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iojjj - Akui to Ai no Sukima no Puzzle

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Topic Starter
Okoratu
This beatmap was submitted using in-game submission on Samstag, 11. April 2015 at 01:27:00

Artist: iojjj
Title: Akui to Ai no Sukima no Puzzle
Source: うみねこのなく頃に
Tags: Diabolic Theater Esper Gakuen Sumii Umineko no Naku Koro ni Ushiromiya Maria Midori Akuma Gekijou えすぱー学園 すみー 右代宮真里亞 緑 悪魔の劇場
BPM: 100
Filesize: 17365kb
Play Time: 04:10
Difficulties Available:
  1. Advanced (2,65 stars, 482 notes)
  2. Diplomatic Immunity (5,14 stars, 872 notes)
  3. Hard (3,57 stars, 583 notes)
  4. Insane (4,44 stars, 778 notes)
  5. Normal (1,8 stars, 305 notes)
Download: iojjj - Akui to Ai no Sukima no Puzzle
Information: Scores/Beatmap Listing
---------------

osu! needs more 07th Expansion

悪意のすきまのパズル~

Circle: えすぱー学園
Composer: すみー
Lyrics: iojjj
Vocals: iojjj
BG:

THE END OF THE SB IS A BIT SPOOKY
REDL IF YOU HAD THIS BEFORE DQ


Set
osu!
  1. Diplomatic Immunity ~ me - done
  2. Insane ~ me - done
  3. Hard ~ me - done
  4. Advanced ~ me - done
  5. Normal ~ me - done
Things I've lost along the way
  1. My sanity
Timing: pishifat

Thank You Box
/ / / Mod posts

  1. pishifat
  2. Xgor
  3. KSHR
  4. LordRaika
  5. Z3nx
  6. Kaguya Hourain
  7. Krfawy
  8. Nozhomi
  9. Yauxo
  10. ErunamoJAZZ
  11. Squirrel
  12. ArcherLove
  13. ExUsagi
  14. Breezy
  15. Sieg
  16. Serena-
  17. _S u w a k o_
  18. -[Koinuri]
  19. Sieg
  20. TestApple - Pitch checks
  21. iJinjin - Pitch checks
  22. ExUsagi
  23. Harbyter
  24. Roxas
  25. torappu
  26. S a k u r a
  27. 10.04.2015 22:30 - Rip mania
  28. Krfawy
  29. Kyubey
  30. 23.04.2015 22:10 - 100 favs woah
  31. 08.05.2015 23:10 - 150 favs :D:D
  32. 05.06.2015 8:00 - 200 favs :D:D
  33. 08.09.2015 13:00 - 300 favs :D:D

悪意と愛のすきまのパズル

ついえた夢幻の棲家 おもちゃ箱から這い出る
七色のリュックを背負って あなたを探す旅へ

言葉に滲んだ 悪意と愛の破綻
さまよう私は 傷だらけ

愛してるって言って それだけでいい
今でも信じている ママのこと
許してほしいの 私の存在を ああ、1が0へと変わる

行き違う心 掛け違えたボタン
一人佇む モノクロームの城
望んだのはぬくもり 駆け出そう 遠い遠いあなたへ

夢のカケラを砕いて 命を練り上げ吹き込む
朝焼け色のあなたと ワルツを踊る

孤独に染めた 過去と未来と今と
もう1人じゃない あなたがいるから

2人作り上げる始まりの宇宙
さあ手を繋いで ゆっくり回る
ほほえみの時間 つかの間の幸せ ああ、0を1に変える

冷酷な現実 甘い幻想
私が生きるのはバラ色の蜜
作り変えた運命 閉じられた世界 どうか分かって

破壊し尽された私の体
どうしていつもママは生んで壊すの?
降りつもった憎しみ 癒えない傷は もう 元に戻らない

届かない果てしない永久凍土
かじかんだ指先は空を掴む
黄金郷へと動き出した歯車 辿りつこう

Red used by pieces on the gameboard is generally just white text.
pishifat
there were more time signature issues than actual timing issues :/

SPOILER
3783.06370162859,600,3,2,1,70,1,0
25383,631.578947368421,3,2,1,70,1,0
27277,666.666666666667,3,2,1,70,1,0
29277,727.272727272727,3,2,1,70,1,0
30004,750,3,2,1,70,1,8
31504,750,3,2,1,70,1,0
33004,983.606557377049,3,2,1,70,1,8
33987,711.465262708548,3,2,1,70,1,0
38255,300,3,2,1,70,1,0
186755,300,7,2,1,70,1,0
188855,300,3,2,1,70,1,0
206855,300,2,2,1,70,1,0
207455,300,3,2,1,70,1,0
241655,300,4,2,1,70,1,0
244055,600,3,2,1,50,1,0
245855,666.666666666667,3,2,1,40,1,0
247855,750,3,2,1,30,1,0
Melophobia
JMQ stuff. Sorry for the delay!

Artist: iojjj
Romanized Artist: iojjj
Title: 悪意と愛のすきまのパズル 
Romanized Title: Akui to Ai no Sukima no Puzzle

Diabolic Theater is an album title so it cannot be in Source, it goes to tags and leave the source field blank.

That's all, good luck!
Topic Starter
Okoratu
Artist: iojjj
Romanized Artist: iojjj
Title: 悪意と愛のすきまのパズル 
Romanized Title: Akui to Ai no Sukima no Puzzle
That's what i would have used, the current tags are a bit meh and i do know using an album for the source is not acceptable - I'll also move the circle えすぱー学園 and Esper Gakuen, すみー and Sumii, remove the comma as well as the current ones and move Diabolic Thater to Tags.

Thanks!
Topic Starter
Okoratu
10.10.2014: it lives.
Edit 06.11.2014: approx 3 weeks after reviving, the sb draft and Diplomatic immunity is done
As of now i will need an insane at around 4.3 or 4.4 stars in order to have the spread i want
Edit 19.11.2014: yey 4.44 stars Insane done~
Edit 03.12.2014: yay 3.57 stars Hard done~
so 2.6 stars Advanced wip as of today
Edit 16.12.2014: yay Raika is done with NM, HD, MX
(i'm still at the Advanced orz)
Edit 21.12.2014: yay 2.65 stars Advanced done
gonna start Normal hype hype
Edit: 22.12.2014: Regarding SV change in normal:

above is the 1.0x sv slider and beneath the 1.18x sv slider, tried to make these align as much as possible so the SV change is so that the wiggle doesn't really change how fast the slider plays, thanks for understanding and not pointing out ppl.
Edit 22.12.2014: Normal turned out to be 1.78 stars
hype
Now starting Hitsounding stuff
Edit 24.12.2014: Merry Christmas i'm donee

Will get below 24 MB by nerfing storyboard, don't worry, i just cannot do that now
Kihhou
poppy's extra
Topic Starter
Okoratu
what
Xgor
Hoooly shit. 1,45 MB big osb... This will be intresting to mod.


[Images]
There is several images that has a lot of unnecessary transparency. Most noticeable being the two "black" images and the "blue" images that take up the whole screen are but doesn't really use a lot of it. Doing that adds a lot of SB load pushing the SB in the map over 5x at several places.
The credits images have quite a lot of unused transparency too, so please cut the unnecessary transparency
the font images all have some unused transparency, but not as much as the other ones-

[SB load]
Currently the background image isn't disabled when it's not shown so it takes up quite some SB load.
If you add
Sprite,Background,TopLeft,"background.jpg",0,0
At the start of the osb it will not be shown at the parts you don't SB it in.

