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Nightwish - Dead to the World [Osu|Taiko]

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Topic Starter
Luvdic
This beatmap was submitted using in-game submission on sábado, 25 de octubre de 2014 at 08:59:02 a.m.

Artist: Nightwish
Title: Dead to the World
Tags: tarja turunen power metal Sieg Shiro Odaril Nwolf Century Child
BPM: 141,88
Filesize: 12383kb
Play Time: 04:15
Difficulties Available:
  1. Easy (1,69 stars, 242 notes)
  2. Hard (3,46 stars, 625 notes)
  3. Insane (4,7 stars, 940 notes)
  4. Nwolf's Muzukashii (2,96 stars, 890 notes)
  5. Nwolf's Oni (4,41 stars, 1223 notes)
  6. Shiro's Insane (4,19 stars, 752 notes)
  7. Sieg's Normal (2,2 stars, 361 notes)
Download: Nightwish - Dead to the World
Information: Scores/Beatmap Listing
---------------
Is it sad that in order for me to find this map in my song's list I have to search ''dead xanandra''?
All diffs officially done by 27/may

Also thanks to Sieg for providing me with BG!
Kaguya Hourain
Are you sure this is 141.88bpm? Maybe you'd want to round the number?
Topic Starter
Luvdic
Well, Im pretty sure its not 142, if thats what youre suggesting.

Willt ry to find more timng help though
DakeDekaane
Hi~
Modding as requested.

[General]
:!: Disable Letterboxing in Hard and Sieg's Normal, or Enable it in Insane, to make it consistent in all diffs.
:!: Disable Widescreen Support
No kiai?
Are you planning to include an easier diff, Sieg's Normal is a bit challenging for newbies as it has a considerable ammount of 1/2 notes and notes immediately after spinners. I would be happy to make a challenging Easy, refer to https://osu.ppy.sh/s/117269
I'll mod your diffs in Spanish because aaaaaaaaaaaaaaaaa.

[Insane]
:!: Checa AIMod por algunas notas no ajustadas
01:01:021 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Los combos aquí no van acorde a las partes en la música, si bien son grupos de cuatro, estros grupos empiezan en un tick blanco y no en el rojo, sería mejor si haces tus combos de esta manera

01:06:096 (3,4,5,6) - ¿Qué tal si haces la distancia aquí un poco más parecida a 00:52:564 (3,4,5,6)? un poco de consistencia no vendría mal :P
01:14:554 (1,2,3) - Te recomendaría hacer el spacing un poco más grande aquí, para diferenciarlo mejor de 01:15:823 (1,2,3).
01:18:783 (1,2,3) - Si haces lo de arriba tal vez acá también lo puedas hacer.
01:39:927 (1,2,3,4) - ¿Por qué este va en sentido contrario a los demas patrones? Hazlo que tenga el mismo sentido ;)
02:04:032 (3,4) - Aquí vendría mejor un jump como en el patrón anterior, por consistencia.
02:04:032 (3,4) - Hazle Ctrl+G para seguir la tendencia de ir hacia afuera de la pantalla como en el resto de esta parte.
02:09:107 (3,4) - Un jump por acá?
02:13:759 (1,1,2,3,1,2,3,1,2,3,1) - Todo esto podría quedar en un solo combo, esta parte esta algo fuera de lugar porque es la única donde usas combos cortos. Si lo haces, recuerda poner un NC en 02:15:450 (2).
02:36:912 (7) - Te recomendaría sustituir el slider por 2 círculos, se siente algo raro dejar de presionar en un beat fuerte como este.
02:37:441 (1,2,3,4) - Te sugiero altamente que hagas estos sliders de 1/2 y pongas círculos en los ticks azules, se jugará mucho mejor en mi opinión ya que continuarás sobre las percusiones como en la parte anterior, que no es muy diferente.
02:40:824 (1,2,3,4) - ^
02:44:207 (1,2,3,4) - ^
02:52:136 (4,5,6) - Algo similar a lo que mencionaba en 02:36:912 (7), 02:52:665 es un buen lugar para presionar junto con la guitarra pero aqui estamos dejando de hacerlo, lo cual se siente algo raro, podrías intentar algo así para enfatizar mejor esta parte.

02:58:903 (1,2,3) - ^
03:38:126 (1,2,1,2,1,2,1) - Un problema similar al de mi primera sugerencia, los combos aquí están agrupando incorrectamente los grupos de dos en la música (que empiezan en el tick blank), prueba borrar 03:39:395 (1) y recorrer 03:38:126 (1,2,1,2,1,2) 1/2 beat hacía adelante y poner NC en 03:39:606 (3), y mover 03:38:126 (1,2,1,2,1,2) de tal manera que haya un jump en 03:39:394 (2,1) por consistencia.

03:52:081 (1,2,3,1,2,3,1,2,3,4) - Todo esto mejor en un solo combo.
03:55:887 (5) - Ctrl+G podría mejorar el flujo, si lo haces, mueve 03:56:522 (6) a una distancia similar a 03:54:196 (3,4) - para conservar el flujo.

Otra cosa que quisiera mencionar son algunos 3/4 que pudiesen ser algo confusos, como 02:39:132 (1,2,1), tal vez usar un slider o hacer el spacing más grande para diferenciarlo mejor de los 1/2. De igual manera con 02:45:899 (1,2,1) y 03:01:123 (1,2,1).

[Hard]
:!: Checa AIMod por algunas notas no ajustadas
AR7 pls :(
00:18:521 (1,2,3,4,5,6,7,8,9) - El ritmo aqui es algo complicado de seguir, a pesar de tener spacing consistente, y aun más con el AR tan bajo, podrías probar algo asi, sería más intuitivo en mi opinión. O bien podrías hacer el spacing mas intuitivo como en 00:25:498 (1,2,3,4,5,6,7,8,9,10).

