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Linkin Park - Breaking The Habit

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Topic Starter
AlexaBM
This beatmap was submitted using in-game submission on 28 августа 2014 г. at 23:23:16

Artist: Linkin Park
Title: Breaking The Habit
Tags: Meteora alternative lp Chester Bennington
BPM: 200,06
Filesize: 22733kb
Play Time: 02:57
Difficulties Available:
  1. Heavy (3,81 stars, 496 notes)
  2. Light (1,75 stars, 186 notes)
  3. Medium (2,36 stars, 242 notes)
Download: Linkin Park - Breaking The Habit
Download: Linkin Park - Breaking The Habit (no video)
Information: Scores/Beatmap Listing
---------------
Light - Done by me
Medium - Done by me
Heavy - Done by me
Ready for modding.
Here's an amazing live performance
riffy
We did an IRC mod. :)

We've done:
  1. Rhythm improvements
  2. Flow changes
  3. Some general/metadata changes
  4. Minor pattern fixes
the chatlog
16:23 -Bakari-: Поехали. Во-первых, выключи Widescreen Support
16:23 -Bakari-: он только для сторибордов, может закосячить видео
16:23 AlexaBM: есть
16:23 -Bakari-: Видео ВООБЩЕ нигде нет получше?
16:24 AlexaBM: попробую сделать получше
16:25 -Bakari-: Я понимаю, что HD качества не выжать из этого, но все же.
16:25 AlexaBM: ХД нет вообще, 480 максимум
16:25 -Bakari-: В тэги есть еще что запихнуть? Имена участников группы, например. Не то, чтоб важно, но было бы круто.
16:26 -Bakari-: Ну, сам оригинал видео не очень так, это понятно.
16:26 AlexaBM: посмотрим, что можно впихнуть
16:26 AlexaBM: + еще чтоб оно не так много весило, убавила качество
16:27 -Bakari-: У зитрота вроде гайд был, как кодировать
16:27 -Bakari-: А БПМ точно не 200?
16:28 AlexaBM: не думаю, что так будет лучше, по мне 200 для более хардкор ных песен
16:29 -Bakari-: Ну, просто много чего на красные сползает, попроси потом кого-нибудь проверить, мало ли чего
16:29 AlexaBM: хорошо, глянем
16:29 *-Bakari- is editing [http://osu.ppy.sh/b/419193 Linkin Park - Breaking The Habit [Light]]
16:30 -Bakari-: OD на 1 меньше не хочешь сделать? Ритм сложноват для изи, можно сжалиться над новичками
16:31 -Bakari-: За компанию и ХП Дрейн можно убавить, но это уже не обязаельно.
16:32 -Bakari-: Ахххх, точно, кто сказал, что я ркие цвета на серых тонах хорошо смотрятся?
16:32 -Bakari-: Они же глаза режут /;_;\ да и не вписываются под видео.
16:33 AlexaBM: убавила. сделать что-то потемнее? хорошо, посмотрим..
16:34 -Bakari-: [http://puu.sh/8GtFj.png уныние народу!]
16:34 AlexaBM: (долой уныние!) хорошо, изменим
16:37 -Bakari-: 00:09:586 (1,2) - читается, но флоу здесь не очень играется, [http://puu.sh/8GtJi.jpg ну правда же]
16:37 -Bakari-: http://puu.sh/8GtNh.jpg
16:37 -Bakari-: старайся делать переходы чуть помягче, как бы наталкивая новичка на нужные объекты.
16:39 -Bakari-: 00:35:979 (1,2,3) - по вокалу было бу круто подчеркнуть эту длинную часть. [http://puu.sh/8GtSD.jpg так как-то]
16:40 -Bakari-: 00:50:074 (3) - без этого объекта играется чуть лучше, он ну совсем лишним тут звучит, на мой взгляд
16:42 -Bakari-: [http://puu.sh/8GtZN.jpg ...]
16:43 AlexaBM: сори, просто я не успеваю) олл аксептед
16:45 -Bakari-: 01:00:571 (3) - [http://puu.sh/8Gu6Z.jpg не то, чтоб очень важно], но бакари любит бланкеты и советует делать больше бланкетов.
16:46 AlexaBM: точно, не уследила
16:46 -Bakari-: 01:07:169 (1,1) - вот весело-то в мании играть
16:46 -Bakari-: и в тайко тоже
16:47 -Bakari-: Напоминаю, что стандард играбелен во всех режимах, не забывай делать поправку на специальные режимы
16:47 -Bakari-: только если ты не собираешься делать o!m/taiko дифы.
16:47 AlexaBM: ремапнуть эту часть?
16:47 -Bakari-: просто спиннер подвинь
16:48 -Bakari-: или все одним длинным спиннером замени
16:48 -Bakari-: просто чтоб не было вот этих 1/4 @.@
16:49 AlexaBM: и потом еще будут они, исправлю
16:49 -Bakari-: 01:51:556 (3) - в первом киаи этого не было, а тут вдруг вылезают 3/4
16:49 -Bakari-: либо делай их так, чтоб они были ожидаемы и были на каждом таком моменте
16:50 -Bakari-: либо наоборот, убирай этот 3/4
16:54 -Bakari-: 01:40:459 (3,1) - уже писал про переходы, вот та же фигня.
16:55 -Bakari-: http://puu.sh/8Guxp.jpg
16:55 -Bakari-: как-то так, или еще как
16:55 -Bakari-: чтоб переход был помягче
16:56 -Bakari-: я знаю, что это мелочи и это лень исправлять, но ведь выглядеть будет куда лучше!
16:56 AlexaBM: во во, именно так и сделала
16:56 -Bakari-: 01:55:155 (1,2) - and so on
16:56 AlexaBM: наверное, мапать и есть это все, что мне не лень
16:56 -Bakari-: 01:59:953 (1) - <3
16:57 -Bakari-: Я обожаю слайдеры. Я могу часами их делать и смотреть на них. Этот - один из тех годных слайдеров, спасибо, что он тут есть.
16:58 AlexaBM: :3 но он немножко кривоват :с
16:58 -Bakari-: не так уж и заметно, пусть себе живет
16:58 -Bakari-: 02:22:747 (5,1) - если нужна криво-вата, вот тебе немного.
16:59 AlexaBM: флоу?
16:59 -Bakari-: 02:28:145 - я бы закончил (4) тут, по вокалу вписалось бы ИДЕАЛЬНО, еще и хлопок такой там.
16:59 -Bakari-: там бланкет бы
16:59 -Bakari-: или флоу как-то сделать поаккуратнее, но бланкет был бы в тему
17:00 AlexaBM: тип такого ? http://puu.sh/8GuMY.jpg
17:00 -Bakari-: 02:54:837 (4) - совсем он тут не нужен. забрался, мешает игрокам еще и с ритма сбивает. фу, какой противный. убери его :(
