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UNDEAD CORPORATION - Everything will freeze

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Topic Starter
Ekoro
This beatmap was submitted using in-game submission on mardi 17 mars 2015 at 23:30:51

Artist: UNDEAD CORPORATION
Title: Everything will freeze
Source: 東方Project
Tags: izayoi sakuya flowering night pinetree tyrant boukun instrumental KOUTA C84 comiket 84 jyvii touhou
BPM: 240
Filesize: 5296kb
Play Time: 03:13
Difficulties Available:
  1. Extra (6,69 stars, 1370 notes)
  2. Hard (2,59 stars, 390 notes)
  3. Insane (4,05 stars, 643 notes)
  4. Lunatic (5,4 stars, 961 notes)
  5. Normal (1,76 stars, 219 notes)
  6. Time Freeze (7,65 stars, 1590 notes)
Download: UNDEAD CORPORATION - Everything will freeze
Information: Scores/Beatmap Listing
---------------
best of 2015 #4

storyboard by J V

loved taiko mapset by Juuryoushin
Musty
go for it
Juuryoushin
ww
Squigly
yes pls go for it ;w;
Satella
u
fkn
wot
Axarious

[General]
EKORO THE GOD
God bpm.
Sorry if it's not that helpful -- I can't play the last two difficulties.
[Normal]
  1. 00:32:225 (3) - Maybe bend the slider 00:32:600 - , 00:32:975 - , 00:33:350 - instead of having four bends, have three that follow the instrument. :>
  2. 00:52:225 (3) - Move to x:298 y:26 for 1.01x/1.00x ds, also makes a nice blanket with slider (2)'s tail.
  3. 00:57:225 (4) - Maybe put some bends into this slider or shift the momentum of slider (3)? I think it would fit with the raised pitch of the instrument.
  4. 01:17:725 (2) - Not sure about this blanket, but x:181 y:194 gives 1.01x distance snap and still looks clean.
  5. 01:29:725 (5) - Maybe make this a red bend instead of a white to capture the note at 01:29:975 - . A smooth 3-point slider could be less fitting than a bent slider.
  6. 01:42:225 (3) - Because 01:40:225 (1,2) - these two sliders follow the same rhythm, you should continue (1,2)'s single reverse instead of implementing 3 reverses.
  7. 02:02:225 (1) - Readjust this slider carefully so that the red ticks overlap the slider ticks. Probably don't follow grid snap for this one.
  8. 02:10:225 (1) - Readjust the second red bend.
  9. 02:36:225 (1) - ^
[Hard]
  1. 01:28:725 (2) - Weird rhythm here. The tail of the slider matches the music, but the head doesn't.
  2. 01:29:350 (3) - Circle.
  3. 01:29:725 (4) - End this slider 01:29:975 - here.
  4. 01:37:225 (3) - Stack leniency will place this to the top left of slider (4), you should probably move it to x:490 y:240.
  5. 03:12:225 (3) - ^ Maybe place at x:221 y:261 for the same reason.
[Insane]
  1. Movement based on stack leniency.
  2. 00:59:600 (2) - Move to x:272 y:96 to mirror the stack leniency effect on 00:58:600 (2,3) - .
  3. 01:17:225 (1,2,3,4) - Link This instead, maybe.
  4. 01:18:600 (2) - Maybe move to x:27 y:281 because of stack leniency.
  5. 01:45:537 (3,4) - Move (3) to x:88 y:256 and (4) to x:92 y:260. I imagine you'd want the first one of the stack to retain its triangle formation with the tail of (1) and head of (5).
  6. 01:50:600 (2) - Move to x:264 y:308.
  7. 01:58:600 (2) - Move to x:228 y:296.
  8. 02:02:225 (1,2) - Move (1) to x:504 y:12 and (2) to x:500 y:16.
  9. 02:02:662 (5,6) - Move (5) to x:380 y:76 and (6) to x:376 y:80. These two are so that stack leniency doesn't stack them awkwardly.
  10. 02:19:475 (1,2,3) - Move (1) to x:320 y:140 and (2) to x:324 y:136. This reverses the stack that you would see from 02:19:975 (5,6,7) - here.
  11. 02:23:225 (1,2) - Move the red point on slider (1) to get a better blanket with the loop slider (2).
  12. 02:26:225 (1,2) - Fix this blanket.
[Lunatic]
  1. Any of "triplet -> triplet" might be too fast. 02:02:225 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) -
  2. 00:51:975 (4) - Move to x:142 for a better blanket.
  3. 01:10:600 (2) - Move to x:388 y:174 for a better blanket.
[Extra and Time Freeze]
  1. Extra AR9.6 please ;;
  2. Yo I'm not good enough at AR10 240 bpm streams to mod these. ;;
  3. 3 fast 5 me, based ekoro
Topic Starter
Ekoro
posting answer, will edit when everything is fixed done
green: fixed
red: not fixed
purple: kinda fixed... but...

