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Tia - Heart Realize (TV Size) [Osu|Taiko]

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Topic Starter
Unsfamiliar
This beatmap was submitted using in-game submission on Wednesday, 26 February 2014 at 7:12:17 PM

Artist: Tia
Title: Heart Realize (TV Size)
Source: Noragami
Tags: ノラガミ supercell ryo ending iyasine qoot8123 flower no_gu reyshel
BPM: 178
Filesize: 11070kb
Play Time: 01:31
Difficulties Available:
  1. Easy (2.55 stars, 99 notes)
  2. Flower's Normal (4.18 stars, 125 notes)
  3. Gu's Insane (5 stars, 315 notes)
  4. Insane (5 stars, 306 notes)
  5. iyasine's Hard (4.97 stars, 266 notes)
  6. qoot8123's Muzukashii (4.64 stars, 310 notes)
  7. qoot8123's Oni (4.83 stars, 482 notes)
  8. ReySHeL's Oni (4.83 stars, 530 notes)
Download: Tia - Heart Realize (TV Size)
Download: Tia - Heart Realize (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------


あああ~
Easy - by Me
Normal - by Flower
Hard - by iyasine
Insane - by Me
Insane 2 - by No_Gu

Muzukashii - by qoot8123
Oni - by qoot8123
Oni 2 - by ReySHeL
Special thanks to:
~Flower, iyasine, Gu, qoot and Rey for making this map set possible!
~jonathanlfj & Charles445 for timing check
~-Umi- for providing the video
~All modders and players
~Tia, ryo, Supercell <3
Umi
and here your video o3o/

http://puu.sh/6qoFv/3d13eee427.rar

best of luck with this map unsfa ;)
KSHR
/me slaps baka Unsfamiliar ;p

good luck~!
Topic Starter
Unsfamiliar
Thanks both of you :D
Tari
osu! needs more supercell <3
iyasine
finished my diff~ \(~o~)/

http://puu.sh/6wnZ8

update plz~ :3
Topic Starter
Unsfamiliar
Thanks iyasine! Amazing diiff~

Tari wrote:

osu! needs more supercell <3
<3!!
No_Gu
http://puu.sh/6DaCn.osu
done
so hard to map T T
Topic Starter
Unsfamiliar
Yay thanks Gu and Flower. Moved to pending! :)

Here we go~
_AI
yo o/

[Gu's Insane]
00:32:983 (4) - This look like a trap to player, Maybe you should consider adding 2note 00:32:730 (4,5) here
00:47:730 (4) - Add a note here? I heard the drum and a straight jump might do well there
00:56:325 (2,3,4,5,6,7,1) - Suggestion http://puu.sh/6DGA4.jpg
00:59:191 (2,3,4,5,6,7,8,1) - http://puu.sh/6DGCt.jpg ^
01:24:977 (2) - CTRL G (make it jumpy maybe

[Insane]
00:01:719 (2,3) - Following the vocal? if yes... it doesn't; if not, no instrument o.o ((just feel awkward from it
00:10:820 (1) - This look kinda too sudden...
00:13:179 (2,4,6) - Kinda too much stack, Easily confuse
00:18:573 (2,3) - You might wan a jump here too since 00:17:899 (4,5) here having the same rhythm
00:40:988 (5,1) - Angle problem of the flow
00:55:651 (2,3,4) - 2Slider Bracketing 00:55:651 (2)
00:57:842 (5) - Add a note, player might tap another circle earlier not knowing the beat suddenly stopped
01:09:134 (3) - NC
01:27:842 (4) - Copying 01:27:000 (1,3) , make the slider's angle same
01:30:033 (2,3) - ^

[Iyasine's Hard]
00:25:483 (2) - Stack it on 00:25:651 (3) ((same actually, it plays better stacking on the head instead for me orz
00:30:370 (1,2,3,4) - ^ ((ignore or wadever lol
00:39:640 (6) - Spacing 1.0
00:47:561 (4) - Rotate counter-clockwise 9degree http://puu.sh/6DH8e.jpg
01:23:292 (2) - 0.6x Spacing
01:28:685 (2) - ^
01:29:359 (4,5,1) - http://puu.sh/6DHbS.jpg
~some spacing could put it into 1.0 instead of 1.5~1.8 , its great while plying in DT mod :))