00:21:904 (1,2,3,4,5,6,7) - Algo similar.
00:24:653 (10,11) - Podrías remover (10) y recorrer (11) 1/4 beat hacia atrás, seguiría mejor la guitarra.
01:05:673 (6) - Tal vez remover el slider y poner 2 círculos en su lugar, así crearías un triple similar a 01:04:193 (1,2,3).
01:09:268 (4) - Ctrl+G? Fluiría mejor, si lo haces, mueve (5) a donde corresponda.
01:42:888 (6) - Similar a 01:05:673 (6).
01:44:579 (5) - NC?
02:06:993 (5,6,1,2,3,4,5,6,7,8,1) - Te recomendaría altamente que hagas stacks aquí, siento que estando estos dobles así crea demasiada dificultad.
03:25:651 (1,2,3,4,5) - Tal vez espaciarlos? El stack no se juega muy bien siendo que hay variaciones de tono en esta parte.
03:37:914 (1,2) - Podrías remover estos dos y extender el spinner hasta aquí, siento que se jugaría mejor dado que se empezaría a golpear notas en un downbeat.
03:42:355 (9,1) - Sería mejor si usas un slider de 1/1 aqui y pones un círculo en 03:42:989, seguiría mejor las vocales :3
03:45:632 (3,4,5,6) - Como mencioné anteriormente, stacks aquí.

[Sieg's Normal]
00:05:199 - 00:18:732 - Small suggestion, how about making a similar rhythm as in Hard? Some overall consistency would be nice, up to you ofc, this part is nice but a bit tricky due mapping on offbeats.
00:39:031 (10) - I think a single circle would emphasize better this beat.
00:49:180 (1,2,3,4,5,6) - Nice detail.
02:02:552 (2) - This one is following incorrectly the song, I suggest to remove the repeat and end it in 02:03:187, then put a circle in 02:03:609.
03:54:195 (2) - ^
04:14:495 - Maybe add a note here?

That'd be all from my part, cool mapset overall, good luck \o/
Sieg

DakeDekaane wrote:

[Sieg's Normal]
00:05:199 - 00:18:732 - Small suggestion, how about making a similar rhythm as in Hard? Some overall consistency would be nice, up to you ofc, this part is nice but a bit tricky due mapping on offbeats.
yeah, but I think current way is fine too

00:39:031 (10) - I think a single circle would emphasize better this beat.
want to stress guitar here and that's way slider

00:49:180 (1,2,3,4,5,6) - Nice detail.
(:

02:02:552 (2) - This one is following incorrectly the song, I suggest to remove the repeat and end it in 02:03:187, then put a circle in 02:03:609.
03:54:195 (2) - ^
yes, kind of, but I want to keep that for a while and look for more feedback

04:14:495 - Maybe add a note here?
want to stress only drums there

That'd be all from my part, cool mapset overall, good luck \o/
thank you DakeDekaane (:
Topic Starter
Luvdic
Boxed because the reply is so long

DakeDekaane wrote:

Hi~
Modding as requested.

[General]
:!: Disable Letterboxing in Hard and Sieg's Normal, or Enable it in Insane, to make it consistent in all diffs.
:!: Disable Widescreen Support
No kiai?
Are you planning to include an easier diff, Sieg's Normal is a bit challenging for newbies as it has a considerable ammount of 1/2 notes and notes immediately after spinners. I would be happy to make a challenging Easy, refer to https://osu.ppy.sh/s/117269
I'll mod your diffs in Spanish because aaaaaaaaaaaaaaaaa.

Todo okay, cambiado. Y con respecto al easy, ya estoy haciendo una, la verdad prefiero hacerlo yo mismo ya que tendre otro gd y no quiero tantos gds... Y sobre los kiais, los pondre luego!


[Insane]
:!: Checa AIMod por algunas notas no ajustadas
Oops, lo siento

01:01:021 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Los combos aquí no van acorde a las partes en la música, si bien son grupos de cuatro, estros grupos empiezan en un tick blanco y no en el rojo, sería mejor si haces tus combos de esta manera

Aunque los combos no sigan al compas de la cancion a la perfeccion, estan de esta forma para que sea mas facil de ver las notas.

01:06:096 (3,4,5,6) - ¿Qué tal si haces la distancia aquí un poco más parecida a 00:52:564 (3,4,5,6)? un poco de consistencia no vendría mal :P
Estan bien asi, imo.

01:14:554 (1,2,3) - Te recomendaría hacer el spacing un poco más grande aquí, para diferenciarlo mejor de 01:15:823 (1,2,3).
01:18:783 (1,2,3) - Si haces lo de arriba tal vez acá también lo puedas hacer.
He pedido test plays, y se juegan perfectamente bien. Aunque eso si, los testplays eran con DT, o con AR9, supongo que pedire mas play tests con AR8 sin DT a ver que tal.

01:39:927 (1,2,3,4) - ¿Por qué este va en sentido contrario a los demas patrones? Hazlo que tenga el mismo sentido ;)
Para hacer que la mente de los jugadores hagan: FUUUUU POR QUE CAMBIO DE SENTIDO???

02:04:032 (3,4) - Aquí vendría mejor un jump como en el patrón anterior, por consistencia.
02:04:032 (3,4) - Hazle Ctrl+G para seguir la tendencia de ir hacia afuera de la pantalla como en el resto de esta parte.
02:09:107 (3,4) - Un jump por acá?
Pues, asi como dices que algunas partes hay jumps, hay otras que no tienen jump, perfectamente incoherentes, lo que los hacen coherentes ;)

02:13:759 (1,1,2,3,1,2,3,1,2,3,1) - Todo esto podría quedar en un solo combo, esta parte esta algo fuera de lugar porque es la única donde usas combos cortos. Si lo haces, recuerda poner un NC en 02:15:450 (2).
Ok

02:36:912 (7) - Te recomendaría sustituir el slider por 2 círculos, se siente algo raro dejar de presionar en un beat fuerte como este.
02:37:441 (1,2,3,4) - Te sugiero altamente que hagas estos sliders de 1/2 y pongas círculos en los ticks azules, se jugará mucho mejor en mi opinión ya que continuarás sobre las percusiones como en la parte anterior, que no es muy diferente.
02:40:824 (1,2,3,4) - ^
02:44:207 (1,2,3,4) - ^
Me parece que esta bien asi, ya que quiero hacerlo que se juegue con efecto "sticky" no se si me entiendan..

02:52:136 (4,5,6) - Algo similar a lo que mencionaba en 02:36:912 (7), 02:52:665 es un buen lugar para presionar junto con la guitarra pero aqui estamos dejando de hacerlo, lo cual se siente algo raro, podrías intentar algo así para enfatizar mejor esta parte.

02:58:903 (1,2,3) - ^
Estos lo entiendo, pero me parece que es mas simple jugarlo asi como esta ahora.

