forum

DJ SHARPNEL - FAKE PROMISE

posted
Total Posts
73
Topic Starter
Leiwa
This beatmap was submitted using in-game submission on 2015年3月16日 at 20:48:58

Artist: DJ SHARPNEL
Title: FAKE PROMISE
Tags: J-core 今日の5の2 ニセモノ Mousatsu Otactics Kyou no 5-2 nisemono NerdCore Hardcore 妄殺オタクティクス SHARPNELSOUND
BPM: 190.8
Filesize: 12308kb
Play Time: 06:56
Difficulties Available:
  1. True (5.49 stars, 1663 notes)
Download: DJ SHARPNEL - FAKE PROMISE
Information: Scores/Beatmap Listing
---------------

This map was mapped in December 2013
about BG
I realized that This is best BG. Any others can't be what I want.
Low resoultion only means it. All of this meets this song.
You can delete this, remove this, exchange this, but can't force me to change.
However no one agree with me
http://puu.sh/dcvoC/372e6b06ea.osu
crabovan
Random mod from #modreq

00:03:992 (1) - move it to x:248 y:256 for better synergy with 00:00:847 (3,4) , and change 00:04:464 (3,4,5,6,7) this stream if you accept this.
00:21:759 (3) - move it to x:256 y:328, right to center of asis, also looks better for 00:22:074 (4). Rework 00:23:174 (2) stream after accepting.
00:35:910 (4,5,6) - make triangle from 4 start and 5+6 ends. (move 6 to x:284 y:8).
00:36:696 (1,2) - to fit previous liine move them to x:156 y:128.
01:03:112 (3) - move second square to x:37 y:246 (turn off grid snap).
01:26:382 (4,10) - you can stack 4 end and 10 start.
02:02:074 (3) - no need to make slidertick silent.
02:32:891 (3) - make this slider more round for 02:32:420 (1) end - make fourth square, move second square to x:356 y:136, move third square to x:260 y:148, move fourth square to x:224 y:68.
03:15:816 (1,2,3,4) - 1-2 is confusing compare to previous square, just make square rolling in another direction.
03:22:577 (1) - drum-hitnormal38 is a bit confusing, it prevents to hear song few seconds, maybe remove it?
03:46:634 (7) - going out of screen (unranked), move it above.
03:56:382 (6,7) - this combo is unranked, change it.
06:51:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - this stream is ugly, make it more round.

Also, BG too sad for this cheerful song.
Nice work, favouriting this map and waiting for its rank!
Topic Starter
Leiwa

crabovan wrote:

Random mod from #modreq
00:03:992 (1) - move it to x:248 y:256 for better synergy with 00:00:847 (3,4) , and change 00:04:464 (3,4,5,6,7) this stream if you accept this.
no
00:21:759 (3) - move it to x:256 y:328, right to center of asis, also looks better for
00:22:074 (4). Rework 00:23:174 (2) stream after accepting.
done
00:35:910 (4,5,6) - make triangle from 4 start and 5+6 ends. (move 6 to x:284 y:8).
(5) blankedt head of (4).
00:36:696 (1,2) - to fit previous liine move them to x:156 y:128.
no they make triangle with end of 00:36:068 (5,6) -
01:03:112 (3) - move second square to x:37 y:246 (turn off grid snap).
done in another way
01:26:382 (4,10) - you can stack 4 end and 10 start.
done
02:02:074 (3) - no need to make slidertick silent.
lol. You can delete the green line and you'll know What that made.
02:32:891 (3) - make this slider more round for 02:32:420 (1) end - make fourth square,
move second square to x:356 y:136, move third square to x:260 y:148, move fourth square to x:224 y:68.
no This is better way for me
03:15:816 (1,2,3,4) - 1-2 is confusing compare to previous square, just make square rolling in another direction.
I tried many pattern, But this is best flow... :?
03:22:577 (1) - drum-hitnormal38 is a bit confusing, it prevents to hear song few seconds, maybe remove it?
reduced its volume
03:46:634 (7) - going out of screen (unranked), move it above.
done
03:56:382 (6,7) - this combo is unranked, change it.
done
06:51:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - this stream is ugly, make it more round.
They are on accord, I don't have a will to change them now.

