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GARNiDELiA - ambiguous (TV Size ver.)

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Topic Starter
Kihhou
This beatmap was submitted using in-game submission on Tuesday, May 06, 2014 at 10:37:23 PM

Artist: GARNiDELiA
Title: ambiguous (TV Size ver.)
Source: キルラキル
Tags: kill la kill giralda opening Katou Yuu Trigger meg rock toku MARiA Matoi Ryuko Senketsu
BPM: 178
Filesize: 15710kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.87 stars, 95 notes)
  2. Giralda's Insane (5 stars, 312 notes)
  3. Hard (4.96 stars, 266 notes)
  4. Normal (4.15 stars, 129 notes)
Download: GARNiDELiA - ambiguous (TV Size ver.)
Download: GARNiDELiA - ambiguous (TV Size ver.) (no video)
Information: Scores/Beatmap Listing
---------------
My First Beatmap!~

Mapset:
Easy: by Kihhou
Normal: by Kihhou
Hard: by Kihhou (intro by Gira~)
Giralda's Insane: by Giralda

Big Thank You! c: For Everyone:
Giralda~~!! (everything! what a legend. Gira does it all~)
Arneshie (huge factor in getting me started~)
Yoshi_green (enduring & teaching my nooby self~)
Nyquill ((bubbled!) scary! but amazing live modding session~)
jonathanlfj ((ranked!))

!
Giralda
first

:3
P o M u T a
hi from my queue.

[General]
  1. not need 'anime' tag.
  2. You not use almost hitsound. try more add.
[Easy]
  1. rhythm seems hardly mapping. please more easily.
  2. 00:08:544 (1) - add finish slider ehad.
  3. 00:10:567 (3) - double reverse short slider is hard to read. once reverse better.
  4. 00:39:893 (2.1) - overlaps.
  5. 00:43:432 (1) - add finish slider head.
  6. 00:51:691 (1) - ^
  7. 01:13:264 (1) - ^ but, circle.
  8. 01:25:230 (1) - ^
[Normal]
  1. 01:01:466 (4) - spacing bad. move (x:206 y:18)
  2. 01:25:230 (1) - add finish.
[Hard]
  1. This diff many overlaps. for example. 00:46:971 (5,2) - read to hard for hard diff.
  2. 00:13:601 (1) - remove NC. really nothing mean.
  3. 00:18:657 (1) - ^
[Overflow]
  1. This diff name is unrankable. should 'Insane'
  2. 00:08:544 (1) - add finish.
  3. 00:30:117 (1) - ^
  4. 00:40:735 (1) - ^ slider head.
  5. 00:51:690 (1) - ^
  6. 01:02:477 (1) - ^
  7. 01:13:263 (1) - ^
good luck
Topic Starter
Kihhou

P o M u T a wrote:

hi from my queue.

[General]
  1. not need 'anime' tag.
  2. You not use almost hitsound. try more add.
[Easy]
  1. rhythm seems hardly mapping. please more easily.
  2. 00:08:544 (1) - add finish slider ehad.
  3. 00:10:567 (3) - double reverse short slider is hard to read. once reverse better.
  4. 00:39:893 (2.1) - overlaps.
  5. 00:43:432 (1) - add finish slider head.
  6. 00:51:691 (1) - ^
  7. 01:13:264 (1) - ^ but, circle.
  8. 01:25:230 (1) - ^
[Normal]
  1. 01:01:466 (4) - spacing bad. move (x:206 y:18)
  2. 01:25:230 (1) - add finish.
[Hard]
  1. This diff many overlaps. for example. 00:46:971 (5,2) - read to hard for hard diff.
  2. 00:13:601 (1) - remove NC. really nothing mean.
  3. 00:18:657 (1) - ^
[Overflow]
  1. This diff name is unrankable. should 'Insane'
  2. 00:08:544 (1) - add finish.
  3. 00:30:117 (1) - ^
  4. 00:40:735 (1) - ^ slider head.
  5. 00:51:690 (1) - ^
  6. 01:02:477 (1) - ^
  7. 01:13:263 (1) - ^
good luck
Thank you ^_^ i really dont know what to do with hitsounds. ill try to work on that.
Knotts
Sup, from my queue

[General]
  1. Disable widescreen support on all difficulties - no storyboard.
  2. Probably don't need "op 2" in tags.