17:01 -Bakari-: да, неплохо.
17:01 -Bakari-: 02:31:144 (1) - я люблю бланкеты.
17:03 AlexaBM: есть
17:03 -Bakari-: Вообще, комбо какие-то неровные у тебя. То длиннее, то короче. Создается впечатление, что ты в них путаешься, а это не есть хорошо.
17:04 -Bakari-: Хитсаунды отличные. Ритм тоже неплохой, флоу только местами кривоват, на мой взгляд.
17:05 -Bakari-: Только комбо попытайся исправить и флоу может местами где-то еще пропустили. А так, все более-менее хорошо. :)
17:06 AlexaBM: хорошо :3
17:07 -Bakari-: http://puu.sh/8Gv6m.jpg 00:22:783 (5,1,2) - хвост двойки слишком уж близко, чуть не нажал на него D:
17:09 AlexaBM: поверну их тогда
17:09 -Bakari-: 00:27:581 (5) - в нормале-то уж можно было выделить этот звук. трещетка или что там звучит. http://puu.sh/8Gvbm.jpg
17:09 -Bakari-: 1/2 слайдер + 1/1 вписываются чуть получше, нет?
17:11 AlexaBM: да, действительно
17:12 -Bakari-: 00:53:223 - нету там ничего стоящего на синем тике, ну правда.
17:12 -Bakari-: Не звучит ведь даже, попробуй [http://puu.sh/8GvkT.jpg уныние]
17:14 -Bakari-: 01:21:565 (2,3) - уже писал про подобный момент, same here :<
17:14 AlexaBM: звучит странно, но я выбираю уныние.
17:14 AlexaBM: ты про их концы?
17:15 -Bakari-: да, слишком близко
17:16 -Bakari-: 01:34:311 (5,6) - я бы заменил слайдером, все же чуть проще будет играться.
17:17 AlexaBM: угу
17:17 -Bakari-: 02:13:899 (4,5) - [2]
17:18 AlexaBM: +
17:19 -Bakari-: 02:26:345 (1,1) - после спиннера игрокам нужно чуть больше времени на восстановление. обычно, игроки крутят с такой скоростью, что 1/2 паттерны нечитабельны для них после спиннера.
17:19 AlexaBM: укоротить спин?
17:19 -Bakari-: да, если не сложно
17:19 AlexaBM: хорошо
17:20 -Bakari-: 02:33:543 (1,2,3) - http://puu.sh/8GvEU.jpg флоу немного прихрамывает, не находишь?
17:20 -Bakari-: 02:36:692 (3,4) - [3]
17:20 -Bakari-: 02:50:638 (2,3) - опять же, хвосты близко. но смотрится это круто. я бы сказал очень круто
17:22 -Bakari-: Все. Остально выглядит прилично, играется хорошо и звучит тоже неплохо. Вполне хорошая сложность, одобряю! :D
17:24 AlexaBM: на счет последнего. эта диффа почти как хард, тут совсем уж новички играть не будут, средние игроки должны это прочитать, наверное..
17:24 AlexaBM: мне тоже этот момент нарвится :с
17:24 -Bakari-: пусть живет тогда, я только рад буду.
17:25 *-Bakari- is editing [http://osu.ppy.sh/b/419190 Linkin Park - Breaking The Habit [Advanced]]
17:25 AlexaBM: отлично
17:25 -Bakari-: 00:18:434 (6) - please, condider adding a new combo in order to point out the beginning of a jump-pattern. NC will help you to make it more understandable
17:26 AlexaBM: окау
17:27 -Bakari-: 00:47:375 - confuse-d' that "~ed" ends here, and I'd like to have a circle there in order to выделить это.
17:27 -Bakari-: 00:57:572 (1,2) - ваш поток сделал меня плач. Поробуйте использовать другой узор здесь, может быть?
17:28 -Bakari-: 00:58:772 (4) - антиджамп играется, но без НК его сложновато понять/прочитать. особенно с хидденом будет напрягать этот момент
17:29 AlexaBM: чтож со мной сегодня, руки кривые :с
17:30 -Bakari-: 01:11:968 - замапать бы его под музыко, но жалко паттерн портить. подумай, может все же как-то можно его замапать?
17:30 AlexaBM: добавить серкл?
17:31 -Bakari-: да
17:31 -Bakari-: музыку*
17:33 -Bakari-: 01:45:558 (1,2,3) - а вот тут флоу опять немного сбивается. если его развернуть и поправить, то получится [http://osu.ppy.sh/ss/1592033 так], как тебе это?
17:35 AlexaBM: неплохо, сделаем
17:35 -Bakari-: 01:55:155 (1,2) - я так понимаю, это дроп-офф слайдеры? если да, то просто проверь на играбельность
17:35 -Bakari-: если нет, то поправь флоу?
17:35 AlexaBM: так, уточнить. что такое дроп-офф?
17:36 -Bakari-: http://puu.sh/8Gwpn.jpg
17:37 -Bakari-: слайдер на ходу бросают, но при этом он играется
17:37 AlexaBM: тогда попровлю
17:38 -Bakari-: 02:08:651 (1,1,1) - НК спам тут не особо нужен, вроде и без него понятно, что тут начинается ускорение. Разве что на серкле (02:09:551 (1) - ) оставить, там такой барабан сильный и вообще.
17:39 AlexaBM: есть
17:39 -Bakari-: 02:12:850 (4) - 25% playback rate считает, что последний репит - лишний. Посмотри, там реально не в тему звучит последний удар слайдера
17:39 -Bakari-: 02:18:548 (7) - [http://puu.sh/8Gwy4.jpg уныние!]
17:40 AlexaBM: тогда их придется одделить друг от друга?
17:40 -Bakari-: cтакни + убери 1 репит
17:40 AlexaBM: окай
17:41 -Bakari-: 02:23:796 (8,1) - на такие пианино-звуки было бы круто джампы ставить, чтоб выделить эти удары.
17:42 -Bakari-: Но тогда придется добавить довольно много джампов.
17:43 AlexaBM: так как поступить?
17:43 -Bakari-: Если не лень, повыделяй такие удары джампами
17:43 -Bakari-: если лень, ну бывает, оставь как есть :(
17:43 AlexaBM: которые до киая?
17:44 -Bakari-: 02:32:794 (2,3,4) - выбивается из ритма т.к. ты почти не используешь подобные паттерны. [http://puu.sh/8GwK0.jpg try this, instead o3o/]
17:44 -Bakari-: да, там до киаи есть несколько
17:45 AlexaBM: ладнушки
17:45 -Bakari-: И.. все.
17:46 -Bakari-: Очень неплохо, еще бы слегка допилить, убрав всякие мелочи, которые портят общее впечатление и было бы идеально.
17:46 AlexaBM: спасибо огромное :>

