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This beatmap was submitted using in-game submission on jueves, 12 de junio de 2014 at 20:36:09

Artist: Caramelos de Cianuro
Title: Rubia Sol, Morena Luna
Tags: CDC mancusojuanmattos
BPM: 141
Filesize: 17800kb
Play Time: 02:45
Difficulties Available:

Download: Caramelos de Cianuro - Rubia Sol, Morena Luna
Download: Caramelos de Cianuro - Rubia Sol, Morena Luna (no video)
Information: Scores/Beatmap Listing
---------------
Yey! After a year I'm mapping ''Caramelos de Cianuro'' again :D
I wanted to map this since a long time, but I couldn't complete it earlier because I was not really inspired and I didn't have so many time.
Alright, I hope you all can enjoy this great spanish song by this great Venezuelan band!

Special Thanks:
ezek: For the Video (yeah.. he always help me with that kind of things xD)
Gonz: For the BG

Mapset:
Facil (Easy): 100%
Intermedio (Intermediate/Normal): 100%
Dificil (Hard): 100%
Experto (Expert/Insane): 100%
Last edited by mancuso_JM_ on , edited 6 times in total.
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YES YES YES.... I mean, hi. As requested >///<


General
  • Consider adding Sol to the tags. Some players may forget to type that comma and seach will not work properly. :(
  • Please, disable the widescrreen support. It is for storyboard ONLY.
  • Sorry to say it, but the bitrate yis too high. It's 320 kbps.. which is unrankable. Here's a new mp3 file that I've encoded for you.
    Note: care to check the offset after changing mp3. It may become a littl bit off.
  • Your combo colours are way too bright, they may hurt players' eyes if they dim BG/Video. Try to fade them a bit and make them more fitting with the video/BG.
    Here's an example
    Image
    Code:
    [Colours]
    Combo1 : 189,184,140
    Combo2 : 180,169,154
    Combo3 : 183,187,200
    Combo4 : 158,189,157
  • Try to use 1024x768 or 1366x768 BG because these are the recommended size. Here, I've resized that for you.


Facil
  • 00:19:903 (3,1) - the transition here feels a bit forced. Try to make it a bit smoother, so the beginners will be able to read it easier. Here's an example of what I'm talking aboout. See if you like it.
  • 00:26:712 (3) - the whistle on sliderslide sound a bit unfitting to me. I'd disable it for all diffs. It does not eally fit and this sliderslide sounds a bit awkward to me.
  • 01:14:371 (2) - try to move it a bit down, please. It is too close to the HP Bar. Since beginners like to mess with the game, I'm sure that in 90% cases these objects will be overlapped with the HP Bar.
  • 01:44:797 - consider starting the spinner there, It will work with the vocals better and it also gives beginners some time to get ready for the sppinner.
  • 02:07:137 (1,2,3) - the transition here feels a little bit uncomfortable, moreover, the stack doesn't make it any better, imo. Consider using a classical triangular-pattern here? Example
  • 02:10:116 (1) - the vocal appears at 02:19:478 - so, it would be reasonable to start the slider at 02:19:478 / as for 02:19:052 - you can have a circle here, it will sound pretty good, I think.Example!
  • 02:42:350 (1) - start the spinner here. As long as you have no o!m/taiko specific diffs these diffs are supposed to be playable in all modes. This 1/4 will seem weird in these modes + it sounds, off so I'd start spinner on 02:42:669. Or at the downbeat at least @.@

    Everything appears to be really well done. Good job!


Intermedio
  • I kinda like what you're doing with the 1/2 triplets, but I would do the same for all the 1/2 patterns (including sliders like 00:13:095 (4,5)) , so we will not confuse players.
  • 00:17:563 - sounds like you've missed a circle here. It'd work with vocals greately, so, please, consider mapping these beat somehow!
  • 00:22:882 (1,4) - swapping new combos there may hlp you to make your patterns more consistent and it will also work with the song pretty good see for yourself and decide what to do!
  • 00:29:478 (3) - to be honest, the slider sounds pretty much off to me. Vocals and the beat at 00:29:903 - shouldn't be ignored. Consider using something like this. So, you'll be able to follow music and to keep consistency at the same time, which is awesome, imo.
  • 00:54:371 (4,1) - I'd say that you should fix your blankets, but it is not that important and only noticeable with HR. So, please, if you ever get some free time - care to check and fix some blankets.
  • 01:06:924 (3,1) - try to press ctrl+G and listen to what you get. So, the downbeat is not ignored and it sounds a bit confusing, imo.
    Note: liked what you got? Don't forget to fix the DS/hitsounds! :)
  • 02:42:244 (4,1) - the same with Easy. I guess you already understand, that it also applies for Hard, and Insane.


Dificil
  • 00:37:350 (4) - and 00:38:627 (3,4) - have practically the same vocals here but are mapped in totally different ways. It looks a bit inconsistent and pretty much confusing to me, so I recommend you to map both of them in the same way.
  • 02:35:648 (1,2) - the transition here could be improved a bit, so it'd be a bit more natural and smooth. Example
    Note: not so symmetrical, but neither was your previous pattern. :)

    Nothing else to say about the diff. It's clean, has a great flow and plays greately. Brilliant!


Experto
  • 00:16:499 (3,4) - in order to emphasize the vocals, it would be a better idea to have a jump between (3) and (4). At first, this jump kinda confused me as a player. :(
  • 01:02:669 (2,3,4,5,6) - since this is a kiai.. and it feels epic.. I think a jump-pattern will fit here better! Moreover you did the same earlier, so it will fit and it feels awesome in action!
  • 01:41:818 (1,2,1,2) - awesome. Like that pattern very much! <3
  • 01:50:754 (2,3) - minor - the transition could be improved here. Since the CS is low and SV is pretty fast it is important to make flow as smooth as possible. example
  • 02:15:861 (1,2,3) - whoops. This one looks a bit messy and got me confused, consider keeping thee DS consistent here? I'm sure yu'll be able to make something amazing here!

    Amazing diff! I really like what you've done here!