[Flower's Normal]
AR-1 ((not really lol
01:00:539 (7) - Remove
00:58:685 (1) - NC
01:17:899 (2,3) - Flow between slider is weird
01:22:955 (3,4,5) - http://puu.sh/6DHkl.jpg
01:28:348 (4) - NC

[Easy]
This is easy
Topic Starter
Unsfamiliar
_AI

_AI wrote:

yo o/

[Insane]
00:01:719 (2,3) - Following the vocal? if yes... it doesn't; if not, no instrument o.o ((just feel awkward from it Yeah, I can't really do much about that. The vocal actually starts on the red tick beforehand and changes pitch on that new measure. I use to have a note in between, but I'll see what others think.
00:10:820 (1) - This look kinda too sudden... Lol. That is the point... I used that sudden increase in sv to emphasise the guitar strum, right before the music really kicks in. Works well with the following anti-jump too imo.
00:13:179 (2,4,6) - Kinda too much stack, Easily confuse I like this ;w; but I'll see what others think. Don't play hidden then :P
00:18:573 (2,3) - You might wan a jump here too since 00:17:899 (4,5) here having the same rhythm Wanted to use normal ds here to follow into the next jump sequence. Also emphasises the notes I want on the white tick 00:18:741 (3,4) with the violin.
00:40:988 (5,1) - Angle problem of the flow Just when I try something different... I'll see. Seems like a funny angle but plays ok in my opinion. We'll see, since this problem can be easily fixed.
00:55:651 (2,3,4) - 2Slider Bracketing 00:55:651 (2) I don't really see the problem. Breaking out of symmetry here.
00:57:842 (5) - Add a note, player might tap another circle earlier not knowing the beat suddenly stopped Ehh? Can't really see the problem here either. Stripped it back a bit to emphasise the next slider.
01:09:134 (3) - NC No ;w; I used the grey combo colour here for this sole reason - the slower sv. Doesn't even need a NC imo.
01:27:842 (4) - Copying 01:27:000 (1,3) , make the slider's angle same This was intentional but I'll see
01:30:033 (2,3) - ^ omg how did you even notice this? xD Fixed!

[Easy]
This is easy My goal was achieved then :P
Thanks for the mod AI :D
iyasine

_AI wrote:

yo o/

[Iyasine's Hard]
00:25:483 (2) - Stack it on 00:25:651 (3) ((same actually, it plays better stacking on the head instead for me orz fixed!
00:30:370 (1,2,3,4) - ^ ((ignore or wadever lol fixed!
00:39:640 (6) - Spacing 1.0 hmm...1.4 fix spacing!
00:47:561 (4) - Rotate counter-clockwise 9degree http://puu.sh/6DH8e.jpg hmm...keep it!
01:23:292 (2) - 0.6x Spacing niceo.o!
01:28:685 (2) - ^ ok ;)
01:29:359 (4,5,1) - http://puu.sh/6DHbS.jpg keep it!
~some spacing could put it into 1.0 instead of 1.5~1.8 , its great while plying in DT mod :))
Thanks for modding~ AI<3

http://puu.sh/6F55C
Narcissu
[gu'insane]

兄台我們又見面了 :)

我還是想吐槽兄台你自己打的動么……

00:00:708 (1) -因為太突然了所以斷了,放中間比較好

00:14:191 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - 最難的地方……2個都這斷的,不應該高潮比較難才對么……拉近點不?

01:08:123 - SV*0.5其實是很劇烈的變化……前面打的飛起突然0.5實在很不爽……0.7~0.8我覺得差不多……

01:10:651 - 雖然看上去SV*0.6對打圖沒影響不過對太鼓鋼琴都是有影響的……請確定你要使用0.6
[insane]

00:10:820 (1) - i think is ugly ……

[hard]


00:11:157 - i think 0.75→1.00 not NC

00:12:168 (3,1) - maybe it's fun …… but i think …… don't do this in Hard

sorry i can‘t write more , good luck
-Neipezi
hi owo

[General]
- Source "ノラガミ" add, "Noragami" tag to chagne

[Easy]
00:33:067 (3) - finishi add?
00:43:854 (1) - finishi change?
01:09:134 (1,2) - hmm.. pattern a little difficult for beginners? (2) to (1) to be coupled.

[Flower's Normal]
00:01:887 (2) - remove, 00:02:056 (2) - here 1/1(x2) slide add?
00:04:583 (2) - remove. bad norte.
00:14:191 (1) - change the look of the tail?
00:46:550 (1) - ^
box
[img]00:46:550%20(1)%20-[/img]
01:00:539 (7) - remove, spinner start?

