Welp, let's try this. First official mod evar~
General
The name isn't actually Hoshizora no Memoria ~Eternal Heart~. Favorite's website gives it as "星空のメモリア Eternal Heart" and the page title for the game says "星空のメモリア -Eternal Heart-". (
http://www.favo-soft.jp/soft/product/Et ... _index.htm). You might as well put the Japanese names in the name fields and use romanized name for the, well, romanizations. The artist name is almost certainly 霜月はるか.
Consider disabling letterbox during breaks. It's a personal preference, I guess...
No background on Insane here, I might have to delete and redownload though. make sure to tick widescreen support on Insane as well.
Easy (I realize it's not close to completion):
00:21:306 (1) - I realize you're trying to follow the vocals here, but previous rhythm followed the general beat and this is jarring. I suggest you move this forward two ticks. Of course, this leaves the last tick on 00:21:879 (2) - which is no good. I suggest continuing with a circle 00:22:452 (2) - and a slider from 00:23:025 (3) - to 00:23:408. If you want to emphasise the three accents following it extra, you can also just put a circle at 00:23:025 instead. Or use two circles at the two points instead of a slider - the choice is yours! Using a slider is most consistent with the previous notes, though.
...now that was long.
Insane:
I'm not the most skilled player ever, and I tend to read maps more based on music/timing/spacing? than a lot of other people. Take this with a grain of salt. Inconsistencies are also a form of difficulty, too... but a frustrating one?
The rhythm of the first part feels a bit off to me. The issues start with with 00:04:880 (5) - where I expect a repeat like 00:01:823 (8) - etc. Can't find a good word for it qq. In combination with the difficulty-increasing placement of the circles on the slidertracks of the sliders here I find it really hard to read at first. I suggest replacing 00:04:880 (5) with a repeat slider, shifting the next slider back a bit to maintain consistency with the last bar. timeline will look like this:
http://puu.sh/8Fzcf.jpg00:10:995 (1) - this is a bit ninja. I think you want the end-of spinner's hitsound to lead into the circle, but this practically never works out in my experience. it's also far from center where skilled players tend to spin, and the notes directly after it have different timing. There's nothing in the music to warrant it either... thus, I suggest removing this circle. Alternatively move it closer to center (perhaps right in the middle?), where it's easier to reach.
00:15:772 (3) - consider changing this from a slider to a circle, creating a triple. There's a kind of break in the music here and it feels good to show that, and you do the sameish at 00:18:829 (5) - (because the slider is longer it effectively feels the same).
00:24:944 (8) - you're using 0.5x distance spacing here, and I think you might want to use 1x instead as this plays a bit weird. You used 0.5x for 00:22:842 (2) - 00:23:224 (4) - but that was using a kind of slowdown pattern that only really works for stream-ish circles like that. Stacking 00:24:944 (8) - on 00:25:135 (1) - feels like a good idea to me after that.
00:34:880 (11) - nitpick: you used 0.9x spacing instead of 1x here.
00:35:263 (1) - 0.7x spacing, though this one doesn't feel too bad I guess.
00:36:409 (5) - 0.7x spacing, next is 0.9x etc. I'm not too bothered by this, but idk you might want to be more careful about snap in the future. It still flows quite well though, so no real need to change everything, I know it's annoying.
01:27:810 (1) - I'd whine about this, but it seems like this is one of those occasions where circles this close after the spinner work. While this felt a bit weird first time I played, might as well keep.
01:44:817 (4) - At first I thought this played weird because the last time it was handled with two sliders... but actually, it plays fineish (I'm not a fan of this kind of single into slider replacing a triple, but you decide if I'm just whining because I suck) if you change distance snap to 1x instead of 0.5x. You generally use 1x for everything but streams, so the player effectively expects (4) to be 2 lines behind where it actually is now.
01:46:154 (8) - this is kind of a mess when it comes to spacing. from 01:45:581 (7) - to 8 you use 0.7x, from 8 to 9 you use 0.3x, for the stream you use 0.5x... effectively it looks like (8) should be part of the stream, but it's actually one tick behind that.
