183 posts jump | prev  1, 2, 3, 4, 5 ... 13  next
This is a feature request. Feature requests can be voted up by all users a limited number of times per month.
Current Priority: +871
You have 0 vote(s) remaining.
User avatar
Rhythm Incarnate
854 posts
Offline
It occurs to me that Pippi will need a hat of some sort to be put into a Touhou-like game.
Image
User avatar
osu! Hall of Famer
1,915 posts
Offline
Not.... necessarily...

http://touhou.wikia.com/wiki/Category:C ... thout_hats
Check out the osu! DJMAX Project and my DJMAX Skin
Check out my Touhou skin while you're at it too!

Lybydose wrote:
Cyclone mod would allow for 1 100 and would kill you if you finished with 100%.
User avatar
Beat Clicker
52 posts
Offline
Thought of this when I read the title:

http://www.youtube.com/watch?v=gz10bka9Ly4

Synced so well. Would be awesome to have something like this o:!
◔ ◡ ◔
User avatar
Rhythm Incarnate
854 posts
Offline
Layola wrote:
Thought of this when I read the title:

http://www.youtube.com/watch?v=gz10bka9Ly4

Synced so well. Would be awesome to have something like this o:!


Looking at that, which is epic, by the way, I being to think that this could work not only as a mod or special mode of osu!, but also as a standalone game, simply with support of osu! beatmaps. I wouldn't mind "custom", touhou-only maps for this, like taiko has custom maps.
Image
User avatar
Rhythm Incarnate
2,605 posts
Offline
lol that is so cool

http://www.youtube.com/watch?v=CaXAZRbJ ... re=related
~Wa wa wa Wasuremono~
Image
Image

SPOILER (click to toggle)
Image
_Image
User avatar
Rhythm Incarnate
1,200 posts
Offline
Gabi wrote:

Damn, that's nice.
Image
ImageImage
User avatar
Rhythm Incarnate
564 posts
Offline
Wow...forgot to search before I posted mine D:

Anyways, for spinners I had an idea that there would be little hitcircles (like in regular osu) that you would have to get to before the timer is up. They would be ordered so you could have complex patterns (stars, spirals, etc). There would be some default patterns made for beatmaps without a DtB mode.

I also support the graze=points method. If you want a high score, you would generally go towards the spot with more bullets so you can graze more, but if you cannot you find an easy spot to do little grazes. That generally translates to better player = more grazes = better score.

Another thing... with mods, the relax mode would change the controls from arrows to mouse, and there could be a mod called "Turbo" (subject to change), where you cannot use shift to focus like before. "No Video" could be replaced with "Simplistic", where all the bullets would be the same color, and many effects (like cut-ins) would be turned off.

Osu is going to turn into the best universal rhythm game compilation ever. EVER.
Sorry if my english is off, I only speak Canadian.

Image
I'll quit osu! once someone maps and ranks this song http://www.youtube.com/watch?v=fX_120DMFDQ
User avatar
Whistle Blower
19 posts
Offline
how about enemies for like the hit circles ?
they fire to the beat but if you shoot it you get more points then shooting them after they fires
(if you shoot at the time of the beat you can gain more points)
in a word ''beat cancel''(it does not mute the beat but you get more points by doing this but grazing is also good)
so this will let 2 styles of players, grazers and Cancelers.

depending on what i said just passing ideas around
Image
User avatar
Rhythm Incarnate
564 posts
Offline
I was going into this thinking the whole game would be the boss battles (no fodder enemies). You never know.

Another way for spinners to work could be like in touhou, where a timer appears and you have to do enough damage in the time limit for the bonus (or to clear the spinner). This way, the fast spinners can be done just by catching a few bullets on the enemy.
Sorry if my english is off, I only speak Canadian.

Image
I'll quit osu! once someone maps and ranks this song http://www.youtube.com/watch?v=fX_120DMFDQ
User avatar
Slider Savant
80 posts
Offline
Sounds like a great idea. I imagine if I put on SuddenDeath and miss, I would see a spellcard in my face like Marisa's Master Spark or Mokou's Imperishable Shooting.
ImageImage
Image
User avatar
Beat Clicker
71 posts
Offline
User avatar
Rhythm Incarnate
2,605 posts
Offline
Ah, i forgott about this, nice bump ^^
~Wa wa wa Wasuremono~
Image
Image

SPOILER (click to toggle)
Image
_Image
User avatar
Combo Commander
311 posts
Offline
I remember thinking of something like this a while ago. Except my version was about dodging meteors. :P

Anyway, I don't know about the whole grazing thing (never played touhou), but I wonder if a system like Ikaruga would work. Some bullets would need to be avoided, while others would need to be collected.

jonathan wrote:
How about color-based shot types? For example, Green can be a wide double shot, Blue can be two shots in succession in time to the key signature, red can be a shotgun-style formation of 5, and yellow or orange can be a bomb shot you can't get 10 pixels within when it explodes.

Great minds think alike. :D I thought of something like this too, but with hitsounds instead of colors.
User avatar
Rhythm Incarnate
612 posts
Offline
support from me, i've always wanted to play something like this
Rhythm Incarnate
2,538 posts
Offline
SSShaymin wrote:
Sounds like a great idea. I imagine if I put on SuddenDeath and miss, I would see a spellcard in my face like Marisa's Master Spark or Mokou's Imperishable Shooting.

AND THEN .. IS TIME TO NECRO
Image
Reply 183 posts jump | prev  1, 2, 3, 4, 5 ... 13  next

Users browsing this forum: XPJ38


Jump to: