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Kuba Oms - My Love

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Topic Starter
Little
This beatmap was submitted using in-game submission on August 5, 2014 at 2:28:17 PM

Artist: Kuba Oms
Title: My Love
Tags: monthly beatmapping contest ADHD electronic folk funk pop soul
BPM: 128
Filesize: 5657kb
Play Time: 03:17
Difficulties Available:
  1. Easy (1.33 stars, 188 notes)
  2. Hard (2.73 stars, 427 notes)
  3. Normal (1.72 stars, 267 notes)
Download: Kuba Oms - My Love
Information: Scores/Beatmap Listing
---------------
My map from Monthly Beatmapping Contest #4, which took 2nd place.
Redownload as of 5/11/2014
Sieg
Hello CloudSplash

General:
bg is kinda meh, you may consider to change
move ADHD from source to tags? usually we don't put album name in source

Hard:
AR 7 is really low for hard, this leads to little mess on play screen with and just harden spots like 01:08:733 (3,4,5,6) - , so I suggest you to try AR 8 and OD 7
00:17:170 (1,2) - well, maybe move NC to 2, yes this is not a downbeat and little inconsistency but it seems more logical based on pattern+music here.
01:09:435 (6,1) - try this kind of jump here http://puu.sh/882Hl.jpg I guess it fits good
01:16:935 (5,1) - ^
noting more here, great diff

Normal:
00:37:326 () - this beat is much stronger than e.g. 00:14:826 () - so I really don't recommend to skip that one
01:37:560 (4) - orz but not the best wave slider, I mean mostly placement looks a bit awkward to me, something with symmetry will be much better http://puu.sh/883cw.jpg but well, nothing bad tho
diff is fine but lacks some kind of aesthetical part

Easy:
01:24:670 (1) - 01:37:795 (3) - 1\1 whole part :\
02:19:045 () - you missed a circle here
clean

Congratulations with 2nd place on contest, fight your #1 in next one (:
GL
Squichu
hellow ~
mod from my queue. c:
keep in mind I'm just making suggestions, you don't have to change anything if you prefer yours. :3

[General]
  1. same as above about background, what about http://puu.sh/88ooG.png ? (edited a photo from his website to make it 1366x178px. x: ..)
  2. if you change bg, don't forget to choose better matching combo colours
    (maybe lighter ones in general, yours are really bright, it's tiring for the eyes. >< )
  3. you might wanna consider putting a spinner at the end of every diff. it ends so abruptly.. kinda sad, imo, cause it's mapable. >:
[Hard]
  1. 00:11:076 (4) - rotate by 23° (sel centre) to improve movement
  2. 00:12:482 (3) - place a bit differently maybe, it could be blanketed perfectly by 00:11:545 (1) -
  3. 00:14:357 (3) - dunno about this jump, it feels kinda weird. but maybe that's just me. xD anyway, consider moving it to 295|179?
  4. 00:19:045 (1,3) - blanket better?
  5. 00:37:560 (5) - replace with slider til next white tick? fits better with the vocals imo (which are more dominant there, cause there is no other sound..)
  6. 02:51:857 (3) - bend in opposite direction
  7. 02:55:607 (3,4) - doesn't work as nicely as the similar parts, maybe move 3 further up? (~254|109)
[Normal]
  1. 00:02:170 (1,1,1) - suggestion which I think adds nice variety to the diff-(wrong spacing is okay, cause players have enough time to notice the difference)
  2. 00:52:795 (4) - move further down, improves movement (and looks ><) .. (~335|286)
  3. 01:02:873 - add circle? it's easier to read that way
  4. 01:07:795 (4,5) - movement/flow is not nice here >: .. blanket helps maybe?
  5. 02:07:795 (4,5) - ^
  6. 03:03:107 (2) - move to 72|224, improves movement by a lot
  7. 03:10:607 (2) - flip horizontally and move so DS is fixed?
[Easy]
  1. 00:07:795 (1,1) - shape first one a bit differently to create more dynamic look?
that's all, sorry. Dx

nice mapset, good luck!
*squee* o/
Topic Starter
Little

Sieg wrote:

Hello CloudSplash

General:
bg is kinda meh, you may consider to change yeah, I'll try to find a better bg... later.
move ADHD from source to tags? usually we don't put album name in source right.

