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Zou Tian Heng - No.1127 [OsuMania]

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Topic Starter
Kayano
This beatmap was submitted using in-game submission on 2014年5月6日 at 12:51:07

Artist: Zou Tian Heng
Title: No.1127
Source: Rhythm Master
BPM: 232
Filesize: 2820kb
Play Time: 02:18
Difficulties Available:
  1. Easy Lv.2 - 4Key (1.09 stars, 318 notes)
  2. Hard Lv.10 - 4Key (3.78 stars, 1127 notes)
  3. Normal Lv.6 - 4Key (2.16 stars, 645 notes)
Download: Zou Tian Heng - No.1127
Information: Scores/Beatmap Listing
---------------
3rd ranked map
2nd mania chart I've made
1st ranked mania mapset
Hard Lv.10 -> 1127 notes
Enjoy
对现在节操大师的一些感想
嗯 首先先说一些无关的事情 感谢那些为我的图投出了9分10分的玩家 是你们的支持才让这张图从第一天的user rating 4.4到第十天的9.0 谢谢你们
扯回到这张图来 No.1127是我玩节奏大师中打的次数最多的一首曲子 大概快200PC吧 Hard的最高成绩是76w 说起来也不是很高 但是我特别喜欢中间的jack段 非常好的一个创意 所以我在这张图Hard的kiai中也基本沿用了原谱的位置 加上Doubletime应该会成为一个比较好的mini-jack练习图 其实这图的等级也算是和节奏大师有关 Lv.10是节奏大师最高的难度 这图放到节奏大师我想应该没人打的过肯定只能标Lv.10 这图的难度在SVDX里大概算9到10级吧 所以也就这么随便的写了个分级
瞎扯了这么多关于歌的问题 相信可能大家都在想 这和box名有什么关系 那我现在就书一书
开这个坑的时候我还是在偶尔打打节奏大师 那时候全球对战版本还没出来 每天闯闯关 打打1127 还是感觉挺不错的
等到全球对战版本出来 我相当科学的10连胜上黄金之后被吊打 其中有多少是挂 我也不好乱说 然后我发现自己又陷入了企鹅的圈钱计划中 于是果断退坑了
大家都知道音乐类游戏基本是纯靠实力说话 复数玩家在同一个条件上竞赛 当然 许多游戏也有增加难度的mode 游戏结束后给予分数加成或者经验值之类的加成 同理 降低难度的mode自然对应的是分数减少之类的
但是最开始的版本还是比较纯净的 你开挂关我什么事 金币每天都能领 用点道具通关极其困难的关卡还是可以接受的 毕竟游戏的目的就是为了自己开心 付出一点小小代价便可省心省力的完成任务 想练习技巧的人自然也能在经典模式里锻炼 至于星动模式 且不论企鹅是否抄袭了某些戳泡泡游戏 额 企鹅你调好每张谱的Offset可好
总之还是一个不错的游戏 这就是刚开始的我的感想
全球对战版本 一下子把一个近乎单机的音乐游戏网游化 角色 丰富多样的辅助道具 更加丰富多样的圈钱方式 打排位就当是段位吧 但是这回玩家间的比的不仅是实力 还有豪力 你有3次miss抵消我有9次 那么黄金以上的段位双方实力都不是非常高的话我肯定有比较大的优势 要知道路人断这种事情在任何音乐游戏都是非常难以避免的 miss抵消的话高combo自然也随之而来 嘛总之我不是土豪我没那么多钱换角色买道具 当然其实我还可以像之前那样玩闯关可是我已经失去了对这个游戏的兴趣然后自然只有退坑一条路可选 这种企鹅的尿性已经不知道坑坏了多少游戏鸟 (后面省略10800字)
书了这么多无关紧要的话其实我想表达的是 咱退坑了 别找我再开节操大师坑了
最后劝大家一句“Malody大法好” 上网搜索“九评节奏大师”有真相
祝大家身体健康 再贱
R e x 1 0 0
[Hard Lv.10]
00:33:610 (33610|1,33739|1) - There are so many notes as these, please vary some things
This is the AiMod

If i found other things i will mod this anymore.
Topic Starter
Kayano

R e x 1 0 0 wrote:

[Hard Lv.10]
00:33:610 (33610|1,33739|1) - There are so many notes as these, please vary some things I don't find problem here
This is the AiMod