  3. Audio bit rate problem. I converted it to 192kbps for you: http://puu.sh/7KQMO.mp3
  4. Also encoded a video for you to use: http://puu.sh/7KSuM.avi
  5. Please change normal-hitnormal. It doesn't match the song at all.
[Extra]
  1. Maybe raise HP to 7 or 8 because it's an "Extra"?
  2. 00:06:016 (1) - move spinner to 00:05:932 and end at 00:08:207
  3. 00:13:938 (8) - finish here and NC
  4. 00:14:275 (1) - remove NC
  5. 00:42:589 (1,2,3,4,5,6,7,8,9,10) - Overmapped. The music doesn't support a stream here.
  6. 00:44:275 (4) - clap on head
  7. 00:44:780 (1) - maybe a finish on head instead of clap
  8. 00:46:129 (5) - finish on head
  9. 00:46:971 (3) - clap on head
  10. 00:47:477 (1) - finish on head
  11. 00:48:825 (1) - ^
  12. 00:50:174 (1) - finish
  13. 00:51:016 (1,2,3,4,1,2,3,4) - It'd probably look nicer to just keep this stream with equal DS.
  14. 00:52:028 (2) - clap
  15. 00:53:376 (2) - clap on head
  16. 00:54:050 (2) - clap
  17. 00:54:387 (4) - finish on head
  18. 00:54:724 (5) - clap
  19. 00:55:398 (9) - ^
  20. 00:55:567 (1) - remove clap
    I'm sure you know what I'm getting at for hitsounding. If not PM me unless you didn't like what I did anyways.
  21. 00:56:831 (5,6,7,8) - I think it sounds better like this:
  22. 00:58:938 (7) - start NC here because its the beginning of new vocals? If so remove NC from 00:59:275 (1)
  23. 01:00:960 (3) - music doesn't really support this. Maybe something like this?
  24. 01:01:634 (1) - remove NC and start a NC at the beginning of the stream?
  25. 01:01:803 (2,3,4,5,6,7,8,9) - maybe reduce the DS on the stream a little? If not at least make sure they're all equally spaced.
  26. 01:04:921 (3,5) - overmapped? I don't hear anything under these so maybe delete?
  27. 01:06:185 - add a circle here? strong sound from music.
[Hard]
  1. Feels weird not having the beginning mapped. Change the offset to have the same as Extra and map it?
  2. 00:47:477 (1,2,3,4) - music doesn't support this. I hear something like this:
  3. 00:49:162 (2) - i dont think an anti-jump really fits the music here. Space it?
  4. 00:50:511 (6) - NC here to signal anti-jumps?
  5. 01:07:870 (2) - I think you should either shape this differently or reduce SV here. Long sliders like these don't look that great
  6. 01:09:050 (2) - ^
  7. 01:13:244 - unsnapped green line
  8. 01:13:601 - i dont think this break i needed on the hard. you could probably map this.
[Normal]
  1. Personally I'd stay away from the super long sliders you have in this map but that's just my personal preference.
  2. 00:16:803 (5) - NC
  3. 00:34:162 (3) - make this blanket better
  4. 00:38:544 (2) - inconsistent DS. Move to keep it like the rest of the map.
  5. 00:46:129 (5) - ^
There you go. Thanks for using my Q
Topic Starter
Kihhou

Knotts wrote:

Sup, from my queue

...

There you go. Thanks for using my Q
I had no idea how to fix that problem that the AIMod gave me >.< I know what you mean by the claps during the chorus. I fixed most what you modded. Thanks a bunch!
xEmnesty
Why no video? :(
xEmnesty
Oh, i updated it today and its cool but... I dont like the vs Nui Harime difficulty, its like... idk... bad, i dont understand anything, when i play a lot of difficulty maps, i dont know if you understand me u.u
Topic Starter
Kihhou

xEmnesty wrote:

Oh, i updated it today and its cool but... I dont like the vs Nui Harime difficulty, its like... idk... bad, i dont understand anything, when i play a lot of difficulty maps, i dont know if you understand me u.u
theres no more vs nui map. its remapped into extra!
Ozato Fumika
Hi

[General]
Ambiguous -> ambiguous. It's lowercase on purpose.
Please add "キルラキル" in source and move "Kill la kill" to tags
Please reduce Slider tick rate by 1. 2 does not fit at all.
Please unite your uninherited timing points.
Try not to not have long breaks in TV Size maps
Try to make better use of hitsounds.. Currently it is too lousy and inconsistent

[Normal]
To be honest, normal is a mess. I will tell you why and some examples.