[Technical stuff]
Right now you move all the images with Y and X position separate from each other. However almost all the time X and Y move at the same time together instantly thus making no difference to move them together. This might seem like a minor thing but this makes the osb twice as big as it could be!
It's especially noticeable with the shaking text as those parts of the code takes up more than 90% of the osb.

If you would do this

M,0,82245,82285,531,114

Instead of what you do right now

 MX,0,82245,82285,531
MY,0,82245,82285,114

The osb would look a lot neater. (and be smaller)


[Storyboard Design]
I really really love the shaking effect on the text during the chorus.
Because you have cut up all the Japanese letter it would be cool if you had some kind of effect during the verses like they fade in separately from each other.

I don't think the screamer at the end is unrankible, it fit's the song well. :)

[Other]
Add Umineko no Naku Koro ni to source instead of having it in tags


Really impressive stuff in this SB. Great job :)
Topic Starter
Okoratu
Pending.
p/3426591 contains information on changelog things and also additional stuffs
Evening
Mod from queue thing wtv

[Gen]

Well, found something that you can fix in the SB that is quite minor, circleen.png looks like the top of the text has been slightly cut off, if you can recreate the text there to fix it it'll be great, if not i guess you can leave it
Same goes to composeren.png
and lyricsen.png ( even though this is barely noticeable )
and probably other stuff that i missed

[LR's MX]

00:04:383 (4383|4,4983|6,6183|3,6783|6) - I personally feel that these are staccato notes, according to the instrument in the music itself, thus i recommend to change them both to 1/4s in length to follow the music and give the staccato feeling on these LNs
Other similar notes here : 00:07:983 (7983|4,8583|6,9783|3,10383|6,11583|3,12183|5,13383|3,13983|6,15183|3,15783|5,16983|4,17583|6) -
yea you get the point, if you fix this, fix the other notes
00:26:646 (26646|4,26646|6) - I think it's best to separate the staccato notes from each other by putting them in different hands during play, it makes it easier to play and it brings out the staccato playstyle here better ( if you get what i'm saying )
00:27:277 (27277|1,27943|3,28610|5) - Not going to LN these anymore? ( and the following similar notes )

Not really going to bitch about the brackets on the drums here, i believe that 1/2 in MX is enough time for players to play brackets comfortably

01:29:555 - Probably can hammer something here for the cymbal impact
01:33:605 - Seems like you have missed a note or 2 here for the drum rhythm
01:51:455 (111455|5,111455|1,111605|4,111605|0,111755|5,111755|1) - Not sure about this, it feels inconsistent to the patterns that is similar ( 00:57:755 (57755|0,57905|0,58055|0) - ) I suggest you to hammer all three of these 2 note chords here for consistency
^ This applies to all similar notes also

01:59:855 (119855|5,119855|4,119930|1,119930|2,120005|5,120005|4,120080|2,120080|1) - Really like how this alternating hand trill here is mapped to the drums, however it falls short as you changed the pattern to a 1/4 stair which has a totally different feeling ( 02:03:530 (123530|3,123605|4,123680|5,123755|6) - ) I would suggest to keep consistent with the alternating hand trill there, some other chord combos with that might work also
02:07:130 (127130|3,127205|2,127280|1,127355|0) - ^ and similar notes
02:08:855 (128855|4,128855|2,129005|2,129155|4,129155|3) - seems like you missed a 1/4 here or something
02:10:655 (130655|1,130805|1,130955|2) - ^ and 02:12:455 (132455|2,132605|2,132755|3) -
Well idk, i really like the 1/4 trill

02:04:205 (124205|4) - Seems like you are mapping for the highpitched instrument here, i suggest to make this 1/2 long to fit it

02:12:455 (132455|2,132605|2,132755|3,139955|1,140855|2,140855|0) - I don't really like this chord here with the LN, if you hit the chord too hard your finger will lift off the LN key there, which tends to happen to me hehe, well it will be great if you can move 02:20:855 (140855|2) - somewhere else
02:23:405 - Seems like you missed a note here
03:06:455 (186455|0,186455|6) - Not sure if not hitsounding this is intended

03:08:855 - Liking how the SVs here are handled

03:25:955 - Might want to add a note here considering how the chord note amounts increase like these 03:24:155 (204155|0,204155|6,205055|6,205055|0,205055|1) -

00:36:832 - Definitely need to add twice or even quad the green lines here, the increment of SVs here still feel jerky and unnatural

[HD]

00:03:783 (3783|2,5583|1,7383|0) - Really think you can use 1/1 LNs here to map to the instruments
yeaaa not going to point out every single note here, you get the point

00:36:832 - Same as MX, make it more natural
00:52:655 - Don't really get the structure of the section here, Continued v
00:52:955 (52955|2,52955|5,53105|4,53105|1,53255|2,53255|5,53555|3,53555|6,53555|0,53855|4,53855|6,53855|1,54155|6,54155|2,54305|5,54305|1,54455|4,54455|0) - you used non hammer for the drum snares here
00:54:755 (54755|5,54755|1,54905|1,54905|5,55055|6,55055|2,55355|3,55355|5,55355|1,55655|6,55655|0,55655|4,55955|2,55955|5,56105|2,56105|5,56255|0,56255|6,56255|1) - and you used hammers for the drum snares here
thus i would expect for the pattern to repeat for the next parts, but it feels inconsistent on how the patterns are arranged in this section
01:33:605 - Same error as MX here in my perspective, it feels like you missed a drum beat here according to the rhythm
01:43:655 (103655|2,103655|4,103955|3,103955|1,103955|5) - Feels like you can 1/2 hammer something here for more impact
02:03:455 (123455|0,123605|1) - Might want to hammer this with consistency to the previous hammers ( 02:01:655 (121655|1,121655|4,121805|1,121805|4) - AND 01:59:855 (119855|1,119855|5,120005|1,120005|5) - )
02:05:255 (125255|0,125555|1) - do the same hammer as ^
02:07:655 (127655|5,127805|5) - Don't think you should hammer this for consistency
02:10:655 (130655|4) - add 1/2 Hammer this instead
02:12:455 (132455|1) - ^

03:11:855 (191855|6,191855|3,191855|0,192155|6,192155|3,192155|0) - AND 03:13:655 (193655|6,193655|3,193655|0,193955|6,193955|3,193955|0) - Personally i like how these 2 drums are emphasized, but if you can extend/extrapolate this sequence here to the patterns here 03:10:055 (190055|6,190055|2,190355|1,190355|5) - , it will feel more consistent imo | Basically, 3 note chord hammer this fully 03:10:055 (190055|6,190055|2,190355|1,190355|5) - for consistency
03:17:255 (197255|0,197255|4,197555|1,197555|5) - ^
03:20:855 (200855|0,200855|6,200855|3,201155|1,201155|5) - ^
03:35:555 (215555|0,217355|6,218255|3) - Shorten by 1/2, it feels like the background thingy sound ends 1/1 earlier

