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Yousei Teikoku - Wahrheit

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Total Posts
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Topic Starter
Giralda
This beatmap was submitted using in-game submission on August-09-14 at 11:27:46 PM

Artist: Yousei Teikoku
Title: Wahrheit
Tags: metanoia fairy empire
BPM: 140
Filesize: 8457kb
Play Time: 04:42
Difficulties Available:
  1. Hard (3.21 stars, 553 notes)
  2. Normal (1.84 stars, 298 notes)
  3. Revelation (5.02 stars, 796 notes)
Download: Yousei Teikoku - Wahrheit
Information: Scores/Beatmap Listing
---------------
MP3 and Timing stolen from Saten | Thank you those for timing check | Background Artist
Leader | captin1

Respect these mappers and their versions of the map!
Saten | Mafiamaster
Patchouli | Lybydose

Normal - 100% | Hard - 100% | Insane - 100%
Try the cool guest insane by Kamio Misuzu

Star Wars II: Attack of the Genres
Credits to Yuzu- for Attack of the Genres name

11 Stars - captin1
10 Stars - jonathanlfj
8 Stars - Trust
5 Stars - apaffy, Kihhou, LunarSakuya & Raose
2 Stars - gokugohan12468, Moo-Chan, Natsu, Okoratu
GENRE WAR
~ May 20 - May 27
~ May 27 - August 8
|| ~ August 8 - August 9
|| ~ August 9
~ August 10 Final
captin1
woah

first
Raose

(「・ω・)「 ☆☆☆☆☆
Topic Starter
Giralda

Raose wrote:


(「・ω・)「 ☆☆☆☆☆
HAHAHAHA OMG I'M DONE
Trust

Raose wrote:


(「・ω・)「 ☆☆☆☆☆
can't breathe
captin1
SPOILER
2014-05-20 19:42 captin1: http://puu.sh/8UA4i.wav
2014-05-20 19:42 captin1: you should use this at the start
2014-05-20 19:42 captin1: ;)
2014-05-20 19:43 captin1: should be tuned to the right note, unless i'm tone deaf now
2014-05-20 20:08 Giralda: this is great <3
2014-05-20 20:16 captin1: w
2014-05-20 20:16 captin1: i think i wanted to pick at a couple things to at some point
2014-05-20 20:16 Giralda: It only really fits on one part though
2014-05-20 20:16 captin1: hm?
2014-05-20 20:17 Giralda: the hitsound you gave me
2014-05-20 20:17 Giralda: I think it's a little off xD
2014-05-20 20:17 captin1: hmmmm
2014-05-20 20:17 captin1: it's on c# at the moment
2014-05-20 20:17 captin1: sounded pretty on to me but i'll listen again
2014-05-20 20:18 Giralda: ok
2014-05-20 20:18 captin1: yeahhh i'm pretty sure it's c#
2014-05-20 20:19 captin1: it was meant to be all four of the finishes you have in the intro
2014-05-20 20:19 captin1: :o
2014-05-20 20:19 captin1: that's the note it's tuned to
2014-05-20 20:20 Giralda: oh hmm
2014-05-20 20:21 captin1: also 02:00:961 (1) -
2014-05-20 20:21 captin1: :<
2014-05-20 20:21 captin1: vocal is on the skipped white tick
2014-05-20 20:21 Giralda: ah!
2014-05-20 20:23 captin1: 01:28:795 (8) - skipping 1/4 stream?
2014-05-20 20:23 Giralda: fixed
2014-05-20 20:24 captin1: 01:43:961 (2) - missed whistle on head
2014-05-20 20:24 Giralda: oh I think I missed that since I felt the violin was stronger than the drums
2014-05-20 20:24 Giralda: added whistle
2014-05-20 20:25 captin1: 02:24:295 (4) - clap on endd
2014-05-20 20:25 captin1: 02:29:128 (7) - don't think this clap fits
2014-05-20 20:26 Giralda: done both
2014-05-20 20:26 captin1: 02:52:295 (2) - you don't have whistles on any of these in this section, when you did before
2014-05-20 20:27 captin1: 02:53:795 (2,3,4,5,6,7,8,9) - no hitsounds on the stream either
2014-05-20 20:27 Giralda: oh I know I missed a lot on those
2014-05-20 20:27 Giralda: It was more like I didn't know how to hitsound them
2014-05-20 20:27 captin1: if anything what you did was fine, just keep consistency
2014-05-20 20:27 Giralda: mmks~
2014-05-20 20:28 captin1: 03:14:795 (6) - vocal is on the skipped red tick
2014-05-20 20:29 captin1: 03:31:795 - this should have 1/3 snapping
2014-05-20 20:30 Giralda: that entire section right?
2014-05-20 20:30 captin1: yeah
2014-05-20 20:30 Giralda: done
2014-05-20 20:30 captin1: 03:35:795 - your ncs got off here, because there's a measure lead in
2014-05-20 20:31 captin1: 03:35:795 (3) - nc on this and then adjust accordingly
2014-05-20 20:31 captin1: also would be nice to hear a few soft whistles
2014-05-20 20:33 captin1: 03:43:461 (1) - ending slider on downbeat ;w;
2014-05-20 20:35 captin1: 03:52:461 (5) - would be cool if this was stacked under 03:50:794 (4) -
2014-05-20 20:36 captin1: 03:57:460 (4) - suddenly normal sampleset (is this a mistake)
2014-05-20 20:36 Giralda: yeah that was a mistake
2014-05-20 20:37 captin1: 04:28:627 (5) - so i get that you were using 1/1 sliders over the violin before, and it worked alright, but since you did 04:27:460 (1,2) - right before now this one sounds weird
2014-05-20 20:38 Giralda: yeah gonna fix that right now
2014-05-20 20:38 captin1: oh forgot 02:06:461 (1) - end on 02:09:128 - with a finish, fits more imo
2014-05-20 20:39 Giralda: done
2014-05-20 20:39 captin1: what does nyquill say
2014-05-20 20:39 Giralda: about what?
2014-05-20 20:39 captin1: modding kanbyou!
Natsu

Raose wrote:


(「・ω・)「 ☆☆☆☆☆
wow ♥
Kyouren
Hip Hop (Swedish)?