Everything is well-balanced and properly hitsounded. The flow is amazing and rhythm is also great. You never fail to impress me, Juan!

~~~~~~~~~~~~~~~~~~~

Best of luck!
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-Bakari- wrote:
YES YES YES.... I mean, hi. As requested >///< hehe.. Hi!


General
  • Consider adding Sol to the tags. Some players may forget to type that comma and seach will not work properly. :( Hmm.. I don't have any problem finding the map as you say, I think this tag is not really necessary.
  • Please, disable the widescrreen support. It is for storyboard ONLY. Stupid option that turned on randomly in Easy and normal :P.. Fixed now.
  • Sorry to say it, but the bitrate yis too high. It's 320 kbps.. which is unrankable. Here's a new mp3 file that I've encoded for you.
    Note: care to check the offset after changing mp3. It may become a littl bit off. Oh.. How the fuck I forget to change that D:.. Thank you so much for the new mp3 :D. (And yes, the timing became a bit off, I added +31 in the offset.
  • Your combo colours are way too bright, they may hurt players' eyes if they dim BG/Video. Try to fade them a bit and make them more fitting with the video/BG. Sure, used. Actually the combo colours that i used were selected randomly xD, and I have to agree with you, yours look much better :)
    Here's an example
    Image
    Code:
    [Colours]
    Combo1 : 189,184,140
    Combo2 : 180,169,154
    Combo3 : 183,187,200
    Combo4 : 158,189,157
  • Try to use 1024x768 or 1366x768 BG because these are the recommended size. Here, I've resized that for you. Sure, used this one. Thanks!


Facil
  • 00:19:903 (3,1) - the transition here feels a bit forced. Try to make it a bit smoother, so the beginners will be able to read it easier. Here's an example of what I'm talking aboout. See if you like it. Moved and re-arranged a bit those sliders and fixed!
  • 00:26:712 (3) - the whistle on sliderslide sound a bit unfitting to me. I'd disable it for all diffs. It does not eally fit and this sliderslide sounds a bit awkward to me. Hmm.. I think you've reason about it, removed.
  • 01:14:371 (2) - try to move it a bit down, please. It is too close to the HP Bar. Since beginners like to mess with the game, I'm sure that in 90% cases these objects will be overlapped with the HP Bar. Moved 2 grids down, I don't want to move it that much because it'll affect the flow.
  • 01:44:797 - consider starting the spinner there, It will work with the vocals better and it also gives beginners some time to get ready for the sppinner. not really, I'm following the instrumental to place this spinner, in addition the spinner is pretty long, so it'll be easier to catch for new players.
  • 02:07:137 (1,2,3) - the transition here feels a little bit uncomfortable, moreover, the stack doesn't make it any better, imo. Consider using a classical triangular-pattern here? Example Yey, this played rare, but i didn't know how to changed it before xD, thanks for the suggestion, I made something similar.
  • 02:10:116 (1) - the vocal appears at 02:19:478 - so, it would be reasonable to start the slider at 02:19:478 / as for 02:19:052 - you can have a circle here, it will sound pretty good, I think.Example! I prefer this mix between the vocals and instrumental, plays pretty well, I like it. I prefer to keep that.
  • 02:42:350 (1) - start the spinner here. As long as you have no o!m/taiko specific diffs these diffs are supposed to be playable in all modes. This 1/4 will seem weird in these modes + it sounds, off so I'd start spinner on 02:42:669. Or at the downbeat at least @.@ Well, in taiko doesn't play that bad (saying that as a taiko player :P) and yes, plays weird in o!m but I'm focusing on have a better rhythm in standard preferably, and at the end is reasonable. I think this goes well for the other modes. though, I'll wait for more opinions but I'll keep that for now.

    Everything appears to be really well done. Good job!


Intermedio
  • I kinda like what you're doing with the 1/2 triplets, but I would do the same for all the 1/2 patterns (including sliders like 00:13:095 (4,5)) , so we will not confuse players. As I say always, that kind of things that I do with spacing is cuz I find it easier for average players but only between note-note or note-sliders. I prefer to keep that in this way.
  • 00:17:563 - sounds like you've missed a circle here. It'd work with vocals greately, so, please, consider mapping these beat somehow! Hmm.. I don't think so, especially because I'm following the drums here.
  • 00:22:882 (1,4) - swapping new combos there may hlp you to make your patterns more consistent and it will also work with the song pretty good see for yourself and decide what to do! Fixed :p
  • 00:29:478 (3) - to be honest, the slider sounds pretty much off to me. Vocals and the beat at 00:29:903 - shouldn't be ignored. Consider using something like this. So, you'll be able to follow music and to keep consistency at the same time, which is awesome, imo. nice sugestion you've got there, fixed!
  • 00:54:371 (4,1) - I'd say that you should fix your blankets, but it is not that important and only noticeable with HR. So, please, if you ever get some free time - care to check and fix some blankets. Fixed some of them man!
  • 01:06:924 (3,1) - try to press ctrl+G and listen to what you get. So, the downbeat is not ignored and it sounds a bit confusing, imo.
    Note: liked what you got? Don't forget to fix the DS/hitsounds! :) Hmm.. I don't think so, actually I'm following the vocals here, and this is the best way to follow them imo.
  • 02:42:244 (4,1) - the same with Easy. I guess you already understand, that it also applies for Hard, and Insane. Same as easy!


Dificil
  • 00:37:350 (4) - and 00:38:627 (3,4) - have practically the same vocals here but are mapped in totally different ways. It looks a bit inconsistent and pretty much confusing to me, so I recommend you to map both of them in the same way. Hmm.. I don't see these section really similar, maybe I'm wrong but I don't find them really similar.
  • 02:35:648 (1,2) - the transition here could be improved a bit, so it'd be a bit more natural and smooth. Example
    Note: not so symmetrical, but neither was your previous pattern. :) not exactly what you showed, but fixed on my own :p

    Nothing else to say about the diff. It's clean, has a great flow and plays greately. Brilliant!


Experto
  • 00:16:499 (3,4) - in order to emphasize the vocals, it would be a better idea to have a jump between (3) and (4). At first, this jump kinda confused me as a player. :( Let's see what i can do.. fixed! :p
  • 01:02:669 (2,3,4,5,6) - since this is a kiai.. and it feels epic.. I think a jump-pattern will fit here better! Moreover you did the same earlier, so it will fit and it feels awesome in action! Alrighty.. used a star jump :p
  • 01:41:818 (1,2,1,2) - awesome. Like that pattern very much! <3 Is like a common jump in my style hehe.
  • 01:50:754 (2,3) - minor - the transition could be improved here. Since the CS is low and SV is pretty fast it is important to make flow as smooth as possible. example Fixed that on my own :3
  • 02:15:861 (1,2,3) - whoops. This one looks a bit messy and got me confused, consider keeping thee DS consistent here? I'm sure yu'll be able to make something amazing here! but I like this :/, and I have asked for some testplay and they didn't have problems reading that :(.. I'll consider that anyway!

    Amazing diff! I really like what you've done here!

Everything is well-balanced and properly hitsounded. The flow is amazing and rhythm is also great. You never fail to impress me, Juan! haha.. Glad to listen that!