01:47:014 (5) - The spacing to this one should be 1x as well. From there on, it gets more subjective... I personally find this kind of structure combining streams and repeats and 2tick sliders etc... to be very difficult to read. The stream also starts 1 tick early compared to when 01:44:052 (1) - started. from the start of the stream to the end of 01:46:632 (11) - is five ticks, and in general you expect a 1 tick break after an uneven number of ticks, or something similar to it... meh, let's just settle for it feeling weird to me. If you feel ok with reducing the difficulty, you can try this structure
http://puu.sh/8FIAj.jpg. You could also just make it a straight stream, use two repeating sliders, or add a 1 tick break then a 3x stream... All you really /have/ to do is fix the spacing, and probably start the stream one tick later.
02:02:205 (2) - consider stacking this on 02:02:110 (1) - .
02:17:778 (2) - consider removing this circle. More consistent with stuff after it, follows vocal so it feels cooler, and since kiai just ended lowering the energy like this makes sense.
02:32:778 (9) - nitpick: this circle uses 0.9x spacing instead of 1x which is used around it.
02:36:027 (1) - so does this one. Next is a jump though so no worries there.
02:39:371 (9) - I suggest removing this circle. Sameish reasoning as 02:17:778 (2) - .
03:03:638 (3) - subjectivity time! consider removing this and stacking 03:03:352 (1) - and 03:03:543 (2) - on 03:03:734 (4) - .
03:19:212 (2) - this repeat felt really weird when I played it. I played around a bit and using
http://puu.sh/8FL2L.jpg with 2 stacked on 1 and 4 stacked on 3 seems pretty cool. A jump between the two stacks feels pretty natural at somewhere around 2x spacing as well.
Most of these are opinions more than requirements. See what fits~
Aight, clarifications and stuff.
General:
Your mp3 file for the song has a bitrate of 320 kbit/s. Because peppy is peppy, the max allowed bitrate is 192 kbit/s. If you can, find a lossless version of it and compress it to 192 kbit/s... but nobody seems to care about that, so you might as well use this file transcoded from 320 to 192 kbit/s:
http://puu.sh/8GgPI.mp3. The offset might change when you change bitrates, I'm not sure how that works. People will also have to delete and re-download the map to get the new mp3.
Insane:
For 00:15:772 (3) - I meant to consider changing it from a slider to a circle and stacking it on (2). The spacing checks out and it would look like this
http://puu.sh/8Gc1p.jpg.
01:44:817 (4) - Yeah, I think the spacing from 01:44:243 (3) - to 01:44:817 (4) - should use 1x snap. Though I'm suddenly playing it fine today orz (probably because my brain worked on it during the night w.)
02:02:110 (1) - Didn't actually realize this until now (or it wasn't like this) but the spacing to this circle is 0.8x. Changing it to 1x should be easy enough and actually looks prettier w.
I suggested you remove the circle at 2:17:778. I now feel retarded, because despite what past_zaka thought, current_zaka feels it plays weird. However, my suggestion
now is still a bit different from what you did before. Basically, create a 2 stack into a stacked slider like this:
http://puu.sh/8GdY9.jpg (placement of 02:18:638 (4) - not final lol.) basically follows vocal and shit. Considering I already messed this up once do whatever though lol; does feel good to me after several playtests at least. Convenient jump to first note of the three I am talking about: 02:17:683 (1) -.
03:03:352 (1) - you didn't change spacing snap after stuff, so spacing to this is this is now at 0.9x instead of 1x.
Now for a consistency problem potentially caused by my recommended changes at 03:19:212 et al (no, keep that change. we're changing the
future here!) The three notes starting at 03:22:078 (1) - feel a bit awkward. If you want to keep difficulty increase, you can keep it... but consider this instead: change 03:22:078 (1) - to a slider (running from there until 03:22:460); stack it on 03:21:887 (10) - . Should look somewhat like this:
http://puu.sh/8GffY.jpg (you might want to remove nc on 03:22:078 (1) - though.)
Aight, that should be all. Not sure if this post counts as kudosable, prolly not.