forum

marina - Towa yori Towa ni [Taiko]

posted
Total Posts
42
Topic Starter
lolcubes
This beatmap was submitted using in-game submission on 27. svibanj 2014. at 20:08:42

Artist: marina
Title: Towa yori Towa ni
Source: 少女神域∽少女天獄 -The Garden of Fifth Zoa-
Tags: キミ∽ツナグ Kimi ~ Tsunagu Shoujo Shiniki ~ Shoujo Tengoku taiko
BPM: 200
Filesize: 8223kb
Play Time: 05:15
Difficulties Available:
  1. Futsuu (4,29 stars, 779 notes)
  2. Kantan (1,83 stars, 182 notes)
  3. Muzukashii (4,78 stars, 1286 notes)
  4. Oni (4,94 stars, 1839 notes)
Download: marina - Towa yori Towa ni
Information: Scores/Beatmap Listing
---------------
Because Garven is a troll.
╭( ・ㅂ・)و

Kantan 4 (Short Ver.)
Futsuu 7
Muzukashii 8
Oni 9

BG shamelessly taken from Garven's set.
Frostmourne
Marinabes
Garven
ww
Topic Starter
lolcubes
I love you guys.

Garven is moe troll.
Garven
I thought you were going to make a taiko for my map ゚(゚´Д`゚)゚

This works though.
TKS
hentaiko mapper lolcubes
Topic Starter
lolcubes

Garven wrote:

I thought you were going to make a taiko for my map ゚(゚´Д`゚)゚

This works though.
I was.

Hope you don't mind. ;_;
(I like full version songs more)
Topic Starter
lolcubes
And so this is now finished.

Modding welcome. /o/
Frostmourne
This sure must be a BAT thread.
Topic Starter
lolcubes
lol yeah.

╭( ・ㅂ・)و

BAT Thread!
GoldenWolf
combobreak.wav

<3
Topic Starter
lolcubes
nouuuuuuuuuuu

But ok lets stop the spam lol.

Modding welcome.
ReySHeL
hi~!

[Oni]
  1. 01:10:990 (284) - k follow the sound of the guitar
  2. 01:25:390 - add k i think good to put a k here 03:21:190 - same as here
  3. 01:37:090 - i recommend the k because 01:36:040 (422,423) - 01:36:940 (430,431) - same sound and feel so good
  4. 03:06:790 - k follow the sound of the guitar
  5. 03:32:890 - k same opinion
  6. 03:33:940 - ~ 03:42:350 - goooood!!! very good use of the big note :)
  7. 04:00:950 - k
  8. 04:28:015 (229) - remove d 04:25:390 (208,209,210,211,212) - singing is different

[Muzukashii]
  1. 01:25:390 - add k follow the vocal
  2. 02:48:790 - k? same as Oni
  3. 03:06:790 - k ^
  4. 03:20:140 - i think little hard in Muzukashii. try this patern? http://osu.ppy.sh/ss/1346597 kkk d k d d k k d

[Futsuu]
  1. 02:27:940 - d? its good sound
  2. 05:04:990 - ^

[Kantan]
  1. 00:26:590 - k sound is high

thats all!
good luck~ :)
Topic Starter
lolcubes

ReySHeL wrote:

hi~!

[Oni]
  1. 01:10:990 (284) - k follow the sound of the guitar Sure, not because of the guitar though.
  2. 01:25:390 - add k i think good to put a k here 03:21:190 - same as here This was intentional to bring attention to the next section so the transition is more smooth. Having more notes would make lower SV awkward to play. :3
  3. 01:37:090 - i recommend the k because 01:36:040 (422,423) - 01:36:940 (430,431) - same sound and feel so good Well, I wanted some variety, but seeing as the snare is there too, why not.
  4. 03:06:790 - k follow the sound of the guitar Changed but not because of the guitar. :p
  5. 03:32:890 - k same opinion Yeah ok.
  6. 03:33:940 - ~ 03:42:350 - goooood!!! very good use of the big note :) \:3/
  7. 04:00:950 - k k
  8. 04:28:015 (229) - remove d 04:25:390 (208,209,210,211,212) - singing is different True, but I don't focus on the singing here. This is more of a drum map and I would want to drum here. Will keep.