Hard:
AR 7 is really low for hard, this leads to little mess on play screen with and just harden spots like 01:08:733 (3,4,5,6) - , so I suggest you to try AR 8 and OD 7 No, I feel that AR7 appropriately matches with the low object density of the map. As for OD, I think 6 is pretty standard for Hard, but I may consider changing it to 7 since the map is a bit easy. I'll think about it and get some more opinions.
00:17:170 (1,2) - well, maybe move NC to 2, yes this is not a downbeat and little inconsistency but it seems more logical based on pattern+music here. I prefer the current combo placement.
01:09:435 (6,1) - try this kind of jump here http://puu.sh/882Hl.jpg I guess it fits good Made a bit of a different jump
01:16:935 (5,1) - ^ Doesn't fit so well here in my opinion.
noting more here, great diff

Normal:
00:37:326 () - this beat is much stronger than e.g. 00:14:826 () - so I really don't recommend to skip that one Added a circle
01:37:560 (4) - orz but not the best wave slider, I mean mostly placement looks a bit awkward to me, something with symmetry will be much better http://puu.sh/883cw.jpg but well, nothing bad tho Changed a bit differently. I made it horizontally oriented and adjusted the notes after it.
diff is fine but lacks some kind of aesthetical part Yeah... I mapped this diff last and ran out of inspiration lol.

Easy:
01:24:670 (1) - 01:37:795 (3) - 1\1 whole part :\ It's just because of the nature of the song. I think it's fine.
02:19:045 () - you missed a circle here No, I'm following guitar here, and there's no guitar sound on that beat.
clean

Congratulations with 2nd place on contest, fight your #1 in next one (: Thanks :)
GL

Squirrel wrote:

hellow ~
mod from my queue. c:
keep in mind I'm just making suggestions, you don't have to change anything if you prefer yours. :3

[General]
  1. same as above about background, what about http://puu.sh/88ooG.png ? (edited a photo from his website to make it 1366x178px. x: ..) nah, I don't like that image. I'll try to find my own bg.
  2. if you change bg, don't forget to choose better matching combo colours
    (maybe lighter ones in general, yours are really bright, it's tiring for the eyes. >< )
  3. you might wanna consider putting a spinner at the end of every diff. it ends so abruptly.. kinda sad, imo, cause it's mapable. >: No.
[Hard]
  1. 00:11:076 (4) - rotate by 23° (sel centre) to improve movement No, dropoff is intentional.
  2. 00:12:482 (3) - place a bit differently maybe, it could be blanketed perfectly by 00:11:545 (1) - No, I prefer my current placement.
  3. 00:14:357 (3) - dunno about this jump, it feels kinda weird. but maybe that's just me. xD anyway, consider moving it to 295|179? No, flows bad and messy overlap.
  4. 00:19:045 (1,3) - blanket better? I think it's pretty clear that I wasn't making a blanket here... and I don't think a blanket is necessary.
  5. 00:37:560 (5) - replace with slider til next white tick? fits better with the vocals imo (which are more dominant there, cause there is no other sound..) I think it's better as just a circle, for more space for effect.
  6. 02:51:857 (3) - bend in opposite direction I was just trying for some variety here with different flows. I don't think it's necessarily better to curve it the other way.
  7. 02:55:607 (3,4) - doesn't work as nicely as the similar parts, maybe move 3 further up? (~254|109) No, that's really far imo. I think it's fine as it is.
[Normal]
  1. 00:02:170 (1,1,1) - suggestion which I think adds nice variety to the diff-(wrong spacing is okay, cause players have enough time to notice the difference) No, I like to having cursor movement here.
  2. 00:52:795 (4) - move further down, improves movement (and looks ><) .. (~335|286) I was going for variety here, but i guess it didn't really work out... Used a curved slider instead.
  3. 01:02:873 - add circle? it's easier to read that way No, I think it's fine as it is.
  4. 01:07:795 (4,5) - movement/flow is not nice here >: .. blanket helps maybe? Straight slider fits the feel of the music instrumentals here. Flow is fine.
  5. 02:07:795 (4,5) - ^ ^
  6. 03:03:107 (2) - move to 72|224, improves movement by a lot It makes no difference imo.
  7. 03:10:607 (2) - flip horizontally and move so DS is fixed? Flows awkward.
[Easy]
  1. 00:07:795 (1,1) - shape first one a bit differently to create more dynamic look? I don't like that shape or flow.
that's all, sorry. Dx

nice mapset, good luck!
*squee* o/
Thanks For Modding! :)
Alarido
This time, a testplay on Hard. It feels very good :3

Testplay Recorded → http://puu.sh/891nP.osr


Your map is the next to be modded. Mod is coming soon....
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Well, that's the mod:

[Easy]
♥ Very well made, it feels amazing :3 and a good example that's possible make fun Easy diffs without making them boring.

[Normal]
♥ 00:14:123 (2,3) - You integrated voice pattern with drum patterns very well here

[Hard]
00:32:638 (4,5,6) - A triplet here as constructing a triplet here. I asked the song for a basis and the whole rythm in this part would feel better if the note (5) were removed, because of some partial coherence with the another parts like 00:24:435 (1,2,3,4) and 01:31:935 (1,2,3,4,5,6) etc.

Let's rank as soon as possible!
And good luck to next MBC too (:

Att.

(I gave up these contests, since it seems none of the MBC songs make me psychedelize lol)
Topic Starter
Little
I agree about the triplet in Hard. Removed (5).

Thanks for modding!
eeezzzeee
Hi, from modding queue.

