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M2U - Quo Vadis

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Total Posts
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Topic Starter
buhei
This beatmap was submitted using in-game submission on 2014年9月12日 at 23:09:21

Artist: M2U
Title: Quo Vadis
Source: Rhythm Master
Tags: ZZHBOY N_E_K_O 节奏大师
BPM: 160
Filesize: 2840kb
Play Time: 02:22
Difficulties Available:
  1. Extreme (4.65 stars, 664 notes)
  2. Hard (3.41 stars, 480 notes)
  3. Insane (4.45 stars, 634 notes)
  4. N E K O's Easy (1.39 stars, 134 notes)
  5. ZZH's Normal (1.97 stars, 246 notes)
Download: M2U - Quo Vadis
Information: Scores/Beatmap Listing
---------------
#4
REDL 2014.8.30
Easy is by N E K O
Normal is by ZZHBOY
[CSGA]Ar3sgice
Quo Vadis

<拉><君往何处>(1859年波兰作家显克维支 Henryk Sienkiwicz 所作,描写罗马暴君尼禄时代的历史小说); [电影]暴君焚城录;

Topic Starter
buhei

[CSGA]Ar3sgice wrote:

Quo Vadis

<拉><君往何处>(1859年波兰作家显克维支 Henryk Sienkiwicz 所作,描写罗马暴君尼禄时代的历史小说); [电影]暴君焚城录;

;w;?
ersym
hard
01:02:258 (3) - 这里改成短滑条
00:08:258 (5) - 3连给成2连
00:16:320 (4) - 不要0.00x
00:24:570 (2) - 00:24:758 (3) - 这两个note换个位置
00:25:883 (2) - 跟前面那个滑条保持一样的形状,更整齐
00:30:758 (5) - ctrl+G
01:04:508 (1) - 不要0.00x
bh
00:30:758 (4) - 感觉这个note与下面的三连接滑条的间距缩小点好些
01:01:508 (1) - 这个3连接滑条,感觉可以换成一个折返滑条
00:23:633 (8) - ctrl+G
00:30:195 (2) - 这个滑条位置稍微摆下一点
00:51:289 (2) - 这里跟上面的note拉开一定距离
01:02:258 (3) - 摆下点,拉长带钝角转折
Kim Yoo Hyeon
不太懂mod圖 請見諒

bh難度的吧
大致上問題也不大的.0.
01:37:580 - 01:40:414 有點亂呢.0.
01:48:195 (2) 這個滑條怎麼了.0.

buhei的

00:24:008 (2,3,4,5,6) 這個連打的外型不太美.0.


Hard

01:06:008 (1,2,3,4) 有點混亂.0.
00:18:008 (1,2,3,4) 同上
00:37:884 (2) 可以放到 344:12 附近
問題不大
但感覺上像Insane

Normal
這像Easy吧.0.
沒有問題的了.0.
:D :D
Avena
IRC Modded the set, It's pretty darn good to be honest, can't wait for it to be ranked :3