[Muzukashii]
  1. 01:25:390 - add k follow the vocal Nah
  2. 02:48:790 - k? same as Oni Same as Oni
  3. 03:06:790 - k ^ Sure.
  4. 03:20:140 - i think little hard in Muzukashii. try this patern? http://osu.ppy.sh/ss/1346597 kkk d k d d k k d Did something different.

[Futsuu]
  1. 02:27:940 - d? its good sound
  2. 05:04:990 - ^ I like it more as kat because the point was to create a kat heavy pattern using the melody. Since I don't have that much drumming freedom here I used melody as a reference to mapping.

[Kantan]
  1. 00:26:590 - k sound is high Sure.

thats all!
good luck~ :)
Thanks for the mod! :3
Was helpful.
Dainesl
LONG MAP WHYYYYYYYY

A random Taiko mod :3

General stuff
That HP 6 on Kantan is just no. Make it HP 4.
Change HP on Muzukashii to 5.
AIMod says Stack Leniency is bad, idk if this needs to be fixed

Kantan (yay short mappu)
00:46:540 - Maybe add a note here to fit the vocals more?
00:50:740 - ^
01:06:040 - ^ except this time for consistency with the previous patterns
01:37:840 - ^

Futsuu (long mappu :c)
00:29:290 (35,36,37) - this wouldn't really work for a Futsuu, they don't really fit very well. Too weird of a rhythm.
00:46:240 (65) - Replace with notes like in Kantan?
01:05:140 (110) - ^
01:27:940 - Maybe add a note?
02:04:540 (253) - change to normal kat to show high pitch of vocal.
02:20:740 - add note here maybe?
02:27:640 (316) - change to don to show the lower pitch?
02:29:140 (320,321,322,323,324,325) - Would this play well? I don't know
02:51:040 (382) - change to a slider if you didn't replace the sliders with notes previously. I know you like sliders on extended vocals ;p
03:32:740 (494) - don to emphasise next note
03:33:940 - to 03:49:400 - plays a bit awkwardly ;;

Remind me to finish this mod, don't KD this until I do! Catch me in-game within the next couple of days or so.

PART 2 OF THE SUPER AMAZING TAIKO MOD YAY Not modding Oni because there's people who are more experienced than me at those kind of diffs and modding them would be easier for them ;-;

Oh yeah, another few things to add to General: Remove Taiko from tags as it's not needed; you can search for Taiko beatmaps with a filter, and the new implementation of mode filtering with osu! direct makes it obvious for everyone.

Also the timing point seems like it's unnecessary, talk to TKSalt or someone about it who knows their timing, see if they agree with the current timing or if the timing point is not needed.

Oh, and the final Kiai Time is not needed since it's just a previous bit from before, and you didn't put that as Kiai Time. Consistency! ;;

Also a bit of explanation of my suggestion about Kantan's HP Drain (sorry ;; but i need to explain this stuff). Short maps don't have HP Drain 6 on a Kantan normally. Some Onis don't have HP Drain 6, even on short maps. It makes it seem much more threatening to beginners, as mistakes (which are common with them) can mess them up and make them think that the map is harder than it should be. Yeah, it's 200 BPM, and it's only 2 minutes long whereas the other diffs are 5 minutes long, but I'm just saying that it would be wise to keep to the examples as they are the tried and true formula that we currently have. If you're not gonna put it to 4, at least lower it to 5, because 6 just seems like more of an Insane rather than an Easy trait in Taiko. Now I can continue this thing.