[Easy]
Fine! nothing

[Normal]
Try CS = 3 for normal
01:01:935 (1) - maybe try extending this one by 1/2 and add clap at the end OR try using pattern like 02:52:795 (4,5,1,2) -
02:01:935 (1) - ^

[Hard]
00:53:732 - maybe try adding a circle here. even though sounds different from 01:53:263 (2,3) - i think it plays better this way.

Great map I really can't find much! Have a star

That's all. Best of luck :)

Edit: I agree with the posts above, the background is bland.. I could help with photo editing if you have an idea that requires something like that :D
Nyukai
o3o I wanted to mod this today as I told you but sadly I've been really busy, maybe I'm going to mod this tomorrow or this weekend, I promise x__x I'll edit this with my mod indeed; for now take my star, to let you know I'll mod this <3 okay here I am, blue means high suggestion o3o


Easy

Since it an easy diff why not CS:2? CS:3 maybe fits better with Normal diff.
00:04:045 (1, 1, 1) - I think those NC are unnecessary.
00:21:388 - I miss one note here, at least make from (1) an slider instead of a simple note.
01:04:513 - Same here.
02:04:513 - Same.
02:46:232 - Add a note here o3o

Normal

What I said about CS:3~
00:04:045 (1, 1, 1) - Same about NCs.
02:45:763 (5, 6) - You made 3 sliders before this, why not another one~
03:03:107 (2) - Move this to x:80 y:224, fits better with previous slider.

Hard

00:04:045 (1, 1, 1) - Same about NCs.
00:54:201 (1) - Remove NC, I consider it unnecessary.
01:37:560 (1) - Same.


Meh, nothing much to say, I really liked all the mapset ><
Topic Starter
Little
Inyus

Inyuschan wrote:

o3o I wanted to mod this today as I told you but sadly I've been really busy, maybe I'm going to mod this tomorrow or this weekend, I promise x__x I'll edit this with my mod indeed; for now take my star, to let you know I'll mod this <3 okay here I am, blue means high suggestion o3o


Easy

Since it an easy diff why not CS:2? CS:3 maybe fits better with Normal diff. I prefer CS:3 for Easy since the bpm is low and rhythms are simple.
00:04:045 (1, 1, 1) - I think those NC are unnecessary. I think it's nice for Easy reading.
00:21:388 - I miss one note here, at least make from (1) an slider instead of a simple note. I used a circle because there's a break in vocals after this note.
01:04:513 - Same here. Just a circle for variety and to better show rhythm of vocals, otherwise the whole map would just be 1/1 sliders.. which would not be fun.
02:04:513 - Same. Same.
02:46:232 - Add a note here o3o I like my rhythm better for larger space, since there's no drum in this part, and I want to emphasize the emptiness.

Normal

What I said about CS:3~ Same as what I said for Easy.
00:04:045 (1, 1, 1) - Same about NCs. Keep NC because of small spacing. I don't want the player to click early.
02:45:763 (5, 6) - You made 3 sliders before this, why not another one~ This needs to feel more final.
03:03:107 (2) - Move this to x:80 y:224, fits better with previous slider. Fine... since it's been said twice. But I feel like it flows worse.

Hard

00:04:045 (1, 1, 1) - Same about NCs. Same.
00:54:201 (1) - Remove NC, I consider it unnecessary. No.
01:37:560 (1) - Same. No.


Meh, nothing much to say, I really liked all the mapset ><
Thanks
Melt
Hi :3
request from queue

[General]
  1. im not sure if you have changed the mp3 file o.o
[Easy]
  1. clean
[Normal]
  1. 00:17:873 (2) - i think its better to remove this note cause this part are not the climax of the music.may be as you did at 00:09:670(1,2)
  2. 00:32:873 (2) - Normal-Sampleset may a little noisy for me,try to change it to drum?
  3. 00:49:045 (4,5,6) - just a suggestion for this part.
  4. 01:37:560 (4) - since there are no spin in this diff,id suggest to change this slider to spin.
  5. 01:53:732 (6,7) - try to remove those note,because there are no notes at 00:53:498 - 00:54:435,or you can move them to 02:45:998 - 02:46:935
  6. 02:04:982 (4) - let the second point of the sldier down a bit for a better blanket?
  7. 02:12:951 (4) - change this circle into a slider to follow the vocal?
  8. 02:20:451 (5) - same as above 0.0
  9. 02:29:357 (2) - try this rhythm?
  10. 03:01:935 - unless greenline
[Hard]
  1. 00:09:670 (1) - maybe move to (219,120) to avoid the overlap,remember fix the distance between 00:09:670(1,2,3) if you followe my advice ;w;
  2. 00:32:873 (5) - same suggestion as Normal diff.
  3. 00:54:201 (1) - remove this slider may better to me.
  4. 01:03:576 (4) - move this sldier to left like this?
  5. 01:08:733 (3,4,5,6) - i think there are no need to change distance according to the music,so just move 01:08:966(4) to (53,39)
  6. 01:14:357 (4) - maybe put this circle at (35,185) for a better flow.
  7. 01:32:873 (5,7) - not perfect stack 0.0
  8. 01:53:732 (3,4) - maybe move those notes to 02:46:232 - 02:46:935
  9. 02:02:170 (1,2,3) - balance the distance between those notes.
  10. 03:07:326 (5) - try to move it to (14,25).
  11. 03:17:170 (1) - change the combo color to color1 OwO?
That's all from me
Good luck~
Topic Starter
Little
Melt