SPOILER
13:09 Priti: want an IRC mod?
13:09 Priti: so it will be easier to explain
13:10 buhei: ok
13:10 Priti: also
13:10 Priti: what's the difference between BH and buhei?
13:10 buhei: i uploaded this map just now
13:10 buhei: ..
13:11 Priti: oh they are completely different diffs
13:11 Priti: lol
13:11 Priti: gg Priti
13:11 buhei: ;w;
13:11 Priti: well
13:11 Priti: diffnames that are related to the mapper's name (Skystar, buhei, 0108 Style, and such) aren't allowed anymore
13:11 Priti: so like, use Insane and Expert
13:11 Priti: or something
13:13 *Priti is editing [http://osu.ppy.sh/b/485284 M2U - Quo Vadis [bh]]
13:13 Priti: The combo colors are a bit problematic
13:14 Priti: the red is too similiar to the magenta color, making it not feel as important as it should be
13:14 Priti: and the black is too dark which makes it unrankable
13:14 Priti: Maybe use something like
13:14 Priti: 4 Light colors
13:14 Priti: Red
13:14 Priti: Gray?
13:14 buhei: let me see
13:15 buhei: go on
13:16 Priti: ok, bh diff
13:16 Priti: 00:07:133 (1) - This could sound so much cooler with a normal sliderwhistle
13:16 Priti: like, along the body of it
13:16 Priti: 00:10:508 (1) - missing finish
13:17 buhei: 00:12:008 (1) - missing finish?
13:18 Priti: no
13:18 Priti: there's no cymbal crash
13:18 Priti: 00:12:008 (1) - What does this slowdown emphasise? It doesn't sound like it's needed in the sound
13:19 Priti: btw, use OD8 on bh, it's too easy to get high accuracy on it tbh
13:19 buhei: ok
13:19 Priti: 00:43:508 - DINGDINGDINGDINGDINGDINGDINGDINGDING
13:20 Priti: holy shit these bell sounds are annoying
13:20 buhei: but i don't think so;w;
13:20 Priti: 01:01:320 (1) - Why is this black? it isn't a slowdown, Maybe make this the start of the pink combo and remove the nc from 01:01:508 (1) - ?
13:21 Priti: 01:13:320 (1,1) - Same as above
13:22 Priti: 01:19:508 - Why don't you put claps here? there are sounds in the song for them
13:22 Priti: 01:25:133 (1) - Again, sliderwhistle
13:22 Priti: 01:28:508 (1) - 01:29:258 (4) - 01:30:008 (1) - finish
13:23 buhei: ok
13:24 Priti: 02:01:320 (1,1) - 02:13:320 (1,1) - Same thing about the combo
13:24 Priti: Other than that, diff is great.
13:24 Priti: Oh, almost forgot
13:24 Priti: 00:36:383 (1,2) - These two sliders aren't snapped
13:25 buhei: ;w;
13:25 Priti: after I'm done modding I'll give you new combo colors
13:25 Priti: 00:10:508 (1) - finish
13:27 Priti: oh
13:27 Priti: the finish is for buhei diff
13:27 *Priti is editing [http://osu.ppy.sh/b/414709 M2U - Quo Vadis [buhei]]
13:28 buhei: i see
13:29 Priti: 00:59:164 (3) - Should be replaced with two circles in 1/6 snap imo
13:29 buhei: i'll solve the same problem of sounds
13:29 Priti: sounds better with the violin
13:29 Priti: 01:05:164 (3) - again, 1/6
13:29 Priti: 01:11:164 (3) - ^
13:29 Priti: 01:17:164 (3) - ^
13:29 Priti: 01:19:508 - on this diff too, Why are there no claps on this section?
13:29 buhei: ;w;
13:30 Priti: 01:28:508 (1,4,1) - finishes pls
13:31 buhei: ok
13:31 Priti: 01:40:508 (1,2) - This sudden undermapping while the 1/4 is still going is odd
13:31 Priti: consider changing that part
13:31 Priti: 01:54:383 (1) - Remove the clap, it isn't fitting at all
13:32 Priti: 01:59:164 (3) - 1/6
13:32 Priti: 02:05:164 (3) - 1/6
13:32 Priti: 02:11:164 (3) - 1/6
13:32 Priti: 02:17:164 (3) - 1/6
13:32 Priti: 02:20:164 (3) - 1/6
13:33 buhei: ok
13:33 *Priti is editing [http://osu.ppy.sh/b/484543 M2U - Quo Vadis [Hard]]
13:33 Priti: 00:10:508 (1) - finish
13:33 Priti: wow
13:34 Priti: this Hard diff is genius.
13:34 buhei: anything else?
13:34 Priti: searching lol
13:34 Priti: Except for the missing hitsounds like in the other diffs
13:34 Priti: this is perfect.
13:34 Priti: ok now the combo colors
13:36 Priti: wow
13:36 Priti: what I just got
13:36 Priti: is amazing
13:36 Priti: idk why but for maps of other people I make amazing combo colors
13:36 Priti: while the ones for my maps always turn out shit x3
13:36 Priti: http://puu.sh/b5ImU.txt copy paste this into the .osu
13:36 Priti: for the Normal, remove the Gray and Red since he doesn't have slowdowns and speedups
13:37 Priti: once you're done with adding the colors, update and lemme know, I'll check if you didn't mess up anything
13:37 buhei: i'll take some of your suggestions
13:38 Priti: alright
13:38 Priti: lemme know once you update so I do a final check :3
13:38 Priti: and don't forget to fix the diffnames
_Kiva
:D :D goood song and nice 梗
Topic Starter
buhei