03:38:126 (1,2,1,2,1,2,1) - Un problema similar al de mi primera sugerencia, los combos aquí están agrupando incorrectamente los grupos de dos en la música (que empiezan en el tick blank), prueba borrar 03:39:395 (1) y recorrer 03:38:126 (1,2,1,2,1,2) 1/2 beat hacía adelante y poner NC en 03:39:606 (3), y mover 03:38:126 (1,2,1,2,1,2) de tal manera que haya un jump en 03:39:394 (2,1) por consistencia.

Estoy consciente de este error tecnico tambien, pero no es un grave error tecnico, y yo no estoy creando musica, sino un juego.

03:52:081 (1,2,3,1,2,3,1,2,3,4) - Todo esto mejor en un solo combo.
Okay

03:55:887 (5) - Ctrl+G podría mejorar el flujo, si lo haces, mueve 03:56:522 (6) a una distancia similar a 03:54:196 (3,4) - para conservar el flujo.
El flujo esta perfecto imo, pero hay que recordar que al parecer veo las cosas muy diferentes a muchas personas.

Otra cosa que quisiera mencionar son algunos 3/4 que pudiesen ser algo confusos, como 02:39:132 (1,2,1), tal vez usar un slider o hacer el spacing más grande para diferenciarlo mejor de los 1/2. De igual manera con 02:45:899 (1,2,1) y 03:01:123 (1,2,1).
Lo mismo que dije sobre el detallito de ar8, ar9 dt tests, lo que si me propongo a hacer es buscar mas testplays a ar8 sin dt y comprobar ;)

[Hard]
:!: Checa AIMod por algunas notas no ajustadas
Oops, lo siento

AR7 pls :(
Okay.

00:18:521 (1,2,3,4,5,6,7,8,9) - El ritmo aqui es algo complicado de seguir, a pesar de tener spacing consistente, y aun más con el AR tan bajo, podrías probar algo asi, sería más intuitivo en mi opinión. O bien podrías hacer el spacing mas intuitivo como en 00:25:498 (1,2,3,4,5,6,7,8,9,10).

Es que esta diff solia tener AR7, pero hubo gente quejandose, y lo baje a 6, de todos modos me parece que esta bien, y esta bastante simple esta parte, buscare playtests a ver que tal.

00:21:904 (1,2,3,4,5,6,7) - Algo similar.
00:24:653 (10,11) - Podrías remover (10) y recorrer (11) 1/4 beat hacia atrás, seguiría mejor la guitarra.
Espero que hayas notado mi insistencia en usar esa nota a lo largo del map. Y en cualquier caso, no estoy siguiendo exactamente a la guitarra...,

01:05:673 (6) - Tal vez remover el slider y poner 2 círculos en su lugar, así crearías un triple similar a 01:04:193 (1,2,3).
Me parece que esta bien tal y como esta

01:09:268 (4) - Ctrl+G? Fluiría mejor, si lo haces, mueve (5) a donde corresponda.
Haciendole ctrl+g le corta totalmente el flujo imo.

01:42:888 (6) - Similar a 01:05:673 (6).

01:44:579 (5) - NC?
Puse new combo en 01:44:791 -

02:06:993 (5,6,1,2,3,4,5,6,7,8,1) - Te recomendaría altamente que hagas stacks aquí, siento que estando estos dobles así crea demasiada dificultad.
Me parece que estan bien... de todos modos existe en un big jump entre el hard y la insane.

03:25:651 (1,2,3,4,5) - Tal vez espaciarlos? El stack no se juega muy bien siendo que hay variaciones de tono en esta parte.
Me parece que esta erfectamente bien usar un stack, y encaja bien con esta parte de la cancion.

03:37:914 (1,2) - Podrías remover estos dos y extender el spinner hasta aquí, siento que se jugaría mejor dado que se empezaría a golpear notas en un downbeat.
Err note de una inconsistencia entre este diff y la insane, hice un cambio, no exacatamente a la que sugeriste, pero igual gracias a esto lo note!

03:42:355 (9,1) - Sería mejor si usas un slider de 1/1 aqui y pones un círculo en 03:42:989, seguiría mejor las vocales :3
De nuevo, diferentes formas de ver a la cancion, diferentes puntos de vista, etc, me parece bien tal y como esta, y esta siguiendo las vocales de la forma en que yo lo visione.

03:45:632 (3,4,5,6) - Como mencioné anteriormente, stacks aquí.

That'd be all from my part, cool mapset overall, good luck \o/
riffy
Sorry about the delay, these days are stressful!

[General]
  1. Add Sieg to tags since he did a diff for you! He deserves a credit for that! :)
  2. You're not adding ErufenRito to the tags on purpose, are you? Adding this would help your fans to find this map faster, please, consider that!
  3. I would fade the yellow and red colours a bit. They seem to be unfitting and look to bright comapring to the BG/other colours. Fading them would also make players' eyes feel more comfortable.
[Easy]
  1. Due to long gaps and choppy rhythm (in some parts it gets to 3/2 and 2/1 and even 1/2) you should reduce OD and HP by one tick. It will make the diff a bit friendlier and more playable for the beginners!
  2. 00:27:190 (3) - the circle is overlapped even with a default HP-Bar. Try to avoid this overlap to make the diff more understandable and neat, move the circle down a bit!
    Note: 01:31:470 (2) - pretty much the same here. :( There're a few move overlaps, it shouldn't be a big problem to move such objcts down a bit!
  3. 01:28:086 (2,2) - these two would sound better as 1/1 sliders. Please, replace them with 1/1 sliders and see how good it will sound with the vocals! I understand your rhythm, but pointing out the vocals here feels really awesome, imo!
  4. 04:00:751 (1) - the object appears too soon after the spinners. Beginners are slow, they need some more time to read the pattern properly, try to leave some mre space between the spinner and these objects!

