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Pharrell Williams - Happy

posted
Total Posts
110
Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Monday, November 17, 2014 at 11:55:17 PM

Artist: Pharrell Williams
Title: Happy
Source: Despicable Me 2
Tags: neo soul funk girl
BPM: 160
Filesize: 2808kb
Play Time: 02:25
Difficulties Available:
  1. Easy (1.57 stars, 125 notes)
  2. Hard (3.13 stars, 281 notes)
  3. Normal (2.09 stars, 176 notes)
Download: Pharrell Williams - Happy
Information: Scores/Beatmap Listing
---------------
My goal in life is to be able to lay on the comfort of my sheets and feel the warmth of Hatsune Miku's body on me, not only lusting for my body, but lusting for my inner person, my soul, the depth of who I am. I wish to not only take her womanhood, but rather to make her into a woman, and to unleash her true potential, for love is a curious sort of deal. We are born in two halves until we find the one that we love, and upon finding that lover, we unlock things we never knew about each other before. Sometimes, the things found aren't the happiest, and pain comes from it, but my bond with Hatsune Miku shall bring nothing but happiness and success, for this is not simply a petty marriage, this is true love.[
captin1
hot

10/10 would read again
Stefan
What I have read...

CDFA wrote:

My goat in life
blackabyss

CDFA wrote:

Difficulties Available:
  1. Normal (3.96 stars, 145 notes)
  2. Normal (4.97 stars, 279 notes)
double normal owo
My goal in life is to be able to lay on the comfort of my sheets and feel the warmth of Hatsune Miku's body on me, not only lusting for my body, but lusting for my inner person, my soul, the depth of who I am. I wish to not only take her womanhood, but rather to make her into a woman, and to unleash her true potential, for love is a curious sort of deal. We are born in two halves until we find the one that we love, and upon finding that lover, we unlock things we never knew about each other before. Sometimes, the things found aren't the happiest, and pain comes from it, but my bond with Hatsune Miku shall bring nothing but happiness and success, for this is not simply a petty marriage, this is true love.
asdasdasd lolol *rofl*
Jehyeon_old
[General]
1. mp3 cut please
2. no tag?

[Easy]

00:28:665 (4) - NC Here 00:34:665 (1) - this flow please
00:43:665 - I don't understand not add finish. why not add finish? I think finish sound batter
00:46:665 (5) - same here NC
01:15:915 (3) - add clap on the tail
01:30:915 (1) - ^
01:37:665 (4) - drum sampleset awkward change soft sound

[Normal]

00:09:540 (1) - Don't need this NC
00:22:665 (1) - very high distance spacing please

[Hard]

no prb
Lust
#3

are you going to map the rest if not cut the mp3 yo
hatsun mike so happy

[Easy]
  1. 00:06:915 (3) - Make this slider less scrunched up
  2. 00:09:915 (3,4) - Blanket can be improved
  3. 00:39:915 (4) - Invert the curve so it looks better and flows nicer maybe
  4. 00:46:665 (5) - NC
  5. 02:20:040 (1) - Map this damn spinner out, no way will Easy players be able to spin through this without dying, plus there is a beat for you to map to so please i swear if you pull that EBA spinner bullcrap on me i will hurt u
[Normal]
  1. 00:00:165 (1) - This is actually pretty cool
  2. 00:26:978 (2) - Haha what the jump
  3. 00:38:978 (5) - ^
  4. 00:44:040 (1) - Map this out like in the Easy
  5. 01:13:665 (1) - Yeah not going to point these out anymore just fix
  6. 01:32:040 (1) - Spinner please map out
[Hard]
  1. 02:19:853 (1) - Spinner please map out
Fuuyu
From Mod Q . . . desu~

[General]

Easy :
HP Drain - 2
OD - 2

Normal :
HP Drain - OK
OD - OK
Change Approach Rate to 5 ( Too Fast for NM )

Hard :
HP Drain - OK
OD - OK
Change Approach Rate to 7

Q : No Tags ?

Timing is GOOD

[Easy]
00:25:290 Add a note

Really have nothing to mod anymore for now . .

Normal and Hard is Good

Good Luck~
riffy
Yo.

