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ZUN - Septette for the Dead Princess

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Topic Starter
pieguyn
This beatmap was submitted using in-game submission on Sunday, November 29, 2009 at 11:22:34 AM

Artist: ZUN
Title: Septette for the Dead Princess
Source: Touhou Koumakyou ~ Embodiment of Scarlet Devil
Tags: zun septette for the dead princess embodiment of scarlet devil touhou remilia scarlet
BPM: 145
Filesize: 3757kb
Play Time: 02:15
Difficulties Available:
  1. Hard (4.87 stars, 339 notes)
  2. Lunatic (5 stars, 499 notes)
  3. Normal (4.03 stars, 199 notes)
Download: ZUN - Septette for the Dead Princess
Information: Scores/Beatmap Listing
---------------
This is a beatmap of Septette for the Dead Princess, from Embodiment of Scarlet Devil. Comments and suggestions are appreciated.
Teara
I really like what I see~

I just gave it a quick test play. Timing seemed ok on the end.

No real in depth modding yet. I'll do that tomorrow when I'm not half asleep.

Good job~ I cant wait to see more diffs~
Topic Starter
pieguyn
Good to hear. I'm working on Lunatic right now, and it's just over 50% done, so expect that soon. ;)
Alice
Overall: very good job, I'll look after this map so I can look at other diffs, but for now it's really great, but combo colours don't fit the music and the bg i think, hope you was about to change them ^^;
Tags: you don't need "zun septette for the dead princess" i think, the title is like counted as a tag
Source; change to: "Touhou Koumakyou ~ Embodiment of Scarlet Devil" , just to complete
01:33:92 (3) - I'd remove finish.
02:12:77 (5,6,7,8,9,10,11) - confusing.. maybe stack every 1/8 ones
I like the hitsounds a lot <3, and the way you map is still amazing, hope you'll get more BAT attention with this one and all your nexts.
WyndII
Wow, nice map, pieguy, keep up~
Topic Starter
pieguyn
@Alice Margatroid:

-The combo colors have been changed.
-As for the tags, I've kept "zun septette for the dead princess" in there just to be safe.
-The source has been changed.

01:33:92 (3): Done.
02:12:77 (5,6,7,8,9,10,11): o_o These notes aren't even snapped correctly. This has been fixed.

Thanks. :)

@WyndII: Thanks.

Also, Lunatic has been added. :O
Andrea
This map has been deleted on the request of its creator. It is no longer available.
Kytoxid
[General]

Needs an easier difficulty, but I see you're working on that.
Consider changing the background colour to dark blue.
Consider removing the countdown.
Consider adding a second or so of lead-in.

[Hard]

Geez, that's quite a high drain. Consider lowering it. EDIT: Definitely too high, I had just 10% bar left at the first break by getting 2 slider breaks.

The map looks okay as a whole though.

[Lunatic]

This looks fine too, although I didn't take a really in-depth look.

Gimme a call once it's done, I'll take a better look and (probably) star it. Good luck!
Kitty McWittles
[Hard]
00:16:058 (6) - Finish on start?
00:17:044 (8) - Finishes?
00:20:001 (6) - Finish on start?
00:20:087 (8) - Finishes?
00:24:030 (8) - ^
00:26:087 (6,8) - Finishes on start?
Kinda use that finish pattern for other similar parts
01:59:075 (10,11,12) - Finishes?
02:06:042 (9) - Whistle
Your hitsounds get really sparse near the end (after the dual spinners), consider adding a few more

[Lunatic]
00:16:058 (7) - Finish on start?
00:20:001 (6) - ^
Same finish sound pattern as in Normal

Definitely needs an Easy/Normal lol. Star~
Topic Starter
pieguyn
Wow, so many posts @_@.

@osuplayer111:

Hard:

-The HP drain has been lowered.

00:09:008 (1): Done.
00:09:049 (2): Done.
00:48:092 (8): A new combo has been added, but on the next note.
00:49:054 (1): Not done, as then this won't be consistent with all the other new combos.
00:52:025 (6): ^
01:04:054 (6,7): Fixed.
01:55:017 (8): Done.

Lunatic:

-The HP drain has been increased.
-Some of the really long combos (like the ones in those deathstreams at the end) have been made shorter.

00:10:073 (7): Done.
00:12:039 (1): Hm... I'm not sure about this. Doing this would break the consistency of the new combos here.
00:12:080 (3): ^
00:42:087 (3,4): Fixed.
00:57:004 (8): Done.
01:21:021 (7): I haven't added a warning yet, but I'll put one in soon. :P
02:12:046 (17): New combos have been added in this section (but not on this note)

Thanks for the mod. :)

@Kytoxid:

-Don't worry, I'll add an easier difficulty at some point. ;)
-The background color has been changed to dark blue.
-I like having the countdown in there...it gives the player a heads up and allows them to get an idea of what the tempo is.
-A lead-in has been added.

Hard:

-The HP drain has been lowered.

Thanks, and I'll let you know when it's done.

@Samurai_X:

Hard:

00:16:058 (6): Adding finishes here in every part of the song like this is a bit too much in my opinion, but I'll change it if enough people point it out. (I did change the part of the song like this that was louder though.)
00:17:044 (8): ^
00:20:001 (6): ^
00:20:087 (8): ^
00:24:030 (8): ^
00:26:087 (6,8): ^
01:59:075 (10,11,12): Seems like a bit too much...
02:06:042 (9): I don't think a whistle fits well here.

-More hitsounds have been added near the end of the song.

[Lunatic]
00:16:058 (7): Added.
00:20:001 (6): Same as Hard.