    I am not really sure about some of your transitionls like 01:36:544 (5,1) - since it may be confusing for the beginners, but it's a part of your style and I kinda like it. So, get more opinions and try to avoid overlaps with the HP Bar. The diff isn't bad, good job!
[Sieg]
  1. Try to emphasize the loud music in the beginning. It means that you should add NC to 00:10:274 (4) / swap Ncs at 00:11:966 (1,2) / add NC to 00:15:137 (6) - and so on. I think you got the idea. It would help players to understand your rhythm better and it looks awesome, imo!
  2. 00:30:361 (4,5) - minor - the transition here gets a bit confusing and hurts your smooth flow. Example!
  3. 00:39:031 (10) - a new combo here would fit with the music and your comboing. Also, this combo looks way too long and may make some players nervous!
  4. 00:51:506 - 00:53:198 - 01:06:730 - even in the easy diff these beats were pointed out. Try to point these beats out by using 1/1 + 3/2 slider or 3/2 slider with a repeat. either way would fit here pretty good.
    Note: personally, I'd prefer to use 3/2 sliders with repeats since they're more playable and sound really, really cool! Same happens a few more times, i think you'll be able to figure out where since you are a pretty skilled mapper.
  5. 02:22:217 - your rhythm feels way too intense for a Normal diff, same happend with the part on 00:18:732 - and it makes th whole diff too hard. Well, I understand what you want to do, but can't you make it easier? Ask for some more opinions before changing/rejecting, please!

    Please, get more opinions on the 1/2 parts and see if they should be remapped or not. Contact me in-game for a more detailed check afterwards, anyway.
We've had an in-game discussion about [Hard] and [Insane]. There's no need to stick the log since we didn't change much, it was more like a discussion about our understanding of the rhythm.

Feels like you're keeping quite a lot of your old patterns and ideas which are pretty good. At the same time, some of your patterns seem to be unfitting, imo. Well, they were just pretty hard to understand. :P

~~~~~~~~~~~~~~~~~~~

See you in-game, I guess! :)
Topic Starter
Luvdic

-Bakari- wrote:

Sorry about the delay, these days are stressful!

[General]
  1. Add Sieg to tags since he did a diff for you! He deserves a credit for that! :) Ohh oops, sorry, totally forgot
  2. You're not adding ErufenRito to the tags on purpose, are you? Adding this would help your fans to find this map faster, please, consider that! Dont really want to... would like to avoid it if possible
  3. I would fade the yellow and red colours a bit. They seem to be unfitting and look to bright comapring to the BG/other colours. Fading them would also make players' eyes feel more comfortable. Okay, will do it, but later, I dont mind changing combo colours anyways
[Easy]
  1. Due to long gaps and choppy rhythm (in some parts it gets to 3/2 and 2/1 and even 1/2) you should reduce OD and HP by one tick. It will make the diff a bit friendlier and more playable for the beginners! Okay
  2. 00:27:190 (3) - the circle is overlapped even with a default HP-Bar. Try to avoid this overlap to make the diff more understandable and neat, move the circle down a bit!
    Note: 01:31:470 (2) - pretty much the same here. :( There're a few move overlaps, it shouldn't be a big problem to move such objcts down a bit!
    Hmm, none should be touching them now, at least in widescreen.
  3. 01:28:086 (2,2) - these two would sound better as 1/1 sliders. Please, replace them with 1/1 sliders and see how good it will sound with the vocals! I understand your rhythm, but pointing out the vocals here feels really awesome, imo!
    Okay
  4. 04:00:751 (1) - the object appears too soon after the spinners. Beginners are slow, they need some more time to read the pattern properly, try to leave some mre space between the spinner and these objects!
    Okay

    I am not really sure about some of your transitionls like 01:36:544 (5,1) - since it may be confusing for the beginners, but it's a part of your style and I kinda like it. So, get more opinions and try to avoid overlaps with the HP Bar. The diff isn't bad, good job!
    Hahahha, sorry about that... And im glad that you understand
We've had an in-game discussion about [Hard] and [Insane]. There's no need to stick the log since we didn't change much, it was more like a discussion about our understanding of the rhythm.

Feels like you're keeping quite a lot of your old patterns and ideas which are pretty good. At the same time, some of your patterns seem to be unfitting, imo. Well, they were just pretty hard to understand. :P

Well, theres still some stuff that Im more likely to change now that I have gotten more input (and your reasonings convince me more than what others have given to me), and thanks a lot for trying to understand my... rhythm?

~~~~~~~~~~~~~~~~~~~

See you in-game, I guess! :)
Sieg
you can search this as dead sieg now not dead xanandra, seriously
can't get to the mod atm, sorry
Shiro
offset is 5210

EDIT: done http://puu.sh/903Yf/782ac89fb1.osu

EDIT2: My diff appears on a separate set. Uncapitalize "to the" in the diff name and .osu files and resubmit !

Also my hitsounding is completely fucked because of the customs, here's a fixed version that includes the set bug: http://puu.sh/93aaC/1fd8abacd3.osu
don't forget to update your tags
also delete the old .osu from the folder (not in-game) or you will have my diff twice
Topic Starter
Luvdic
Ahhh sorry, when I uploaded it, I just came back from a 4 days excursion and was very very tired, didnt even notice those bugs, but not that Im better, everything should be fixed

And kds for for timing (did it in the wrong post, asdjhasdasf whatever.)
Sieg
Gonzvlo
Ay que horrible...
TicClick
hi

