,1
F,0,34216,34522,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,28094,31462,1
M,0,28094,31768,158,-148,152,428
R,0,28094,31768,0,7.893334
F,0,31462,31768,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,29012,29318,0,1
M,0,29012,32379,-83,90,-70,401
R,0,29012,32379,0,16.96
F,0,29318,32073,1
F,0,32073,32379,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,29624,29930,0,1
M,0,29624,33909,76,24,69,404
R,0,29624,33909,0,9.216001
F,0,29930,32461,1
F,0,32461,33603,1
F,0,33603,33909,1,0
Sprite,Foreground,Centre,"SB\1i.png",320,240
M,0,73706,,215,298
F,0,73706,74012,1,0
S,0,73706,74012,1,1.768
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,96359,,3.474667
F,0,96359,96971,0,1
M,0,96359,114114,339,-881,330,1146
F,0,96971,113808,1
F,0,113808,114114,1,0
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,115951,,3.442667
F,0,115951,116257,0,1
M,0,115951,134930,319,-857,339,1066
F,0,116257,134318,1
F,0,134318,134930,1,0
Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,144420,144726,0,1
S,0,144726,,1.362667
R,0,144726,,0
F,0,144726,183298,1,0.9774814
F,0,183298,183910,0.9774814,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,134930,135236,0,1
M,0,134930,138297,-83,90,-70,401
R,0,134930,138297,0,16.96
F,0,135236,137991,1
F,0,137991,138297,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,137379,137685,0,1
M,0,137379,140746,-83,90,-70,401
R,0,137379,140746,0,16.96
F,0,137685,140440,1
F,0,140440,140746,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,139828,140134,0,1
M,0,139828,143195,-83,90,-70,401
R,0,139828,143195,0,16.96
F,0,140134,142889,1
F,0,142889,143195,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,142277,142583,0,1
M,0,142277,145644,-83,90,-70,401
R,0,142277,145644,0,16.96
F,0,142583,145338,1
F,0,145338,145644,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,134930,135236,0,1
M,0,134930,139215,76,24,69,404
R,0,134930,139215,0,9.216001
F,0,135236,138909,1
F,0,138909,139215,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,138604,138910,0,1
M,0,138604,142889,76,24,69,404
R,0,138604,142889,0,9.216001
F,0,138910,142583,1
F,0,142583,142889,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,134930,138298,1
M,0,134930,138604,158,-148,152,428
R,0,134930,138604,0,7.893334
F,0,138298,138604,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,138604,141972,1
M,0,138604,142278,158,-148,152,428
R,0,138604,142278,0,7.893334
F,0,141972,142278,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,16002,16308,0,1
M,0,16002,22736,311,-27,305,452
R,0,16002,22736,0,18.38933
F,0,16308,22430,1
F,0,22430,,1
F,0,22430,22736,1,0
M,0,22736,132655,305,452,309,113
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,24726,25032,0,1
M,0,24726,31460,311,-27,305,452
R,0,24726,31460,0,18.38933
F,0,25032,31154,1
F,0,31154,,1
F,0,31154,31460,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,13094,13400,0,1
M,0,13094,19828,311,-27,305,452
R,0,13094,19828,0,18.38933
F,0,13400,19522,1
F,0,19522,,1
F,0,19522,19828,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,134930,135236,0,1
M,0,134930,141664,311,-27,305,452
R,0,134930,141664,0,18.38933
F,0,135236,141358,1
F,0,141358,,1
F,0,141358,141664,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,138604,138910,0,1
M,0,138604,145338,311,-27,305,452
R,0,138604,145338,0,18.38933
F,0,138910,145032,1
F,0,145032,,1
F,0,145032,145338,1,0
Sprite,Foreground,Centre,"SB\SNOW2.png",320,240
F,0,144726,145032,0,1
R,0,144726,164318,-1.941334,17.856
F,0,145032,,1
M,0,145951,,75,297
S,0,145951,,1.928
F,0,163706,,1
F,0,163706,164318,1,0
Sprite,Foreground,Centre,"SB\SNOW2.png",320,240
M,0,149624,,617,129
S,0,149624,,3.005333
F,0,149624,149930,0,1
R,0,149624,164318,0,10.368
F,0,149930,163706,1
F,0,163706,164318,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
M,0,164318,167685,-83,90,-70,401
R,0,164318,167685,0,16.96
F,0,164624,167379,1
F,0,167379,167685,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,165543,165849,0,1
M,0,165543,168910,-83,90,-70,401
R,0,165543,168910,0,16.96
F,0,165849,168604,1
F,0,168604,168910,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,167379,167685,0,1
M,0,167379,170746,-83,90,-70,401
R,0,167379,170746,0,16.96
F,0,167685,170440,1
F,0,170440,170746,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
M,0,169216,172583,-83,90,-70,401
R,0,169216,172583,0,16.96
F,0,169522,172277,1
F,0,172277,172583,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171053,171359,0,1
M,0,171053,174420,-83,90,-70,401
R,0,171053,174420,0,16.96
F,0,171359,174114,1
F,0,174114,174420,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,173502,173808,0,1
M,0,173502,176869,-83,90,-70,401
R,0,173502,176869,0,16.96
F,0,173808,176563,1
F,0,176563,176869,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,176563,176869,0,1
M,0,176563,179930,-83,90,-70,401
R,0,176563,179930,0,16.96
F,0,176869,179624,1
F,0,179624,179930,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,179318,0,1
M,0,179012,182379,-83,90,-70,401
R,0,179012,182379,0,16.96
F,0,179318,182073,1
F,0,182073,182379,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,181461,181767,0,1
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R,0,181461,183910,0,12.33592
F,0,181767,183604,1
F,0,183604,183910,1,0
F,0,183910,,0,1
R,0,183910,,12.33592
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
M,0,164318,168603,76,24,69,404
R,0,164318,168603,0,9.216001
F,0,164624,168297,1
F,0,168297,168603,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,166767,167073,0,1
