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GARNiDELiA - ambiguous (TV size)

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Total Posts
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Topic Starter
Umi
This beatmap was submitted using in-game submission on mercredi 19 mars 2014 at 12:57:27

Artist: GARNiDELiA
Title: ambiguous (TV size)
Source: Kill la Kill
Tags: キルラキル opening xChippy matoi ryuko kiryuin satsuki studio trigger meg rock
BPM: 178
Filesize: 14771kb
Play Time: 01:28
Difficulties Available:
  1. Easy (3,23 stars, 105 notes)
  2. Hard (4,97 stars, 241 notes)
  3. xChippy's Insane (5 stars, 311 notes)
  4. xChippy's Normal (4,23 stars, 136 notes)
Download: GARNiDELiA - ambiguous (TV size)
Download: GARNiDELiA - ambiguous (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
キルラキル OP

#1 xChumi's map :3

Easy/Hard by me
Normal/insane by xChippy


#13
xChippy
Hueheuheue
Unsfamiliar
Never enough xChumi
2014-02-24 18:50 xChippy: ACTION  is listening to [http://osu.ppy.sh/b/375834 GARNiDELiA - Ambiguous (TV size)]
2014-02-24 18:51 Unsfamiliar: alright, well I haven't played for a while lol
2014-02-24 18:51 xChippy: lol aight =3=
2014-02-24 18:52 Unsfamiliar: ehh i'll play hard first to warm up
2014-02-24 18:52 Unsfamiliar: :P
2014-02-24 18:52 xChippy: lol aight xD
2014-02-24 18:53 Unsfamiliar: and to prevent lag like that ;w;
2014-02-24 18:54 Unsfamiliar: oh geez
2014-02-24 18:54 Unsfamiliar: just a sec
2014-02-24 18:54 xChippy: owo
2014-02-24 18:55 Unsfamiliar: AR is too low...
2014-02-24 18:55 Unsfamiliar: needs ar 8 imo
2014-02-24 18:56 xChippy: hmm
2014-02-24 18:56 xChippy: havent played it yet lol
2014-02-24 18:58 Unsfamiliar: oh well, it's up yo umi :)
2014-02-24 18:58 Unsfamiliar: *to
2014-02-24 19:02 xChippy: yep AR 8 way better
2014-02-24 19:02 xChippy: look:
2014-02-24 19:02 xChippy: 7 http://osu.ppy.sh/ss/1363388
2014-02-24 19:02 xChippy: 8 http://osu.ppy.sh/ss/1363393
2014-02-24 19:02 Unsfamiliar: yeah
2014-02-24 19:02 Unsfamiliar: it's just easier to read the AR8
2014-02-24 19:02 Unsfamiliar: since umi uses lots of stacks and anti-jumps
2014-02-24 19:02 xChippy: ye
2014-02-24 19:03 Unsfamiliar: anyway, your diff now ^^
2014-02-24 19:03 xChippy: yee =3=b
2014-02-24 19:03 Unsfamiliar: I apologise in advance for poor playing :P
2014-02-24 19:03 xChippy: lol xD
2014-02-24 19:05 Unsfamiliar: xD
2014-02-24 19:05 xChippy: poor playing huehueuhe?
2014-02-24 19:05 xChippy: xD
2014-02-24 19:05 Unsfamiliar: yeah super nice map ^^
2014-02-24 19:05 xChippy: thx \(=w=)/
2014-02-24 19:07 xChippy: love to work with SV nowadays XD
2014-02-24 19:07 Unsfamiliar: i see haha
2014-02-24 19:07 Unsfamiliar: it works really nicely
2014-02-24 19:08 xChippy: ;3
2014-02-24 19:08 Unsfamiliar: 00:36:889 (2) - missing clap on tail =w=
2014-02-24 19:08 xChippy: 01:12:788 (1) - tho this one might be a bit to hard huehuee
2014-02-24 19:08 xChippy: hue OAO
2014-02-24 19:08 xChippy: fixed =3=
2014-02-24 19:08 xChippy: but well it's an insane huehue
2014-02-24 19:09 Unsfamiliar: i got it fine :)
2014-02-24 19:09 xChippy: yee =3=/
2014-02-24 19:09 Unsfamiliar: the stack acts as a buffer
2014-02-24 19:09 Unsfamiliar: so you slow down anyway
2014-02-24 19:09 xChippy: :3
2014-02-24 19:10 xChippy: Red tick whistles ftw hueheeh
2014-02-24 19:10 Unsfamiliar: 00:52:057 (2,1) - blanket please or I'll cry...
2014-02-24 19:11 xChippy: Cryyy pls
2014-02-24 19:11 xChippy: nah jk fixed
2014-02-24 19:11 xChippy: xD
2014-02-24 19:11 Unsfamiliar: ;w;
2014-02-24 19:12 Unsfamiliar: 01:01:664 (4,1) - The transition into the stream is a bit funny, since you have to enter it from underneath.
2014-02-24 19:12 Unsfamiliar: I managed to get it somehow...
2014-02-24 19:12 xChippy: probably...
2014-02-24 19:13 xChippy: you got used to the flow I used before o-o
2014-02-24 19:13 Unsfamiliar: bit awkward
2014-02-24 19:14 Unsfamiliar: but see what others think
2014-02-24 19:14 xChippy: aight owo/
2014-02-24 19:16 Unsfamiliar: 00:24:417 - why not map this hi-hat notes? o.o
2014-02-24 19:16 xChippy: highlighting vocals =3=
2014-02-24 19:16 xChippy: imo pretty feels nice this way owo
2014-02-24 19:17 Unsfamiliar: I see. I would've mapped it to transition nicely into the next part, but meh
2014-02-24 19:19 Unsfamiliar: well I can't really find anything else at a glance
2014-02-24 19:19 xChippy: ;3
2014-02-24 19:19 Unsfamiliar: nice work :D
2014-02-24 19:19 xChippy: thanks =3=/
Testplay and minor things. I can mod the rest irc if you want :3

Good luck you two~
Topic Starter
Umi
fixed AR 8 on hard xD, and well if you have some time to irc other diff, well why not ;3

thx for star also <3
Sword Hunter
Uhh here you go.....

SPOILER
GENERAL:
1.) Add: “Tv size , and OST to the tags” perhaps?
2.) Why don’t you try to add a new combo color (at the song setup.) Try adding Yellow for more nice variation! I meant it, your combo color looks so dull xD.
3.) Try adding more variation to hit sound! At least, if you hate hit sound, please just add clap normal. This song needs a hit sound that can give this map a beat, and the best suited for that one is clap normal. And if you look thoroughly at the instrument of the song, mainly is guitar right, so you need some kind of beat-maker for the hit sound. Another choice is the taiko sound, like boom! (red taiko) And tuck! (the blue one.)

EASY
1.) What I don’t like here is, you use the beat snap divisor of ½. That’s because, 1/2 , only gives you a small variation. For example: 00:05:901 (1) – This spinner, I think it shows up too fast. And if you nudge forward it (K), it will be much worse, that’s why, even though this is easy, I never use beat snap divisor of ½, but, ¼ instead. Because, ¼ gives you more variations to place notes, especially, spinner.
SO, TRY USING ¼, AND NUDGE IT FORWAD (K) 1X.
I wish I can post a screenshot in here!, but I don’t know how!
Ah yes, finally I understand, this will make it more complete! (SHIFT+F12.)
http://osu.ppy.sh/ss/1364080, there ^_^ make it like that one. OR, you can make it shorter at the beginning and the end a little because it’s easy, just make your decision out of that two.
2.) 00:14:979 (2) –tidy the shape a little.
3.) 00:18:518 (3) –Don’t you think this kind of variation is too much for easy, I think you should replace it with a hit circle.
4.) 00:19:193 (1) – Sure you don’t wanna put this symmetrical to slider no.2?
5.) 01:02:339 (1) – Slider shape, tidy up a little.
6.) 01:21:215 (1) – Slider shape?

X CHIPPY’s NORMAL
~told you not to use ½.

00:05:901 (1) –If you really hate beat snap divisor of 1/4, at least nudge this spinner forward (K) 1x.
Can’t say much about this one, nice map…

HARD
1.) AR = Approach rate, I highly recommended -1. (7)
2.) 00:05:733 (1) –Nudge backward (J) 1x.
3.) 00:18:013 (1,2,3,4) –Tidy up the spacing between them.
4.) 00:25:766 (4,5) –Just asking, sure you wanna this pattern? Why don’t change it into uhh slider with reverse arrows?

5.) 01:25:260 (1) –Nudge forward (K) 1x. And make it shorter so it should end at: 01:28:126.

xChippy’s INSANE (ARRGH! Such hard name xD.)
1.) I think, Circle Size +1 (5). Up to you, if you like smaller, so do it, if you want bigger,don’t change it, just suggestion of variations.
2.) 00:29:304 (1,1) –Are u sure that slider is not too crazy?? I think delete: 00:29:642 (1) -, and add reverse at: 00:29:304 (1) -,
AND if you would like, make it like this:
http://osu.ppy.sh/ss/1364174
if you want to delete the number 2 hit circle, it’s up to you. Well, even though this is insane, not a bad thing giving break to players, they are human too. ^_^, xD.
3.) 00:47:338 (1,2) – Placing Please…. Fix it. Make the distance consistent.
4.) 00:48:686 (1,2,3,4) – Make them like this:
http://osu.ppy.sh/ss/1364191
~just making the abstract pattern, modify it by yourself (don’t be lazy!, use your imagination! xD.)
5.) 00:59:473 (6) – Move to: x:304, y: 296
6.) 01:01:495 (3) –Move to: x: 224, y: 76.
7.) 01:01:664 (4) – Move to: x: 180, y:172
8.) 01:25:091 (1) –Too far, make it closer, and tidy the spacing, player might not be able to reach it.
9.) 01:25:343 (1) –Nudge forward (K) 2x.
Caffe_[Latte]
From Latte's modding queue

[Insane]

00:15:484 (3) - 348 l 148 (Reblank 00:15:821 (4) )

00:35:372 (1) - 12 l 76

00:38:406 (2) - ctrl j (?)

00:48:349 (4) - ctrl g

00:49:698 (4) - ^

00:57:788 (4) - curve more

01:03:518 (4,1,5) - stack completely

01:06:046 (4) - 164 l 216

01:07:226 (4,5) - (4) blank (5) more nice i think

01:07:731 (1) - last point 232 l 344

01:09:417 (2) - 176 360

01:21:214 (1,2) - don you think this notes fit with 01:22:394 (1,2) - ?

[Hard]

Did not checked Widescreen

00:00:845 (2,3,4) - spacing is not constantly

00:03:036 (1) - make 3rd point one grid down

00:04:384 (3,4) - http://puu.sh/78PAy.jpg

00:18:013 (1,2,3,4) - pettern is not good. http://puu.sh/78PKh.jpg

00:32:339 (4) - send point to 176 l 236 or you can make like this http://puu.sh/78PNT.jpg

00:44:642 (1) - blank 00:45:485 (3) properly

[Normal]

00:57:619 (2) - reverse?

01:02:001 add a note

01:25:091 (1) - slider end on 01:28:293
Bara-
If xChippy posted in my queue, he could ask for a Special mod. Hint Hint.
Hii, from my queue
Good Map!
Easy
I really like this map, but sometimes it feels weird, because of the 1 1/2 sliders, since they feel off-beat, but besides that, I think it is a good diff!
xChippy's Normal
Goeie map xChippy, misschien als je de poiler hebt gelezen weet je wat je nu moet doen ;)
I really like this, it is not too hard, not that easy, and everything feels good
Hard
Wow, my error was stupid, but hey, after 5 tries, I think it is okay to do it with 1 miss, ahwell. Good map
xChippy's Insane
xChippy, wat ben je toch een gemene mapper als het op insanes aankomt, tjemig, deze is wel erg moeilijk, dus heb ik EZ moeten gebruiken.
If I didn't use EZ, I would fail in the 1st 10-15 seconds. Maybe change HP to something lower, to 6 orsomething like that. Veel suc6, en vergeet vooral niet de spoiler bovenin mijn post te lezen
I like this map a lot, and xChumi, Good Luck with this map, and read the spoiler ;)!
Topic Starter
Umi

Sword Hunter wrote:

Uhh here you go.....

SPOILER
GENERAL:
1.) Add: “Tv size , and OST to the tags” perhaps? TV size already in the title and OST not needed
2.) Why don’t you try to add a new combo color (at the song setup.) Try adding Yellow for more nice variation! I meant it, your combo color looks so dull xD. 3 is enough for me :/
3.) Try adding more variation to hit sound! At least, if you hate hit sound, please just add clap normal. This song needs a hit sound that can give this map a beat, and the best suited for that one is clap normal. And if you look thoroughly at the instrument of the song, mainly is guitar right, so you need some kind of beat-maker for the hit sound. Another choice is the taiko sound, like boom! (red taiko) And tuck! (the blue one.) Eh ? i can't understand what u mean lol it's properly hitsounded

EASY
1.) What I don’t like here is, you use the beat snap divisor of ½. That’s because, 1/2 , only gives you a small variation. For example: 00:05:901 (1) – This spinner, I think it shows up too fast. And if you nudge forward it (K), it will be much worse, that’s why, even though this is easy, I never use beat snap divisor of ½, but, ¼ instead. Because, ¼ gives you more variations to place notes, especially, spinner.
SO, TRY USING ¼, AND NUDGE IT FORWAD (K) 1X.
I wish I can post a screenshot in here!, but I don’t know how!
Ah yes, finally I understand, this will make it more complete! (SHIFT+F12.)
http://osu.ppy.sh/ss/1364080, there ^_^ make it like that one. OR, you can make it shorter at the beginning and the end a little because it’s easy, just make your decision out of that two. nop, spinner fit better imo
2.) 00:14:979 (2) –tidy the shape a little. what's wrong with the shape ?
3.) 00:18:518 (3) –Don’t you think this kind of variation is too much for easy, I think you should replace it with a hit circle. nop it's okay imo
4.) 00:19:193 (1) – Sure you don’t wanna put this symmetrical to slider no.2? no :>
5.) 01:02:339 (1) – Slider shape, tidy up a little. Same as above
6.) 01:21:215 (1) – Slider shape? ^

HARD
1.) AR = Approach rate, I highly recommended -1. (7) AR 8 fit better for this high bpm
2.) 00:05:733 (1) –Nudge backward (J) 1x. what ? '-'
3.) 00:18:013 (1,2,3,4) –Tidy up the spacing between them. it's intentional ~
4.) 00:25:766 (4,5) –Just asking, sure you wanna this pattern? Why don’t change it into uhh slider with reverse arrows? because i prefer a triplet here >.<

5.) 01:25:260 (1) –Nudge forward (K) 1x. And make it shorter so it should end at: 01:28:126. put the end somewhere else instead
well no change for me sorry :/ thx for mod anyways

Caffe_[Latte] wrote:

From Latte's modding queue

[Hard]

Did not checked Widescreen deleted from the others diff

00:00:845 (2,3,4) - spacing is not constantly i know but it's not unrankable

00:03:036 (1) - make 3rd point one grid down k

00:04:384 (3,4) - http://puu.sh/78PAy.jpg i prefer my current rythm

00:18:013 (1,2,3,4) - pettern is not good. http://puu.sh/78PKh.jpg why not good ? '-'

00:32:339 (4) - send point to 176 l 236 or you can make like this http://puu.sh/78PNT.jpg nop i moved the end of (4) toward 00:32:676 (5) - for a better flow

00:44:642 (1) - blank 00:45:485 (3) properly fixed
thx for mod :3

baraatje123 wrote:

If xChippy posted in my queue, he could ask for a Special mod. Hint Hint.
Hii, from my queue
Good Map!
Easy
I really like this map, but sometimes it feels weird, because of the 1 1/2 sliders, since they feel off-beat, but besides that, I think it is a good diff!
xChippy's Normal
Goeie map xChippy, misschien als je de poiler hebt gelezen weet je wat je nu moet doen ;)
I really like this, it is not too hard, not that easy, and everything feels good
Hard
Wow, my error was stupid, but hey, after 5 tries, I think it is okay to do it with 1 miss, ahwell. Good map
xChippy's Insane
xChippy, wat ben je toch een gemene mapper als het op insanes aankomt, tjemig, deze is wel erg moeilijk, dus heb ik EZ moeten gebruiken.
If I didn't use EZ, I would fail in the 1st 10-15 seconds. Maybe change HP to something lower, to 6 orsomething like that. Veel suc6, en vergeet vooral niet de spoiler bovenin mijn post te lezen
I like this map a lot, and xChumi, Good Luck with this map, and read the spoiler ;)!
thx for testplay ;3 i'm glad u like the map

Go go xChippy, post on the modding queue lol
pkk
From my modding queue~

ooo Kill la Kill's second OP
Nice background~~~

[Easy]
00:12:283 (2,3,1) - Try to avoid all these overlaps to make your map look neater. In the case (2) and (3), the overlap can be avoided if you move (3) to the right a bit. You can also move (1) to the right a bit, and end up having something like this: As long as you avoid overlap it should be fine.

00:19:867 (2,1) - try to stack the heads to make it look neater, you might have to rotate (1) a bit counter-clockwise: Stack this just like you stacked 00:25:934 (2,1) -

00:34:698 (4) - try to blanket this slider with the end of (3), something like this:
00:34:698 (4,2) - if you applied the previous change, then try to stack these two. Stack the head of (2) onto the end of (4).

00:45:990 (1,2) - again, try to avoid this overlap to make it look nicer. Here is one way you can do it:
01:06:889 (4,1) - the way (1) is curved makes the overlap look sort of messy, maybe you can flip (1) around and adjust (2) accordingly?:
01:15:148 (3) - perhaps you can curve this upwards to match the person singing "yeaayeaaaaa". It also makes the overall flow smoother:

[Normal]
In your timing section, you have Timing point at 07:901 and 08:406, you can just use inherited points for this.

00:13:125 (4) - this part feels weird to play and doesn't flow well for me, I suggest shortening it by one tick

00:39:080 (3,4) - this looks pretty awkward, I suggest you stack them instead

00:38:068 (1,4) - these overlap, consider moving (4) apart from (1) or curving (4) to somehow overlap the tail with (1)

00:47:338 (3) - I suggest curving this as the singer puts more emphasis on this part than they do on 00:46:832 (2) - , which is a straight slider. You should curve (3) to match the vocal.

01:00:147 (2) - this part might flow better if you curve this like so:
01:00:147 (2,1) - if possible, you can stack these

01:12:282 (4,5) - weird flow here, might be better if you curve (4) so it leads into (5) more smoothly

01:21:889 (2,3) - weird flow here, (2) leads into the middle of (3) when it should lead into the start of (3). I feel that it is better if you curve (2) towards (3), something like this:

[Hard]
00:50:372 (1,2,3,1,1,1) - this part feels a bit cramped, probably because a lot of time is spent in this area. I suggest moving 00:51:215 (1) - so that it becomes a jump, preferably if you place it somewhere near the upper part of the map.

00:59:473 (6,2) - see if you can stack these

01:08:575 (2) - did you try to make this exactly straight? It's not pointing straight up, adjust it so that the line between the two points is straight or just use grid snap.

01:12:620 (4,5) - try to stack these. You might have to move 01:13:968 (4) - to the left a little so distance snap makes 01:12:620 (4) - stack with 01:14:305 (5) -

01:21:384 (2,3) - try to stack these

[xChippy's Insane]
00:18:686 (1,1) - overlap looks kind of messy because a lot of 00:19:192 (1) - is concealed under (1). You can curve 00:19:192 (1) - or move it out of the way to fix this problem. Same here 00:29:304 (1,1) -

01:07:731 (1,3) - try avoiding this overlap, you can move (3) a little to the left

01:12:788 (1) - this might flow better if you curve it like this:

Have fun mapping! I will edit in a replay file for hard/insane difficulty when I get home later today~

EDIT: Here is the replay for Insane:
SPOILER
http://puu.sh/7975k.osr
Neta
Hi From your M4M Queue

my mod is all suggestion

[Easy]
  1. Can't find problems ...

[xChippy's Normal]
  1. 00:25:934 (2) - move to 132, 28
  2. 00:59:641 (1) - ^ 80, 272 will be better
  3. 01:05:541 (2) - ^ 364, 332

[Hard]
  1. 00:01:856 (4) - http://puu.sh/78WBN.jpg i think this will be better
  2. 00:17:676 (5) - move to 268, 180?
  3. 00:37:394 - better put note here
  4. 00:49:530 (4) - http://puu.sh/78WLh.jpg ---> http://puu.sh/78WMK.jpg
  5. 00:53:743 (4) - ^ 100, 288

[xChippy's Insane]
  1. 00:01:519 (1,2) - http://puu.sh/78WVH.jpg this is better~
  2. 00:04:216 (1,2) - ^
  3. 00:52:057 (2) - i think make this not to overlapped will be better
  4. 01:02:338 (1) - http://puu.sh/78X54.jpg ---> http://puu.sh/78X72.jpg Fix like this will be better
  5. 01:05:877 (3) - move to 252, 52
  6. 01:09:585 (3) - how about move to 212, 172?

NICE MAP~

Good luck
Topic Starter
Umi

pkmnyab wrote:

From my modding queue~

ooo Kill la Kill's second OP
Nice background~~~

[Easy]
00:12:283 (2,3,1) - Try to avoid all these overlaps to make your map look neater. In the case (2) and (3), the overlap can be avoided if you move (3) to the right a bit. You can also move (1) to the right a bit, and end up having something like this: As long as you avoid overlap it should be fine. i don't think so i kinda like use overlap and it look nice for me

00:19:867 (2,1) - try to stack the heads to make it look neater, you might have to rotate (1) a bit counter-clockwise:fixed Stack this just like you stacked 00:25:934 (2,1) -

00:34:698 (4) - try to blanket this slider with the end of (3), something like this:nop intentional :3

00:34:698 (4,2) - if you applied the previous change, then try to stack these two. Stack the head of (2) onto the end of (4). i didn't x)

00:45:990 (1,2) - again, try to avoid this overlap to make it look nicer. Here is one way you can do it: same as above
01:06:889 (4,1) - the way (1) is curved makes the overlap look sort of messy, maybe you can flip (1) around and adjust (2) accordingly?: i prefer the current overlap

01:15:148 (3) - perhaps you can curve this upwards to match the person singing "yeaayeaaaaa". It also makes the overall flow smoother: ok fixed


[Hard]
00:50:372 (1,2,3,1,1,1) - this part feels a bit cramped, probably because a lot of time is spent in this area. I suggest moving 00:51:215 (1) - so that it becomes a jump, preferably if you place it somewhere near the upper part of the map. i like this anti-jump

00:59:473 (6,2) - see if you can stack these why ? :o

01:08:575 (2) - did you try to make this exactly straight? It's not pointing straight up, adjust it so that the line between the two points is straight or just use grid snap. fixed

01:12:620 (4,5) - try to stack these. You might have to move 01:13:968 (4) - to the left a little so distance snap makes 01:12:620 (4) - stack with 01:14:305 (5) - this is kinda nazi =3= we can't notice this during the play

01:21:384 (2,3) - try to stack these nop i don't really like this stack

Have fun mapping! I will edit in a replay file for hard/insane difficulty when I get home later today~
thx for mod :3

Neta wrote:

Hi From your M4M Queue

my mod is all suggestion

[Hard]
  1. 00:01:856 (4) - http://puu.sh/78WBN.jpg i think this will be better according to the voice my ruthm is better
  2. 00:17:676 (5) - move to 268, 180? k
  3. 00:37:394 - better put note here no
  4. 00:49:530 (4) - http://puu.sh/78WLh.jpg ---> http://puu.sh/78WMK.jpg any difference ? '-'
  5. 00:53:743 (4) - ^ 100, 288 k
NICE MAP~

Good luck
thx for mod i'll mod your asap
Cherry Blossom
M4M
Tout ce que je dis n'est pas à prendre pour la vérité absolue.
All i'm saying is not absolutely true.


Normal

  1. 00:17:675 (3) - missing finish (beginning)
  2. 00:21:720 - it is very weird when there is nothing here, because of this 00:19:866 (3,4,5) - , so you should add a note.
  3. 00:25:934 (2) - Not really a good idea, because the end is overlapped by the previous slider, it is confusing.
  4. 00:36:720 (2) - Missing clap (end)
  5. 00:39:080 (3,4) - here you didnt stack and here you stacked 00:41:776 (3,4,6,1) - it is a bit inconsistent.
  6. 01:01:495 - add a note for density, we are in the kiai part... +, there is a "little break time" so you can do it.
  7. 01:21:046 (1) - You didnt followed the vocal here 01:21:383, is that intentional ? imo, you should keep following vocal because it is more intuitive than instru.

Hard

  1. 00:00:340 (1,2) - commencer par un jump ici ? moi je l'aurais plutot mis pour 00:00:845 (2,3) - ça sonne mieux.
  2. 00:15:485 (2) - clap.
  3. 00:16:159 (4) - ^
  4. 00:16:833 (2,4) - ^ (tu soules D: /me runs)
    encore pleins d'autres.
  5. 00:21:721 (1,1) - llà je t'arrête, avec la polarity issue, on croirait que c'est complètement random avec le stacking. fais en sorte qu'il ne reste qu'un spacing de 1/1.
  6. 00:38:406 (2,1) - On me dit que je chinese map pour mon random style, mais je peux dire de même là, ici le spacing est confu, il n'y a que l'ar qui aide si on sait bien la lire, je sais que c'est un peu trop pour toi mais, garde un spacing cohérent et uniforme et part pas dans des random spacing pour des hard.
    Il y en a aussi avant et après, je ne les relèverais plus.
  7. 00:45:990 (1) - Missing finish.
  8. 00:50:035 (6,1,2,3,1,1) - ça c'est risqué pour une hard, j'aime ça MAIS... mal introduit ce qui fait que le pattern est SURPRENANT dans le sens de on ne s'y attend pas. Mal introduit à cause de ça 00:50:035 (6) - qui est stacked puis qui laisse un spacing de 1/1. Sur une insane ce serait passé avec l'ar9, mais avec l'ar8 sur une hard ce n'est pas recommandable.
  9. 00:57:788 (3,1) - un stacking de 1/1 c'est bizare depuis que tu stack en 1/2 ici :00:56:777 (5,1) - il vaudrait plutôt unstack le 1/2 que le 1/1.

Insane

  1. 00:01:519 (1,2) - unsnapped ? :o Should end on the red tick.
  2. 00:04:216 (1,2) - ^
  3. 00:41:271 (3,4) - align these notes, seems weird, they are not well aligned.
  4. 00:45:147 (2,4) - Try this, sounds better imo :
  5. 01:01:833 (1,2,3,4,5,6,1) - this stream does not really introduce the slider well. It will be better if you move 01:02:254 (6) - a bit on the left.
  6. 01:03:518 (4,1,2,3) - stacking these notes is boring imo, you should unstack to make a jump with 4 notes.

Good Luck ~
xChippy
OMFG O_O

Sword Hunter

Sword Hunter wrote:

Uhh here you go.....

SPOILER
X CHIPPY’s NORMAL
~told you not to use ½. Why not.

00:05:901 (1) –If you really hate beat snap divisor of 1/4, at least nudge this spinner forward (K) 1x. There is nothing wrong with the current therefore it's not needed, also the current one follows the music better
Can’t say much about this one, nice map…

xChippy’s INSANE (ARRGH! Such hard name xD.)
1.) I think, Circle Size +1 (5). Up to you, if you like smaller, so do it, if you want bigger,don’t change it, just suggestion of variations. nope CS +1 would make this diff very weird as it was totally not designed for it.
2.) 00:29:304 (1,1) –Are u sure that slider is not too crazy?? I think delete: 00:29:642 (1) -, and add reverse at: 00:29:304 (1) -,
AND if you would like, make it like this:
http://osu.ppy.sh/ss/1364174
if you want to delete the number 2 hit circle, it’s up to you. Well, even though this is insane, not a bad thing giving break to players, they are human too. ^_^, xD. well this is pretty easy still tho I don't really see a problem with this lol, it's fitting for an insane
3.) 00:47:338 (1,2) – Placing Please…. Fix it. Make the distance consistent. done
4.) 00:48:686 (1,2,3,4) – Make them like this:
http://osu.ppy.sh/ss/1364191
~just making the abstract pattern, modify it by yourself (don’t be lazy!, use your imagination! xD.) hmm nope the current flow is way better
5.) 00:59:473 (6) – Move to: x:304, y: 296 why lol plays fine currently
6.) 01:01:495 (3) –Move to: x: 224, y: 76. ^
7.) 01:01:664 (4) – Move to: x: 180, y:172 ^
8.) 01:25:091 (1) –Too far, make it closer, and tidy the spacing, player might not be able to reach it. nope it's not to far O_O, it's fitting as an end.
9.) 01:25:343 (1) –Nudge forward (K) 2x. why lol, same as above spinner

Caffe_Latte

Caffe_[Latte] wrote:

From Latte's modding queue

[Insane]

00:15:484 (3) - 348 l 148 (Reblank 00:15:821 (4) ) did some own changes

00:35:372 (1) - 12 l 76 would ruin the blanket

00:38:406 (2) - ctrl j (?) nope current flows better from (2) to (3) and from (1) to (2) is pretty okay.

00:48:349 (4) - ctrl g done

00:49:698 (4) - ^ nope prefer the current OAO

00:57:788 (4) - curve more nope current fits with this slider 00:56:945 (1) -

01:03:518 (4,1,5) - stack completely done

01:06:046 (4) - 164 l 216 did it slightly different

01:07:226 (4,5) - (4) blank (5) more nice i think done

01:07:731 (1) - last point 232 l 344 dont see a different but ok o-o

01:09:417 (2) - 176 360 dont like that overlap

01:21:214 (1,2) - don you think this notes fit with 01:22:394 (1,2) - ? huh o-o

[Normal]

00:57:619 (2) - reverse? nope follow vocal

01:02:001 add a note break fits the vocal pause o-o

01:25:091 (1) - slider end on 01:28:293 oops done

baraatje123

baraatje123 wrote:

If xChippy posted in my queue, he could ask for a Special mod. Hint Hint.
Hii, from my queue
Good Map!

Normal:Goeie map xChippy, misschien als je de poiler hebt gelezen weet je wat je nu moet doen ;) yep inderdaad :P
I really like this, it is not too hard, not that easy, and everything feels good
Insane:xChippy, wat ben je toch een gemene mapper als het op insanes aankomt, tjemig, deze is wel erg moeilijk, dus heb ik EZ moeten gebruiken.
If I didn't use EZ, I would fail in the 1st 10-15 seconds. Maybe change HP to something lower, to 6 orsomething like that.
Hmm ja maar HP 6 is wel erg laag voor een insane moet wel goed aansluiten op hard he :P, kan niet zo maar zelfde of lager hebben.
Veel suc6, en vergeet vooral niet de spoiler bovenin mijn post te lezen gelezen ;)
I like this map a lot, and xChumi, Good Luck with this map, and read the spoiler ;)!
Dankje voor je mening ;3

pkmnyab

pkmnyab wrote:

From my modding queue~

ooo Kill la Kill's second OP
Nice background~~~

[Normal]
In your timing section, you have Timing point at 07:901 and 08:406, you can just use inherited points for this. uuh nope the timing points are there to get it on the right beat.

00:13:125 (4) - this part feels weird to play and doesn't flow well for me, I suggest shortening it by one tick well after other complaints fix this orz

00:39:080 (3,4) - this looks pretty awkward, I suggest you stack them instead [color=#FF800]well imo it doesnt really look awkward at all lol o-o[/color]

00:38:068 (1,4) - these overlap, consider moving (4) apart from (1) or curving (4) to somehow overlap the tail with (1) did an own fix

00:47:338 (3) - I suggest curving this as the singer puts more emphasis on this part than they do on 00:46:832 (2) - , which is a straight slider. You should curve (3) to match the vocal. this isnt really noticeable tho, also if I were to made a curve would kinda look weird imo

01:00:147 (2) - this part might flow better if you curve this like so: aight

01:00:147 (2,1) - if possible, you can stack these it's not really noticeable ingame lol o-o

01:12:282 (4,5) - weird flow here, might be better if you curve (4) so it leads into (5) more smoothly lol flow isnt weird, it is barely affected by having it straight O_O

01:21:889 (2,3) - weird flow here, (2) leads into the middle of (3) when it should lead into the start of (3). I feel that it is better if you curve (2) towards (3), something like this: would ruin the blanket and same as above also but in this case it's not straight but curve isn't that intense to make players move like that

[xChippy's Insane]
00:18:686 (1,1) - overlap looks kind of messy because a lot of 00:19:192 (1) - is concealed under (1). You can curve 00:19:192 (1) - or move it out of the way to fix this problem. Same here 00:29:304 (1,1) - Those overlaps are intentional done like this and I want to keep them like this.

01:07:731 (1,3) - try avoiding this overlap, you can move (3) a little to the left would make this jump really weird, but as I work alot with overlaps I dont see a problem having it here also as it is readable

01:12:788 (1) - this might flow better if you curve it like this:
SPOILER
want to give the sound on this beat some diversity by having it straight, also the slider as is leads fine to the next slider.

Have fun mapping! I will edit in a replay file for hard/insane difficulty when I get home later today~

EDIT: Here is the replay for Insane:
SPOILER
http://puu.sh/7975k.osr

Neta

Neta wrote:

Hi From your M4M Queue

my mod is all suggestion

[xChippy's Normal]
  1. 00:25:934 (2) - move to 132, 28 it's fine as is, as I see no problem with the blanket atm
  2. 00:59:641 (1) - ^ 80, 272 will be better nope will make blanket worse lol o-o
  3. 01:05:541 (2) - ^ 364, 332 done..
[xChippy's Insane]
  1. 00:01:519 (1,2) - http://puu.sh/78WVH.jpg this is better~ nope it's not pls listen to it at 25% and you hear the vocal land on where it is now.
  2. 00:04:216 (1,2) - ^ same well nvm fixed those, forgot that I had the wrong bpm while a were mapping this lol, and at that time it sounded 1/6 xD
  3. 00:52:057 (2) - i think make this not to overlapped will be better orz done
  4. 01:02:338 (1) - http://puu.sh/78X54.jpg ---> http://puu.sh/78X72.jpg Fix like this will be better done
  5. 01:05:877 (3) - move to 252, 52 done
  6. 01:09:585 (3) - how about move to 212, 172? did some own changes

NICE MAP~

Good luck

OMG soo many...
Thanks for modding all <333~~!!!

Normal
osu file format v12

[General]
AudioFilename: Ambiguous.mp3
AudioLeadIn: 0
PreviewTime: 51552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Ambiguous (TV size)
TitleUnicode:Ambiguous (TV size)
Artist:GARNiDELiA
ArtistUnicode:ガルニデリア
Creator:-Umi-
Version:xChippy's Normal
Source:Kill la Kill
Tags:キルラキル opening xChippy matoi ryuko kiryuin satsuki studio trigger
BeatmapID:375899
BeatmapSetID:152786

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kill1.jpg",0,0
Video,-528,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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84585,-100,4,2,1,70,0,0
88125,-100,4,2,1,70,0,0
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Combo2 : 179,0,0
Combo3 : 168,168,168

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Insane
osu file format v12

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[Metadata]
Title:Ambiguous (TV size)
TitleUnicode:Ambiguous (TV size)
Artist:GARNiDELiA
ArtistUnicode:ガルニデリア
Creator:-Umi-
Version:xChippy's Insane
Source:Kill la Kill
Tags:キルラキル opening xChippy matoi ryuko kiryuin satsuki studio trigger
BeatmapID:375836
BeatmapSetID:152786

[Difficulty]
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Topic Starter
Umi
updated ;3
Kazuya
Hello. M4M request! (Sorry, my english is bad! T_T)

Easy

OD: +1, AR +1

Normal:

OD: + 1

Hard:

AR: -1 (7)

Idea:
00:00:845 (2) - Remove repeat, and move 00:01:519 (3) - note the previous red tick.
00:02:193 (4) - remove repeat
timeline e.g.: http://puu.sh/79eyf.jpg
-------------------------------------------
00:03:542 (2) - remove repeat and move 00:04:216 (3) - note the previous red tick.
00:04:890 (4) - add repeat (1x)
timeline e.g.: http://puu.sh/79eMe.png
------------------------------------------

Insane:
00:29:304 (1,1) - remove slider velocity speed! It's too creepy! o_o
00:37:647 (5) - remove circle
00:38:827 (4) - ^
00:51:214 (1) - Remove slider velocity

Good luck.
Topic Starter
Umi
no change for xChippy and me sorry, try in the future to not rush your mods, and put somes efforts inside :/
Cherry Blossom
p/2894441

j'ai un problème pour envoyer, (trop long à expliquer) le mod de la easy ne passait pas, je te puush dans 2 secs.
http://puu.sh/79hSG.txt
Topic Starter
Umi

Cherry Blossom wrote:

M4M
Tout ce que je dis n'est pas à prendre pour la vérité absolue.
All i'm saying is not absolutely true.


Hard

  1. 00:00:340 (1,2) - commencer par un jump ici ? moi je l'aurais plutot mis pour 00:00:845 (2,3) - ça sonne mieux. je peux pas t'expliquer pk mais je trouve qu'il sonne bien avant xD
  2. 00:15:485 (2) - clap. k >.<
  3. 00:16:159 (4) - ^ ^
  4. 00:16:833 (2,4) - ^ (tu soules D: /me runs) rooh chut xD
    encore pleins d'autres. si plein d'autres c'est 1 pour toi, ok xD
  5. 00:21:721 (1,1) - llà je t'arrête, avec la polarity issue, on croirait que c'est complètement random avec le stacking. fais en sorte qu'il ne reste qu'un spacing de 1/1. euh tu m'explique je vois pas du tout ce que tu veux dire ?.?
  6. 00:38:406 (2,1) - On me dit que je chinese map pour mon random style, mais je peux dire de même là, ici le spacing est confu, il n'y a que l'ar qui aide si on sait bien la lire, je sais que c'est un peu trop pour toi mais, garde un spacing cohérent et uniforme et part pas dans des random spacing pour des hard. le spacing est cohérent j'utilise 1,3 DS quand y'a pas de changement de SV et la il est bien a 1,3 de l'autre note donc bon '-'
    Il y en a aussi avant et après, je ne les relèverais plus.
  7. 00:45:990 (1) - Missing finish. added
  8. 00:50:035 (6,1,2,3,1,1) - ça c'est risqué pour une hard, j'aime ça MAIS... mal introduit ce qui fait que le pattern est SURPRENANT dans le sens de on ne s'y attend pas. Mal introduit à cause de ça 00:50:035 (6) - qui est stacked puis qui laisse un spacing de 1/1. Sur une insane ce serait passé avec l'ar9, mais avec l'ar8 sur une hard ce n'est pas recommandable. au contraire je trouve que le fait qu'il soit stacké avec le (6) le rend plus facile à lire on le voit venir quoi. au lieu d'aller chercher la note je sais pas ou et du coup ne pas s'attendre au jump qui arrive
  9. 00:57:788 (3,1) - un stacking de 1/1 c'est bizare depuis que tu stack en 1/2 ici :00:56:777 (5,1) - il vaudrait plutôt unstack le 1/2 que le 1/1. si ça se jouait mal je dirai pas, mais franchement aprés avoir fait play plusieur potes, aucun n'a eu de probleme avec ça '-'

J'ai fixé quelques petit truc sur l'easy :3

Good Luck ~
Merci pour le mod :3 j'essayerai te mod ta map demain ou aprés demain j'ai 2 jours assez chargé qui arrive la donc pas sure
xChippy

Cherry Blossom wrote:

M4M
Tout ce que je dis n'est pas à prendre pour la vérité absolue.
All i'm saying is not absolutely true.


Normal

  1. 00:17:675 (3) - missing finish (beginning) done
  2. 00:21:720 - it is very weird when there is nothing here, because of this 00:19:866 (3,4,5) - , so you should add a note. True but, imo it isn't that uncomfortable tho ><, also SR is fcked up
  3. 00:25:934 (2) - Not really a good idea, because the end is overlapped by the previous slider, it is confusing. should be good tho >< I will need some more opinions
  4. 00:36:720 (2) - Missing clap (end) done
  5. 00:39:080 (3,4) - here you didnt stack and here you stacked 00:41:776 (3,4,6,1) - it is a bit inconsistent. nope it's not inconsistent as you here in the music that the part you mentioned is a different section so it should be good.
  6. 01:01:495 - add a note for density, we are in the kiai part... +, there is a "little break time" so you can do it. ugh I like it like this tho more focus on that loud beat... when more mentions I'll change..
  7. 01:21:046 (1) - You didnt followed the vocal here 01:21:383, is that intentional ? imo, you should keep following vocal because it is more intuitive than instru. yea well... it is intentional, but having a look now I'm not sure might change later

Insane

  1. 00:01:519 (1,2) - unsnapped ? :o Should end on the red tick. done
  2. 00:04:216 (1,2) - ^ done
  3. 00:41:271 (3,4) - align these notes, seems weird, they are not well aligned.done
  4. 00:45:147 (2,4) - Try this, sounds better imo : having a note placed there doesn't really feel comfortable for me >~<, when more mentions it I'll change
  5. 01:01:833 (1,2,3,4,5,6,1) - this stream does not really introduce the slider well. It will be better if you move 01:02:254 (6) - a bit on the left. ok owo
  6. 01:03:518 (4,1,2,3) - stacking these notes is boring imo, you should unstack to make a jump with 4 notes. done

Good Luck ~
Thanks for modding Cherry Blossom~~!!!!

Normal
osu file format v12

[General]
AudioFilename: Ambiguous.mp3
AudioLeadIn: 0
PreviewTime: 51552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Ambiguous (TV size)
TitleUnicode:Ambiguous (TV size)
Artist:GARNiDELiA
ArtistUnicode:ガルニデリア
Creator:-Umi-
Version:xChippy's Normal
Source:Kill la Kill
Tags:キルラキル opening xChippy matoi ryuko kiryuin satsuki studio trigger
BeatmapID:375899
BeatmapSetID:152786

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Break Periods
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Insane
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[Editor]
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[Metadata]
Title:Ambiguous (TV size)
TitleUnicode:Ambiguous (TV size)
Artist:GARNiDELiA
ArtistUnicode:ガルニデリア
Creator:-Umi-
Version:xChippy's Insane
Source:Kill la Kill
Tags:キルラキル opening xChippy matoi ryuko kiryuin satsuki studio trigger
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368,228,80877,1,8,0:0:0:0:
288,180,81046,1,0,0:0:0:0:
448,144,81214,6,0,L|456:248,1,95,4|0,0:0|0:0,0:0:0:0:
288,180,81552,2,0,L|296:288,1,95,8|2,0:0|0:0,0:0:0:0:
298,299,81804,1,8,0:0:0:0:
301,323,81889,2,0,P|254:345|175:340,1,95,0|2,0:0|0:0,0:0:0:0:
96,264,82226,1,8,0:0:0:0:
196,200,82394,6,0,L|188:88,1,95,4|0,0:0|0:0,0:0:0:0:
328,16,82731,2,0,L|320:136,1,95,2|0,0:0|0:0,0:0:0:0:
321,134,82984,1,8,0:0:0:0:
318,158,83068,1,8,0:0:0:0:
316,181,83153,1,8,0:0:0:0:
314,203,83237,1,8,3:0:0:0:
112,208,83406,2,0,P|87:129|128:29,1,190,2|0,0:0|0:0,0:0:0:0:
124,32,83827,1,8,3:0:0:0:
124,32,83911,5,8,3:0:0:0:
344,64,84080,1,10,0:0:0:0:
200,172,84248,2,0,L|200:312,1,95,8|2,0:0|0:0,0:0:0:0:
314,203,84585,1,8,0:0:0:0:
112,208,84754,2,0,L|112:104,1,95,10|0,0:0|0:0,0:0:0:0:
256,328,85091,5,4,0:0:0:0:
256,192,85175,12,0,88293,0:0:0:0:
Bara-
From my queue!
[Easy]
00:13:799 (1) –Overlap with 00:13:125 (3) – Make the end of (3) higher, like x:328 – y:76
00:21:889 (1) – Please, make this a 1/1 slider, not a 3/2 slider. Add a note at 00:22:900
00:31:327 (3) - ^^ and add a note at 00:32:338
00:48:687 (1) – make it begin at 00:48:518 – and make it ½.
Then make a 1/1 slider at 00:49:192, with 00:49:530 (2) – being the end of the slider
01:01:495 – MAYBE add at note. It is easy, so because of that you don’t have to do it
01:25:091 (1) – Add note, instead of spinner. Instead move the spinner to 01:25:259, or to 01:25:175

[Hard]
AR 8 for Hard, WHAT? I say 7 for Hard
00:00:845 (2,3) – No, make (2) have no reverses, and make 3 start at 00:01:519
00:03:542 (2,3) - ^^
00:34:024 (3,4,5,6) – (3,4) overlap (5,6) a bit. Move them a bit farther, or change completely
00:41:608 – Add note
00:47:844 (2) –Remove, make 00:47:339 (1) –reverse
01:01:833 (4) – Remove one reverse, so it would end at a red tick
01:12:956 (2) – add note
01:25:175 (1) – Make it end at the white tick, like in Easy
xChippy’s levels
[Normal]
AR5? Serieus, dit is Normal, zet hem op 4
00:02:362 – Zet hier een cirkel neer, het is anders so rustig/saai. Zet ‘m op x:256 – y:212
00:21:889 (1) – ½ beat terug, dat klinkt beter, dus naar 00:21:720
00:28:630 (4) - ^^
00:32:675 (1) - ^^
00:33:855 – Zet hier een cirkel
00:56:271 (5) – ½ beat terug
00:56:945 (1) - ^^
00:57:619 (2) - ^^ Met een reverse
01:01:495 – Cirkel, laat de volgende op dezelfde plek komen, dus (4,5) op dezelfde plek
01:15:821 (1,2,3) – Maak hier een spinner van

[Insane]
00:01:519 (1,2) – Wat, hoe zijn deze gesnapt? Zet ze op 1/1 ipv 17/16 of hoe dat ook mag staan. Een slider tick, en vlak daarna een eind, wat?
SPOILER

Hier heb ik het dus over, kijk rechts, voor als je zelf geen sliderticks in je skin hebt

00:04:216 (1,2) – ^^
00:18:686 (1) – Eindig hem op de rode tick, niet de blauwe
00:29:304 (1,1) – Dit voelt raar, desnoods op een rode tick, of een 1/1 reverse slider ofzoiets
00:45:147 (2) – Op de rode tick graag, of een 1/1 reverse slider
01:15:821 (1,2,3,4,5,1,2,3,4) –Miss beter als het een spinner is, personal preference, om het ff mooi te zeggen ;)

Je gebruikt heel vaak ¾, terwijl dat, IMO niet goed klinkt. Je kan het bv een 1/1 slider maken, met reverse. Het ½ maken, of het doen zoals je hebt gedaan bij 01:21:552 (2,3,4), dit is ook nog een mogelijkheid.

Verder, goeie diffs xChippy!!

I really like this map, and this will probably get ranked pretty damn soon.
Good Lcuk, en xChippy, goed van je dat je in mijn queue naar een SpMod had gevraagd, na al die hints ;)
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