The mapset seems qute good, but it needs some polishing. :)

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
AlexaBM
Thank you ^^
Secretpipe
I promised a mod ! C:
Here we go !

[Light]
00:32:380 (3) - Maybe curv this a bit ?
01:00:271 (2,3) - Blanket can be perfect C:
01:26:963 (1,2,3,1) - I'm sure you wanted to do a square with these four objects ! You can improve it
01:57:554 (1,1) - You can stack them lol
02:02:953 (1) - Remove NC !
02:33:543 (1,2) - Curv these for increasing flow !
02:54:837 - Add a note here ? C:

[Medium]
00:19:484 (2,3) - Blanket ! C:
00:41:677 (5,6,1) - ^
00:59:971 (1) - Curv this
01:26:663 (5) - Stack it on next slider instead !
01:28:763 (2) - Spacing
02:15:549 (3,4) - Weird pattern here ! Maybe CTRL+H slider 3 ? C:
02:18:848 (4) - Same as 01:26:663 (5)
02:38:342 (1,2,3,4) - Make a square with these four objects
02:47:639 (4) - Same as 01:26:663 (5)

[Advanced]
00:16:035 (3,4) - Blanket can be MOAR amazing
00:47:675 - you can add a stacked note here !
01:52:756 (1,2) - Bad overlap here C:
02:18:848 (8) - You can put this circle here : x:236 y:164
02:57:686 (1) - Add a spinner who finish here : 03:02:335 -


I'm pretty amaze buy the quality of this map !
It really looks BRILLIANT !
Wishing the best for this !
Topic Starter
AlexaBM

Secretpipe wrote:

I promised a mod ! C:
Here we go !

[Light]
00:32:380 (3) - Maybe curv this a bit ? no, I want it to be straight
01:00:271 (2,3) - Blanket can be perfect C: fixed a bit
01:26:963 (1,2,3,1) - I'm sure you wanted to do a square with these four objects ! You can improve it I put here a square using poligon circles and started (1) slider at one of those notes
01:57:554 (1,1) - You can stack them lol yes
02:02:953 (1) - Remove NC ! no, I prefer to put NCs on the same interval between them
02:33:543 (1,2) - Curv these for increasing flow ! changed
02:54:837 - Add a note here ? C: no, it will be had to read to beginners

[Medium]
00:19:484 (2,3) - Blanket ! C: fixed
00:41:677 (5,6,1) - ^ ^
00:59:971 (1) - Curv this yes
01:26:663 (5) - Stack it on next slider instead ! no, I don't like it
01:28:763 (2) - Spacing wow, really
02:15:549 (3,4) - Weird pattern here ! Maybe CTRL+H slider 3 ? C: no, I want it to be so
02:18:848 (4) - Same as 01:26:663 (5) no
02:38:342 (1,2,3,4) - Make a square with these four objects I want to follow GOT-THIS-WAY and that's why here's a triangle
02:47:639 (4) - Same as 01:26:663 (5) no

[Advanced]
00:16:035 (3,4) - Blanket can be MOAR amazing It feels well for me
00:47:675 - you can add a stacked note here ! good idea!
01:52:756 (1,2) - Bad overlap here C: i want it to be so :c
02:18:848 (8) - You can put this circle here : x:236 y:164 I understood what you wanted to say but I replaced it another way
02:57:686 (1) - Add a spinner who finish here : 03:02:335 - sry, no


I'm pretty amaze buy the quality of this map !
It really looks BRILLIANT !
Wishing the best for this !
Thank you :)
Kei
  • Color guide
  1. Normal suggestions.
  2. Very suggestive stuff. Apply changes only if you like. Also applied for suggestions that don't affect your map at all.
  3. Unrankable or highly recommended to change.
  • [Light]
  1. 01:05:370 (1) - This NC isn't actually needed, imo. It's part of the same verse "im breaking my habit" so I suggest you to remove this NC to make this as a whole single combo, so it fits the vocals.
  2. 01:06:869 (4) - I suggest you to remove this note since it's the easier difficulty of your mapset and doing it would help beginners to recognize the spinner starting. It will also give them time to start spinning, plus the fact that it's quite long.
  3. 01:07:169 (1) - Add hitfinish here? Sounds a bit monotonous without any hitsounds imo.
  4. 01:28:763 (1,2,3,1) - The newcombos are screwed up here imo. You were following the vocals with them, and here you didn't do that at all. To follow them correctly, I'd remove NC of 01:28:763 (1), then add NC to 01:29:662 (2), and then remove NC of 01:31:762 (1), after that add NC to 01:32:362 (1), and finally remove NC of 01:33:561 (1).
  5. 01:51:556 (3,4,5) - Here the NCs aren't consistent with the previous kiai, exactly at 00:55:773. It's the same verse yet they have different NCing. It'd be nice if you make them consistent.
  6. 02:02:953 (1) - Same as in 01:05:370 (1). (I don't want to repeat stuff so check that point, I explained there :D)
  7. 02:22:747 (5) - Yus yus yus I'm a very nazi modder sometimes and here I see a sloppy blanket. Improve it by slightly moving the curve point by a grid or two.
  8. 02:26:345 (1) - Another unnecessary NC imo. It's part of the same verse and you're using NCs to mainly follow vocals so I suggest you to remove this one too.
  9. 02:40:741 (4) - Here's another inconsistent NC. Check the previous kiais, you added NC at this part (ex: 00:59:971 (1)) so you should add NC here as well.

