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September - Satellites

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Total Posts
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Topic Starter
Kazuya
This beatmap was submitted using in-game submission on 2014. március 28. at 3:11:03

Artist: September
Title: Satellites
Tags: swedish in orbit remix dance Petra Linnea Paula Marklund
BPM: 129
Filesize: 6462kb
Play Time: 03:10
Difficulties Available:
  1. Hard (4,63 stars, 358 notes)
  2. Insane (4,91 stars, 408 notes)
  3. Normal (3,12 stars, 229 notes)
Download: September - Satellites
Information: Scores/Beatmap Listing
---------------


1. My First Ranked Map
Eni
Great song & map. :)

I always like to put a long break pause before the climax of the song. I am not sure if this is something you'd like but the last object can be at 02:22:678 - and the break start be at 02:24:074 -. It sounds nice to me.

From Hard (02:22:678 -) ~


Good luck~
NightNine_old
Hi, i'll try mod this song now

Medium
im just thinking..why named it Medium? why not just call it easy..

Hard
00:09:655 (13) - remove clap
00:10:120 (1) - add clap at the beginning
00:14:539 (7) - add clap at the end
00:16:632 (2) - add clap at the end
00:17:330 (3) - clap at beginning
00:18:492 (5) - clap at end
00:21:051 (9,1) - swap them in time line.
00:21:748 (2) - and then add clap here
00:22:446 (4) - clap at end
00:52:678 (4,5) - swap them in time line
00:53:609 (6,7,8) - i would do this part like this →http://osu.ppy.sh/ss/1330943
00:56:399 (4) - is better if place a slider here
01:03:841 (6) - same as above
01:05:702 (10) -↑
01:07:562 (4) - ↑
try not only start slider at white line, if slider start as where voice start, it will make more sense~!

Insane

AR-1→8
because it's a really easy diff, it even doesn't have any stream,so many people could do DT with it, however ar10.3 is hell then i suppose u make it Ar8~

probably i'll help this diff going harder, if you think the difficulty is fine then igorne me~~

00:14:539 (7) - clap at begin
00:17:097 (3) - clap
00:18:027 (6) - clap
00:19:655 (12) - clap at end
00:20:120 (1) - clap
00:20:353 (2) - remove clap
00:21:748 (6) - clap at begin
00:30:818 (6,7,8,9) - maybe flow better → http://osu.ppy.sh/ss/1330974
00:37:795 (5) - Ctrl+G?
00:37:562 (4,5) - swap them in time line and Ctrl+G (4) (flow better, it's more like "insane"maybe)
00:38:260 (6,7,8) - all Ctrl+G (order doesn't change)
00:45:934 (6) - ctrl+G
01:02:213 (1) - ctrl+G
01:01:516 (7,8,9) - all select then Ctrl+G(change the order)
01:13:841 (2) - ctrl+G
01:15:004 (4,5) - select both and ctrl+G
01:18:725 (5) - ctrl+G
01:22:678 (1) - NC
01:30:353 (6) - Ctrl+G
01:32:911 (4,5,6) - http://osu.ppy.sh/ss/1330995
01:42:911 (1,2,3,4,5) - http://pan.baidu.com/s/1bn8DQWn (i can't sure if you could open this url)
01:45:004 (1,2,3,4,5,6,7) - http://pan.baidu.com/s/1gdC93GZ
i changed a lot here..cuz i feel the flow it's kind of strange,but i try my best to only use such as ctrl+G and ctrl+H etc..
02:00:585 (8,9) - ctrl+g
02:01:051 (10,11) - ctrl+g
02:01:748 (1) - ctrl+g
02:23:376 (3,4,5) - ctrl+g
02:51:981 (5) - ctrl+g


well..good map nice song, i like it!
Topic Starter
Kazuya

Project Railgun wrote:

Great song & map. :)
I always like to put a long break pause before the climax of the song. I am not sure if this is something you'd like but the last object can be at 02:22:678 - and the break start be at 02:24:074 -. It sounds nice to me.

From Hard (02:22:678 -) ~

Good luck~
No~ Thank you. C:


NightNine:

im just thinking..why named it Medium? why not just call it easy.. = Harder than Easy, and 3 star = Normal/Medium etc...

