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Sakuraba Motoi - The first unison

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Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Tuesday, June 24, 2014 at 9:09:58 PM

Artist: Sakuraba Motoi
Title: The first unison
Source: Valkyrie Profile
Tags: Asgard Hill theme song original soundtrack OST tri-Ace Square Enix Xinely ヴァルキリープロファイル
BPM: 146.33
Filesize: 3106kb
Play Time: 01:38
Difficulties Available:
  1. Easy (1.63 stars, 110 notes)
  2. Hard (3.18 stars, 275 notes)
  3. Normal (2.01 stars, 156 notes)
  4. Truth (4.27 stars, 455 notes)
  5. Xinely's Insane (3.63 stars, 341 notes)
Download: Sakuraba Motoi - The first unison
Information: Scores/Beatmap Listing
---------------
I should actually finish this game one day
Kyouren
Can i make Easy/Normal diff??
Topic Starter
Hinsvar
Sorry, you're unlucky; I just decided to finish the entire mapset (except the Insane diff, which will be made by Xinely) by myself, since I think I won't be able to handle too much guest diffs.

Try your luck in another place; I apologize once again ._.
Vhy
aooo ~
from your queue.
just a newbie mapper that wants m4m with you.

is this a game soundtrack? seems like i ever heard about a thing called "valkyrie profile" somewhere. well i'm not sure :3

[General]
00:00:450 - maybe you can delete this unused greenline on easy and normal?
01:38:861 (1) - can you raise its volume to 50%? kerasa ga enak kalo di denger dari volume 75% ke 40% cuma untuk 1 note di akhir

[Easy]
00:16:031 (4) - nazi but looks neater if you keep the DS 1.00 by move this to x:472 y:252
00:41:454 (2) - should it be a whistle on tail? 00:42:274 (3) - and a clap here?
00:48:015 (2) - a slider end at 00:48:835 sounds better because the sound is connected
01:15:898 (1,2) - looks better if you make it symmetrical to y axis


[Normal]
00:09:676 (4) - i guess the clap should be on the head
00:11:931 (2) - why not stack this with 00:09:676 (4)
00:39:404 (5,6,1) - its better not to stack em
00:44:324 (3,4,1) - same here too
00:52:730 - add a note here
01:08:107 - missing note on purpose?

[Hard]
00:26:282 (4,5,6,7,1) - 5 notes there. it's better to unstack this
00:58:471 (2) - stack this perfectly
01:02:571 (2) - shouldn't here the NC?

[Extra]
00:04:960 (3) - nazi stack here x:437 y:335
00:06:703 (4) - move this up to make a wavy stream
00:48:015 (1,2,3,4,1) - i know you can make a perfect polygon here

[Xinely's Insane]
00:01:577 - unused greenline i think. you can remove it
00:01:782 - this one too
00:18:492 (1,2) - y not 1/2 slider? or stack them better
00:18:799 (3,4) - same here
00:54:576 (1,2) - blanket this better
01:10:978 (1,2) - same as 00:18:492 (1,2)
01:11:285 (3,4) - ^
01:36:810 (5,1) - blanket this better
01:38:861 (5) - only this diff has no whistle on this note

hope it helps
good luck :3
Topic Starter
Hinsvar

Vhy wrote:

aooo ~
from your queue.
just a newbie mapper that wants m4m with you.

is this a game soundtrack? seems like i ever heard about a thing called "valkyrie profile" somewhere. well i'm not sure :3 Yeah, Valkyrie Profile is a PS1 RPG~

[General]
00:00:450 - maybe you can delete this unused greenline on easy and normal? Oops, stupid me.
01:38:861 (1) - can you raise its volume to 50%? kerasa ga enak kalo di denger dari volume 75% ke 40% cuma untuk 1 note di akhir 50% masih kenyaringan ah... Tetep lebih nyaman di 40%. Tapi kalau ada yang komplain lagi mungkin bakal diubah.

[Easy]
00:16:031 (4) - nazi but looks neater if you keep the DS 1.00 by move this to x:472 y:252 Did stuff here.
00:41:454 (2) - should it be a whistle on tail? 00:42:274 (3) - and a clap here? Uh, the hitsound pattern is already correct like this...
00:48:015 (2) - a slider end at 00:48:835 sounds better because the sound is connected Done!
01:15:898 (1,2) - looks better if you make it symmetrical to y axis I'd like to make a variety of shapes here, so yeah.


[Normal]
00:09:676 (4) - i guess the clap should be on the head Nope; that would be incorrect.
00:11:931 (2) - why not stack this with 00:09:676 (4) Why? It's not going to be visible, so yeah.
00:39:404 (5,6,1) - its better not to stack em Okay.
00:44:324 (3,4,1) - same here too ^
00:52:730 - add a note here The placement doesn't really allow it, and I don't want to increase the note density if possible.
01:08:107 - missing note on purpose? Yes.

[Hard]
00:26:282 (4,5,6,7,1) - 5 notes there. it's better to unstack this Why?
00:58:471 (2) - stack this perfectly This one cannot be helped anymore, I think.
01:02:571 (2) - shouldn't here the NC? Why do you think so?

[Extra]
00:04:960 (3) - nazi stack here x:437 y:335 Not sure if this will hold for long, but done anyway.
00:06:703 (4) - move this up to make a wavy stream The current pattern looks decent enough, IMO.
00:48:015 (1,2,3,4,1) - i know you can make a perfect polygon here It isn't perfect? Care for coordinates, then? :P

[Xinely's Insane]
00:01:577 - unused greenline i think. you can remove it Done.
00:01:782 - this one too^
00:18:492 (1,2) - y not 1/2 slider? or stack them better Wasn't changed since Xinely didn't say anything about it; ask her for details if you want. I personally think this fits the song pretty well, though.
00:18:799 (3,4) - same here ^
00:54:576 (1,2) - blanket this better Done.
01:10:978 (1,2) - same as 00:18:492 (1,2) Read my reply to them.
01:11:285 (3,4) - ^ ^
01:36:810 (5,1) - blanket this better ^
01:38:861 (5) - only this diff has no whistle on this note Well, the other diffs used a Normal whistle... Since I'm the one who applies the hitsound here, I'll try it.

hope it helps
good luck :3
Thanks for the mod!
Xinely
2nd mod? okay =w=




  • Easy
  1. 00:00:450 (1) - hmm the slider little bit bother me since the shape and flow are different for next slider. Rotate 5 degree clockwise and tweak a little bit as https://osu.ppy.sh/ss/1378110 or make same shape with 00:02:090 (2) - (with copy paste ofc)
  2. 00:03:730 (1) - yeah i know you're trying to make an easier rhythm for Easy but while you following sound of 00:01:065 - and 00:02:705 - and then skipping this sound 00:04:345 - , it's totally bother me a lot since the power of musics are same here. yeah extend to 00:04:345 - and use "default" hitsound instead
  3. 00:05:370 (3) - how nazi, add node on centre of slider's body please to make the slider neater (as someone said in your tender feeling as i remember lol)
  4. 00:07:010 (1) - maybe just for me but flow too curving here and i feel a little bit uncomfortable. try to rotate -25 degree clockwise and tweak a little bit to make as http://puu.sh/7eMjX.jpg for better flow?
  5. 00:11:931 (3) - i know that you trying to follow sound that louder than 00:12:751 - but that sound altho low it seems important for this sound "tooong nya itu lho", while testplay i don't feel that music that followed of 00:12:546 - so i would say to change this slider become http://puu.sh/7eMwP.jpg. in order case, make an easier rhythm to play by newbie too
  6. 00:16:031 (4) - a little bit nazi and just my taste. since the previous flows are curving zig zag (up to down, and then up again), imo this slider make a little bit broken of flow because too curving (pokoknya udah lewat dari batas taste flowku) so try make reduce the curve like http://puu.sh/7eMGx.jpg instead?
  7. 00:18:492 (2) - maybe just for me, my mouse said flow could be better with move the tail to 488,64 (straight slider)
  8. 00:21:772 (2) - same meaning as 00:11:931 (3) -
  9. 00:24:232 (3) - hmm it just my taste, since the sound of 00:25:052 - kinda loud and strong, i would be better if clickable for this time (i mean no slider's head to emphasize it) so try http://puu.sh/7eNkj.jpg instead? 00:24:642 - it seems nice too to follow clap on here
  10. 00:25:872 (4) - it's nazi and my taste only, since you did mostly curving slider in previous, imo flow could be improve too here with a curve slider https://osu.ppy.sh/ss/1378256
  11. 00:29:973 (1) - this slider is too curving here imo and seems has different flow with 00:28:333 (3) - , try to smoother it with move 2nd node slider of 00:29:973 (1) - to 180,344?
  12. 00:31:613 (2) - aa personal taste again since the flow of this slider to 00:33:253 (1) - a little bit bother me, would you try to make it more natural with curving 00:31:613(2) - slider a little bit left as http://puu.sh/7eNK1.jpg
  13. 00:34:893 (3) - yeah i know you trying make a nice flow here but imo design a little bit messy here. try to make it neater maybe with tweak this slider like https://osu.ppy.sh/ss/1378281 ? don't worry flow still acceptable to play here
  14. 00:39:814 (1) - same meantion as 00:11:931 (3) - but i recommend this one more than before
  15. 00:42:684 - add note here, i see for this part you following (maybe that is a violin sound. dunno what is name of that music) so i really recommend to add note here because that sound is appear on this time too
  16. 00:46:375 (1) - i don't see any reason why mapping red tick here because sound of 00:47:195 - still easier to hear than the red tick one while no using 25% here so i would to suggest to change it become http://puu.sh/7eO8Q.jpg (easier rhythm for newbie too)
  17. 00:54:576 (3,4,1) - feel free to reject, this is really my taste, since flow from 00:54:576 (3) - 's tail to next (4)'s head different than 00:55:396 (4) - 's tail to (1)'s head. i prefer to make the flow has same flow to follow here as http://puu.sh/7eOo1.jpg
  18. 01:01:136 (2) - i can accept the previous but not for this since the important sound (is this violion sound lol) is appear on 01:01:956 - (as i feel w/o 25%) so map it with 1/1 snap QAQ
  19. 01:21:229 (4,5) - swap the rhythm, as player i prefer to can click a note in cymbal sound here to can feel the music, i can't explain it with well but i learned it from someone i trusted it so swap it as http://puu.sh/7eOGG.jpg
  20. 01:23:689 - add note here since the clap sound is similar with 01:25:329 - to keep a consistency? just personal taste
  21. 01:27:379 (2) - since the string sound of 01:28:199 - feel strong and important here. i prefer to can clickable this time with a note. use circle on that time (remove the repeat of slider first ofc) or map it as http://puu.sh/7eOQz.jpg ?
  22. 01:38:861 (1) - just personal taste, how about make a triangle pattern here with move to 324,176? seems flow easier to follow (and my mouse prefer it lol)


  • Normal
  1. HP and OD +1 . HP3OD3 seems low for me or at least HP3 and OD4 here
  2. 00:00:450 (1) - nazi, how about tweak this slider a little bit to make a slider art that might(imo) can make a neater pattern and flow for next slider https://osu.ppy.sh/ss/1379903
  3. 00:04:550 (2) - aa imo the drum sound is too low here. how about increase it with add clap or increase the volume?
  4. 00:03:730 (1,2) - and imo since the drum sound appear on 00:04:345 - which this louder than 00:04:550 - clickable please. better rhythm http://puu.sh/7fnC7.jpg (so 1/2 slider here can emphasize the drum sound as good as well
  5. 00:05:370 (4) - add whistle on head for consistency with Easy diff =w=/
  6. 00:07:010 (1) - i guess you forgot to add finish on head while cymbal is appear here
  7. 00:09:471 - dunno why you skip this (violin maybe) sound, well seems intentional so yeah just saying
  8. 00:18:492 (4,5) - aa yeah flow could be improve and more natural to have an easier flow especially for newbie http://puu.sh/7fojR.jpg
  9. 00:25:872 - same as 00:09:471 - but both are totally bother me ;-;
  10. 00:26:692 (1,3) - kinda disagree finish on tail.. jaaa need clickable imo http://puu.sh/7fpKm.jpg
  11. 00:32:843 (6,7) - try make these circles become one slider? just because you're using lot of 1/2 space here. imo much triplet of 1/2 isn't good for Normal especially for newbie who want try play Normal after done with Easy (oh consitent with 00:45:965 (3) - pls lol)
  12. 00:38:174 (4) - nazi, maybe just for me but imo flow could be natural here with drag 4th node 324,188
  13. 00:47:605 (4) - nazi, 2nd node 1 grid right.. too curving here imo. try smoother it and make it more natural
  14. 00:48:015 (5) - too curving imo here, try to make it smoother for better flow? maybe 2nd node 128,272
  15. 00:50:475 (2) - how about extend this slider to 00:50:885 - and add note on 00:51:090 - ? it sounds better for me because i feel a little bit empty with 00:50:885 - personally
  16. 00:54:576 (3) - omg make http://puu.sh/7fqVd.jpg for consistency with 00:41:454 (3) - pls, it totally bother me when saw an inconsistency QAQ
  17. 01:01:956 -, 01:05:237 - :< 00:09:471 - ugu . this sound is important actually imo
  18. 01:09:337 (1) - curving this slider upward, flow seems more natural to follow here http://puu.sh/7frbu.jpg
  19. 01:14:258 (3) - because sound of 01:14:668 - is a loud drum, imo it would be better if you map this time too. just extend this slider to 1/1 and add note 01:14:873 -
  20. 01:26:969 (4) - remove whistle on tail. i just heard drum sound (ee almost similar with drum but dunno what is name) so whistle in here sounds random for me
  21. 01:29:019 (1) - yeah intentional spacing is allowed for Normal but you're still able to avoid overlap here w/o use intentional spacing.
    SPOILER

    448,184,89019,6,0,P|468:236|444:300,1,120,2|8,0:0|0:0,0:0:0:0:
    412,348,89635,2,0,L|280:356,1,120,2|2,0:0|0:0,0:0:0:0:

Irc Hard. Much of debating
18:15 Hinsvar: Hmm, oke IRC aja ``
18:16 *Hinsvar is editing [http://osu.ppy.sh/b/368784 Sakuraba Motoi - The First Unison [Hard]]
18:16 Xinely: tick rate 1.. tick rate 2 nya random
18:16 Xinely: blame connection kalo aku dc
18:16 Hinsvar: ...waitwhat
18:17 Xinely: latest pending tick rate 2 lho
18:17 Xinely: Easy Normal 1
18:17 Xinely: eh Normal 2.. 1 pls
18:17 Xinely: konsistensi pls. Easy Extra 1. Normal Hard 2.. don't say insial E tick rate 1
18:18 Hinsvar: Done ``
18:18 Hinsvar: Gak gitu w
18:18 Xinely: kalo km 1. gnt in diff ku 1 jg /runs
18:18 Xinely: 00:04:550 (2) - hmm drum clap on head?
18:18 Hinsvar: ...
18:18 Hinsvar: JIAH LOL
18:19 Hinsvar: Eh?
18:19 Xinely: reason nya ada d diff Easy atau Normal sih tp sedengerku drumnya lbh kuat
18:19 Xinely: dan lbh enak d denger imo. duk duk gtu xD
18:20 Hinsvar: Err, tapi kan udah ada clap drum di 00:04:345 - ...
18:21 Hinsvar: Dan di situ drumnya lebih "bergema" (?) gitu.
18:21 Hinsvar: 00:04:550 - Kan bunyinya masih menghentak owo
18:21 Xinely: krn drum clap drum clap on 1/2 space heard so cool
18:22 Hinsvar: Iya kalau bunyinya sama persis lol
18:22 Hinsvar: Ini beda lumayan jauh.
18:22 Xinely: tp enak xD
18:22 Hinsvar: D:
18:23 Hinsvar: Rasanya nabrak banget ah orz
18:23 Xinely: 00:08:650 (1) - ini aku tau sih suara blue ticknya keras cuma kalo ngeskip clap d sini kerasa aneh apalagi suara violin (gk tau namanya) itu ada d whitetick
18:23 Xinely: jadinya mending hilangin repeat, 00:09:060 - 1/2 slider. 00:09:368 (2) - move ke garis putih selanjutnya
18:24 Xinely: kalo misal km reject pun. 00:09:368 (2,3) - bener2 susah d baca
18:25 Hinsvar: Hmm ``
18:26 Xinely: `3`
18:28 Hinsvar: Fix sendiri dah.
18:28 Hinsvar: Muter qq
18:29 Hinsvar: Lagian baru nyadar juga sih 00:08:958 - gak ada apa-apa.
18:29 Hinsvar: Also, gak ada apa-apa di 00:09:471 - , sementara instrumen di 00:09:368 - keras banget... Yang bener aja kupindahin ke 00:09:471 - lol
18:30 Xinely: 00:08:958 - ada kok violin tambah naik. aku dgr sih tp 25% dlu
18:30 Xinely: kan udh q blg susahnya lu bikin 1/1 double tp jump 2x space, gila
18:30 Hinsvar: Hampir gak terasa sih lol
18:30 Hinsvar: D:
18:31 Xinely: 00:11:111 (4,5) - change jadi http://puu.sh/7fZB2.jpg , 00:11:316 - suara string (kyknya) d sini kan lbh enak d emphasize the head slider
18:31 Xinely: soalnya.. ya tau sndiri pasti
18:33 Xinely: 00:12:546 (1,2,3,4) - kalo maen prefer an. aku prefer jadiin mreka slider soalnya lbh gampang d mainin.. apalagi Normalnya rada gampang soalnya byk slider panjang
18:35 Hinsvar: Err, rasanya 00:11:111 - 00:11:316 - nyambung sendiri satu sama lain...
18:35 Hinsvar: Lalu 00:11:521 - 00:11:726 - juga.
18:35 Hinsvar: Jadi lebih enak dua slider gini.
18:36 Hinsvar: Hmm gimana yah.
18:36 Xinely: tp string sound 00:11:316 - ini kuat lho, atau d blg masuk lagi setelah previous gk ada jadi sumpah aneh kalo pke tail
18:38 Hinsvar: ...Bentar.
18:38 Hinsvar: 00:07:830 - 00:13:468 - Mau remap sini aja sekalian ``
18:40 Xinely: 00:15:211 (1) - ini kerasa aneh banget. suara string nya kuat d 00:15:416 - dan ada lagi d 00:15:895 - dimana ke skip semua. 1/2 sama 1/3 snap lel. Jadi mending 1/3 kyk d Insane sama Extra itu dan add note 00:16:031 -
18:40 *Xinely waiting
18:45 Hinsvar: Done all ``
18:47 Xinely: 00:17:671 (3) - aaa ini terlalu miring imo jadinya beda flow sama 00:16:851 (1) - . hmm coba smoother in tp tetep mempertahankan flow dari slider ini ke next?
18:47 Hinsvar: Contoh pls ``
18:48 Xinely: 2nd node 172,148 tail 180,200 maybe
18:49 Hinsvar: ...nvm, tadi remap 00:15:211 (1,2,3,4,1,2,3,4,5) - lagi ``
18:49 Hinsvar: Eh kok lagi.
18:50 Xinely: tail
18:50 Xinely: *tai
18:50 Hinsvar: ``
18:50 Hinsvar: pls
18:51 Xinely: 00:20:952 (3,4) - feel weird soalnya 00:21:259 - string sound kuat tp d skip.. extend slidernya sampe blue tick terus kasih 1/2 slider
18:52 Hinsvar: Done.
18:52 Xinely: 00:22:695 (3) - ctrl+G for better and easier flow ;-;
18:52 Xinely: hard qq
18:53 Xinely: 00:24:232 (4,5) - kalo km setuju sama yg tadi. swap rhythmnya
18:54 Hinsvar: Err, kalau 00:22:695 (3) - di-Ctrl+G, flow-nya justru bakal maksa.
18:54 Hinsvar: Terlalu belok gitu.
18:54 Hinsvar: Dan malah tambah susah, soalnya harus gerak dikit ke bawah lagi.
18:55 Xinely: tp circular o.o
18:55 Hinsvar: Kalau kayak sekarang kan, cuma perlu geser kursor dari (2) ke (3) langsung.
18:55 Hinsvar: Circular mananya... o.o?
18:55 Xinely: bntar maen paint
18:55 Hinsvar: 00:22:387 (2,3,4) - Belokan di sini itu loh... ``
18:56 Hinsvar: Dari (2) ke (3) belok turun, (3) ke (4) belok naik lebih jauh lagi ``
18:56 Xinely: kalo aku main sih, gerakan mouse ku bakal http://puu.sh/7g0J3.jpg
18:57 Hinsvar: Nah, justru yang ginian yang bakal rusak flow ._.
18:58 Xinely: http://puu.sh/7g0MT.jpg kalo flow ku yg tnp ctrl ``
18:58 Hinsvar: Karena di sebelah kiri harus belokin kursor gitu, dan di sebelah kanan itu juga.
18:58 Hinsvar: ...
18:58 Xinely: well taste
18:58 Hinsvar: lol
18:59 Xinely: 00:29:665 (2) - inconsistency 1,26x /runs
18:59 Hinsvar: Oke.
18:59 Hinsvar: Mungkin karena kamu belum banyak main standard yah :P
18:59 Hinsvar: Bentar ya.
18:59 Hinsvar: Aku ikut main Paint juga.
18:59 Xinely: 00:29:973 (1) - 0,94x lel, konsistency
18:59 Hinsvar: Wah w
18:59 Hinsvar: Fixed.
18:59 Xinely: > 5359 gk banyak.. > Id sebelumnya sampe 3000 lbh
18:59 Hinsvar: err
19:00 Hinsvar: Tapi secara visual itu sama persis loh.
19:00 Hinsvar: Jadi 0,9 itu kan karena perubahan SV.
19:00 Hinsvar: Apanya w
19:00 Xinely: owait lupa
19:01 Xinely: 00:33:253 (1) - hmm blue ticknya.. tau sih tp 00:33:663 - no skipping this pls
19:01 Hinsvar: Bunyi di sana gak gitu nyaring dibanding yang di tick lain.
19:02 Hinsvar: Dikit keras sih, tapi dikiiit aja.
19:02 Hinsvar: Jadi kalau di-skip gak apa-apa lah.
19:02 Hinsvar: http://puu.sh/7g0Wm.jpg
19:02 Hinsvar: Yang tiga slider tadi itu.
19:02 Xinely: cuma feel empty sma rada aneh imo
19:02 Xinely: itu menurut visual atau touchscreen tp kalo mouse ya yg q gambarin =w=
19:03 Hinsvar: Err gak terasa empty sih ah...
19:03 Hinsvar: Nah.
19:03 Xinely: empty dikit >>
19:03 Hinsvar: Gak sadar yah?
19:03 Xinely: 00:36:534 (1) - i guess tanpa d kasih tau km udah tau ini
19:03 Xinely: 00:36:841 - this this this pls
19:04 Hinsvar: Waktu nge-hit slider, kan ada area kecil di sekitar bola slider.
19:04 Hinsvar: Kamu gak boleh keluar dari area itu kalau gak mau combo break.
19:04 Hinsvar: Hmm...
19:04 Xinely: wut combo break? =3=
19:04 Hinsvar: 00:36:944 - Bunyi di sini jauh lebih keras, dan di sana gak kedengeran apa-apa kalau cuma denger sekilas ._.
19:04 Hinsvar: Lah, kalau mainin slider lalu kursornya gerak terlalu jauh dari slider, bakal combo break kan?
19:05 Hinsvar: Itu kan karena dibatesin area kecil.
19:05 Xinely: tp string sound di lagu ini beneran main music nya
19:05 Xinely: that's Insane
19:05 Hinsvar: Tapi di tempat yang satu ini gak terasa ._.
19:05 Hinsvar: Uh nope...
19:06 Hinsvar: ... orz
19:06 Xinely: 00:40:634 (1,2) - maybe swap rhythmnya? biasa ajaran AnreFM
19:06 Hinsvar: Udah ah, lanjut terus ``
19:07 Xinely: 00:41:762 - terus jg ngapain d map kalo gak main musicnya =3=
19:07 Hinsvar: Done.
19:08 Hinsvar: Kan aku udah bilang cuma di tempat yang tadi...
19:08 Hinsvar: Di yang ini terasa.
19:08 Hinsvar: Makanya ku-map.
19:08 Xinely: volume nya sama aja tbh
19:08 Xinely: 00:43:914 (3) - 00:44:324 - keras dan kenapa d skip jg =3=
19:10 Hinsvar: Ups, kalau yang ini emang salah -w-
19:10 Hinsvar: Wait.
19:10 Xinely: 00:49:142 - aneh jg kalo ini d map soalnya 00:36:021 - ga d map. kyk inconsistency dan kerasa random imo
19:12 Xinely: 00:49:655 (1) - should i laughing with this? tiba2 pke yg q debatin daritadi pas 00:36:534 (1) - pdhl lu blg sndiri instrumen d sini 2x ngulang
19:12 Xinely: dan pastinya sama kekuatan
19:13 Hinsvar: Nah kalau yang 142 itu buat variasi... Udah banyak tempat yang musiknya gini; variasi dikit lah.
19:13 Xinely: 00:52:525 (3,4) - bikin semua spacing d sini jadi 1,7? yeah tau sih alasannya tp kalo dari hasil opini pemain (lexia) tiba2 jump kyk gni kerasa gk enak + rawan miss
19:14 Xinely: that variation really make me laughing
19:14 Hinsvar: Takutnya malah repetitif.
19:14 Hinsvar: Uh.
19:14 Hinsvar: Uh?
19:14 Hinsvar: 2x ngulang?
19:14 Hinsvar: Hmm?
19:14 Hinsvar: Kapan aku ngomong gitu? o.o
19:14 Hinsvar: 1,7x'd.
19:14 Hinsvar: :|
19:14 Xinely: pas awal2 ngemap
19:14 Hinsvar: Udah, lanjut aja.
19:14 Xinely: memoriku terlalu kuat jadi msh inget aja
19:15 Xinely: kalo variasi mah ya tetep ngemap at least end d blue dan slider or note d tick putih
19:16 Xinely: 00:55:396 - imo ini harus d map. string sound is main music on this song as i feel
19:16 Hinsvar: 2x... Tahu ah ``
19:16 Hinsvar: Err.
19:16 Hinsvar: Oke oke.
19:16 Hinsvar: Added note.
19:17 Xinely: 01:04:007 (5) - aaa flownya...
19:17 *Xinely open paint
19:18 Xinely: http://puu.sh/7g1Ji.jpg
19:20 Hinsvar: Umm...
19:20 Hinsvar: Gak, mestinya flow di sini gak diinterpretasiin kayak gitu o.o
19:21 Xinely: http://osu.ppy.sh/ss/1381696 sejelek2nya kalo natural, mos ku bilang
19:21 Xinely: emang msh acceptable cuma iya taste ku gk terlalu suka
19:21 Xinely: 01:05:032 (2,3,4,5) - altho it's fine to play, aku lbh seneng gampangin pke slider soalnya Normal mu penuh slider panjang
19:22 Xinely: byk triplet sih
19:24 Hinsvar: [http://puu.sh/7g1VT.jpg Err...]
19:24 Hinsvar: Also, SS yang kamu kasih itu, flow-nya malah jadi gimana gitu orz
19:24 Xinely: emang, kan q blg sejelek2nya.. gk ada ide lagian d kebut waktu harus makan
19:26 Xinely: 01:25:739 (1) - hmm.01:26:047 - tueeeng nya, increase nya i mean kyknya rada aneh kalo d skip jadinya http://puu.sh/7g23r.jpg
19:27 Hinsvar: 01:26:047 - Err di sini gak ada apa-apa loh D:
19:27 Hinsvar: Tapi oke, aku map 01:26:354 - owo
19:27 Xinely: 01:33:940 (1) - too curving sih imo http://puu.sh/7g28I.jpg
19:27 Xinely: > tuueeeeeeng nya QAQ
19:28 Xinely: 100% aja kerasa QAQ
19:29 Xinely: 01:36:810 (4) - nazi, flownya lbh enak imo kalo d move ke 208,200. reason ask mouse instead me
19:31 Hinsvar: 100% kerasa? Kamu denger yang di tick merah kali... Aku pake 25% berkali-kali gak denger apa-apa tuh ._.
19:31 Hinsvar: Wait.
19:31 Hinsvar: 01:33:940 (1) - Fixed.
19:31 Hinsvar: 01:36:810 (4) - Fixed sendiri.
19:31 Hinsvar: Hore hujan deras \``/
19:31 Xinely: err lbh tepatnya itu biru awal mau musik keras nya
19:32 Xinely: merah mah drum==

Extra quick mod because i need to get my dinner. Maybe will looking it more after dinner
19:37 Xinely: extra quick mod
19:37 Xinely: 00:52:525 (3,1) - so sad qq cymbal jumpnya d samain kyk musik biasa
19:38 Xinely: 00:54:063 - gk add note? buat variasi + ada suara kok
19:38 Xinely: string ``
19:39 Xinely: 01:00:726 (4,5) - stack nya gk enak bgt, kejebak gue. 01:00:931 (5,1) - swap placementnya
19:39 Xinely: woi extra irc bro
19:41 Xinely: 01:03:392 (1) - gk tau kenapa ini d NC. kalo cicle next d NC tau sih alasannya
19:41 *Hinsvar is editing [http://osu.ppy.sh/b/366910 Sakuraba Motoi - The First Unison [Extra]]
19:41 *Hinsvar muter.
19:41 Hinsvar: 00:51:910 (2,1,2,3,4,1) - Rearranged.
19:42 Xinely: 01:38:451 (3,4,5,6,1) - unstack pls. gk kerasa feel note akhir yg harusnya mendebarkan
19:42 Xinely: 00:07:010 (1) - so baka. finish on head
19:43 Hinsvar: 01:00:726 (4,5) - Pokoknya unstack aja dah.
19:43 Hinsvar: 01:03:392 (1,1,2) - Ini 1/4 jump.
19:43 Hinsvar: Menghindari biar pemain gak ngira 01:05:032 (1,2) - 1/4 jump juga.
19:43 Xinely: tp yg 01:03:392 (1) - kan msh kebaca 1/2 jadi imo gk perlu, kalo circle emang buat warning 1/4
19:45 Hinsvar: Oke deh, aku coba dulu.
19:45 Hinsvar: 01:38:451 (3,4,5,6,1) - Unstacked.
19:46 Hinsvar: 00:07:010 (1) - dafuq how2be baka
19:46 Hinsvar: Added.
19:46 Xinely: you did it on Normal btw
19:46 Hinsvar: how2be baka [2]
19:48 Xinely: talent from God
19:48 Hinsvar: ``b
19:49 Xinely: yeah cuma itu. checked hitsound (quick no looking it one by one)
19:49 Xinely: and flow, rhythm is fine

Good Luck

Edit : why thanks thanks D: D:
Topic Starter
Hinsvar

Xinely wrote:

2nd mod? okay =w= \=w=/




  • Easy
  1. 00:00:450 (1) - hmm the slider little bit bother me since the shape and flow are different for next slider. Rotate 5 degree clockwise and tweak a little bit as https://osu.ppy.sh/ss/1378110 or make same shape with 00:02:090 (2) - (with copy paste ofc) Done.
  2. 00:03:730 (1) - yeah i know you're trying to make an easier rhythm for Easy but while you following sound of 00:01:065 - and 00:02:705 - and then skipping this sound 00:04:345 - , it's totally bother me a lot since the power of musics are same here. yeah extend to 00:04:345 - and use "default" hitsound instead There are things that we have to sacrifice while simplifying the rhythm of a song. This is one such case orz. And no, it'd be difficult for the Easy players to follow the 3/2 beats gap if I have to end the slider there.
  3. 00:05:370 (3) - how nazi, add node on centre of slider's body please to make the slider neater (as someone said in your tender feeling as i remember lol) Done.
  4. 00:07:010 (1) - maybe just for me but flow too curving here and i feel a little bit uncomfortable. try to rotate -25 degree clockwise and tweak a little bit to make as http://puu.sh/7eMjX.jpg for better flow? Did stuff by myself...
  5. 00:11:931 (3) - i know that you trying to follow sound that louder than 00:12:751 - but that sound altho low it seems important for this sound "tooong nya itu lho", while testplay i don't feel that music that followed of 00:12:546 - so i would say to change this slider become http://puu.sh/7eMwP.jpg. in order case, make an easier rhythm to play by newbie too There is nothing at 00:12:751, and a 3/2 slider isn't hard for newbies. Remember, the gap between 00:11:931 (3,1) is still one beat in length.
  6. 00:16:031 (4) - a little bit nazi and just my taste. since the previous flows are curving zig zag (up to down, and then up again), imo this slider make a little bit broken of flow because too curving (pokoknya udah lewat dari batas taste flowku) so try make reduce the curve like http://puu.sh/7eMGx.jpg instead? Okay...
  7. 00:18:492 (2) - maybe just for me, my mouse said flow could be better with move the tail to 488,64 (straight slider) Let's try it for now.
  8. 00:21:772 (2) - same meaning as 00:11:931 (3) - Nope; obviously the same reason as that one, too.
  9. 00:24:232 (3) - hmm it just my taste, since the sound of 00:25:052 - kinda loud and strong, i would be better if clickable for this time (i mean no slider's head to emphasize it) so try http://puu.sh/7eNkj.jpg instead? 00:24:642 - it seems nice too to follow clap on here Hmm, okay.
  10. 00:25:872 (4) - it's nazi and my taste only, since you did mostly curving slider in previous, imo flow could be improve too here with a curve slider https://osu.ppy.sh/ss/1378256 Okay.
  11. 00:29:973 (1) - this slider is too curving here imo and seems has different flow with 00:28:333 (3) - , try to smoother it with move 2nd node slider of 00:29:973 (1) - to 180,344? Okay.
  12. 00:31:613 (2) - aa personal taste again since the flow of this slider to 00:33:253 (1) - a little bit bother me, would you try to make it more natural with curving 00:31:613(2) - slider a little bit left as http://puu.sh/7eNK1.jpg ^
  13. 00:34:893 (3) - yeah i know you trying make a nice flow here but imo design a little bit messy here. try to make it neater maybe with tweak this slider like https://osu.ppy.sh/ss/1378281 ? don't worry flow still acceptable to play here ^
  14. 00:39:814 (1) - same meantion as 00:11:931 (3) - but i recommend this one more than before This one's for variation; else it'll get too repetitive.
  15. 00:42:684 - add note here, i see for this part you following (maybe that is a violin sound. dunno what is name of that music) so i really recommend to add note here because that sound is appear on this time too Okay.
  16. 00:46:375 (1) - i don't see any reason why mapping red tick here because sound of 00:47:195 - still easier to hear than the red tick one while no using 25% here so i would to suggest to change it become http://puu.sh/7eO8Q.jpg (easier rhythm for newbie too) Nope; same reason as 00:39:814 (1). And no, the sound there isn't that noticeable... And this is not harder to follow than using regular 1/1 rhythms orz
  17. 00:54:576 (3,4,1) - feel free to reject, this is really my taste, since flow from 00:54:576 (3) - 's tail to next (4)'s head different than 00:55:396 (4) - 's tail to (1)'s head. i prefer to make the flow has same flow to follow here as http://puu.sh/7eOo1.jpg Sorry, but I can't see any difference...
  18. 01:01:136 (2) - i can accept the previous but not for this since the important sound (is this violion sound lol) is appear on 01:01:956 - (as i feel w/o 25%) so map it with 1/1 snap QAQ There is nothing at 01:01:956... orz
  19. 01:21:229 (4,5) - swap the rhythm, as player i prefer to can click a note in cymbal sound here to can feel the music, i can't explain it with well but i learned it from someone i trusted it so swap it as http://puu.sh/7eOGG.jpg Okay.
  20. 01:23:689 - add note here since the clap sound is similar with 01:25:329 - to keep a consistency? just personal taste ^
  21. 01:27:379 (2) - since the string sound of 01:28:199 - feel strong and important here. i prefer to can clickable this time with a note. use circle on that time (remove the repeat of slider first ofc) or map it as http://puu.sh/7eOQz.jpg ? ...Uh idk why, but I can't feel the difference at all. Will keep this until there are more opinions about this.
  22. 01:38:861 (1) - just personal taste, how about make a triangle pattern here with move to 324,176? seems flow easier to follow (and my mouse prefer it lol) Okay.


  • Normal
  1. HP and OD +1 . HP3OD3 seems low for me or at least HP3 and OD4 here OD4 it is.
  2. 00:00:450 (1) - nazi, how about tweak this slider a little bit to make a slider art that might(imo) can make a neater pattern and flow for next slider https://osu.ppy.sh/ss/1379903 Made 00:00:450 (1,2) symmetrical, instead.
  3. 00:04:550 (2) - aa imo the drum sound is too low here. how about increase it with add clap or increase the volume? Nope. The instruments are supposed to be hitsounded this way. This kind of hitsounding should already fit well...
  4. 00:03:730 (1,2) - and imo since the drum sound appear on 00:04:345 - which this louder than 00:04:550 - clickable please. better rhythm http://puu.sh/7fnC7.jpg (so 1/2 slider here can emphasize the drum sound as good as well 00:04:140 has no sounds... And it won't be comfortable if it gets mapped. No. Just no.
  5. 00:05:370 (4) - add whistle on head for consistency with Easy diff =w=/ Oops.
  6. 00:07:010 (1) - i guess you forgot to add finish on head while cymbal is appear here ^
  7. 00:09:471 - dunno why you skip this (violin maybe) sound, well seems intentional so yeah just saying There's nothing here.
  8. 00:18:492 (4,5) - aa yeah flow could be improve and more natural to have an easier flow especially for newbie http://puu.sh/7fojR.jpg Okay.
  9. 00:25:872 - same as 00:09:471 - but both are totally bother me ;-; This one's not that noticeable... I'll change it if more people complains about it, though.
  10. 00:26:692 (1,3) - kinda disagree finish on tail.. jaaa need clickable imo http://puu.sh/7fpKm.jpg Okay.
  11. 00:32:843 (6,7) - try make these circles become one slider? just because you're using lot of 1/2 space here. imo much triplet of 1/2 isn't good for Normal especially for newbie who want try play Normal after done with Easy (oh consitent with 00:45:965 (3) - pls lol) Uh, this one's still pretty easy. Remember, we're just at 140 BPM. This is not that hard at this speed.
  12. 00:38:174 (4) - nazi, maybe just for me but imo flow could be natural here with drag 4th node 324,188 Done.
  13. 00:47:605 (4) - nazi, 2nd node 1 grid right.. too curving here imo. try smoother it and make it more natural ^
  14. 00:48:015 (5) - too curving imo here, try to make it smoother for better flow? maybe 2nd node 128,272 ^
  15. 00:50:475 (2) - how about extend this slider to 00:50:885 - and add note on 00:51:090 - ? it sounds better for me because i feel a little bit empty with 00:50:885 - personally I think you mean shorten wwww. Done anyway.
  16. 00:54:576 (3) - omg make http://puu.sh/7fqVd.jpg for consistency with 00:41:454 (3) - pls, it totally bother me when saw an inconsistency QAQ For variety. This is so the map won't be repetitive...
  17. 01:01:956 -, 01:05:237 - :< 00:09:471 - ugu . this sound is important actually imo Again, the first is almost unnoticeable, and there IS nothing on the second one.
  18. 01:09:337 (1) - curving this slider upward, flow seems more natural to follow here http://puu.sh/7frbu.jpg Done.
  19. 01:14:258 (3) - because sound of 01:14:668 - is a loud drum, imo it would be better if you map this time too. just extend this slider to 1/1 and add note 01:14:873 - *shorten. Done.
  20. 01:26:969 (4) - remove whistle on tail. i just heard drum sound (ee almost similar with drum but dunno what is name) so whistle in here sounds random for me Err sorry? I've used whistle here in Hard and Extra, and I don't think it feels random as a part of the hitsound pattern...
  21. 01:29:019 (1) - yeah intentional spacing is allowed for Normal but you're still able to avoid overlap here w/o use intentional spacing. ...No, this one is an accident. Made the spacing consistent.
    SPOILER