General
  1. Add album name, Century Child, to tags?
  2. I personally would never use grey combo colours in my maps, so I advise you to change these to something blu-ish or cyan, according to the background: http://puu.sh/9ryPH/1ddc4c5639.png
    [Colours]
    Combo1 : 255,255,0
    Combo2 : 149,194,219
    Combo3 : 245,0,0
    Combo4 : 120,197,189
    Also think of tweaking red and yellow colours, they;'re too bright and unfitting as of now.
  3. 00:40:732 - drag break time's beginning to the big white tick for more emphasis! It's worth it
  4. 04:15:350 - to correctly emphasize the hit object you have here, move kiai fountain from 04:15:139 to 04:15:350, because the beat at 04:15:350 is much, much more stronger than the one at 04:15:139
[Insane]
  1. 00:25:508 (1) - listen to this, and you will hear that sliders like this one should have finish on their beginning, because it appears in the music
  2. 00:54:899 (5,7) - your custom soft-hitnormal is unfitting as hell, please replace it. Also there's no note in the music at 00:55:004 (6)
  3. 01:02:511 (1,2,3,4,1,2,3,4) - why the jumps? Nothing in the music is calling for them
  4. 01:20:907 (5) - touches HP bar
  5. 01:29:365 (3) - I suggest cutting it in half and adding a note at the downbeat 01:29:788 for a better play experience
  6. 01:38:246 (1) - drum whistle does not fit here, please change
  7. 01:39:937 (1) - ^
  8. 02:07:531 (1,2) - consider reversing these, because it's quite incomfortable to play them. It also differs from 02:06:897 (2,3,4,5) and breaks the flow
  9. 02:07:848 (3,4) - ^
  10. 02:47:600 (1,2,3,4) - chances are, this is not gonna be read correctly from the first time, considering it's 3/4 and forms a manual stack. You need to change this somehow, probably spread them out or something
  11. 02:52:569 (6) - I'd replace this with two notes to emphasize the beginning of the new part in the music (also, downbeat)
  12. 02:59:124 (2) - reverse it for a better flow
  13. 03:01:133 (1,2,1,2) - first two of these are 3/4, and the rest is 1/2, yet you placed them very similar, and this will confuse people for sure
  14. 03:22:277 (5,1) - what the hell. why did you place this jump for a calm part that has absolutely nothing jumpy in the music? Why? It's unneeded and unwelcome
  15. 03:33:273 (1,2,1,2) - make them sound more quiet and gradually increase the volume, following the singer
This is a jump spam, basically. You also have to repair most of your new combos in order to follow the music:
Combos in the most basic sense divide the hit circles of a beatmap so that they are easier to read. Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity
If your pattern does not follow the timing signature or blatantly ignores a downbeatm and you have to adjust your combos based on patterns, this means you need to destroy, or alter, or remap the pattern, as it doesn't follow music. Random examples (you can find the rest yourself):
  1. 03:09:591 (4) - should have NC
  2. 03:19:740 (3) - should have NC
  3. 03:23:123 (4) - ^
[Shiro's Insane]
100% volume could make me deaf. Please decrease it by ~30%
  1. 00:12:399 - mind adding a note here to not lose the drum beat and guitar from the music?
  2. 00:18:108 (3,4) and so on - drum whisthes could fit the music if they haven't had so awkward dull metallic sound. It's up to you to keep them or not, but I personally do think that they don't go well with the background guitar and all and that even soft whistles are better. I won't mention it anymore
  3. 00:34:178 (1) - start it right after the note because guitar starts at 00:33:966, don't keep the gap inbetween
  4. 01:28:731 (3) - un-bend it a little
  5. 01:51:778 (1) - how about you add a little curve here to match 01:50:721 (9,11)
  6. 02:01:928 (1) - I like how you switch between normal and soft additions as vocals change
  7. 02:22:227 (7) - unstack for a better movement
Everything else is fine? I guess you could add a kiai fountain at least at 04:15:350 for more epicness.

[Hard]
HP-1? Because Shiro's has it 6..
  1. 00:05:209 (1) - consider adding a break after this note, there's nothing really to hit and there's no need to keep player under stress
  2. 00:32:274 (1,2,3,4,5,6) - you sure it's still Hard? Consider compressing these jumps
  3. 01:34:017 (3) - make a better blanked; use new sliders for this (remove and add the central point again to get it nice and round)
  4. 01:35:074 (1) - goes under HP bar
  5. 02:07:532 (1,2,3,4,5,6) - isn't it a bit of overkill? Consider stacking them
  6. 03:33:273 (1,2,1,2) - make them sound more quiet and gradually increase the volume, following the singer
[Sieg's Normal]
I'll mod in mapper's mother tongue, hope it doesn't bother you.
  1. в начале между слайдерами 1.2х, но за счет пустоты кажется, что они далеко
  2. 00:59:974 (5,6,1) - неудобное движение получается. посмотри все такие куски, мне они что-то не нравятся
  3. 01:11:181 (6) - я увидел этот слайдер и понял, что нк должно быть на НЁМ. перепроверь нк, пожалуйста, особенно вот на таких моментах, когда почти все почему-то стремятся расставлять их в угоду паттернам. в начале поста немного об этом есть
  4. 01:17:736 (6) - аналогично. фраза старая, но куплет новый и звучит сильней
  5. 01:24:713 (6,7) - вот это вот реально неудобно, ломает все к чертям
  6. 01:39:937 (1) - зачем свисток из драмсета, когда он звучит по-инопланетному. как будто диверсанты рис в жестяной банке встряхнули на записи у найтвиша. не только здесь, кстати. они проворные парни и трясут его на протяжении всей дифки время от времени
  7. 02:02:562 (2) - плохо, повтор падает в пустоту и отчетливо видно, что звука там в песне никакого нет. убери повтор, продли на 1/4, чтобы кончался где надо. нота на даунбит— по вкусу обязательно добавь ее
  8. 02:20:747 (2) - мне пришло в голову его выгнуть http://puu.sh/9rBWt/60d8698fc4.jpg, но я сам не знаю, нужно ли или нет
  9. 03:09:591 (6) - если ты уже забыл про «пофиксить нк под музыку», я напоминаю на всякий случай
  10. 03:26:506 (1) - придумай что-нибудь со звуком. вокал затухает, спиннер — нет, кроме того, на конце у него пианино, а не шуршание из софта. я подумал, на что бы это поменять, но мне стало лень думать
  11. 04:10:487 (8,9) - не знаю, насколько целесообразно начинать слайдер частично из-под другого слайдера на нормале. наверное, все в порядке, но я так никогда не делаю и сдвинул бы его вправо и немного вниз
  12. 04:14:399 - лишний оффсет. я его случайно нашёл
Возможно, тебе захочется (но не захотелось) добавить хотя бы фонтанчик в той же манере, в какой я посоветовал Широ, ну да ладно.

To be honest, I don't feel like modding Easy at all, and I know I'll have no mood to edit it in my mod later, so I just leave it as that and hope it isn't this bad and awful (my mod, that is). Cheers!
Topic Starter
Luvdic
Boxed because its so long!