Hard:
SPOILER
Hard
00:09:655 (13) - remove clap
00:10:120 (1) - add clap at the beginning
00:14:539 (7) - add clap at the end
00:16:632 (2) - add clap at the end
00:17:330 (3) - clap at beginning
00:18:492 (5) - clap at end
00:21:051 (9,1) - swap them in time line.
00:21:748 (2) - and then add clap here
00:22:446 (4) - clap at end
00:52:678 (4,5) - swap them in time line
00:53:609 (6,7,8) - i would do this part like this →http://osu.ppy.sh/ss/1330943
00:56:399 (4) - is better if place a slider here
01:03:841 (6) - same as above
01:05:702 (10) -↑
01:07:562 (4) - ↑
try not only start slider at white line, if slider start as where voice start, it will make more sense~!

Okay!

Insane:

AR-1→8
because it's a really easy diff, it even doesn't have any stream,so many people could do DT with it, however ar10.3 is hell then i suppose u make it Ar8~ :)
A-a / no!

SPOILER
00:14:539 (7) - clap at begin
00:17:097 (3) - clap
00:18:027 (6) - clap
00:19:655 (12) - clap at end
00:20:120 (1) - clap
00:20:353 (2) - remove clap
00:21:748 (6) - clap at begin
00:30:818 (6,7,8,9) - maybe flow better → http://osu.ppy.sh/ss/1330974
00:37:795 (5) - Ctrl+G?
00:37:562 (4,5) - swap them in time line and Ctrl+G (4) (flow better, it's more like "insane"maybe)
00:38:260 (6,7,8) - all Ctrl+G (order doesn't change)
00:45:934 (6) - ctrl+G
01:02:213 (1) - ctrl+G
01:01:516 (7,8,9) - all select then Ctrl+G(change the order)
01:13:841 (2) - ctrl+G
01:15:004 (4,5) - select both and ctrl+G
01:18:725 (5) - ctrl+G
01:22:678 (1) - NC
01:30:353 (6) - Ctrl+G
01:32:911 (4,5,6) - http://osu.ppy.sh/ss/1330995
01:42:911 (1,2,3,4,5) - http://pan.baidu.com/s/1bn8DQWn (i can't sure if you could open this url)
01:45:004 (1,2,3,4,5,6,7) - http://pan.baidu.com/s/1gdC93GZ
i changed a lot here..cuz i feel the flow it's kind of strange,but i try my best to only use such as ctrl+G and ctrl+H etc..
02:00:585 (8,9) - ctrl+g
02:01:051 (10,11) - ctrl+g
02:01:748 (1) - ctrl+g
02:23:376 (3,4,5) - ctrl+g
02:51:981 (5) - ctrl+g

Okay!

Big thanks! owo

&

Thank you very much! :)

Updated~
BCslav
My thoughts :
I strongly advise to have breaks, spinners and kiai time placed in the same spots on every difficulty
01:22:678 (1) - [insane] that note is really misleading, you should probably move it lower
02:24:306 - that break in my opinion would be better starting from 02:23:376

Other than that, I really like your use of clapping sound. Why not work around it?
Instead of just timing it, incorporate it into your notes. 1 clap - 1 note, 2 claps - 2 notes overlapping.
It seems kind of weird hitting 2 notes on the same spot and hearing just 1 clap.

I don't see any issues elsewhere :3
Topic Starter
Kazuya
01:22:678 (1) - [insane] that note is really misleading, you should probably move it lower - okay

02:24:306 - that break in my opinion would be better starting from 02:23:376 - a-a

Other than that, I really like your use of clapping sound. Why not work around it?
Instead of just timing it, incorporate it into your notes. 1 clap - 1 note, 2 claps - 2 notes overlapping.
It seems kind of weird hitting 2 notes on the same spot and hearing just 1 clap.

I don't see any issues elsewhere :3
I'll rearrange the hitsounds, currently they're on top of each other.