    448,184,89019,6,0,P|468:236|444:300,1,120,2|8,0:0|0:0,0:0:0:0:
    412,348,89635,2,0,L|280:356,1,120,2|2,0:0|0:0,0:0:0:0:
Irc Hard. Much of debating
18:15 Hinsvar: Hmm, oke IRC aja ``
18:16 *Hinsvar is editing [http://osu.ppy.sh/b/368784 Sakuraba Motoi - The First Unison [Hard]]
18:16 Xinely: tick rate 1.. tick rate 2 nya random
18:16 Xinely: blame connection kalo aku dc
18:16 Hinsvar: ...waitwhat
18:17 Xinely: latest pending tick rate 2 lho
18:17 Xinely: Easy Normal 1
18:17 Xinely: eh Normal 2.. 1 pls
18:17 Xinely: konsistensi pls. Easy Extra 1. Normal Hard 2.. don't say insial E tick rate 1
18:18 Hinsvar: Done ``
18:18 Hinsvar: Gak gitu w
18:18 Xinely: kalo km 1. gnt in diff ku 1 jg /runs
18:18 Xinely: 00:04:550 (2) - hmm drum clap on head?
18:18 Hinsvar: ...
18:18 Hinsvar: JIAH LOL
18:19 Hinsvar: Eh?
18:19 Xinely: reason nya ada d diff Easy atau Normal sih tp sedengerku drumnya lbh kuat
18:19 Xinely: dan lbh enak d denger imo. duk duk gtu xD
18:20 Hinsvar: Err, tapi kan udah ada clap drum di 00:04:345 - ...
18:21 Hinsvar: Dan di situ drumnya lebih "bergema" (?) gitu.
18:21 Hinsvar: 00:04:550 - Kan bunyinya masih menghentak owo
18:21 Xinely: krn drum clap drum clap on 1/2 space heard so cool
18:22 Hinsvar: Iya kalau bunyinya sama persis lol
18:22 Hinsvar: Ini beda lumayan jauh.
18:22 Xinely: tp enak xD
18:22 Hinsvar: D:
18:23 Hinsvar: Rasanya nabrak banget ah orz
18:23 Xinely: 00:08:650 (1) - ini aku tau sih suara blue ticknya keras cuma kalo ngeskip clap d sini kerasa aneh apalagi suara violin (gk tau namanya) itu ada d whitetick
18:23 Xinely: jadinya mending hilangin repeat, 00:09:060 - 1/2 slider. 00:09:368 (2) - move ke garis putih selanjutnya
18:24 Xinely: kalo misal km reject pun. 00:09:368 (2,3) - bener2 susah d baca
18:25 Hinsvar: Hmm ``
18:26 Xinely: `3`
18:28 Hinsvar: Fix sendiri dah.
18:28 Hinsvar: Muter qq
18:29 Hinsvar: Lagian baru nyadar juga sih 00:08:958 - gak ada apa-apa.
18:29 Hinsvar: Also, gak ada apa-apa di 00:09:471 - , sementara instrumen di 00:09:368 - keras banget... Yang bener aja kupindahin ke 00:09:471 - lol
18:30 Xinely: 00:08:958 - ada kok violin tambah naik. aku dgr sih tp 25% dlu
18:30 Xinely: kan udh q blg susahnya lu bikin 1/1 double tp jump 2x space, gila
18:30 Hinsvar: Hampir gak terasa sih lol
18:30 Hinsvar: D:
18:31 Xinely: 00:11:111 (4,5) - change jadi http://puu.sh/7fZB2.jpg , 00:11:316 - suara string (kyknya) d sini kan lbh enak d emphasize the head slider
18:31 Xinely: soalnya.. ya tau sndiri pasti
18:33 Xinely: 00:12:546 (1,2,3,4) - kalo maen prefer an. aku prefer jadiin mreka slider soalnya lbh gampang d mainin.. apalagi Normalnya rada gampang soalnya byk slider panjang
18:35 Hinsvar: Err, rasanya 00:11:111 - 00:11:316 - nyambung sendiri satu sama lain...
18:35 Hinsvar: Lalu 00:11:521 - 00:11:726 - juga.
18:35 Hinsvar: Jadi lebih enak dua slider gini.
18:36 Hinsvar: Hmm gimana yah.
18:36 Xinely: tp string sound 00:11:316 - ini kuat lho, atau d blg masuk lagi setelah previous gk ada jadi sumpah aneh kalo pke tail
18:38 Hinsvar: ...Bentar.
18:38 Hinsvar: 00:07:830 - 00:13:468 - Mau remap sini aja sekalian ``
18:40 Xinely: 00:15:211 (1) - ini kerasa aneh banget. suara string nya kuat d 00:15:416 - dan ada lagi d 00:15:895 - dimana ke skip semua. 1/2 sama 1/3 snap lel. Jadi mending 1/3 kyk d Insane sama Extra itu dan add note 00:16:031 -
18:40 *Xinely waiting
18:45 Hinsvar: Done all ``
18:47 Xinely: 00:17:671 (3) - aaa ini terlalu miring imo jadinya beda flow sama 00:16:851 (1) - . hmm coba smoother in tp tetep mempertahankan flow dari slider ini ke next?
18:47 Hinsvar: Contoh pls ``
18:48 Xinely: 2nd node 172,148 tail 180,200 maybe
18:49 Hinsvar: ...nvm, tadi remap 00:15:211 (1,2,3,4,1,2,3,4,5) - lagi ``
18:49 Hinsvar: Eh kok lagi.
18:50 Xinely: tail
18:50 Xinely: *tai
18:50 Hinsvar: ``
18:50 Hinsvar: pls
18:51 Xinely: 00:20:952 (3,4) - feel weird soalnya 00:21:259 - string sound kuat tp d skip.. extend slidernya sampe blue tick terus kasih 1/2 slider
18:52 Hinsvar: Done.
18:52 Xinely: 00:22:695 (3) - ctrl+G for better and easier flow ;-;
18:52 Xinely: hard qq
18:53 Xinely: 00:24:232 (4,5) - kalo km setuju sama yg tadi. swap rhythmnya
18:54 Hinsvar: Err, kalau 00:22:695 (3) - di-Ctrl+G, flow-nya justru bakal maksa.
18:54 Hinsvar: Terlalu belok gitu.
18:54 Hinsvar: Dan malah tambah susah, soalnya harus gerak dikit ke bawah lagi.
18:55 Xinely: tp circular o.o
18:55 Hinsvar: Kalau kayak sekarang kan, cuma perlu geser kursor dari (2) ke (3) langsung.
18:55 Hinsvar: Circular mananya... o.o?
18:55 Xinely: bntar maen paint
18:55 Hinsvar: 00:22:387 (2,3,4) - Belokan di sini itu loh... ``
18:56 Hinsvar: Dari (2) ke (3) belok turun, (3) ke (4) belok naik lebih jauh lagi ``
18:56 Xinely: kalo aku main sih, gerakan mouse ku bakal http://puu.sh/7g0J3.jpg
18:57 Hinsvar: Nah, justru yang ginian yang bakal rusak flow ._.
18:58 Xinely: http://puu.sh/7g0MT.jpg kalo flow ku yg tnp ctrl ``
18:58 Hinsvar: Karena di sebelah kiri harus belokin kursor gitu, dan di sebelah kanan itu juga.
18:58 Hinsvar: ...
18:58 Xinely: well taste
18:58 Hinsvar: lol
18:59 Xinely: 00:29:665 (2) - inconsistency 1,26x /runs
18:59 Hinsvar: Oke.
18:59 Hinsvar: Mungkin karena kamu belum banyak main standard yah :P
18:59 Hinsvar: Bentar ya.
18:59 Hinsvar: Aku ikut main Paint juga.
18:59 Xinely: 00:29:973 (1) - 0,94x lel, konsistency
18:59 Hinsvar: Wah w
18:59 Hinsvar: Fixed.
18:59 Xinely: > 5359 gk banyak.. > Id sebelumnya sampe 3000 lbh
18:59 Hinsvar: err
19:00 Hinsvar: Tapi secara visual itu sama persis loh.
19:00 Hinsvar: Jadi 0,9 itu kan karena perubahan SV.
19:00 Hinsvar: Apanya w
19:00 Xinely: owait lupa
19:01 Xinely: 00:33:253 (1) - hmm blue ticknya.. tau sih tp 00:33:663 - no skipping this pls
19:01 Hinsvar: Bunyi di sana gak gitu nyaring dibanding yang di tick lain.
19:02 Hinsvar: Dikit keras sih, tapi dikiiit aja.
19:02 Hinsvar: Jadi kalau di-skip gak apa-apa lah.
19:02 Hinsvar: http://puu.sh/7g0Wm.jpg
19:02 Hinsvar: Yang tiga slider tadi itu.
19:02 Xinely: cuma feel empty sma rada aneh imo
19:02 Xinely: itu menurut visual atau touchscreen tp kalo mouse ya yg q gambarin =w=
19:03 Hinsvar: Err gak terasa empty sih ah...
19:03 Hinsvar: Nah.
19:03 Xinely: empty dikit >>
19:03 Hinsvar: Gak sadar yah?
19:03 Xinely: 00:36:534 (1) - i guess tanpa d kasih tau km udah tau ini
19:03 Xinely: 00:36:841 - this this this pls
19:04 Hinsvar: Waktu nge-hit slider, kan ada area kecil di sekitar bola slider.
19:04 Hinsvar: Kamu gak boleh keluar dari area itu kalau gak mau combo break.
19:04 Hinsvar: Hmm...
19:04 Xinely: wut combo break? =3=
19:04 Hinsvar: 00:36:944 - Bunyi di sini jauh lebih keras, dan di sana gak kedengeran apa-apa kalau cuma denger sekilas ._.
19:04 Hinsvar: Lah, kalau mainin slider lalu kursornya gerak terlalu jauh dari slider, bakal combo break kan?
19:05 Hinsvar: Itu kan karena dibatesin area kecil.
19:05 Xinely: tp string sound di lagu ini beneran main music nya
19:05 Xinely: that's Insane
19:05 Hinsvar: Tapi di tempat yang satu ini gak terasa ._.
19:05 Hinsvar: Uh nope...
19:06 Hinsvar: ... orz
19:06 Xinely: 00:40:634 (1,2) - maybe swap rhythmnya? biasa ajaran AnreFM
19:06 Hinsvar: Udah ah, lanjut terus ``
19:07 Xinely: 00:41:762 - terus jg ngapain d map kalo gak main musicnya =3=
19:07 Hinsvar: Done.
19:08 Hinsvar: Kan aku udah bilang cuma di tempat yang tadi...
19:08 Hinsvar: Di yang ini terasa.
19:08 Hinsvar: Makanya ku-map.
19:08 Xinely: volume nya sama aja tbh
19:08 Xinely: 00:43:914 (3) - 00:44:324 - keras dan kenapa d skip jg =3=
19:10 Hinsvar: Ups, kalau yang ini emang salah -w-
19:10 Hinsvar: Wait.
19:10 Xinely: 00:49:142 - aneh jg kalo ini d map soalnya 00:36:021 - ga d map. kyk inconsistency dan kerasa random imo
19:12 Xinely: 00:49:655 (1) - should i laughing with this? tiba2 pke yg q debatin daritadi pas 00:36:534 (1) - pdhl lu blg sndiri instrumen d sini 2x ngulang
19:12 Xinely: dan pastinya sama kekuatan
19:13 Hinsvar: Nah kalau yang 142 itu buat variasi... Udah banyak tempat yang musiknya gini; variasi dikit lah.
19:13 Xinely: 00:52:525 (3,4) - bikin semua spacing d sini jadi 1,7? yeah tau sih alasannya tp kalo dari hasil opini pemain (lexia) tiba2 jump kyk gni kerasa gk enak + rawan miss
19:14 Xinely: that variation really make me laughing
19:14 Hinsvar: Takutnya malah repetitif.
19:14 Hinsvar: Uh.
19:14 Hinsvar: Uh?
19:14 Hinsvar: 2x ngulang?
19:14 Hinsvar: Hmm?
19:14 Hinsvar: Kapan aku ngomong gitu? o.o
19:14 Hinsvar: 1,7x'd.
19:14 Hinsvar: :|
19:14 Xinely: pas awal2 ngemap
19:14 Hinsvar: Udah, lanjut aja.
19:14 Xinely: memoriku terlalu kuat jadi msh inget aja
19:15 Xinely: kalo variasi mah ya tetep ngemap at least end d blue dan slider or note d tick putih
19:16 Xinely: 00:55:396 - imo ini harus d map. string sound is main music on this song as i feel
19:16 Hinsvar: 2x... Tahu ah ``
19:16 Hinsvar: Err.
19:16 Hinsvar: Oke oke.
19:16 Hinsvar: Added note.
19:17 Xinely: 01:04:007 (5) - aaa flownya...
19:17 *Xinely open paint
19:18 Xinely: http://puu.sh/7g1Ji.jpg
19:20 Hinsvar: Umm...
19:20 Hinsvar: Gak, mestinya flow di sini gak diinterpretasiin kayak gitu o.o
19:21 Xinely: http://osu.ppy.sh/ss/1381696 sejelek2nya kalo natural, mos ku bilang
19:21 Xinely: emang msh acceptable cuma iya taste ku gk terlalu suka
19:21 Xinely: 01:05:032 (2,3,4,5) - altho it's fine to play, aku lbh seneng gampangin pke slider soalnya Normal mu penuh slider panjang
19:22 Xinely: byk triplet sih
19:24 Hinsvar: [http://puu.sh/7g1VT.jpg Err...]
19:24 Hinsvar: Also, SS yang kamu kasih itu, flow-nya malah jadi gimana gitu orz
19:24 Xinely: emang, kan q blg sejelek2nya.. gk ada ide lagian d kebut waktu harus makan
19:26 Xinely: 01:25:739 (1) - hmm.01:26:047 - tueeeng nya, increase nya i mean kyknya rada aneh kalo d skip jadinya http://puu.sh/7g23r.jpg
19:27 Hinsvar: 01:26:047 - Err di sini gak ada apa-apa loh D:
19:27 Hinsvar: Tapi oke, aku map 01:26:354 - owo
19:27 Xinely: 01:33:940 (1) - too curving sih imo http://puu.sh/7g28I.jpg
19:27 Xinely: > tuueeeeeeng nya QAQ
19:28 Xinely: 100% aja kerasa QAQ
19:29 Xinely: 01:36:810 (4) - nazi, flownya lbh enak imo kalo d move ke 208,200. reason ask mouse instead me
19:31 Hinsvar: 100% kerasa? Kamu denger yang di tick merah kali... Aku pake 25% berkali-kali gak denger apa-apa tuh ._.
19:31 Hinsvar: Wait.
19:31 Hinsvar: 01:33:940 (1) - Fixed.
19:31 Hinsvar: 01:36:810 (4) - Fixed sendiri.
19:31 Hinsvar: Hore hujan deras \``/
19:31 Xinely: err lbh tepatnya itu biru awal mau musik keras nya
19:32 Xinely: merah mah drum==