_Kiva wrote:

:D :D goood song and nice 梗
诈尸啦
ts8zs
combo 6 亮度20或者删了。逼死背景党么
背景重找一张吧,这张被横向压过 看着不舒服 black_buraku
[Vadis]
STR2
00:35:570 (7) - overmap,slider instead
00:42:570 (2,3,4) - 1/4
01:19:133 (1) - 256,224,remind player rhythm change
02:18:570 (5) - Ctrl+G,better flow from 4
02:22:133 (1) - 448,160,remind player rhythm change
[Quo]
00:30:383 (3) - del
00:59:164 - slider
01:05:133 - slider
01:42:945 (6) - 184,136,better flow to7
[Hard]
How about change to hyper
01:54:383 (1) - rotate -30
[Normal]
I think Easy is needed as this difficulty

嗯最近比较懒。
Ichigaki
For first, sorry because i'm not going to mod this, but i'll give some simple review about this

  1. I suggest you to don't make the title as diff's name, Maybe change Quo to Insane and Vadis to Extra, but up to you
  2. Maybe change the Normal diff name into ZZHBOY's Normal
Sorry, and good luck ;)
Zeridios
Nice map :)

Vadis
00:44:820 (6) - try to make this slider shorter and add an hit circle between that and next slider
00:56:726 (6,7) - try also to swap these 2 (make a slider-hit instead of an hit-slider)
these 2 correction above should make the beatmap sound a little better.

from here 00:44:070 (3) to here 00:54:945 (8) make these correction:
during this part of the song use a 1.4x distance spacing for group of notes fast/close (how u want to call them) like these 00:46:883 (2,3,4)
and instead use a 1.2x distance spacing when the timing distance between notes is greater like these 00:47:258 (4,5,6)
and for those circles and slider not "strictly" connected to others like these 2 00:47:820 (7,1) u can do what u want, they are good and make the map more funny, use them to break the monotony of a straight series of notes or to link them ;)

Explanation (if you want to hear it):
from here 00:44:070 (3) to here 00:54:945 (8) the map is really hard to follow; if you play this with auto-mode you will notice that the cursor haven't a smooth and regular movement but it will do a lot of little sprints between notes (jumps excluded obviously).
The music don't suggest these change of speed and confuse a player.
increasing like said before the space between circles u will keep almost ever the same cursor speed during those flow parts.
i used 2 different distance spacing because ony 1 alone didn't worked well; all made with 1.2x are ever too close notes and give problem like before; all made with 1.4x creates too great gaps in section like this 00:47:258 (4,5,6).
So i combined them :D
OblivioN
比较强烈的建议
建议
随口说说 /w\
[General]
实际上我个人感觉总体偏难了;w;建议用beginner standard hyper another extra这套难度名;w;还是看bat怎么说吧

AudioLeadIn改成2000吧,我开始有些反应不过来;w;

[Neko easy]
00:09:008 (2) - 这个……把00:07:508 (1) - ctrl h ctrl j 之后00:10:508 (2) - ds 转个方向就好了
00:12:008 (4) - 个人觉得延长到00:13:133 比较好
00:17:633 add note?
00:21:008 (2) - 和00:19:508 (1) - 后半平行吧00:43:508 (1) - x 104 y 144