Melt wrote:

Hi :3
request from queue

[General]
  1. im not sure if you have changed the mp3 file o.o Right. Fixed.
[Easy]
  1. clean
[Normal]
  1. 00:17:873 (2) - i think its better to remove this note cause this part are not the climax of the music.may be as you did at 00:09:670(1,2) I think it's fine.
  2. 00:32:873 (2) - Normal-Sampleset may a little noisy for me,try to change it to drum? I prefer Normal here.
  3. 00:49:045 (4,5,6) - just a suggestion for this part. I prefer current shape/pattern.
  4. 01:37:560 (4) - since there are no spin in this diff,id suggest to change this slider to spin. Not necessary to have a spinner, and I think slider fits better.
  5. 01:53:732 (6,7) - try to remove those note,because there are no notes at 00:53:498 - 00:54:435,or you can move them to 02:45:998 - 02:46:935 It matches with the music since there are notes in this part of the song.
  6. 02:04:982 (4) - let the second point of the sldier down a bit for a better blanket? ok
  7. 02:12:951 (4) - change this circle into a slider to follow the vocal? No. I prefer space between this and the slider after, to show that they are separate figures.
  8. 02:20:451 (5) - same as above 0.0 Same.
  9. 02:29:357 (2) - try this rhythm? Prefer current rhythm.
  10. 03:01:935 - unless greenline It's to turn off kiai, so i can get kiai fountain.
[Hard]
  1. 00:09:670 (1) - maybe move to (219,120) to avoid the overlap,remember fix the distance between 00:09:670(1,2,3) if you followe my advice ;w; No, overlap is okay i think. Moving there would make distance too big.
  2. 00:32:873 (5) - same suggestion as Normal diff. Same.
  3. 00:54:201 (1) - remove this slider may better to me. I want to keep it.
  4. 01:03:576 (4) - move this sldier to left like this? Current placement flows better imo.
  5. 01:08:733 (3,4,5,6) - i think there are no need to change distance according to the music,so just move 01:08:966(4) to (53,39) Fixed by reverting a previous change.
  6. 01:14:357 (4) - maybe put this circle at (35,185) for a better flow. No, I like the current placement.
  7. 01:32:873 (5,7) - not perfect stack 0.0 Ehh.. it's not a big problem. Fixed.
  8. 01:53:732 (3,4) - maybe move those notes to 02:46:232 - 02:46:935 No, music is different.
  9. 02:02:170 (1,2,3) - balance the distance between those notes. No, (2,3) should have bigger spacing imo, for stress on (3).
  10. 03:07:326 (5) - try to move it to (14,25). Not a big difference.. but it makes spacing too big imo.
  11. 03:17:170 (1) - change the combo color to color1 OwO? No..? Why?
That's all from me
Good luck~
Thanks for modding.
UnitedWeSin
Hey Cloud, how are you? :)
Just a few things that might interest you. Nothing important I saw.

[General]
  1. 02:32:250 - Not sure if it's a bug, but you need to resnap the delayed break to here in each diff.
[Hard]
  1. 00:37:171 (4) - Seems more comfortable to me to add a repeat to this slider. I prefer to stop play with the slider end rather than a circle since there is not drum there, see if you agree.
  2. 01:12:328 (2,3) - Imo 1.4 spacing would feel more natural here because 01:12:562 (3,4) is 1.4. I think it's nicer to keep the same spacing in the combo with the exception of the blanket 1-2.
  3. 01:37:875 - I'd really like to click here tbh. This is where the music actually halts so it might be nicer if you could start the slider there. You'd probably have to experiment with the slider shape more but maybe you could try a rhythm like this:
  4. 01:45:375 (1) - I thought you could try flipping it and maybe rotating a bit for a better flow (imo) from 5. Try it see what you think.
  5. 02:22:406 (3) - Maybe you can try curving it into the 4, it might feel nice after the 2.
  6. 02:46:078 (4) - I felt like you could unstack this note to make it more unique since it ends the buildup that you have through 02:44:906 (5,6,1,2,3). Just an idea, maybe you'd like it.
  7. 03:13:031 (5) - Maybe 4-5 feels a bit cramped. I thought you could reposition or move the 5 to the right so it's more rounded.
[Normal]