If i found other things i will mod this anymore.
When you mod Hard, it is not finished. Now I've done it.
Anyway, thanks for modding, but no kds :o
yoshilove
hi~ from queue
BPM232 lol

change Volume ~ 100% --> 60%

column : 1 2 3 4

4K
[Easy Lv.2]
00:28:955 - Add note to 4
00:31:024 - Add note to 2
00:33:093 - ^
00:35:679 (35679|2) - move to 2
00:36:196 (36196|1) - move to 3
00:36:714 (36714|0) - move to 2
00:37:231 - Add note to 1
00:39:300 - Add note to 3
00:41:369 - ^
01:31:024 - Add note to 1
01:33:093 - Add note to 3
01:35:162 - ^
01:37:748 (97748|1) - move to 3
01:38:265 (98265|2) - move to 2
01:38:783 (98783|3) - move to 3
01:39:300 - Add note to 4
01:41:369 - Add note to 2
01:43:438 - ^

[Normal Lv.6]
00:09:041 - Add note to 3
00:09:171 (9171|0) - move to 2
01:17:576 (77576|1) - move to 4
01:19:127 (79127|1) - ^
01:19:903 (79903|2,79903|1) - move to 1, 4

[Hard Lv. 10]
01:09:558 (69558|2) - Add note to 3
02:18:352 - Add note to 2
02:18:481 - Add LN to 1 ~ end 02:19:127
02:18:610 - Add LN to 2 ~ end 02:19:127

Cool ;)
Topic Starter
Kayano

yoshilove wrote:

hi~ from queue
BPM232 lol

change Volume ~ 100% --> 60%

column : 1 2 3 4

4K
[Easy Lv.2]
00:28:955 - Add note to 4
00:31:024 - Add note to 2
00:33:093 - ^
00:35:679 (35679|2) - move to 2
00:36:196 (36196|1) - move to 3
00:36:714 (36714|0) - move to 2
00:37:231 - Add note to 1
00:39:300 - Add note to 3
00:41:369 - ^
01:31:024 - Add note to 1
01:33:093 - Add note to 3
01:35:162 - ^
01:37:748 (97748|1) - move to 3
01:38:265 (98265|2) - move to 2
01:38:783 (98783|3) - move to 3
01:39:300 - Add note to 4
01:41:369 - Add note to 2
01:43:438 - ^

[Normal Lv.6]
00:09:041 - Add note to 3
00:09:171 (9171|0) - move to 2
01:17:576 (77576|1) - move to 4
01:19:127 (79127|1) - ^
01:19:903 (79903|2,79903|1) - move to 1, 4

[Hard Lv. 10]
01:09:558 (69558|2) - Add note to 3
02:18:352 - Add note to 2
02:18:481 - Add LN to 1 ~ end 02:19:127
02:18:610 - Add LN to 2 ~ end 02:19:127

Cool ;)
All fixed ;) Thanks for modding!
Evening
From me modding Quehuehu

[Hard Lv.10]

01:24:300 (84300|3,84429|3,84558|3) - Move All to 1 - I see that you are using the LN for guitar and the single notes for drums, I suggest to split them into 2 different hands so that the player can easily differentiate what they are playing
01:59:472 - Not mapping the guitar here?

Not much problems with the notes, really good usage of note chords here o/

But there is a lack of inheriting points that can be used to lower and raise the volume of the hitsound,

Osu!Wiki wrote:

Inherited timing sections are displayed as a green line in the editor. These do not actually change the song's timing. What inherited timing sections do is let you change the map's hitsound's volume, the hitsounds themselves, slider speed, etc. for that section without modifying the song's timing (which would happen with a regular timing section).
For example 00:02:058 - You can lower the hitsound here or change this hitsound to something softer since there are no drums here
00:10:334 - You can increase back the hitsound here by using another inheriting point to raise the volume

Also, for this to be ranked, you need hitsounds, you can add some finish hitsounding on 00:05:679 (5679|1,6196|2,7231|3) - etc.

I'm not sure about the artist name being ( Zou Tianheng ), I think it should be ( Zou Tian Heng )? Can't really confirm this unless there's a source

[Normal Lv.6]

01:32:834 - I suggest to add a 1/1 long LN on the 3rd column from the left since there is a guitar pitch change
02:08:265 (128265|2,128265|1) - End these sliders on 02:18:610 - It is more fitting in my opinion, the music "finishes" on 02:18:610

Same comment as Lv.10, you need hitsounding for rank

[Easy Lv.2]

00:03:610 - Add a 2/1 long LN on the leftmost column to represent the drums
02:08:265 (128265|3,128265|2) - End these sliders on 02:18:610 - It is more fitting in my opinion, the music "finishes" on 02:18:610

Nice 4K diff.s you just need to hitsound all of them and they should be ready for rank in my opinion. Good luck!
Topic Starter
Kayano

lZenxl wrote:

From me modding Quehuehu

[Hard Lv.10]

01:24:300 (84300|3,84429|3,84558|3) - Move All to 1 - I see that you are using the LN for guitar and the single notes for drums, I suggest to split them into 2 different hands so that the player can easily differentiate what they are playing
01:59:472 - Not mapping the guitar here?