[iyasine's Hard]
01:08:292 (1) - whistle add?
01:08:629 (2) - ^
01:09:303 (1) - ^
01:09:640 (2) - ^
01:10:314 (1) - ^

[Insane]
00:21:606 (3) - NC add?
00:29:022 (3) - ^?
00:29:359 (4) - (3) the same pattern, feel bored? (x376 y344 , x372 y264)
01:08:292 (1) - whistle add?
01:08:629 (2) - ^
01:09:303 (1) - ^
01:09:640 (2) - ^
01:10:314 (1) - ^
01:20:764 (5) - NC add?
01:26:494 - ,01:26:578 - ,01:26:831 - here circle add?

[Gu's Insane]
00:12:168 (4) - NC add? (jump petten)
00:14:696 (5) - ^?
00:42:505 (1) - ~ 00:43:854 (1) - why do not specify a note here? if you can make interesting patterns. :lol:
00:45:791 (5) - clap remove (does not match the sound. :? ) 00:45:876 (6) - do you want to add a clap here? ( 00:45:960 (7) - whistle remove)
01:14:191 (3) - crtl + g?
01:17:224 (4) - ^?

good lucky!
/me run
Evening
From Zenx' Mod Queue o/

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Timing Check

Offset

No Problems

BPM

No Problems

Oni
Hit-Sound Check/Addition of Notes
00:19:584 - http://puu.sh/6FYPi.png - I suggest this pattern to emphasize the violin in the music using kats
00:23:966 AND 00:22:618 - Add dons? It seems undermapped and you should use dons to emphasize the bass in the music
00:26:663 (26) - k > d OR Remove | This kat here seems a bit "extra" in my opinion, I suggest to lower the emphasis on it by changing to don or removing it
00:27:337 - Feels undermapped same reason as the 2nd mod - Same for all white lines until 00:33:067
00:40:904 (101,102) - Swap | This kat on 101 feels out of place in my opinion, I suggest to shift it to a non-blue line
00:42:168 (112,113) - d,d > k,k | There seems to be a lack of kats to follow up this double kat here 00:41:831 (108,109) - , it feels like an incomplete pattern

No Problems for the others, the song ended pretty abruptly o_o

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

[Muzu]
01:17:224 (27,28) - Swap | Using a kat on 28 will break the kat pattern since you are using a don kat pattern on every white line
01:23:966 (57,58) - ^

No other problems, I really like the usage of the big kats/finishes, seems pretty fitting for the music for me


Good luck!
Topic Starter
Unsfamiliar
Narcissu

Narcissu wrote:

[insane]

00:10:820 (1) - i think is ugly …… I know... I'm terrible at slider art, but I don't think it is that bad. Keeping for now~

sorry i can‘t write more , good luck Thanks for checking :)
-Kirito

-Kirito wrote:

hi owo

[General]
- Source "ノラガミ" add, "Noragami" tag to chagne

[Easy]
00:33:067 (3) - finishi add? I don't think there needs to be a finish here. I like to use finishes sparingly and I already have one at 00:33:067 - anyway.
00:43:854 (1) - finishi change? The clap I'm using for that particular sample set is a dull thud and I think it is sufficient :3
01:09:134 (1,2) - hmm.. pattern a little difficult for beginners? (2) to (1) to be coupled. Hmm. I know what you mean. I think it's the only 1/2 in the whole diff that requires clicking. However, I really want to avoid making it a double reverse slider (or whatever it's called)

[Insane]
00:21:606 (3) - NC add? Ehh? Why? This is still part of the same pattern and the 1/3 timing part. NC here would just be more confusing in my opinion.
00:29:022 (3) - ^? I think it is a bit unnecessary, but consider it to notify the player about the 1/1 gap in the timeline.
00:29:359 (4) - (3) the same pattern, feel bored? (x376 y344 , x372 y264) I prefer the current placement, sorry. Both patterns are functionally the same, exepct your is slightly more awkward in terms of low imo.
01:08:292 (1) - whistle add?
01:08:629 (2) - ^
01:09:303 (1) - ^
01:09:640 (2) - ^
01:10:314 (1) - ^ I'll consider adding some whistles here, but only the one from SC2. However, there really isn't any other part you can hitsound here. It's just the guitar; which is why I used grey combo colour, low sv and lower volume to denote that. Additions way be unnecessary :P
01:20:764 (5) - NC add? Probably not lol. It's still the same pattern and I don't want to combo spam, especially when the song does not warrant it.
01:26:494 - ,01:26:578 - ,01:26:831 - here circle add? Well I'll consider something similar (probably not a triplet, but a 3/4 slider), but I wanted to strip back the vocals so that it leads into the next part where the violins kick in again. Discussed the same thing with emmy :3

good lucky!
/me run Thanks so much for checking Kirito and sorry about the denials ;w; I'm pretty picky when it comes to this... I hope I've explained and justified everything adequately. Please don't be discouraged, I promise I'm truly grateful for your time and effort! :D