[NM]
00:03:783 (3783|2,5583|1) - Same suggestion as HD, extend to 1/1 and all the similar notes so as to follow the instrument thingy, don't think this pattern is too hard for NM anyways
00:29:277 (29277|0,31504|1) - ^ these stuff also apply
00:36:832 - Same as HD and MX, make it more natural
00:52:655 - eeeeh i don't really know how you are structuring the hammers here
00:59:255 (59255|3,61655|3,63755|3,64655|3) - You barely used any center keys here, you might want to save them up and use them for the bells to make the center key more special | Eg. use them on 00:59:855 - 01:03:455 - 01:05:255 -
01:05:555 (65555|4,65855|2,66455|2,66755|4) - Don't really get this pattern here, it's still at the drum section, don't really get the usage of LNs here, just extend the patterns prior to this to this place
01:31:955 (91955|4,92555|3,93155|2,93755|4,94055|2,94355|4,94955|2) - Feels like there is alot of missing notes here
02:02:255 (122255|0,122555|2) - might want to hammer for consistency with 02:00:455 (120455|6,120755|6) - and the previous patterns
02:04:055 (124055|6,124355|5) - ^
02:05:855 (125855|6,126155|4) - ^
02:07:655 - Create a 1/1 hammer on the left hand here
02:09:005 - Add a note here for note rhythm consistency with stuff like these 02:00:005 (120005|3,121805|3) -
02:09:455 - Create a 1/1 hammer somewhere
02:10:805 - Add a note here for note rhythm consistency
02:11:255 (131255|3,131555|4,132155|4,132455|3) - yeeea same thing as last time
02:52:205 (172205|2,172205|0,172355|1) - Yeaa, try to avoid brackets, it's weird
03:05:555 (185555|2,186455|4) - Not sure if missing hitsounds
03:20:555 (200555|0,200855|2,201155|0) - wrong placement in terms of pitch relevancy
03:39:155 - Feels rather empty, might want to add something here
03:42:755 - lol not sure about inverses in NM, it feels abit overkill

Main problem is just consistency for me i guess
LordRaika

Z3nx wrote:

Mod from queue thing wtv

[LR's MX]

00:04:383 (4383|4,4983|6,6183|3,6783|6) - I personally feel that these are staccato notes, according to the instrument in the music itself, thus i recommend to change them both to 1/4s in length to follow the music and give the staccato feeling on these LNs
Other similar notes here : 00:07:983 (7983|4,8583|6,9783|3,10383|6,11583|3,12183|5,13383|3,13983|6,15183|3,15783|5,16983|4,17583|6) -
yea you get the point, if you fix this, fix the other notes

yep, plannng to seperate them, thus i make it 1/1 , 1/2 and 1/4 length...
1/1 , 1/4 and 1/4 is fine too but sry, i feel the 2nd one fits 1/2 better :(


00:26:646 (26646|4,26646|6) - I think it's best to separate the staccato notes from each other by putting them in different hands during play, it makes it easier to play and it brings out the staccato playstyle here better ( if you get what i'm saying )

No worry , i completely get what u mean ^^' , rearranged their pattern.

00:27:277 (27277|1,27943|3,28610|5) - Not going to LN these anymore? ( and the following similar notes )

Nope, due to bpm change, this LN length is different , might caused some bad acc or smthg.

01:29:555 - Probably can hammer something here for the cymbal impact

I like to... but cant see how i can have this chance while im using the stream chord XD might be good to hammer in other place thou ^^
since im really planning to do so, since this is mx


01:33:605 - Seems like you have missed a note or 2 here for the drum rhythm

Yep, the usual drum kick sound, added....

01:51:455 (111455|5,111455|1,111605|4,111605|0,111755|5,111755|1) - Not sure about this, it feels inconsistent to the patterns that is similar ( 00:57:755 (57755|0,57905|0,58055|0) - ) I suggest you to hammer all three of these 2 note chords here for consistency
^ This applies to all similar notes also

Haha its ^^b that u point it out, but i intentionally make it like that, feels inconsistent but i do it intentionally... its to give more pressure to the player to think hard before hammering, while the other hand is not going to hammer... this really increase MX difficulty even the notes amount is low and looks easy :D

01:59:855 (119855|5,119855|4,119930|1,119930|2,120005|5,120005|4,120080|2,120080|1) - Really like how this alternating hand trill here is mapped to the drums, however it falls short as you changed the pattern to a 1/4 stair which has a totally different feeling ( 02:03:530 (123530|3,123605|4,123680|5,123755|6) - ) I would suggest to keep consistent with the alternating hand trill there, some other chord combos with that might work also
02:07:130 (127130|3,127205|2,127280|1,127355|0) - ^ and similar notes
02:08:855 (128855|4,128855|2,129005|2,129155|4,129155|3) - seems like you missed a 1/4 here or something
02:10:655 (130655|1,130805|1,130955|2) - ^ and 02:12:455 (132455|2,132605|2,132755|3) -
Well idk, i really like the 1/4 trill

Ugh, got it ... XD
but i cna only manage to make 2 part of this , trill
the rest, is why i dont trill it because i add some LN there ^^, yeah U MIGHT TRILL THE LN XD so noo....


02:04:205 (124205|4) - Seems like you are mapping for the highpitched instrument here, i suggest to make this 1/2 long to fit it

Right, i forgot that this actually is not hard XD so made it into 1/2 LN

02:12:455 (132455|2,132605|2,132755|3,139955|1,140855|2,140855|0) - I don't really like this chord here with the LN, if you hit the chord too hard your finger will lift off the LN key there, which tends to happen to me hehe, well it will be great if you can move 02:20:855 (140855|2) - somewhere else

HEHE, it was intentional XD *feels really MX now* , Sure, gotta try to move those jacky while LN thingy as much as possible everytime i notice it XD

02:23:405 - Seems like you missed a note here

Yeap, more notee , the better the MX feeling XD

03:06:455 (186455|0,186455|6) - Not sure if not hitsounding this is intended

yeah its missing XD i notice it too before..... fixed T^T

03:08:855 - Liking how the SVs here are handled

<3 bouncing and soft jiggling XD

03:25:955 - Might want to add a note here considering how the chord note amounts increase like these 03:24:155 (204155|0,204155|6,205055|6,205055|0,205055|1) -

Nice notice....

00:36:832 - Definitely need to add twice or even quad the green lines here, the increment of SVs here still feel jerky and unnatural

added two, but it looks smooth to me in scroll speed 10-13 ^^


[HD]

00:03:783 (3783|2,5583|1,7383|0) - Really think you can use 1/1 LNs here to map to the instruments
yeaaa not going to point out every single note here, you get the point

Yup ^^

00:52:655 - Don't really get the structure of the section here, Continued v

For this section, same reason for MX , wnt to make it a bit unpredictable here ^^
actually the notes amount on what i mapped is consistent , maybe i jst want to change style so player doesnt bored that they can guess my incoming pattern, since they cant, there they will have a challange, and i think its not really hard , cant see why they will feel uncomfortable.


01:33:605 - Same error as MX here in my perspective, it feels like you missed a drum beat here according to the rhythm

Yea XD added, since i make this using MX as reference

01:43:655 (103655|2,103655|4,103955|3,103955|1,103955|5) - Feels like you can 1/2 hammer something here for more impact

rearranged ^^

02:03:455 (123455|0,123605|1) - Might want to hammer this with consistency to the previous hammers ( 02:01:655 (121655|1,121655|4,121805|1,121805|4) - AND 01:59:855 (119855|1,119855|5,120005|1,120005|5) - )
02:05:255 (125255|0,125555|1) - do the same hammer as ^
02:07:655 (127655|5,127805|5) - Don't think you should hammer this for consistency
02:10:655 (130655|4) - add 1/2 Hammer this instead
02:12:455 (132455|1) - ^

Thanks for the mention, but yeah, same reason as the previous bold reply of mine ^^/
making it a bit unpredictable and pull out some reading skill of the player.