~~~~~~~~~~~~~~~~~~~

Best of luck!

Thanks so much bro! Why are you not in the BAT?.. Really D:.. This sucks I've to say, your mods are always awesome!
It helped me a lot! :D (Also, thanks for the stars! :D)
Updated!
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~


Ranking Criteria
  • MP3 is 320/KBPS which isn't rankable. Please compress to 190/KBPS for this to be rankable.


Experto


Dificil

Other two are fine~
Good luck~
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hey m4m :3


Facil
00:21:211 (1) - doesnt this go offscreen?
00:28:445 (2) - ^
01:41:636 - i feel like a not would go good here, even if you're following vocals
02:08:445 (2) - should make this stack perfectly on top of the earlier 3


Intermedio
00:32:275 (2) - make this part follow the guitar for consistency
00:48:445 (1) - follow vocals
00:50:147 - a note here would be cool, but it'd be hard to fit because of ds :L
00:51:849 (1) - offscreen?
00:58:658 (1) - ^
01:23:764 (2) - move this to earlier red tick
01:28:870 (4) - ^
01:30:572 (3) - ^
01:58:019 (3) - ^
02:23:338 (6) - try this this: http://puu.sh/8zNRY.jpg
02:33:977 (1) - offscreen?
02:40:785 (1) - ^
02:40:785 (1) - try this: http://puu.sh/8zNXK.jpg


Dificil
00:10:998 (4,5) - these would look cooler blanketed
00:31:849 (3) - offscreen?
01:25:892 (1,2,3) - this spot seems kinda empty, should use sliders
02:04:190 (3) - try this: http://puu.sh/8zOSs.jpg


Experto
00:24:615 (1,2) - blanket
00:53:338 (5,1) - remove 5 and move 1 to earlier red tick (where 5 was), then add a circle at 00:53:977
01:01:424 (3,4,5,1) - http://puu.sh/8zPeF.jpg :-)
02:16:530 (3) - don't have these overlap/stack
02:27:168 (1) - this slider isnt perfect and it's bothering me :c

I stopped pointing out what i thought was offscreen. Idk though, i was told it'd be offscreen on 4:3 resolution


"The problem with modding actual mapper's maps is that you won't find much problems."
frick
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Kiiwa
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Ranking Criteria
  • MP3 is 320/KBPS which isn't rankable. Please compress to 190/KBPS for this to be rankable. I've changed that already in Bakari's mod :)


Experto
  • 00:05:041 (3) - Add drum + finish? Sure.
  • 01:41:849 (1,2,1,2) - This spacing was pretty random and didn't really fit. A perfect stack would work better? It's not random and is a common pattern that I use in my insanes, in addition, I think is following the vocals properly, the first two notes are following ''Pero si'' the other two notes are following ''estuvo'', so yeah.. I think that :P
  • 02:09:934 (4) - Add whistle sounds good. I prefer to keep that note without hitsounds, cuz I think it provides a better sounds to the drums.


Dificil
  • 01:00:785 (4) - Better to remove repeat and extend till 01:01:211 - to match with other difficulties. It could be but I'm following the instrumental in all the aspects (things that I didn't do in the other diffs.), so I want to keep that for now.
  • 02:09:934 (5,6,1) - A reverse slider works best here on 1/4. I don't think so, I prefer these 3 notes :P

Other two are fine~
Good luck~

Thanks for modding, I've changed only 1 thing in your mod but it was still useful :)

Midge
Midge wrote:
hey m4m :3 Hiya!


Facil
00:21:211 (1) - doesnt this go offscreen?
00:28:445 (2) - ^ A little part in both sliders go out of grid but not offscreen, try testing the map one more time please.
01:41:636 - i feel like a not would go good here, even if you're following vocals I prefer this little break, goes well with the vocals and this little break goes perfectly for the difficulty, you know, new players always need a little rest time.
02:08:445 (2) - should make this stack perfectly on top of the earlier 3 That was my intention at least xD. Fixed.


Intermedio
00:32:275 (2) - make this part follow the guitar for consistency but vocals are predominant here, that's why I'm following vocals here.
00:48:445 (1) - follow vocals I did a mix between drums and vocals here if you listen the music properly, still I'm following vocals.
00:50:147 - a note here would be cool, but it'd be hard to fit because of ds :L I've to say, I prefer to keep that to complete the vocal section entierly.
00:51:849 (1) - offscreen?
00:58:658 (1) - ^ not really, read what I said in the Easy.
01:23:764 (2) - move this to earlier red tick
01:28:870 (4) - ^
01:30:572 (3) - ^ I'm following drums here, I don't know why I should move them :/
01:58:019 (3) - ^ And here I'm following vocals..
02:23:338 (6) - try this this: http://puu.sh/8zNRY.jpg no thanks, my pattern is easier for the difficulty itself and follow the music on a proper way.
02:33:977 (1) - offscreen?
02:40:785 (1) - ^
02:40:785 (1) - try this: http://puu.sh/8zNXK.jpg Sounds reasonable, but I wanted to emphasize the downbeat here.