[General]
  1. Your mp3 is unrankable. First of all, it is way too long and more than 20% of it is unused. Secondly, the bitrate is too high. I've made a simple cut and reducded the bitrae for you. Just click here!
    Note: get someone to check your offset or do it on your own, it might get a bit off.
  2. Consider adding some tags? Anything like genre orso. Just help us to find this map faster!
  3. The song starts so sudden, players have no time to focus and get ready. Add audioLeadIn. I'd go with 2000ms or something like that. I guess you already know that you have to edit .osu files in order to do that.
  4. Please, disable the Widescreen support. It makes no sense to keep it enabled unless you have a widescreen storyboard.
  5. Consider using custom colours? I bet you can pick some really cute and fitting ones! The song deserves something better than the default colors. :(
  6. Make your hitsounds 10-15% louder? It is pretty hard to hear them now. I think that louder hitsounds will provide more understandable audio feedback, so players will be able to keep following the rhythm.
[Easy]
  1. 00:02:040 (2,3) - minor - looks like you were trying to make a blanket slider but then gave up because of laziness. Come on, we both know that you have enough experience to do it much better! :) Well, if you're still feeling lazy, just click the spoilerbox below.
    Click me!

    36,200,2415,2,0,B|92:211|136:160|136:160|208:212,1,200,2|0,0:3|0:0,0:0:0:0:
  2. 00:04:665 (1,2) - the sudden 3/2 gap here feels really confusing. I strongly recommend you to avoid it since it doesn't really match with your rhythm and makes your pattern inconsistent. It is also very tricky for beginners. :( Using a 2/1 slider would be the best solution. As for the beat at the red tick, you can just cuve the slider at this point to emphasize it.
  3. 00:16:290 (4) - ignoring the downbeat here is a really weird idea, imo. A new instrument kicks in and makes this beat quite important. At least hitsound the slidertick or replace this slider with a circle + 1/1 slider. an example
    Note: 01:24:915 (4) - pretty much the same. This time ou can make this slider 1/1 shorter and place a circle at 01:25:665. The reason is exactly the same.
  4. 00:19:665 (4) - feels like you've missed a new combo here. Listen to the instruments and vocals and see if a new combo here looks suitable for you or not.
  5. 00:42:915 (1,2) - either swap NCs here or do the same with 01:18:540 (5,1) - either way is cool and will make your comboing a bit more consistent. Personally, I'd recommend you to swap NCs on 00:42:915 (1,2) to follow your pattern.
    Note: 01:30:915 (1,2) and 02:06:915 (1,2,3) and 02:12:915 (5,6,1) - depends on what did you do with the previous patterns, you might want to change this one as well.
  6. 01:56:415 (2) - minor - it is quite weird to see how the slider goes up wwhen he clearly sings "bring me down". Using Ctrl+G on this slider would make your pattern a bit more interesting. That'd look awesome

    The diff feels quite good. Nice flow, refreshing patterns and consistent hitsounding. What else do I have to say? Good job!
[Normal]
  1. You could make the DS a bit higher to avoid those slight overlaps of 1/2 notes. Please set DS to x1.1 and try to fix all those overlaps. It will take like 10 minutes or so, but the map will look much btter.
  2. 00:00:165 (1) - I don't think that holding the same slider for so long would be fun for players. Consider replacing it, please.
  3. 00:25:665 (1,2) - please, avoid using jumps. The diff is already hard enough. Fast SV and active usage of 1/2 beats make it really hard. :(
    Note: 00:37:665 (4,5) - same. For every jump pattern. Please, do not use them in this diff, the SV is already fast enough and using jumps makes this diff too hard.
  4. 00:26:790 - I guess you've already seen the video about polarity. So, the same happens here. Those 3/2 patterns are really hard to hit. I've changed it a bit to make it fit better and tried to make it more playable. Example1/ Example2
    Note: it's quite clear that you'd better fix similar patterns, as well. Like 00:33:915 - this, and 00:36:165 - that and so on.
  5. 01:10:665 (1) - well, since you have no any NCs here in Easy and Hard and this one doesn't look really fitting here.. I recommend you to remove this new combo. It looks totally off your comboing, anyway.