Axarious wrote:


[General]
EKORO THE GOD
God bpm.
Sorry if it's not that helpful -- I can't play the last two difficulties. It's okay c:
[Normal]
  1. 00:32:225 (3) - Maybe bend the slider 00:32:600 - , 00:32:975 - , 00:33:350 - instead of having four bends, have three that follow the instrument. :> It gives something pretty weird by looking but well, fixed
  2. 00:52:225 (3) - Move to x:298 y:26 for 1.01x/1.00x ds, also makes a nice blanket with slider (2)'s tail. Can't change it without removing Distance Snap and Grid Snap. Slightly changed the (3)'s shape, and it's 1.01x/1.01x ds
  3. 00:57:225 (4) - Maybe put some bends into this slider or shift the momentum of slider (3)? I think it would fit with the raised pitch of the instrument. looks fine for me, i don't know how i can change it without changing everything uwu
  4. 01:17:725 (2) - Not sure about this blanket, but x:181 y:194 gives 1.01x distance snap and still looks clean. look carefully, i think it's pretty good (look from 01:17:100 owo)
  5. 01:29:725 (5) - Maybe make this a red bend instead of a white to capture the note at 01:29:975 - . A smooth 3-point slider could be less fitting than a bent slider. You mean that i replace it with a 1/1 slider and a circle? Not sure about it though because the previous slider looks better when it's overlapping (on purpose) the previous one. But i can still change it, and for now i'll fix it.
  6. 01:42:225 (3) - Because 01:40:225 (1,2) - these two sliders follow the same rhythm, you should continue (1,2)'s single reverse instead of implementing 3 reverses. I usually do this (two same things, then the third is slightly different) to make it... different, i like that and it'll be annoying to change everything anyway ;_;
  7. 02:02:225 (1) - Readjust this slider carefully so that the red ticks overlap the slider ticks. Probably don't follow grid snap for this one. done
  8. 02:10:225 (1) - Readjust the second red bend. done ! (wow wtf i don't even know how i did that)
  9. 02:36:225 (1) - ^ ^
[Hard]
  1. 01:28:725 (2) - Weird rhythm here. The tail of the slider matches the music, but the head doesn't. The claps matches the music, whereas the no-hitsounded notes are still hearable if you concentrate.
  2. 01:29:350 (3) - Circle. ^
  3. 01:29:725 (4) - End this slider 01:29:975 - here. done
  4. 01:37:225 (3) - Stack leniency will place this to the top left of slider (4), you should probably move it to x:490 y:240. It's even worse to me when i look it with auto
  5. 03:12:225 (3) - ^ Maybe place at x:221 y:261 for the same reason. same
1/2 aren't fixable i guess, i tried everywhere around it and it gives something pretty awful.