I DEAD :o
Kihhou
WHAT AM I DOING
SPOILER
2014-05-27 00:00 Kihhou: 03:43:795 (1) -
2014-05-27 00:01 Kihhou: theres something really weird here o_o
2014-05-27 00:01 Kihhou: like a "pfffmt" sound
2014-05-27 00:01 Giralda: the drum sampleset
2014-05-27 00:01 Kihhou: that i didnt hear anywhere else in the map
2014-05-27 00:01 Kihhou: cept here
2014-05-27 00:01 Kihhou: 03:45:795 (4) -
2014-05-27 00:02 Giralda: 03:43:795 (1) - look at slider head and the look at the sampleset on the left hand side
2014-05-27 00:02 Kihhou: ohhhhh
2014-05-27 00:02 Kihhou: i was just thinking "oh wtf where that sound come from"
2014-05-27 00:03 Giralda: take it off and listen to the music
2014-05-27 00:03 Giralda: it sounds like it xD
2014-05-27 00:03 Kihhou: not sure if i hear it or not O_O
2014-05-27 00:03 Kihhou: am i crazy? lol
2014-05-27 00:04 Kihhou: 03:47:795 (3) -
2014-05-27 00:04 Kihhou: should this have it then?
2014-05-27 00:04 Giralda: There is a very heavy sounding bass drum I think
2014-05-27 00:04 Giralda: Don't you feel it too>
2014-05-27 00:04 Kihhou: yeah
2014-05-27 00:04 Giralda: yeah it should
2014-05-27 00:05 Kihhou: i happens a lot actually o-o
2014-05-27 00:05 Giralda: I'm confused
2014-05-27 00:05 Giralda: LOL
2014-05-27 00:05 Kihhou: wait to make sure im hearing the correct thing
2014-05-27 00:05 Kihhou: it happens on 03:50:794 (1) -
2014-05-27 00:05 Kihhou: head
2014-05-27 00:05 Kihhou: too right?
2014-05-27 00:06 Giralda: not there
2014-05-27 00:06 Giralda: It's not as strong as the other ones
2014-05-27 00:06 Giralda: like here 03:48:795 (1) -
2014-05-27 00:06 Kihhou: okay then im deaf. i have no idea what youre talking about lol dont mind meeeeee!
2014-05-27 00:06 Giralda: LOL
2014-05-27 00:06 Kihhou: hmm
2014-05-27 00:06 Giralda: oh wait it is there
2014-05-27 00:07 Kihhou: 03:49:794 (4) -
2014-05-27 00:07 Kihhou: head?
2014-05-27 00:07 Giralda: but it's so faint
2014-05-27 00:07 Kihhou: oh yeah
2014-05-27 00:07 Kihhou: so it is.. what i think it is looool
2014-05-27 00:08 Giralda: yeah I'll add it
2014-05-27 00:08 Kihhou: errr it may happen on every large white tick
2014-05-27 00:08 Kihhou: starting at 03:35:795 -
2014-05-27 00:09 Giralda: I think it starts on every white tick starting at 03:35:795 (1) -
2014-05-27 00:09 Kihhou: okay im done im done lol
Topic Starter
Giralda

gokugohan12468 wrote:

Hip Hop (Swedish)?

I DEAD :o
damn you jonathanlfkljsdhfkljsadgf
jonathanlfj
there i fixed it for you happy?
Topic Starter
Giralda

jonathanlfj wrote:

there i fixed it for you happy?


HAHAHAHAHAHAHA
Kyouren
STAR WARS II

Edit:
STAR WARS I is https://osu.ppy.sh/s/115080


Shock 2 star~
Nyquill
Episode 2: Attack of the Old Inside Jokes Crew
kisata
Wow, why aren't any of you modding this wonderful map yet?

