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Kajiura Yuki - Run!Cat!Run!

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Topic Starter
CodeS
This beatmap was submitted using in-game submission on lunes, 3 de marzo de 2014 at 06:11:12 p. m.

Artist: Kajiura Yuki
Title: Run!Cat!Run!
Source: Mai-Otome
Tags: Soundtrack forseen Mai Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers) project_railgun
BPM: 170
Filesize: 1557kb
Play Time: 01:01
Difficulties Available:
  1. Easy (2.08 stars, 63 notes)
  2. Forseen's Hard (4.9 stars, 166 notes)
  3. Insane (5 stars, 223 notes)
  4. Railgun's Normal (3.78 stars, 83 notes)
Download: Kajiura Yuki - Run!Cat!Run!
Information: Scores/Beatmap Listing
---------------

- Insane - 100%
- Forseen's Hard - 100% by Forseen
- Railgun's Normal - 100% by Project Railgun
- Easy - 100%
-
Hitsounds by baraatje123
Special thanks to ErunamoJAZZ and Caffe_[Latte] For Everything
\o/!!!!!!
Caffe_[Latte]
It's just tip.


You'd been offline... so I'll post on this thread.

[Hit sound]

When note is start on White line
It is nice to add clap on 2,4th white line
Big white line and small 3 white line is turning
and It's just choice
you can add a whistle on between clap and clap

[Note]


Triangle


these 5,1,2 triangle

and


these 1,2,3 triangle need to be same each other

like this.

00:02:954 (1) - match this note,too
so If you use my tip,you can meke this


Distance

00:04:013 (1,2,3) - you have to use same distance

Triangle

00:07:189 (1,2,3,4,5)



You think these notes have same angle?

You can make that constantly



or



However this time, You have to use Blanket.

like this.

So, this is how to make blanket easily.

First, You must not to move number area. (in slider http://puu.sh/6tK9g.jpg )

Second, If you finished make distance constantly, you can move slider's time. ( http://puu.sh/6tKcv.jpg ) to ( http://puu.sh/6tKeg.jpg )

You can see both (1)'s approch circle and slider. and you can move slider's 2nd, 3rd ... points to match with approch circle.


that's all. I can't explain well :(... but Most of imortant thing is you're experience.

You can refer other mapper's style.
Topic Starter
CodeS
Thanks for the Tips!
They Helped me a lot!
Caffe_[Latte]

CodeS wrote:

Thanks for the Tips!
They Helped me a lot!

:)
Eni
Good luck! :)
ErunamoJAZZ
Mod from #spanish Mapping Help Team (in spanish, of cource)

[General]
Creo que debes bajarle dos milisegundos al offset, oyendolo con calma, me parece a 482 suena más perfecto.
Hiciste un buen trabajo con el timing... no pareces para nada un mapper noob xD

[normal]
Todo bastante bien, aunque podría hacerse algunos mods en plan nazi para mejorar el flow, creo que los evitaré xD
00:08:954 (1,3) - es mala idea que esto suceda http://puu.sh/6vmMV.jpg, por dos razones 1) (siendo un poco exagerados)podría ser unranked ya que se tapa un poco la flecah de repetición del slider, 2) se ve feo y puede confundir.
Esta es tu dificultad más facil, por lo que debes tratar de ser lo más estético posible. Todo debería verse bonito.

00:11:778 (1) - Que tal un Ctrl+G? creo que el flow va mejor así. y si lo haces...
00:12:836 (2) - este debería quedar debajo del 4 amarillo.
00:19:895 - Soy de los que piensa que si algo suena en un lugar, puede ser malo no mapearlo ya que puede confundir al que lleve el rimo. Suguiero que lo coques algo ahí.
00:22:366 (1) - que tal si haces esto mejor? http://puu.sh/6vncs.jpg
00:25:895 (1) - el AiMod muestra advertencias de spacing aquí. La forma de evitarlo es colocando un nuevo combo explisito en este slider. Un error bastante idiota, pero bueno xD
00:27:307 (4,1) - http://puu.sh/6vnf6.jpg este es otro de los detalles estéticos que creo que debes evitar.
00:47:072 (3) - procura hacerlo más redondeado respecto al circulo anterior.



