I know this is an Approval map, but won't you get complaints about the diff name? It is quite obvious that this isn't an Easy, but I've seen BATs be pretty strict lately when it comes to diff naming. But I guess that's for later. Settings seem fine, though I thought HP6 was a little too easy. On my first play I was cold and messed up badly sometimes, but didn't fail. HP7 would be better, but 6 would work as well if you really don't want to change it.
00:30:510 (2,3,6,1) - These blankets are just a little off. It'd look better if 00:30:510 (2) - was placed slightly to the left, and 00:31:858 (1,2,3) - moved up a bit.
01:35:229 (2) - This overlap is weird, and doesn't really fit with the triangle jump following it. It would fit much better if it was just short of touching 01:34:724 (1) - , like so
http://puu.sh/7K5hn.png that's on propose02:17:870 (1,1,1) - These are nice, but they'd fit the music (and flow) much better if you added a hit circle on the red ticks in between them, that flows back to the top of the slider. I did something like this
http://puu.sh/7K5w4.png and it played a lot better for me.
02:23:263 (1,2) - This overlap is ugly
on propose too02:28:488 (5,6,1,2) - These look weird to me, but I have no suggestion on how to do them better. I guess I'm just pointing these out in case you can find a way to make them prettier
but it feels such good for play02:54:611 (1,2) - This beat is very hard to anticipate, since the sliders before it started on red ticks and this hit circle starts on a white tick
that's not hard to notice since the part is slow, and notes are stacked02:57:645 (1,2,3,4,5) - I couldn't get 300's on this on my first playthrough, I think spacing them out or making them into a kick slider would be better. There's nothing else in the music or map that indicates that these will be 1/6 notes.
well, i actually ever explained someone for this. kick sliders aren't what i want here, and this would be confusing compared to 1/4 streams if unstack it. so the best way here is to stack them03:00:679 (1,1,2) - Why didn't you put 03:01:184 (1) - on the sliderend of 03:00:622 (1) - , and ctrl + g 03:01:353 (2) - ? That'd play so much better, especially on a sightread.
03:06:072 (2,1,2) - ^
this one is different, though03:02:617 (4,5) - This should really be a slider, there's nothing that tells the player you're switching from a white to a blue tick
03:18:375 (6) - Doesn't look nice with 03:18:544 (1) - , and 03:18:544 (1) - really needs another shape. I know what you're trying to do with it, but it looks very sloppy as compared to the rest of the map.
lol but this looks so cool for me03:36:072 (1) - This doesn't look right after 03:34:724 (1) -
?03:46:858 (1,2) - 2 really should be blanketed
still, the current one seems cool for me lol04:27:308 - Why didn't you map the vocals here? This feels pretty dull, even for a break section.
yeah just take a break and the vocal is pretty much... weak to map05:02:027 (5) - Move this up just a very tiny little bit
05:03:038 (3) - I think this sliderend would sound better with lower volume
why? the music here is loud05:13:993 (3) - This overlap doesn't look right
nah..06:36:072 (3) - Should be slightly more bent so it blankets both sliders better, but I'm not sure about this.
07:33:375 (1) - From this point on, you start mapping after the bassy synths, which feels a little dull for an ending. I think it would be better to map after the higher-pitched synths first, then transition into mapping the bassy synths, and end with the last few hihats.
Sorry if I was a little picky, but I believe that it's the details that make the map.