Also, BG too sad for this cheerful song.
Nice work, favouriting this map and waiting for its rank!
Thank you for MOD!
And about BG, I couldn't find better one. :o
Akali
http://i.imgur.com/BExrQdy.jpg

what about this? Youtube background for this song is lucky star as well, not sure if vocal samples are from there but this one fits the song imo

Might do a little mod later, but just browsed through it and didn't find much to fix, nice map & great song :D
Topic Starter
Leiwa

Akali wrote:

http://i.imgur.com/BExrQdy.jpg

what about this? Youtube background for this song is lucky star as well, not sure if vocal samples are from there but this one fits the song imo

Might do a little mod later, but just browsed through it and didn't find much to fix, nice map & great song :D
Thank you for BG suggestion, but Original song from 今日の5-2. not lucky star... :(
Akali

Urushi38 wrote:

Akali wrote:

http://i.imgur.com/BExrQdy.jpg

what about this? Youtube background for this song is lucky star as well, not sure if vocal samples are from there but this one fits the song imo

Might do a little mod later, but just browsed through it and didn't find much to fix, nice map & great song :D
Thank you for BG suggestion, but Original song from 今日の5-2. not lucky star... :(
Still would look for something more colorful, this kinda looks idk, sad? :cry: And song is quite upbeat and happy

(Maybe lyrics are melancholic dik ;w;)

Small low quality mod

00:12:797 (1,2,1) - shape of these seem too curved, doesn't look nice, music doesn't change, keep them similar to what's before
01:09:086 (7,8,1) - it's fine but overlapping jumps with slider like that might be slightly confusing, up to you
01:19:149 (7) - deserves more impact imo, better with circles not a slider
01:40:218 (7) - nc
02:01:917 (2) - stack?
02:02:546 (4,5) - uneven ds for no reason, 02:03:174 (7) - blankets differently than 6
02:19:998 (7) - stacking under short slider is meh, + it makes a stop then awkward-ish transition to 8, maybe stack it with 02:19:212 (4) -
02:29:904 (1,2,3) - kinda weird, look like you got cornered but nothing special in music on that part to make anything funky like that. Should play ok maybe
02:45:627 (3,4,1) - I find this ugly, angles between sliders aren't even, mb try to make it more regular rotations or some other pattern
03:16:445 (1) - deathstream seems a bit too hard compared to the rest of the map, I don't like it
04:02:986 (1) - that croud cheering hitsound sounds super cheesy >.<
04:58:882 (6) - consistent ds, 0,8 vs 0,87 out of nowhere
05:06:193 (2,3,4) - stacks? ctrl g every slider, make sure they have same position then ctrl+g back (not sure if ctrl+g doesn't move it slightly though)
05:12:797 (3) - nc or space this out, don't want to have players misread that after keeping combo for 5 minutes, you could even consider deleting 05:12:483 (2) -
05:58:080 (3) - blanket, move 2 up

Good luck with approval!
Ultima Fox
From my M4M queue
[True]
00:48:646 (1) - Why NC here, the rest of them you did in intervals of 8
00:51:791 - Place a circle?
01:00:124 - ^
01:00:281 - ^
01:40:218 (7) - I suggest putting a new combo here
02:35:407 (2) - This slider is a little out of place
02:43:426 (1,2,3,1,2,3,1,2,3,1,2) - Please dont do this
02:48:457 (1,2,3,1,2,3,1,2,3,1) - ^
02:53:489 (1,2,3,1,2,3,1,2,3,1,2) - This is better than what you did before
03:22:577 (1) - 03:32:718 (8) you have a lot of mini streams but 03:32:797 (1) - 03:50:250 (1) you dont have any
03:38:772 (1) - Why NC here
04:05:344 (1) - A finish should not be here, it sounds wrong
04:48:269 (2) - Finish at head of this slider
if you want, you can even put finishes where the claps are
06:16:319 (5) - NC to follow the pattern