You have way too many 1/2 beat.
Try to use more simple beats. You don't have to place notes on every single beat you hear in easier diff.
I suggest that you keep consistent DS throughout the whole diff. you have .3 DS to 1.7 DS
00:11:410 (1,2) - not only bad flow, but hard to read for beginners.
00:13:264 (2) - someone already mentioned in previous modding, but seems like you didn't fix, or listened to him. Please do not have more than 1 reverse in short sliders (1/1 and 1/2) in easier diff. It is hard to play, read, and people don't expect to see this in game play.
00:30:118 (3) - I would replace this long slider with 2 circles. I don't see why you would want to emphasize this part with this slider, and I don't see why you would want to use a slider in the first place.
Some of your notes are not timed correctly.
00:58:432 (3) - this should be moved to 00:58:264 - for correct timing of vocal
01:12:758 (6) - same as above, should be moved to 01:13:095 -

[Hard]
00:13:263 (4) - as mentioned above, try not to have more than 1 reverse in short sliders.
00:19:330 (1) - I would say this is overmapping
00:30:117 (6,7) - these sliders don't make sense to me at all. just replace them with 1 circle each
00:40:735 (2) - this slider does not make sense at all. I recommend straighten it 00:43:431 (2) - as well
00:43:768 - I don't think you should ignore this vocal
00:45:117 - ^ I see what you are trying to do. ↓↓↓↓
00:41:240 (1,2,3,4,5,1,2) - Try this, I think it makes much more sense and much more intuitive during gameplay
SPOILER
Mine
Yours
00:52:869 (1,1,2,3) - Ok, this isn't extra nor insane.
01:00:959 (3,4) - really hard to play, because players will have no clue when the heck 01:00:959 (3) - will end
01:03:656 (1,1,1,1) - Again, I really suggest just using 1/2 sliders here.
01:23:206 (3,4) - I wouldn't put anti jumps in hard diff if I were you.

[Extra]
00:21:690 (2,3) - Why are you using 1/4 sliders here? doesn't make sense to me
00:42:084 (3) - I would separate this into 2 1/4 sliders, this is going to confuse many players
00:44:780 (1) - same as above
00:52:870 (1,2,1,2,1,2) - this is definitely super overmapped
01:18:657 (1) - I'm not sure if this is rankable. From my perspective, it is because its a bit hard to tell which way the slider is going to go..

Hope my advice helped and Good luck!
Topic Starter
Kihhou

No Dap wrote:

Hi

...

Hope my advice helped and Good luck!
Thanks for the mod! I made most of your suggested changes but some i kept the same.

  1. I felt the vocals that ended on 01:13:095 didnt feel right to end on gameplay wise.
  2. I also changed up the normal quite a bit.
  3. Hitsounds are going to be with a problem with me for awhile until i figure this thing out..
  4. Im going to keep 00:52:870 on extra for now to keep things consistent between the two halves of the chorus but if more people deep it too overmapped, ill change it.
Jemmmmy
offset+5
[extra]
00:19:331 (1,2,3,4,5,6,7,8) - not a stream rhythm
00:34:499 (1,2) - snap
00:41:072 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10) - plz reconsider the rhythm
00:43:769 (1,2,3,4,5,6,1,2,3,4) - ^
01:03:657 (1,2,1,2,1,2) - ^
00:54:387 (4,6) - completely overlap is really hard to read
01:15:286 (1,1) - try something better looking ,it have bad overlap
01:17:983 (1,1) - ^
Topic Starter
Kihhou

Jemmmmy wrote:

offset+5 done
[extra]
00:19:331 (1,2,3,4,5,6,7,8) - not a stream rhythm fixed
00:34:499 (1,2) - snap oh!
00:41:072 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10) - plz reconsider the rhythm ill keep that in mind but leave it as is for now
00:43:769 (1,2,3,4,5,6,1,2,3,4) - ^ ^
01:03:657 (1,2,1,2,1,2) - ^ will change as soon as i figure out what to put there..
00:54:387 (4,6) - completely overlap is really hard to read fixed
01:15:286 (1,1) - try something better looking ,it have bad overlap oops. i forgot to consider overlaps
01:17:983 (1,1) - ^ ^
You didnt need to but thank you for the mod! ^_^
Voxnola

Mod from queue~
9/10th time modding something. Because I lost the first mod I had on this map ._. ...
[General]
Well I guess first off this :p

I don't think that your normal hitsound fits with the song at all and would seem better fitted if the hitsound was in a skin and not the actual beatmap. Your whistle hitsound is a random tone that creates ugly dissonance with the rest of the song too :/ It's not very fitting at all.