Muzukashii
00:17:740 (20) - Maybe remove this slider so you can add a finisher where the end of it was so that you can emphasise that bit of the song?
00:30:190 (72) - Maybe remove this finish as this bit doesn't need to be emphasised as much?
00:31:390 (78) - Remove finish if above is applied.
00:32:740 (87) - If above is applied, add finisher!
00:46:240 (113) - This fits the extended vocal but I'd rather you use notes as it would emphasise the main bit of the vocal more imo. If you wanna keep it as a slider that's perfectly fine
01:05:140 (189) - Maybe remove this slider in order to follow the main instruments a bit more?
01:29:440 - Put a note here otherwise you create a weird gap, since all the other vocals have been mapped in this part of the song
01:42:640 (343,344) - Remove finishers on these, and maybe remove 343 as well to fit the vocal?
02:05:740 (462) - Replace with notes for consistency with 01:46:540 (364) - to 01:47:440 (370) -
02:15:490 (509) - Not sure why this slider even begins here or why it has a finisher. Put the start at 02:15:640 - and remove finisher since it's not really a significant part of the song imo
02:30:790 (579) - See suggestion at 00:30:190
02:31:990 (586) - See suggestion at 00:31:390
02:32:590 (589) - Change to kat to show the "eeeeeeeeh" noise (whatever it is, idk!) being played here
02:42:865 (632) - This is meant to be a calm section, remove this to make the pattern 1/2 instead, and show the calmness. (show dat zen!)
03:00:940 (713) - If 01:05:140 is applied, apply it here too. Same kinda deal, really.
03:25:240 (810) - If suggestion at 01:29:140 is not applied, remove this note for consistency.
03:47:900 (920) - Maybe remove this note and place spinner's start here as that's where the instrument plays for an extended amount of time?

That's it, now you can KD this post only.

fun map ;w;
Topic Starter
lolcubes

Dainesl wrote:

LONG MAP WHYYYYYYYY

A random Taiko mod :3 \:3/

General stuff
That HP 6 on Kantan is just no. Make it HP 4. Why? HPdrain settings are not absolute. The shorter the map, the higher the drain is usually a norm. Since kantan has so few notes to hit, they make you regenerate insane amounts of HP back, and if it's not at 6, you can go afk and only play the chorus and still pass. I want to prevent people from doing that, it's bad for the game. :p
Change HP on Muzukashii to 5. Muzukashii has many notes and because it's an upper level muzukashii, I want less skilled people to be able to pass.
AIMod says Stack Leniency is bad, idk if this needs to be fixed This affects standard mode only, I use 2 because on skin select the notes don't go offscreen.
Remind me to finish this mod, don't KD this until I do! Catch me in-game within the next couple of days or so.
Sure, thanks btw. I'm at work so I can't really check the mod right now anyway haha.

Anyway, HP6 in kantan:


Working as intended imo.
Topic Starter
lolcubes

Dainesl wrote:

LONG MAP WHYYYYYYYY

A random Taiko mod :3

General stuff
That HP 6 on Kantan is just no. Make it HP 4.
Change HP on Muzukashii to 5.
AIMod says Stack Leniency is bad, idk if this needs to be fixed

Kantan (yay short mappu)
00:46:540 - Maybe add a note here to fit the vocals more?
00:50:740 - ^ Not vocal mapping in this mapset, unless I really have to. If I mapped these then it would be really hard for the player to predict what to follow.
01:06:040 - ^ except this time for consistency with the previous patterns added on 01:05:040 instead.
01:37:840 - ^ Eh, this not only doesn't follow the vocals properly, but it kinda destroys the buildup for the kiai.