irc mod
2014-07-16 16:10 apaffy: hi! are you busy?
2014-07-16 16:12 Giralda: Hi! Not right now haha
2014-07-16 16:12 apaffy: rip
2014-07-16 16:14 Giralda: Wait I mean that by I'm not busy right now LOL
2014-07-16 16:14 apaffy: oh wow
2014-07-16 16:14 apaffy: my english skills are so bad
2014-07-16 16:14 apaffy: can't even read welp
2014-07-16 16:14 apaffy: ok so
2014-07-16 16:15 apaffy: ACTION is editing [http://osu.ppy.sh/b/434870 Yousei Teikoku - Wahrheit [Revelation]]
2014-07-16 16:15 apaffy: first off, this was really fun to play
2014-07-16 16:15 apaffy: i'm looking forward to fc'ing this when its ranked
2014-07-16 16:16 Giralda: oops this kind of happened http://puu.sh/aeo0F/b2534fde77.png
2014-07-16 16:16 apaffy: it's okay!
2014-07-16 16:17 Giralda: But yeah continue~ I only got the part where you said that it was fun to play
2014-07-16 16:17 Giralda: LOL
2014-07-16 16:17 apaffy: all i said was http://puu.sh/aeo66.jpg ww
2014-07-16 16:17 Giralda: oh www
2014-07-16 16:18 apaffy: 00:42:796 (3) - this would look ~prettier~ if you curved it around the head of 4 i guess https://osu.ppy.sh/ss/1825352
2014-07-16 16:18 apaffy: would probably have to edit 00:42:368 (2) - as well though for consistency
2014-07-16 16:18 Giralda: sure
2014-07-16 16:18 Giralda: Yeah I'll do that
2014-07-16 16:20 apaffy: personally, i'm not a fan of 01:03:461 (4) - or 01:06:128 (5) -
2014-07-16 16:20 apaffy: this section in general feels nice because of constant movement
2014-07-16 16:21 apaffy: and this sort of breaks up the feel of it with long repeats idk
2014-07-16 16:21 apaffy: plus it's not really consistent with00:58:128 (5,6,7) -
2014-07-16 16:21 Giralda: Hmm good point
2014-07-16 16:21 Giralda: I think
2014-07-16 16:22 Giralda: I had the 1/1 at 01:03:461 (4) because I didn't want a repeat to end on a large white tick
2014-07-16 16:22 Giralda: so out of laziness
2014-07-16 16:22 Giralda: I kind of, yeah
2014-07-16 16:23 apaffy: 01:10:795 (2,3,4,5,6,7,8,9,10) -
2014-07-16 16:23 apaffy: stop me if i'm going too fast btw
2014-07-16 16:23 apaffy: you've got a lot of space to work with here
2014-07-16 16:24 apaffy: if you want to do these sort of overlap stuff that's fine!
2014-07-16 16:24 apaffy: but i think i would space it out a little bit more
2014-07-16 16:24 Giralda: 01:10:795 (2,4,5,7,8,9,10) - Double triangle LOL
2014-07-16 16:24 apaffy: ye
2014-07-16 16:24 Giralda: But I could probably space it out a little more you're right
2014-07-16 16:25 apaffy: 01:19:461 (4,5) - this i don't like at all
2014-07-16 16:25 apaffy: it looks bad and plays kinda bad
2014-07-16 16:25 apaffy: the blanket feels kinda forced
2014-07-16 16:26 apaffy: and the overlap on top of it feels weird to read
2014-07-16 16:26 apaffy: well rather
2014-07-16 16:26 apaffy: yeah, i think i stated that how i wanted to
2014-07-16 16:27 apaffy: talk to me long enough and you'll find that my grasp of the enlgish language is not great
2014-07-16 16:27 apaffy: enlgish
2014-07-16 16:27 Giralda: english
2014-07-16 16:27 Giralda: engrish
2014-07-16 16:27 Giralda: It's okay LOL
2014-07-16 16:27 apaffy: if you must keep the blanket, i'd at least do something like this https://osu.ppy.sh/ss/1825381
2014-07-16 16:28 apaffy: but idk
2014-07-16 16:28 apaffy: up to you of course ww
2014-07-16 16:28 Giralda: hmm
2014-07-16 16:28 Giralda: what about a repeat on 3?
2014-07-16 16:28 Giralda: and then ctrl g 5
2014-07-16 16:28 apaffy: hmm, i think that would work!
2014-07-16 16:29 apaffy: i would move five down some too though
2014-07-16 16:29 Giralda: Awesome~
2014-07-16 16:29 Giralda: sure
2014-07-16 16:29 apaffy: still keep the blanket, but that way you don't lose some of the jump in there
2014-07-16 16:29 Giralda: yeah I agree
2014-07-16 16:30 apaffy: 01:24:795 (4,5) - i have a similar problem with this one too
2014-07-16 16:30 apaffy: it's just that it's an overlap + anti-jump to 5
2014-07-16 16:30 apaffy: i don't think it flows well, the cursor movement there feels awkward
2014-07-16 16:32 apaffy: you could maybe stack 4 on top of 5 and have a nice little pause in the cursor movement there for a second, though it would be a bit larger jump
2014-07-16 16:33 Giralda: I used a similar solution as before and then rearranged the sliders a bit
2014-07-16 16:33 apaffy: oky
2014-07-16 16:34 Giralda: http://puu.sh/aepzI/4b2998a0f6.jpg
2014-07-16 16:34 apaffy: ooooo, nice
2014-07-16 16:34 Giralda: and then something like https://osu.ppy.sh/ss/1825397 after
2014-07-16 16:34 apaffy: ooo
2014-07-16 16:35 Giralda: which would still flow into 01:26:961 (2,3) - perfectly finee
2014-07-16 16:35 apaffy: 01:29:795 (3,5) - https://osu.ppy.sh/ss/1825398
2014-07-16 16:35 apaffy: ;;
2014-07-16 16:36 Giralda: The overlap right LOL
2014-07-16 16:36 apaffy: "y-you know i d-don't like it when you touch me like that 5... aaaaahhahaahhaa!"
2014-07-16 16:37 Giralda: HAHAHA
2014-07-16 16:37 apaffy: this could be kinda neat stacking idk, you could stack 01:30:128 (5) - on the top of 01:31:128 (4) - and then rotate it 45 degrees
2014-07-16 16:38 apaffy: and you'd still have a blanket
2014-07-16 16:38 apaffy: but it wouldn't touch anymore
2014-07-16 16:38 Giralda: https://osu.ppy.sh/ss/1825409 ~
2014-07-16 16:38 apaffy: or that too works!
2014-07-16 16:39 Giralda: 5 is giving 3 her personal space~
2014-07-16 16:39 apaffy: are you really using grid level 1 lol
2014-07-16 16:39 Giralda: yeah
2014-07-16 16:39 apaffy: interesting
2014-07-16 16:40 apaffy: im not sure i've ever seen anyone use it w
2014-07-16 16:40 apaffy: 01:37:795 (3) - like
2014-07-16 16:40 apaffy: what is this suppose to be doing