    Apart from the 3/2 beats and untidy 1/2s the diff is ok. Your Sv is fast, so I don't recommend you t use any jumps or similar things.
[Hard]
  1. 00:00:165 (1) - if you've changed this pattern on the Normal, you might want to do the same here. Obviously, it will help you to be more consistent and to make your rhythm a bit more interesting.
  2. 00:36:540 (1,2) - I would swap NCs to be consistent with the previous pattern.
  3. 01:29:040 (3) - I'd rather use a straight slider here. It will fit with your flow better, I guess.Or you can try this, it looks like flow here feels much better.
  4. 01:54:165 (4,5) - minor the lyrics are "bring me down" and the slider goes up. Just to make your sliders a bit more logicals, make them go down, please. :(
  5. 02:01:665 (2) - you should plcae a new combo here to be consistent. Seriously, this pattern sounds just like 00:24:915 (1,2,1) - therefore, it should hav a new combo, too.

    Great diff, i really liked this one!
Although Normal diff sounds a bit too tricky and hjard to me, you did a great job with this mapset. Everything is quite neat and flow is smooth enough. Have your well-deserved stars! [img]~[/img]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Ringating
your description inspired me to mod your bg.

your bg was a bit low quality, so I looked around and found this version of it. From that I made 2 versions. Both are 16:9, I just used different methods to get it 16:9 on each. The first one is cropped and for the second one I added a sort of reflective effect in order to avoid cutting off much of the image. Choose whichever you prefer:
also, your mp3 has too high of a bit rate for osu, so here is a version that I re-encoded to fit osu's standards.

no kudosu
cheesiest
hopefully nothing nsfw is here
00:10 cheesiest: ok so
00:10 cheesiest: first oFF
00:10 *cheesiest is editing [http://osu.ppy.sh/b/425393 Pharrell Williams - Happy [Normal]]
00:10 cheesiest: normal diff
00:10 cheesiest: set the CS to cs 3.5
00:10 CDFA: :(
00:10 cheesiest: and it gets rid of the overlaps
00:10 CDFA: yay
00:12 cheesiest: for stuff like
00:12 cheesiest: http://osu.ppy.sh/ss/1788444
00:12 cheesiest: 00:03:540 (3) -
00:12 cheesiest: they look better if they bend evenly
00:12 CDFA: ye
00:12 cheesiest: and w/ smooth bends, considering the music doesn't really call for sharp movement
00:12 cheesiest: the points for this slider are
00:12 cheesiest: start: same place lol
00:12 cheesiest: after that: 292, 356
00:13 cheesiest: then 244, 372
00:13 cheesiest: and lastly 196, 360
00:13 CDFA: woo
00:14 cheesiest: you could also like
00:14 cheesiest: copy that and use it
00:14 cheesiest: 00:06:540 (4) -
00:14 cheesiest: here
00:14 CDFA: :o
00:14 cheesiest: but then you'd have to move the next pattern or something maybe lol
00:15 cheesiest: for this: 00:17:978 (3) -
00:15 cheesiest: you should copy-paste 00:17:415 (2) -
00:15 cheesiest: and rotate 180
00:15 cheesiest: and ctrl + g
00:16 cheesiest: remember to fix hitsounds
00:16 cheesiest: 00:25:665 (1,2) -
00:16 cheesiest: i think this is a bad introduction to the section
00:18 cheesiest: maybe something like this?: https://osu.ppy.sh/ss/1788460
00:18 cheesiest: the 1 and 2 are stacked
00:19 cheesiest: and the sliders help introduce that new rhythm
00:19 cheesiest: the 2nd time you use the original pattern i think is okay, since now the rhythm is introduced
00:20 cheesiest: 01:09:540 (4) - i guess like
00:20 cheesiest: general complaint like before
00:20 cheesiest: lol
00:21 cheesiest: 01:13:665 (1,2) -
00:21 cheesiest: since you copy paste here
00:21 cheesiest: copy paste any changes you made from before
00:22 cheesiest: that's it for normal i guess
00:22 cheesiest: perhaps you could reduce the HP by .5 but it's w/e
00:23 cheesiest: now, on the hard
00:23 *cheesiest is editing [http://osu.ppy.sh/b/412841 Pharrell Williams - Happy [Hard]]
00:23 cheesiest: 00:34:853 (1,2) -
00:23 cheesiest: perhaps have the 1/2 sldier start at 1
00:23 cheesiest: and then circle after
00:23 cheesiest: for the 2
00:23 cheesiest: nvm
00:23 cheesiest: im dumb don't
00:25 cheesiest: 01:12:728 - maybe add a circle here
00:25 cheesiest: it feels kind of empty there
00:27 cheesiest: solid hard diff i guess
00:27 cheesiest: reduce HP by 1?
00:27 cheesiest: or .5?
00:27 cheesiest: ok now the easy diff
00:27 *cheesiest is editing [http://osu.ppy.sh/b/426526 Pharrell Williams - Happy [Easy]]
00:28 cheesiest: 00:02:415 (3) - ): this slider is kind of weird
00:28 cheesiest: w/ the circle idk
00:29 cheesiest: 00:36:165 (3) - hmm
00:29 cheesiest: maybe just 1 bend point lol
00:30 cheesiest: adn then copy paste that here:
00:30 cheesiest: 01:24:165 (3) -
00:31 cheesiest: and
00:31 cheesiest: umm
00:31 cheesiest: that's it i guess
00:31 CDFA: yay :3
00:31 cheesiest: i guess i willpost 2 thread now
Topic Starter
Shohei Ohtani
74
Celizavia
BECUZ IM HAPPY~