Maybe keep combo colors constant throughout all diffs?

[Easy]
00:11:414 (4) - why not have this on the white tick? it's a strong beat and I'm not even sure what you're trying to follow here... maybe the guitar? Anyway, for this it'd better not to ignore a strong beat for a weaker one. Plus, this could be hard for newer players to read too.

00:13:942 - ignoring a strong point here

00:15:459 (3,4,5,6) - I'm not sure what you're following here. It would be better to make this easy more white-tick oriented. Right now it seems a bit random.

00:18:155 (6) - this was also ignored

00:30:796 (1) - wrong ds, you could fix this by adding a circle on a strong beat... like this one: 00:30:122 -

00:32:818 (4,1) - they create a weird overlap

00:39:897 (4,5,1) - this could be a bit confusing. A stack followed by something that's not on the white tick.

00:43:773 (2) - how about getting rid of the reverse and just making it a longer slider?

00:49:166 (1) - the recovery time for players to have is too short after this. The spinner might be too short to keep though. Not so sure though :/

00:57:593 (5,6) - okie this is also too hard. the 1/2 stack is hard for an easy. Just consider making longer sliders is all. And don't try to follow the vocal tooo much ya know?

01:02:481 (6) - NC?

01:07:706 (5) - maybe put this on the white tick after it?

Overall I really think you need to make this more white-tick oriented. You can use longer sliders and try not to follow the vocal so often. The constant switches between red tick and white tick can confuse players

[Normal]
00:11:245 - Same think I said about ignore strong beats : x

00:12:425 (2,1) - these create a weird overlap

00:13:942 - ^

00:20:009 (1) - wrong ds, don't ignore this: 00:19:335 -

00:23:380 (3,4,5,6) - there's no reason to switch ds here. Keep ds constant please

00:30:796 - for this section why not add claps on beats 2 and 4 or this? Ex: 00:30:796 (1) - clap end 00:31:807 (3) - clap head and end 00:32:818 (1) - clap end 00:33:492 (2) - clap end .... etc.

00:58:942 (1) - wrong ds and this slider doesn't fit well with this song at all

00:58:942 (1,3) - also make a weird overlap

01:24:054 (1,2,3) - this could be a bit hard. just condensed is all

and onnn to the next one~

[Hard]
00:11:245 - The one beat you ignore is the strongest out of all of them

00:12:425 (1) - awkward anti jump. Players might miss this by clicking when they're already into the slider :p

00:12:425 (1,4) - weird overlap

00:38:548 (4,2) - ^

00:47:481 (6,7,8,9) - This is a bit overmapped. I understand that you want emphasis but you could create them on the downbeats with jumps or something.

rawr onnn to the next one~

[Extra]
Holy mother of combo colors wut?

00:40:740 (1,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - holy hell
such overmap
much sadism
wow
*pls do not try to copy skystar here, it doesn't fit*

and after that too

00:52:875 (1,2,1,2,1,2,1) - please try not to overmap like this. Since it's not following anything it's not only hard to play, but it doesn't feel right either (how it fits with the song)

01:06:358 (1,2,3,1,2,3,1,2,3,1,2) - wow
It's like playing Sonic the Hedgehog when I was little
This is a bit overmapped too ^^; just a little here

I like some of the artistic things you did with this though :p Just please try not to map something that isn't in the song.

Sorry for sounding a bit mean on this one though >.> I'm not sure how to mod extremely hard diffs



Sorry for meh bad mod >.>
I really like your song :3 and good luck to you.