[zzh normal]
01:30:758 (2) - 这个……不要折返了,在01:31:133 结束就可以了
02:22:133 (2) - 个人觉得normal auto finish 就蛮过瘾的了,不用clap

[Hard]
nice

[Insane]
00:18:195 (2,3) - 可以跳一下,音这么强,没有跳的感觉反而有些别扭了
01:18:008 (1,2,3,4,5) - 这里蛮适合作梗的;w;这样排感觉有些浪费了,如果做了梗,这里02:21:008 (1,2,3,4,5) - 也要统一一下;w;
01:31:508 (1) - 感觉和前面slider的距离有些近了,而且这里又是个大白线,可以再远一点,个人建议x 372 y 0
01:31:695 这里的音没有物件有些怪怪的,加个note?
01:33:195 ^ 试试这样呢?

[Extreme]
两个建议做梗的地方和insane里一样,,ex用02:21:008 (1,1,1,1,1,1) - 这种短距离note太柔和啦
还有就是1/6连打的地方要不要提个醒啊?来个nc什么的,不过这个我不太清楚……
01:37:508 (1,2,3,4,5,6,7,8) - 这种连续的短话条太简单了,可以排分开,难一些w

音效不会摸orz
能力不够摸不出来什么赔个星;w;
Regou
[Vadis]
好吧我來了w 其實這圖我挺喜歡的
爺爺你用回Vadis好不好
00:01:508 (1) - 其實我建議這直條弄直一點 flow比較好
00:09:570 (3,4,5) - 這組連下去下面那滑條太彆扭了,建議換一下
00:15:758 (4,5,6,7,8) - 這尼瑪人玩
00:17:445 (6) - Ctrl+G?現在打起來不爽

[Insane]
00:04:508 (1,2) - 這組好像隔得有點開?我建議弄近一點,畢竟音樂還是比較平和...
00:22:508 (1,2,3,4) - 這太醜了,真心建議改掉
00:24:008 (1,2,3,4,5,6) - 這組也是,讓circle重疊在sliderbody後面真的不怎麼好看
00:25:039 (7) - delete?
00:30:383 (3,4,5,6) - 這flow有點....卡手 我剛剛testplay的時候實在接不住(6),原諒我這渣渣吧
00:35:633 (4) - 這個Ctrl+G好像比較順
00:37:039 (6) - delete?
00:40:508 (1,2,3,4) - 這個我看起來覺得有點亂(像是亂擺的)
01:05:195 (3,4) - 在次難度放這個好像有點...我怕過不了QAQ
01:06:195 (2) - 往右移動吧(x498,y157)
01:06:758 (5) - 可以跟01:06:008 (1,3) - 組成三角形哦(nazi)
01:57:758 (3,4,5) - 這組應該用大spacing啊,參考前面01:56:258 (4,5,6) -
02:03:758 (3,4,5) - ^
02:07:695 (2,3) - 這個有點卡手

我個人感覺vadis比quo美觀很多,可是quo玩起來爽度比較好(簡直爽的不行) 加油~
Topic Starter
buhei

Regou wrote:

[Vadis]
好吧我來了w 其實這圖我挺喜歡的
爺爺你用回Vadis好不好 -->想到有人看难度名是“君”“往何处”我就觉得整个人都不好了;w;
00:01:508 (1) - 其實我建議這直條弄直一點 flow比較好
00:09:570 (3,4,5) - 這組連下去下面那滑條太彆扭了,建議換一下
00:15:758 (4,5,6,7,8) - 這尼瑪人玩 -->稍微放近了一点;w;
00:17:445 (6) - Ctrl+G?現在打起來不爽