03:11:855 (191855|6,191855|3,191855|0,192155|6,192155|3,192155|0) - AND 03:13:655 (193655|6,193655|3,193655|0,193955|6,193955|3,193955|0) - Personally i like how these 2 drums are emphasized, but if you can extend/extrapolate this sequence here to the patterns here 03:10:055 (190055|6,190055|2,190355|1,190355|5) - , it will feel more consistent imo | Basically, 3 note chord hammer this fully 03:10:055 (190055|6,190055|2,190355|1,190355|5) - for consistency
03:17:255 (197255|0,197255|4,197555|1,197555|5) - ^

YEP YEP, got it, rearranged them, this part is double layer melody, u can said, the one is piano and the other is more string guitarish...
the guitar is hammer, while piano is a skipping stairs stream... ( in notechart )


03:20:855 (200855|0,200855|6,200855|3,201155|1,201155|5) - ^

but this one odesnt have the same pitch
03:35:555 (215555|0,217355|6,218255|3) - Shorten by 1/2, it feels like the background thingy sound ends 1/1 earlier

Sure, this also make HD easier.... XD ( a bit )

[NM]
00:03:783 (3783|2,5583|1) - Same suggestion as HD, extend to 1/1 and all the similar notes so as to follow the instrument thingy, don't think this pattern is too hard for NM anyways
00:29:277 (29277|0,31504|1) - ^ these stuff also apply

reasonable ^^ but now i have full LN on MX, half LN on HD, so i will make it no LN for NM, my mapping style on the spread thou ^^

00:52:655 - eeeeh i don't really know how you are structuring the hammers here
00:59:255 (59255|3,61655|3,63755|3,64655|3) - You barely used any center keys here, you might want to save them up and use them for the bells to make the center key more special | Eg. use them on 00:59:855 - 01:03:455 - 01:05:255 -

Same reason BUT on the 2nd thought, i will make the NM more easier and predictable and easier to be read ^^
also, nice catch for the bell... guhehehe XD


01:31:955 (91955|4,92555|3,93155|2,93755|4,94055|2,94355|4,94955|2) - Feels like there is alot of missing notes here

Yeah ^^ intentionally, i mean look at those LN amount on NM XD its already make NM player confused imo ^^

02:02:255 (122255|0,122555|2) - might want to hammer for consistency with 02:00:455 (120455|6,120755|6) - and the previous patterns
02:04:055 (124055|6,124355|5) - ^
02:05:855 (125855|6,126155|4) - ^
02:07:655 - Create a 1/1 hammer on the left hand here
02:09:005 - Add a note here for note rhythm consistency with stuff like these 02:00:005 (120005|3,121805|3) -
02:09:455 - Create a 1/1 hammer somewhere
02:10:805 - Add a note here for note rhythm consistency

Wait wait, i didnt really read all of those, but since MX and HD mod,
i rearranged this part ^^/ no worry... at least its more consistent for NM now , and yea predictable


02:52:205 (172205|2,172205|0,172355|1) - Yeaa, try to avoid brackets, it's weird
03:05:555 (185555|2,186455|4) - Not sure if missing hitsounds

Fixed, and yeah XD thts stupd klutz clumsy of me ever missed hitsound XD ahaha

03:39:155 - Feels rather empty, might want to add something here

i think no its okay XD let me take a break for a few scd with this inverse....

03:42:755 - lol not sure about inverses in NM, it feels abit overkill

okay XD i jst hope its easy, but looks like its not.... so i will nerfed it....

Main problem is just consistency for me i guess

YUP ^^ no prob, fixed and nerfed....
Oko, pls count this mod +2 to all dif... count it like this mod worth 2 than other normal mod.... i really meant it...
Topic Starter
Okoratu
updated, i don't really count mods though
Kaguya Hourain
hi

General
  1. Idk why this happens *hints at sides*

Normal
  1. 01:04:355 (2,3) - Looks too close that they almost overlap, just move 3 a little lower to the right with DS or make 2 look a little more to the left. I prefer the latter because it would transition better from 1 as well
  2. 01:17:855 (1) - No need for such small curves, make them a bit more curvy or not curvy at all
  3. 02:19:055 (6) - Curve this more for better blanket and prettier
  4. SB before kiais makes me lag for some reason
  5. 03:13:355 (3,4) - Borderline fugly. 4 to 275|123
  6. 03:26:855 (1,1) - Idk

Advanced
  1. 00:45:155 (4,1) - I don't like how this flows ;A;
  2. 01:10:655 (1,2) - I don't like how this plays here doesn't fit that much:
  3. Nothing else?!?!!!?!?

Hard
  1. 01:14:255 (1,2) - Does this sound wrong only to me?
  2. 01:59:255 (4) - Actually in this and the previous one i would feel better if you started a 1/2 slider where the slider ends now with the reverse. And wherever else there's a slider like that. It would follow the quintuple of the drums in the music way better than just silence.
  3. 02:47:855 (4) - Slider?!!?!
  4. 03:57:155 (4,1,2,3,1,2,3,1) - I don't enjoy the reverses that land on the downbeats here, you should do something about this.

Insane
  1. 00:43:505 (6,1) - Slider is better on red tick here
  2. 01:34:955 (1,2) - 1/2 sliders bells too important to be on sliderend.
  3. 01:55:055 (2,3,4,5,6,7) - Triangles <3
  4. 02:39:755 (1,2) - Same tbh
  5. 03:57:155 (5,4,4) - These again hue
  6. 04:01:955 (4) - 1/2 + circle would feel better.

Diplomatic Immunity
  1. I don't think I'll find much here, maybe a couple of things idk I lied.
  2. I actually have beef with the start.
    00:04:383 (2) - This could be two 3/8 sliders
    00:06:183 (4) - Same
    00:09:183 (4) - Again
    00:14:583 (1) - Wow
    00:16:983 (3,1) - Hah. I can actually understand 1 you can leave it there
    00:32:254 (5) - More 3/8
  3. 00:33:987 (1) - Shouldn't the whistle be at the end of the slider? o.o
  4. 00:43:655 (1) - I think this should be 1/2 plus circle right now it feels too weird to play since you didn't start the slider on the red tick for the violin and wanted to map the small drumhit on the downbeat.
  5. 00:44:105 (3,4) - I also think the slider would be better on the white tick here cuz both drumhit and stronger violin
  6. 01:06:155 (5) - Why don't you curve this a little upwards
  7. 01:19:055 (4,5) - Missing some vocals with this slider, would be better if you did two 1/2 sliders maybe (?)
  8. 01:34:955 (1,2) - Same as Insane actually
  9. 01:53:255 (2) - I like what you did 01:51:455 (2,3,4) - here. I think slider + circle would work better in this instance if you really want a slider.
  10. 01:56:855 (2) - Here too
  11. 02:04:655 (4,5) - Music wants two sliders here
  12. 02:06:455 (4,5) - Here too
  13. 02:08:255 (4,5) - ^
  14. 02:10:055 (4,5) - This more than the others
  15. 02:11:855 (4,5) - Same as the above one
  16. 02:40:055 (2,3) - Nice!
  17. 02:40:655 (5) - Not nice.
  18. 02:54:155 (1,2) - Hah nice one
  19. 03:15:605 (8,9) - Ctrl G fits better with music since 9 feels lower
  20. 03:40:955 (5) - ;A;
  21. 04:01:955 (6) - *hints at Insane*

Gogogo~
Topic Starter
Okoratu
Kaguyanswer:
Normal:
Did everything besides
02:19:055 (6) - Curve this more for better blanket and prettier
cuz i like current curve
oh yes and also
03:26:855 (1,1) - Idk
redrew slider to shape i wanted which increased SV even more so ughhhh