M4M :D

Easy
  1. 00:05:790 add a note
  2. 00:14:040 http://puu.sh/a0h4A/f7f9690339.jpg
  3. 00:18:915(2) sounds off with the vocals
  4. 00:45:915(4,1) blanket these better
  5. 00:50:040 why insert breaks? it was playable here
Normal
  1. 00:05:978(3,2) blanket these better
  2. 00:22:665 a 1/2 slider here sounds nice
  3. 01:58:665 spinner starts here
Hard
  1. 00:28:103 http://puu.sh/a0hwt/6f4157b43e.jpg
  2. 01:52:478 nc
  3. 02:19:665 http://puu.sh/a0hEy/14516a7cc5.jpg
Mara
Alright, let's do it. Before I begin, let me point out that I am absolute shit in modding and therefore, take all this stuff as suggestion and nothing else.

Generally
- I know you have that super weeaboo powers in your heart CDFA, but I highly recommend you to change that background into something non-kawaii desu nee. >3< It simply just doesn't fit on the theme at all. If you need help getting a nicer background, hit me up.

Hard
OD -1?
AR -1?
00:00:165 (1) - I think this slider is unneeded. Get someone to make that title/artist thingie start here and disable countdown to make it pretty cool.
00:16:332 (7) - Raise this by one tiny grid to fit the slider.
00:19:520 (3) - Place this in x 336 y 64 to make it fit perfectly with 4. If you do this, remember to move 2 to make a perfect line.
00:29:457 (3) - Two tiny grids down. Same reason as above.
00:41:082 (3) - x 232 y 24, if you do this, remember to move 2.
01:02:082 (3) - Two tiny grids down.
01:17:457 (3) - ^
01:29:082 (3) - actually I am not even sure if these are intentional grejgareigojafdojadfgd fuck
02:19:895 (1) - Oh come on now, you can still continue mapping in here! No need for a spinner!

Normal
00:00:165 (1) - Same as in the Hard diff, not needed.
00:02:457 (1,2) - I don't think these are supposed to overlap. (Extremely minor)
00:44:082 (1) - I don't know... it kinda feels like you could map this part too. How about try to at least halve the spinner?
01:32:082 (1) - ^
02:10:895 (5) - Raise by 1 tiny grid.
02:20:082 (1) - spinzzz

Easy
Notice how there is only one long spinner in this one diff while Normal has three of em. Might keep the last one tho since this is easy moodo.
00:00:165 (1,2) - Not needed.