Sowwy for late >.< I kinda had to mod this twice cause crap happened.
Topic Starter
Kihhou

Naitoshi wrote:


Mod from queue~
9/10th time modding something. Because I lost the first mod I had on this map ._. ...
[General]
Well I guess first off this :p
fixed but im not sure if i should have the timing point that far forward if the easier diffs start w/o intro[/color]
I don't think that your normal hitsound fits with the song at all and would seem better fitted if the hitsound was in a skin and not the actual beatmap. Your whistle hitsound is a random tone that creates ugly dissonance with the rest of the song too :/ It's not very fitting at all. hm. i thought i removed that whistle. and yes i dont know what to do with hitsounds >< bleehhh ill just remove all except the drum claps for now

Maybe keep combo colors constant throughout all diffs? The difference in colors and diffs is related to the anime! I prefer it separated

[Easy]
00:11:414 (4) - why not have this on the white tick? it's a strong beat and I'm not even sure what you're trying to follow here... maybe the guitar? Anyway, for this it'd better not to ignore a strong beat for a weaker one. Plus, this could be hard for newer players to read too. yes guitar :X fixed

00:13:942 - ignoring a strong point here fixed

00:15:459 (3,4,5,6) - I'm not sure what you're following here. It would be better to make this easy more white-tick oriented. Right now it seems a bit random. white tick felt off. it captured the guitar section pretty well imo

00:18:155 (6) - this was also ignored 1/4th sliders didnt feel right. ill be wary of it and think of ways to capture it

00:30:796 (1) - wrong ds, you could fix this by adding a circle on a strong beat... like this one: 00:30:122 - fixed with slider

00:32:818 (4,1) - they create a weird overlap fixed?.. they look weirder now lol

00:39:897 (4,5,1) - this could be a bit confusing. A stack followed by something that's not on the white tick. fixed

00:43:773 (2) - how about getting rid of the reverse and just making it a longer slider? the reverse nicely captures the high notes section imo

00:49:166 (1) - the recovery time for players to have is too short after this. The spinner might be too short to keep though. Not so sure though :/ ive seen other maps with spinners of the same length

00:57:593 (5,6) - okie this is also too hard. the 1/2 stack is hard for an easy. Just consider making longer sliders is all. And don't try to follow the vocal tooo much ya know? gotcha~

01:02:481 (6) - NC? woops!

01:07:706 (5) - maybe put this on the white tick after it? nah it doesnt feel right

Overall I really think you need to make this more white-tick oriented. You can use longer sliders and try not to follow the vocal so often. The constant switches between red tick and white tick can confuse players

[Normal]
00:11:245 - Same think I said about ignore strong beats : x fixed~

00:12:425 (2,1) - these create a weird overlap fixed

00:13:942 - ^ ^

00:20:009 (1) - wrong ds, don't ignore this: 00:19:335 - fixed

00:23:380 (3,4,5,6) - there's no reason to switch ds here. Keep ds constant please i feel like those consecutive hitcircles are harder in normal. ill take note

00:30:796 - for this section why not add claps on beats 2 and 4 or this? Ex: 00:30:796 (1) - clap end 00:31:807 (3) - clap head and end 00:32:818 (1) - clap end 00:33:492 (2) - clap end .... etc. im sorry.. i dont follow.. if you read over this, could you please explain it to me? i dont understand >.<

00:58:942 (1) - wrong ds and this slider doesn't fit well with this song at all check~

00:58:942 (1,3) - also make a weird overlap checked with ^

01:24:054 (1,2,3) - this could be a bit hard. just condensed is all im confused o-o how would i condense it?

and onnn to the next one~

[Hard]
00:11:245 - The one beat you ignore is the strongest out of all of them i feel like theres no place for it with the guitar follow for harder diffs. ill keep note of it

00:12:425 (1) - awkward anti jump. Players might miss this by clicking when they're already into the slider :p fixed!

00:12:425 (1,4) - weird overlap fixed1

00:38:548 (4,2) - ^ got it. found another one while doing this one too :)

00:47:481 (6,7,8,9) - This is a bit overmapped. I understand that you want emphasis but you could create them on the downbeats with jumps or something. fixed

rawr onnn to the next one~

[Extra]
Holy mother of combo colors wut? ^ hue

00:40:740 (1,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - holy hell ill fix this tomorrow
such overmap
much sadism
wow
*pls do not try to copy skystar here, it doesn't fit* val0108 on mythologias end actually :P

and after that too

00:52:875 (1,2,1,2,1,2,1) - please try not to overmap like this. Since it's not following anything it's not only hard to play, but it doesn't feel right either (how it fits with the song) fixed

01:06:358 (1,2,3,1,2,3,1,2,3,1,2) - wow
It's like playing Sonic the Hedgehog when I was little
This is a bit overmapped too ^^; just a little here fixxuuuu

I like some of the artistic things you did with this though :p Just please try not to map something that isn't in the song. ":)"

Sorry for sounding a bit mean on this one though >.> I'm not sure how to mod extremely hard diffs nono fire away. this improves me :)



Sorry for meh bad mod >.> psh. not true
I really like your song :3 and good luck to you. thanks!