Advanced:
Did both
also note to self: redraw 03:26:855 (1) - 04:10:105 (1) -

Hard:
01:14:255 (1,2) - Does this sound wrong only to me?
✘ probably, everything else i did felt over the top so i would like to keep until someone comes up with something which makes me doubt that this plays ok
01:59:255 (4) - Actually in this and the previous one i would feel better if you started a 1/2 slider where the slider ends now with the reverse. And wherever else there's a slider like that. It would follow the quintuple of the drums in the music way better than just silence.
✘ I'm mapping most things to vocals wherever possible, i'm fully aware i'm ignoring instruments but things like 02:01:655 (5) - or 02:05:255 (5) - are only there because there's a vocal, i would have ignored the drum sound things there completely if there weren't vocals so i would prefer ignoring drums for vocals here yes
(i know vocal mapping sucks but this time vocals are straightforward and it fits an overall calmer part after kiai so)

03:57:155 (4,1,2,3,1,2,3,1) - I don't enjoy the reverses that land on the downbeats here, you should do something about this.
✘ i can see why you don't enjoy them but i mapped this after the insane and liked the idea to simplify the stupid 5/4 rhythm like that so i would prefer to keep them
did the one slider thing, it is now a jump that players won't notice, if i don't do a jump there i get serious arrangement problems

Insane
00:43:505 (6,1) - Slider is better on red tick here
✘ i wasn't trying to follow that violin thing too closely because it sounded somewhat offbeat so the instruments were main focus of pattern dunno will change if more people notice it as awkward
01:34:955 (1,2) - 1/2 sliders bells too important to be on sliderend.
01:55:055 (2,3,4,5,6,7) - Triangles <3 yess
02:39:755 (1,2) - Same tbh
03:57:155 (5,4,4) - These again hue ✘ ok here is explanation for not doing it: i don't really hear much on the 1/2 thing where that slider would end in then and the vocal there is always somewhat stretched, the only thing i could imagine working would be 3/4 sliders, but i hate 3/4 sliders for the most part so i would rather keep it as is than placing sliderends that i think to not fit the music at all qq
04:01:955 (4) - 1/2 + circle would feel better. ✘ i just personally disagree with this because i like how the weak sound in its end is a sliderend for every diff except hard because pattern there follows the 1/1 of it

welpp

Image Diplomatic Immunity
I don't think I'll find much here, maybe a couple of things idk I lied.
I actually have beef with the start.
00:04:383 (2) - This could be two 3/8 sliders
00:06:183 (4) - Same
00:09:183 (4) - Again
00:14:583 (1) - Wow
00:16:983 (3,1) - Hah. I can actually understand 1 you can leave it there
00:32:254 (5) - More 3/8
✔ remapped beginning because that annoyed me most about this diff
00:33:987 (1) - Shouldn't the whistle be at the end of the slider? o.o ✘ actually both sounds would deserve whistle thing but actually doing that i found out it sounds kind of retarded so i removed the one on end to have the whistle play where the player has to press a key
00:43:655 (1) - I think this should be 1/2 plus circle right now it feels too weird to play since you didn't start the slider on the red tick for the violin and wanted to map the small drumhit on the downbeat.
✘ explanation is that i think violin is playing on retarded stuff so i ignored it for the most part ✔ whatever did a thing
00:44:105 (3,4) - I also think the slider would be better on the white tick here cuz both drumhit and stronger violin
01:06:155 (5) - Why don't you curve this a little upwards ✘ liked idea of having this kind of shape for 2 sliders overlapping and also i dunno how curving upwards compliments the circular flow i'm using nearly everywhere
01:19:055 (4,5) - Missing some vocals with this slider, would be better if you did two 1/2 sliders maybe (?) ✘ dis one is my understanding of how japanese works, she sings a single ら on this slider and exhales stupidly on its end so i chose to ignore stupid exhale and map らけ with objects
01:34:955 (1,2) - Same as Insane actually ✘ see insane
01:53:255 (2) - I like what you did 01:51:455 (2,3,4) - here. I think slider + circle would work better in this instance if you really want a slider. ✘ i liked putting the same beats as a different rhythm and repeated it every 2 downbeats for variety reasons, if having these beats on repeat and slider end because i wanted to avoid full circles
01:56:855 (2) - Here too ✘ yes
02:04:655 (4,5) - Music wants two sliders here ✘ i don't want iojjj to inhale on a sliderhead for some reason
02:06:455 (4,5) - Here too ✔ yopppppppppppppppp
02:08:255 (4,5) - ^ ✘ nuuu vocals
02:10:055 (4,5) - This more than the others ✐ something different
02:11:855 (4,5) - Same as the above one ✘ nuu vocal
02:40:055 (2,3) - Nice! yess
02:40:655 (5) - Not nice. ✘ vocallllllllllllllllll
02:54:155 (1,2) - Hah nice one i hope i can keep this one
03:15:605 (8,9) - Ctrl G fits better with music since 9 feels lower ✔ only because squiggles had me crtl+G 03:19:205 (8,9) -
03:40:955 (5) - ;A; ✘ ;_____;
04:01:955 (6) - *hints at Insane* ✘ hints at insane
Krfawy
J.Lo Oko-chan! Krfawy's coming to this town! \o3o/


So before I start the modding session I just want to say my suggestions are mostly visual ones. They do not change the playground, they just can improve the design of your beatmap. Since the rest is pretty decent let me scold the design of your mapset, please. I won't bite. ;3