Not much problems with the notes, really good usage of note chords here o/

But there is a lack of inheriting points that can be used to lower and raise the volume of the hitsound,

Osu!Wiki wrote:

Inherited timing sections are displayed as a green line in the editor. These do not actually change the song's timing. What inherited timing sections do is let you change the map's hitsound's volume, the hitsounds themselves, slider speed, etc. for that section without modifying the song's timing (which would happen with a regular timing section).
For example 00:02:058 - You can lower the hitsound here or change this hitsound to something softer since there are no drums here
00:10:334 - You can increase back the hitsound here by using another inheriting point to raise the volume

Also, for this to be ranked, you need hitsounds, you can add some finish hitsounding on 00:05:679 (5679|1,6196|2,7231|3) - etc.

I'm not sure about the artist name being ( Zou Tianheng ), I think it should be ( Zou Tian Heng )? Can't really confirm this unless there's a source

[Normal Lv.6]

01:32:834 - I suggest to add a 1/1 long LN on the 3rd column from the left since there is a guitar pitch change ehh, i think it will be quite difficult for Normal if i add this, so keep.
02:08:265 (128265|2,128265|1) - End these sliders on 02:18:610 - It is more fitting in my opinion, the music "finishes" on 02:18:610
I think both 02:18:610 - and 02:19:192 - are suitable for an end, no change to keep all diffs ends at the same time.
Same comment as Lv.10, you need hitsounding for rank

[Easy Lv.2]

00:03:610 - Add a 2/1 long LN on the leftmost column to represent the drums
02:08:265 (128265|3,128265|2) - End these sliders on 02:18:610 - It is more fitting in my opinion, the music "finishes" on 02:18:610 The same as Normal

Nice 4K diff.s you just need to hitsound all of them and they should be ready for rank in my opinion. Good luck!
Others all fixed!
Hard's hitsounds are done. Damn cost me lots of time. I'll finish hitsounds of Easy/Normal tomorrow.
lkx_Shore
深受节奏大师毒害?
Topic Starter
Kayano

lkx_Shore wrote:

深受节奏大师毒害?
自从买了PSP之后就退坑了
但是在我还玩的时候扔了大概200PC在这首歌上……对这首歌有feel
00:26:886 - 开始的两连毁手max
NaxelCL
Here is my mod.....



NICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



VERY NICE!!XD i'm very exciting with your mapset*W*
Sorarei
[General]

delete kiai in 01:51:714 - and 00:49:645 - it doesn't match to the chorus. kiai must set properly. as well like change instrument or the music it self getting high

[Easy Lv.2]

- 00:16:541 (16541|2) - move to 4th

- 00:17:058 (17058|3) - move to 3rd

- 00:18:093 (18093|2,18610|3) - try this http://puu.sh/7P4ZO.jpg

- 00:19:127 (19127|2) - move to 4th

- 00:43:438 (43438|3) - this should change to normal note, it doesn't follow string guitar or bass

- 00:55:593 (55593|0) - move to 3rd then 00:55:852 (55852|1,55852|2) - move to left column

- 01:19:127 (79127|3) - delete

- 01:57:662 (117662|3) - move to 2nd then 01:57:921 (117921|2,117921|1) - move to right column

[Normal Lv.6]

- 00:06:972 - 00:07:231 - add note

- 00:09:041 (9041|2) - move to 4th and 00:09:429 (9429|1) - move to 3rd, it make good stream

- 01:15:248 - add note

- 01:19:903 (79903|1) - move to 1st

- 02:06:196 (126196|1,126714|2,127231|1,127489|2,127748|1) - delete

- 02:05:162 (125162|3,125162|0) - long note end should in 02:06:196 -

- 02:06:714 - follow this http://puu.sh/7P65Z.jpg

[Hard Lv.10]

- 00:09:817 (9817|1) - this long notes actually should be like this http://puu.sh/7P6dI.png because the string guitar changed key