TicClick wrote:

hi

General
  1. Add album name, Century Child, to tags?
    Ok, will add after Shiro's and Sieg's fixes
  2. I personally would never use grey combo colours in my maps, so I advise you to change these to something blu-ish or cyan, according to the background: http://puu.sh/9ryPH/1ddc4c5639.png
    [Colours]
    Combo1 : 255,255,0
    Combo2 : 149,194,219
    Combo3 : 245,0,0
    Combo4 : 120,197,189
    Also think of tweaking red and yellow colours, they;'re too bright and unfitting as of now.
    Not really sure why not grayish colours, I have used them quite frequently, and some people have commented something about red and yellow being too bright, but I honestly think that precisely because its too bright, its easier to see those objects, thus improving the game play.
  3. 00:40:732 - drag break time's beginning to the big white tick for more emphasis! It's worth it
    Only in insane was needed, and I could swear I did that before, Anyways, fixed
  4. 04:15:350 - to correctly emphasize the hit object you have here, move kiai fountain from 04:15:139 to 04:15:350, because the beat at 04:15:350 is much, much more stronger than the one at 04:15:139
    Okay, although in easy was omitted, because I still think its better to place the final note at 4:15:139 instead of 04:15:350
[Insane]
  1. 00:25:508 (1) - listen to this, and you will hear that sliders like this one should have finish on their beginning, because it appears in the music Done
  2. 00:54:899 (5,7) - your custom soft-hitnormal is unfitting as hell, please replace it. Also there's no note in the music at 00:55:004 (6) Its a hitnormal hitsound, and its throughout the whole map, not really why it doesnt fit, unless you actually mean the whistle, on which case I also disagree
  3. 01:02:511 (1,2,3,4,1,2,3,4) - why the jumps? Nothing in the music is calling for them Well, Im not the only one whos abusing jumps for this part in specific *cough*Shiro*cough*
  4. 01:20:907 (5) - touches HP bar Not important to me, but okay, fixed
  5. 01:29:365 (3) - I suggest cutting it in half and adding a note at the downbeat 01:29:788 for a better play experience
    I think that the way it currently is, provides a better playing experience
  6. 01:38:246 (1) - drum whistle does not fit here, please change
  7. 01:39:937 (1) - ^
    Dont really what to say here other than the fact that I think it fits here >_>....
  8. 02:07:531 (1,2) - consider reversing these, because it's quite incomfortable to play them. It also differs from 02:06:897 (2,3,4,5) and breaks the flow
  9. 02:07:848 (3,4) - ^
    I differ, different pattern, different way to see it flow, and its not like Im using it only once out of nowhere
  10. 02:47:600 (1,2,3,4) - chances are, this is not gonna be read correctly from the first time, considering it's 3/4 and forms a manual stack. You need to change this somehow, probably spread them out or something
    Its fine, the pattern itself is very easy, and its the hardest diff, just see it as another part with lots of streams where many players are bound to get 100s anyways
  11. 02:52:569 (6) - I'd replace this with two notes to emphasize the beginning of the new part in the music (also, downbeat)
    Will think about it, but no changes for now.
  12. 02:59:124 (2) - reverse it for a better flow
    They are fine, and work as intended.
  13. 03:01:133 (1,2,1,2) - first two of these are 3/4, and the rest is 1/2, yet you placed them very similar, and this will confuse people for sure
    Same reasoning as 02:47:600 (1,2,3,4)
  14. 03:22:277 (5,1) - what the hell. why did you place this jump for a calm part that has absolutely nothing jumpy in the music? Why? It's unneeded and unwelcome
    My maps is so totally not about DS.
  15. 03:33:273 (1,2,1,2) - make them sound more quiet and gradually increase the volume, following the singer
    Okay
This is a jump spam, basically. You also have to repair most of your new combos in order to follow the music:
Kinda sad that you only see it as jump spam

Combos in the most basic sense divide the hit circles of a beatmap so that they are easier to read. Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity
If your pattern does not follow the timing signature or blatantly ignores a downbeatm and you have to adjust your combos based on patterns, this means you need to destroy, or alter, or remap the pattern, as it doesn't follow music. Random examples (you can find the rest yourself):

Well, it also says that its to indicate DS discrepancies, and Im also a believer who taking advantage of NC to make patterns more readable

  1. 03:09:591 (4) - should have NC
  2. 03:19:740 (3) - should have NC This one I didnt put NC because was following something else on the music, and NC doesnt fit.
  3. 03:23:123 (4) - ^
[Hard]
HP-1? Because Shiro's has it 6.. Ok, also holy shit, we can use decimals HP drain and OD
  1. 00:05:209 (1) - consider adding a break after this note, there's nothing really to hit and there's no need to keep player under stress
    Im against this, and the HP drained is not that much, specially after the -1
  2. 00:32:274 (1,2,3,4,5,6) - you sure it's still Hard? Consider compressing these jumps
    Will wait for more opinions, actually, there are some patterns I still want to change on this hard
  3. 01:34:017 (3) - make a better blanked; use new sliders for this (remove and add the central point again to get it nice and round)
    Not really intending a blanket, but something else, Not everything in mapping has to be blankets
  4. 01:35:074 (1) - goes under HP bar
    Fine, fixed
  5. 02:07:532 (1,2,3,4,5,6) - isn't it a bit of overkill? Consider stacking them
    They are fine, had around 10 play tests, and they were played fine.
  6. 03:33:273 (1,2,1,2) - make them sound more quiet and gradually increase the volume, following the singer
    Done
Thanks for the mod!
ErunamoJAZZ
Hello!
mod from ingame request (2 weeks ago?)


[easy]
Me encantan los mapas que no tienen necesidad de blankets como este *¬*
  1. Aunque el flow no es tan fluido en algunas partes (por ejemplo 01:21:753 (2,1) - ) , el patron se repite tantas veces, y la velocidad es tan lenta, que creo que no hay problema :P
  2. No estoy deacuerdo con el espaciado de la parte lenta. Allí multiplicas por 0.66x en el SV, así que el espaciado a 1.3 quedaría como un 0.85x si se tomara respecto al SV anterior (1.3*0.66=0.85x).
    De ahí, que todo quede tan junto, y aunque el SV si queda bien para es a parte lenta, el espaciado lo siento mal.

    Mi recomendación es que espacies toda esa parte a 1.6x (así quedaría 1.6*0.66= 1.05x). Como todo quedará un poco más alejado, se parecerá un poco más al espaciado anterior, sin dejar de ser más lento.
  3. 04:15:139 (1) - lol, quiero creer que aquí falta un slider solo por accidente y no por desición tuya xD
[Sieg's normal]
Hi Sieg, ^^
  1. 00:05:844 (2,3,4) - i dont understand that you are following here xD. Btw... i think a better rhythm for this seccion may be:
  2. 00:39:041 (10) - NC?
  3. 00:49:613 (3) - drum-wishtle?
  4. 01:54:316 (4) - i want suggest this:
  5. 02:10:386 (3) - i think you can make a blanked here. :P
  6. 02:31:319 (6) - (nazi) x:479, y:48 looks better.
cool diff

-------------------------
break for cookies
-------------------------

[hard]
Primero que nada, un replay con HR. Como hace tanto que no juego bien, y aun no me acostumbro del todo a la tableta, supongo que soy un buen tester para este hard xD
Test play