[Insane]
00:04:508 (1,2) - 這組好像隔得有點開?我建議弄近一點,畢竟音樂還是比較平和...
00:22:508 (1,2,3,4) - 這太醜了,真心建議改掉
00:24:008 (1,2,3,4,5,6) - 這組也是,讓circle重疊在sliderbody後面真的不怎麼好看
00:25:039 (7) - delete?
00:30:383 (3,4,5,6) - 這flow有點....卡手 我剛剛testplay的時候實在接不住(6),原諒我這渣渣吧
00:35:633 (4) - 這個Ctrl+G好像比較順
00:37:039 (6) - delete?
00:40:508 (1,2,3,4) - 這個我看起來覺得有點亂(像是亂擺的)
01:05:195 (3,4) - 在次難度放這個好像有點...我怕過不了QAQ
01:06:195 (2) - 往右移動吧(x498,y157)
01:06:758 (5) - 可以跟01:06:008 (1,3) - 組成三角形哦(nazi)
01:57:758 (3,4,5) - 這組應該用大spacing啊,參考前面01:56:258 (4,5,6) -
02:03:758 (3,4,5) - ^
02:07:695 (2,3) - 這個有點卡手

我個人感覺vadis比quo美觀很多,可是quo玩起來爽度比較好(簡直爽的不行) 加油~
热狗小天使
Awaken
yo.

[Extreme]

00:23:070 (3,4,5,6,7,8) - 这里1/4和1/6混在一起还都是stack 有些难读 我建议1/6搞个小间距分出来

00:35:070 (3,4,5,6,7,8) - ^

00:20:633 (5,6,1) - wocao 我说怎么一直打不到 原来是连在一起的

01:01:320 (1) - 建议去掉nc 后面也有

01:42:289 (2) - 这是没stack好吗

02:12:008 (1) - 这里吧 我觉得 前面两个相同节奏你摆的是有点逆向的flow 我觉得也比较适合 这里直接顺flow倒是不怎么好

[Insane]

00:18:570 (1,2,3,4) - 作为全曲不多的1/6 我觉得最好是全NC或者两个1NC能提示的更明显

01:24:570 (1,2,3,4) - ^ 老断这两个

[Hard]

01:06:758 (1) - 感觉不怎么合理 前面这么放可以说是因为过渡 但是这里音乐比之前更激昂反而用这个梗不太合适 在后面加个circle也比较ok

02:06:758 (1) - ^

02:21:101 (1) - stack well

[Normal]

00:38:258 (3) - 一点都不美 建议最后一个描点移到449,19

01:59:633 (3) - 这么短有啥好curve的 而且后面接这么长一个滑条 不美

[Easy]

没啥 就觉得不搞slidertick挺可惜

Good Luck
Skyhmer
This song is amazing
Insane
--------------------------

00:48:570 (3,4,5) - Move circle #4 so its more evenly between slider #3 and #5.

02:11:195 (3,4) - Would much prefer if you just move these away from slider #2 and put #3 on the other side of #4. feels nicer

01:24:945 (5,6) - Closer together pls


Extreme
---------------------------

01:44:820 (8,9,1) - I would make this slightly slanted to the left so it could flow into 01:45:195 (2) a lot better
xxdeathx
Hi, M4M~

[General]
  1. Use tick rate 2, since there is stuff in music every 1/2 beat
[Easy]
  1. 00:23:633 - circle here?
  2. 00:28:508 (3,4) - blanket?
  3. 00:34:508 (1) - move to 260, 184 to be blanketed better by 00:33:008 (3) -
  4. 00:59:633 (4,5) - end side of (5) is too close for blanket
  5. 01:55:508 (1,3) - improve blanket
[Normal]
I like the Brynhildr ED map
  1. 00:24:008 (1) - 00:24:383 is really strong, maybe use 1 beat repeat slider instead
Nice diff

[Hard]
  1. 00:30:758 (5) - don't need to slow this slider down
  2. 00:54:008 (1) - move end slider point down 1 grid for blanket
Nice diff

[Insane]
  1. 00:18:633 (2,3) - overmapped, not in music, please delete
  2. 01:24:633 (2,3) - ^
  3. 01:47:258 (4,5,1) - it's 1/4, so don't use uneven spacing
  4. 01:53:258 (4,5,1) - ^
Spaced streams and the long stream in the middle may be too hard for insane