Thanks.
10crystalmask01
Ello, mod from queue o̿ ̭ o̿
[Medium]
*Change name to Normal?
00:24:539 (1) - I don't think this note is really necessary here. The beats you hear in the music actually continues on 00:25:004.
But if your following the lyrics, and purposely placed the note here on 00:24:539 to hit the word, 'they' then you'll need to have a hit object at 00:24:306 too, since that's where the vocals starts the next verse - With the first word, 'Well'.
00:43:609 (5) - NC
01:13:841 (2) - Should be NC instead of 01:12:911 (1) - , because its the first object that appears after Kai time is finished.
01:16:632 (6) - Optional, but this note can be NC
02:53:841 (2) - Should be NC instead of 02:53:376 (1) - , because it is the first object to appear in Kai time.
03:08:725 (1) - After checking the ending objects in your hard diff, I returned here to suggest that you remove this slider and add a reverse on 03:08:260 (5) - or add a note at 03:08:725 with a finish. It'd be good to have a different variety of finishing objects in you mapset.

[Hard]
00:06:399 (7) - NC
00:25:004 (1) - Finish on the head.
00:43:609 (8) - NC
00:47:330 (3) - Should be NC instead of 00:46:399 (1) - . You know why.
00:49:888 (9,1) - Not going to bother trying to blanket 00:49:888 (9) - 's tail with 00:50:818 (1) - ?
01:20:585 (6) - NC
01:44:772 (5) - Can still blanket 01:45:469 (6) - better, if you just move the middle anchor point a bit higher.
02:24:074 (5) - Change to whistle hitsound. The finish doesn't sound right here since you hear no cymbal crash in the music.
02:38:958 (3) - NC, first object in Kai time
02:44:306 (5) - Move the middle anchor point slightly lower and you will get a complete perfect blanket.
02:48:027 (6) - Move middle anchor point a bit more to the right, to 456:60 for perfect blanket.
03:05:004 (10) - NC, Kai time is done.

[Insane]
00:06:865 (2,4) - Move more apart please, I am not looking the overlaps with their tails. OmO
00:23:144 - Add a note here with a finish, and have the spinner start at 00:23:609 instead? :3 A little challenge wouldn't hurt, in this diff.
00:39:190 (8,1) - This jump is too big. Look back at how far the jumps should be, compared to what you did for 00:28:027 (9,1) - ,00:32:213 (9,1) - and 00:35:934 (10,1) - .
00:47:330 (1) - Add finish on the head.
01:02:213 (1) - ^
01:12:678 (10) - Needs to blanket 01:12:446 (9) - better.
01:14:539 (4,5) - Jump here is a little too big.
01:24:539 (1) - Add finish on the head.
02:38:958 (1) - ^

There's really good flow in this mapset :) I like it!
Good luck!
Topic Starter
Kazuya
Medium

*Change name to Normal? Normal-medium-normal-medium... no. :O

00:24:539 (1) - I don't think this note is really necessary here. The beats you hear in the music actually continues on 00:25:004. Circle removed!
But if your following the lyrics, and purposely placed the note here on 00:24:539 to hit the word, 'they' then you'll need to have a hit object at 00:24:306 too, since that's where the vocals starts the next verse - With the first word, 'Well'.
00:43:609 (5) - NC okay
01:13:841 (2) - Should be NC instead of 01:12:911 (1) - , because its the first object that appears after Kai time is finished.
01:16:632 (6) - Optional, but this note can be NC hmm no
02:53:841 (2) - Should be NC instead of 02:53:376 (1) - , because it is the first object to appear in Kai time. okay
03:08:725 (1) - After checking the ending objects in your hard diff, I returned here to suggest that you remove this slider and add a reverse on 03:08:260 (5) - or add a note at 03:08:725 with a finish. It'd be good to have a different variety of finishing objects in you mapset. okax, circle added!

Hard

00:06:399 (7) - NC okay
00:25:004 (1) - Finish on the head. okay
00:43:609 (8) - NC okay
00:47:330 (3) - Should be NC instead of 00:46:399 (1) - . You know why. okay
00:49:888 (9,1) - Not going to bother trying to blanket 00:49:888 (9) - 's tail with 00:50:818 (1) - ? Moved
01:20:585 (6) - NC
01:44:772 (5) - Can still blanket 01:45:469 (6) - better, if you just move the middle anchor point a bit higher. okay
02:24:074 (5) - Change to whistle hitsound. The finish doesn't sound right here since you hear no cymbal crash in the music. okay
02:38:958 (3) - NC, first object in Kai time okay
02:44:306 (5) - Move the middle anchor point slightly lower and you will get a complete perfect blanket. okay
02:48:027 (6) - Move middle anchor point a bit more to the right, to 456:60 for perfect blanket. okay
03:05:004 (10) - NC, Kai time is done. okay