Could use a little work in some places. Good Luck
Topic Starter
Leiwa
done
no change

Akali wrote:

Small low quality mod

00:12:797 (1,2,1) - shape of these seem too curved, doesn't look nice, music doesn't change, keep them similar to what's before
done
01:09:086 (7,8,1) - it's fine but overlapping jumps with slider like that might be slightly confusing, up to you
I think they are fine because they have same flow and rhythm.
01:19:149 (7) - deserves more impact imo, better with circles not a slider
done
01:40:218 (7) - nc
done
02:01:917 (2) - stack?
done
02:02:546 (4,5) - uneven ds for no reason, 02:03:174 (7) - blankets differently than 6
Keep DS, but fixed blanket.
02:19:998 (7) - stacking under short slider is meh, + it makes a stop then awkward-ish transition to 8, maybe stack it with 02:19:212 (4) -
done
02:29:904 (1,2,3) - kinda weird, look like you got cornered but nothing special in music on that part to make anything funky like that. Should play ok maybe
done
02:45:627 (3,4,1) - I find this ugly, angles between sliders aren't even, mb try to make it more regular rotations or some other pattern
Tried
03:16:445 (1) - deathstream seems a bit too hard compared to the rest of the map, I don't like it
I tried
04:02:986 (1) - that croud cheering hitsound sounds super cheesy >.<
I think they are nice...
04:58:882 (6) - consistent ds, 0,8 vs 0,87 out of nowhere
done
05:06:193 (2,3,4) - stacks? ctrl g every slider, make sure they have same position then ctrl+g back (not sure if ctrl+g doesn't move it slightly though)
done
05:12:797 (3) - nc or space this out, don't want to have players misread that after keeping combo for 5 minutes, you could even consider deleting 05:12:483 (2) -
I prefer NC.
05:58:080 (3) - blanket, move 2 up
done in my way.

Good luck with approval!
Really Thank you!

GyroX20 wrote:

From my M4M queue
[True]
00:48:646 (1) - Why NC here, the rest of them you did in intervals of 8
done
00:51:791 - Place a circle?
There is no sound I take
01:00:124 - ^
^
01:00:281 - ^
^
01:40:218 (7) - I suggest putting a new combo here
done
02:35:407 (2) - This slider is a little out of place
I don't think so...
02:43:426 (1,2,3,1,2,3,1,2,3,1,2) - Please dont do this
no
02:48:457 (1,2,3,1,2,3,1,2,3,1) - ^
no
02:53:489 (1,2,3,1,2,3,1,2,3,1,2) - This is better than what you did before
There is not big difference.
03:22:577 (1) - 03:32:718 (8) you have a lot of mini streams but 03:32:797 (1) - 03:50:250 (1) you dont have any
Umm excuse me. I'm suck at English, I can't get what you wanna say.
03:38:772 (1) - Why NC here
Followed Lilycs.
04:05:344 (1) - A finish should not be here, it sounds wrong
I put them regularly. not so wrong IMO.
04:48:269 (2) - Finish at head of this slider
done
if you want, you can even put finishes where the claps are
06:16:319 (5) - NC to follow the pattern
done

Could use a little work in some places. Good Luck
Thank you for MOD
HelloSCV
from my queue