  1. 00:21:596 (12,13) - Realmente me gustaría que hicieras un slider de estos dos. En toda esa sección no hay dobles.. solo este... y de por sí es dificil de leer en AR7.. incluso en HR casi no lo hago. De verdad creo que el slider es más sensato :)
  2. 00:30:054 (8,9) - me gustaría sugerirte mejor este patron
    me parece más legible. Lo unico malo es que entre ellos esta espaciado a 1.0x (aunque entre (9,10) sí queda a 1.3x).
  3. 01:06:106 (8) - probablemente te opongas, pero, yo usaría el NC en el siguiente slider... solo por legibilidad.
  4. 01:54:527 (1,2,3,4,5,6,7) - nothing xD
    LOL

    Esto hace que en HR sea más facil xD
  5. 02:25:081 (12,13) - mismo de antes.
  6. 02:33:539 (8,9) - mismo de antes.
  7. 03:45:642 (3,4,5,6,7,1) - Jugandolo, no me gustó mucho como sentí el flow... así que quisiera hacer una sugerencia, con el fin de llevar el flow de una forma que, al menos a mi, me parece más natural.
    03:45:642 (3,4) - rotar -5 grados
    03:45:959 (5,6,7,1) - rotar -10 grados (quizas incluso sin los dos ultimos, si ves que no te gusta).
    Así los dobles mantienen una inclinación un poco más cercana al camino del flow.
  8. 04:15:139 (1,2) - mm.. por qué cambiar el DS? yo preferiría que lo dejaras como en todo el mapa :P
very slow-intense xD
and sexys normal-whistles *¬*

[Shiro's insane]
Hi Shiro :)
  1. see AiMod for unsnaped objects xD
  2. 01:09:172 (6,12) - well... imo, this is overmapping, and... I do not find much sense xD!. If you were trying to follow the piano, in this part almost not audible. Please, consider dropping these two notes.
  3. 02:52:252 (13) - bit overlap with (1)
  4. oh Shiro... why dont use kiai time?
    04:01:606 (4,5,6,7) - and 04:03:298 (4,5,6,7) - Are difficult to predict the first time it is played. I think if there is a kiai since 04:00:338 - , is better and more readable.
[Insane]
Interesante diff
  1. 02:01:928 (2,4) - Ctrl+G?, creo que así sigue mejor el flow.
  2. 03:01:767 (1,2,3,4,5) - El patron es genial, pero... se me hace muy dificil de leer. Me gustaría que concideraras cambiarlo. Te sugeriría algo como esto:
    Aunque te implicaría cambiar la parte amarilla un poco.
  3. 03:25:872 (1,2,3,4) - supongo que lo espaciaste así de gusto, pero... no se ve muy bien que digamos XDDD mejor colocalos todos a 1.0x
  4. 03:59:492 (1,2,3,4) - Creo que el espaciado es un poco exagerado /me falla con cualquier jump, así que realmente no sabe... orz.


uff...

Good luck ^_^
Shiro

ErunamoJAZZ wrote:

[Shiro's insane]
Hi Shiro :) Hola.
  1. see AiMod for unsnaped objects xD crap, fixed
  2. 01:09:172 (6,12) - well... imo, this is overmapping, and... I do not find much sense xD!. If you were trying to follow the piano, in this part almost not audible. Please, consider dropping these two notes. That isn't actually overmapped - there is a constant 1/4 riff going on in the background. The point of these two notes is to turn the 1/2 vocals into triples to emphasize them compared to the more spaced ones !
  3. 02:52:252 (13) - bit overlap with (1) yes, the overlap comes from the standard spacing between (13) and (1), I'm afraid changing it would be confusing, so I don't know if I should do it
  4. oh Shiro... why dont use kiai time?
    04:01:606 (4,5,6,7) - and 04:03:298 (4,5,6,7) - Are difficult to predict the first time it is played. I think if there is a kiai since 04:00:338 - , is better and more readable. I don't think there is anything emphasized enough to warrant a kiai time, so I'm leaving everything kiailess!
Thanks for the mod.

http://puu.sh/9wcSW/38c79cd704.osu
Shiro

TicClick wrote:

[Shiro's Insane]
100% volume could make me deaf. Please decrease it by ~30% Decreased by 20%. Anything else and I struggle to hear the soft hitsounds. =(
  1. 00:12:399 - mind adding a note here to not lose the drum beat and guitar from the music? I can see your point, but I dislike putting notes that far apart because it's horrible to play. I made a slider instead.
  2. 00:18:108 (3,4) and so on - drum whisthes could fit the music if they haven't had so awkward dull metallic sound. It's up to you to keep them or not, but I personally do think that they don't go well with the background guitar and all and that even soft whistles are better. I won't mention it anymore I'd rather keep the drum sampleset, I tried with soft whistles initially but didn't like how it sounds
  3. 00:34:178 (1) - start it right after the note because guitar starts at 00:33:966, don't keep the gap inbetween done
  4. 01:28:731 (3) - un-bend it a little good catch
  5. 01:51:778 (1) - how about you add a little curve here to match 01:50:721 (9,11) - at this point I switch my focus to the guitar in terms of rhythm, hence the straight sliders
  6. 02:01:928 (1) - I like how you switch between normal and soft additions as vocals change :3 structure, structure
  7. 02:22:227 (7) - unstack for a better movement hm k
Everything else is fine? I guess you could add a kiai fountain at least at 04:15:350 for more epicness. See above reply!
Thanks for the mod ! http://puu.sh/9wg89/c455d1c57e.osu
Topic Starter
Luvdic

ErunamoJAZZ wrote:

Hello!
mod from ingame request (2 weeks ago?)


[easy]
Me encantan los mapas que no tienen necesidad de blankets como este *¬*
  1. Aunque el flow no es tan fluido en algunas partes (por ejemplo 01:21:753 (2,1) - ) , el patron se repite tantas veces, y la velocidad es tan lenta, que creo que no hay problema :P
  2. No estoy deacuerdo con el espaciado de la parte lenta. Allí multiplicas por 0.66x en el SV, así que el espaciado a 1.3 quedaría como un 0.85x si se tomara respecto al SV anterior (1.3*0.66=0.85x).
    Esperare por mas opinion, la verdad simplemente quise seguir las normas establecidas por el editor de osu!

    De ahí, que todo quede tan junto, y aunque el SV si queda bien para es a parte lenta, el espaciado lo siento mal.