- 00:18:093 (18093|0) - make it short until 00:18:352 - string guitar end there. this also make 1/4 note can be arranged like this http://puu.sh/7P6kv.jpg to make more easier and fit

- 00:18:739 (18739|2) - move to 1st

- 00:59:731 (59731|0) - change to normal note, hold note doesn't make sense i think

- 01:59:472 (119472|3) - make hold note start from 01:59:731 -

02:01:800 (121800|2) - change to normal note, hold note doesn't make sense i think

[Overall]

i may can take look again if you request me to check after you hitsounding. i test out with 40% volume. it's fit to the song. that's my suggestion. for normal and easy pattern looks fine for me. hard difficult have good enough jackhammer but some of them are didn't placed well
Topic Starter
Kayano

Reikosaka wrote:

[General]

delete kiai in 01:51:714 - and 00:49:645 - it doesn't match to the chorus. kiai must set properly. as well like change instrument or the music it self getting high

[Easy Lv.2]

- 00:16:541 (16541|2) - move to 4th fixed

- 00:17:058 (17058|3) - move to 3rd fixed

- 00:18:093 (18093|2,18610|3) - try this http://puu.sh/7P4ZO.jpg nice

- 00:19:127 (19127|2) - move to 4th fixed

- 00:43:438 (43438|3) - this should change to normal note, it doesn't follow string guitar or bass it does follow the bass, so keep

- 00:55:593 (55593|0) - move to 3rd then 00:55:852 (55852|1,55852|2) - move to left column no change in order to maintain symmetry, i feel it is better

- 01:19:127 (79127|3) - delete okay

- 01:57:662 (117662|3) - move to 2nd then 01:57:921 (117921|2,117921|1) - move to right column the same as above

[Normal Lv.6]

- 00:06:972 - 00:07:231 - add note i know what they followed, but i don't want to change them just to keep this diff not so difficult

- 00:09:041 (9041|2) - move to 4th and 00:09:429 (9429|1) - move to 3rd, it make good stream really

- 01:15:248 - add note no change to keep the difficulty

- 01:19:903 (79903|1) - move to 1st any necessary? i don't want to change.. my pattern makes sence imo.

- 02:06:196 (126196|1,126714|2,127231|1,127489|2,127748|1) - delete

- 02:05:162 (125162|3,125162|0) - long note end should in 02:06:196 -

- 02:06:714 - follow this http://puu.sh/7P65Z.jpg remap this pattern

[Hard Lv.10]

- 00:09:817 (9817|1) - this long notes actually should be like this http://puu.sh/7P6dI.png because the string guitar changed key you're right

- 00:18:093 (18093|0) - make it short until 00:18:352 - string guitar end there. this also make 1/4 note can be arranged like this http://puu.sh/7P6kv.jpg to make more easier and fit fixed

- 00:18:739 (18739|2) - move to 1st fixed

- 00:59:731 (59731|0) - change to normal note, hold note doesn't make sense i think hold to follow guitar

- 01:59:472 (119472|3) - make hold note start from 01:59:731 - hold to follow low part

02:01:800 (121800|2) - change to normal note, hold note doesn't make sense i think follow guitar

[Overall]

i may can take look again if you request me to check after you hitsounding. i test out with 40% volume. it's fit to the song. that's my suggestion. for normal and easy pattern looks fine for me. hard difficult have good enough jackhammer but some of them are didn't placed well
Hitsounds are done in all diffs ;)
Thanks for modding~! :)
LZCSC
hard Lv.10
01:06:714 - 这里起改成这样似乎更贴合节奏?

美丽OTZ
Topic Starter
Kayano

LZCSC wrote:

hard Lv.10
01:06:714 - 这里起改成这样似乎更贴合节奏?fixed

美丽OTZ
感谢mod :D
Deep Sea
嗨 OniJAM
mod 准备

[General]
Open Aimod to check problems

[Easy Lv.2]
HP6

01:03:093 - extend this long note to 01:03:869

好运
拿明星
Topic Starter
Kayano

[Shana Lesus] wrote:

嗨 OniJAM
mod 准备

[General]
Open Aimod to check problems okay

[Easy Lv.2]
HP6 keep

01:03:093 - extend this long note to 01:03:869 fixed

好运
拿明星
Thanks for modding and star :)
EDIT: can't uploading my map (#blamenetwork2014) :o will be upload when next mod comes
REDYUMiKA
Hello guys, I came here to mod by request. (Column:1,2,3,4)
---> Type:GM, Language:


[一般]
对每图样请你设置OD&HP
例:Easy(HP:6-7, OD:7), Normal(OK), Hard(OK)

[Easy Lv.2的图样]
00:23:265 (23265|2) - 这个note要移到 ---> 1
00:23:783 (23783|1) - ^同样的 ---> 4
00:24:300 (24300|0) - ^同样的 ---> 2
01:03:093 (63093|3,63093|0) - 这个LN要变动 -- 结束位置01:03:869 - (*1)
02:08:265 (128265|3,128265|2) - 非常费解的结束点,我想02:19:257 - 适于配置 -- (*2)

[Normal Lv.6的图样]
00:09:041 - ~ 00:09:558 - 请你改变这(*3)的图样
01:03:093 (63093|3) - 同样的问题,但是这一只LN要变动 -- 结束位置01:03:869 - (*1)
02:08:265 (128265|3,128265|2) - (*2)

[Hard Lv.10的图样]
00:03:093 (3093|3) - 这个LN要缩短 -- 变动结束位置00:03:610 - (*4)
00:04:127 - 加一个note ---> 4
00:26:886 - ~ 00:29:860 - 累死了..但在愉快的jacks :P
01:16:283 - 和 01:16:412 - 加一个note ---> 2
01:58:955 (118955|2) - 这个LN要缩短 -- 变动结束位置01:59:472 - (*4)
01:59:989 (119989|1,120119|2) - Ctrl+J
02:07:748 (127748|1) - 这个LN要变动 -- 结束位置02:08:265 -
02:08:007 - 和 02:08:136 - 加一个note ---> 1
02:08:265 (128265|3,128265|2,138481|0,138610|1) - (*2)

[评语]
我能看了一个非常不错的图样,我想这些没有什么致命的问题,
..但是请你注意LN的用途. MOD就到这里了~加油 :oops:
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 to 192kbps. Must Fix
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem. Just the mp3 bit rate.

Column:
_ _ _ _
4K - |1|2|3|4|

[Easy Lv.2]
SPOILER
00:06:196 (6196|2,6196|1) - move to 1 and 4 since it has a different pitch than 00:05:679 (5679|1,5679|2)

00:15:765 - add note to 3. I assume you note for guitar but you can also note for the percussion sound here too to be balanced and just like 00:11:369 (11369|0,11627|1,11886|2,13438|2,13696|1,13955|0)

00:24:558 - add note to 2 for the guitar sound.
00:26:369 (26369|3) - move to 2 as its different sound than 00:25:852 (25852|3,25852|2) and low pitch for guitar.
00:55:852 (55852|1) - remove as there is no cymbals here to be 2-noted.
00:59:989 - add note to 4 strong sound:cymbals
01:01:541 - add note to 2 ^
01:02:576 - optional: add note to 4 for cymbals and strong as 01:02:058 (62058|2,62058|3)

01:02:834 - optional: add note to 1 ^
01:11:886 - optional: add note to 1 or 4 for the strong:cymbals.
01:51:714 (111714|2) - remove as there is no strong sound or cymbals in the mp3 to make this 2-noted.
01:53:783 (113783|1) - ^
01:55:852 (115852|0) - ^
01:57:921 (117921|1) - ^
02:01:541 (121541|3,121800|1) - move to 1 and 2 for comfortable and pitch
02:03:610 (123610|2,123869|0) - move to 2 and 4 ^
02:07:748 (127748|0) - move to 3 different pitch
02:08:265 (128265|3,128265|2) - I suggest to end this at 02:18:610 and..
02:18:610 - add LN notes at 1 and 2 until 02:19:257

[Normal Lv.6]
SPOILER
00:07:231 - add note to 1 for the cymbals. just like 00:06:196 (6196|2,6196|3)
00:09:041 (9041|3) - move to 00:08:912 for the drum
00:09:300 - add note to 4 for drum
00:26:369 (26369|2) - move to 1 since different pitch
00:30:765 - add LN note to 1 or 2 for the guitar sound
01:19:903 (79903|1,79903|2) - move to 1 and 4 different pitch at guitar
01:28:438 (88438|0) - move to 3 different pitch
01:32:834 - add LN to 3 or 4 for guitar sound
01:59:860 - add note to 3 for the drum sound.
02:07:748 (127748|0) - move to 3 different pitch
02:08:265 (128265|3,128265|2) - I suggest to end this at 02:18:610 and..
02:18:610 - add LN notes at 1 and 2 until 02:19:257