[Insane]
  1. Movement based on stack leniency.
  2. 00:59:600 (2) - Move to x:272 y:96 to mirror the stack leniency effect on 00:58:600 (2,3) - oh my god stacks aren't working like this, although it's mirrored it looks so awful to me ;_;
  3. 01:17:225 (1,2,3,4) - Link This instead, maybe. I know that it's not really that hearable but i follow the claps that i put, fitting the rhythm.
  4. 01:18:600 (2) - Maybe move to x:27 y:281 because of stack leniency. 1/2 stacks aren't working to me~
  5. 01:45:537 (3,4) - Move (3) to x:88 y:256 and (4) to x:92 y:260. I imagine you'd want the first one of the stack to retain its triangle formation with the tail of (1) and head of (5). I know it could work but i just moved the whole stack at x:92 y:260, it ends the same anyway.
  6. 01:50:600 (2) - Move to x:264 y:308. looks ugly to me, sorry D:
  7. 01:58:600 (2) - Move to x:228 y:296. ^
  8. 02:02:225 (1,2) - Move (1) to x:504 y:12 and (2) to x:500 y:16.
  9. 02:02:662 (5,6) - Move (5) to x:380 y:76 and (6) to x:376 y:80. These two are so that stack leniency doesn't stack them awkwardly. To be honest i don't think that it's too much problem for me. The previous stack before the kiai kinda overlapped the end of the previous slider (01:45:537), but here, it's not, so i think it's fine.
  10. 02:19:475 (1,2,3) - Move (1) to x:320 y:140 and (2) to x:324 y:136. This reverses the stack that you would see from 02:19:975 (5,6,7) - here. I don't really like that idea, and i prefer to move the whole stack below, anyway.
  11. 02:23:225 (1,2) - Move the red point on slider (1) to get a better blanket with the loop slider (2). No, for me the red point will not really change anything. I slightly changed the second white point, though.
  12. 02:26:225 (1,2) - Fix this blanket. oh shit how did i missed this, fixed
[Lunatic]
  1. Any of "triplet -> triplet" might be too fast. 02:02:225 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - I wanted to make something "easy" that can be pretty harsh by those triplets. But the one you quoted is kinda hard, yep, and it's not really the thing i wanted to do (I mean, the hardest part should be the end, and not this), so replaced with a new slider~
  2. 00:51:975 (4) - Move to x:142 for a better blanket. I moved the next slider because i wanted to make an -approximate- square pattern with the (2), beginning of (3) and (4) and next (1) (although it's not really a square... well i hope you get my idea)
  3. 01:10:600 (2) - Move to x:388 y:174 for a better blanket. Nah, x:386 y:176 is better (...somehow fixed)
[Extra and Time Freeze]
  1. Extra AR9.6 please ;; changed to 9.7
  2. Yo I'm not good enough at AR10 240 bpm streams to mod these. ;; that's okay, don't worry owo
  3. 3 fast 5 me, based ekoro 2fast4me2
Mirrored stacks are really ugly to me, and i don't think someone ever used this, to be honest. (actually i'm not looking at enough maps)
Although i didn't fixed most of them, thanks for talking about this because i fixed an annoying stack in Insane (01:40:225 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4)), although it looks pretty messy, it plays better than before.

Thanks for the mod !
Nozhomi
Ohgod Ekoro why you didn't tell me this mapset was done ?????!!!!
Star and mod soon probably ^^
Topic Starter
Ekoro

Nozhomi wrote:

Ohgod Ekoro why you didn't tell me this mapset was done ?????!!!!
Star and mod soon probably ^^
how do i even tell it

thanks Nozhomi !
Cherry Blossom
You hold a ticket.
Midnaait
dem streams

If I get a star from somewhere I'll give one here -w-
Topic Starter
Ekoro

Cherry Blossom wrote:

You hold a ticket.
holy sh-- #believe
Kaguya Hourain
Okay, let's do this!


Normal
  1. 00:16:225 (1) - Multiple reverses should be avoided, especially on lower difficulties since it is hard to expect so many of them. I would just make this 2/1.
  2. 00:18:225 (1,2) - Same here, both of these could turn into two sliders.
  3. 00:26:225 (1,2,3) - Why not just make 3 the same as 1-2?
  4. 00:35:225 (2) - I believe it is safe enough to use two 1/1 sliders there instead.
  5. 00:37:225 (2) - Same here.
  6. 00:39:225 (3) - ^
  7. 00:58:225 (1,2) - Many many reverses in this diff. I will suggest you make everything less reverse-y since people pretty much outright hate this stuff. I'll stop mentioning the reverses now and focus on other things.
  8. 01:02:225 (1) - x:241 y:203 flows better with cursorpath from the previous slider.
  9. 01:21:225 (2) - x:98 y:303 would make a better flow I believe.
  10. 02:00:225 (1,2,3,4) - Highly unexpected to use four circles with 1/1 time spacing when you have reverses all over the rest of the diff. I would suggest turning these into two sliders instead.
  11. 02:26:225 (1) - A nice idea would be to remove the last reverse here and add a circle on the white tick, sounds much better imo.
  12. 03:02:225 (1,2,3,4) - The same thing as before actually!
  13. 03:12:725 (3) - Hmmm would add some flavor if you removed the reverse and made a circle in the end for this feeling of finality!