2014-07-16 16:40 apaffy: blanketing 01:37:461 (2) - and 01:38:295 (4) - ????
2014-07-16 16:41 Giralda: err I think so
2014-07-16 16:41 Giralda: LOL
2014-07-16 16:41 apaffy: oh
2014-07-16 16:41 apaffy: well in that case it kinda fails sorry
2014-07-16 16:42 apaffy: i had another thing i forgot to mention earliar
2014-07-16 16:42 apaffy: err, question
2014-07-16 16:43 apaffy: 01:09:128 (7) -
2014-07-16 16:43 apaffy: 01:10:461 (1) -
2014-07-16 16:43 apaffy: what are these claps
2014-07-16 16:43 apaffy: clapped to?
2014-07-16 16:44 Giralda: Uh
2014-07-16 16:45 Giralda: Oh idk why I just thought I needed them there since I thought I heard something that needed a clap but I guess not LOL
2014-07-16 16:45 apaffy: 01:11:795 (8) - i was kinda expecting one here, because i thought it was going to be at the start of every measure sort of thing
2014-07-16 16:45 apaffy: o
2014-07-16 16:45 Giralda: Like if you hear the start of every measure the vocal seems to be stronger
2014-07-16 16:45 Giralda: for that part
2014-07-16 16:46 apaffy: yeah, i see
2014-07-16 16:46 Giralda: yeah
2014-07-16 16:46 apaffy: okay, fair enough
2014-07-16 16:46 Giralda: but I guess having one at 01:11:795 (8) - would be fine too
2014-07-16 16:47 apaffy: 01:45:628 (2) - 01:46:461 (5) - stack? idk??
2014-07-16 16:47 apaffy: 01:45:628 (2) - 01:46:461 (5) - stack? idk??
2014-07-16 16:47 apaffy: oops
2014-07-16 16:48 apaffy: i mean feel free btw to reject anything i say
2014-07-16 16:48 apaffy: if you don't like it
2014-07-16 16:48 Giralda: Uh I knew this was gonna come up at some point but it kind of screws up the symmetry at 01:45:795 (3,4) - by -trying- to be at the center of 01:46:461 (5) -
2014-07-16 16:48 Giralda: Oh I know
2014-07-16 16:48 apaffy: that's fair enough
2014-07-16 16:49 Giralda: I'm kind of a open minded mapper so I occasionally take more than I reject
2014-07-16 16:49 apaffy: but it looks like 4 and 3 are exactly centered
2014-07-16 16:49 apaffy: and 5 is not
2014-07-16 16:50 Giralda: Yeah I kind of don't know where the center is
2014-07-16 16:50 Giralda: x-x
2014-07-16 16:50 apaffy: so i think 5 still needs to be adjusted in that case if that's what you're trying to do
2014-07-16 16:50 apaffy: try x:255 y:150
2014-07-16 16:51 Giralda: okay~
2014-07-16 16:52 apaffy: 02:31:128 (3,5) - w
2014-07-16 16:52 Giralda: asdf ok
2014-07-16 16:52 apaffy: just stack 3 on the end of 5
2014-07-16 16:52 apaffy: simple fix!
2014-07-16 16:53 apaffy: there's not like anything wrong with the rhythm or jumps etc, i feel dumb for doing a nazi mod orz
2014-07-16 16:54 apaffy: 02:49:795 (3) - i would just make this a curved slider like 4
2014-07-16 16:54 apaffy: because it looks odd
2014-07-16 16:54 Giralda: It's okay I feel the same sometimes but I don't hate nazi mods xD
2014-07-16 16:55 apaffy: 03:00:628 (4) - https://osu.ppy.sh/ss/1825456 ?
2014-07-16 16:56 Giralda: uh I tried https://osu.ppy.sh/ss/1825459
2014-07-16 16:56 apaffy: 03:15:795 (1,2,3,4,5,6) - i feel like these would be better emphasized by 1/2 sliders
2014-07-16 16:56 apaffy: like 03:17:128 (7,8,9,10) -
2014-07-16 16:57 apaffy: oh wait
2014-07-16 16:57 apaffy: no never
2014-07-16 16:57 apaffy: mind
2014-07-16 16:57 apaffy: i see
2014-07-16 16:57 Giralda: xD
2014-07-16 16:57 apaffy: that drum is kinda subtle though
2014-07-16 16:57 apaffy: but fair enough
2014-07-16 16:57 Giralda: mhm~
2014-07-16 16:58 apaffy: 03:33:795 (1) - i don't think this needs to be NC'd
2014-07-16 16:58 Giralda: haha okay
2014-07-16 16:58 apaffy: 03:46:795 (2) - this slider doesn't make sense
2014-07-16 16:59 apaffy: up until this point you were mapping the xylophone/bells thing in the background
2014-07-16 16:59 apaffy: 03:42:295 (2,3,4) - like here
2014-07-16 16:59 apaffy: plus the vocals there
2014-07-16 16:59 apaffy: that just doesn't make sense rhythmically
2014-07-16 16:59 apaffy: 03:47:128 - 03:47:295 - there should be stuff on these
2014-07-16 17:00 Giralda: I think the vocals distracted me so I just naturally mapped to it
2014-07-16 17:00 apaffy: 03:50:794 (1) - similarly, this would be better as a 1/1 repeat
2014-07-16 17:01 apaffy: 03:51:128 - because there's a note here
2014-07-16 17:01 apaffy: it's a bit subtle but it's definitely there
2014-07-16 17:02 Giralda: I thought the slider tick would be enough to match it
2014-07-16 17:02 Giralda: but I guess not o-o
2014-07-16 17:02 Giralda: I'm not really sure on how to effectively use sliderticks
2014-07-16 17:02 apaffy: i think it would be much better as a repeat
2014-07-16 17:02 apaffy: + whistles
2014-07-16 17:02 Giralda: yeah suree
2014-07-16 17:04 apaffy: 04:11:793 (2,3) - ew
2014-07-16 17:04 Giralda: ew
2014-07-16 17:04 Giralda: wait what
2014-07-16 17:04 apaffy: it looks ehhhh
2014-07-16 17:05 apaffy: bear in mind i map with like, zero overlaps like this so i guess i might be projecting a bit too much
2014-07-16 17:05 apaffy: eh, up to you ww
2014-07-16 17:05 Giralda: ww
2014-07-16 17:05 apaffy: i don't think i have anything else in this diff
2014-07-16 17:05 apaffy: it's pretty amazing overall
2014-07-16 17:06 apaffy: i like it more than the wahrheit ranked now
2014-07-16 17:06 apaffy: a lot more even
2014-07-16 17:06 apaffy: okay onto other diffs
2014-07-16 17:06 Giralda: okay~
2014-07-16 17:06 Giralda: Normal is still WIP so ignore that
2014-07-16 17:06 apaffy: i know you told me to NOT look at the normal, and for the most part i didn't
2014-07-16 17:06 apaffy: but i just wanted to mention one thing
2014-07-16 17:08 apaffy: ok nvm i'll just wait until you're finished with it and then short recheck i guess
2014-07-16 17:08 Giralda: haha alright