Dificil
00:10:998 (4,5) - these would look cooler blanketed I did something here xD.
00:31:849 (3) - offscreen?
01:25:892 (1,2,3) - this spot seems kinda empty, should use sliders In my opinion notes gives a better effect following drums.
02:04:190 (3) - try this: http://puu.sh/8zOSs.jpg


Experto
00:24:615 (1,2) - blanket I made something :p
00:53:338 (5,1) - remove 5 and move 1 to earlier red tick (where 5 was), then add a circle at 00:53:977
01:01:424 (3,4,5,1) - http://puu.sh/8zPeF.jpg :-)
02:16:530 (3) - don't have these overlap/stack Ok, since other modder suggested me the same :)
02:27:168 (1) - this slider isnt perfect and it's bothering me :c lol..

I stopped pointing out what i thought was offscreen. Idk though, i was told it'd be offscreen on 4:3 resolution


"The problem with modding actual mapper's maps is that you won't find much problems." lol'd
frick

Thanks! I'll try to mod your map asap! :)

Thanks for modding guys!
Updated!
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Moar Caramelos de Cianuro :D !

Mod incoming!
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Mod by Request :3

General
  • No problems :)


Facil
  • 00:23:764 (3) - The movement is quite awkward here, thinking of the fact that the newbies often try to follow the exact sliderpaths. It would be better if the curve was the other way around, or if they were both straight sliders, something like this:
    Examples
    Image
    or

    Image
  • 00:38:232 (1) - I think it would be a good idea to use ctrl+g on this slider. The reason is, linear transitions like 00:36:955 (3,4,1) and 00:38:232 (1,2,3) don't play as well as a curvy transition or zig-zag movements in Easy imo, since ovals and zig-zags are the most natural cursor movements :3
  • 00:41:211 (4) - The spacing difference to the previous and the next object is quite noticable. Consider moving this object a bit :)
  • 00:55:253 (1) - Why not turning this slider the other way around? Just use ctrl+h and move it back on the same position. The movement here 00:54:828 (3,1) would fit to the curve of the slider better.
    Example
    Image
  • 00:59:509 (5,1) - The newbies might not get the flow right here. Basically, when I play this myself, I move my cursor like this, but for the newbies, it would be better to move directly from the end of (5) to the start of (1). So, you could use a different slider for (1), which makes a perfect curve with the end of (5). Maybe like this:
    Example
    Image
  • 01:05:466 (1) - Almost the same situation again. I suggest to turn this slider the other way around with ctrl+h, ctrl+j and then moving it back, to create a better flow before and after the object.
    Example
    Image

    There are some other places in the map where this applies. It makes no sense to list them all now, so if you think it's useful you can change them yourself ;w; I think it's not something needed but it improves the map nevertheless.
  • 01:10:998 (2,3) - Again, a more natural movement could be achieved by doing something like this instead:
    Example
    Image
  • 01:34:402 (3,4,1) - This looks rather untidy and the spacing is pretty high too ;w; In my example, I moved (3) more upwards (and rotated it, so it makes a nice blanket with 01:33:551 (2) again) and then I spaced (4) properly:
    Example
    Image
  • 02:36:743 (3) - I don't really agree with the rhythm here. I see you want to emphasize the vocals, but this seems weird. 02:37:168 is the most important vocal around here in my opinion, but you aren't mapping it. So this object 02:36:743 (3) feels out of place rhythm wise, since it would require 02:37:168 mapped to sound good. Also, you are creating a polarity issue here, which might confuse the newbies, especially since the rest of your diff is very easy. I'd suggest an 2/1-slider starting at 02:36:104.
    Rhythm
    Image
  • Nice :3 The only problem I have with it are the flow issues I've listed above. If you fix it, it will be perfect o: Your spacing varies quite a bit sometimes and I usually don't like this, but I didn't really notice it when playing this, so you've done a good job on that :D Your sliders are beautiful btw ^-^


Intermedio
  • 00:26:317 (3) - It looks like you were following vocals with this slider, as otherwise it wouldn't make sense. But then, it's better if you actually start it at 00:26:530 ? Because the vocals are also starting there. This rhythm would be fitting in my opinion:
    Rhythm
    Image
  • 00:39:721 (3) - I think the movement can be improved if you move that circle more down with the right spacing, like in my screenshot, since it would fit more to the curves of the two sliders. Also, why don't you use 0,7x spacing here, like you usually do for 1/2 circles?
    Example
    Image
  • 01:06:955 (3,1,2) - You could change (1) to improve the transition here. Your version doesn't play very comfortable for me.
    Example
    Image
  • 01:28:870 (4) - Hmm. I wouldn't recommend to use an 3/2-gap here. It creates a polarity issue which might be difficult to read for the newbies, as the distances between 1/1 and 3/2 can look pretty similar to them. Also, it only appears once, so they are not prepared then and can't get used to it. That's why I'd suggest to add a circle at 01:28:658, or use a reversed 1/2-slider starting here instead of 01:28:870 (5).
    Rhythm
    Image
  • 01:40:360 (2,3,4,5,6,1) - I got a suggestion for this, which will improve the aesthetics a lot imo :) You could move 01:41:211 (4) somewhere around 40|224, then fix 01:40:998 (3) this note to have the right spacings. After that, you could place 01:42:062 (5) on the vertical axis and use 01:41:211 (4)'s end + ctrl+h for 01:42:487 (6) to get a nice symmetry pattern (like in my screenshot). Then, you just would have to apply the right distance snap on 01:42:913 (1) and it would be done :) Take a look at it:
    Example
    Image
  • 02:08:870 (4) - I'd recommend you to use 1x distance spacing on this circle, because you are using it before 02:07:594 (2,3) as well. You also did that at 00:21:211 (1,2,3) for example, and I think it looks better like this :)
  • Very nice :) I love it! I think your flow in the Normal is even better than in the Easy, good job on that. Almost no problems to be found here. Also, your sliders are still awesome.