Hard
  1. 00:18:225 (1,2) - Hue hue hue
  2. 01:28:225 (1,2) - First slider should end 1/2 earlier and second slider should start 1/2 earlier, sounds better that way.
  3. 02:00:725 (3) - I dunno why that is there. You could make a 1/1 slider + circle or two 1/2 sliders + circle or one pretty 2/1 slider there instead of the 1/3.
  4. 03:07:225 (4) - Whistle at start instead of end?
  5. 03:07:725 (5) - And whistle at the start here maybe
  6. Reverse slider things again. I noticed you raised the difficulty a little bit after the second kiai by adding 1/2 bursts and stuff, which is nice but inconsistent. You should make it more even throughout the diff.

Insane
  1. 00:40:975 (4,5,1,2,3,4,5) - This is pretty confusing. Here's what makes it a little easier to read:
  2. 00:44:225 (1,2) - At least make those 2 sliders 4 with 3 reverses each, fits enough and it's not too hard and it isn't so boring :P
  3. 00:47:225 (1,2,3,4) - Well now this here is pretty hard to hit for Light Insane players.
  4. 00:52:850 (2,3) - This part appears throughout the whole difficulty. This is called a polarity issue which basically suggests that the slider is better off starting at the white tick instead of where it is now. Would be best if you went with circle > slider instead of slider > circle. This happens a lot in the first half of every kiai so I would strongly recommend fixing these.
  5. 01:04:600 (3,4,5,6,7,1) - Well daaaaaaaamn son :3
  6. 01:40:225 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - This is much better I like this!
  7. 02:38:225 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This is my favorite version of this part!
  8. 03:12:725 (1,2,3) - Better make this a reverse slider since it's pretty hard to recover from stacks at this high bpm and hit 3 more circles.

Lunatic
  1. 00:24:600 (2,3) - Would fit better if the reverse was on slider 2 actually since strong beat is on the white tick where 3 is.
  2. 00:59:725 (4,5) - Hmmm how about making a slider here instead? Would play nice and make things a little easier :P
  3. 01:10:600 (2,3) - These sliders don't fit here imo. You should add a circle on the first red tick and go with two 1/2 sliders next, that would fit great!
  4. 01:16:600 (2,3) - Same thing as above!
  5. 01:20:600 (1,2) - A reverse slider would be nice here instead of circle + slider. Slider + circle would work better than reverse even!
  6. 01:34:350 (2,3,4) - Why not just do what you previously did? This feels awkward.
  7. 01:51:850 (2,3) - Reverse the order of these objects in the timeline so you have the circle first, slider fits better on white tick here!
  8. The second part of the final kiai is pretty hard with all these triples to be honest I barely passed it. Add some sliders to it :3

Extra
  1. This would be good enough with ar9,5 I think.
  2. 00:30:975 (5) - Two circles would be nice here instead of slider, I'm not feeling it right to be honest.
  3. 01:28:475 (5) - This slider feels awkward here. How about making this slider 1/4 and starting the 1/2 slider on the red tick after?
  4. 02:47:725 (1) - The guitar here makes me wanna move my mouse, not keep it static. I think it would be better if you just turned this into a stream instead.
  5. Second half of final kiai is still harder than the rest but the music doesn't suggest anything stronger. You should nerf the spacing a little bit on the streams imo.