Normal
  1. 00:30:004 (1) - That slider is not as beautiful as it could be. *me runs* I mean it can easily blanket with the previous slider and the shape can emphasize the shape of the previous one. Now it's too off to show it, but I believe making something like *that* would comfort this moment aesthetically. Instead of giving the points in the slider I'm writing the code of the slider below because I am afraid I will make another mistake while writing. (*)
    361,78,30004,6,0,P|435:103|459:119,1,90,2|2,0:3|0:3,0:0:0:0:
  2. 00:40:055 (4) - Can you put the ending of the slider a bit higher? It would just flow a bit better. You know, just a little liiiiiiiiiiiiiiiiiiiiiiiiittle bit up. For example I put it like (X=288 | Y=128).
  3. 00:55:355 (8) - Personally I think you can re-arrange the 2nd segment of this slider (after the red point) to make it a bit more roundy, for example like that: *that*?
    302,320,55355,2,0,B|331:289|328:248|320:227|320:227|313:210|313:210|331:182|321:148,1,180,8|8,0:1|0:0,0:0:0:0:
    But if you don't want to change it, just blanket it with 00:56:255 (1) - by changing the position of two last points in this slider because now it just looks ugly. If you don't know what I'm talking at the very moment about: *CLICK!*
  4. 01:04:355 (2) - Just blanket it, the straight slider would look better if the direction of the slider was different, but I know there's not much space for it. Another way to improve the design and the flow at the moment (and I think this is the best option #TrueStory) is to copy 01:05:255 (3) - this slider, scale it to x0.5 and rotate it -90* and put at the 01:04:355 (2) - XY position. Very simple and good-looking IMO.
  5. 01:10:655 (1) - The idea is very good but I think flattening this slider a bit is better than making it that... 'deep', 'round'? IDK how to word it, but there's an *example* how I imagine it.
  6. 01:51:155 (1) - Probably you will get angry that I suggest it, but try to not kill me. So I suggest to make this moment easier by removing that circle and extending 01:50:255 (4) - this slider til the circle's timing position. I am aware you try to follow the rhythm perfectly, but since it's the easiest difficulty and that normal is quite fast because of the BPM, try to make moments like that easier by using sliders as much as you can. You know sliders are easier than circles, but this diff still can be a bit easier. I don't mean you should nerf every note in this diff, but just similar moments like:
    1. 02:55:955 (1) -
    2. 03:26:855 (1) - Well, that is just a liiiitle bit too fast for this diff I guess. Consider using x1.5 instead of x2.0 in the timing setup. Now I am totally sure this will be too sudden for newer players, they will be just shocked! Also, I really advice to not end sliders at the red line when there's another note at the white one, it's really hard here to handle it.
    3. 02:55:955 (1) - ^ As above except the red line thing ^
  7. 02:38:855 (2) - This moment scares me because of the flow and I don't think newer players will do it as correctly as they could since this moment requires more reading skills than a usual construction used in Normals. I strongly recommend an easier pattern like *this*.
  8. 04:02:255 (5) - Just wondering if a whistle would emphasize the echoes of the music.
Advanced
  1. 00:47:255 (1) - Please, use this version of the slider:
    326,366,47255,2,0,B|389:316|354:272|417:223,1,172.5
  2. 00:49:055 (1) - Just blanket it with the head of the previous slider, please. Now it looks a bit unappetizing.
  3. 01:18:755 (3) - 'Abusing' DS to stack it with 01:17:555 (4) - head isn't a big deal and I think it will make this moment look better than with that overlap IMO.
  4. 01:33:155 (1) - OK, this time I'm not sure if you want a slider like *this*, but I think the shape can be improved. If you like my version:
    188,328,93155,2,0,B|220:276|205:217|205:217|190:158|223:106,1,230,0|4,0:0|0:0,0:0:0:0:
  5. 01:39:455 (3,4,1) - I advice to stack them to the overlaps because now they seem off and it doesn't look aesthetic at all.
  6. 02:05:555 (1,4) - ^ The same thing as above ^
  7. 02:30:455 (4,3) - ^ The same thing as above ^
  8. 02:55:955 (1) - Here I just think it'd sound nice with a whistle too because it could stress the vocal.
  9. 03:41:855 (1) - Oko-chan, your sliders make me a bit confused to be honest because they seem to be not as neat as they could be... Can this one be something like *that*? If yes:
    286,283,221855,6,0,B|315:198|258:197|288:114,1,172.5,4|8,0:0|0:0,0:0:0:0:
Hard
Before I start - I see overlaps of the circles in this diff as in previous one, but here it works really well. I like that so much. :3
  1. 00:42:755 (3) - Can you blanket this with the previous note, please? Now it doesn't look so cute. It doesn't really affect at the game but does increase the mapset's beauty level.
  2. 00:47:255 (1) - If possible, please, move the red point in this slider to (X=368 | Y=120), the 4th point to (X=320 | Y=152) and the last point to (X=315 | Y=202)? Pretty sure it will improv the design of the slider even if the rest of the combo needs to be re-arranged.
  3. 01:00:755 (4) - I highly recommend to use something like *this* because using an accurate pattern doesn't really work properly and I think some variation is required here. If you like this:
    379,8,60755,2,0,B|398:50|387:83|370:109|344:123|344:123|356:149|325:176|325:176|293:203|305:231,1,250,8|8,0:1|0:0,0:0:0:0:
  4. 02:55:955 (1) - As in the previous diff, I suggest to use a whistle too since it would stress the very vocal.
  5. 04:10:105 (1) - I am just wondering if it's 100% rankable. Have you asked Irreversible about it? If I well remember he's very good at giving opinions about woob-woob-wubbling sliders.
Insane
I am not sure if the gap between Insane and Hard isn't a bit too big, but I'd advice to ask some BATs about it because I don't want to make an unnecessary row.
  1. 01:10:655 (1) - I think the pattern here is very good, but I can play it better and SS it sooo much more often when it's CTRL + G'd instead of an accurate pattern. Just a suggestion.
  2. 01:19:055 (4) - Why is this slider so perfect-made here when in the previous diffs every of this kind is... not as perfect? ;w;
  3. 03:26:855 (1) - The same thing as in Hard diff, but I am just not sure if this wubble is too big or not. As I said - I wish you asked a QAT about it. Just remember to show him every note like this in the mapset.
Diplomatic Immunity
Even if I can see some sliders which could look a bit different, I don't think they really need to be changed since they do not scare me like the previous ones did.

Good mapsetu Okoratu. Good luck and have it ranked soon! : D

LVU Krfawy (>o3o)>
Topic Starter
Okoratu

Krfawy wrote:

J.Lo Oko-chan! Krfawy's coming to this town! \o3o/


So before I start the modding session I just want to say my suggestions are mostly visual ones. They do not change the playground, they just can improve the design of your beatmap. Since the rest is pretty decent let me scold the design of your mapset, please. I won't bite. ;3