Extra quick mod because i need to get my dinner. Maybe will looking it more after dinner
19:37 Xinely: extra quick mod
19:37 Xinely: 00:52:525 (3,1) - so sad qq cymbal jumpnya d samain kyk musik biasa
19:38 Xinely: 00:54:063 - gk add note? buat variasi + ada suara kok
19:38 Xinely: string ``
19:39 Xinely: 01:00:726 (4,5) - stack nya gk enak bgt, kejebak gue. 01:00:931 (5,1) - swap placementnya
19:39 Xinely: woi extra irc bro
19:41 Xinely: 01:03:392 (1) - gk tau kenapa ini d NC. kalo cicle next d NC tau sih alasannya
19:41 *Hinsvar is editing [http://osu.ppy.sh/b/366910 Sakuraba Motoi - The First Unison [Extra]]
19:41 *Hinsvar muter.
19:41 Hinsvar: 00:51:910 (2,1,2,3,4,1) - Rearranged.
19:42 Xinely: 01:38:451 (3,4,5,6,1) - unstack pls. gk kerasa feel note akhir yg harusnya mendebarkan
19:42 Xinely: 00:07:010 (1) - so baka. finish on head
19:43 Hinsvar: 01:00:726 (4,5) - Pokoknya unstack aja dah.
19:43 Hinsvar: 01:03:392 (1,1,2) - Ini 1/4 jump.
19:43 Hinsvar: Menghindari biar pemain gak ngira 01:05:032 (1,2) - 1/4 jump juga.
19:43 Xinely: tp yg 01:03:392 (1) - kan msh kebaca 1/2 jadi imo gk perlu, kalo circle emang buat warning 1/4
19:45 Hinsvar: Oke deh, aku coba dulu.
19:45 Hinsvar: 01:38:451 (3,4,5,6,1) - Unstacked.
19:46 Hinsvar: 00:07:010 (1) - dafuq how2be baka
19:46 Hinsvar: Added.
19:46 Xinely: you did it on Normal btw
19:46 Hinsvar: how2be baka [2]
19:48 Xinely: talent from God
19:48 Hinsvar: ``bhttps://osu.ppy.sh/forum/posting.php?mode=edit&f=6&p=2907052#
19:49 Xinely: yeah cuma itu. checked hitsound (quick no looking it one by one)
19:49 Xinely: and flow, rhythm is fine

Good Luck
Thanks, thanks D:
Swayzo_old
30 minute free mod queue
Easy:
SPOILER
Overall: Too many hitsounds, it's pretty obnoxious and I would make the shapes more constant, 1 curve copy and rotate, don't make too much of a variety of shapes because it doesn't look nice.

00:02:090 (2) - make it the same shape as 00:00:450 (1)
00:03:730 (1) - end 1/2 a beat earlier
00:18:081 add note
00:31:203 ^
00:34:893 (3) - change it to a regular slider, non repeating, 2 beats long
00:36:124 add note
00:36:944 ^
00:52:935 (1,2) - change to sliders that are 1 beat long
00:55:396 (4) - remove, change 00:54:576 (3) so it is 1 1/2 beats long and repeats once
01:10:567 add note
01:27:379 (2) - change so it doesn't repeat
01:28:199 add slider 1 beat long
01:29:840 (2) - make it start 01:29:105 and make it 2 beats long and remove 01:29:019 (1)
01:31:480 (3,4) - remove
01:30:660 (2) - make it 1 1/2 beats long and repeat once

Normal:
SPOILER
Overall: Too much hitsounds again, really obnoxious, maybe lower the diff abit, kinda hard for this skill level

00:00:450 (1,2) - kinda ugly, might make it a curve
00:20:132 (1) - no reason to make the slider bounce, might change to a regular curve
00:38:174 (4) - ^
00:27:513 (2) - change to a slider 1 beat long
00:33:253 (1) - start the combo with a slider, not note. Maybe switch timing places with 00:33:663 (2)
00:36:534 (1) - slider 3/4 beat long and repeat once
00:42:274 (4) - ^
00:43:094 (1) - change to 1 beat long
00:43:914 (2) - change to a slider that is 1 beat long
00:46:375 (1) - slider 2 beats long
00:47:195 (3) - slider 1/2 beat long and starts at 00:47:400
00:48:015 (4) - start at 00:47:810 and make it 1 1/2 beats long
00:49:655 (1) - make slider 3/4 beats long and replace once
00:55:396 (4) - ^
00:56:216 (1) - make it a smooth curve
01:00:316 (3) - make it start at 01:00:521
00:59:496 (1) - 2 beats long curve
01:07:697 (5) - make same pattern as 00:28:333 (3,4)
01:10:977 (3) - doesn't go with song
01:11:798 (4) - change to slider 1 beat long, remove 01:12:208 (5,6)
01:17:128 add note
01:21:639 (4,5,6) - doesn't go with song
01:32:300 (1,2) - curve the sliders
Topic Starter
Hinsvar

Swayzo wrote:

30 minute free mod queue
Easy:
SPOILER
Overall: Too many hitsounds, it's pretty obnoxious and I would make the shapes more constant, 1 curve copy and rotate, don't make too much of a variety of shapes because it doesn't look nice. Actually, this amount of hitsounding is very, very normal. It probably feels a little annoying because the map uses the Normal sampleset. Also, saying that I shouldn't make too much varieties equals telling me to go all copy-pasting and flipping. I honestly think this amount of variety is pretty normal too.

00:02:090 (2) - make it the same shape as 00:00:450 (1) Is there really any reason to?
00:03:730 (1) - end 1/2 a beat earlier As much as I want to do it, I have to keep the rhythm in an Easy diff to be as simple as possible.
00:18:081 add note Okay.
00:31:203 ^ ^
00:34:893 (3) - change it to a regular slider, non repeating, 2 beats long Why?
00:36:124 add note I have to give a little resting time to the players too, ain't I?
00:36:944 ^ ^
00:52:935 (1,2) - change to sliders that are 1 beat long Any reason?
00:55:396 (4) - remove, change 00:54:576 (3) so it is 1 1/2 beats long and repeats once ^
01:10:567 add note Sure.
01:27:379 (2) - change so it doesn't repeat Why? I don't see how it's necessary. The current pattern is perfectly fine, and I can't see why would your pattern be better, to be blunt...
01:28:199 add slider 1 beat long ^
01:29:840 (2) - make it start 01:29:105 and make it 2 beats long and remove 01:29:019 (1) ^
01:31:480 (3,4) - remove ^
01:30:660 (2) - make it 1 1/2 beats long and repeat once ^

Normal:
SPOILER
Overall: Too much hitsounds again, really obnoxious, maybe lower the diff abit, kinda hard for this skill level Err, is the hitsound really that annoying...? Also, I think this is easy enough, but if there are more people who complains about it, I'll see what I can do.

00:00:450 (1,2) - kinda ugly, might make it a curve This is to create a variety in shapes.
00:20:132 (1) - no reason to make the slider bounce, might change to a regular curve ^
00:38:174 (4) - ^ ^
00:27:513 (2) - change to a slider 1 beat long Sure.
00:33:253 (1) - start the combo with a slider, not note. Maybe switch timing places with 00:33:663 (2) ^
00:36:534 (1) - slider 3/4 beat long and repeat once This is to simplify the rhythm. I think it's fine anyway.
00:42:274 (4) - ^ ^
00:43:094 (1) - change to 1 beat long Okay.
00:43:914 (2) - change to a slider that is 1 beat long The instruments here don't really connect with each other, I think...
00:46:375 (1) - slider 2 beats long Sure!
00:47:195 (3) - slider 1/2 beat long and starts at 00:47:400 Uh, this one's impossible with the current rhythm.
00:48:015 (4) - start at 00:47:810 and make it 1 1/2 beats long There's a strong instrument at 00:48:015. I can't leave it unmapped.
00:49:655 (1) - make slider 3/4 beats long and replace once Nope; same reason as 00:36:534 (1).
00:55:396 (4) - ^ ^
00:56:216 (1) - make it a smooth curve This is to create a variety in slider shapes, again.
01:00:316 (3) - make it start at 01:00:521 Done.
00:59:496 (1) - 2 beats long curve ^
01:07:697 (5) - make same pattern as 00:28:333 (3,4) Did stuff by my own.
01:10:977 (3) - doesn't go with song Changed.
01:11:798 (4) - change to slider 1 beat long, remove 01:12:208 (5,6) ^
01:17:128 add note Made a slider instead.
01:21:639 (4,5,6) - doesn't go with song Removed (5).
01:32:300 (1,2) - curve the sliders Again, this is for variety. There should be no problem that comes out of this.
Thanks for modding!
Eyenine
Yo.
From my modding queue.
Mods are just suggestions. Feel free to ignore if you don't like them.