    NC stuff mostly. The diff is nicely mapped and looks very clean.
  • [Medium]
  1. 00:22:783 (5,1) - The NCs here are weird. To follow the vocals accordingly, try adding NC to 00:22:783 (5), then remove NC of 00:23:982 (1), and theeeen add NC to 00:25:182 (4). Fits much more the music imo. :)
  2. 01:09:569 (1) - Add hitfinish? Sounds monotonous without hitsounds :<
  3. 01:57:254 (5) - Move this note to 01:55:155 (1)'s place, aka x152 y240? To make this part more clean, cuz right now it looks like you tried to place it there but you didn't do it right.
  4. 02:37:592 (5) - The difficulty here becomes too challenging all of a sudden, ik it's the final kiai but this note is too much imo. I suggest you to remove it.

    Very solid difficulty. I like the rhythm you made with claps.
  • [Advanced]
  1. 00:30:280 (4,5) - This rhythm doesn't fit here with the music imo. Extending 00:30:280 (4) to 00:30:580 would make a better rhythm. I think it sounds better and more accordingly to the music, so try it out~
  2. 00:47:675 (7) - Hmmm I think you can add some intuitive claps to give your hitsounding more variety, for example, adding here a clap, or at 00:14:235 (9). The hitsound in the music you follow with them doesn't sound at these points but they do give your clap pattern a more catchy rhythm.
  3. 01:11:968 (3) - Add hitfinish here so it doesn't sound monotonous without any? it also fits cuz a break starts right after it.
  4. 01:56:354 (4) - Perhaps add NC due to big jump and to follow the vocals? if you do this don't forget to do so in the previous kiai at 00:58:772 (4) and also in the next one
  5. 02:01:153 (5,6,7) - This doesn't flow nicely, feels kinda awkward to play. This can be easily improved by rearranging slightly 02:01:603 (6,7) like this:
  6. 02:09:551 (1) - This NC here is random, cuz previous sliders were following the same verse, and in your previous kiai you didn't add NC to 01:11:968 (3), which is better this way imo, so better remove this NC.
  7. 02:14:349 (1) - Hitfinish here to emphasize this part since the singer is yelling loudly? also here 02:23:946 (1).

    Nice work. I liked it, really. :D
    _______________________
This map is very solid and nearly ready for rank.

Good luck ~
Topic Starter
AlexaBM

Kei wrote:

  • Color guide
  1. Normal suggestions.
  2. Very suggestive stuff. Apply changes only if you like. Also applied for suggestions that don't affect your map at all.
  3. Unrankable or highly recommended to change.
  • [Light]
  1. 01:05:370 (1) - This NC isn't actually needed, imo. It's part of the same verse "im breaking my habit" so I suggest you to remove this NC to make this as a whole single combo, so it fits the vocals. I prefer to put NCs on the same interval between them. If some more people will say about it, I'll change
  2. 01:06:869 (4) - I suggest you to remove this note since it's the easier difficulty of your mapset and doing it would help beginners to recognize the spinner starting. It will also give them time to start spinning, plus the fact that it's quite long. removed
  3. 01:07:169 (1) - Add hitfinish here? Sounds a bit monotonous without any hitsounds imo. I added a whistle here, IMO it fits here more.
  4. 01:28:763 (1,2,3,1) - The newcombos are screwed up here imo. You were following the vocals with them, and here you didn't do that at all. To follow them correctly, I'd remove NC of 01:28:763 (1), then add NC to 01:29:662 (2), and then remove NC of 01:31:762 (1), after that add NC to 01:32:362 (1), and finally remove NC of 01:33:561 (1). fixed
  5. 01:51:556 (3,4,5) - Here the NCs aren't consistent with the previous kiai, exactly at 00:55:773. It's the same verse yet they have different NCing. It'd be nice if you make them consistent. fixed
  6. 02:02:953 (1) - Same as in 01:05:370 (1). (I don't want to repeat stuff so check that point, I explained there :D)
  7. 02:22:747 (5) - Yus yus yus I'm a very nazi modder sometimes and here I see a sloppy blanket. Improve it by slightly moving the curve point by a grid or two. improved a bit
  8. 02:26:345 (1) - Another unnecessary NC imo. It's part of the same verse and you're using NCs to mainly follow vocals so I suggest you to remove this one too. I prefer to put NCs on the same interval between them. fixed
  9. 02:40:741 (4) - Here's another inconsistent NC. Check the previous kiais, you added NC at this part (ex: 00:59:971 (1)) so you should add NC here as well.