[Extreme]
  1. 00:02:914 (6) - move like http://puu.sh/bbckx/1eb688dc71.png for a smoother curve
  2. 00:06:570 (2,3,4,5) - why are you using 1/6 here? it's not in music
  3. 00:12:664 (5,1) - don't separate, it looks like 1/2 beat if you do
  4. 00:15:664 (3,4) - 00:16:039 (7,8) - 00:16:414 (11,1) - please, no one can play these
  5. 00:18:570 (1,2,3,4) - avoid 1/6, just use 1/4 if you want circles before the slider
  6. 00:53:820 (8,9,10) - delete one and snap to 1/4 to fit music
  7. 00:54:008 (1,2,3) - fix spacing
  8. 01:06:758 (4,5,6) - ^
  9. 01:18:758 (1,1) - how about use .12x distance spacing because it's 1 beat away
  10. 01:30:664 (4,1) - have them touch so it's easier to read as 1/4 and play
  11. 01:47:258 (4,5,1) - 01:53:258 (4,5,1) - ^
  12. 02:00:633 (3,4) - delete, not in music
  13. 02:12:633 (3,4) - ^
  14. 02:18:258 (2,3) - there should be only one note at 02:18:383 to fit music
  15. 02:21:758 (1,1) - same as earlier, use half the distance spacing
Insane and Extreme are fun but I don't like the overmapping and big spacing between some 1/4 notes.

Good luck!
Topic Starter
buhei

xxdeathx wrote:

Hi, M4M~
[Hard]
  1. 00:30:758 (5) - don't need to slow this slider down no
  2. 00:54:008 (1) - move end slider point down 1 grid for blanket done
Nice diff

[Insane]
  1. 00:18:633 (2,3) - overmapped, not in music, please delete it's surely in music. listen carefully plz!
  2. 01:24:633 (2,3) - ^ ^
  3. 01:47:258 (4,5,1) - it's 1/4, so don't use uneven spacing no
  4. 01:53:258 (4,5,1) - ^ ^
Spaced streams and the long stream in the middle may be too hard for insane

[Extreme]
  1. 00:02:914 (6) - move like http://puu.sh/bbckx/1eb688dc71.png for a smoother curve no
  2. 00:06:570 (2,3,4,5) - why are you using 1/6 here? it's not in music same as the insane diff, listen carefully plz!
  3. 00:12:664 (5,1) - don't separate, it looks like 1/2 beat if you do players didn't think it's hard to read
  4. 00:15:664 (3,4) - 00:16:039 (7,8) - 00:16:414 (11,1) - please, no one can play these i'll just put them a bit closer
  5. 00:18:570 (1,2,3,4) - avoid 1/6, just use 1/4 if you want circles before the slider same as the insane diff
  6. 00:53:820 (8,9,10) - delete one and snap to 1/4 to fit music waiting for other modders' opinions
  7. 00:54:008 (1,2,3) - fix spacing no
  8. 01:06:758 (4,5,6) - ^ no
  9. 01:18:758 (1,1) - how about use .12x distance spacing because it's 1 beat away no
  10. 01:30:664 (4,1) - have them touch so it's easier to read as 1/4 and play it's nothing
  11. 01:47:258 (4,5,1) - 01:53:258 (4,5,1) - ^ ^
  12. 02:00:633 (3,4) - delete, not in music waiting for other modders' opinions
  13. 02:12:633 (3,4) - ^ ^
  14. 02:18:258 (2,3) - there should be only one note at 02:18:383 to fit music ^
  15. 02:21:758 (1,1) - same as earlier, use half the distance spacing no
Insane and Extreme are fun but I don't like the overmapping and big spacing between some 1/4 notes.