Insane

00:06:865 (2,4) - Move more apart please, I am not looking the overlaps with their tails. OmO Hihi. Okay
00:23:144 - Add a note here with a finish, and have the spinner start at 00:23:609 instead? :3 A little challenge wouldn't hurt, in this diff. Okay
00:39:190 (8,1) - This jump is too big. Look back at how far the jumps should be, compared to what you did for 00:28:027 (9,1) - ,00:32:213 (9,1) - and 00:35:934 (10,1) - . 00:39:190 (8,1) - = rotate - 120° .. it's good? : p
00:47:330 (1) - Add finish on the head.Okay
01:02:213 (1) - ^ Okay
01:12:678 (10) - Needs to blanket 01:12:446 (9) - better. Okay
01:14:539 (4,5) - Jump here is a little too big. Fix
01:24:539 (1) - Add finish on the head. Fix
02:38:958 (1) - ^ Fix


Big thanks! owo :)
Topic Starter
Kazuya
Skin & Taiko diff and background added! Pls redownload!
Thanks
Alternative
Hi
from #modreqs
just quick modding
I can't look at taiko diffs

[General]
  1. You should uncheck Letterbox
  2. You must prepare 1 more taiko diffs. Like Muzukashii
[Medium]
  1. OD -1?
  2. You might change the volume from 51% to 50%
  3. You should check the all distance. Some of these have distance error.
  4. 02:24:074 - just into break time. try this
  5. 03:08:841 (1) - put the green line like under pic, to reduce volume gradually
Nice diff

[Hard]
  1. about volume, same as Medium
  2. 02:24:074 - same as Medium
  3. 03:08:841 (1) - ^
nice

[Insane]
  1. volume. same as other diffs
  2. AR-1? I think AR9 is inappropriate
  3. 02:24:074 - same as Medium
  4. 03:08:841 (1) - ^
looks good

Nice skin and map
Good Luck
Krfawy
Baby plz. U map really nice! :D But... One horrible thing... THAT OFFSET MAKES ME SO SAD ;____________________; Change it to 2645, please. It would be better! :3 But I really like your map so much! X3

Oh... and I think you could change OD and HP. It would be -1 I think. It's only normal, so that would be easier and nice. :P
Topic Starter
Kazuya

Alternative wrote:

Hi
from #modreqs
just quick modding
I can't look at taiko diffs

[General]
  1. You should uncheck Letterbox ok
  2. You must prepare 1 more taiko diffs. Like Muzukashii
I deleted the Taiko difficulty.So far i don't wan't it i am a beginner in this.

[Medium]
  1. OD -1? ok
  2. You might change the volume from 51% to 50% ok
  3. You should check the all distance. Some of these have distance error. E.g.?
  4. 02:24:074 - just into break time. try this
    ok....
  5. 03:08:841 (1) - put the green line like under pic, to reduce volume gradually
okay
Nice diff

[Hard]
  1. about volume, same as Medium
  2. 02:24:074 - same as Medium ok
  3. 03:08:841 (1) - ^
ok
nice

[Insane]
  1. volume. same as other diffs okay
  2. AR-1? I think AR9 is inappropriate I don't wanna put it lower.The value between the difference need to be proportional and many other slow Bpm Insane are Ar9 diff. so this shouldn't be a problem either
  3. 02:24:074 - same as Medium okay
  4. 03:08:841 (1) - ^ okay
looks good

Nice skin and map
Good Luck
Thank you.

Baby plz. U map really nice! :D But... One horrible thing... THAT OFFSET MAKES ME SO SAD ;____________________; Change it to 2645, please. It would be better! :3 But I really like your map so much! X3

Oh... and I think you could change OD and HP. It would be -1 I think. It's only normal, so that would be easier and nice. :P
okokok

Thank you! :) Timing fixed!
WingSilent
Hello. \ :) /

Mod from my queue.