[Insane]
  1. pls check some unsnapped inherited points whether they are intentional or not
  2. try to find better BG, current BG is too small which can be weird when stretched. http://puu.sh/dxRyX/2a75eae15d.png try to find some?
  3. add audio leadin at least 2000ms
  4. decrease all of custom slidertick sounds by 10% because they are little bit louder than other sounds
  5. since there are many object on blueticks current OD setting may lead to so many 100s (even 50s) which most of players cannot handle them easily. i know this map is aiming for approval which means that it's fine to be mapped hard, but since most of patterns are quite hard enough, i recommend you to decrease OD setting. so consider increasing HP (for balance) by 1 and decreasing OD by 0.5 ~ 1
  6. 00:51:948 - how about adding a note here? it seems that you followed the piano sound (i have no idea how to call it) when you map. if yes, you'd better add a note to fit with the piano sound perfectly. 00:52:105 (7) - changing this into 1/2 slider would be great too as alternative way
  7. 01:06:728 (6) - add a clap on the starting point of this slider for consistency
  8. 03:10:156 (3) - actually, i really expected defaul whsitle sounds (custom 2 soft whistle on your mapset) here, this part ,which needs a whistle on the starting point, has similar sounds like previous part. current sound is a bit weird to hear
  9. 05:03:049 (12) - what about adding NC here? to indicate SV change
  10. 05:48:961 (2,3) - reversing the rhythm is recommended. this would fit more nicely with the song imo
  11. 05:53:049 - hmm try adding a note here, current rhythm feels too empty and this also good for emphasize the vocal
  12. 06:11:288 (1) - i think current repeat slider sustains too long this can cause boring while playing, i'd prefer to split this into 3 sliders
  13. 06:47:766 (6) - maybe you forgor to add whistle?
  14. 06:54:134 (1) - current volume set hears too loud, try 30% volume instead?
good luck for approval :>
Topic Starter
Leiwa

HelloSCV wrote:

from my queue

[Insane]
  1. pls check some unsnapped inherited points whether they are intentional or not
  2. try to find better BG, current BG is too small which can be weird when stretched. http://puu.sh/dxRyX/2a75eae15d.png try to find some?
  3. add audio leadin at least 2000ms
  4. decrease all of custom slidertick sounds by 10% because they are little bit louder than other sounds
  5. since there are many object on blueticks current OD setting may lead to so many 100s (even 50s) which most of players cannot handle them easily. i know this map is aiming for approval which means that it's fine to be mapped hard, but since most of patterns are quite hard enough, i recommend you to decrease OD setting. so consider increasing HP (for balance) by 1 and decreasing OD by 0.5 ~ 1
  6. 00:51:948 - how about adding a note here? it seems that you followed the piano sound (i have no idea how to call it) when you map. if yes, you'd better add a note to fit with the piano sound perfectly. 00:52:105 (7) - changing this into 1/2 slider would be great too as alternative way
  7. 01:06:728 (6) - add a clap on the starting point of this slider for consistency
  8. 03:10:156 (3) - actually, i really expected defaul whsitle sounds (custom 2 soft whistle on your mapset) here, this part ,which needs a whistle on the starting point, has similar sounds like previous part. current sound is a bit weird to hear
  9. 05:03:049 (12) - what about adding NC here? to indicate SV change
  10. 05:48:961 (2,3) - reversing the rhythm is recommended. this would fit more nicely with the song imo
  11. 05:53:049 - hmm try adding a note here, current rhythm feels too empty and this also good for emphasize the vocal
    No, I don't follow vocals on both parts. It make players confused
  12. 06:11:288 (1) - i think current repeat slider sustains too long this can cause boring while playing, i'd prefer to split this into 3 sliders
    No, I put this as a little break. ofc It will be boring some players, but some players need them(like me. lol)
  13. 06:47:766 (6) - maybe you forgor to add whistle?
  14. 06:54:134 (1) - current volume set hears too loud, try 30% volume instead?
good luck for approval :>
No reply = Fixed
Thank you for MOD!
BerryJellyXD

An advice just auto play it and space it out on the parts that even autoplay cant 100%.
(Autoplay can SS 48 star maps but cant SS your map so you might want to look in the parts that he fails to hit a 300 on.)
Topic Starter
Leiwa
It's fine
Kaguya Hourain
I was gonna mod this today but I already modded three maps and I am unmotivated right now :V

Okay! Here we go!!