M,0,166767,171052,76,24,69,404
R,0,166767,171052,0,9.216001
F,0,167073,170746,1
F,0,170746,171052,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
M,0,169216,173501,76,24,69,404
R,0,169216,173501,0,9.216001
F,0,169522,173195,1
F,0,173195,173501,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171665,171971,0,1
M,0,171665,175950,76,24,69,404
R,0,171665,175950,0,9.216001
F,0,171971,175644,1
F,0,175644,175950,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,174114,174420,0,1
M,0,174114,178399,76,24,69,404
R,0,174114,178399,0,9.216001
F,0,174420,178093,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,176563,176869,0,1
M,0,176563,180848,76,24,69,404
R,0,176563,180848,0,9.216001
F,0,176869,180542,1
F,0,180542,180848,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,179318,0,1
M,0,179012,183297,76,24,69,404
R,0,179012,183297,0,9.216001
F,0,179318,182991,1
F,0,182991,183297,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,167686,1
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R,0,164318,167992,0,7.893334
F,0,167686,167992,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,166767,170135,1
M,0,166767,170441,219,-127,218,433
R,0,166767,170441,0,7.893334
F,0,170135,170441,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,172584,1
M,0,169216,172890,219,-127,218,433
R,0,169216,172890,0,7.893334
F,0,172584,172890,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171665,175033,1
M,0,171665,175339,219,-127,218,433
R,0,171665,175339,0,7.893334
F,0,175033,175339,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,174114,177482,1
M,0,174114,177788,219,-127,218,433
R,0,174114,177788,0,7.893334
F,0,177482,177788,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,176563,179931,1
M,0,176563,180237,219,-127,218,433
R,0,176563,180237,0,7.893334
F,0,179931,180237,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,182380,1
M,0,179012,182686,219,-127,218,433
R,0,179012,182686,0,7.893334
F,0,182380,182686,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
M,0,164318,171052,311,-27,305,452
R,0,164318,171052,0,18.38933
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F,0,170746,,1
F,0,170746,171052,1,0
M,0,171052,280971,305,452,309,113
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
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R,0,169216,175950,0,18.38933
F,0,169522,175644,1
F,0,175644,,1
F,0,175644,175950,1,0
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,174114,174420,0,1
M,0,174114,180848,311,-27,305,452
R,0,174114,180848,0,18.38933
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F,0,180542,,1
F,0,180542,180848,1,0
M,0,180848,290767,305,452,309,113
Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
M,0,164318,167379,416,40,414,437
R,0,164318,167379,0,7.402667
F,0,164624,167073,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,166767,167073,0,1
M,0,166767,169828,416,40,414,437
R,0,166767,169828,0,7.402667
F,0,167073,169522,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
M,0,169216,172277,416,40,414,437
R,0,169216,172277,0,7.402667
F,0,169522,171971,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171665,171971,0,1
M,0,171665,174726,416,40,414,437
R,0,171665,174726,0,7.402667
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,174267,174573,0,1
M,0,174267,177328,416,40,414,437
R,0,174267,177328,0,7.402667
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,176563,176869,0,1
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R,0,176563,179624,0,7.402667
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,179318,0,1
M,0,179012,182073,416,40,414,437
R,0,179012,182073,0,7.402667
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,181461,181767,0,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,164318,164624,0,1
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R,0,164318,167992,0,7.317333
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,166767,167073,0,1
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R,0,166767,170441,0,7.317333
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,169216,169522,0,1
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R,0,169216,172890,0,7.317333
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,171665,171971,0,1
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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R,0,169216,174114,0,13.376
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
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Sprite,Foreground,Centre,"SB\Light.png",320,240
F,0,179012,179318,0,1
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Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,208400,,3.474667
F,0,208400,209012,0,1
M,0,208400,227379,339,-881,330,1146
F,0,209012,,1
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Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,267226,,3.474667
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F,0,286563,286767,1,0
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,227992,,3.474667
F,0,227992,228604,0,1
M,0,227992,246971,339,-881,330,1146
F,0,228604,,1
F,0,228604,246665,1
F,0,246665,246971,1,0
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,247583,,3.474667
F,0,247583,248195,0,1
M,0,247583,266562,339,-881,330,1146
F,0,248195,,1
F,0,248195,266256,1
F,0,266256,266562,1,0
Sprite,Foreground,Centre,"1119815457ed79492co.jpg",320,240
F,0,286767,287991,1,0.0147059
S,0,286767,287991,0.6297634,1.085333
//Storyboard Sound Samples
Topic Starter
Natsu
Updated
Milan-
Holi m4m de tu q' (si crees que te fue algo util ><)