Sowwy for late >.< I kinda had to mod this twice cause crap happened. im sorry that had to happen >< really sucks. i dont even care that its "late" :P Thanks for the mod!
Voxnola
Clarifying~ Oh wait I'm bad at clarifying ... ...


Kihhou wrote:

[Normal]

00:30:796 - for this section why not add claps on beats 2 and 4 or this? Ex: 00:30:796 (1) - clap end 00:31:807 (3) - clap head and end 00:32:818 (1) - clap end 00:33:492 (2) - clap end .... etc. im sorry.. i dont follow.. if you read over this, could you please explain it to me? i dont understand >.< ::::::::::
Oh just the simple things. There wasn't any hitsounds there. And I think you should put drum sounds on 2 and 4 just like in your extra. Just because it's a different diff doesn't mean you shouldn't have drum hitsounds on beats 2 and 4 when it goes with the song :p They're good fillers


Kihhou wrote:

01:24:054 (1,2,3) - this could be a bit hard. just condensed is all im confused o-o how would i condense it? :::::::::
Oopsies, I meant make it less dense in the area. It gets easier to play when circles and sliders aren't in the same general area if that makes sense.
Topic Starter
Kihhou

Naitoshi wrote:

Clarifying~ Oh wait I'm bad at clarifying ... ...

Oh just the simple things. There wasn't any hitsounds there. And I think you should put drum sounds on 2 and 4 just like in your extra. Just because it's a different diff doesn't mean you shouldn't have drum hitsounds on beats 2 and 4 when it goes with the song :p They're good fillers ahhh fixed~

Oopsies, I meant make it less dense in the area. It gets easier to play when circles and sliders aren't in the same general area if that makes sense.
and fixed! Thanks again for the mod! ^_^
DeletedUser_2243638
Hi there~

M4M!

EXTRA

00:00:460 - 00:05:516 s.v.m. = 0,5x because the song is quiet there, also the shape of some sliders there is a bit irritating
00:08:212 let the spinner end here or add more objects else it sounds if something is missing
00:29:870 - 00:30:122 remove nc
00:30:291 add nc
00:55:572 slider is fast and strange, maybe change it, make it slower or remove it and use circles instead
01:18:662 ^

HARD

00:40:572 place 1 above 2
00:41:246 (3)(4)(5)(6) spacing is a bit weird, (e.g. remove the little jump then it is nicer)
00:43:268 place 1 above 2
00:43:774 add circle

NORMAL

00:11:246 reverseslider sounds strange, try something else
00:43:437 add finish
00:44:617 remove clap
00:47:482 ^
00:48:830 remove clap, add finish

EASY

00:30:122 NC + add finish
00:30:797 remove NC
00:32:819 - 00:33:830 remove claps, they sound a bit random
00:36:021 remove clap
00:40:740 add finish
00:43:774 - 00:44:448 remove claps, they sound a bit random~
Topic Starter
Kihhou

Julini wrote:

Hi there~

M4M!

EXTRA

00:00:460 - 00:05:516 s.v.m. = 0,5x because the song is quiet there, also the shape of some sliders there is a bit irritating i like it the velocity it's at for an extra map
00:08:212 let the spinner end here or add more objects else it sounds if something is missing spinner already ends there wat o-o
00:29:870 - 00:30:122 remove nc but its a white tick with 4 quarter notes
00:30:291 add nc ^
00:55:572 slider is fast and strange, maybe change it, make it slower or remove it and use circles instead but this is extra o_o
01:18:662 ^ ^ feel like it adds a bit of uniqueness

HARD

00:40:572 place 1 above 2 nah i like the suspense of the stack
00:41:246 (3)(4)(5)(6) spacing is a bit weird, (e.g. remove the little jump then it is nicer) ? what jump? theyre all 1.0x
00:43:268 place 1 above 2 ^
00:43:774 add circle id rather keep it empty for consistency of the 2 similar sections. ill consider it though