Dificil
  • 00:12:275 (6) - This is very close to 00:10:998 (4), which doesn't look good here in my opinion. Why not move it to create this?
    Example
    Image
  • 00:12:913 (1) - It sounds weird to have a 1/1-slider here in my opinion. The beat at 00:13:126 doesn't seem to be less strong than the beats you are mapping here, so I'd suggest not to leave it out. Maybe you could use a 1/2 reversed slider or a circle + 1/2-slider?
  • 00:19:083 (6,1) - These might look better together if (6) was parallel to the fitting parts of (1):
    Example
    Image
  • 00:55:253 (1) - This slider touches my HP-bar. I suggest to rotate him counter-clockwise a little bit to avoid that.
  • 01:12:275 (1) - Multiple repeats are so lovely :)
  • 01:30:360 (2) - I know it's only a slight curve, but I still think it would make the movement better if you change it like this, since it would fit better with the previous object:
    Example
    Image
  • 02:35:679 (1,2) - I think the transition between these sliders can be improved by moving (2) more down, as in my screenshot. It would be easily fixable, since you can just move 02:36:955 (3,4) around a little bit.
    Example
    Image
  • 02:41:211 (2,3,4,5) - The curve could look much more awesome if you make it a perfect curve o: Something like in my screenshot? It's personal opinion, but.. come on, you have to like it :D My version would be 02:42:062 (4) at 18|248 and 02:42:275 (5) at 81|304.
    Example
    Image
  • Cool :) Very fun to play Hard diff! Again, almost no problems I can find :) Most are aesthetics..


Experto
  • 00:04:615 (2,3,4) - The transition can be improved in terms of flow, since it's almost a linear transition but with a speed up. Speed ups will flow more smoothly in oval shapes in my opinion, so I suggest to move 00:05:253 (4,5) to 408|206. It would improve the flow here, and will create a nice triangle here 00:05:679 (5,1,2). Only a suggestion ofc :)
    Example
    Image
  • 00:09:934 (3) - The spacing difference from the previous and the next object is very noticable. I suggest turning this spacing 00:09:509 (2,3) to 0.95x as well.
  • 00:12:913 (1) - Same as Hard. I still don't think this rhythm fits, especially not for Insane.
  • 00:17:168 (6) - The placement of this slider is bothering me a little bit. After the triangle 00:16:317 (2,3,4), the linear movement 00:16:743 (4,5,6) felt pretty awkward. It would feel better to go to the down-right after (5), since it would create a sort of zig-zag movement. My suggest to fix the problem is seen in the screenshot. You would have to rearrange some stuff afterwards though ;w;
    Example
    Image
  • 00:39:934 (1,2,3,4,5) - Creating a better curve between these would look awesome for sure! Placement would be: 00:40:360 (2) - 500|130, 00:40:572 (3) - 498|233, 00:40:785 (4) - 427|306
    Example
    Image
  • 01:28:445 (4,5,6) - To make this transition better, I suggest moving (4) much more down, for example at 473|366. Currently, it's a pretty huge linear speed-up again, which can be avoided by moving it like I told you :)
    Example
    Image
  • 01:41:849 (1,2,1,2,1,2) - This is pure awesomeness bundled into 2 seconds. Good job on that o:
  • 01:57:168 (2) - (Once again), for a better transition, you could move this downwards to create a nice curve:
    Example
    Image
  • 02:15:892 (1,2) - Consider moving these at 147|108. Currently, 02:15:892 (1,2,3,1) this looks kind of random placed (though it looks like half of a square, still not very appealing). A nice triangle works better:
    Example
    Image
  • 02:17:168 (2) - The spacing difference is very noticable, move it a little bit. Don't forget to copy-paste it for 02:18:445 (4) as well.
  • 02:23:551 (4) - Hmm. Moving this note would be nice, in my opinion. Currently, you got a linear speed-up again and the distances to the previous and following object are very different from each other. There is a better placement possible, when you move it to 369|213. First of all, the flow will be improved in my opinion. Then, the spacing will be consistent, and it will make a nice blanket with 02:23:764 (1) (well atleast almost a perfect one). Take a look:
    Example
    Image
  • Awesome! My favourite diff in this set ^-^ It's very fun to play, and patterns like 00:46:955 (2,3,4,5,6,7,8) or 00:54:190 (2,3,4,5,6,1) are simply amazing. I was not sure if I should suggest AR8 though. For me, it played fine both with AR9 and AR8, basically the same. So I thought, AR8 might still be a better choice, because first of all the density is not very high here and it's only 140BPM, and secondly it would be better to play on DT then (which you should consider with low BPM songs in my opinion, though it's not that important). Against AR8, you could argue that AR9 fits the spread better as well as the other difficulty settings, you choose to make it more difficult for the players, and (which is the most important point) you choose it for mapping the diff. And when somebody chooses an AR for mapping, the map will most likely flow the best with this AR since it's made for it. I'm not really sure, so I let you choose of course :) Anyways, your rhythm in this map was so awesome that I had to mod only aesthetics and some minor flow issues ;w; I think except the linear speed-ups everything plays awesome! Good job :3


I'm really impressed by this set. Also, at the beginning, I didn't really like the song, but the map made me like it! I think that is the best you can achieve with a mapset :D Well done.
Oh lol, I guess I praised you long enough now *~* Take a starrrr

Good luck :3
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Desperate-kun wrote:
Image

Mod by Request :3 Hi!

General
  • No problems :)


Facil
  • 00:23:764 (3) - The movement is quite awkward here, thinking of the fact that the newbies often try to follow the exact sliderpaths. It would be better if the curve was the other way around, or if they were both straight sliders, something like this: Nice one.. Fixed more like your 1st example.
    Examples
    Image
    or

    Image
  • 00:38:232 (1) - I think it would be a good idea to use ctrl+g on this slider. The reason is, linear transitions like 00:36:955 (3,4,1) and 00:38:232 (1,2,3) don't play as well as a curvy transition or zig-zag movements in Easy imo, since ovals and zig-zags are the most natural cursor movements :3 I don't really agree about it, in general the flow is linear in this pattern (except for a little section between 00:38:232 (1,2) - but the rest is pretty linear imo. I will keep it for now but I'll consider in future because both ideas are ok I think.
  • 00:41:211 (4) - The spacing difference to the previous and the next object is quite noticable. Consider moving this object a bit :) Not that noticable, but fixed anyway xD.
  • 00:55:253 (1) - Why not turning this slider the other way around? Just use ctrl+h and move it back on the same position. The movement here 00:54:828 (3,1) would fit to the curve of the slider better. Hmm.. Ok.
    Example
    Image
  • 00:59:509 (5,1) - The newbies might not get the flow right here. Basically, when I play this myself, I move my cursor like this, but for the newbies, it would be better to move directly from the end of (5) to the start of (1). So, you could use a different slider for (1), which makes a perfect curve with the end of (5). Maybe like this: I don't agree with you in this point, actually it doesn't flow really well, I personally think my way flows better than yours that's why I'll keep it.
    Example
    Image
  • 01:05:466 (1) - Almost the same situation again. I suggest to turn this slider the other way around with ctrl+h, ctrl+j and then moving it back, to create a better flow before and after the object. Same as above about it.
    Example
    Image