    NC stuff mostly. The diff is nicely mapped and looks very clean.
  • [Medium]
  1. 00:22:783 (5,1) - The NCs here are weird. To follow the vocals accordingly, try adding NC to 00:22:783 (5), then remove NC of 00:23:982 (1), and theeeen add NC to 00:25:182 (4). Fits much more the music imo. :)
  2. 01:09:569 (1) - Add hitfinish? Sounds monotonous without hitsounds :<
  3. 01:57:254 (5) - Move this note to 01:55:155 (1)'s place, aka x152 y240? To make this part more clean, cuz right now it looks like you tried to place it there but you didn't do it right.
  4. 02:37:592 (5) - The difficulty here becomes too challenging all of a sudden, ik it's the final kiai but this note is too much imo. I suggest you to remove it.
    all fixed!
    Very solid difficulty. I like the rhythm you made with claps.
  • [Advanced]
  1. 00:30:280 (4,5) - This rhythm doesn't fit here with the music imo. Extending 00:30:280 (4) to 00:30:580 would make a better rhythm. I think it sounds better and more accordingly to the music, so try it out~ good idea!
  2. 00:47:675 (7) - Hmmm I think you can add some intuitive claps to give your hitsounding more variety, for example, adding here a clap, or at 00:14:235 (9). The hitsound in the music you follow with them doesn't sound at these points but they do give your clap pattern a more catchy rhythm. added some
  3. 01:11:968 (3) - Add hitfinish here so it doesn't sound monotonous without any? it also fits cuz a break starts right after it. no
  4. 01:56:354 (4) - Perhaps add NC due to big jump and to follow the vocals? if you do this don't forget to do so in the previous kiai at 00:58:772 (4) and also in the next one added
  5. 02:01:153 (5,6,7) - This doesn't flow nicely, feels kinda awkward to play. This can be easily improved by rearranging slightly 02:01:603 (6,7) like this: fixed
  6. 02:09:551 (1) - This NC here is random, cuz previous sliders were following the same verse, and in your previous kiai you didn't add NC to 01:11:968 (3), which is better this way imo, so better remove this NC. I want to keep it
  7. 02:14:349 (1) - Hitfinish here to emphasize this part since the singer is yelling loudly? also here 02:23:946 (1). nice

    Nice work. I liked it, really. :D
    _______________________
This map is very solid and nearly ready for rank.

Good luck ~
Thank you!
Mercurial
Thank you, sir :)
Topic Starter
AlexaBM

Mercurial wrote:

Thank you, sir :)
but.. I'm a girl.. it's a great song. Someone HAD to map it c:
Little
Hi, modding as you requested.
Sorry for the poor mod.. I'm quite busy, so I didn't have time to look in depth..

[General]
  1. Weird choice of difficulty names. "Light" and "Advanced" don't seem to be on the same scale, in terms of making a progression. I'd suggest changing the diff names so they make a logical progression.
[Light]
  1. In general, I feel like this is a bit hard for the easiest diff in the set. Low AR with use of many 1/2 beat spacings and high SV make this harder than expected.
  2. 00:09:586 - Remove useless green line.
  3. 00:17:984 (2) - It will look cleaner if you stack this on the end of 00:15:585 (2)
  4. 00:17:984 (2,1) - Blanket can be improved.
  5. 01:40:759 (1,2) - Blanket can be improved.
  6. 01:48:257 (2) - Remove this circle for consistency with other similar parts in the song?
  7. 00:40:777 (1) - Remove new combo. It will make this consistent with the next combo.
[Medium]
  1. 00:09:586 - Same as in Light
  2. I feel like 1/4 spacing is generally not nice to play in Normal diff. I suggest to change those rhythms involving 1/4 tick between slider and circle to this instead: http://puu.sh/8MLMa.jpg
[Advanced]
  1. 00:09:586 - Same as in Light
  2. 00:21:133 (7,8,9,1) - Maybe you should do manual stack here too? Since it's the same beat spacing, so you don't confuse the player thinking it's different timing.
  3. 00:56:372 (7,8) - Try increasing spacing to make this more readable.
  4. 00:59:671 (4) - Maybe try Ctrl+G? (different flow style)
GL
Topic Starter
AlexaBM
Thank you o3o
Myxo
So pro o/
Mod this later~ Reminder~~~~
Myxo


Mod by Request :3

General
  1. All fine :)

Light
  1. 00:13:785 (2) - Don't use different spacing here just for a perfect blanket. Rather adjust 00:11:986 (1)'s shape instead, or just leave it withhout blanketing.
  2. 01:02:071 (4) - The different spacing to the previous and the next object is rather noticable. Move this circle a bit to fix it.
  3. 01:23:964 (1,2) - The rhythm sounds pretty strange to me here. That's because you want to map the long "again"-vocals with the long slider 01:24:564 (2), but you are missing the point where they actually start, at 01:24:414. So, it would sound much better if you use this rhythm, to emphasize the vocals more:
  4. 01:33:561 (2) - Again, I'd put more emphasize on the "again". This rhythm would work fine:
  5. 02:47:939 (1,2,3) - If you move these in a straight line, it will be a nice symmetric pattern :) Like this:
  6. 02:50:938 (4) - I'd add an NC, because the combo is pretty long currently. If you apply it, you should add one at 02:46:140 (2) as well for consistency :)
  7. Awesome :3

Medium
  1. 00:16:784 (4) - I don't understand why the spacing suddenly gets lower here. There's nothing in the music that could imply this, and it might confuse the players. I'd atleast have 1,4x spacing here 00:16:484 (3) as well, since the transtition 00:15:585 (2,3,4) will improve then.
  2. 00:33:879 (2) - Using 1,4x spacing to the previous and to the next object would imrove the flow and aesthetics.
  3. 01:22:165 (3) - I'd move this object more upwards, like in my screenshot, because the linear transition 01:22:165 (3,1,2) doesn't play very well.
  4. 02:43:140 (1,2,3) - The flow seems quite broken to me here. I'd move (3) more down, to get a better transition. Like this:
  5. 02:52:138 (5) - Move this and make it a bit curved, so that the transition to 02:52:738 (1) is better? Like this:
  6. Ok. First of all, as I already said, I don't understand your spacing changes. Another problem I have with this map is, that it look pretty untidy. There are multiple reasons for that: There are a lot of smaller distance changes, but they are pretty noticable ingame and should be avoided. Maybe it's because you are using grid snap? I don't know.. I'd suggest you to disable grid snap and try to respace the objects in some of the sections to make it look more clean. And then, your blankets are not very good, so it makes the diff look more untidy. Otherwise, it is nice :)