[General]
  1. "soft-finish3" what is it for? shouldn't it be hitfinish3 to work? (if you even used it)
  2. why not Flower in japanese?, the song is japanese ;w;
[Flower]
  1. 00:17:379 (1,2) - make it just a slider, so 00:17:992 (3) - gets more emphasis and also makes (4) more enjoyable imo (like you did on others similar parts)
  2. 01:03:298 (4,5,6,1,2,3) - here i think that 4 5 6 lose their emphasis they should have when you map the vocals on the same way maybe try this or increase 01:03:298 (4,5,6) - ' spacing. so the vocals are inside of them and make more sense i think example
  3. 01:12:175 (1,2,3,4) - while playing feels a bit weird and can follow the rhythm better i think >< try this? or make 01:12:481 (2) - two circles
  4. 01:30:849 (1) - make the slider curved?01:30:543 (5,1) - they'd flow better
  5. 01:32:839 (4,5,6,7) - these can be around 01:32:073 (3) - 'head much better :3
  6. 01:34:828 (1,2,3) - I think you're losing a good rhythm leaving 01:34:675 - and 01:35:288 - this isn't neccesary since the vocal doesn't finish there. try this? (i think how it was before mods was better tho)
  7. 01:50:288 (2) - move it up to stack 01:50:288 (2,2) - <3
  8. 02:27:788 (3) - make it two circles for more emphasis?
  9. from 02:28:400 - why do you ignore the piano? It's the main instrument and the most audible; there are few notes that would fit nicely. While i played it this part feels a bit weird, since there are missing parts ):
  10. 03:23:043 - adding a note here affect the vocals?
  11. 03:31:155 (3,5) - stack <3
  12. 03:36:971 (5,3) - it'd be nice to see them stacked i think
  13. 04:16:155 (7) - 1/2 repetead slider for the piano sound at 04:16:461 - ?
  14. 02:22:277 (1) - is this NC even neccesary?
  15. 01:33:298 (7) - why no NC there and yes here 03:23:502 (1) - ? also this spinner 03:23:655 (1) - shouldn't begin at 03:23:578 -? as you did before
  16. i can't really understand your NCs, for instance 04:32:073 (1,2) - you wouldn't NC (1) because the vocals and other cases ;w;
Me gustaron hartos los patterns the fondo <3
Topic Starter
Natsu
Milan-