  1. 00:37:640 (4) - I felt strange for me to follow the vocals here. Maybe instead you can delete the 00:37:406 (3) and move the 4 1/2 earlier.
  2. 00:53:578 - I think it could be nicer to have an object here like a slider end. Maybe you can experiment with a rhythm like this:
  3. 00:54:281 - Maybe you want to have an object here like a 1/2 slider?
  4. 01:37:640 (4) - Similar suggestion to the Hard diff, I think it could feel nicer if the slider started at 01:37:875.
  5. 02:29:203 - Maybe add a note here for guitar/vocal.
  6. 03:15:843 (4) - Normal sample on the head?
[Easy]
  1. 00:53:343 (2) - I thought a 1/1 slider could feel more natural here. The break starting at 00:53:812 will be more intuitive to the player since the music continues until there.
  2. 02:44:906 (3) - I thought it might be better if you moved this forward 1/1 and added a note at 02:44:906. Again I'd like to incorporate the music at 02:46:078 through this since I think it can feel nicer for the player. Try it and see if you agree.
  3. 03:15:843 (3) - Normal sample on the head?
Very nice set. I don't think it will need much modding. :)
Topic Starter
Little

UnitedWeSin wrote:

Hey Cloud, how are you? :) I'm well, UWS, how are you?
Just a few things that might interest you. Nothing important I saw.

[General]
  1. 02:32:250 - Not sure if it's a bug, but you need to resnap the delayed break to here in each diff. Well spotted! Fixed.
[Hard]
  1. 00:37:171 (4) - Seems more comfortable to me to add a repeat to this slider. I prefer to stop play with the slider end rather than a circle since there is not drum there, see if you agree. Nice. Changed :)
  2. 01:12:328 (2,3) - Imo 1.4 spacing would feel more natural here because 01:12:562 (3,4) is 1.4. I think it's nicer to keep the same spacing in the combo with the exception of the blanket 1-2. Fixed.
  3. 01:37:875 - I'd really like to click here tbh. This is where the music actually halts so it might be nicer if you could start the slider there. You'd probably have to experiment with the slider shape more but maybe you could try a rhythm like this: Yeah, I do like this rhythm better. I decided to keep the current length of the slider (lazy) and added a circle to go with vocals, where the slider is on "and" and the circle is on "I'll".
  4. 01:45:375 (1) - I thought you could try flipping it and maybe rotating a bit for a better flow (imo) from 5. Try it see what you think. Cool
  5. 02:22:406 (3) - Maybe you can try curving it into the 4, it might feel nice after the 2. I think I prefer it straight here. It feels better with the short note in the music imo.
  6. 02:46:078 (4) - I felt like you could unstack this note to make it more unique since it ends the buildup that you have through 02:44:906 (5,6,1,2,3). Just an idea, maybe you'd like it. Good idea. I positioned (4) slightly more horizontal to (3) because it feels better to me.
  7. 03:13:031 (5) - Maybe 4-5 feels a bit cramped. I thought you could reposition or move the 5 to the right so it's more rounded. Fixed.
[Normal]

  1. 00:37:640 (4) - I felt strange for me to follow the vocals here. Maybe instead you can delete the 00:37:406 (3) and move the 4 1/2 earlier. okay
  2. 00:53:578 - I think it could be nicer to have an object here like a slider end. Maybe you can experiment with a rhythm like this: Used a different rhythm.
  3. 00:54:281 - Maybe you want to have an object here like a 1/2 slider?Added.
  4. 01:37:640 (4) - Similar suggestion to the Hard diff, I think it could feel nicer if the slider started at 01:37:875. ok
  5. 02:29:203 - Maybe add a note here for guitar/vocal. I don't think it's necessary.
  6. 03:15:843 (4) - Normal sample on the head? fixed.
[Easy]
  1. 00:53:343 (2) - I thought a 1/1 slider could feel more natural here. The break starting at 00:53:812 will be more intuitive to the player since the music continues until there. ok
  2. 02:44:906 (3) - I thought it might be better if you moved this forward 1/1 and added a note at 02:44:906. Again I'd like to incorporate the music at 02:46:078 through this since I think it can feel nicer for the player. Try it and see if you agree. ok
  3. 03:15:843 (3) - Normal sample on the head? ok
Very nice set. I don't think it will need much modding. :)
Thanks for the very helpful mod!
Secretpipe
Hello there !

From Modding Queue !

[Easy]
  1. 02:11:390 - You can add a break here
  2. 02:15:609 - Same as above
  3. 02:18:890 - Same as above
  4. 02:28:500 (1) - Try to change y ? If yes , put Y:340
  5. 03:17:718 - You can still continue mapping here !
[Normal]
  1. 00:02:250 (1,1,1) - The triangle shape can be improved
  2. 00:53:812 - You can add a note here !
  3. 00:59:437 (3,4,5) - You can improve flow here !
  4. 01:02:953 - You can addd a stacked note for 01:03:187 (2) -
  5. 01:34:593 (4,5) - Try to curv one of these sliders ? They are a bit boring imo
  6. 02:07:875 (4,5) - Curv (4) a bit for blanket !
  7. 02:55:687 (2) - Inconsistent. Ctrl+G and put it here : x:212 y;160
  8. 03:17:718 - You can still continue mapping here !
[Hard]
  1. 00:22:875 (1,2,3) - Try to make a better symmetrical
  2. 00:37:875 - Add a note here ?
  3. 00:58:734 (2) - Stack (2) on slider (3)
  4. 01:37:640 (5,6,1) - I don't get why you put a triplet . You can make a double or stack one note !
  5. 03:17:484 - You can continue mapping here

Here's my suggestions ! Sorry if they weren't useful ! This mapset is already perfect !