Thank you for using Mara's shit modding system.
Topic Starter
Shohei Ohtani
Miku's so kawaii though ;w;
Kibbleru
10/10 would read creators wordss again
calmel05
Hello there,

I think all 3 diffs require at least 1500 ms of audio lead-in. You can modify it by opening the .osu file through a text editor. The map is starting way too fast.
XinCrin
Ignore this D:
Miku BG feels so bad u.u

  1. Some Background that you could use D:



  1. I hope you like one of these images :P
HabiHolic
Modding soon~

from M4M ~
pkk
From your M4M queue

I was going to mod this sooner but I got a nosebleed from reading the hot description, I hope you can understand

General
  1. Inherited timing points are not snapped correctly
  2. Add the following to tags: neo soul, funk, Despicable Me 2: Original Motion Picture Soundtrack, Girl

    First two are the genres and the second two are the album names this song is in.

Easy
  1. 00:49:707 (4,4) - consider adding NC to emphasize the strong beat
  2. 01:27:957 (4) - how about curving this the other way so it leads into 01:29:082 (5) - ?

    Looks good
Normal
  1. 00:04:707 (1,1) - I feel that the finish hitsound sounds more fitting on 00:07:707 (1) - since it's the beginning of a new verse (I think that's what it's called)
  2. 00:09:020 - the long vocal here can be mapped with a 1/1 slider at 00:09:207 - . I feel that the empty space along with the ignored vocal makes it tricky to read 00:09:582 (3) -
  3. 00:27:020 (2) - I think you should place this at 00:26:832 - , then add a hit circle at 00:27:957 - . This is because I think that mapping the vocal directly makes the rhythm feel 'choppy' and not smooth.The slider and circle will map the beat and clap, which will keep the rhythm flowing. Since this rhythm is repeated a lot in the song, if you change one part then consider the other parts as well.

    At 00:39:020 (5) - I think it's fine to have the slider start on red tick because the vocal here is more emphasized/stronger than at 00:26:832 (2) - which feels pretty calm.
  4. 00:36:582 (1) - you have a NC here but not at 00:30:582 (7) - .Basically the same part where he says "because I'm..." Remove NC and add NC at 00:37:707 (4) - , then switch around NC at 00:34:332 (1,2) - . This way your NC is consistent starts when the kiai time starts again.
  5. 01:18:582 (7) - not a gamebreaking issue but consider moving this to the right a bit so that it doesn't touch with 01:18:020 (6) - .
  6. 02:18:395 (5) - try copying then ctrl+g the shape from 02:17:832 (4) - so they mirror each other.

    Fun normal diff!
Hard

  • I think OD6 is a bit low considering the high amount of sliders. There also aren't any challenging areas with hit circles so raising OD to 6.5 or 7 should be fine imo.
  1. 00:05:270 (2) - try moving this to x 348 y 88. I think having it to the left of 00:05:457 (3) - will flow better, and the jump will emphasize the sound at 00:05:457 - . If you make any changes then be mindful of similar parts like 00:11:082 (1,2,3) -
  2. 00:49:707 (4) - , 01:37:707 (4) - NC is nice here as this is on a downbeat, sort of like how you have NC at 01:58:707 (1) - .
  3. 02:04:332 (1,2) - switching NC here would make more sense since 02:04:707 (2) - starts on a downbeat. You have NC at 00:28:332 (6) - which is a similar vocal part to 02:04:332 (1) - . If you're worried about the ugly double digit combo numbers, you can NC at 02:01:707 (2) - . This NC will be fine because it's the beginning of the kiai time and on a downbeat, which the NC will help emphasize.
  4. 02:07:707 (1,2,3) - just a suggestion, see if this looks/flows better:

    The first curve on 02:08:457 (3) - creates a circular motion with 02:07:707 (1,2) - . The middle point at 02:08:457 (3) - is overlapped by the tail of 02:07:707 (1) - , and you also get two blankets. woohoo

    'nazi' things
    1. 00:13:707 (1) - the point after the last red point can be deleted
    2. 01:09:957 (7,8) - part of the slider tail is sticking out more noticeably than in other parts of the map where you do this. I suggest you move 01:10:332 (8) - to x 472 y 96 to fix this. Well, this also happens at 00:30:020 (4,5) - so it might be intentional.
Nothing much to say about this diff, pretty well mapped. High SV is fun.