[Hard Lv.10]
SPOILER
00:03:352 (3352|0) - remove. only guitar sound here.
00:07:102 - add note to 1 for guitar sound
00:09:946 - add note to 4 for the snare sound.
00:10:140 (10140|3,10270|3) - remove no sound or drum roll happened here. and if applied..
00:10:205 (10205|2) - move to 4
00:13:955 (13955|3,14084|1,14214|2) - remove as not strong enough to be 2-noted and for 2-noted-LNs
00:16:283 (16283|2) - move to 1
00:18:093 (18093|2) - remove
00:20:291 - add note to 2 for the snare sound,
00:25:852 (25852|2,26110|0,26369|2) - change to short notes for cymbals. not strong for 2-noted-LN.
00:26:692 (26692|3,26821|2) - no sound here or no drum roll.
00:26:886 - add note to 4 for strong start.
00:28:955 - add note to 2 or 4 for the cymbals
00:31:024 - ^
00:33:093 - ^
00:26:692 (26692|3,26821|2,34968|0,35097|2) - remove as there is no sound, no drum roll or guitar strum here.
00:35:162 - add note to 3 or 1 for the cymbals
00:37:231 - ^
00:39:300 - ^
00:41:369 - ^
00:47:317 (47317|1) - change into LN until 00:47:576
01:07:877 (67877|1) - move to 4 to avoid stack up and different pitch than 01:07:748 (67748|1,68007|1)
01:16:283 - add note to 3 for the beatsound
01:16:412 - add note to 2 ^
01:20:485 (80485|1,80614|1) - remove no sound or drum roll.
01:24:300 (84300|3) - move to 3 not same instru as 01:24:429 (84429|3,84558|3)
01:27:015 (87015|2) - move to 1 for hand balance.
01:27:921 (87921|3,88179|1,88438|0) - change to short note for cymbals.
01:28:761 (88761|1,88890|2) - remove no sound or drum roll
01:28:955 - add note to 2 or 3 for cymbals.
01:31:153 - add note to 4 for the missing note.
01:37:037 (97037|3,97166|1) - remove
01:37:231 - add note to 2 or 4
02:04:645 (124645|3) - move to 3 for pitch
02:07:748 (127748|1) - extend until 02:08:265 then also add another LN note at 1 same length with it
02:08:265 (128265|3,128265|2,138481|0,138610|1) - extend until 02:19:257

[Overall]
Wow that map sure will rock mania players world \m/ Thank you for requesting and Goodluck :)
Topic Starter
Kayano

REDYUMiKA wrote:

Hello guys, I came here to mod by request. (Column:1,2,3,4)
---> Type:GM, Language:


[一般]
对每图样请你设置OD&HP
例:Easy(HP:6-7, OD:7), Normal(OK), Hard(OK) Fixed

[Easy Lv.2的图样]
00:23:265 (23265|2) - 这个note要移到 ---> 1
00:23:783 (23783|1) - ^同样的 ---> 4
00:24:300 (24300|0) - ^同样的 ---> 2 fixed these
01:03:093 (63093|3,63093|0) - 这个LN要变动 -- 结束位置01:03:869 - (*1) already fixed in the previous mod
02:08:265 (128265|3,128265|2) - 非常费解的结束点,我想02:19:257 - 适于配置 -- (*2) nope, it's not suitable to play if i put this end at red line (also it is not at right place imo)

[Normal Lv.6的图样]
00:09:041 - ~ 00:09:558 - 请你改变这(*3)的图样 no change from Reikosaka's mod
01:03:093 (63093|3) - 同样的问题,但是这一只LN要变动 -- 结束位置01:03:869 - (*1) i think both 01:03:610 - and 01:03:869 - as an end makes sence, no change to keep this pattern easier
02:08:265 (128265|3,128265|2) - (*2) nope as i said in Easy

[Hard Lv.10的图样]
00:03:093 (3093|3) - 这个LN要缩短 -- 变动结束位置00:03:610 - (*4) i mapped 00:03:093 (3093|3) - for guitar and 00:03:610 (3610|1) - for drum hits so no changes
00:04:127 - 加一个note ---> 4 too difficult if i added
00:26:886 - ~ 00:29:860 - 累死了..但在愉快的jacks :P lol
01:16:283 - 和 01:16:412 - 加一个note ---> 2 added only at 01:16:283 -
01:58:955 (118955|2) - 这个LN要缩短 -- 变动结束位置01:59:472 - (*4) keep
01:59:989 (119989|1,120119|2) - Ctrl+J ^
02:07:748 (127748|1) - 这个LN要变动 -- 结束位置02:08:265 - ^
02:08:007 - 和 02:08:136 - 加一个note ---> 1 ^
02:08:265 (128265|3,128265|2,138481|0,138610|1) - (*2) ^