Time Freeze
  1. So glad you made this od9 :3
  2. 01:22:225 (5,6,7) - I'm not feeling the sliders here on the white ticks, neither am I feeling the double reverse on the final slider. I believe they fit more on the red ticks like you've always placed them and please get rid of the reverses on slider 7 :P
  3. 01:28:225 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - I believe it fits better if you placed the sliders where the new combos are right now, it fits better and should make more sense to the players as well. Like this:
  4. 01:30:225 (1,2,3,4) - For here the sliders don't fit on the white ticks. Something like this would fit better:
  5. 01:34:225 (1,2,3,4,5) - The first slider is okay but it would fit better if you placed it on the red tick instead and placed the circle at the start of the combo!
  6. I loved the back and forths on the first half of the second kiai! I think they fit great!

Well that is all from me! Hope I helped out enough even with my sub-par skill level for the harder difficulties!

Get this ranked asap!
Topic Starter
Ekoro
go

Kaguya Hourain wrote:

Okay, let's do this!


Normal
  1. 00:16:225 (1) - Multiple reverses should be avoided, especially on lower difficulties since it is hard to expect so many of them. I would just make this 2/1. I wanted to emphasize this part (see the claps), and i guess it's good imo. And changing with circles or something would be too annoying ;w;
  2. 00:18:225 (1,2) - Same here, both of these could turn into two sliders. why reverses do even exists then I think i'll keep it, and it'll be definitely annoying to correct this.
  3. 00:26:225 (1,2,3) - Why not just make 3 the same as 1-2? wanted to make it different, i usually do this
  4. 00:35:225 (2) - I believe it is safe enough to use two 1/1 sliders there instead. I want the beginning to remain "easy" instead of making "a lot" of sliders.
  5. 00:37:225 (2) - Same here. ^
  6. 00:39:225 (3) - ^ ^
  7. 00:58:225 (1,2) - Many many reverses in this diff. I will suggest you make everything less reverse-y since people pretty much outright hate this stuff. I'll stop mentioning the reverses now and focus on other things. Well, to me, as long as there aren't visibles notes, i think the reverse can be good. I usually do reverses in easier diffs because i think it's better than moving around all the time.
  8. 01:02:225 (1) - x:241 y:203 flows better with cursorpath from the previous slider. I want to keep the triangle pattern that it forms here. But well, i kinda agree with you so i changed the shape of the previous sliders to make a better flow and to keep that triangle pattern.
  9. 01:21:225 (2) - x:98 y:303 would make a better flow I believe. x:84 y:316 is fine too
  10. 02:00:225 (1,2,3,4) - Highly unexpected to use four circles with 1/1 time spacing when you have reverses all over the rest of the diff. I would suggest turning these into two sliders instead. I want to make the map progressively harder, that's why i introduced this around here.
  11. 02:26:225 (1) - A nice idea would be to remove the last reverse here and add a circle on the white tick, sounds much better imo. I think it's good as it is, atm.
  12. 03:02:225 (1,2,3,4) - The same thing as before actually! and the same thing as before
  13. 03:12:725 (3) - Hmmm would add some flavor if you removed the reverse and made a circle in the end for this feeling of finality! yep, i agree

Hard
  1. 00:18:225 (1,2) - Hue hue hue oh please
  2. 01:28:225 (1,2) - First slider should end 1/2 earlier and second slider should start 1/2 earlier, sounds better that way. I want to keep that note in white tick but you're right. I decided to shorter the first one and to add an 1/2 note between them. I don't think the stack is annoying so it should be fine.
  3. 02:00:725 (3) - I dunno why that is there. You could make a 1/1 slider + circle or two 1/2 sliders + circle or one pretty 2/1 slider there instead of the 1/3. Actually i thought of the same thing so fixed
  4. 03:07:225 (4) - Whistle at start instead of end? no i don't think it's necessary
  5. 03:07:725 (5) - And whistle at the start here maybe I wanted to keep the same hitsounds patterns with Lunatic, Extra and Time Freeze diff but actually it seems empty so i added that whistle.
  6. Reverse slider things again. I noticed you raised the difficulty a little bit after the second kiai by adding 1/2 bursts and stuff, which is nice but inconsistent. You should make it more even throughout the diff. And that's how i wanted to proceed. c:

Insane
  1. 00:40:975 (4,5,1,2,3,4,5) - This is pretty confusing. Here's what makes it a little easier to read: The actual pattern fits more the song, so i think i'll keep it
  2. 00:44:225 (1,2) - At least make those 2 sliders 4 with 3 reverses each, fits enough and it's not too hard and it isn't so boring :P As the second part (01:40:225), i wanted to make 8-8-4-4 patterns, so i guess i'll keep it !
  3. 00:47:225 (1,2,3,4) - Well now this here is pretty hard to hit for Light Insane players.
  4. 00:52:850 (2,3) - This part appears throughout the whole difficulty. This is called a polarity issue which basically suggests that the slider is better off starting at the white tick instead of where it is now. Would be best if you went with circle > slider instead of slider > circle. This happens a lot in the first half of every kiai so I would strongly recommend fixing these. I think i fixed most of them
  5. 01:04:600 (3,4,5,6,7,1) - Well daaaaaaaamn son :3 i enjoyed see this when i did it
  6. 01:40:225 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - This is much better I like this! yaaa
  7. 02:38:225 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This is my favorite version of this part! actually i like it too o-o
  8. 03:12:725 (1,2,3) - Better make this a reverse slider since it's pretty hard to recover from stacks at this high bpm and hit 3 more circles. Wanted to end it like that, i prefer changing the two next circles into a slider, to still keep a circle that ends the map

Lunatic
  1. 00:24:600 (2,3) - Would fit better if the reverse was on slider 2 actually since strong beat is on the white tick where 3 is. ye
  2. 00:59:725 (4,5) - Hmmm how about making a slider here instead? Would play nice and make things a little easier :P buuuh, that star pattern is nice ! although i can replace it with a slider, it doesn't give the same feeling than five circles c:
  3. 01:10:600 (2,3) - These sliders don't fit here imo. You should add a circle on the first red tick and go with two 1/2 sliders next, that would fit great! stacked (2) because it's better in that case
  4. 01:16:600 (2,3) - Same thing as above! yup
  5. 01:20:600 (1,2) - A reverse slider would be nice here instead of circle + slider. Slider + circle would work better than reverse even! hmm... although it looks very nice, it feels so sudden! i'll keep it for now~
  6. 01:34:350 (2,3,4) - Why not just do what you previously did? This feels awkward. changed
  7. 01:51:850 (2,3) - Reverse the order of these objects in the timeline so you have the circle first, slider fits better on white tick here!
  8. The second part of the final kiai is pretty hard with all these triples to be honest I barely passed it. Add some sliders to it :3 As other diffs, i wanted to make this part harder ! I think the 1/1 make a little break between streams, and the triplets are the challenging part.

Extra
  1. This would be good enough with ar9,5 I think. 9.7 is 0.3 away from 10. and ar9.3 in Lunatic is 0.3 away from ar9. and well i think 9.7 is good like that.
  2. 00:30:975 (5) - Two circles would be nice here instead of slider, I'm not feeling it right to be honest. done
  3. 01:28:475 (5) - This slider feels awkward here. How about making this slider 1/4 and starting the 1/2 slider on the red tick after? nah, better keep it 1/2 and remove a circle after
  4. 02:47:725 (1) - The guitar here makes me wanna move my mouse, not keep it static. I think it would be better if you just turned this into a stream instead. done
  5. Second half of final kiai is still harder than the rest but the music doesn't suggest anything stronger. You should nerf the spacing a little bit on the streams imo. The background instruments are slightly different, and the kiai also starts in a slightly different way. Beside that, i kept the x0.8 spacing but i changed the end to x1.30 (it's x1.40 in Time Freeze, i didn't want the Extra to go drastically that high). I think the spacing is reasonable, i wanted the diff to be very challenging but not as much as Time Freeze. To me it's kinda good and the reverses are little breaks.