[hard]
En este si tenemos un problema, y más que todo es porque, este, en vez de parecer un hard, parece es un insane.
El AR deberías bajarselo a 6 o 7, en 8 es muy rápido. El OD debería estar en 6. Esto hará que algunos de tus patrones sean dificiles de leer, entonces debes ser cuidadoso con eso (cambiando algunos circulos por sliders, y así).
Técnicamente el mapa esta bueno, pero creo que la diferencia entre insane y el hard es más corta que entre el hard y el normal.

Sugiero entonces que le hagas un par de cambios, que lamentablemente harán que tengas que re ordenar todo el mapa: Ponele un SV más bajo (ahora mismo tiene el mismo que el insane, lo cual no es tan buena idea), y un reespaciado al mapa... 1.2x es un poco lejos, y más a esa velocidad.

bueno... supongo que eso seríapara esta diff... tambien puede que no la quieras cambiar, en ese caso... creo que deberias hacer una nueva que esté entre la normal y esta, en cuanto a dificultad.
._.



[insane]
Cada vez que mires el mapa, procura fijarte y mejorar el flow... hay muchas partesitas que en verdad pueden tener un flow mejor, pero como dije arriba, si me pongo a numerarlas teminaría siendo muy nazi esto xD Lo mejor es que leas esto(si no lo has leido aun): http://osumodding.tumblr.com/post/57704081634

00:02:601 (1,2,3) - Aquí iría bien un espaciado más amplio.
00:07:189 (1) - esto fue dificil de leer... creo que sería mejor que siguieras el patron haciendo un jump hacia la esquina de abajo-derecha con esta nota.
00:11:954 (4) - Si estabas siguiendo el címbalo... esta nota sobra.
00:20:954 (3,1,5) - Estas desaprovechando la melodia... es un insane... la idea es que sea lo mejor que se pueda sacar de la música.
00:53:778 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - En toda esta sección mantienes el ritmo del cimbalo.. que es casi el mismo en toda la canción... Pero.. si oyes con atención hay una contramelodia... creo que deberias seguirla. Quedará genial :D



Comentarios finales:
Realmente esperaba menos (ya que dijiste que eras noob), pero vaya que me equivoqué :)
Saludos y cuidate ^^
Topic Starter
CodeS
Muchas gracias!, y si , pensándolo mejor voy a trabajar en un Hard o conseguir un Guest Diff ya que la Hard fue la que mas trabaje inicialmente.
y en un Inicio la Hard era llamada Insane y la Insane Jumpy Insane, pero las cambie a lo actual, creo que volveré a lo anterior y trabajare en la Insane para mejorar el Flow y aprovechar mas la melodia como tu mencionas, y ese link esta genial ahora que lo leo.

De vuelta a WIP, muchas gracias!
Eni
ErunamoJAZZ:
[Railgun's Normal]
00:08:954 (1,3) - It's a really bad Idea that this Happens, http://puu.sh/6vmMV.jpg for 2 reasons, 1) (overreacting a bit)could be unrankeable because it Hiddens the repeat arrow slider a bit, 2) it looks ugly and can be confusing fixed
This difficulty is the easiest of the mapset so you should try that everything looks pretty . Some examples would be great.

00:11:778 (1) - What about a CTR G?, the flow could be better and.. changed
00:12:836 (2) - This should end below the Yellow 4 I don't understand.
00:19:895 - I'm one that thinks "if somethings sounds here", can be wrong not mapping it because it can fuck the rythm. I suggest you to put something here added
00:22:366 (1) - Maybe if you do this? http://puu.sh/6vncs.jpg I prefer the current pattern.
00:25:895 (1) - el AiMod Shows some spacing warning here. The best way to avoid this is to put a new combo in the slider. a foolish mistake, but well xD fixed
00:27:307 (4,1) - http://puu.sh/6vnf6.jpg This is another esthetic mistake you should avoid fixed
00:47:072 (3) - Try to do this more rounded compared to the before circle. ok

Updated.
Eni
CodeS:
[General]
  1. Add Forseen and Railgun to the beatmap's tags since we're guest mappers.
  2. You can remove the artist, title, and yourself from the beatmap's tags. It's not needed.
  3. Capitalize the I in the source "Mai-Otome Original Soundtrack Vol.2 Otome no Inori".
Make sure to change the tags and source on each diff separately.
Topic Starter
CodeS
Ok everything set
all Done
here we go, Pending again
Mafumafu
Hi! From #modreq!

[Railgun's Normal]
Here is the mod
AR-1?