General
  1. Did not locate anything. Nice!

True
  1. 00:46:759 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I feel the stacks here feel unintuitive and not fitting the song that well. You might want to separate the ones that have higher impact into jumps:
    00:46:759 (1,2) -
    00:47:074 (3,4) -
    00:48:332 (3,4) -
    00:48:646 (5,6) -
  2. 01:14:432 (1,2,3) - I get you want to convey the dragging in the sliders here but there are some beats in the red ticks that are pretty important and I don't think you should skip them. Solution: shorten sliders to the red ticks.
  3. 01:20:093 (3,4,5) - This jump here is really uncalled for. The music doesn't indicate such a large jump imo and you haven't mapped this anywhere else like that. You should stack 4 on 5 imo.
  4. 01:25:124 (3,4,5,6) - Here for example the execution of the pattern by players would be flawless.
  5. 01:34:558 (1,2,3) - Same thing with extended sliders as previously.
  6. 01:35:816 (1,2,3,4,5,6,1,2,3,4,5) - Why is this section mapped like that? Not sure if anything in the music follow this pattern, tell me if I mishear something please
  7. 02:39:181 (3,4,5) - Again the spacing here seems to be inconsistent with the rest of the diff except for that one instance where the music doesn't fit. This is exactly the case here again, so you should either stack 4 on 5 or find another way to reduce the spacing.
  8. 02:41:210 - Why is this whole section so loud? o.o My headphones almost exploded :P
  9. 02:55:690 (3) - Due to polarity I would have this reverse here but have a circle to click on the downbeat.
  10. 03:16:445 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - Damn this section is crazy I love it! It plays so well!!
  11. 03:31:539 (1,2,3,4,5,6,7,8,1) - I feel your hitfinishes don't really make for a nice rhythm here. Try removing the finish from the last object it sounds too much here and add it on 7.
  12. 03:52:766 (7,1) - Same for here, you should go with the finish on 7 instead of 1.
  13. 04:12:891 (9,10,1) - Same, finish on 9 instead of 1.
    05:03:363 - Well uh, this whole section up until the break uses 3/4 sliders for the vocals probably. Thing is, you're skipping very very impactful notes here on the red ticks. This is simply a suggestion but I believe it to be better if you cut the sliders on the 1/2 and add a circle on the blue tick for each 3/4 slider you have. Your patterns throughout are really good and variable so it shouldn't be very hard for you o/
  14. 06:02:168 (7) - Actually you should start this slider earlier on the blue tick and end it on the red tick like you are doing now cuz, well, music :P
  15. 06:05:627 (4,1) - Music tells you that you should end slider 4 on red tick and start slider 1 on the blue tick :3
  16. 06:29:841 (7) - Same for here, start the slider 1/4 earlier o/

That's all from me really, I really love this map and would love to see it qualified!

Good luck!~
xChangJo
Hi, From my modding queue, well im not a pro moder but I try to help you >-<

Mod
02:26:130 (1) - Blanket with 02:25:816 (3)
03:00:564 (2) - Move the end of the slider 1 tick to the left, to make parallel with 03:01:036 (3)
03:18:646 (3) - Maybe, try to stack this note with 03:16:759 (5) and 03:20:376 (2) - with the end of 03:18:646 (3)
03:21:634 (2) - Stack with the end of the slider 03:20:376 (2)
03:21:948 (4) - Maybe, New combo for warn the players
03:34:998 (11) - this note is weird to play for the overlap with 03:34:527 (9), maybe move to another part (?)
03:44:590 (8) - Make the blanket a little better with 03:45:061 (9,1)
03:37:671 (1) - Make a blanket with 03:37:514 (11)
04:03:300 (2) - Change this slider for 04:02:671 (9) - with (Ctrl + V), and move to X: 320, Y: 352
04:43:237 (1) - Stack with 04:41:822 (15)
05:48:017 (3,4,5,6) - Use the same distance snap
05:51:162 (3,4,5,6,7,8,9) - Move to X: 287, Y: 326 for stack with 05:49:275 (3)
05:52:420 (1) - well, when I play the beatmap I didn't expect to this note is in the same beat divisor,
maybe move the circle a little close to the stream
06:16:005 (4) - Blanket with 06:16:319 (1)
Topic Starter
Leiwa
"Kaguya Hourain"
I was gonna mod this today but I already modded three maps and I am unmotivated right now :V

Okay! Here we go!!

General
  1. Did not locate anything. Nice!

True
  1. 00:46:759 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I feel the stacks here feel unintuitive and not fitting the song that well. You might want to separate the ones that have higher impact into jumps:
    00:46:759 (1,2) -
    00:47:074 (3,4) -
    00:48:332 (3,4) -
    00:48:646 (5,6) -
    Disagree. They fit music IMO.
  2. 01:14:432 (1,2,3) - I get you want to convey the dragging in the sliders here but there are some beats in the red ticks that are pretty important and I don't think you should skip them. Solution: shorten sliders to the red ticks.
    I don't take them in this part.
  3. 01:20:093 (3,4,5) - This jump here is really uncalled for. The music doesn't indicate such a large jump imo and you haven't mapped this anywhere else like that. You should stack 4 on 5 imo.
    No. It's not big jump and stacking makes it harder to read.
  4. 01:25:124 (3,4,5,6) - Here for example the execution of the pattern by players would be flawless.
    Thank you. :)
  5. 01:34:558 (1,2,3) - Same thing with extended sliders as previously.
    I can't map new pattern...
  6. 01:35:816 (1,2,3,4,5,6,1,2,3,4,5) - Why is this section mapped like that? Not sure if anything in the music follow this pattern, tell me if I mishear something please
    I think Drum patterns are changed.
  7. 02:39:181 (3,4,5) - Again the spacing here seems to be inconsistent with the rest of the diff except for that one instance where the music doesn't fit. This is exactly the case here again, so you should either stack 4 on 5 or find another way to reduce the spacing.
    Then, same answer.
  8. 02:41:210 - Why is this whole section so loud? o.o My headphones almost exploded :P
    ok
  9. 02:55:690 (3) - Due to polarity I would have this reverse here but have a circle to click on the downbeat.
    I don't think so...
  10. 03:16:445 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - Damn this section is crazy I love it! It plays so well!!
    Thank you
  11. 03:31:539 (1,2,3,4,5,6,7,8,1) - I feel your hitfinishes don't really make for a nice rhythm here. Try removing the finish from the last object it sounds too much here and add it on 7.
    done
  12. 03:52:766 (7,1) - Same for here, you should go with the finish on 7 instead of 1.
    done
  13. 04:12:891 (9,10,1) - Same, finish on 9 instead of 1.
    done
    05:03:363 - Well uh, this whole section up until the break uses 3/4 sliders for the vocals probably. Thing is, you're skipping very very impactful notes here on the red ticks. This is simply a suggestion but I believe it to be better if you cut the sliders on the 1/2 and add a circle on the blue tick for each 3/4 slider you have. Your patterns throughout are really good and variable so it shouldn't be very hard for you o/
    1,I don't take them.
    2,These 3/4sliders use to emphasize the sounds on white ticks.
    3,most of blue ticks don't have sounds. It's overmap.(And ofc I did a kind of overmap.)
  14. 06:02:168 (7) - Actually you should start this slider earlier on the blue tick and end it on the red tick like you are doing now cuz, well, music :P
    done
  15. 06:05:627 (4,1) - Music tells you that you should end slider 4 on red tick and start slider 1 on the blue tick :3
    I don't think so. Red tick doesn't have what I take.
  16. 06:29:841 (7) - Same for here, start the slider 1/4 earlier o/
    Keep current pattern.