Time Freeze
  1. So glad you made this od9 :3 c:
  2. 01:22:225 (5,6,7) - I'm not feeling the sliders here on the white ticks, neither am I feeling the double reverse on the final slider. I believe they fit more on the red ticks like you've always placed them and please get rid of the reverses on slider 7 :P done, changed it and added a little stack on 6 because adding it in the first slider would make it confusing imo.
  3. 01:28:225 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - I believe it fits better if you placed the sliders where the new combos are right now, it fits better and should make more sense to the players as well. Like this: Those 5-patterns (5-5-5-5-9) are better than 7-5-5-5-7 (although it seems symetrical when i'm talking about it... lol) imo. Having a new combo symbolizes jumps to me, i wouldn't like to use slider-circle jump here. (there's also slider-slider but i think new combos are good with them)
  4. 01:30:225 (1,2,3,4) - For here the sliders don't fit on the white ticks. Something like this would fit better: fixed, i hope it still works
  5. 01:34:225 (1,2,3,4,5) - The first slider is okay but it would fit better if you placed it on the red tick instead and placed the circle at the start of the combo! It makes a pattern with the 3 and 4 and i find it nice. And i think both ways (yours and mine) are good, but i better keep mine i guess.
  6. I loved the back and forths on the first half of the second kiai! I think they fit great! hehe

Well that is all from me! Hope I helped out enough even with my sub-par skill level for the harder difficulties! Thank you, it was very useful, no matter if the suggestion was fixed or not !

Get this ranked asap! oh god why
I tried to explain most suggestions, but i want to keep reverses, they're part of easier diffs to make things easier, and i don't think that it's confusing at all. It's mostly pair-reverse (i mean the sliders with reverse are usually 2/4/8 notes long, and it's not made "randomly") so i think that's not too bad.

And i understood all your suggestions, but some aren't what i wanted to do so i prefered to keep what i did. c:
But it was useful, so thanks !

whew i'm tired now
Suwako KeroKero
RIP Extra & 1/4 orz

osu! needs more UNDEAD CORPORATION ☆









moar UNDEAD CORP maps by Ekoro
Fullerene-
interestingly enough, this song is multi-bpm (non-static) but it seems just a single 240 bpm point is enough to keep it acceptably onsync
mithew
just did this and im so happy with it

Love this map.
Iceskulls
[General]
  1. Uncheck widescreen support
[Normal]
  1. 00:31:225 (2,3,4,1) - The spacing here is kinda inconsistent , is this intentional?
[Hard]
  1. 00:53:975 - Feel a bit empty here
  2. 01:49:975 - ^
[Insane]
  1. 03:08:475 (1) - Why NC this?
[Lunatic]
  1. 00:24:975 (3) - Ctrl+G for better flow ?
[Extra]
  • No problems here
[Time freeze]
  1. 02:13:975 (5) - NC for change in spacing ?
  2. 02:16:975 (3) - ^
Sorry for short mods ;; , I'm not really good at modding 200+ bpm songs
the map looks really great for me

(if you put this out of graveyard lol)
Good luck :)
Topic Starter
Ekoro

CelsiusLK wrote:

[General]
  1. Uncheck widescreen support done
[Normal]
  1. 00:31:225 (2,3,4,1) - The spacing here is kinda inconsistent , is this intentional? No it is not, thanks for suggestion.
[Hard]
  1. 00:53:975 - Feel a bit empty here i don't want to make it "hard" so i'll let this here. I didn't do it at the end because it's the last kiais and instruments are (sliiiiiiiightly) different imo.
  2. 01:49:975 - ^ same
[Insane]
  1. 03:08:475 (1) - Why NC this? rhythm changes, only did it for hardest diffs (insane/lunatic/extra/time freeze)
[Lunatic]
  1. 00:24:975 (3) - Ctrl+G for better flow ? Looks and plays weird, and i wanted to make it opposite.
[Extra]
  • No problems here
[Time freeze]
  1. 02:13:975 (5) - NC for change in spacing ? i was about to say no until i noticed i did it randomly here (02:15:475). seems pretty okay to me so fixed
  2. 02:16:975 (3) - ^ ^
Sorry for short mods ;; , I'm not really good at modding 200+ bpm songs np
the map looks really great for me thank you!

(if you put this out of graveyard lol) will surely do when i'll have a slot available
Good luck :)
Infeh
Ranked gogo! ^^/
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