Good luck~
Topic Starter
Little

Secretpipe wrote:

Hello there !

From Modding Queue !

[Easy]
  1. 02:11:390 - You can add a break here I don't want to, because it doesn't make sense from a musical standpoint.
  2. 02:15:609 - Same as above ^
  3. 02:18:890 - Same as above ^
  4. 02:28:500 (1) - Try to change y ? If yes , put Y:340 Makes no difference to me.
  5. 03:17:718 - You can still continue mapping here ! I find the current ending point more tasteful.
[Normal]
  1. 00:02:250 (1,1,1) - The triangle shape can be improved How? By the way, it's a square.
  2. 00:53:812 - You can add a note here ! Following drums.
  3. 00:59:437 (3,4,5) - You can improve flow here ! How?
  4. 01:02:953 - You can addd a stacked note for 01:03:187 (2) - I don't want such high note density.
  5. 01:34:593 (4,5) - Try to curv one of these sliders ? They are a bit boring imo No, straight sliders fit the music better imo.
  6. 02:07:875 (4,5) - Curv (4) a bit for blanket ! No.
  7. 02:55:687 (2) - Inconsistent. Ctrl+G and put it here : x:212 y;160 Inconsistent with what? That flows really awkwardly imo.
  8. 03:17:718 - You can still continue mapping here ! Same as Easy
[Hard]
  1. 00:22:875 (1,2,3) - Try to make a better symmetrical I think it flows better currently.
  2. 00:37:875 - Add a note here ? No.
  3. 00:58:734 (2) - Stack (2) on slider (3) Why? I think the current placement is fine.
  4. 01:37:640 (5,6,1) - I don't get why you put a triplet . You can make a double or stack one note ! Triplet allows note on blue tick and white tick to match with drum, with vocal covered on red tick.
  5. 03:17:484 - You can continue mapping here Same as Easy, Normal.

Here's my suggestions ! Sorry if they weren't useful ! This mapset is already perfect !

Good luck~
No changes.
Thanks for trying.
Timorisu
Damn nice mapset. Take my stars (/゚Д゚)/

[Easy]

00:16:312 (4) - Really minor but maybe move this down a notch

00:54:750 (1,2,3) - I feel like something less curved would do better here, something like https://osu.ppy.sh/ss/1763534

01:43:500 (1) - A normal curve would do, wouldn't it?

02:06:937 (2) - This blanket is slightly off, move end to x:44 y:264 to fix that

[Normal]

00:46:781 (6) - What the fuck is that drum hitsound on the end

01:02:015 (1) - x:296 y:356 for better triangle, might want to blanket around 6's approach circle

01:04:125 (3,1) - If these are supposed to be blankets around the slider followcircle they're kinda off

01:46:781 (6) - What the fuck is that drum hitsound on the end

02:13:500 (1) - A normal curve would do, wouldn't it?

02:16:312 (4) - What the fuck is that drum hitsound

02:28:500 (1,2) - These drum hitsounds are seriously bothering lol

02:44:437 (2,3,4) - Especially on red ticks

02:54:281 (5) - Like really bothering on red ticks

02:58:500 (1) - This wave is pretty weird hmmmm

03:09:750 (1) - ^

03:11:625 (3) - ^

[Hard]

00:07:875 (1) - x:122 y:72 for perfect square ...pls

00:13:500 (1) - What's that red point for

00:19:125 (1) - Curve less, perhaps blanket around 3's approach circle

01:54:281 (4) - NC like you did with 00:54:281 (1) -

02:52:875 (1) - This blanket is oh so very slightly off

Amazing
Topic Starter
Little

Timorisu wrote:

Damn nice mapset. Take my stars (/゚Д゚)/

[Easy]

00:16:312 (4) - Really minor but maybe move this down a notch No.. that break ds.

00:54:750 (1,2,3) - I feel like something less curved would do better here, something like https://osu.ppy.sh/ss/1763534 It's fine as it is.

01:43:500 (1) - A normal curve would do, wouldn't it? I prefer this shape for stronger feel.

02:06:937 (2) - This blanket is slightly off, move end to x:44 y:264 to fix that Fixed blanket.

[Normal]

00:46:781 (6) - What the fuck is that drum hitsound on the end It's a drum whistle. It fits the song.

01:02:015 (1) - x:296 y:356 for better triangle, might want to blanket around 6's approach circle It's fine as it is.

