forum

Nishiura Tomohito - Omoide no Teien

posted
Total Posts
29
Topic Starter
samplefish
This beatmap was submitted using in-game submission on Wednesday, March 4, 2015 at 2:13:31 AM

Artist: Nishiura Tomohito
Title: Omoide no Teien
Source: Dark Cloud 2
Tags: chronicle ost original sound tracks playstation rpg level-5 inc. garden of memories
BPM: 76
Filesize: 3611kb
Play Time: 01:46
Difficulties Available:
  1. Easy (0.89 stars, 55 notes)
  2. Hard (1.83 stars, 128 notes)
  3. Normal (1.11 stars, 83 notes)
Download: Nishiura Tomohito - Omoide no Teien
Information: Scores/Beatmap Listing
---------------
Shop : http://osu.ppy.sh/s/166239
The Battle : https://osu.ppy.sh/s/166697



3/3 new mp3 redl (if u actually have it)

Ringating
from my bg modding queue:

the aspect ratio was somewhere between 4:3 and 16:9, so that's fixed. Other than that, didn't need to do anything too in depth to it other than choose the right method of up scaling to maintain the sharpness. Here is the new bg:
Topic Starter
samplefish

Ringating wrote:

from my bg modding queue:

the aspect ratio was somewhere between 4:3 and 16:9, so that's fixed. Other than that, didn't need to do anything too in depth to it other than choose the right method of up scaling to maintain the sharpness. Here is the new bg:
thanks again ringating! your work is awesome. keep it up!
cloud342
Howdy, Cloudy here.

Just thought I'd point out a few things, seems perfect. But I'd like you to check up on a few things.

Easy Difficulty

Nothing seems to be wrong... (AI Mod says that at 0:59 that the previous object is too far from the next one. I would disagree because testing it out, there is nothing difficult about it)

Normal Difficulty

Nothing seems to be wrong... (AI Mod says that at 1:00 that the previous object is too far from the next one. I would disagree because this is normal difficulty and that players shouldn't be patronized at this difficulty)

Hard Difficulty

Referring to https://osu.ppy.sh/wiki/Hard as a guideline...

The HP Drain Rate is a little too easy for the players. Same applies with the Overall Difficulty.

General

Nothing seems to be wrong...

Opinions

In Easy Difficulty, there seems to be far much more sliders than there is circles.

~Cloudy
Topic Starter
samplefish

cloud342 wrote:

Howdy, Cloudy here. hey!

Just thought I'd point out a few things, seems perfect. But I'd like you to check up on a few things.

Easy Difficulty

Nothing seems to be wrong... (AI Mod says that at 0:59 that the previous object is too far from the next one. I would disagree because testing it out, there is nothing difficult about it) fixed

Normal Difficulty

Nothing seems to be wrong... (AI Mod says that at 1:00 that the previous object is too far from the next one. I would disagree because this is normal difficulty and that players shouldn't be patronized at this difficulty) fixed

Hard Difficulty

Referring to https://osu.ppy.sh/wiki/Hard as a guideline...

The HP Drain Rate is a little too easy for the players. Same applies with the Overall Difficulty. relatively slow map, i barely consider this to be a hard. heck even the website calls it an easy :P upped the hp drain and od to 5, lets see how it goes

General

Nothing seems to be wrong...

Opinions

In Easy Difficulty, there seems to be far much more sliders than there is circles. i think thats alright

~Cloudy
thanks for your mod!!
Julie
Easy and normal, I don't really see what wrong, is easy to follow the instrument in this song so I guess is fine :3

[Hard]
00:01:925 (3) and 00:04:294 (3) - shouldn't those 2 end at blue tick?
00:18:406 - not sure if you want to use 1/8, but if yes you can add a note here
00:26:399 (3) - you might want to shorten this by 2 tick (1/4) and add a note here 00:27:583
00:37:353 - same situation as 00:18:406 , depend if you want to use 1/8
00:50:478 - add circle
00:50:873 - add slider to 00:51:268 (4)
00:52:452 (1) - shorten this by 2 tick (1/4) and add circle at 00:53:636
01:01:136 (1) - shorten this by 2 tick (1/4)
01:01:925 - add slider to 01:02:320
01:02:715 - add circle
01:07:057 - ^
01:07:452 - ^
01:07:846 - ^
01:09:425 - ^ (you can put a different hitsound or lower volume so is not the same as 01:09:031 (8))
01:10:215 - ^ (you can put a different hitsound or lower volume so is not the same as 01:09:820 (9))
01:11:004 - ^ (you can put a different hitsound or lower volume so is not the same as 01:10:610 (10))
01:40:610 - add a circle with a low volume
Since the level is kind of too easy for a hard, you might wanna map this spinner 01:42:583 (1), there is still a lots of note that can be put in there, you'll just have to play with the volume so it go lower and lower
Lots of the change might ruined some of you're original pattern >,<...but is sacrifice, you're choice :3
Topic Starter
samplefish