Have fun mapping!
xChippy
Yo~
M4M from your queue I guess

[General]
  1. Offset -11 sound alot better for me
  2. Both kiai in all diffs are unsnapped! Make sure to snap them.
  3. Preview time unsnapped! Make sure to snap it.
  4. Untick Widescreen in Easy and Normal.
  5. Yay Miku, tho it doesnt have any connections with the song lol
  6. Dat copy paste ;w;
  7. There is a unused file in your folder, Make sure to delete it (hatsune_miku_wallpaper_by_kyoar-d61y239). :
[Hard]
  1. Overall the hitsounds (whistles) are kinda inconsistent imo, idk if it was your intention.
  2. Flow here is not really my taste but it should be fine 8-)
  3. 00:00:207 (1) - Why not give all the repeats drum sample?
  4. 00:35:457 (3) - Missing clap on the end?
  5. 01:23:457 (3) - ^
  6. 02:02:832 (6) - Missing clap
  7. 02:11:832 (4) - ^
  8. 02:12:572 (1) - Missing clap on the head
  9. 02:14:832 (4) - Missing clap
  10. 02:16:332 (8) - ^
  11. 02:01:707 (2) - I suppose a NC here to follow the music? Also to stay consistent with the previous choruses.
  12. 00:27:020 (4) - Perhaps a whistle on the repeat?
  13. 00:08:270 (3) - Perhaps move this a bit up so it forms a line with (1) and (2)
  14. 00:09:582 (6) - Hmmm remove the NC I think o-o. Don't really understand the NCing (especially the intro yea) but pretty sure this one doesnt need one.
  15. 00:13:707 (1) - Nitpicking. Looool wut
  16. 00:16:332 (7) - How about a slight curve towards (1), flows a bit better
  17. 02:04:332 (1) - Remove NC? consitency with 00:28:332 (6) - and 01:16:332 (6) -
  18. 02:06:582 (6,1) - NC should be on (6) instead of (1) by looking at your previous measures on the previous choruses
  19. 02:18:582 (6,1) - ^
  20. 01:50:457 (4,5,6) - How about using the same slider than rotate it, to make it look more structured?
    like this:
  21. 01:52:707 - this would be better as a active beat imo as it is pretty loud and so in results it loses it's impact. Consider a rythm like this perhaps?:

    This is also consistent with the other ''HAPPY'' in this section
  22. 02:10:707 (1,2,3,4) - Hmmm imo this doesn't play really comfy, as your mostly following vocal, but here your missing some of them and the emphasize is kinda off.
    Consider something like this to follow the vocal:
[Normal]
  1. Pls check the hard for the missing claps
  2. Not really fan of jumps in a normal, but oh well :o
  3. 00:18:020 (3) - I suppose missing whistle on the head.
  4. 00:25:707 (1,2) - Rythm feels pretty much a bit awkward imo. Consider something like this instead?

    This also applies for the other ones in this diff, also this way you can get rid of the jumps.
  5. 00:33:020 (3) - Idk but they are slighly overlapping, move it a bit to the right to fix it up
  6. 00:37:707 (4) - Missing NC I suppose
  7. 00:28:707 (1) - Here aswell
  8. 00:43:707 (1) - ^
  9. 00:48:957 (1) - How about an NC here the music changes a bit. (Outro of the kiai)
  10. 01:06:957 (4) - Nitpicking. Totally not affecting gameplay but I don't think the second red anchor is needed here lol
[Easy]
  1. Same about the claps
  2. Pls recheck your NC's, idk to me they don't make much sense >< as they are inconsistent
  3. 00:11:082 (4) - Perhaps a NC here? fits with the music IMO
  4. 00:21:957 (6) - Breaking it into a circle+slider would fit the music alot better imo
  5. 00:39:957 (4) - How about this:
    Flows alot better imo.
  6. 01:27:957 (4) - same as 00:39:957 (4) - as they are copy pasted lol
  7. 01:51:582 (3) - Breaking this into a circle+slider would follow the music better imo.
Good Luck!
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