01:04:125 (3,1) - If these are supposed to be blankets around the slider followcircle they're kinda off I don't care.

01:46:781 (6) - What the fuck is that drum hitsound on the end Same as before.

02:13:500 (1) - A normal curve would do, wouldn't it? No, I want this shape for more emphasis on the repeat.

02:16:312 (4) - What the fuck is that drum hitsound I don't understand what you have against drum hitsounds..

02:28:500 (1,2) - These drum hitsounds are seriously bothering lol ...

02:44:437 (2,3,4) - Especially on red ticks ...

02:54:281 (5) - Like really bothering on red ticks ...

02:58:500 (1) - This wave is pretty weird hmmmm It's fine.

03:09:750 (1) - ^ ^

03:11:625 (3) - ^ ^

[Hard]

00:07:875 (1) - x:122 y:72 for perfect square ...pls No.

00:13:500 (1) - What's that red point for To match the music.

00:19:125 (1) - Curve less, perhaps blanket around 3's approach circle No.

01:54:281 (4) - NC like you did with 00:54:281 (1) - I don't think it's necessary, since (3) is on the beat, and leads to (4).

02:52:875 (1) - This blanket is oh so very slightly off idc

Amazing
Thanks.
Kritikally
Random grab from #modreqs

[Easy]
00:07:875 (1)- Sliders that end/reverse on off-beats may be a bit complicated for Easy. Maybe end the slider at 00:08:812 and place a circle at it's old end point? There's at least a half dozen of these, so I'm not going to point them all out. You'll notice them when you see them.
00:09:750 (1)- That bezier point feels as if it slows down the slide too much.
00:43:500 (1)- Rotate counter-clockwise and blanket around (2)?
02:30:375- Spinner here til 02:32:250 would fit nicely.
02:45:375 (4)- Rotate ~130 degrees clockwise and blanket with (3)?
02:45:375 (4)- Shouldn't be a repeating slider -- the slider ends with nothing music-wise behind it. Shorten it to end at 02:45:843.
03:15:843 (3)- Blanket with (2)'s end point or nc (1) (same location).

[Normal]
00:54:281 (6)- Looks and feels off for some reason, can't really explain it -- could be the overlap.
02:07:875 (4)- Blanket with (5).
02:30:843- Spinner here til 02:32:250 would fit nicely.

[Hard]
00:13:500 (1)- End slider at 00:13:734.

Note: Following changes are merely a suggestion, DS seemed way off for this combo, so suggesting a slight rework.
00:14:203 (2)- Move circle to x:160 y:80 to stack with previous (3).
00:14:437 (3)- Move circle to x:163 y:177 to stack with future slider start (2).
00:14:671 (4)- Move slider start point to stack with (2), rotate on selection center to blanket (3).
00:15:140 (5)- Move to conform with distance spacing.
00:16:312 (3)- Stack with previous slider (2)'s end point.
Note: Standard mod resumes.

00:35:531 (4)- Doesn't look right stacking partially on (3). Maybe adjust bend in slider? Move new combo's (1) to stack on end point if slider's end point moves.
02:06:937 (4)- Same idea as previous.
02:09:515 (6)- Rotate and blanket with (3)?
02:30:843- Spinner here until 02:32:250.

[Summary]
Overall, a solid beatmap foundation. Just a couple minor issues varying with difficulty, but definitely promising. With a little more modding, you'll be good to go! Good luck! :D
Topic Starter
Little
Kritikally

Kritikally wrote:

Random grab from #modreqs

[Easy]
00:07:875 (1)- Sliders that end/reverse on off-beats may be a bit complicated for Easy. Maybe end the slider at 00:08:812 and place a circle at it's old end point? There's at least a half dozen of these, so I'm not going to point them all out. You'll notice them when you see them. I don't think sliders that repeat on offbeats are much of a problem, since the player isn't required to click the offbeat. Using only white ticks in a map would make it very boring. I prefer to keep these since they do follow the music.
00:09:750 (1)- That bezier point feels as if it slows down the slide too much. I don't think so, the player is meant to follow the slider track, so the speed shouldn't actually vary.
00:43:500 (1)- Rotate counter-clockwise and blanket around (2)? I prefer it as it is.
02:30:375- Spinner here til 02:32:250 would fit nicely. I don't think so. I prefer the held break since there is nothing in the music there that would suggest a spinner, and I want to keep the tension until the drums re-enter.
02:45:375 (4)- Rotate ~130 degrees clockwise and blanket with (3)? Straight slider is better here imo.
02:45:375 (4)- Shouldn't be a repeating slider -- the slider ends with nothing music-wise behind it. Shorten it to end at 02:45:843. The drums continue through to the 1/2 before it, so I wanted to keep it within the slider.
03:15:843 (3)- Blanket with (2)'s end point or nc (1) (same location). I think straight slider is better here.