Futsuu (long mappu :c)
00:29:290 (35,36,37) - this wouldn't really work for a Futsuu, they don't really fit very well. Too weird of a rhythm. That's how the song is though, it's not too hard for a futsuu. Unless you have a better suggestion, I'd rather not change it.
00:46:240 (65) - Replace with notes like in Kantan?
01:05:140 (110) - ^ Why not a drumroll? :p Don't think it's that hard to be honest, it's a good way to introduce rolls into lower diffs since they are long, but not too long and they fit the music well.
01:27:940 - Maybe add a note? Well, I had progression in mind, so this note is added later in the map instead.
02:04:540 (253) - change to normal kat to show high pitch of vocal. Nah, that would be quite random.
02:20:740 - add note here maybe? I would add 2, but that would be too hard imo.
02:27:640 (316) - change to don to show the lower pitch? Well, a valid suggestion, but that would make it harder which is what I don't want.
02:29:140 (320,321,322,323,324,325) - Would this play well? I don't know Right, missing a few notes here.
02:51:040 (382) - change to a slider if you didn't replace the sliders with notes previously. I know you like sliders on extended vocals ;p Uh, it's coincidental they fall on vocals, because I don't vocal map, besides, can you not hear a 2/3 drum line here? Going 1/4 over it is just ew.
03:32:740 (494) - don to emphasise next note Uh, why? 03:31:840 (491) - is a kat too and it doesn't bother you. :p
03:33:940 - to 03:49:400 - plays a bit awkwardly ;; Don't see a way to make it more simple and to catch the important parts of the rhythm here though. It's not that difficult though.

Remind me to finish this mod, don't KD this until I do! Catch me in-game within the next couple of days or so.

PART 2 OF THE SUPER AMAZING TAIKO MOD YAY Not modding Oni because there's people who are more experienced than me at those kind of diffs and modding them would be easier for them ;-;

Oh yeah, another few things to add to General: Remove Taiko from tags as it's not needed; you can search for Taiko beatmaps with a filter, and the new implementation of mode filtering with osu! direct makes it obvious for everyone.

Also the timing point seems like it's unnecessary, talk to TKSalt or someone about it who knows their timing, see if they agree with the current timing or if the timing point is not needed.

Oh, and the final Kiai Time is not needed since it's just a previous bit from before, and you didn't put that as Kiai Time. Consistency! ;;

Also a bit of explanation of my suggestion about Kantan's HP Drain (sorry ;; but i need to explain this stuff). Short maps don't have HP Drain 6 on a Kantan normally. Some Onis don't have HP Drain 6, even on short maps. It makes it seem much more threatening to beginners, as mistakes (which are common with them) can mess them up and make them think that the map is harder than it should be. Yeah, it's 200 BPM, and it's only 2 minutes long whereas the other diffs are 5 minutes long, but I'm just saying that it would be wise to keep to the examples as they are the tried and true formula that we currently have. If you're not gonna put it to 4, at least lower it to 5, because 6 just seems like more of an Insane rather than an Easy trait in Taiko. Now I can continue this thing.

Muzukashii
00:17:740 (20) - Maybe remove this slider so you can add a finisher where the end of it was so that you can emphasise that bit of the song? A finish makes no sense and a normal note is kinda weak, will keep.
00:30:190 (72) - Maybe remove this finish as this bit doesn't need to be emphasised as much? Uh, consistency with all rhythms here kinda says it does. :p
00:31:390 (78) - Remove finish if above is applied. Will keep, emphasis here is important.
00:32:740 (87) - If above is applied, add finisher! While I see what you are trying to do here, this note is not emphasized and the section is calm.
00:46:240 (113) - This fits the extended vocal but I'd rather you use notes as it would emphasise the main bit of the vocal more imo. If you wanna keep it as a slider that's perfectly fine Do you not hear a 1/4 drumline in the song here? A stream would be too powerful, so a drumline.
01:05:140 (189) - Maybe remove this slider in order to follow the main instruments a bit more? The main instrument in taiko is a drum for me. ╭( ・ㅂ・)و
01:29:440 - Put a note here otherwise you create a weird gap, since all the other vocals have been mapped in this part of the song Removed the other one instead actually.
01:42:640 (343,344) - Remove finishers on these, and maybe remove 343 as well to fit the vocal? But finish fits the vocals the best. It's the heavy emphasis of the rhythm here which makes this quite important.
02:05:740 (462) - Replace with notes for consistency with 01:46:540 (364) - to 01:47:440 (370) - Can you not hear a long 1/4 drumline here?
02:15:490 (509) - Not sure why this slider even begins here or why it has a finisher. Put the start at 02:15:640 - and remove finisher since it's not really a significant part of the song imo Just listen to the drums. Will make sense. Finish on a drumroll doesn't serve any real purpose but to manipulate score or visuals anyway. Gameplaywise it's completely the same as without, but since this is inside kiai, if you noticed, all sliders inside kiai are with finishers.
02:30:790 (579) - See suggestion at 00:30:190
02:31:990 (586) - See suggestion at 00:31:390
02:32:590 (589) - Change to kat to show the "eeeeeeeeh" noise (whatever it is, idk!) being played here No because I like drums more.
02:42:865 (632) - This is meant to be a calm section, remove this to make the pattern 1/2 instead, and show the calmness. (show dat zen!) ?? It's exactly like this in the music.
03:00:940 (713) - If 01:05:140 is applied, apply it here too. Same kinda deal, really.
03:25:240 (810) - If suggestion at 01:29:140 is not applied, remove this note for consistency. This is what you didn't notice about my mapping :p. As the song goes, I make progressively longer patterns. Keeping.
03:47:900 (920) - Maybe remove this note and place spinner's start here as that's where the instrument plays for an extended amount of time? A spinner is mostly a filler most of the time. I'll keep.