2014-07-16 17:09 apaffy: ok this hard mod is probably going to be quite short because, i honestly have no clue what to say about it
2014-07-16 17:09 apaffy: it's good
2014-07-16 17:09 Giralda: It's uh
2014-07-16 17:09 Giralda: the first Hard I made
2014-07-16 17:09 apaffy: wtf
2014-07-16 17:09 Giralda: yeah
2014-07-16 17:10 apaffy: 00:45:796 (3) - maybe stack this on 1 or something, it's pretty clean but i was under the impression most hard modders/BATs hate overlaps idk
2014-07-16 17:10 apaffy: hey i noticed something you did here that you didn't do in the insane
2014-07-16 17:10 apaffy: 00:51:475 (1) -
2014-07-16 17:10 apaffy: your spinner
2014-07-16 17:10 apaffy: starts on the blue tick here, in the insane it starts on the red tick
2014-07-16 17:10 apaffy: please be consistent
2014-07-16 17:10 apaffy: on that
2014-07-16 17:10 Giralda: UHHH
2014-07-16 17:11 Giralda: I didn't even notice LOL
2014-07-16 17:11 Giralda: thank youu
2014-07-16 17:11 apaffy: either way works fine, it's just someone will mention it later
2014-07-16 17:11 Giralda: mhm
2014-07-16 17:12 apaffy: one thing i noticed
2014-07-16 17:12 apaffy: almost complete use of distance snap
2014-07-16 17:12 apaffy: which is fine of course
2014-07-16 17:12 apaffy: but don't be afraid to use jumps sparringly too
2014-07-16 17:13 Giralda: Most of the jumps are present during the chorus
2014-07-16 17:13 Giralda: But since
2014-07-16 17:13 Giralda: the Insane is kind of jump heavy
2014-07-16 17:13 Giralda: I wanted to make the Hard easier
2014-07-16 17:13 apaffy: that's totally fair
2014-07-16 17:13 apaffy: i didn't mean to imply that it was bad, if it sounded like that
2014-07-16 17:14 Giralda: Oh no I wanted to let you know my thoughts on it haha
2014-07-16 17:14 apaffy: oh i see what you mean now
2014-07-16 17:14 apaffy: 01:51:795 (1,2) -
2014-07-16 17:14 apaffy: like there we go
2014-07-16 17:14 Giralda: yep
2014-07-16 17:15 apaffy: you're not going to use any kiai time?
2014-07-16 17:15 apaffy: it's not required that you do, but it would fit with the choruses
2014-07-16 17:15 Giralda: Still debating
2014-07-16 17:15 Giralda: I have a love-hate relationship with kiai time
2014-07-16 17:15 apaffy: i have like all the visual effects off almost, so i don't even notice it usually ww
2014-07-16 17:16 apaffy: i guess that's why i'm kinda kiai-heavy in my maps, i just throw it because it doesn't affect me ww
2014-07-16 17:16 Giralda: ww
2014-07-16 17:16 apaffy: maybe i should stop that
2014-07-16 17:16 Giralda: LOOL
2014-07-16 17:16 Giralda: When I started playing
2014-07-16 17:16 Giralda: I found kiai time extremely annoying
2014-07-16 17:16 Giralda: when I started mapping
2014-07-16 17:16 Giralda: I loved kiai time to death so like
2014-07-16 17:17 Giralda: I know that the majority of players who play crazy maps
2014-07-16 17:17 Giralda: dont really care
2014-07-16 17:17 apaffy: i always used a custom skin, and had a really bad computer; so it was just meh
2014-07-16 17:17 Giralda: but some people actually just flat out hate it so I'm kind of in between
2014-07-16 17:17 Giralda: ahh
2014-07-16 17:17 apaffy: 01:55:461 (4) - i think you could have some occasional five stacks
2014-07-16 17:18 apaffy: as it is now, your diff spread is a bit uneven
2014-07-16 17:18 apaffy: this hard could be more difficult
2014-07-16 17:18 apaffy: it's a bit on the too easy side
2014-07-16 17:18 Giralda: Even if it was gonna be an NHI spread?
2014-07-16 17:18 apaffy: 3 to 5 stars is a pretty big jump in difficulty
2014-07-16 17:18 apaffy: yeah
2014-07-16 17:18 Giralda: hmm okay
2014-07-16 17:18 apaffy: i think this would be a better spread fit if it was closer to 3.2-3.3 stars
2014-07-16 17:19 apaffy: and probably a few more triplets or stacks like that would push it up to that
2014-07-16 17:20 Giralda: okay sure!
2014-07-16 17:20 apaffy: do hards usually use hp 6? :x
2014-07-16 17:20 apaffy: idk what settings are good rip
2014-07-16 17:20 Giralda: yeah
2014-07-16 17:21 apaffy: do you really like yousei teikoku
2014-07-16 17:21 apaffy: i mean
2014-07-16 17:22 apaffy: just curious!
2014-07-16 17:22 Giralda: Well not really like, just kind of a fan
2014-07-16 17:22 Giralda: xD
2014-07-16 17:22 apaffy: ah
2014-07-16 17:22 apaffy: 03:22:961 (2,3) - i really didn't like this pause
2014-07-16 17:22 apaffy: +stack
2014-07-16 17:22 apaffy: ugh chinese ime please
2014-07-16 17:22 apaffy: stop shifting my fonts like that
2014-07-16 17:22 Giralda: xD
2014-07-16 17:23 apaffy: but the way you did that, it's unlike any other 1/1 gap in the map
2014-07-16 17:23 apaffy: so it just feels awkward
2014-07-16 17:24 apaffy: 03:22:961 (2) - really i think this should be a repeat slider like 03:22:461 (1) - anyways
2014-07-16 17:24 apaffy: it would match the rhythm better
2014-07-16 17:24 apaffy: because the violin there is still 1/2
2014-07-16 17:25 Giralda: okayy
2014-07-16 17:25 apaffy: 03:42:461 (5,6,1) - this was also kinda weird, because it skips the vocal cue at 03:42:295 -
2014-07-16 17:26 apaffy: 03:49:461 (3,4,1,2,3) - this is sort of the same rhythm here, yet you mapped it there and not the one spot before
2014-07-16 17:27 Giralda: hmm okay gonna change it ~
2014-07-16 17:27 apaffy: oky
2014-07-16 17:28 apaffy: 04:06:460 (2,3,4,1,2,3) - this gets a bit cluttered visually
2014-07-16 17:28 apaffy: this is more of an ar8 pattern
2014-07-16 17:29 apaffy: i guess it's not so bad though
2014-07-16 17:29 apaffy: other than that
2014-07-16 17:29 apaffy: i think that's it
2014-07-16 17:29 apaffy: gj
2014-07-16 17:30 Giralda: okayy thank you apaffy <3
2014-07-16 17:30 apaffy: np~
2014-07-16 17:30 apaffy: glad i could help!
2014-07-16 17:30 apaffy: if i did anyways www