[Easy]
  1. 00:25:462 - Add note here. (This time gap makes slider 5 start sound weird.)
  2. 01:14:258 (2) - Stack with note 4?
  3. 01:17:128 - Add note?
[Normal]
  1. 00:27:308 - Add a note? (Just like 00:13:571 (1) which fills the red tick, only that a circle fills the red tick here.)
  2. 00:34:688 - Add note? (Just to make some sort of rotated symmetry with 00:32:843 (6,7,1) and
  3. 00:35:713 (5,6) - Personally, I prefer a slider whose ends are on these time points instead of two circles.
  4. 00:44:734 (1) - Remove NC (just for consistency)
  5. 00:49:245 (6) - Change to a circle instead? (The beat on 00:49:450 is insignificant imo)
  6. 01:07:697 (1) - Remove NC (also for consistency)
  7. 01:08:517 (2,3) - I'd prefer replacing these with a slider here, too.
  8. 01:15:898 (1,2) - Two circles feel weird here imo, since the long synth sound or whatever starts at 1 and ends at slider 3 end. Replace with a slider?
[Hard]
  1. 00:20:952 (3) - Push back slider end to 00:21:157 - (There's a synth sound or whatever here, not on the blue tick.)
  2. 00:28:879 (1) - Remove NC to maintain NC consistency with the two earlier combos
  3. 00:50:475 (2,3,4,5) - I prefer replacing this with a slider similar to 00:49:655 (1), especially because the 2-3 stack looks a bit unappealing. Also, following the synth sound or whatever feels smoother.
  4. 00:56:113 (8) - Remove note. There's nothing here.
  5. 01:02:366 (1) - Remove NC. It's unnecessary.
  6. 01:03:904 (5,1) - Either you forgot to fix this or you didn't notice, but I'm sure these objects aren't intended to have only 1/4 gap while leaving a long time gap after slider 1.
  7. 01:08:312 - Add note. Feels too empty without one.
[Xinely's Insane]
  1. Add a preview point on this diff.
  2. 00:18:492 (1,2,3,4) - Replace with two kick (1/4) sliders? Flows better imo
  3. 00:28:128 (5) - Stack with circle 00:27:102 (2) ?
  4. 01:26:969 (6) - Place somewhere below 7 and 5? (Either aligned with 4 and 5 or stacked with note 2 after the repeating slider is preferred.)
I'm not good enough to mod your Extra; I can't mod it. Sorry.

Your experience is too much for my ability. Sorry if this mod is not of any help.
Good map. Good luck!
Topic Starter
Hinsvar

Eyenine wrote:

Yo.
From my modding queue.
Mods are just suggestions. Feel free to ignore if you don't like them.

[Easy]
  1. 00:25:462 - Add note here. (This time gap makes slider 5 start sound weird.) Okay.
  2. 01:14:258 (2) - Stack with note 4? It isn't noticeable while playing, but okay I suppose.
  3. 01:17:128 - Add note? Done.
[Normal]
  1. 00:27:308 - Add a note? (Just like 00:13:571 (1) which fills the red tick, only that a circle fills the red tick here.) Done.
  2. 00:34:688 - Add note? (Just to make some sort of rotated symmetry with 00:32:843 (6,7,1) and ^
  3. 00:35:713 (5,6) - Personally, I prefer a slider whose ends are on these time points instead of two circles. Why not?
  4. 00:44:734 (1) - Remove NC (just for consistency) Oops.
  5. 00:49:245 (6) - Change to a circle instead? (The beat on 00:49:450 is insignificant imo) Done.
  6. 01:07:697 (1) - Remove NC (also for consistency) Oh God.
  7. 01:08:517 (2,3) - I'd prefer replacing these with a slider here, too. Done.
  8. 01:15:898 (1,2) - Two circles feel weird here imo, since the long synth sound or whatever starts at 1 and ends at slider 3 end. Replace with a slider? ^
[Hard]
  1. 00:20:952 (3) - Push back slider end to 00:21:157 - (There's a synth sound or whatever here, not on the blue tick.) Okay.
  2. 00:28:879 (1) - Remove NC to maintain NC consistency with the two earlier combos This is to indcate the change of the rhythm, and it's also because I used circles here, which might be harder to read.
  3. 00:50:475 (2,3,4,5) - I prefer replacing this with a slider similar to 00:49:655 (1), especially because the 2-3 stack looks a bit unappealing. Also, following the synth sound or whatever feels smoother. Did things by myself.
  4. 00:56:113 (8) - Remove note. There's nothing here. Done!
  5. 01:02:366 (1) - Remove NC. It's unnecessary. ^
  6. 01:03:904 (5,1) - Either you forgot to fix this or you didn't notice, but I'm sure these objects aren't intended to have only 1/4 gap while leaving a long time gap after slider 1. Fuck my life. I originally did this so I can screenshot them, but I forgot to return them to their respective places. Fixed.
  7. 01:08:312 - Add note. Feels too empty without one. Sure.
I'm not good enough to mod your Extra; I can't mod it. Sorry.

Your experience is too much for my ability. Sorry if this mod is not of any help.
Good map. Good luck!
Well, that was actually VERY helpful. Looks like you have a bright future ahead :P

Thanks for the mod!
Xinely

Eyenine wrote:

[Xinely's Insane]
  1. Add a preview point on this diff. hinsvar is baka. fixed
  2. 00:18:492 (1,2,3,4) - Replace with two kick (1/4) sliders? Flows better imo hmm i will consider this one first since i love how these 2 circles working here
  3. 00:28:128 (5) - Stack with circle 00:27:102 (2) ? moved the placement on different coordinate
  4. 01:26:969 (6) - Place somewhere below 7 and 5? (Either aligned with 4 and 5 or stacked with note 2 after the repeating slider is preferred.) hmm imo flow become too plain if i move this one so i would like to keep this one first
sankyuu 4 mod :D
P o M u T a
hi. from my queue. I really like about this song. 2star here.

[General]
  1. add tag 'Playstation' ?
  2. remove widescreen suport all diff. not have mean.
[Easy]
  1. 01:21:639 (5) - remove finish slider end. not symbals part and loud here.
[Normal]
  1. 00:33:253 (1) - add finish slider head.
  2. 00:52:525 (5) - try use 1/2 slider here. really match drum sound.
  3. 00:57:446 (2) - ^ also, next (5) unity sound.
  4. 01:38:451 (6,1) - remove (1) and use 1/2 reverse slider sound better imo.
[Hard]
  1. Slider Tick Rate 2 fit this song.
  2. OD+1?
  3. 00:29:016 (2) - add NC? I guess more readable 1/3 imo.
  4. 01:18:153 (2) - add note (x:116 y:180) or (x:192 y:200)
[Extra]
  1. Slider Tick Rate 2 fit this song.
  2. 00:03:730 (1) - add finish slider head.
  3. 00:58:061 (2.3) - switch?
[Xinely's Insane]
  1. You use custom clap.. really low volume. almost nothing hear. try more Wav. volume up.
  2. Slider Tick Rate 2 fit this song.
  3. 00:29:563 (2) - add clap.
When I was modding , Really crying. great song.
I wish You make more old game song.
Topic Starter
Hinsvar

P o M u T a wrote:

hi. from my queue. I really like about this song. 2star here.

[General]
  1. add tag 'Playstation' ? Since other maps whose songs are from PlayStation games didn't have the product's name in the tag, I won't insert it for now. Will reconsider, though.
  2. remove widescreen suport all diff. not have mean. Sure.
[Easy]
  1. 01:21:639 (5) - remove finish slider end. not symbals part and loud here. Whoops.
[Normal]
  1. 00:33:253 (1) - add finish slider head. Done.
  2. 00:52:525 (5) - try use 1/2 slider here. really match drum sound. ^
  3. 00:57:446 (2) - ^ also, next (5) unity sound. ^
  4. 01:38:451 (6,1) - remove (1) and use 1/2 reverse slider sound better imo. I'm actually thinking of the opposite... But eh, this may change later.
[Hard]
  1. Slider Tick Rate 2 fit this song. Ah, I forgot.
  2. OD+1? ^
  3. 00:29:016 (2) - add NC? I guess more readable 1/3 imo. Done.
  4. 01:18:153 (2) - add note (x:116 y:180) or (x:192 y:200) ^
[Extra]
  1. Slider Tick Rate 2 fit this song. Sure.
  2. 00:03:730 (1) - add finish slider head. ^
  3. 00:58:061 (2.3) - switch? ^
[Xinely's Insane]
  1. You use custom clap.. really low volume. almost nothing hear. try more Wav. volume up. Done.
  2. Slider Tick Rate 2 fit this song. ^
  3. 00:29:563 (2) - add clap. ^
When I was modding , Really crying. great song. (':
I wish You make more old game song. Hmm, maybe I'll start by mapping a few theme songs from old J-RPG games... Not sure.
Thanks for modding!
arviejhay
hi from my modding queue
[Normal]
00:02:705(2) - add whistle on the slider end
00:03:320(3) - ^
00:09:265(3) - ^
00:09:881(4) - ^
00:17:672(2) - remove whistle
00:18:081(3) - add whistle
01:05:647(7) - add whistle on the slider start

[Hard]
Cs : 3
00:03:320(4) - add whistle
01:03:597(4) - add whistle on the slider start
01:04:007(5) - add whistle on the slider start
01:11:387(2) - add whistle

[Extra]
00:18:902(5) - add whistle
01:26:764(4) - remove whistle

[Xinely's Insane]
00:08:548(5) - add clap
00:11:521(4) - add clap on slider end
00:11:726(5) - add clap on slider start
00:12:648(4) - add clap
00:12:843(5) - add clap
01:05:134(3) - add clap on the slider end
01:05:339(4) - add clap on the slider start
01:11:387(4) - add clap
This is just my rhythm
Good luck :)
Topic Starter
Hinsvar

arviejhay wrote:

hi from my modding queue
[Normal]
00:02:705(2) - add whistle on the slider end I think it doesn't fit due to how low the pitch of the instrument here is compared to 00:02:910.
00:03:320(3) - ^ ^
00:09:265(3) - ^ ^
00:09:881(4) - ^ ^
00:17:672(2) - remove whistle Why? The hitsound pattern would be inconsistent.
00:18:081(3) - add whistle ^
01:05:647(7) - add whistle on the slider start ^

[Hard]
Cs : 3 Nope; the diff is made with CS4 in mind. Changing it to CS3 would cause some patterns to be broken, and I'll have to remap the diff.
00:03:320(4) - add whistle No. Same reason as Normal.
01:03:597(4) - add whistle on the slider start Ah yep, this one was an inconsistency. Added.
01:04:007(5) - add whistle on the slider start Not for this one, though, for consistency reasons.
01:11:387(2) - add whistle I think there's already one here...?