Kenssai wrote:

Easy and normal, I don't really see what wrong, is easy to follow the instrument in this song so I guess is fine :3

[Hard]
00:01:925 (3) and 00:04:294 (3) - shouldn't those 2 end at blue tick? snapped it to 1/6, i think thats a little better
00:18:406 - not sure if you want to use 1/8, but if yes you can add a note here probably too tough to hit, so no
00:26:399 (3) - you might want to shorten this by 2 tick (1/4) and add a note here 00:27:583 changed
00:37:353 - same situation as 00:18:406 , depend if you want to use 1/8 nope
00:50:478 - add circle dont think theres anything there
00:50:873 - add slider to 00:51:268 (4) added
00:52:452 (1) - shorten this by 2 tick (1/4) and add circle at 00:53:636 i dont want so many 1/2s, i dont think it sounds good.
01:01:136 (1) - shorten this by 2 tick (1/4) i like this better
01:01:925 - add slider to 01:02:320 that note is not very significant imo
01:02:715 - add circle i took out the reverse and put in a long slider.
01:07:057 - ^
01:07:452 - ^
01:07:846 - ^
01:09:425 - ^ (you can put a different hitsound or lower volume so is not the same as 01:09:031 (8)) dont think its necessary
01:10:215 - ^ (you can put a different hitsound or lower volume so is not the same as 01:09:820 (9)) ^
01:11:004 - ^ (you can put a different hitsound or lower volume so is not the same as 01:10:610 (10)) ^
01:40:610 - add a circle with a low volume theres no significant note here
Since the level is kind of too easy for a hard, you might wanna map this spinner 01:42:583 (1), there is still a lots of note that can be put in there, you'll just have to play with the volume so it go lower and lower
Lots of the change might ruined some of you're original pattern >,<...but is sacrifice, you're choice :3
a lot of the circles you wanted to add were not on significant notes. also i dont really want to make this difficulty that much more harder. it is already a lot harder than the normal imo. i think itll sound too noisy with that many notes.

thank you for the mod!!
pishifat
from ringating's queue (even though it's not a regular mod queue... just don't question it)

Hard:
  1. some messy blanket spots in places like 00:14:557 (1,2,3) - 00:33:504 (1,2) - 00:48:899 (2,3) - etc. considering how slow the song is, it's easy to see any places where the objects are arranged sloppily, so make sure they're really nice looking :P
  2. 00:54:031 (2,3,4) - this part seems a little odd since you've got a stack underneath the previous slider. i think the best thing to do would be to manually move the stack so it lines up with the end of 00:52:452 (1) -. each "stack" distance is 4x4 (or 1 grid unit in grid4), so if you just move 2, 3, and 4 down and to the right 3 grid units it'll line up nicely with the end of (1). that probably made no sense so picture time:
  3. 01:12:978 (4) - really nazi thing here -- if this slider is supposed to be symmetrical, make sure that on the red tick (middle of slider), the slider ball is in the little dip thing. applies to any other sliders that are supposed to be symmetrical like this as well. if you wanted it to be how it is though, just ignore this :P
  4. final thing, i noticed that the 1/16 sliders throughout the map are aimed kind of randomly. some are facing towards the next note, some are facing away at weird angles, etc. i personally find it best when the sliders make a sort of curved flow (image), so if you wanted to change it like that, do so. if you don't want to do that, at least change where 01:27:189 (3) - is pointing cuz it seems really out of place :P
Easy:

  1. some more messy blankets on this difficulty that are easily noticeable due to slowness. gonna have to go through and modify those yourself :P
  2. for the most part, your combo pattern was 1 new combo every 2 large white ticks, but there were some places where you doubled up on combo lengths. it's best to keep them consistent for hp drain reasons. that being, NC at 00:38:241 (1) - 00:47:715 (1) - and 00:57:189 (1) -
Normal:

  1. quote first thing from easy diff
  2. 00:01:925 (2) - i just thought that this note could be moved more away from 1 and 3 for some nicer flow
yeah... that's about it. there's not much i can say about such a short and simple map. good luck :P
Kerocchi
Hi, from my timing modding queue.
I had a thorough listen to your map, and the timing doesn't seem to have any problem :P
Although I have to say the Kiai time is a bit awkward. The song itself, I think, does not have any really prominent section for a Kiai.
Also, some of the slider shapes need adjusting, e.g. Normal 00:11:399 (3) - the curve doesn't fit into the music.
I think you should use some repeating sliders too, so the map has greater flexibility.
And finally you should consider changing slider tick rate to 2 ;)

Good luck!
Topic Starter
samplefish

pishifat wrote:

from ringating's queue (even though it's not a regular mod queue... just don't question it)

Hard:
  1. some messy blanket spots in places like 00:14:557 (1,2,3) - 00:33:504 (1,2) - 00:48:899 (2,3) - etc. considering how slow the song is, it's easy to see any places where the objects are arranged sloppily, so make sure they're really nice looking :P tried to fix zem!
  2. 00:54:031 (2,3,4) - this part seems a little odd since you've got a stack underneath the previous slider. i think the best thing to do would be to manually move the stack so it lines up with the end of 00:52:452 (1) -. each "stack" distance is 4x4 (or 1 grid unit in grid4), so if you just move 2, 3, and 4 down and to the right 3 grid units it'll line up nicely with the end of (1). that probably made no sense so picture time: i have no idea what is going on with this stupid stacking stuff, its like moved them all under the end of teh slider, save, come back, andtheyre like HAHAHAHA we arent under the slider anymore!! well i tried tofix it. sort of.
  3. 01:12:978 (4) - really nazi thing here -- if this slider is supposed to be symmetrical, make sure that on the red tick (middle of slider), the slider ball is in the little dip thing. applies to any other sliders that are supposed to be symmetrical like this as well. if you wanted it to be how it is though, just ignore this :P CHANGEDDDDDDDDDDDDD
  4. final thing, i noticed that the 1/16 sliders throughout the map are aimed kind of randomly. some are facing towards the next note, some are facing away at weird angles, etc. i personally find it best when the sliders make a sort of curved flow (image), so if you wanted to change it like that, do so. if you don't want to do that, at least change where 01:27:189 (3) - is pointing cuz it seems really out of place :P fixored.
Easy:

  1. some more messy blankets on this difficulty that are easily noticeable due to slowness. gonna have to go through and modify those yourself :P will try!
  2. for the most part, your combo pattern was 1 new combo every 2 large white ticks, but there were some places where you doubled up on combo lengths. it's best to keep them consistent for hp drain reasons. that being, NC at 00:38:241 (1) - 00:47:715 (1) - and 00:57:189 (1) - just show me the carfax
Normal:

  1. quote first thing from easy diff
  2. 00:01:925 (2) - i just thought that this note could be moved more away from 1 and 3 for some nicer flow jes!
yeah... that's about it. there's not much i can say about such a short and simple map. good luck :P
the most graphic mod ive ever gotten!! that gif, i was like oh my god, that is fancy. and those nsfw curves almost got me fired... fired up, that is! nyways, thanks for your mod! iventgottenaroundtofixingallthebadblanketsbutilldoiteventuallyforsure,maybe. THANKS AGAIN!
Sky Trias
Hi o/ from #modreqs :)

uhh sorry short modding :o
i hope this can help you :D

  • Hard

    []
  1. 00:02:715 (4) - change to slider i think ? till 00:03:110
  2. 00:10:610 - add slider like 00:04:294 (6) ?
  3. 00:13:768 (4) - i think this change like 00:04:294 (6)
  4. 00:39:425 - add a note ?
  5. 00:41:794 - add a note , put in end of slider 00:40:610 (4)
  6. 01:18:899 - add a note ?
oK , that's all my mod .. sorry i cant mod normal / easy diff :o
GL :)
Squichu
Hi there, mod from my queue :3
just making suggestions, feel free to ignore ~

General
  1. nice work on slidershapes, they're awesome !
  2. are you sure about the green combo colour?
    it's not picked from the background (obviously) and doesn't create a contrast to it either, so I'd prefer if you change it
    example