edit: okay, I guess you're off the hook captin
Rad-
Hey, from my queue :3

I couldn't really find any problems with this mapset :O, the patterns look great, the difficulty spread is fair, and the whole map follows the song as it should. But ofc there are some minor issues you might wanna take a look:

Hard
Instead of AR=7, try it as 7,2 because the map feels a bit more fast paced comparing to regular Hards.
- 01:55:461 (4) - In all the stacks/triples like these (also happen in Revelation) it would look better to make NC at the first object on the stack and remove the NC from the slider thats last, so it wouldnt have too many colors.
- 02:06:545 (1) - (For Revelation as well) Wouldn't it be better to hear a Finish at the end of the spinners?
- 03:21:295 (1) - Delete object? It was a bit too close to the spinner imo.
- 03:50:794 (1) - Revese slider, to fit with the song's reverse sample as well.

Revelation
This might be minor issue, but AR=9 is enough for a 180bpms song, no matter how many jumps and streams it has, its just forcing to be harder as 9.2 imo
- 03:51:794 - Maybe add a slider for here? to fit that reverse sample.
That's it really, couldn't find much that needed fixing, hope it helps at least ^^
Okoratu
Logs

17:40 Okoratu: Giralda
17:41 Okoratu: do i really write a modpost now
17:41 Giralda: idk
17:41 Giralda: LOL
17:41 Okoratu: or do you irc
17:41 Giralda: lets do IRC now since like I'm not half asleep now
17:41 Giralda: unlike last night
17:42 Giralda: where I might misinterpret what you're saying
17:42 *Okoratu is editing [http://osu.ppy.sh/b/434870 Yousei Teikoku - Wahrheit [Revelation]]
17:42 Okoratu: k
17:42 Okoratu: goddammit
17:42 Okoratu: my mom entered the game and is shouting
17:42 Okoratu: kk brb
17:42 Giralda: ok
17:52 Okoratu: re
17:52 Giralda: o/
17:54 Okoratu: can we start
17:54 Okoratu: ? D:
17:55 Giralda: yeah LOL
17:55 Okoratu: 00:29:510 (4) - i'm a bit annoyed by this one since it's the only long slider in this section which actually skips beats
17:56 Okoratu: the other similar thing to it is 00:36:368 (4,5,6,7) -
17:56 Okoratu: at least going by the background things
17:56 Giralda: 00:29:510 (4) - is supposed to match00:25:225 (3) -
17:57 Okoratu: but the first one doesn't have 1/2 background things
17:57 Okoratu: and the second one has
17:57 Okoratu: like no other longer slider here has but only this one
17:57 Giralda: that sound in 00:29:725 - during mid slider right?
17:58 Okoratu: ye
17:58 Okoratu: that's what i'm referring to all the time
17:58 Okoratu: i think the other 1/1 sliders around here don't have such sounds and only this one has
17:58 Okoratu: which is why i linked 00:36:368 (4,5,6,7) - to point out that these background sounds are the same
18:00 Okoratu: think about that if you want these to match or you could follow the 1/2 in there
18:00 Okoratu: is this still making sense
18:01 Okoratu: also does buffing stack leniency to 8 destroy anything fundamental
18:01 Giralda: it might
18:02 Okoratu: because stuff like 00:41:939 (1,2) - are the only things that are not stacking ingame since you use custom stacks for the other 1/1 in this part
18:03 Okoratu: which isn't really an issue just a thing i noticed
18:04 Giralda: hold on a sec let me like
18:04 Giralda: remap the beginning a little bit
18:05 Okoratu: k
18:05 Giralda: I'm starting to look at it and dislike it
18:05 Okoratu: i would have continued pointing out how i'd love to see OD 9 or 8.5 on this
18:06 Giralda: Do you think 9.2 may be too much?
18:06 Okoratu: AR
18:07 Okoratu: I'm talking about OD
18:07 Giralda: oh wait
18:07 Giralda: LOL
18:07 Giralda: OD 8.5 would be acceptable
18:07 Okoratu: just tested half of it at OD 9 and had 98%
18:07 Okoratu: so idk
18:07 Giralda: But putting it at 8.5 wouldn't be what this map was aiming for
18:07 Okoratu: what exactly was it aiming for
18:08 Giralda: Trying to be a more average player friendly type map
18:08 Giralda: I'm more or less appealing to the 8k+ range
18:09 Okoratu: so if that's what you wanted to do
18:13 Okoratu: http://puu.sh/afrFo/14b0514a2d.jpg
18:14 Okoratu: that's what you will get from the average #1100 player then
18:14 Giralda: That's intended
18:14 Okoratu: then that's k
18:14 Okoratu: i guess
18:14 Okoratu: it's just that I personally would find it more interesting at higher od
18:15 Okoratu: and that's the end of this
18:15 Giralda: mhm
18:16 Okoratu: do these draw a smiley lol 01:23:128 (7,8,1) -
18:16 Giralda: LOL I didn't even notice that until you pointed it out
18:16 Giralda: but no it doesn't lol
18:17 Okoratu: that's what i thought when i played it
18:17 Okoratu: "did he draw a kirby"
18:17 Giralda: HAHAHAHA
18:17 Giralda: I think that was me playing around with symmetry
18:18 Okoratu: 01:27:628 (5) - could rotate this one slightly so that 01:27:461 (4,5,6) - is a bit more smooth
18:19 Okoratu: ye -10deg should do
18:20 Giralda: donee
18:20 Okoratu: is the unsymmetrical streamshape 01:44:378 (3,4,5,6,7,8,9,10,11) - intentional
18:21 Giralda: yes
18:21 Okoratu: with all the symmetry you use i don't quite get it but ok
18:21 Giralda: That's gonna get changed into 02:56:378 (3,4,5,6,7,8,9,10,11) - so it doesn't matter right now
18:21 Giralda: I was more or less experimenting with stream designs
18:23 Giralda: But if idk if I could fix the one I have now at 01:44:378 (3,4,5,6,7,8,9,10,11) - I probably would keep it
18:24 Okoratu: k
18:26 Okoratu: 01:59:295 (4,5,6) - something about how the line you draw doesn't really flow as nice as 02:00:295 (7,8) - probably because 01:59:295 (4) - is pointing downwards instead of upwards or something like that
18:27 Okoratu: or the distance between 01:59:628 (5,6) -
18:28 Okoratu: or 01:59:795 (6) - 's general angle
18:28 Okoratu: moving it further away from the circle seems to work
18:28 Giralda: https://osu.ppy.sh/ss/1827784 would this be a bit better lol
18:28 Okoratu: while rotating a bit would also be a nice idea
18:30 Giralda: erm https://osu.ppy.sh/ss/1827789
18:30 Okoratu: not directly
18:30 Giralda: https://osu.ppy.sh/ss/1827792 idk I moved it down a bit more so the linear flow is evident
18:31 Okoratu: oh goddammit you have so many ideas i would never get
18:31 Giralda: Hahaha