00:07:540 (4,1) - make them stack well

00:10:011 (2,4) - make them stack well

00:17:423 (1,3) - Avoid overlap

00:35:776 (3) - change this shape,and avoid overlap with 1

00:35:776 (3,1) - stack well

00:38:599 (3,2) - avoid overlap

00:50:246 (2,4) - avoid overlap。。。

00:53:423 (2) - reverse

00:54:128 (3,1) - stack well。。However,Dont use too much stack in Normal>.<!

00:56:952 (3) - Not appropriate in Normal,this pattern is insane。。It is comlpetely covered by 1!

01:01:893 (1) - why not shorten the spinner and add something here? I'd suggest a repeat slider.
[Forseen's Hard]

00:00:481 (1) - it should be longer

others are really good!
=============End===========
Good luck!
Topic Starter
CodeS

Regraz wrote:

Hi! From #modreq!


[Forseen's Hard]

00:00:481 (1) - it should be longer Fixed

others are really good!
=============End===========
Good luck!
oh wow this was my Fault when I changed the Ofsset somehow
I fixed it
also some slider dissapeared from the jump a Insane when I Uploaded.
what is going on lol

Thanks
Delis
[General]
  1. where is an Easy diff? that Normal diff has 3.5 stars, so you must make an Easy diff or remap current Normal diff..
  2. Don't you want to add silent soft-sliderslide? the song is kind of relax.. sliders are noisy to me
  3. also useless widescreen support and letterbox during breaks, cause doesn't have SB and break time.
[Normal]
uhh this diff looks quite bad,00:27:305 (4,5,1,2) - for example,http://puu.sh/6yGfd.png you can move like this, cause probably beginners are get confuse here,and 00:28:011 (5) - and 00:29:423 (2) - they doesn't need overlap.
and hard to read beginner players 00:08:952 (1) - like here's stack flow is so.... can't tap smoothly for newbies, at least I feel really bad flow here.
and randomly whistles...

[Hard]
00:24:834 (2) - it's same sound as 00:24:481 (1) - and 00:25:187 (3) - , hmm but if add a finish on here, was really noisy, so change finish to whistle as (1) and (3)
00:29:599 (4,5,6) - this pattern.... so hard jump for this diff.. ;w; try to change other patten like triangle.. (so close between 00:28:717 (3) - and 00:30:128 (7) - lol)
00:34:364 (1,2,1,2,1,2,1,2) - ah.. actually I couldn't read with AR7, 00:35:070 (1,2) - ctrl+g them, would be easily than now, and that NC spam...
00:40:011 (3) - hmm same spacing would better here imo, I guess bad to flow for Hard diff, and add a finish on the tale?
00:45:658 (1,2,1,2,1,2,1,2,3) - OH... IS THIS DIFF EXTRA DIFF?
00:48:658 (2) - add a whistle?
00:51:305 (1) - (nazi) centre point and end point move 1glid to left for better blanket with 00:51:128 (6) -
01:00:834 (3) - this stack is not good to flow and read to me, you should move a circle other place :roll:

SORRY POOL POOR MOD, GOOD DIFF! :)

[Insane]
this diff also really not neat.. maybe you using distance snap when put circles, so please make neatly patterns
ahh couldn't say anything about this diff because of randomly hitsounds and ugly patterns.. D:
you need more mapping advices imo .___.


modded only Forseen diff, so no kudosu please
Eni
Delis:
[Railgun's Normal]
uhh this diff looks quite bad,00:27:305 (4,5,1,2) - for example,http://puu.sh/6yGfd.png you can move like this, fixed cause probably beginners are get confuse here,and 00:28:011 (5) - and 00:29:423 (2) - they doesn't need overlap. ok
and hard to read beginner players 00:08:952 (1) - like here's stack flow is so.... can't tap smoothly for newbies, at least I feel really bad flow here. changed
and randomly whistles... Where? I do not find the whistles strange.
Eni
Regraz:
[Railgun's Normal]
AR-1? Maybe. AR5 is for 170bpm.