NORMAL

00:11:246 reverseslider sounds strange, try something else true. fixed it
00:43:437 add finish ye
00:44:617 remove clap k
00:47:482 ^ ye
00:48:830 remove clap, add finish ill remove the clap but wont add a finish. it its in the middle of the section

EASY

00:30:122 NC + add finish fixd
00:30:797 remove NC fixed
00:32:819 - 00:33:830 remove claps, they sound a bit random oh yeah huh :(
00:36:021 remove clap mmm
00:40:740 add finish ye:)
00:43:774 - 00:44:448 remove claps, they sound a bit random~ oops! when did i add that there ><
Thanks for the mod! hehe. im not sure if youll read this but ill put it on your mod too. you can have easy time stamps by clicking on the hitcircle/slider and ctrl C-ing it and then pasting it onto the text ! 01:22:033 (3) - 01:22:033 (3) - 01:22:033 (3) - 01:22:033 (3) - 01:22:033 (3) -

Just something i thought youd like to know to make things easier for you :)
Okoratu
Yo sup.
I'll only take a look into the extra here ;D

[Extra]
General impression: Some patterns and velocities don't really fit into here and there. Also i have some some problems with some hitsounds i will elaborate on later :D
Intro:

SPOILER
I assumed you want to map the vocals here, so I'll go ahead and suggest some things you could add in order to do so:
  1. 00:00:965 (1) - Dunno are you mapping the vocals now or are you not if you happen to be mapping the vocals of this, then end the slider at 00:01:302 - and add a circle at: 00:01:471 -
  2. 00:01:639 (1) - ^ Same: If you want to map those vocals those i'd suggest letting the slider end in 00:01:976 - and add a circle over here: 00:02:145 -
  3. 00:02:313 (1) - Coulda let this one repeat at 00:02:651 -
  4. 00:03:662 (1) - ^ Suggesting the same for this one: End the slider at 00:03:999 - and add a circle at 00:04:167 -
  5. 00:04:336 (1) - ^ End the slider at 00:04:673 - and add a circle at 00:04:842 - if you want to map the vocals
  6. 00:05:010 (1) - This one could nicely repeat in 00:05:347 - and remove the circle 00:05:684 (1) -
  1. 00:09:729 (3) - i don't really like how this one overlaps, because it is kind of hard to read, you could move that one up a bit and that would about do it
  2. 00:20:347 (2) - this and the same applies for all Soft Hiclaps: Placing a clap here certainly fits, but the Soft-Hitclap just doesn't fit into this song, maybe you should just replace it with a custom hitsound, which is more apropiate
  3. 00:41:583 (4,1,2) - These are a bit close, don't you think? I'd like them more if you'd placed them similarily to 00:45:122 (2,3,4) -
  4. 00:45:459 (4,1,2,3,4,5) - I don't really like this one because the time between Slider No. 4 and Circle No. 1 is 1/4 and then the time between Circle No. 3 and No. 4 is 1/2 and those 2 are about the same distance.
    SPOILER

    Simply moving 00:45:628 (1,2,3,4,5) - up a bit should be enough in this case :D
  5. 00:55:235 (7) - i don't really like this one because it's just plain copy paste, could've been a bit more crative on that one D:
  6. 01:01:639 (4,1,2,3,4,5,6,7,8,1) - You trying to be angelHoney ? :D It's just that this is always hard to read on the first play, the other ones were fine though so idk:
    If you move that circle 01:01:639 (4) - somewhere so that becomes a jump you'd most likely have to completely change the shape of the stream afterwards.
  7. 01:15:291 (1) - / 01:15:965 (1) - / 01:17:988 (1) - / 01:18:662 (1) - Just like you answered to the last mod this got, these are kinda unique but they also:
    1. Look like they have no real concept to them and are there just for being unique
    2. The slidervelo change is nowhere implied or hinted at in the music... I thought it'd be as fast as 00:31:302 (4) - (1.0) or the previous sliders like 01:14:280 (1) - (1.3)

If you apply any of those mods, is up to you.

Gl and thanks for modding my Extra (even unrelated to my queue at least dunno if Nozhomi asked you or sth)

Cheers.
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