Advanced
  1. 00:30:730 (5,1) - Make those parallel? Because at the moment, the placement looks rather random to me.
  2. 01:23:214 (5,6) - The flow seems weird here, since you have to go down after that slider, which leads upwards. I'd suggest either to put the circle more upwards (Example 1) and rearrange the following spacing, or to turn this slider around to fit better (Example 2).
  3. 01:29:962 (4,5,6) - Making it a nice symmetric pattern by putting these objects in a straight line.
  4. 01:57:404 (1) - Very noticable spacing difference to the previous and next object.
  5. 02:08:351 (1,2,3,4) - This seems rather random and could be a better pattern in my opinion. For example:
    368,72,128651,2,0,L|328:144,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
    400,200,128951,2,0,L|476:176,1,68.2499968757631,8|0,0:0|0:0,0:0:0:0:
    432,288,129251,2,0,B|372:340,1,73.4999977569581,8|0,0:0|0:0,0:0:0:0:
  6. This was really awesome! So fun to play :) Almost no problems. Perfect :b

Cool mapset! You got my star for sure :b

Good luck :3
Topic Starter
AlexaBM

Desperate-kun wrote:



Mod by Request :3

General
  1. All fine :)

Light
  1. 00:13:785 (2) - Don't use different spacing here just for a perfect blanket. Rather adjust 00:11:986 (1)'s shape instead, or just leave it withhout blanketing. uhhh yeah, my fault. fixed!
  2. 01:02:071 (4) - The different spacing to the previous and the next object is rather noticable. Move this circle a bit to fix it. fixed
  3. 01:23:964 (1,2) - The rhythm sounds pretty strange to me here. That's because you want to map the long "again"-vocals with the long slider 01:24:564 (2), but you are missing the point where they actually start, at 01:24:414. So, it would sound much better if you use this rhythm, to emphasize the vocals more: changed
  4. 01:33:561 (2) - Again, I'd put more emphasize on the "again". This rhythm would work fine: I w2ant to leave it at that
  5. 02:47:939 (1,2,3) - If you move these in a straight line, it will be a nice symmetric pattern :) Like this: I tried
  6. 02:50:938 (4) - I'd add an NC, because the combo is pretty long currently. If you apply it, you should add one at 02:46:140 (2) as well for consistency :) added!
  7. Awesome :3 thanks :3

Medium
  1. 00:16:784 (4) - I don't understand why the spacing suddenly gets lower here. There's nothing in the music that could imply this, and it might confuse the players. I'd atleast have 1,4x spacing here 00:16:484 (3) as well, since the transtition 00:15:585 (2,3,4) will improve then. omg, fixed!
  2. 00:33:879 (2) - Using 1,4x spacing to the previous and to the next object would imrove the flow and aesthetics. fixed
  3. 01:22:165 (3) - I'd move this object more upwards, like in my screenshot, because the linear transition 01:22:165 (3,1,2) doesn't play very well. If someonle will say about it again, I'll change
  4. 02:43:140 (1,2,3) - The flow seems quite broken to me here. I'd move (3) more down, to get a better transition. Like this: done
  5. 02:52:138 (5) - Move this and make it a bit curved, so that the transition to 02:52:738 (1) is better? Like this: done
  6. Ok. First of all, as I already said, I don't understand your spacing changes. Another problem I have with this map is, that it look pretty untidy. There are multiple reasons for that: There are a lot of smaller distance changes, but they are pretty noticable ingame and should be avoided. Maybe it's because you are using grid snap? I don't know.. I'd suggest you to disable grid snap and try to respace the objects in some of the sections to make it look more clean. And then, your blankets are not very good, so it makes the diff look more untidy. Otherwise, it is nice :)

Advanced
  1. 00:30:730 (5,1) - Make those parallel? Because at the moment, the placement looks rather random to me.
  2. 01:23:214 (5,6) - The flow seems weird here, since you have to go down after that slider, which leads upwards. I'd suggest either to put the circle more upwards (Example 1) and rearrange the following spacing, or to turn this slider around to fit better (Example 2).
  3. 01:29:962 (4,5,6) - Making it a nice symmetric pattern by putting these objects in a straight line.
  4. 01:57:404 (1) - Very noticable spacing difference to the previous and next object.
  5. 02:08:351 (1,2,3,4) - This seems rather random and could be a better pattern in my opinion. For example:
    368,72,128651,2,0,L|328:144,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
    400,200,128951,2,0,L|476:176,1,68.2499968757631,8|0,0:0|0:0,0:0:0:0:
    432,288,129251,2,0,B|372:340,1,73.4999977569581,8|0,0:0|0:0,0:0:0:0:
  6. This was really awesome! So fun to play :) Almost no problems. Perfect :b
    All accepted!

Cool mapset! You got my star for sure :b

Good luck :3
Thank you! :)
Shohei Ohtani
lmao linkin park is cool.

General:
I'm really doubting that 100.03 is the correct BPM. (If you really wanna get technical, the way the drums are set up, BPM should be 200.). Try a form of 100 BPM with an offset change.

Hard:
I'm gonna make this a general thing, since it happens a LOT in the map, but anti-jumps usually should have a purpose. They're not really something to just be like "OK NOW THE SPACING IS REALLY SMALL", because it's hard to read and confuses players.
00:40:627 (6) - Why this jump here? There's not a lot of jumps in the map yet, and there's really no point to have players suddenly have to snap like that.
00:55:173 (1) - I get why you do this, but in gameplay, (3) is LONG gone, and the jump doesn't make sense from a pattern sense, which makes it harder to understand in a playability sense.
01:01:771 (1,2) - This would be probably the BEST place for an anti-jump. However, it's not impactful since the rest of the map is like "yay anti-jumps they're fun lets put them everywhere". Also, the next (1) should be part of it too, so it makes playable sense.
01:24:414 (2) - overlaps are fun but considering that it's not prominent in the map at this point, it looks wrong.
01:53:205 (2) - ^
02:12:850 (4) - This seems REALLY out of place since there's no real hitsounding, and the only other time at this point that the map has gone into 1/4 was to match a vocal effect.
02:52:738 (1,2,3,4) - aaaaa cramped. It REALLY breaks the flowly structure the map had previously established.