    There are some other places in the map where this applies. It makes no sense to list them all now, so if you think it's useful you can change them yourself ;w; I think it's not something needed but it improves the map nevertheless.
  • 01:10:998 (2,3) - Again, a more natural movement could be achieved by doing something like this instead: Agree in this point, aesthetically looks better too,
    Example
    Image
  • 01:34:402 (3,4,1) - This looks rather untidy and the spacing is pretty high too ;w; In my example, I moved (3) more upwards (and rotated it, so it makes a nice blanket with 01:33:551 (2) again) and then I spaced (4) properly: In my opinion my pattern looks correct in all aspects, I prefer to don't make changes here, specially because I should change some following patterns that flow really well, and they were thought for this difficulty, as I said before I can't see anything wrong with this one.
    Example
    Image
  • 02:36:743 (3) - I don't really agree with the rhythm here. I see you want to emphasize the vocals, but this seems weird. 02:37:168 is the most important vocal around here in my opinion, but you aren't mapping it. So this object 02:36:743 (3) feels out of place rhythm wise, since it would require 02:37:168 mapped to sound good. Also, you are creating a polarity issue here, which might confuse the newbies, especially since the rest of your diff is very easy. I'd suggest an 2/1-slider starting at 02:36:104. Sorry, but these drums need to be emphasized, I really want to keep that. I think they can read this properly due to the extremely low AR.
    Rhythm
    Image
  • Nice :3 The only problem I have with it are the flow issues I've listed above. If you fix it, it will be perfect o: Your spacing varies quite a bit sometimes and I usually don't like this, but I didn't really notice it when playing this, so you've done a good job on that :D Your sliders are beautiful btw ^-^


Intermedio
  • 00:26:317 (3) - It looks like you were following vocals with this slider, as otherwise it wouldn't make sense. But then, it's better if you actually start it at 00:26:530 ? Because the vocals are also starting there. This rhythm would be fitting in my opinion: I did a little combination between Instrumental and vocals, I think this part is really quite to add some 1/2 that's why I decided to use a simple 2/1 Slider.
    Rhythm
    Image
  • 00:39:721 (3) - I think the movement can be improved if you move that circle more down with the right spacing, like in my screenshot, since it would fit more to the curves of the two sliders. Also, why don't you use 0,7x spacing here, like you usually do for 1/2 circles? lol.. I forget to do that before :P, thanks for noticing it! Fixed!
    Example
    Image
  • 01:06:955 (3,1,2) - You could change (1) to improve the transition here. Your version doesn't play very comfortable for me. Sorry, but doing that, the flow becomes really weird I've to say.
    Example
    Image
  • 01:28:870 (4) - Hmm. I wouldn't recommend to use an 3/2-gap here. It creates a polarity issue which might be difficult to read for the newbies, as the distances between 1/1 and 3/2 can look pretty similar to them. Also, it only appears once, so they are not prepared then and can't get used to it. That's why I'd suggest to add a circle at 01:28:658, or use a reversed 1/2-slider starting here instead of 01:28:870 (5). Sounds nice, I've to agree. Fixed!
    Rhythm
    Image
  • 01:40:360 (2,3,4,5,6,1) - I got a suggestion for this, which will improve the aesthetics a lot imo :) You could move 01:41:211 (4) somewhere around 40|224, then fix 01:40:998 (3) this note to have the right spacings. After that, you could place 01:42:062 (5) on the vertical axis and use 01:41:211 (4)'s end + ctrl+h for 01:42:487 (6) to get a nice symmetry pattern (like in my screenshot). Then, you just would have to apply the right distance snap on 01:42:913 (1) and it would be done :) Take a look at it: Fixed in a similar way :3
    Example
    Image
  • 02:08:870 (4) - I'd recommend you to use 1x distance spacing on this circle, because you are using it before 02:07:594 (2,3) as well. You also did that at 00:21:211 (1,2,3) for example, and I think it looks better like this :) I kept that for consistency with the rest of the map, I always use 0.7x in distance snap between a slider and a note placed in 1/2, still I've fixed the one in 00:21:849 (2,3) - due to this reason.
  • Very nice :) I love it! I think your flow in the Normal is even better than in the Easy, good job on that. Almost no problems to be found here. Also, your sliders are still awesome.


Dificil
  • 00:12:275 (6) - This is very close to 00:10:998 (4), which doesn't look good here in my opinion. Why not move it to create this? I just respect the DS in this part because is pretty quite, it looks ok to me :P
    Example
    Image
  • 00:12:913 (1) - It sounds weird to have a 1/1-slider here in my opinion. The beat at 00:13:126 doesn't seem to be less strong than the beats you are mapping here, so I'd suggest not to leave it out. Maybe you could use a 1/2 reversed slider or a circle + 1/2-slider? I don't think so, as I said before this part is really quite in terms of instrumental, and here I'm following vocals due to this reason. You can see that I'm following the word ''juega'' that becomes a bit large, instead of a simple ''juega'' is more like ''jueeeeeega'' xD, if you know what I mean.
  • 00:19:083 (6,1) - These might look better together if (6) was parallel to the fitting parts of (1): Sucha little change, fixed anyway.
    Example
    Image
  • 00:55:253 (1) - This slider touches my HP-bar. I suggest to rotate him counter-clockwise a little bit to avoid that. Rotated a bit :P
  • 01:12:275 (1) - Multiple repeats are so lovely :) Sadly I've used just 1 time in this set xD
  • 01:30:360 (2) - I know it's only a slight curve, but I still think it would make the movement better if you change it like this, since it would fit better with the previous object: Sure thing.. Fixed!
    Example
    Image
  • 02:35:679 (1,2) - I think the transition between these sliders can be improved by moving (2) more down, as in my screenshot. It would be easily fixable, since you can just move 02:36:955 (3,4) around a little bit. I've fixed this just a bit, I really want to keep the symetry here.
    Example
    Image
  • 02:41:211 (2,3,4,5) - The curve could look much more awesome if you make it a perfect curve o: Something like in my screenshot? It's personal opinion, but.. come on, you have to like it :D My version would be 02:42:062 (4) at 18|248 and 02:42:275 (5) at 81|304. lol.. Ok xD
    Example
    Image
  • Cool :) Very fun to play Hard diff! Again, almost no problems I can find :) Most are aesthetics..