That's it, now you can KD this post only.

fun map ;w;
Finally got to it. Thanks for the mod.
Made a small change in Futsuu in addition to all of this.
GugUCorn
wow...nice map! ;)
good luck for rank!!
Love
did a little irc modding

SPOILER
00:26 Love: one thing tho
00:26 lolcubes: haha
00:26 Love: I like having a bit of spaces for xxxxx
00:26 Love: at least a 1/1
00:27 lolcubes: in muzu?
00:27 lolcubes: did i really chain it? cause i dont remember haha
00:27 lolcubes: been a month in pending without mods
00:28 lolcubes: :D
00:28 lolcubes: kinda
00:28 Love: pretty much
00:28 lolcubes: 00:32:140 (82,83,84,85,86) - ?
00:28 Love: yup
00:28 Love: and one at the end
00:28 Love: and try using ddddd
00:28 lolcubes: nah ddddd too heavy
00:29 lolcubes: its a "tss" sound
00:29 lolcubes: having kkkkk alone is a bit meh though hm
00:29 lolcubes: kkkkk alone it is
00:29 lolcubes: its 200 bpm after all haha
00:30 lolcubes: im so blind to bpm
00:30 lolcubes: until like 210
00:30 Love: rofl
00:30 Love: thing is
00:30 Love: well actually
00:30 Love: 05:09:790 (366,367,368,369,370) -
00:30 Love: try --kkk
00:30 Love: as in remove the first 2
00:31 lolcubes: will do the same at the beginning too
00:31 lolcubes: i like this
00:32 Love: kk
00:34 lolcubes: added 2 finishes inside kiai
00:34 lolcubes: ops
00:34 lolcubes: missed them
00:34 lolcubes: 02:11:740 (484) -
00:38 lolcubes: kkk d D for the end, made some small adjustments here and there though, generally fixing structure errors

Also found this:

04:18:790 (624,625,626,627,628,629) - Instead of blowing the player's mind by changing this up, why not change it to polar opposites from 04:17:590 (619,620,621,622,623) - aside from 04:18:790 (624) - going back to a d.
So this will make 04:15:190 - 04:19:990 - a bit more consistent and not destroy the flow by continuing the double pattern.
Topic Starter
lolcubes

TaMul wrote:

wow...nice map! ;)
good luck for rank!!
Thank you. :3

Love wrote:

Also found this:

04:18:790 (624,625,626,627,628,629) - Instead of blowing the player's mind by changing this up, why not change it to polar opposites from 04:17:590 (619,620,621,622,623) - aside from 04:18:790 (624) - going back to a d.
So this will make 04:15:190 - 04:19:990 - a bit more consistent and not destroy the flow by continuing the double pattern.
Changed as suggested, a good suggestion. I suppose this was in Futsuu right? Since you didn't say in what diff. :p

Thanks for the mod!
show more
Please sign in to reply.

New reply