Normal:
Fine. With the style of the song, it seems incredibly square, the way this is mapped, but there's nothing explicitly wrong.

Easy:
02:43:140 (1) - Do some CTRL + H stuff to make sure that this is 100% symmetrical.

It's a good map, just the anti-jumps bother me a bit.
Krfawy
Hey You! :D Nice to see your next mapset darling! So yeah, I will do my best to mod your map. Oh, and thank you for your greetings! :3

Light

  1. Generally: Maybe reduce OD and/or HP to 1? D: This Easy difficulty looks really fast so beginner players would be scared by the speed at this difficulty.
  2. 00:27:581 (2) - Maybe move the red point in this slider to X=209 Y=112? That'd be a better smooth. :P
  3. 01:44:658 (2) - Maybe move this to x=404 Y=124? I guess this will make a better flow.
  4. 02:11:950 (2) - Maybe move the red point X=173 Y=199 to make the slider smoother? I guess this will look nicer because it's almost curved but almost smooth. You know. xD
  5. 02:47:939 (1) - Maybe move it to Y=20?

Medium

  1. Generally: Maybe change CS to 3? This Normal is really fast and with the regular CS this seems to be a light hard now. XD
  2. 01:43:158 (4) - NC maybe? D:
  3. 02:31:144 (1) - Maybe change it to something like this? *CLICKIE*
  4. 02:45:540 (1) - Maybe change position of the middle (red) point to X=172 Y=88? IDK, just a pure suggestion. D:[/link]

Advanced

  1. 00:13:185 (6) - Maybe CTRL + G? Such a nice beginning. XDDD
  2. 01:11:969 (3) - Maybe make the whole circle as the soft hitsound. You know, instead of 'addiction' I advice to use 'soft sampleset'.
  3. 01:20:365 (4,5) - This time maybe the (5) would be changed with CTRL + G? XDDD If not, maybe you could do it to (4) to make it a bit harder? :D
  4. 02:10:150 (2,6) - Maybe you could use 'soft whistle' additions in those moments? You know, just to give something new to this moment before the kiai time to not make the player/listener a bit bored orz when there's still the same hitsounds. :P (6 - I mean at the beginning of the slider OFC.) IF you're interested with my suggestion, there's a little list of the moments where I could use 'soft whistle':
  5. 02:12:550 (3) - At the beginning
  6. 02:12:850 (4) - At the very beginning and the very end of the slider
  7. 02:13:749 (7) - At the beginning
  8. 02:14:349 (1,4) - At the end of the (1)
  9. 02:15:999 (6)
  10. 02:17:348 (3)
  11. 02:18:548 (7) - At the very beginning and the very end of the slider
  12. 02:19:747 (4) - At the beginning of the slider
  13. 02:20:797 (6) - At the beginning of the slider
  14. 02:22:147 (3) - At the beginning of the slider
  15. 02:24:846 (3) - At the beginning of the slider
  16. 02:25:596 (5) - At the beginning of the slider
  17. 02:26:945 (3) - At the beginning of the slider
  18. 02:57:386 (5) - Maybe a 1/8 triple instead of the slider? IDK. D:
I wish it will help with anything because I am not the best modder in the world. But maybe you'll find something cool. xD

Lots of LOVE and keep keeping this game alive Alexa! Good luck with again and kick some BATs' asses to make Watercolour ranked faster! ;)

Greetings from Poland!
Krfawy! ^o^
Topic Starter
AlexaBM
Thank you both for your time! Fixed some stuff o3o
Tony
Hi! Sorry for huuuge delay! M4M coming up!! ^^

Just some suggestions though. Mapset is already fine imo :P

[Advanced]
I see you have a decent number of small incosistent differences in distance snapping (around 0.1x like here 00:13:637 (7,8,9) - ). Did you use grid level 3? I would recommend for your future maps to use grid 4. Positioning is more accurate!

00:17:236 (2) - is there any reason of having a clap here? The song has a different type of sound there, not a clap :<
01:05:522 (2,3,4) - would improve the flow if you move this triplet of circles a bit up and left
02:09:553 (1) - I think there's no need of a NC there... remove it?
02:32:796 (2,3) - make slider out of them. They are the only 1/4 triplet in the map made out of circles and the player gets confused...

[Medium]
dem greenies lol
Would say HP -1 since it's the diff is a bit too hard for normal imo
00:25:184 (1) - moving this some grids down would be ok since it's too close to hp bar http://osu.ppy.sh/ss/1632928

[Light]
I suggest AR-1. Dunno why but for me it looks better
Nice easy. Really clean and you made some nice sliders there

Good luck on getting it ranked! :D
Topic Starter
AlexaBM

Tony wrote:

Hi! Sorry for huuuge delay! M4M coming up!! ^^ hi hi~~

Just some suggestions though. Mapset is already fine imo :P Thanks \:D/ and I want to say that I have in this mapset Easy+, Normal+ and Hard+, that's why I named it Light Medium and Advanced. Here isn't Easy, Normal and Hard diff

[Advanced]
I see you have a decent number of small incosistent differences in distance snapping (around 0.1x like here 00:13:637 (7,8,9) - ). Did you use grid level 3? I would recommend for your future maps to use grid 4. Positioning is more accurate!

00:17:236 (2) - is there any reason of having a clap here? The song has a different type of sound there, not a clap :< I want to leave this clap here
01:05:522 (2,3,4) - would improve the flow if you move this triplet of circles a bit up and left fixed
02:09:553 (1) - I think there's no need of a NC there... remove it? dunno about it. if someone else will say about this, I'll change
02:32:796 (2,3) - make slider out of them. They are the only 1/4 triplet in the map made out of circles and the player gets confused... ehh.. fixed

[Medium]
dem greenies lol
Would say HP -1 since it's the diff is a bit too hard for normal imo no, since it's not a Normal, but Normal (something near the Hard diff)
00:25:184 (1) - moving this some grids down would be ok since it's too close to hp bar http://osu.ppy.sh/ss/1632928 ашчув!

