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Current Priority: +871
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![]() Rhythm Incarnate 857 posts |
Well this sounds kind of silly and complicated I guess, but I was thinking shooting to the rhythm of the map a target that is positioned based on the editing of the map for example, and bullets trying to hit you to prevent you from shooting the target at the right time etc.
I guess stacks, streams and jumps also come to play and can affect difficulty on shooting the targets, and maybe targets also need to be shot with the right bullet based on hitsounds, for example one key on the keyboard for ordinary beats, one for whistles/claps and I guess finishes are like bombs, and the bombs obtained on each mapset is based on the overall difficulty and how many finishes the map has. Spinners can be a massive bullet dodging part on the map. Last edited by NachoPiggy on , edited 1 time in total.
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![]() osu! Alumni 1,258 posts |
I was thinking of a reverse catch the beat where the beats and sliders generate certain patterns, and dodging them earns you points (with multipliers every, say, 30 notes+ticks)
Needless to say, the faster the song the faster the patterns (so it becomes a little more like speed dodging rather than the touhou type of bullet hell). ![]() Pasonia's Hamachi channel for Touhou (Asia-Pacific) Host of the concluded third osu! forums Werewolf Game (rebooted) Student at Nanyang Polytechnic, Singapore 夢見てる? なにも見てない? 語るも無駄な 自分の言葉 悲しむなんて 疲れるだけよ 何も感じず 過ごせばいいの Not available at the moment due to schoolwork. ![]() 13/05/2012 - RIP Danzai, may you be among the constellations. |
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Slider Savant 111 posts |
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Slider Savant 111 posts |
![]() Combo Commander 400 posts |
![]() Combo Commander 383 posts |
This is a reallly cool idea. I'll be keeping up with this thread.
--Wolf Schröder
![]() You guys probably don't remember me, but I was once the worst player be ranked #5. http://twitter.com/proxywolf |
![]() Rhythm Rookie 3 posts |
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