    Mi recomendación es que espacies toda esa parte a 1.6x (así quedaría 1.6*0.66= 1.05x). Como todo quedará un poco más alejado, se parecerá un poco más al espaciado anterior, sin dejar de ser más lento.
  3. 04:15:139 (1) - lol, quiero creer que aquí falta un slider solo por accidente y no por desición tuya xD
    Agregue una nota final
[hard]
Primero que nada, un replay con HR. Como hace tanto que no juego bien, y aun no me acostumbro del todo a la tableta, supongo que soy un buen tester para este hard xD
Test play

  1. 00:21:596 (12,13) - Realmente me gustaría que hicieras un slider de estos dos. En toda esa sección no hay dobles.. solo este... y de por sí es dificil de leer en AR7.. incluso en HR casi no lo hago. De verdad creo que el slider es más sensato :)
  2. 00:30:054 (8,9) - me gustaría sugerirte mejor este patron
    me parece más legible. Lo unico malo es que entre ellos esta espaciado a 1.0x (aunque entre (9,10) sí queda a 1.3x).
    Yo... ermm... remapie esta parte! Lo siento!
  3. 01:06:106 (8) - probablemente te opongas, pero, yo usaría el NC en el siguiente slider... solo por legibilidad.
    Ok
  4. 01:54:527 (1,2,3,4,5,6,7) - nothing xD
    LOL

    Esto hace que en HR sea más facil xD
    Era mi intencion ;)
  5. 02:25:081 (12,13) - mismo de antes.
  6. 02:33:539 (8,9) - mismo de antes.
  7. 03:45:642 (3,4,5,6,7,1) - Jugandolo, no me gustó mucho como sentí el flow... así que quisiera hacer una sugerencia, con el fin de llevar el flow de una forma que, al menos a mi, me parece más natural.
    03:45:642 (3,4) - rotar -5 grados
    03:45:959 (5,6,7,1) - rotar -10 grados (quizas incluso sin los dos ultimos, si ves que no te gusta).
    Así los dobles mantienen una inclinación un poco más cercana al camino del flow.
    Amo mis flows :(
  8. 04:15:139 (1,2) - mm.. por qué cambiar el DS? yo preferiría que lo dejaras como en todo el mapa :P
    Es solo 1.45, una diferencia de 0.15 no se siente despues de 1/2 tick
very slow-intense xD
and sexys normal-whistles *¬*
Gracias ;)


[Insane]
Interesante diff
  1. 02:01:928 (2,4) - Ctrl+G?, creo que así sigue mejor el flow.
    Es intencional el flow asi.
  2. 03:01:767 (1,2,3,4,5) - El patron es genial, pero... se me hace muy dificil de leer. Me gustaría que concideraras cambiarlo. Te sugeriría algo como esto:
    Aunque te implicaría cambiar la parte amarilla un poco.
    Esperare por mas opiniones, aunque en realidad me gusta mas como esta orita.
  3. 03:25:872 (1,2,3,4) - supongo que lo espaciaste así de gusto, pero... no se ve muy bien que digamos XDDD mejor colocalos todos a 1.0x
    Me parece que esta bien
  4. 03:59:492 (1,2,3,4) - Creo que el espaciado es un poco exagerado /me falla con cualquier jump, así que realmente no sabe... orz
    Pues, en los test plays que vi, no vi mayor problema con esta parte.
    .



Good luck ^_^
gracias por el mod!
Sieg

TicClick wrote:

[Sieg's Normal]
I'll mod in mapper's mother tongue, hope it doesn't bother you.
  1. в начале между слайдерами 1.2х, но за счет пустоты кажется, что они далеко
    наверное....
  2. 00:59:974 (5,6,1) - неудобное движение получается. посмотри все такие куски, мне они что-то не нравятся
    поменял
  3. 01:11:181 (6) - я увидел этот слайдер и понял, что нк должно быть на НЁМ. перепроверь нк, пожалуйста, особенно вот на таких моментах, когда почти все почему-то стремятся расставлять их в угоду паттернам. в начале поста немного об этом есть
    просмотрел, поправил
  4. 01:17:736 (6) - аналогично. фраза старая, но куплет новый и звучит сильней
    я знаю, что тут почти аналогично, но т.к. тут упор все-таки на фразу у меня просто не поднимается рука подвинуть тут нк, пусть это и не правильно :(
  5. 01:24:713 (6,7) - вот это вот реально неудобно, ломает все к чертям
    и тут тоже, нк тут сделал
  6. 01:39:937 (1) - зачем свисток из драмсета, когда он звучит по-инопланетному. как будто диверсанты рис в жестяной банке встряхнули на записи у найтвиша. не только здесь, кстати. они проворные парни и трясут его на протяжении всей дифки время от времени
    лол, но они же действительно ЭТО делают, к примеру 01:01:031 (1) - , не в текущем моменте ага, поменял, просмотрел
  7. 02:02:562 (2) - плохо, повтор падает в пустоту и отчетливо видно, что звука там в песне никакого нет. убери повтор, продли на 1/4, чтобы кончался где надо. нота на даунбит— по вкусу обязательно добавь ее
    но :( поменяю чуть позже
  8. 02:20:747 (2) - мне пришло в голову его выгнуть http://puu.sh/9rBWt/60d8698fc4.jpg, но я сам не знаю, нужно ли или нет
    наверное нет...
  9. 03:09:591 (6) - если ты уже забыл про «пофиксить нк под музыку», я напоминаю на всякий случай
    уху
  10. 03:26:506 (1) - придумай что-нибудь со звуком. вокал затухает, спиннер — нет, кроме того, на конце у него пианино, а не шуршание из софта. я подумал, на что бы это поменять, но мне стало лень думать
    сделал
  11. 04:10:487 (8,9) - не знаю, насколько целесообразно начинать слайдер частично из-под другого слайдера на нормале. наверное, все в порядке, но я так никогда не делаю и сдвинул бы его вправо и немного вниз
    не знаю, это такой момент, в котором без новичка и не сказать точно, попробую поискать
  12. 04:14:399 - лишний оффсет. я его случайно нашёл
    убрал
Возможно, тебе захочется (но не захотелось) добавить хотя бы фонтанчик в той же манере, в какой я посоветовал Широ, ну да ладно.
захотелось

вообще я все слишком быстро глянул, по подробнее все просмотрю как появится свободный часик :o
спасибо за мод (:
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