[评语]
我能看了一个非常不错的图样,我想这些没有什么致命的问题,
..但是请你注意LN的用途. MOD就到这里了~加油 :oops:

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 to 192kbps. Must Fix Sorry no higher quality version of this song :sad:. while 128kbps is still rankable, I don't want to force higher the quality which is unnecessary
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem. Just the mp3 bit rate.

Column:
_ _ _ _
4K - |1|2|3|4|

[Easy Lv.2]
SPOILER
00:06:196 (6196|2,6196|1) - move to 1 and 4 since it has a different pitch than 00:05:679 (5679|1,5679|2) changed in my way

00:15:765 - add note to 3. I assume you note for guitar but you can also note for the percussion sound here too to be balanced and just like 00:11:369 (11369|0,11627|1,11886|2,13438|2,13696|1,13955|0) yeah this mod is constructive, but i'd like to reject it because i want to place here as a lower part, where provide beginner leisurely and change. if every similar part places like o x oox, I really think it lose a lot of fun to play

00:24:558 - add note to 2 for the guitar sound. ^
00:26:369 (26369|3) - move to 2 as its different sound than 00:25:852 (25852|3,25852|2) and low pitch for guitar. changed in my way
00:55:852 (55852|1) - remove as there is no cymbals here to be 2-noted. no, i heard finish there
00:59:989 - add note to 4 strong sound:cymbals fixed
01:01:541 - add note to 2 ^ another constructive suggestion here. actually i noticed here when i mapping, but i finally decide not to add 2-note at these part to control the difficulty, it should be an Easy and i just do what Easy should be in my heart.
01:02:576 - optional: add note to 4 for cymbals and strong as 01:02:058 (62058|2,62058|3) ^
01:02:834 - optional: add note to 1 ^ ^
01:11:886 - optional: add note to 1 or 4 for the strong:cymbals. fixed
01:51:714 (111714|2) - remove as there is no strong sound or cymbals in the mp3 to make this 2-noted. place two notes for "strong sound", yea i see it is only strong a little, i'm considering for this, if other modders tell me that i shouldn't do like this, i will remove. so leave it temporary
01:53:783 (113783|1) - ^
01:55:852 (115852|0) - ^
01:57:921 (117921|1) - ^
02:01:541 (121541|3,121800|1) - move to 1 and 2 for comfortable and pitch no change, just want to use this pattern, sorry
02:03:610 (123610|2,123869|0) - move to 2 and 4 ^
02:07:748 (127748|0) - move to 3 different pitch no as i said in previous
02:08:265 (128265|3,128265|2) - I suggest to end this at 02:18:610 and..
02:18:610 - add LN notes at 1 and 2 until 02:19:257 no change in Easy and...

[Normal Lv.6]
SPOILER
00:07:231 - add note to 1 for the cymbals. just like 00:06:196 (6196|2,6196|3) fixed
00:09:041 (9041|3) - move to 00:08:912 for the drum i know what you mean, it is another good placement, but i think my pattern is good too and i don't want to change it, sorry again.
00:09:300 - add note to 4 for drum ^
00:26:369 (26369|2) - move to 1 since different pitch no change to keep the difficulty
00:30:765 - add LN note to 1 or 2 for the guitar sound ^
01:19:903 (79903|1,79903|2) - move to 1 and 4 different pitch at guitar fixed this
01:28:438 (88438|0) - move to 3 different pitch no change to keep the difficulty
01:32:834 - add LN to 3 or 4 for guitar sound ^
01:59:860 - add note to 3 for the drum sound. ^
02:07:748 (127748|0) - move to 3 different pitch ^
02:08:265 (128265|3,128265|2) - I suggest to end this at 02:18:610 and..
02:18:610 - add LN notes at 1 and 2 until 02:19:257 fixed in Normal
Many mods in Normal are feasible and reasonable, but i reject them because i just want to mapped for beginners like me, not pros in this map. so i'd like to keep difficulty at a properly level