Experto
  • 00:04:615 (2,3,4) - The transition can be improved in terms of flow, since it's almost a linear transition but with a speed up. Speed ups will flow more smoothly in oval shapes in my opinion, so I suggest to move 00:05:253 (4,5) to 408|206. It would improve the flow here, and will create a nice triangle here 00:05:679 (5,1,2). Only a suggestion ofc :) Personally, I prefer this linear flow here, I've made that in some other maps because is a personal preference :P
    Example
    Image
  • 00:09:934 (3) - The spacing difference from the previous and the next object is very noticable. I suggest turning this spacing 00:09:509 (2,3) to 0.95x as well. I did it a bit difference, I turned the spacing between (3,4) into 1.0x
  • 00:12:913 (1) - Same as Hard. I still don't think this rhythm fits, especially not for Insane. Same as Hard.
  • 00:17:168 (6) - The placement of this slider is bothering me a little bit. After the triangle 00:16:317 (2,3,4), the linear movement 00:16:743 (4,5,6) felt pretty awkward. It would feel better to go to the down-right after (5), since it would create a sort of zig-zag movement. My suggest to fix the problem is seen in the screenshot. You would have to rearrange some stuff afterwards though ;w; I don't want a triangle here, doesn't flow that good :/, I prefer this linear thing, sorry.
    Example
    Image
  • 00:39:934 (1,2,3,4,5) - Creating a better curve between these would look awesome for sure! Placement would be: 00:40:360 (2) - 500|130, 00:40:572 (3) - 498|233, 00:40:785 (4) - 427|306 Fixed in a similar way :3
    Example
    Image
  • 01:28:445 (4,5,6) - To make this transition better, I suggest moving (4) much more down, for example at 473|366. Currently, it's a pretty huge linear speed-up again, which can be avoided by moving it like I told you :) Nice one, I did something to do the spacing consistent between (4,5,6,1).
    Example
    Image
  • 01:41:849 (1,2,1,2,1,2) - This is pure awesomeness bundled into 2 seconds. Good job on that o: :D.. Thanks! I don't know, some loves this patterns, others hate it haha.
  • 01:57:168 (2) - (Once again), for a better transition, you could move this downwards to create a nice curve: Sure!
    Example
    Image
  • 02:15:892 (1,2) - Consider moving these at 147|108. Currently, 02:15:892 (1,2,3,1) this looks kind of random placed (though it looks like half of a square, still not very appealing). A nice triangle works better: haha, I made that a bit random I've to admit it xD. I like what you show me, so, fixed!
    Example
    Image
  • 02:17:168 (2) - The spacing difference is very noticable, move it a little bit. Don't forget to copy-paste it for 02:18:445 (4) as well. Really? I don't think 0.02 makes a big difference, especially for a Insane diff.
  • 02:23:551 (4) - Hmm. Moving this note would be nice, in my opinion. Currently, you got a linear speed-up again and the distances to the previous and following object are very different from each other. There is a better placement possible, when you move it to 369|213. First of all, the flow will be improved in my opinion. Then, the spacing will be consistent, and it will make a nice blanket with 02:23:764 (1) (well atleast almost a perfect one). Take a look: I felt really weird moving the mouse in this way :/, I'll keep it for now.
    Example
    Image
  • Awesome! My favourite diff in this set ^-^ It's very fun to play, and patterns like 00:46:955 (2,3,4,5,6,7,8) or 00:54:190 (2,3,4,5,6,1) are simply amazing. I was not sure if I should suggest AR8 though. For me, it played fine both with AR9 and AR8, basically the same. So I thought, AR8 might still be a better choice, because first of all the density is not very high here and it's only 140BPM, and secondly it would be better to play on DT then (which you should consider with low BPM songs in my opinion, though it's not that important). Against AR8, you could argue that AR9 fits the spread better as well as the other difficulty settings, you choose to make it more difficult for the players, and (which is the most important point) you choose it for mapping the diff. And when somebody chooses an AR for mapping, the map will most likely flow the best with this AR since it's made for it. I'm not really sure, so I let you choose of course :) Anyways, your rhythm in this map was so awesome that I had to mod only aesthetics and some minor flow issues ;w; I think except the linear speed-ups everything plays awesome! Good job :3
Thanks! Yes, I'm still doubting about the usage of AR8 or AR9, as you said both play alright, that's why I'm doubting. Anyway, I'll clean my doubts after to receive more mods I think, I haven't recieved that much actually! xD


I'm really impressed by this set. Also, at the beginning, I didn't really like the song, but the map made me like it! I think that is the best you can achieve with a mapset :D Well done. Thanks a lot, I'm really grateful for this
Oh lol, I guess I praised you long enough now *~* Take a starrrr

Good luck :3

Thanks a lot, really useful mod! :D. Thanks for the star as well!
Updated!
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Quote:
Really? I don't think 0.02 makes a big difference, especially for a Insane diff.



Uhh sorry about that. Those just look like different spacing ingame for me, though it is not really a huge difference
Thanks for your detailed reply :3
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Solo quiero tus pantalones en mi cahones.

I forgot what the word cahone means hopefully it isn't anything bad.