Normal
  1. 00:30:004 (1) - That slider is not as beautiful as it could be. *me runs* I mean it can easily blanket with the previous slider and the shape can emphasize the shape of the previous one. Now it's too off to show it, but I believe making something like *that* would comfort this moment aesthetically. Instead of giving the points in the slider I'm writing the code of the slider below because I am afraid I will make another mistake while writing. (*) ✔ oh it was supposed to blanket there yes
    361,78,30004,6,0,P|435:103|459:119,1,90,2|2,0:3|0:3,0:0:0:0:
  2. 00:40:055 (4) - Can you put the ending of the slider a bit higher? It would just flow a bit better. You know, just a little liiiiiiiiiiiiiiiiiiiiiiiiittle bit up. For example I put it like (X=288 | Y=128). ✔ didn't take example points but i guess i get what you mean and did something
  3. 00:55:355 (8) - Personally I think you can re-arrange the 2nd segment of this slider (after the red point) to make it a bit more roundy, for example like that: *that*?
    302,320,55355,2,0,B|331:289|328:248|320:227|320:227|313:210|313:210|331:182|321:148,1,180,8|8,0:1|0:0,0:0:0:0:
    But if you don't want to change it, just blanket it with 00:56:255 (1) - by changing the position of two last points in this slider because now it just looks ugly. If you don't know what I'm talking at the very moment about: *CLICK!* ✐ didn't do first thign because i like waveee ~o~ but did 2nd thingy
  4. 01:04:355 (2) - Just blanket it, the straight slider would look better if the direction of the slider was different, but I know there's not much space for it. Another way to improve the design and the flow at the moment (and I think this is the best option #TrueStory) is to copy 01:05:255 (3) - this slider, scale it to x0.5 and rotate it -90* and put at the 01:04:355 (2) - XY position. Very simple and good-looking IMO. ✘ i might not be that straight myself but currently i prefer the straight slider
  5. 01:10:655 (1) - The idea is very good but I think flattening this slider a bit is better than making it that... 'deep', 'round'? IDK how to word it, but there's an *example* how I imagine it. ✔ i made it better also it's not like this was my idea the current pattern is last resort because i don't know how to change directions how i wanted without making it look like utter bullshit otherwise
  6. 01:51:155 (1) - Probably you will get angry that I suggest it, but try to not kill me. So I suggest to make this moment easier by removing that circle and extending 01:50:255 (4) - this slider til the circle's timing position. I am aware you try to follow the rhythm perfectly, but since it's the easiest difficulty and that normal is quite fast because of the BPM, try to make moments like that easier by using sliders as much as you can. You know sliders are easier than circles, but this diff still can be a bit easier. I don't mean you should nerf every note in this diff, but just similar moments like ✘ It's not that i don't understand your reasoning, it's just that that sounds plain wrong to me and i would like more opinions on these cases in particular before making my mind up what rhythm to follow for these.:
    1. 02:55:955 (1) -
    2. 03:26:855 (1) - Well, that is just a liiiitle bit too fast for this diff I guess. Consider using x1.5 instead of x2.0 in the timing setup. Now I am totally sure this will be too sudden for newer players, they will be just shocked! Also, I really advice to not end sliders at the red line when there's another note at the white one, it's really hard here to handle it. ✘ The time you linked has a 1.4x sv multiplier because that's the amount of SV the wiggle slider needs to be just as fast as a regular slider and thus just as easy to follow. if you were talking about 04:10:105 (1) - then i'll just say that 100bpm and 2.0x sv equals 200bpm and 1.0x sv so i put that there to actually be less confusing.
    3. 02:55:955 (1) - ^ As above except the red line thing ^
  7. 02:38:855 (2) - This moment scares me because of the flow and I don't think newer players will do it as correctly as they could since this moment requires more reading skills than a usual construction used in Normals. I strongly recommend an easier pattern like *this*. ✘ so uhhmmm they can do it in the beginning and out of kiai like 00:46:355 (2,3,4) - but cannot do the same thing in kiai, that confuses me now .-.
  8. 04:02:255 (5) - Just wondering if a whistle would emphasize the echoes of the music. ➥ there are whistles, and i don't want to put an artificial 3/8 delay echo on that whistle in order to empathise that sound because that would be ABUSING hitsounds o.o
Advanced
  1. 00:47:255 (1) - Please, use this version of the slider:
    326,366,47255,2,0,B|389:316|354:272|417:223,1,172.5
    ✐ did a thing but not the thing you wanted lmao
  2. 00:49:055 (1) - Just blanket it with the head of the previous slider, please. Now it looks a bit unappetizing. ✐ Blanket impossible, abort mission, do not eat sliders. ok jokes aside i did something withi s not blanketing but made the slider look like this
  3. 01:18:755 (3) - 'Abusing' DS to stack it with 01:17:555 (4) - head isn't a big deal and I think it will make this moment look better than with that overlap IMO. ✘ I'm not really abusing DS I'm just prohibiting the game to autostack it in a way that would break DS by enforcing it with a custom stack
  4. 01:33:155 (1) - OK, this time I'm not sure if you want a slider like *this*, but I think the shape can be improved. If you like my version:
    188,328,93155,2,0,B|220:276|205:217|205:217|190:158|223:106,1,230,0|4,0:0|0:0,0:0:0:0:
    ✘ I so want the shape to be like this i spent 25 minutes drawing this one slider so D:
  5. 01:39:455 (3,4,1) - I advice to stack them to the overlaps because now they seem off and it doesn't look aesthetic at all. ✘ I know what you're talking about but this is also one pattern which took quite the time because 01:38:255 (4,3) - is intentional and i can't break the DS in this diff so moving 01:40:205 (4,1) - the way they are is the closest i could do ✔ did a thing because i agree about this one just because it's about a sliderend
  6. 02:05:555 (1,4) - ^ The same thing as above ^ ✘ ignoreStAcKs
  7. 02:30:455 (4,3) - ^ The same thing as above ^ ✘ i do these intentionally but i might think again about this one because i found that stacking them obviously on sliderends looks neat
  8. 02:55:955 (1) - Here I just think it'd sound nice with a whistle too because it could stress the vocal. ✘ i
    never
    ever
    used
    whistles
    for vocals
    in all my hitsounding in this map
    they always go for background music
  9. 03:41:855 (1) - Oko-chan, your sliders make me a bit confused to be honest because they seem to be not as neat as they could be... Can this one be something like *that*? If yes:
    286,283,221855,6,0,B|315:198|258:197|288:114,1,172.5,4|8,0:0|0:0,0:0:0:0:
    ✔ i did a thing quite similar to your thing but not exactly your thing also how to not break colorhaxing
Hard
Before I start - I see overlaps of the circles in this diff as in previous one, but here it works really well. I like that so much. :3
  1. 00:42:755 (3) - Can you blanket this with the previous note, please? Now it doesn't look so cute. It doesn't really affect at the game but does increase the mapset's beauty level. ✔ oh no a blanket i barely cared about how... tragic
  2. 00:47:255 (1) - If possible, please, move the red point in this slider to (X=368 | Y=120), the 4th point to (X=320 | Y=152) and the last point to (X=315 | Y=202)? Pretty sure it will improv the design of the slider even if the rest of the combo needs to be re-arranged. ✘ did it, looked at it, didn't like, undid
  3. 01:00:755 (4) - I highly recommend to use something like *this* because using an accurate pattern doesn't really work properly and I think some variation is required here. If you like this:
    379,8,60755,2,0,B|398:50|387:83|370:109|344:123|344:123|356:149|325:176|325:176|293:203|305:231,1,250,8|8,0:1|0:0,0:0:0:0:
    ✘ i usually like variation but i also like this slider welppppppp
  4. 02:55:955 (1) - As in the previous diff, I suggest to use a whistle too since it would stress the very vocal. ✘ +-kl;askjer;lkansdfm,zxcjuyh
  5. 04:10:105 (1) - I am just wondering if it's 100% rankable. Have you asked Irreversible about it? If I well remember he's very good at giving opinions about woob-woob-wubbling sliders.
Insane
I am not sure if the gap between Insane and Hard isn't a bit too big, but I'd advice to ask some BATs about it because I don't want to make an unnecessary row. ✐ i did something
  1. 01:10:655 (1) - I think the pattern here is very good, but I can play it better and SS it sooo much more often when it's CTRL + G'd instead of an accurate pattern. Just a suggestion.
  2. 01:19:055 (4) - Why is this slider so perfect-made here when in the previous diffs every of this kind is... not as perfect? ;w; ✘ you want me to make it imperfect? xD
  3. 03:26:855 (1) - The same thing as in Hard diff, but I am just not sure if this wubble is too big or not. As I said - I wish you asked a QAT about it. Just remember to show him every note like this in the mapset. ✘ ^ \:D/
Diplomatic Immunity
Even if I can see some sliders which could look a bit different, I don't think they really need to be changed since they do not scare me like the previous ones did.

Good mapsetu Okoratu. Good luck and have it ranked soon! : D

LVU Krfawy (>o3o)>
<3
Irreversible

Krfawy wrote:

[*]04:10:105 (1) - I am just wondering if it's 100% rankable. Have you asked Irreversible about it? If I well remember he's very good at giving opinions about woob-woob-wubbling sliders. LVU IRRE


LVU Krfawy (>o3o)>
Krwafy pls.
Nozhomi
Okopro request even if I'm a noob modder. (STD only !)
This SB god !

- Diplomatic Immunity :
  1. 00:33:987 (1) - It's 1/12 slider not 1/8.

- Insane :
  1. 00:33:987 (1) - Same as Immunity.
  2. 01:11:105 (2,4) - Buh blanket.
  3. 01:13:955 (6,1) - ^
  4. 02:26:255 (1,2) - I dunno but 1/2 sliders are enough for this part. There is no stuff on music enough strong to use them imo.
  5. 02:55:055 (3) - Improve blanket (anchor 117:217 / end : 177:263).
  6. 03:07:055 (1,2) - As the other diffs (1.50x imo).
  7. 03:18:155 (2,3,4) - Reduce DS here. There is a hug difference with similar part like 03:14:555 (2,3) - .