Medium

00:23:575 - I suggest a spinner here. (end it here with a green timing in soft without hitsounds : 00:24:505 - Also, make your next green timing on the next note)
02:16:598 (1) - Just move this slider a grid on the right, to make a better blanket with the previous slider (don't foget to replace the next note, to folow the distance snap perfectly, because this is a normal diff)
03:10:551 - If you try to completely silent the last note, then use a green timing with soft and no hitsounds (I mean no whistles, claps or finishes)

Hard

00:24:505 - Same as normal diff, for the spinner end.
00:58:924 (2,4) - I don't like much this overlap, but if you want keep it.
01:42:877 (1,3) - ^
03:10:551 - Same as normal, spinner end sounds better with a 5% volume green timing with soft settings.

Insane

00:24:505 - guess what i'll say. ;) (still a suggestion of course)
01:15:901 (6) - Ctrl + H then replace it where it was
02:20:784 (2) - Ctrl + G better flow for my eyes
02:21:482 (3,4) - ^
03:10:551 - Guess you know my suggestion now. ;)

Well, in general the map is cool, the bpm is not that high, 129, good value, but the insane seems a bit easy (include it doesn't hit star rating 5), even with theses jumps, and anyways, that is not a big problem, but this is nice to see a map like yours. :)

i've been looking for more to mod on your map, but you're doing pretty well, so i wish good luck to next modders also.
Good luck for ranking. :3
Topic Starter
Kazuya
Haiii \O

Lumina wrote:

Hello. \ :) /

Mod from my queue.

Medium

00:23:575 - I suggest a spinner here. (end it here with a green timing in soft without hitsounds : 00:24:505 - Also, make your next green timing on the next note) nope.
02:16:598 (1) - Just move this slider a grid on the right, to make a better blanket with the previous slider (don't foget to replace the next note, to folow the distance snap perfectly, because this is a normal diff) oki
03:10:551 - If you try to completely silent the last note, then use a green timing with soft and no hitsounds (I mean no whistles, claps or finishes)
oki

Hard

00:24:505 - Same as normal diff, for the spinner end.
00:58:924 (2,4) - I don't like much this overlap, but if you want keep it. oki, fixed/moved, etc
01:42:877 (1,3) - ^ oki, fixed/moved, etc
03:10:551 - Same as normal, spinner end sounds better with a 5% volume green timing with soft settings. oki

Insane

00:24:505 - guess what i'll say. ;) (still a suggestion of course) oki
01:15:901 (6) - Ctrl + H then replace it where it was oki
02:20:784 (2) - Ctrl + G better flow for my eyes oki
02:21:482 (3,4) - ^ oki
03:10:551 - Guess you know my suggestion now. ;) oki

Well, in general the map is cool, the bpm is not that high, 129, good value, but the insane seems a bit easy (include it doesn't hit star rating 5), even with theses jumps, and anyways, that is not a big problem, but this is nice to see a map like yours. :)

i've been looking for more to mod on your map, but you're doing pretty well, so i wish good luck to next modders also.
Good luck for ranking. :3
Thank you. C:
[Luxord]
Well the maps seems great to me, nothing much to mod, from my Queue by the way, sorry for being late!

These images are not used in your Storyboard, you'd better delete them if they wont have any future use.
particle100.png
particle300.png
particle50.png
spinner-rpm.png


[Medium]
it's 3.13 stars you may consider decreasing it's overall difficulty to be considered as rankable "easy".
Other than that, perfect. Great job.

[Hard]
01:13:807 (4,5,6) - Make blankets around the circle? o.o
Nothing else o3o

[Insane]
Nothing to see.

The map worth a star for my standards :3 have it~ good luck! :)
Topic Starter
Kazuya
Hello. \o

These images are not used in your Storyboard, you'd better delete them if they wont have any future use.
particle100.png
particle300.png
particle50.png
spinner-rpm.png
It's skin elements! No!

Medium: okay

Hard: okay

Thank you. C:
Secretpipe
Hi

From modding queue !

Sorry for delay :<

[General]
Check AiMod
Try to improve distance spacing !