[Extra]
00:18:902(5) - add whistle Nope; it'd cause a hitsound pattern inconsistency.
01:26:764(4) - remove whistle There's already one.

[Xinely's Insane]
00:08:548(5) - add clap Uh, why?
00:11:521(4) - add clap on slider end Oops.
00:11:726(5) - add clap on slider start Why? I think it doesn't fit with the instrument here at all.
00:12:648(4) - add clap ^
00:12:843(5) - add clap ^
01:05:134(3) - add clap on the slider end ^
01:05:339(4) - add clap on the slider start ^
01:11:387(4) - add clap Ah, okay for this one.
This is just my rhythm
Good luck :)
Not much has changed, but you pointed out some missing hitsounds, so eh, I guess that helped.

Thanks!
Knotts
Mehhhh this probably isn't a fair M4M for you but.. here it is.
Poopy and late, double whammy.

[Easy]
  1. 00:32:843 (4) - move this to (167,184) so its not touching the other circle :O
  2. 00:48:015 (2,3) - I feel like you should adjust these sliders to make (2) go into (3) better like this
  3. 00:51:295 (3) - doesn't look perfectly symmetrical :3
  4. 01:12:618 (1) - move this to (350,179) so its in the center of (4) and (2). probably doesn't matter but at least it looks better in the editor


[Normal]
  1. 01:07:492 (4) - delete this for consistency? You didn't have one at 00:28:128


[Hard]
  1. 01:27:994 (4) - move this to (385,222)? I think it looks better and i don't think it breaks the flow
  2. 00:09:060 (3) - move the middle tick of this slider to (192,244)?
  3. 00:56:831 (2,3) - Maybe move them to make something like this?
[Xinely's Insane]
  1. 00:27:513 (4) - NC here? Sounds like a dramatic change in music to me
  2. 01:38:861 (5) - I'm not sure if it matters if your consistent with Hinsvar or not but if you want to be - NC here :O
I don't have much experience with Extra but as far as I'm concerned it looks pretty clean :3

pls don't hurt me for this mod.
Topic Starter
Hinsvar
I don't care about unfair M4Ms, as long as there is still some effort shown by you. Modding is quite a good way to kill time, anyway.

Will check the mod after finishing ~15% of my Platter diff in Kiseki.

Actually, it was 52%, but whatever.

Knotts wrote:

Mehhhh this probably isn't a fair M4M for you but.. here it is.
Poopy and late, double whammy.

[Easy]
  1. 00:32:843 (4) - move this to (167,184) so its not touching the other circle :O Done.
  2. 00:48:015 (2,3) - I feel like you should adjust these sliders to make (2) go into (3) better like this ^
  3. 00:51:295 (3) - doesn't look perfectly symmetrical :3 Well, it was never meant to be perfectly symmetrical, but played with the nodes a bit.
  4. 01:12:618 (1) - move this to (350,179) so its in the center of (4) and (2). probably doesn't matter but at least it looks better in the editor Done.


[Normal]
  1. 01:07:492 (4) - delete this for consistency? You didn't have one at 00:28:128 Done.


[Hard]
  1. 01:27:994 (4) - move this to (385,222)? I think it looks better and i don't think it breaks the flow Seems to be too far from the current coordinate...
  2. 00:09:060 (3) - move the middle tick of this slider to (192,244)? Done.
  3. 00:56:831 (2,3) - Maybe move them to make something like this? Would take too much effort with little benefits.
[Xinely's Insane]
  1. 00:27:513 (4) - NC here? Sounds like a dramatic change in music to me She said she want to keep the combo like this to make sure the combo pattern is consistent.
  2. 01:38:861 (5) - I'm not sure if it matters if your consistent with Hinsvar or not but if you want to be - NC here :O Done.
I don't have much experience with Extra but as far as I'm concerned it looks pretty clean :3

pls don't hurt me for this mod.
Thanks for modding!

Baby don't hurt me, don't hurt me, no more~
Luckino_old
Hi, from my queue :)

general:
bpm looks interesting, but it actually seems to be right
A little suggestion: Kiai time from 00:59:496 - 01:12:208 because this is the main riff I think, since it's once at the beginning and repeats after another part, and it's in three times and even your preview point is at one of these parts of the song

Easy
I don't quite get the slidershapes, they look kinda experimental but don't create any blankets or asthetically interesting forms, maybe you could try to actually work the into the other objects like they do have an asthetically role there?

00:00:450 (1,2) - why they got different shapes? I personally like the straight shape more on this, it helps emphasizing the rhythm so consider making (1) straight as well?
00:04:550 - maybe try something like this?: http://puu.sh/7QYq9.jpg
00:07:830 - same here, try to use the shapes you did, maybe like this: http://puu.sh/7QYAs.jpg
00:11:521 (2,1) - maybe stack (1) to (2)?
00:42:684 (4,2) - stack properly
01:15:488 (3,2,1) - stack them?

00:11:931 (3) - You may try rhythm like this (I think it mixes a bit better with the slider tick here): http://puu.sh/7QZuB.png
00:21:772 (2) - ^
00:34:893 (3) - enlarge this, so it goes from 00:34:893 (3) - 00:36:124
00:37:764 (3,5) - remove these and make 00:38:174 (4) a repeat slider same length as 00:39:814 (1)
01:08:517 (4) - make this 1/1 slider?
01:28:609 - this part here doesn't flow well, maybe like this? http://puu.sh/7R12O.png

Normal
again interesting shapes, which I cannot make out the actual intention of those

00:03:730 (1,3,4) - actually perfect for eye blanket, but well, your choice^^
00:08:240 (2,1) - stack them
00:47:400 (2) - I think this plays better without this circle, remove it, so the chain is not as long
00:52:525 (5) - missing clap?
01:14:873 (4) - remove this, doesn't really do anything or feel nessacary
01:15:898 (1) - maybe try rhythm like this http://puu.sh/7R2L1.png
01:26:149 (2,6) - stack them?
01:31:890 (6,2) - also try stacking the slider tail of (2) to start of (6)

00:25:052 (1) - why NC here?

I try modding hard - it will be poor :/
Hard
00:04:550 (2) - move this a bit so it looks more symmetric to (1)
00:24:642 (5,2) - stack them?
00:28:879 (1,1) - I know this matches just good the bg music, but it's kinda hard either for reading and playing that specific rhythm
00:43:094 (1,2) - blanket these as well?
00:45:555 (4,5) - blanket
01:00:726 (4,4) - stack

00:27:513 (1) - why NC? you didn't NC on 00:14:391 (2) either

I just don't feel comfortable with higher diffs owo, but these look quite good so far, keep on and good luck :)

Topic Starter
Hinsvar

Luckino wrote:

Hi, from my queue :)

general:
bpm looks interesting, but it actually seems to be right Yeah, it should be right.
A little suggestion: Kiai time from 00:59:496 - 01:12:208 because this is the main riff I think, since it's once at the beginning and repeats after another part, and it's in three times and even your preview point is at one of these parts of the song The song is only at its strongest starting from 01:25:739 though, so... yeah.

Easy
I don't quite get the slidershapes, they look kinda experimental but don't create any blankets or asthetically interesting forms, maybe you could try to actually work the into the other objects like they do have an asthetically role there? Yep, gotta admit that some of the sliders are quite... weird.

00:00:450 (1,2) - why they got different shapes? I personally like the straight shape more on this, it helps emphasizing the rhythm so consider making (1) straight as well? Done.
00:04:550 - maybe try something like this?: http://puu.sh/7QYq9.jpg Nope; I personally think it'll be bad for the flow if these notes formed a blanket.
00:07:830 - same here, try to use the shapes you did, maybe like this: http://puu.sh/7QYAs.jpg ^
00:11:521 (2,1) - maybe stack (1) to (2)? Done.
00:42:684 (4,2) - stack properly ^
01:15:488 (3,2,1) - stack them? It isn't really necessary here, IMO.

00:11:931 (3) - You may try rhythm like this (I think it mixes a bit better with the slider tick here): http://puu.sh/7QZuB.png It might be a little unnatural for Easy players, so yeah...
00:21:772 (2) - ^ ^
00:34:893 (3) - enlarge this, so it goes from 00:34:893 (3) - 00:36:124 There's nothing that can be emphasized at 00:35:508.
00:37:764 (3,5) - remove these and make 00:38:174 (4) a repeat slider same length as 00:39:814 (1) Uh why? I don't think it really fits with the music here.
01:08:517 (4) - make this 1/1 slider? Sure.
01:28:609 - this part here doesn't flow well, maybe like this? http://puu.sh/7R12O.png ^

Normal
again interesting shapes, which I cannot make out the actual intention of those

00:03:730 (1,3,4) - actually perfect for eye blanket, but well, your choice^^ It's gonna take too much effort compared to what it accomplishes, so no.
00:08:240 (2,1) - stack them Okay.
00:47:400 (2) - I think this plays better without this circle, remove it, so the chain is not as long ^
00:52:525 (5) - missing clap? ^
01:14:873 (4) - remove this, doesn't really do anything or feel nessacary The instrument here is pretty notable, though.
01:15:898 (1) - maybe try rhythm like this http://puu.sh/7R2L1.png Why? I think the current rhythm is better.
01:26:149 (2,6) - stack them? This one's not really necessary.
01:31:890 (6,2) - also try stacking the slider tail of (2) to start of (6) ^

00:25:052 (1) - why NC here? Oops.

I try modding hard - it will be poor :/
Hard
00:04:550 (2) - move this a bit so it looks more symmetric to (1) Okay.
00:24:642 (5,2) - stack them? Doesn't seem too necessary...
00:28:879 (1,1) - I know this matches just good the bg music, but it's kinda hard either for reading and playing that specific rhythm Changed into a slider.
00:43:094 (1,2) - blanket these as well? Why?
00:45:555 (4,5) - blanket Done.
01:00:726 (4,4) - stack Also doesn't look to be necessary.

00:27:513 (1) - why NC? you didn't NC on 00:14:391 (2) either Because of how the rhythm of the music goes.

I just don't feel comfortable with higher diffs owo, but these look quite good so far, keep on and good luck :)

Wait, I'll finish checking the mod later...

Thanks for the mod!
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