00:07:540 (4,1) - make them stack well changed
00:10:011 (2,4) - make them stack well ok
00:17:423 (1,3) - Avoid overlap changed
00:35:776 (3) - change this shape,and avoid overlap with 1 changed
00:35:776 (3,1) - stack well I don't understand but I changed the sliders.
00:38:599 (3,2) - avoid overlap ok
00:50:246 (2,4) - avoid overlap。。。changed
00:53:423 (2) - reverse ok
00:54:128 (3,1) - stack well。。However,Dont use too much stack in Normal>.<! ok
00:56:952 (3) - Not appropriate in Normal,this pattern is insane。。It is comlpetely covered by 1! fixed
01:01:893 (1) - why not shorten the spinner and add something here? I'd suggest a repeat slider. Spinner would be too short?

CodeS: http://puu.sh/6yRvW.osu
Tenderz
[Normal]
[Hard]

  • 01:01:893 (1,2,3) - Remove last finish and replace use 3 claps to match the insane one.
[Insane]

  • 00:03:305 (3) - Remove the clap from the last note and keep it only on the first to make it sound better
    00:13:187 (3) - Either try something like http://puu.sh/6yTBZ.jpg or http://puu.sh/6yTEI.jpg. I think the NC after (8) looks a bit weird.
    00:06:481 (4) - Add clap
    00:37:011 (2) - Somehow this has a different hitsound so I removed it and placed it again
    00:38:423 (2) - ^
    00:41:776 (6) - ^
    I think these sound a bit out of place.
    00:40:893 (6) - Consider placing a NC here
    00:48:481 (1) - Try this http://puu.sh/6yU6M.jpg
    01:01:893 (1,2,3) -
    This would make nice hitsounding just like with the Normal diff
    http://puu.sh/6yTvl.osu
[Jump-A-Sane]

  • 00:24:128 (9) - Clap on the last note of the slider
    00:40:893 (2,3,4) - Maybe turn the volume down to about 55% on these, I think they're a bit loud
    00:43:717 (1,2,3) - ^
    00:41:776 (2) - Somehow there keep having different hitsounds also clap on the first one of this
    00:48:481 (1,2,3) - 3x clap?? maybe
    01:01:893 (1,2,3) - The volume on this could be 50% they're a little too soft
    http://puu.sh/6yUBl.osu
CATS :3
Eni
Tenderz:
[Railgun's Normal]
00:35:776 (3) - Blanket like this would be nice http://puu.sh/6yT19.jpg changed

CodeS: http://puu.sh/6yZI5.osu
Topic Starter
CodeS

Delis wrote:

also useless widescreen support and letterbox during breaks, cause doesn't have SB and break time. Done
@Delis

Yes, I'm using distance snapping, because before I was using reference from many Jump songs to do mines, and many modders online told me to keep distance snaping because it's better. Also this may sound rude, but "not cool diff, need more mapping advice" doesn't help anyone, why not give somes?
is not your obligation but to get here to say this and leave with Nothing... please... What are "Cool patterns" according to you?
More Info would be Nice... but again well, it's not your obligation I guess.

Tenderz wrote:

[Insane]

  • 00:03:305 (3) - Remove the clap from the last note and keep it only on the first to make it sound better
    00:13:187 (3) - Either try something like http://puu.sh/6yTBZ.jpg or http://puu.sh/6yTEI.jpg. I think the NC after (8) looks a bit weird.
    00:06:481 (4) - Add clap
    00:37:011 (2) - Somehow this has a different hitsound so I removed it and placed it again
    00:38:423 (2) - ^
    00:41:776 (6) - ^
    I think these sound a bit out of place.
    00:40:893 (6) - Consider placing a NC here
    00:48:481 (1) - Try this http://puu.sh/6yU6M.jpg
    01:01:893 (1,2,3) -
    This would make nice hitsounding just like with the Normal diff
    http://puu.sh/6yTvl.osu
[Jump-A-Sane]

  • 00:24:128 (9) - Clap on the last note of the slider
    00:40:893 (2,3,4) - Maybe turn the volume down to about 55% on these, I think they're a bit loud
    00:43:717 (1,2,3) - ^
    00:41:776 (2) - Somehow there keep having different hitsounds also clap on the first one of this
    00:48:481 (1,2,3) - 3x clap?? maybe
    01:01:893 (1,2,3) - The volume on this could be 50% they're a little too soft
    http://puu.sh/6yUBl.osu
CATS :3
All!!!!!!!!!!! SEEEEEEET!!

Thanks :3!!!!
0gre_old
なんか色々可愛かったのでつい。。
ランク頑張ってください ~
Eni
More mods please! The maps are slowly getting better. :)
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