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This is a feature request. Feature requests can be voted up by supporters.
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Rhythm Incarnate
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While it's nice that there is someone working on it, it kinda disappoints me that it moving toward settling on the classic touhou approach. It would be awesome if we got more interesting mechanics than dodging little circles and shooting at bosses. I can think of several things on how to make this more interesting and allow it to be more rhythm based.

How about polygon shapes that mappers can make transform to the music? You would need to dodge those shapes, but also allow to press buttons to change color to dodge things by going through them like in undertale? How about things popping into existence on the location you currently are standing on at every beat to require you to move?

Here is a very crude example of what I imagine: http://i.imgur.com/Q7kKOwO.gifv
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Rhythm Incarnate
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Structures synced to the beat and enemies have approach circles to which you need to press the right key:

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Rhythm Incarnate
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do you think people like this idea
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Tempo Trainee
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error_exe777 wrote:
do you think people like this idea
Image


Doesn't look like it, I also tried to make this mode a thing. So far failing pretty hard.
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Tempo Trainee
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i got 2 ideas for DTB gameplay

1) moving your character so they don't catch the bullets which you can do by 1A) using a normal CTB beatmap but touching the bullets lowers your health or
1B) this:

2) having your cursor avoid circles (only getting hit if the relax mod would click it)
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