[Normal]
00:54:281 (6)- Looks and feels off for some reason, can't really explain it -- could be the overlap. Adjusted the curve of the slider following it for better flow.
02:07:875 (4)- Blanket with (5). No.
02:30:843- Spinner here til 02:32:250 would fit nicely. No.

[Hard]
00:13:500 (1)- End slider at 00:13:734. I prefer to follow drum at this part.

Note: Following changes are merely a suggestion, DS seemed way off for this combo, so suggesting a slight rework. The jumps are intentional. I will keep it as it is.
00:14:203 (2)- Move circle to x:160 y:80 to stack with previous (3).
00:14:437 (3)- Move circle to x:163 y:177 to stack with future slider start (2).
00:14:671 (4)- Move slider start point to stack with (2), rotate on selection center to blanket (3).
00:15:140 (5)- Move to conform with distance spacing.
00:16:312 (3)- Stack with previous slider (2)'s end point.
Note: Standard mod resumes.

00:35:531 (4)- Doesn't look right stacking partially on (3). Maybe adjust bend in slider? Move new combo's (1) to stack on end point if slider's end point moves. No, I like this kind of overlap :3
02:06:937 (4)- Same idea as previous. Same.
02:09:515 (6)- Rotate and blanket with (3)? No, straight slider is better here.
02:30:843- Spinner here until 02:32:250. No.

[Summary]
Overall, a solid beatmap foundation. Just a couple minor issues varying with difficulty, but definitely promising. With a little more modding, you'll be good to go! Good luck! :D
Thanks for modding.
Yauxo
Hi there, coming from your request in my Modding Q

Unrankable
Please just do it
Something that really caught my eye and should be looked over again in my opinion
Suggestion

[General]
  1. Imo these non-reddish combo colours dont really fit.

[Easy]
  1. If you applied the Hitsound Volume Mod from Normal, then please do this here as well
  2. 00:02:250 (1,1,1) - Personal opinion, I dislike these kind of circles as you could also map these as long sliders. This would make them more fun to play and the player would also be sure to hit 300's. (Circles like this can be hard for beginners)


  3. Kiai part: I always mention Slidertickhitsounds as theyre awesome imo, so I'll do that here again. (If you add them make sure that theyre less audible over the ones that you actually click on)
  4. 01:04:593 (4) - 01:06:468 (2) - It'd be better if you went for the beat here instead of the vocals. The vocals create an awkward pause and strong beats get lost. (Same goes for the 2nd kiai)
  5. 01:15:375 (3) - 166/244 for a better triangle
  6. 02:46:781 (5) - This one isnt really necessary as the short pause adds a nice effect, but if you feel like holding consistency, add a circle here. Maybe as an overlap to 1, but that'd force you to adjust the rest after that

[Normal]
  1. 00:02:250 (1,1,1) - See Easy
  2. 00:37:406 (3) - I think it'd be awesome if the end of the slider had ~10% or 5% volume
  3. 02:29:437 (2) - ^
  4. 01:02:015 (1) - This would sound a lot better. It also mapps the beat thats after the current slider end, so thats double worth


  5. 01:06:703 (2) - A cirlce here would be nice as the "buildup" "Mmm-" gives a good opportunity to be mapped. Actually, I think the combo should also look like this (Same goes for 2nd kiai)
  6. 02:02:015 (1) - See similar above

    What I actually also want to mention is that some patterns look rather weird to me. Mostly these that drag themselves along the whole screen in a "meh" wiggle motion. I think a quick rework on some combos to make them look prettier would be an idea for this diff

[Hard]
  1. If you applied the Hitsound Volume Mod from Normal, then please do this here as well
  2. 00:02:250 (1,1,1) - 3rd time's the charm. This is a hard though, so feel free to add even more sliders and circles. Vocal mapping would work
  3. 00:17:015 (5) - This extendet singletap looks rather ugly. Either "f" the symmetry or move 4 and 5 for a good spacing
  4. 00:37:875 (5) - I dont know why I like this, but I'd put a circle here. Feel free to ignore. Its probably better if you dont add one
  5. 00:43:500 (1,2) - I kinda dislike that these 2 are further apart from each other compared to 00:48:187 (3,4) - 's combo (Youve used this multiple times as far as Ive seen). These are pretty much the same combos and I think they should be spaced equally.
    (Because, you know, technically the player moves all the way to the end of the slider)
  6. 01:11:156 (3) - and 01:00:375 (1,2) - . Basically the same thing, yet one has more space inbetween the objects than the other. My opinion would be that you should move the close ones further apart. Looks better, more fun to read, plays better. Counts for any of these combos through the map
  7. 01:28:382 (6) - The song has a nice "rolling" sound there, so I think a triplet would fit here
  8. 02:02:953 (2) - I'd say that you fix the spacing inbetween those 2
  9. 03:16:781 (4) - Just in case you feel like adding some difficulty to it, replace the last repeatable with 2 1/4 sliders

Looks pretty good to me, gl!
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