[Hard Lv.10]
SPOILER
00:03:352 (3352|0) - remove. only guitar sound here.
00:07:102 - add note to 1 for guitar sound
00:09:946 - add note to 4 for the snare sound.
00:10:140 (10140|3,10270|3) - remove no sound or drum roll happened here. and if applied..
00:10:205 (10205|2) - move to 4
00:13:955 (13955|3,14084|1,14214|2) - remove as not strong enough to be 2-noted and for 2-noted-LNs
00:16:283 (16283|2) - move to 1
00:18:093 (18093|2) - remove
00:20:291 - add note to 2 for the snare sound,
00:25:852 (25852|2,26110|0,26369|2) - change to short notes for cymbals. not strong for 2-noted-LN.
00:26:692 (26692|3,26821|2) - no sound here or no drum roll.
00:26:886 - add note to 4 for strong start.
00:28:955 - add note to 2 or 4 for the cymbals
00:31:024 - ^
00:33:093 - ^
00:26:692 (26692|3,26821|2,34968|0,35097|2) - remove as there is no sound, no drum roll or guitar strum here.
00:35:162 - add note to 3 or 1 for the cymbals
00:37:231 - ^
00:39:300 - ^
00:41:369 - ^
00:47:317 (47317|1) - change into LN until 00:47:576
01:07:877 (67877|1) - move to 4 to avoid stack up and different pitch than 01:07:748 (67748|1,68007|1)
01:16:283 - add note to 3 for the beatsound
01:16:412 - add note to 2 ^
01:20:485 (80485|1,80614|1) - remove no sound or drum roll.
01:24:300 (84300|3) - move to 3 not same instru as 01:24:429 (84429|3,84558|3)
01:27:015 (87015|2) - move to 1 for hand balance.
01:27:921 (87921|3,88179|1,88438|0) - change to short note for cymbals.
01:28:761 (88761|1,88890|2) - remove no sound or drum roll
01:28:955 - add note to 2 or 3 for cymbals.
01:31:153 - add note to 4 for the missing note.
01:37:037 (97037|3,97166|1) - remove
01:37:231 - add note to 2 or 4
02:04:645 (124645|3) - move to 3 for pitch
02:07:748 (127748|1) - extend until 02:08:265 then also add another LN note at 1 same length with it
02:08:265 (128265|3,128265|2,138481|0,138610|1) - extend until 02:19:257

[Overall]
Wow that map sure will rock mania players world \m/ Thank you for requesting and Goodluck :)
Thanks for modding :)
YunoFanatic
Hi~! Mods for your chart.

[Generals]

Seems Fine.

[Easy]

00:08:783 (8783|1) - This sound bothers me alot. why did you used normal sample set. i dont think it fits. change it with drum sampleset.

00:25:852 (25852|2,25852|3,26110|0,26110|1,26369|3,26369|2) - I dont think if these notes is suitable for an LV.2 you have here. i think 00:25:852 (25852|3,26110|0,26369|3) - deleting these can ease up.

00:33:093 (33093|1,33610|1,34127|0,34645|0,35162|0) - These jacks doesnt really fit. the sound itself didnt repeat tho. change the pattern.

01:02:058 (62058|3,62058|2,62317|1,62317|0,62576|2,62834|1) - Since you didnt double note here 01:02:576 (62576|2,62834|1) - i suggest delete one note in each tick 01:02:058 (62058|3,62058|2,62317|0,62317|1) - so the pattern can be consistent.

01:21:196 (81196|1) - Very odd for me. the normal sampleset didnt quite catch the sound you want, change to drum . but in here 01:23:265 (83265|0,85334|1) - the normal sampleset seems fine.

02:02:058 (122058|3) - I think you need to add an soft-finish hitsound here. You added finish on 02:04:127 (124127|2) - to.

02:08:265 (128265|2,128265|3) - double finishes seems loud delete the finish in one of the,

[Normal]

00:13:438 (13438|3,13438|2,13696|1,13696|2) - dont know why did you place 2 double noted here. it seems it doesnt fit.

00:30:507 (30507|2) - This ln should end at 00:31:024 (31024|3) - so move 00:31:024 (31024|2) - to 1 so it can fit.

00:43:438 (43438|2,43438|3) - the sound seems soft. only one ln could fit in here. delete on ln.

00:53:783 (53783|3,53783|0) - You used 2 finishes here and why is there only one finish in 00:55:852 (55852|2,55852|0) - ?

01:05:938 you could have added another note here you know. it fits and when you didnt add i felt empty in here.

01:10:076 ^

Nice mapset! Goodluck for ranked!
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