Milan- wrote:

Holi m4m de tu q' (si crees que te fue algo util ><)

[General]
  1. "soft-finish3" what is it for? shouldn't it be hitfinish3 to work? (if you even used it) upps
  2. why not Flower in japanese?, the song is japanese ;w; mmm I prefer to keep diff names in english
[Flower]
  1. 00:17:379 (1,2) - make it just a slider, so 00:17:992 (3) - gets more emphasis and also makes (4) more enjoyable imo (like you did on others similar parts) for some reason I feel that (2) have to be a circle for better transition after the 1/4 pattern
  2. 01:03:298 (4,5,6,1,2,3) - here i think that 4 5 6 lose their emphasis they should have when you map the vocals on the same way maybe try this or increase 01:03:298 (4,5,6) - ' spacing. so the vocals are inside of them and make more sense i think example I think the current way is better, since the drums there should be mapped as a circles, and I can't broke my consistency qith the vocals as well
  3. 01:12:175 (1,2,3,4) - while playing feels a bit weird and can follow the rhythm better i think >< try this? or make 01:12:481 (2) - two circles I'm following the piano/whistles that sound in the bg, that's why slider do a better work IMO
  4. 01:30:849 (1) - make the slider curved?01:30:543 (5,1) - they'd flow better sure thing
  5. 01:32:839 (4,5,6,7) - these can be around 01:32:073 (3) - 'head much better :3 If you are talking about to stack the first beat of the 1/4 pattern in the head of the slider, no since I want to keep this with a properly distance , due to the changes between 1/2 and 1/4 spacing plus I have some 1/6 spacing also D:
  6. 01:34:828 (1,2,3) - I think you're losing a good rhythm leaving 01:34:675 - and 01:35:288 - this isn't neccesary since the vocal doesn't finish there. try this? (i think how it was before mods was better tho) I did this 01:35:441 (3) - a 1/4 slider too
  7. 01:50:288 (2) - move it up to stack 01:50:288 (2,2) - <3 okis
  8. 02:27:788 (3) - make it two circles for more emphasis? nah slider work pretty welll in this part
  9. from 02:28:400 - why do you ignore the piano? It's the main instrument and the most audible; there are few notes that would fit nicely. While i played it this part feels a bit weird, since there are missing parts ): so much 1/8 :c I don't want to have weird parts here, if you notice I avoid a lot of tiny sounds cuz that, I'm mainly mapping around vocals and drums
  10. 03:23:043 - adding a note here affect the vocals? ya yo got my point xD
  11. 03:31:155 (3,5) - stack <3 Sure
  12. 03:36:971 (5,3) - it'd be nice to see them stacked i think that's a nice idea
  13. 04:16:155 (7) - 1/2 repetead slider for the piano sound at 04:16:461 - ? nop I want the slider to flow like the vocals
  14. 02:22:277 (1) - is this NC even neccesary? not really, I removed it
  15. 01:33:298 (7) - why no NC there and yes here 03:23:502 (1) - ? also this spinner 03:23:655 (1) - shouldn't begin at 03:23:578 -? as you did before removed 03:23:502 - and moved it to the blue tick 01:33:451 (1) - I did a mistake
  16. i can't really understand your NCs, for instance 04:32:073 (1,2) - you wouldn't NC (1) because the vocals and other cases ;w; you right I did a mistake in the last kiai, should be fixed now
Me gustaron hartos los patterns the fondo <3

Thanks c:
P A N
  1. 00:42:788 (2,3) - woops, yeag it looks good but it ruin the whole flow you did! :( just this
  2. 01:21:053 (1) - make tail stack with 6 too? http://puu.sh/bSlQl/ea265f1d46.jpg for neatness
  3. 01:33:145 (6,7) - move a bit up would be nice.
  4. 02:35:134 (2) - don't follow 1/3 here? I think it fits well. it will still end on current white tick so I think it's fine?
  5. 04:02:379 (1,2,3) - why not like this? but if you won't fix, move 04:04:522 (7,2) to stack with it perfectly (now is not)
  6. 04:46:767 (3) - hmmm.. better stack I'm sad to say this.
GL SIR
Topic Starter
Natsu
P A N

P A N wrote:

  1. 00:42:788 (2,3) - woops, yeag it looks good but it ruin the whole flow you did! :( just this I really prefer my current way
  2. 01:21:053 (1) - make tail stack with 6 too? http://puu.sh/bSlQl/ea265f1d46.jpg for neatness sure thing
  3. 01:33:145 (6,7) - move a bit up would be nice. done
  4. 02:35:134 (2) - don't follow 1/3 here? I think it fits well. it will still end on current white tick so I think it's fine? as I said before, I don't want to mix much rhythms >:
  5. 04:02:379 (1,2,3) - why not like this? but if you won't fix, move 04:04:522 (7,2) to stack with it perfectly (now is not) I stacked them perfectly
  6. 04:46:767 (3) - hmmm.. better stack I'm sad to say this. lol done xD
GL SIR

Thanks :3
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