Insane:
00:10:998 (1) - Add drumfinish at end of slider
00:16:530 (3) - y jump tho
00:20:147 (4) - ^
01:41:849 (1,2,1,2) - These anti-jumps don't really make sense.
01:49:509 (6) - Same as before regarding jumps ;ww;
02:42:381 (1) - Add whistle on end of slider
aaaa jumps pls bby

Hard:
00:07:594 (1) - Add drumfinish on end of slider
00:10:998 (4) - ^
02:42:381 (1) - whistle yay

Normal:
00:05:892 (5) - drumfinish
00:08:445 (3) - ^
00:09:296 (5) - ^
00:09:721 (6) - drumfinish on end of slider
00:12:275 (3) - ^
01:55:679 (4,5) - people might complain that this is too hard for a normal
02:32:700 (2,3) - ^
02:42:381 (1) - add whistle

Easy:
00:07:168 (4) - drumfinish ;2;

kawaii
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CDFA wrote:
Solo quiero tus pantalones en mi cahones. wtf is cahones D:

I forgot what the word cahone means hopefully it isn't anything bad.

Insane:
00:10:998 (1) - Add drumfinish at end of slider Alright!
00:16:530 (3) - y jump tho Fixed this xDD
00:20:147 (4) - ^ I think this ''3 es'' in lyrics sound different comparing with the previous part, that's why I used that :P
01:41:849 (1,2,1,2) - These anti-jumps don't really make sense. They look pretty welll with lyrics, I like how they play.. That's why I'll keep them for now
01:49:509 (6) - Same as before regarding jumps ;ww; Emphasizing drums :D
02:42:381 (1) - Add whistle on end of slider Not really necessary imo.
aaaa jumps pls bby

Hard:
00:07:594 (1) - Add drumfinish on end of slider
00:10:998 (4) - ^
02:42:381 (1) - whistle yay Yes, Yes and no in the last suggestion, same as Insane :p

Normal:
00:05:892 (5) - drumfinish
00:08:445 (3) - ^
00:09:296 (5) - ^
00:09:721 (6) - drumfinish on end of slider
00:12:275 (3) - ^ All fixed here!
01:55:679 (4,5) - people might complain that this is too hard for a normal
02:32:700 (2,3) - ^ I don't think so :/, is a simple stack and then a 1/2 slider, I don't find this difficult, still, let's wait for more mods :P
02:42:381 (1) - add whistle Same as other difficulties :P

Easy:
00:07:168 (4) - drumfinish ;2; Added (and some other that you didn't mention in your mod baka :D)

kawaii

Thanks for your Kawaii mod CDFA! :D
Updated!
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as your request


General
now we can use custom diff names for all diffs? if not, you need to change them to normal names


Facil
01:31:424 (4) - you'd better remove the sliderwhistle for the sliderbody, it sounds really odd to me..
01:44:402 (1) - how about turning the volume down a bit for the spinner? the music here is really quiet. (this suggestion is suitable for all diffs)
02:42:487 - better to start the spinner here.. or it's too sudden for newbies to read imo
02:45:892 - make the spinner end more quiet? would fit the song better imo. (this suggestion is suitable for all diffs)


Intermedio
02:16:955 (3) - try to move it up a bit? it's really near the edge of the screen..
02:30:572 (1) - 02:33:977 (1) - ^, they need to be moved left(right) a bit for same reason imo(for 4:3 screen), changeing a shape is also a way
02:40:785 (1) - ^, this one is closer to the edge than the above ones(at least fix this one please)


Dificil
01:34:828 (2) - move this slider up a bit, for better blanket?
01:43:977 (2) - repeat the slider and then start the spinner later? slider end fit the song here much better than spinner starting imo(like what you did at 02:42:275 - )
01:54:402 (2,3,4) - this pattern can be better, the gap between each slider are not the same now..


Experto
02:29:083 (2,3) - ctrl+g on them, and ctrl+g on 02:29:509 (4,5) - , flow can be better imo(remember to fix the hitsounds too if you accepted this suggestion)

that's all. clear and smooth map
feel free to call me back
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wcx19911123 wrote:
as your request


General
now we can use custom diff names for all diffs? if not, you need to change them to normal names If they represent the difficult of the maps I think we can do that, and in this case they are representing that well (in spanish, but all the names are representing the difficult of the maps) and I've mentioned properly in my first post what those names mean, in addition, this map was ranked after this rule was set, so I think they are ok


Facil
01:31:424 (4) - you'd better remove the sliderwhistle for the sliderbody, it sounds really odd to me.. Hmm.. yeah, sounds weird, removed.
01:44:402 (1) - how about turning the volume down a bit for the spinner? the music here is really quiet. (this suggestion is suitable for all diffs) Oh.. you're right. Used 45% in this Spinner (in all diffs.)
02:42:487 - better to start the spinner here.. or it's too sudden for newbies to read imo But I think the spinner is long enough, they can catch the spinner a bit later I think, they won't lose for this spinner.
02:45:892 - make the spinner end more quiet? would fit the song better imo. (this suggestion is suitable for all diffs) Used 30% in all difficulties.


Intermedio
02:16:955 (3) - try to move it up a bit? it's really near the edge of the screen.. Re-arranged a bit the pattern and fixed.
02:30:572 (1) - 02:33:977 (1) - ^, they need to be moved left(right) a bit for same reason imo(for 4:3 screen), changeing a shape is also a way Still, they are on screen, I don't think this is really necessary to be changed, specially because the pattern looks alright how it is.
02:40:785 (1) - ^, this one is closer to the edge than the above ones(at least fix this one please) Yeah.. Changed this one :P


Dificil
01:34:828 (2) - move this slider up a bit, for better blanket? Moved just 1 grid up (Grid Level 4)
01:43:977 (2) - repeat the slider and then start the spinner later? slider end fit the song here much better than spinner starting imo(like what you did at 02:42:275 - ) Added a note instead and moved the spinner 1/4 later.
01:54:402 (2,3,4) - this pattern can be better, the gap between each slider are not the same now.. I made some tiny change here, I hope it's ok now


Experto
02:29:083 (2,3) - ctrl+g on them, and ctrl+g on 02:29:509 (4,5) - , flow can be better imo(remember to fix the hitsounds too if you accepted this suggestion) Hmm.. Ok then!
btw, I've moved the note in 02:30:466 (8) 1 grid up to make this parallel, I just wanted to let you know that!

that's all. clear and smooth map
feel free to call me back

Thanks for modding!
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confirmed with some bats, seems default diff names are allowed even in Spanish


Dificil
01:45:998 - the spinner end sounds a bit odd.. end at 01:45:892 - to make it the same as other diffs?

others are fine, call me back then
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