Good luck!
i'm just trying a new style of mapping
anyway thx for modding :)
Sieg
Hello buhei


General

  1. clear :3

N E K O's Easy


  • 00:22:508 (3,4) - you can improve flow here by doing
  1. 00:31:508 (1,2,3) - check that pattern, not symmetrical (what was supposed i guess) also DS from and to 00:32:633 (2) - is not equal
  2. 00:34:508 (1,3) - that not really looks tidy
  3. 01:43:508 (1,2) - ^ also this overlap
  4. 01:19:508 (1,2) - remove this jump
  5. 01:48:008 (5) - ^ jumps generally not a great idea for easy diiffs
  6. 01:57:008 (3,1) - fix 0.68x DS here
  7. 02:04:508 (3,4) - ^same

ZZH's Normal

  1. CS 3.5 here will be better for spread
  2. 00:02:070 (2) - actually 00:02:258 () - is way stronger than 00:02:070 () and skipping it is not right decision. You should start slider from 00:02:258 (2) and if you want to stress 00:02:070 () you can put circle there, optional tho
  3. 00:05:070 (2) - ^same

Hard

  1. 00:02:070 (2) - beat on 00:02:258 () - same as for Normal
  2. 00:05:070 (2) - ^ yep
  3. 00:13:508 (1) - why this slider is extended? there is nothing on 00:13:789 () - and strong beat on 00:13:695 () . So you should end on 00:13:695 ()
  4. 00:14:258 (4) - ^ also this one
  5. 01:00:008 (1) - check this one too
  6. 01:12:008 (1) - ^ same
  7. 01:19:883 (1) - NC is not necessary here
  8. 01:24:570 (1) - ^
  9. 01:20:070 (2) - you skipped strong beat on 01:20:258 () - is actually stronger then start of this slider
  10. 01:20:633 (3) - slider end on emphasized downbeat not a good style for hard+ levels, you should allow player to play (click) it
  11. 01:21:570 (2,3) - ^ same goes for this two sliders
  12. 01:23:070 (2,3) - ^ and here too
  13. 02:00:008 (1) - this slider shouldn't be extended no notable sound on 02:00:289 ()
  14. 02:21:758 (1) - convert in 2 circles to allow player play emphasized finish on 02:22:133 () -

Insane

  1. 00:02:070 (2) - same as for Hard here
  2. 00:05:070 (2) - ^
  3. 00:03:570 (4,5) - this will be better as triplet
  4. 00:06:289 (3) - ^ because 00:06:383 () - actually start of long sounds not 00:06:289 () -
  5. 00:07:133 (6,1) - too close spacing after 2.4 DS jump, uncomfortable to play
  6. 00:07:508 (1) - this slider shouldn't be extended, reason is same as on Hard
  7. 00:09:008 (1) - ^same
  8. 00:13:508 (1) - ^
  9. 00:42:008 (1) - ^
  10. 01:25:508 (1) - ^
  11. 01:27:008 (1) - ^
  12. 00:11:070 (3,4) - and here should be triplet again instead of circle-slider
  13. 00:30:570 (4,5,6) - flow change is pretty tricky and sudden here, consider to change
  14. 00:36:008 (1) - did you forgot to mark this with red cc?
  15. 00:48:383 (2) - ^
  16. 01:19:883 (1) - NC is not necessary here
  17. 01:20:070 (2,3,2,3,2,3) - same as for Hard diff
  18. 01:34:133 (4) - you should allow player to play emphasized beat on 01:34:508 () - way too strong to ignore
  19. 01:40:508 (1,2) - oh, empty space between is a bit awkward considering music is still going and this is inconsistent with your rhythm
  20. 01:44:258 (4) - 5.4x DS 1\4 jump is no nearly insane level, you should reduce this
  21. Also i forgot to mention that you 1\6 spacing is identically with 1\4 spacing which is barely acceptable

Good Luck!
pw384
[General]
  1. Nothing!


[X]
  1. 00:24:383 - 滑条速度还能再快一点
  2. 00:36:383 - ^
  3. 00:36:758 (1,2) - flow违和
  4. 00:42:758 - 滑条速度还能再快一点
  5. 01:00:008 (1) - 扭曲的滑条可能不适合用在这里
  6. 这种style如果我是狗的话我只能秒泡

随便写一点,最近完全没有摸图动力orz
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