- Hard :
  1. 00:11:283 (2) - Anchor point to 264:184 and end to 207:207 to perfect it.
  2. 00:22:983 (3,4) - pls this awful blanket :/
  3. 01:00:455 (3,4) - You can do one better right ? :3
  4. 01:40:355 (1,2) - Make them parallel. They're really close and I think flow will be a little better.
  5. 02:48:455 (6) - Up to 249:317 ^^
  6. 03:07:055 (1,2) - Same as Advanced (something like 1.60x).
  7. 03:24:155 (1,2,3) - Maybe invert them to keep a rhythm consistency with 03:25:955 (1,2,3) - ?

- Advanced :
  1. 00:07:983 (2,4) - Maybe place them on same y axe, to form a better triangle ?
  2. 03:07:055 (1,2) - You should space them a little more like 1.50x because these beats are strong and like this they are really close and don't fit with music imo.

- Normal :
  1. 00:48:155 (5,1) - Did you think you could blanket them for a better look ?
  2. 01:04:355 (2) - You should curve it and blanket imo to improve flow and looks better.
  3. 01:39:455 (5) - Dunno but use a straight slider would make nicer patter and improve flow.
  4. 02:00:755 (5) - Move to 501:152 lol I wonder how I saw this one was not exactly at center.
  5. 03:33:755 (5) - I would move this one a little down (like 288:60) to get a nicer movement with 03:33:155 (4) - .

Toogud4me!
Happy Birthday Oko (06/01/15) o/
Mukyu~
Topic Starter
Okoratu

Nozhomi wrote:

Okopro request even if I'm a noob modder. (STD only !)
This SB god !

- Diplomatic Immunity :
  1. 00:33:987 (1) - It's 1/12 slider not 1/8. ✔ k

- Insane :
  1. 00:33:987 (1) - Same as Immunity. ✔ k
  2. 01:11:105 (2,4) - Buh blanket. ✔ k
  3. 01:13:955 (6,1) - ^ ✔ k
  4. 02:26:255 (1,2) - I dunno but 1/2 sliders are enough for this part. There is no stuff on music enough strong to use them imo. ✘ both sounds are held down and i wanted to have that feeling in 2 sliders overmapping sliderends was only option
  5. 02:55:055 (3) - Improve blanket (anchor 117:217 / end : 177:263). ✔ uhm did something
  6. 03:07:055 (1,2) - As the other diffs (1.50x imo). ✔ spaced further apart without destroying pattern
  7. 03:18:155 (2,3,4) - Reduce DS here. There is a hug difference with similar part like 03:14:555 (2,3) - ✘ believe it or not this is a consistent ds increase with diplomatic immunity diff thing.

- Hard :
  1. 00:11:283 (2) - Anchor point to 264:184 and end to 207:207 to perfect it. ✔ do you know how much fuckshit i went through to get this correctly goddamn holy
  2. 00:22:983 (3,4) - pls this awful blanket :/ ✔ ha
  3. 01:00:455 (3,4) - You can do one better right ? :3 ✘ nah fuck this blanket i really like the current slidershape :x
  4. 01:40:355 (1,2) - Make them parallel. They're really close and I think flow will be a little better. ✔ k
  5. 02:48:455 (6) - Up to 249:317 ^^ ✔ confirmed hitler lmao
  6. 03:07:055 (1,2) - Same as Advanced (something like 1.60x). ✔ k
  7. 03:24:155 (1,2,3) - Maybe invert them to keep a rhythm consistency with 03:25:955 (1,2,3) - ? ✘ variety also there are 2 poof hitsounds on 03:24:455 (2,3) - and just one on 03:25:955 (1,2) - but the music in this thing is so loud that i think circles fittt

- Advanced :
  1. 00:07:983 (2,4) - Maybe place them on same y axe, to form a better triangle ? ✔ how do you notice these
  2. 03:07:055 (1,2) - You should space them a little more like 1.50x because these beats are strong and like this they are really close and don't fit with music imo. ✘ there must not be any jumps in this diff :| it's for the newb hard players time distance equality at all timessss

- Normal :
  1. 00:48:155 (5,1) - Did you think you could blanket them for a better look ? ✘ na i don't think i can it creates overlaps and destroys stuff i like :|
  2. 01:04:355 (2) - You should curve it and blanket imo to improve flow and looks better. ✔ ok you win the slider is gay now be happy krfawy o.o
  3. 01:39:455 (5) - Dunno but use a straight slider would make nicer patter and improve flow. ✘ may i keep the gay one D:
  4. 02:00:755 (5) - Move to 501:152 lol I wonder how I saw this one was not exactly at center. ✔ what.
  5. 03:33:755 (5) - I would move this one a little down (like 288:60) to get a nicer movement with 03:33:155 (4) - . ✔ rotated a bit and moved down

Toogud4me!
Happy Birthday Oko (06/01/15) o/
Mukyu~
I take it back, Krfawy is only the decihitler,
you are the real thing.
Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

[General]
■ Fuck you and your screamer at the end

[Immunity]
■ You probably want to double the NCs in the first part. a) to make it consistent with the faster part after that and b) to avoid almost dying with HR. Every major downbeat should do it. (also, the end has "double NCs" as well)

■ 01:18:755 (3) - sth like that?

■ 01:22:055 (5,1) - I wouldve liked it if they were stacked, as the music stops in an instant blah blah you know why.
■ 01:31:055 (8,9) - unstack would be great. Maybe 8 overlap with 6 and place 9 in a better triangle with 7/8?
■ 03:33:905 (5,6,7,8,9) - slightly increased spacing wouldnt hurt, especially since 03:33:755 (4,5,6) - is a straight line, but has different spacings (speedup/slowdown on a straight line, boo). Rather weird to play
■ 03:46:655 (6) - 448/276? 03:46:505 (5,6) - doesnt really have the soft(ened) voice that 03:46:955 (8,9) - has

[Insane]
■ Same beginning part thingy as in ^

■ 00:30:004 (2,3) - Hitsounds on tails are pretty loud, are they supposed to be like that?
■ 01:37:355 (3) - This being half hidden looks kinda weird, maybe space 01:37:205 (2) - less (to keep the spacing between 2 and 3) and #freeslider the other one?
■ 02:26:255 (1,2,3) - Less spacing between those would probably be much easier to read, as they kinda look 1/2 ish
■ 02:34:805 (2) - flip? http://puu.sh/ehwkP/553a48caab.jpg
■ 03:20:255 (3,4,5,6,1) - This part is probably more difficult than the Immunity version. "Fullscreen" Jumps can be pretty difficult to the player if they use a higher resolution, as they'll have to swing their eyes around like crazy -> which makes aiming more difficult. Maybe tone it down to ~x2.0 or ~x2.2? Denk doch an die Kinder

[Hard]
■ 01:00:305 (2) - http://puu.sh/ehxcF/d51a5e4515.jpg grrr
■ 02:46:355 (5,6) - this spacing looks kinda really ugly
■ 03:33:755 (4,5,6) - ^
■ 03:50:855 (1) - ctrl+g?
■ 04:02:255 (5) - 360/76 pls

[Gameboy Advanced]
■ If I were you, I'd move every stack that has the previous object on the top left of it down by 4/4 to avoid stuff like this http://puu.sh/ehy6Z/0b3984f824.jpg

Advanced and Normal dont have anything that's worth writing down/changing. How do I mod freeform

Gj and Gl :3
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