[Medium]
Check AiMod for kiai !
00:28:691 (1) - Flow is weird
00:31:947 (5) - ^
00:54:738 (1) - Try to don't make stacks here !
01:02:179 (2) - Stack here ? c:
02:20:319 (1) - Blanket can be improve !
02:51:482 (3) - Curv this !

Also , I don't think that Medium name is rankable cause of the new rule ! Rename ?

[Hard]
Check AiMod for kiai !
00:27:063 (5,6) - This pattern can be better imo
01:38:458 (6,7) - Curv those
01:49:621 (1) - CTRL H and spacing
02:24:040 - §Break should begin here ! Try to put notes before break
02:46:133 (1) - This sliderwave can be better !
03:08:691 (4) - NC ( cause final note lol )

[Insane]
AiMod too
01:27:993 (1) - Just put a curv slider instead of slider wave !
01:28:691 (2) - Add a note !
02:07:296 (5) - 02:08:226 (7) - Slider art can be better :p
02:19:389 (9) - NC



That's all that I found :p
Nice mapset ! :D Does it need some customs hitsounds ? :D
Anyway good luck for getting it rank asap :p
Topic Starter
Kazuya
Hello. C:

[Medium]
Check AiMod for kiai !
00:28:691 (1) - Flow is weird
00:31:947 (5) - ^

Not weird :'D

00:54:738 (1) - Try to don't make stacks here ! ok C:
01:02:179 (2) - Stack here ? c: ok
02:20:319 (1) - Blanket can be improve ! fixed
02:51:482 (3) - Curv this ! fixed

Also , I don't think that Medium name is rankable cause of the new rule ! Rename ?

It's not unrankable.

[Hard]
Check AiMod for kiai !

00:27:063 (5,6) - This pattern can be better imo fixed
01:38:458 (6,7) - Curv those oks
01:49:621 (1) - CTRL H and spacing no
02:24:040 - §Break should begin here ! Try to put notes before break no
02:46:133 (1) - This sliderwave can be better ! no
03:08:691 (4) - NC ( cause final note lol ) no

[Insane]
AiMod too
01:27:993 (1) - Just put a curv slider instead of slider wave ! no
01:28:691 (2) - Add a note ! wat? no
02:07:296 (5) - 02:08:226 (7) - Slider art can be better :p okay ^-^;
02:19:389 (9) - NC no



That's all that I found :p
Nice mapset ! :D Does it need some customs hitsounds ? :D Well, now no. C:.


Anyway good luck for getting it rank asap :p[/quote]

Thank you. ^^
Garven
[Skin]
Did you not update the approach circles on this one? They seem way too fat...
Your spinner center is slightly off.

[Medium]
OD +1 or 2
Hrm, the intro is really... boring. It's just all 1/1 rhythms. Doesn't really follow the music at all either, sadly. Try mixing longer sliders and having gaps in the rhythm. You know the music is going to pick up and you'll need to go somewhere rhythmically to keep it more distinct from this part.
02:24:040 - Drag the beginning of the break to here.

Overall the map is technically fine, but the lack of distinct patterns and very, very slow movement throughout the song kind of made it not very memorable for me.

[Hard]
Tick rate 2 fits the song much better
Reduce the HP drain a bit. It's brutal for a Hard.
The intro is... overmapped. There's so little going on in the music and you map much more than what's there. It's the intro. Lay off a bit~
00:21:017 (1,2,3) - What's up with this spacing?
02:24:040 - Extend the break to here
Mm, kind of the same sentiment here. But it's more because of the really bland rhythm work. It felt samey the -entire- map. The rhythm never really stopped. And when the song had a big style change, the map felt the same regardless. It didn't really reflect what was going on in the song and just rolled on despite what it's supposed to be complimenting.

[Insane]
OD +1 or 2
AR9 doesn't really fit this...
I got through the intro, and I suspect this will be more of the same. Solid 1/2 rhythms through the entire thing with fairly random jumps with no relation to the song. I really recommend you look at your mapping again and see what you can do to make it fit the feel of the song. Not just strictly following every beat, but follow the curves of the phrasing, hit those hard beats and lay off on the extra fluff when it's not needed. Right now the set is feeling kind of mediocre at best. It's technically okay, but it can be so much better.
Topic Starter
Kazuya
Hmm. Normal updated. Well? (Hard, insane: coming...)
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