Thanks, and don't worry, I'll add an easier difficulty at some point. :)
Topic Starter
pieguyn
Updated.

-A Normal has been added.
-A warning for the 2x sliders on Lunatic has been storyboarded in.
-The HP drain on Lunatic has been decreased one tick. While it is a Lunatic, I think what I had before was a bit too insane. :P

Also, moved to Pending.
Diasios
Mod Info's:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Starts Suggestions:

Offset = 2470 (resnap all notes)

[Normal]

It's ok

[Hard]

00:58:093 (10) - New combo
01:02:026 (9) - ^
01:05:059 (8) - ^
01:06:022 (1) - Remove new combo
01:11:001 (6) - New combo

01:58:072 (5) - ^
02:05:038 (6) - ^

[Lunatic]

00:50:059 (7) - New combo

Starred~
Topic Starter
pieguyn
Updated.

-The offset has been fixed.

Hard:

00:58:093 (10): Done.
01:02:026 (9): Done.
01:05:059 (8): Done.
01:06:022 (1): Done.
01:11:001 (6): Added.
01:58:072 (5): Done.
02:05:038 (6): Done.

Lunatic:

00:50:059 (7): Done.

Thanks for the mod. :)
thepianist
Hehheh ninjamod! My two cents.

Normal:
01:52:005 (4,5) - Consider changing to picture below [347 kb]

Hard:
01:52:005 (6,7) - Change to snap to 1/6th (or even 1/3rds)
02:07:005 (1) - A bit meh-ish

Lunatic
The 2x Speed Warning's redish color looks a little odd or mebbe its how it simply fades in. hmm oh well
01:53:072 (1) - mmmm :\
02:07:005 (1) - ^ consider splitting into multiple sliders instead?

Nevertheless, an exciting map. :] Star.
Topic Starter
pieguyn
Updated.

Normal:
01:52:005 (4,5): Done.

Hard:
01:52:005 (6,7): This is already snapped to 1/3rds. o_o
02:07:005 (1): Hm... changed.

Lunatic
-The warning has been changed a bit. Instead of fading in and out, it now blinks, which I think is a bit better and more noticeable.
01:53:072 (1): I'm not sure what to do with this without making it seem out of place. Plus, that slider serves as sort of a break from the deathstream. :P
02:07:005 (1): ^

Thanks for the mod. :)
Kytoxid
Sorry for the delay.

[General]

Countdown disrupts the mood of the start of the song.
Looks alright; could still use an Easy, but the Normal's not too hard, so it's fine.

[Normal]

Some of the alignment looks a bit weird, for example, 00:19:017 (4,5) might look better if 5 was at the same height as the endpoint of 4.

Consider shortening 00:30:048 (2) by 2 repeats or so, and adding a slider from 00:31:010 to 00:32:075 to accompany the trumpet; the break feels a bit out of place at the moment.

00:41:014 (1) - I thought it would play better if it ended at 00:41:098 with a few notes after; unfortunately, that'll also make it a bit too hard for your easiest difficulty. What you have is alright too.
00:55:059 (1,2,3,4,5) - Another of those minor alignment things that looks a bit weird, but is technically okay.
01:14:055 (1,1) - If you don't plan to make an Easy, this may be too short of a gap for your easiest difficulty.
01:19:055 (1,2,3,4,5,6) - Looks weird, hard to read too.
01:34:055 (1,1) - I don't like these 2 spinners, combine them together?

[Hard]

01:06:022 (4,5,6) - The slight elevation of 5 is a bit weird.
01:44:034 (3,4) - Weird change in height again.
01:55:038 (1,2,3,4,5,6,7) - Didn't like how cramped this combo was.
02:13:072 (1,2) - Difference in number of repeats throws people off.

[Lunatic]

Didn't really like how the warning in the SB suddenly disappears; fade it out slower?
10m max score, but it definitely won't be easy to get.

01:47:088 (1) - I think this spinner is too short (and the other ones like this one). Auto should get 2k bonus.

Star~
Topic Starter
pieguyn
Updated.

-The countdown has been removed.
-I think it'll be fine without an Easy... the Normal is easy enough. :P

Normal:

00:19:017 (4,5): This is supposed to curve.
00:30:048 (2): This has been shortened, and a slider has been added after it.
00:41:014 (1): Yeah, this would be a bit too fast...
00:55:059 (1,2,3,4,5): Changed a bit.
01:14:055 (1,1): Fixed.
01:19:055 (1,2,3,4,5,6): Fixed.
01:34:055 (1,1): This seems fine.

Hard:

01:06:022 (4,5,6): This seems fine.
01:44:034 (3,4): That was intended to be a curve.
01:55:038 (1,2,3,4,5,6,7): This seems fine.
02:13:072 (1,2): Fixed.

Lunatic:

-The warning has been changed to fade out.
-The maximum score should be fine...as you said, it's hard to get plus it's just barely over.

01:47:088 (1): Auto gets 2000 on these. o_o

Thanks for the mod. :)
Dusty
Touhou maps usually give me headaches...

anyways, nice map; no big problems, and I didn't notice any smaller ones.
Kytoxid
My Auto only got 1k, maybe I was just lagging. Good luck on the map. :)
Tanmak
Hello~~

[Normal]

01:50:391 Color of ring which are spinner ring and note ring are similar. This factor will make to confuse player.
02:03:724 ^

[Hard]
Fine.

[Lunatic]
00:28:640 (1) Unsnapped. Please Ctrl+Shift+A and check notes snapped.
01:07:264 (2) Remove whistle?
01:35:431 (1) Unsnapped.
01:48:764 (1) ^
02:03:722 Same [Normal]

Starred
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