    [Colours]
    Combo1 : 101,117,228
    Combo2 : 252,171,236
    Combo3 : 219,135,237
    Combo4 : 157,121,234
  3. imo you could use hitsounds waaay more effectively, I almost can't hear any :c
    but I suck with hitsounds so I can't help with that, haha :'c
Easy
Aah, I like this diff, it looks interesting x3 just some minor things
  1. you could refine some shapes and the placement, atm some parts look a bit sloppy, example:
    00:06:662 (2) - move this to 352|128, then adjust the shape of 00:05:083 (1) -
    you also can improve the shape of 00:02:715 (2) - by adding a second anchor to the second curve, to round it out
  2. 00:05:083 (1) - the sliderhead is missing some sort of hitsound, to go with the loud beat there. try normal-finish maybe?
    I suck with hitsounding, you might wanna try to get some hitsound-focused mod from someone else cause it sounds a bit off sometimes
  3. 00:06:662 (2,3) - I don't like the movement from (2) to (3), you could place (3) differently / use another shape to improve itsidenote: this might seem extremely minor, but imo easier diffs need really smooth and easy to read movements, so players can focus on rhythm and don't get distracted by abrupt movements
  4. 00:16:925 (2,1,2) - the (2)'s could be connected to each other so nicely, you could for example blanket the red anchor of the first slider with the second slider. it just feels off atm, cause the rest of the map is so interwined ~
  5. 00:35:873 (2,1) - not sure about the movement here, it's so abrupt.. also the DS change is noticeable, so consider moving the circles elsewhere
    you could slightly change the shape of 00:35:873 (2) - too
  6. 00:42:978 (1,2) - this looks so squahed together, I'd prefer if you just place (2) at 104|348 and think about sth different for the following pattern
  7. 01:30:346 (1,2) - movement.. ;_; it totally goes against the previous flow, try to place it differently, maybe change up the shape too
Normal
  1. why do you use Slidertickrate 2 here? in E/H it's 1. if there is no particular reason for that I'd prefer if you keep it consistent throughout all diffs
  2. try AR5, looks better to me
    also it balances out your spread a tiny little bit in settings :b
  3. 00:06:662 (2) - replace with short slider + cirlce or three circles, the beat on the red tick ( 00:07:057 ) shouldn't be ignored, imo
    also the sliderend on the downbeat feels weird, the downbeat should be an object you can hit
  4. 00:08:241 (3,4,1) - more beats here, that should be mapped, imo. try this rhythm, maybe:
  5. 00:11:399 (3) - similar to 00:06:662 (2), you really should emphasize the downbeat better ;-;
  6. 00:13:768 (1) - and 00:16:136 (3) - ^
  7. 00:19:294 (1) - I think it's fine to ignore the beat at 00:20:083 here, but I'd prefer if you make it have more impact by snapping a red anchor to it
    wow so minor. sorry for nitpicking, haha xD
    same with the following 00:21:662 (2) -
    and here 00:38:241 (1,2) -
  8. 00:33:110 (1) - replace with two circles? it's perfectly fine for Normal diff, especially with this Easy!
  9. 00:54:820 (3,1) - omg I love patterns like this, looks great ;w; nj! (= please keep it)
  10. 01:05:478 (x) - add circle here?
    and here - 01:12:583
  11. 01:16:136 (1,2) - you could improve the flow here quite a bit, also the repetitive pattern with 01:20:873 (1) - is a bit boring
  12. 01:37:057 (x) - missing another object here ;-;
    and here - 01:38:636
    and here - 01:39:425
    and here - 01:41:004
    this might look like spamming objects to you, but I'm sure you can think of nice patterns.
    overall you can add more reverses to sliders, use stacks in this diff and if you have a lot of time to spend, consider increasing DS to 1.4. that way objects don't overlap which gives you more freedom to create patterns similar to your E diff :3
Hard
  1. you could increase HP a bit, I think. 5 is pretty low for Hard
  2. 00:01:925 (3) - all of them feel better (imo) if you replace them with two circles instead of a slider this short. the beats are strong enough to deserve a hit on their own, don't you think? ;w;
  3. 00:10:610 (x) - missing a circle here
  4. 01:01:136 (8) - there should be a cirlce at the downbeat, imo
  5. 01:05:873 (7,1) - there should be a jump here, but not here 01:07:057 (2,3) -
  6. 01:09:031 (1,2,3) - I don't really agree with these anti-jumps. the music slows down reaaally slightly, but I ddin't expect them. would perfer normal spacing
  7. 01:12:978 (4) - rhythmwise this should look like this:
  8. 01:15:346 (8) - shape looks fine but I'd prefer if head and end wouldn't overlap ;-;
okay, that's all. Hope I was of some help, good luck! :3
*squee*
Topic Starter
samplefish
Will reply soon!
Topic Starter
samplefish