18:32 Okoratu: 01:58:795 (3) - suggests a downwards movement thought <.<
18:32 Okoratu: http://puu.sh/afsN0/a72121aae1.jpg
18:32 Okoratu: help
18:32 Okoratu: this is so complicated
18:32 Okoratu: also imma switch to a skin with numbers or you die
18:33 Giralda: LOOOL
18:34 Okoratu: (i usually play without colors as well)
18:34 Giralda: hey going downwards would screw up the flow
18:34 Giralda: nonono
18:34 Okoratu: your way seems to work nicely
18:34 Okoratu: so that's kinda ok
18:35 Giralda: ~
18:35 Okoratu: how about adding a circle and starting the spinner shortly after 02:06:461
18:35 Okoratu: 02:06:461 -
18:35 Okoratu: dammit
18:36 Okoratu: nice soft-hitclap2.waf
18:36 Okoratu: wav*
18:36 Okoratu: asdf
18:36 Giralda: might as well
18:36 Giralda: and thanks~
18:36 Okoratu: since it's so nice you would skip one of these claps in 02:21:795 -
18:37 Okoratu: by adding that pause
18:37 Giralda: uhhhhhhhhhhhh
18:37 Giralda: ehehehe'
18:37 Okoratu: whatever the other sliders are going over that as well
18:38 Okoratu: like 02:26:961 (2) - and 02:28:295 (4) -
18:38 Giralda: yeah
18:38 Okoratu: makes this hitsounding a bit inconsistent but i guess it follows the vocal nicely
18:39 Giralda: Still thinking about what to do at that part
18:39 Giralda: I might end up using the sliderticks instead
18:39 Okoratu: that's cool too but if you do that you should add some kind of thing to 02:21:795 -
18:39 Okoratu: i guess
18:39 Giralda: and do some passive hitsounding
18:39 Giralda: yeah
18:40 Okoratu: 02:29:628 (1) - idk
18:40 Giralda: owo
18:40 Okoratu: but sounds like this could end on a white tick and have a bit more suspension before the next part
18:41 Okoratu: like she starts inhaling in 02:30:128 -
18:42 Giralda: maybe shorten to 02:30:128 - and then use a 1/4 at 02:30:295 -
18:43 Okoratu: dunno the SV change could destroy this idea so i'd guess you should experiment on your own
18:43 Giralda: yeah i'll see what I could maybe do
18:43 Okoratu: rather than going through all possibilities now
18:44 Okoratu: 02:33:795 (3) - something about how this one is a bit random considering your other slidershapes
18:45 Giralda: Well I used that shape because I've been using straight sliders for that one section
18:45 Giralda: It would look really bad if I did a curved shaped one without a red anchor
18:46 Okoratu: k maybe it's the position of the red anchor that annoys me a bit
18:47 Okoratu: dunno
18:47 Giralda: haha
18:48 Okoratu: 02:51:795 (1) - i'm not really a fan of the simplifications here
18:50 Okoratu: 03:14:128 (4) - idk i just don't really like this akldf jaslkdfj
18:52 Okoratu: oh yes i just noticed something which you could very well use
18:52 Okoratu: 01:55:461 - could toggle kiai off here and on 01:55:795 -
18:53 Okoratu: 03:07:461 - and 03:07:795 -
18:53 Okoratu: 04:03:127 - and 04:03:460 -
18:54 Giralda: yes
18:54 Giralda: I agree
18:55 Okoratu: also something about how AR 9.2 might not fit your audience of 8k ~ ish players
18:55 Okoratu: since the slow parts are kinda harder to get with this
18:56 Giralda: oh yeah good point
18:56 Okoratu: 04:29:293 (7) - i personally disagree with this one slider
18:56 Okoratu: because there's a pause before
18:56 Okoratu: and both sounds are empathized
18:56 Okoratu: so i think 2 circles might be more fitting for this
18:58 Okoratu: 02:51:795 (1) - also my problem with this part was that your sliders are mapping to vocals for most of the time but not in this section
18:59 Giralda: The sliders are shaped in an attempt to match vocal pitch
19:00 Okoratu: still anticlimactic .-.
19:00 Okoratu: but whatever
19:01 Okoratu: ok so this would be all for now will randomly point out other things related to flow in the next time the more i play it
19:01 Okoratu: since i have to do some shopping for tomorrow
19:01 Okoratu: so... afk
19:01 Giralda: okayy have fun!
21:02 Okoratu: so ok re
21:03 Okoratu: 03:23:795 (1,2,3,4,5) - these kind of break your whistle pattern i guess
21:03 Okoratu: ??
21:04 Giralda: I didn't really follow a whistle pattern I just used them for minor emphasis
21:05 Okoratu: 03:26:461 (1) - this thing follows
21:05 Okoratu: though
21:05 Okoratu: i guess
21:06 Okoratu: oh yes
21:06 Okoratu: 04:07:293 (4) -
21:06 Okoratu: wat
21:06 Okoratu: 4.4x ok
21:06 Giralda: yeah
21:07 Giralda: LOL
21:07 Okoratu: moving it to at least (78|333) wouldn't even hurt lel
21:13 Okoratu: i still think 03:14:128 (4) - doesn't need the red anchor but
21:13 Okoratu: yo that's about it
21:14 Giralda: alrightt
21:14 Okoratu: AR 7 on the hard u sure
21:19 Giralda: yeah
21:19 Giralda: I'm sure
21:20 Okoratu: ok i need to map some hards and have newbs play them
21:20 Okoratu: i can't really judge those diffs the heck
21:20 Giralda: LOL
21:21 Okoratu: like my first thought was that the AR7 looks cool in the beginning
21:21 Okoratu: and then too slow after
21:21 Giralda: oh
21:24 Okoratu: AR 7.5 could be cooler idk
21:25 Okoratu: also i have the feeling that things like 00:55:462 (1) - should be custom stacked
21:25 Okoratu: because things like 01:10:461 (1,3) - do in fact stack ingame
21:26 Okoratu: while 01:18:128 (4) - and similar places don't
21:26 Giralda: What do you mean by custom stacked lol
21:27 Okoratu: http://puu.sh/afFH8/477eac580c.jpg
21:28 Okoratu: placed on the grid in a way that emulates the stacking behaviour of the game with stack leniency
21:28 Giralda: http://puu.sh/afFL0/6440de2990.jpg am I doing it right
21:29 Okoratu: https://osu.ppy.sh/u/jenny
21:29 Okoratu: spoilerbox: a little word on stacking
21:29 Giralda: oh yeah that
21:30 Okoratu: 01:53:795 (3) - press test around here and just look what could be broken
21:31 Okoratu: 01:55:461 (4,5,6,7,1) - becomes http://puu.sh/afFXF/4537708aaf.jpg
21:31 Okoratu: and well you could factor that in when stacking those things in the editor
21:32 Okoratu: the slider stays at its initial position while the stack itself is deformed
21:34 Okoratu: 03:07:461 (4,5,6,7,1) - ^ that's kinda the same
21:35 Okoratu: 03:42:295 (5,6,1) - if you look at 03:50:294 (2,3,1) - this first one could probably be moved down by a bit
21:41 Giralda: Is that all owo
21:43 Okoratu: i think so
21:43 Giralda: post \o/
21:43 Okoratu: I'm also not really motivated and might throw around other stuff whenever