[Light]
I suggest AR-1. Dunno why but for me it looks better
Nice easy. Really clean and you made some nice sliders there

Good luck on getting it ranked! :D
Thank you o3o
Squichu
Hey there. :3
here's the mod you requested. -

first off, testplays (cause I don't see much you can improve.. maybe testplays help you more, Idk) -
Light (with HR, NC, HD) - Replay | Ranking
Medium (with NC) - Replay | Ranking
Advanced - Replay | Ranking

General
looks fine so far, only thing you might want to give some thought is the names of the difficulties.
Advanced sounds more like something between Normal/Hard instead of Hard/Insane.
Maybe you can change the name to something that matches better with Light as well, like "Heavy" for example?
  1. > rename Advanced diff?
Light
looks great for the easiest diff, there are just some minor things you could refine, I think. (some nazi blankets, but they're fine xD)
I have to mention tho, that sadly the refrain is less fun to play than the rest. ._. instead of getting more 'intense' with the refrain you kind of slow down.. hmh. >: that's hard to change, but I might as well mention it, when I notice.. ><
  1. 00:11:988 (1) - I'd prefer if you shorten this a bit and place a cirlce on the long white tick at 00:13:187 instead.
    it's fine how it plays and everything, but having a slider end on the downbeat decreases the 'impact' you create with it otherwise.
    there are some more of these sliders, I'll mention a few, but probably forget some, so make sure you go over your diff in case you want to change them!
  2. 00:25:184 (2) - ^ basically. also, the movement from here to 00:26:683 (3) - is okay, but better if you move the cirlce to 280|200, imo
    (cause it matches better with the direction the slider indicates)
  3. 00:27:583 (2) - ^
  4. 00:30:582 (3) - ^ replace with shorter slider + circle? works really well here, I think. especially cause the objects match with the vocals then as well.
  5. 00:36:580 (2,3,4) - since teh vocals are far more dominant here than the beat (cause of the long-drawn-out aaa~) I'd suggest to remove 3+4 and just use a single slider instead. It'd work nice as a 'calm down' part before the bridge, too.
  6. 01:02:373 (1,1,2) - the slider emphasizes the vocals really nicely here, but those two circles get inbetween.. I'd prefer if you merge them into one sliderjust cause the "habits" start at the downbeat at the slider's end and it sounds better if you stick to that (imo)
  7. 01:07:171 (1) - spinner is totally fine, but the empty space right before this feels a bit awkward. I'd expect an object at 01:06:871, maybe because of the vocals, I'm not sure.. so consider adding a cirlce?
  8. 01:21:267 (3) - overlaps with 01:22:467 (2) - which doesn't look good (to me). please move them so they don't overlap!
    (you could move 01:20:967 (2) - to 236|168 and 01:21:267 (3) - to 320|156 for example)
well, the rest is all repetitive stuff, so I won't write all of that down, sorry. >-<

I have to go now, really short on time atm. >__< but I'll edit the post this evening or tomorrow with Medium/Advanced mod!
*squee*

let's move on ~ sorry for the delay!

Medium
  1. 00:13:487 (5,6) - sounds a bit off to me, you could alternate the rhythm a bitthat matches better with the beat, I think. also, cause this is something between Normal/Hard you could add another circle at 00:13:787, but I prefer the version without this.
  2. 00:16:786 (4) - refine the curve here, so it's more similar to 00:15:587 (2) - ?
  3. 00:19:486 (2) - this is similar to the first thing, cause of the rhythm I'd prefer a short slider til the next red tick here, instead of the circle.
    but it kinda messes up the rhythm afterwards..
  4. 00:28:183 (4) - the shape doesn't go too well with 00:27:583 (3) - and 00:29:383 (1) - , the curve is just.. meh. Idk.
    you could change the overall pattern of this
  5. 00:31:182 (3,4) - refine this blanket, please. >< it's visibly off
  6. 00:41:829 - add a circle here? It goes well with the beat and cause this is the bridge of the song you might make this part a liiiittle harder than the "normal" parts :3
  7. 00:44:378 (3) - I'd prefer a different rhythm here as wellcause the song gets a bit monotonous from time to time. it'd be great if you could just alternate some parts a bit. c:
  8. 00:47:677 - missing a circle here. :c the vocals are sooo dominant here, don't ignore them? ><
  9. 01:04:772 (1,2) - maybe it's better to break Distance Snap here and move half of the circle below the slider.
    I know it just follows DS, but the distance now does look a bit confusing
  10. 01:07:171 (1,2,3,4) - in comparison, this part feels reaaally boring to the rhythm before
    you could for example add another circle at 01:07:021 to keep the "intensity" and change the rhythm afterwards to something more similar to before
  11. 01:22:167 (3,1,2) - movement is a bit awkward, imo. you have a really nice "circular" movement before (01:21:567 (2,3,1) - ) but with 2 it get's broken because you move upwards then. it'd feel more natural to move downwards tho, so consider rotating the whole pattern?
  12. 01:28:765 (2) - move to 340|240 for better symmetry with previous!
  13. 01:33:563 (3,4) - ^ similar to one of the above
  14. 02:06:553 (3) - match this with 02:04:754 (1) - and make it angular?
  15. 02:13:151 (2,3) - ^ similar to one of the above
  16. 02:15:551 (3,4) - ^ (plus, they overlap, which doesn't look good (to me))
  17. 02:22:749 (3,4,5) - ^
  18. 02:28:447 - add a cirlce or a short slider here? it feels a bit empty atm.
Advanced
I really really like this diff, it's fuuun! >w<
just some minor things -
  1. 00:16:037 (3,4) - refine blanket, please :3
  2. 00:26:084 (6,1,2) - ^
  3. 00:28:483 (8,1) - ^
  4. 00:36:430 (2) - feels a bit boring, you could split it up, maybe?
  5. 01:08:071 (3,4) - blanket ><
  6. 02:22:749 (5,6) - looks so different than the others of they don't overlap. :c .. make them overlap?
otherwise this looks totally fine! :3

weeeeell. so. good luck to you, great mapset! take some stars. >w<
also, if you want to, call me for a mod for your tfk map once it's finished! I love that one..! *-*
*squee* ~ =^__^=
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