That's all from me really, I really love this map and would love to see it qualified!

Good luck!~

xchangjo
02:26:130 (1) - Blanket with 02:25:816 (3)
no
03:00:564 (2) - Move the end of the slider 1 tick to the left, to make parallel with 03:01:036 (3)
done
03:18:646 (3) - Maybe, try to stack this note with 03:16:759 (5) and 03:20:376 (2) - with the end of 03:18:646 (3)
no. It makes really hard to read.
03:21:634 (2) - Stack with the end of the slider 03:20:376 (2)
no. It loos ugly.
03:21:948 (4) - Maybe, New combo for warn the players
done
03:34:998 (11) - this note is weird to play for the overlap with 03:34:527 (9), maybe move to another part (?)
done
03:44:590 (8) - Make the blanket a little better with 03:45:061 (9,1)
done
03:37:671 (1) - Make a blanket with 03:37:514 (11)
no. It loos ugly.
04:03:300 (2) - Change this slider for 04:02:671 (9) - with (Ctrl + V), and move to X: 320, Y: 352
no
04:43:237 (1) - Stack with 04:41:822 (15)
done
05:48:017 (3,4,5,6) - Use the same distance snap
no
05:51:162 (3,4,5,6,7,8,9) - Move to X: 287, Y: 326 for stack with 05:49:275 (3)
done
05:52:420 (1) - well, when I play the beatmap I didn't expect to this note is in the same beat divisor,
maybe move the circle a little close to the stream
no. It's readable.
06:16:005 (4) - Blanket with 06:16:319 (1)
no

Thank you for mod
sionKotori
nokds

source, 恐らく「妄殺オタティクス」です
http://www.sharpnel.com/index-j.html

他の例から見ますと、sourceにアルバムタイトルを入れるのではなく、tagsに追加されてるのがほとんどですのでそれに習ったほうがいいかもしれません
Topic Starter
Leiwa

sionKotori wrote:

nokds

source, 恐らく「妄殺オタティクス」です
http://www.sharpnel.com/index-j.html

他の例から見ますと、sourceにアルバムタイトルを入れるのではなく、tagsに追加されてるのがほとんどですのでそれに習ったほうがいいかもしれません
確かにどう見てもオタクティクスと書いてありますね・・・
ありがとうございます :)
ts8zs
00:20:895 (5) - del
00:23:410 (5) - ^
01:03:426 (4,5,6) - https://osu.ppy.sh/ss/2416843
01:10:030 (3,4,5,6) - https://osu.ppy.sh/ss/2416857
>01:10:659 (1,2,3,4,5) - https://osu.ppy.sh/ss/2416861
>>01:11:759 (6,7,8,9) - https://osu.ppy.sh/ss/2416863
01:40:140 - circle
01:40:769 - ^
01:24:810 (2) - blanket
03:20:847 (1,2,3,4,5,6,7,8) - use reverse
06:31:256 (1,2) - 3circles instead
06:56:728 - end here
Topic Starter
Leiwa

ts8zs wrote:

00:20:895 (5) - del
00:23:410 (5) - ^
01:03:426 (4,5,6) - https://osu.ppy.sh/ss/2416843
01:10:030 (3,4,5,6) - https://osu.ppy.sh/ss/2416857
>01:10:659 (1,2,3,4,5) - https://osu.ppy.sh/ss/2416861
>>01:11:759 (6,7,8,9) - https://osu.ppy.sh/ss/2416863
01:40:140 - circle
01:40:769 - ^
01:24:810 (2) - blanket
03:20:847 (1,2,3,4,5,6,7,8) - use reverse
06:31:256 (1,2) - 3circles instead
06:56:728 - end hereI fixed only this
Thanks.
uNable
what about this background? i think it fits
show more
Please sign in to reply.

New reply