Squirrel wrote:

Hi there, mod from my queue :3
just making suggestions, feel free to ignore ~

General
  1. nice work on slidershapes, they're awesome !
  2. are you sure about the green combo colour? removed, used your color set
    it's not picked from the background (obviously) and doesn't create a contrast to it either, so I'd prefer if you change it
    example

    [Colours]
    Combo1 : 101,117,228
    Combo2 : 252,171,236
    Combo3 : 219,135,237
    Combo4 : 157,121,234
  3. imo you could use hitsounds waaay more effectively, I almost can't hear any :c done
    but I suck with hitsounds so I can't help with that, haha :'c
Easy

remapped most of easy

Normal

remapped most of normal


Hard
  1. you could increase HP a bit, I think. 5 is pretty low for Hard
  2. 00:01:925 (3) - all of them feel better (imo) if you replace them with two circles instead of a slider this short. the beats are strong enough to deserve a hit on their own, don't you think? ;w; theyll be the most annoying things to get 300s on. also im nto too sure about them anyways, welll wee where they go later on down the road
  3. 00:10:610 (x) - missing a circle here added
  4. 01:01:136 (8) - there should be a cirlce at the downbeat, imo i like the feeling of this more
  5. 01:05:873 (7,1) - there should be a jump here, but not here 01:07:057 (2,3) - changed
  6. 01:09:031 (1,2,3) - I don't really agree with these anti-jumps. the music slows down reaaally slightly, but I ddin't expect them. would perfer normal spacing theyre fine
  7. 01:12:978 (4) - rhythmwise this should look like this: too hard to hit, should just put triples in one spot. also i think the instrument is like, 1/8 snapped or something ridiculous
  8. 01:15:346 (8) - shape looks fine but I'd prefer if head and end wouldn't overlap ;-;ok ;_;
okay, that's all. Hope I was of some help, good luck! :3
*squee*
sorry for the unearthly delay, your mod made me realize how shit my map was so i gave up on it for a while, but now im back. really big help! thanks for the mod!!
Topic Starter
samplefish
no change to sky trias ;_;
DeletedUser_1574070
  • Easy
  1. 00:46:136 (2) - consider the playground plz
  2. 01:23:241 (2) - u can blanket this
  • Hard
  1. 00:02:715 (4) - NC
  2. 00:08:636 (5) - make it to a reverse. (remove a circle)
  3. 01:27:978 (4) - NC
  4. 01:38:636 (5) - same again. reverse.
Topic Starter
samplefish

Kloyd wrote:

  • Easy
  1. 00:46:136 (2) - consider the playground plz
  2. 01:23:241 (2) - u can blanket this
  • Hard
  1. 00:02:715 (4) - NC
  2. 00:08:636 (5) - make it to a reverse. (remove a circle)
  3. 01:27:978 (4) - NC
  4. 01:38:636 (5) - same again. reverse.
all fixed, thanks for the mod!
Yumeriae
SORRY!!! I can't find anything wrong with it =_=

but... it's a beautiful song~~ :)

SPOILER
Makes me want to go to sleep... zz

ITS AMAZING. I LOVE IT! Good luck!!!
XinCrin
Hi samplefish. I'm here from my modding queue :)

Easy

  1. 00:47:715 (1) Finish sounds better than Whistle at the beginning of this slider in my opinion
  2. 00:52:452 (1,2) |Nazi| Try to improve the blanket between these objects.
  3. 01:11:399 (1) Are you missing a Whistle at the slider end?. I'm not really sure
Normal

  1. 00:10:610 (x) Honestly I feel that you are ignoring a note here. Feels necessary since there are a noticeable piano sound
  2. 00:37:452 (4) The Whistle from the sliderend sounds a bit bad in my opinion. Since the piano sounds sounds very soft on there. So, I suggest you to remove it
  3. 00:42:978 (1) Try smoothing the curvature of the slider, looks a bit bad
  4. 01:41:004 (1) I suggest you to remove the Whistle from this spinner like other diffs.
Hard

  1. 00:10:610 (2) I would like to add a Whistle to this circle. What do you think?
  2. 01:24:820 (4) I didn't like this kinds of slider. Just my opinion
Great song and beatmap. Good luck with the ranking! :)
Pho
Hey there!

Sry that the mod has to wait, but Regraz' got pretty busy this week. I'll do that mod as soon as you fixed the one above me, just PM me or talk to me in-game if you have done so. :)
show more
Please sign in to reply.

New reply