Yes i just really
Topic Starter
Giralda
Rad-

Rad- wrote:

Hey, from my queue :3 o/

I couldn't really find any problems with this mapset :O, the patterns look great, the difficulty spread is fair, and the whole map follows the song as it should. But ofc there are some minor issues you might wanna take a look:

Hard
Instead of AR=7, try it as 7,2 because the map feels a bit more fast paced comparing to regular Hards.
- 01:55:461 (4) - In all the stacks/triples like these (also happen in Revelation) it would look better to make NC at the first object on the stack and remove the NC from the slider thats last, so it wouldnt have too many colors. I'd prefer to maintain my NC consistency per every two measures. Although I do respect your respective and I understand, but I prefer consistency over aesthetics xD
- 02:06:545 (1) - (For Revelation as well) Wouldn't it be better to hear a Finish at the end of the spinners?
- 03:21:295 (1) - Delete object? It was a bit too close to the spinner imo. It's acceptable for a Hard, but we'll see. I'm having second thoughts about it as well.
- 03:50:794 (1) - Revese slider, to fit with the song's reverse sample as well.

Revelation
This might be minor issue, but AR=9 is enough for a 180bpms song, no matter how many jumps and streams it has, its just forcing to be harder as 9.2 imo
- 03:51:794 - Maybe add a slider for here? to fit that reverse sample. Not really my taste in mapping a rather ambiguous sound. I mean, I would love to if I didn't have to remap a large part of my map afterwards but that's unfortunately the case right now ):
That's it really, couldn't find much that needed fixing, hope it helps at least ^^
No reply = fixed
Also regarding the AR7.2 on the Hard, if it's appearing to be annoying some people I'll be reverting it, just a heads up!

Thanks for the mod :)
Yauxo
Hi there, stuffs copy paste text here there is no copy paste

Unrankable
Please just do it
Suggestion

[General]
  1. I thought my headset broke on the left-right part
  2. 03:34:795 (1) - I kinda want to argrue that this one has the correct timing, but I cant really show otherwise as there (maybe?) is a rolling beat on it

[Normal]
  1. Generally, I think Slidertick-Hitsounds would fit on some Sliders so that there's no silent beat
  2. 00:27:796 (1) - same angle as 00:26:510 (3) - ?
  3. 00:49:225 (2) - should be the about the same to 4 as 1 to 4
  4. 01:05:128 (6) - Sliderhitsounds? :<
  5. 01:27:461 (2) - Something like this would be better imo. Right now it's kinda confusing as the "i" ( I think its an い dont bash me ok) and "sa" just dont fit to be mapped on one slider
  6. 01:51:128 (5) - blanket this one a little bit better
  7. 01:54:128 (4) - Same as 1:27, but this one would be more difficult to fix. On the other hand, it might fix that weird overlap with 01:53:128 (3) -
  8. 01:59:795 (1) - blanket pls
  9. 02:05:128 (8) - Something like this?
  10. 02:33:128 (1,3) - This overlap looks reaaaally weird. I'd say it'd be pokay if both ends were overlapping but this looks rather ... not good. It also creates a mess where 02:35:795 (1) - could become more difficult to read to new players. Do whatever you want, but make this less clustered and more readable
  11. 02:39:461 (2) - same as 1:27
  12. 02:43:295 (4) - ^
  13. 02:48:628 (1) - ^
  14. 02:53:628 (3) - ^
    I'll stop mentioning those from here on. It should be clear which sliders I mean and imo they should be changed ("Double Hits" which are mapped as a Slider and stuff that would support the vocals). It's not too much of a "difficult" thing in Normals, people get used to it pretty quick from my experience. The way it is right now just sounds very awkward and out of place :< Ask me via Skype if you want all of them
  15. 03:03:461 (2) - I'd highly suggest this one
  16. 03:10:128 (4) - ^
  17. From 03:34:795 (1) - I'd move the NCs by one to the right actually. Yes, big white ticks, we had that already, but I think they would make more sense if you'd NC 03:35:795 (2) - 03:37:461 (2) - 03:39:795 (2) - and so on. Supports the vocals even more
  18. 04:04:794 (3) - sounds better if you keep this on the normal 1/1 and add a note

[Hard]
  1. Curve 01:12:461 (4) - a bit more and place 01:12:795 (5) - somewhere near 188/232 so that the spacing >looks< right between those 2
  2. 01:49:795 (3) - Like this?
  3. 02:23:795 (1) - should blanket 4's tail imo

    Other than that the Map looks fine to me. I'd curve this or that slider a little bit more, but thats stylerelated

[Revelation]
  1. Some NCs seem really weird here. From time to time you NC jumps (so that theres like 6~8 objects) and sometimes you dont (so that theres 10~12 objects). You should maybe go over them again and maybe even double them. I could imagine that HRing will be difficult as you have less HP refill from completed combos
  2. I dont know if people will be against this name (hurr durr needs normal name becasue how do I even costumize), but I guess its fine
  3. 00:51:582 (1) - I'd start this one 1/4 behind 7
  4. 01:20:128 (5,6,7,8,9) - I'd spread these a little bit more. Touching "jumps" are bad :<
  5. 01:46:461 (5,6) - You could ctrl + g these for better flow (and it actually works without moving stuff)
  6. 02:22:461 (4) - move NC
  7. 02:53:795 (2,3,4,5,6,7,8,9) - So far every stream has been nice and smooth, now there's this random clustered stream. I'd say that you just place a normal low DS stream here
  8. 04:08:127 (3) - Move this one further away from the slider, personal opinion, I dislike such combos

woof :3
Moo-Chan
From my modding queue~
P.S: I love this map and I've had it before you even requested the mod c:
*whispers, "I gave it 2 stars~" shhh*

Revelation:

  1. I liked the idea of AR9.2 ;w;
  2. 00:37:225 (8) - Maybe make the ending of this slider quieter? o:

Good luck on getting this ranked! c:
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