Updated with second Oni - ReySHeL's Oni \o/
omg, so many diffs for me...
iyasine
some fixed! Thanks for modding~ Narcissu , Kirito :D

http://puu.sh/6Gfsl
Momochikun
Yop yop /o/



[General]
Overall i think your S:C1 hitnormal is a bit too loud compared to other hitsounds. The sound is a bit disturb me during gameplay, Mind replacing it with the lower version one ? Try this ! :3

[Insane]
  1. 00:00:708 (1) - Pretty weird slider for me, i don't hear anything at 00:01:045 - atm.. Why not you completely silence the slider end instead ? It's rankable you know. I'd go with a single note though ``
  2. 00:01:719 (2,3) - I know you're trying to following the piano. But having them stacked would confuse players especially on hidden, because players may hit (3) 1/2 early due to the vocal at 00:01:887 - . You can try unstacking them or Replace (2) with a 1/2 slider.
  3. 00:06:775 (3) - Delete this slider, it's pretty awkward to hit this because there're no music or vocal that sticking out from the music. As far i can hear, the vocal still holding the vocal at 00:06:606 - . I would like to let 00:06:606 (2) - emphasize the vocal instead of doing overmap ><
  4. 00:13:854 (5) - The jump would be alot more fun and giving sense if you stack this on 00:13:348 (3) - instead of current one. I feel that the spacing between 00:13:854 (5,6) - is too close compared to the next jump 00:14:022 (6,1) - that didn't really comfortable to play imo
  5. 00:26:831 (2,3) - I don't really like this pattern to be honest, the straight slider and wave slider is placed on the way that make them seems not connected. So i suggest a new pattern for you, See if you like it /o/
  6. 00:33:067 (1) - I'm not sure with the custom finish that you used here, how about try changing the additions to Normal instead ? it would fit much better along with the guitar splash on the BGM imo
  7. 00:35:090 (4,5) - Stacked 1/2 note usually is used to emphasize a jump for high pitch, and i think you emphasizing a wrong jump here, I mean.. this 1/2 stacked should be placed from 00:35:427 - to emphasize the next downbeat jump instead of current one. Yep, the easier way to fix is with CtrL G the rhytm, but i think the flow would be weird. This is what i do, Try it :3 ( I changed (3) into a curve to make a circular flow XD)
  8. 00:42:505 (1) - Hear on the BGM, and you'll know that you missed a whistle here :P
  9. 00:43:179 (1) - I don't really think increasing the SV here is fitting with the song. The vocal and music is so calm that i thinking the opposite. Reducing the SV to 0,5x instead of increasing it would fit a lot better here ! Try it and give me your opinion :3
  10. 00:45:539 (2) - The rhytm here is not 1/1 (different from 00:48:236 (2) - ) . So i would suggest you to following more of the drum here, Delete the reverse of this slider and replace it with a duplet from 00:45:960 - , as you can hear there're drums hitting at there. It would be more fun to follow imo :P
  11. 00:53:292 (6,1) - Not sure if it's intentional. But shouldn't the NC should be swapped according to the place of the downbeat ?
  12. 00:56:157 (4,1) - 1/1 stack on end plays pretty awkwardly on a high BPM songs imo, I would like either unstacking them or changing (4) into 2 note. Just my personal taste though
  13. 01:08:123 (1,2,3,4,5) - I think you can add more default soft whistle to follow the guitar here, current is feels too plain to follow during gameplay imo
  14. 01:11:325 (2) - C'mon man it's kiai time. Deleting the reverse and add note at 01:11:663 - would give you a chance to make more interesting pattern here ! ><
  15. 01:16:213 (1) - I feel that there're should be a finish here due to the slightly cymbal crash on the BGM. If you feel that it's too loud. Try reducing the volume :c
  16. 01:19:921 (1) - I think you miss a finish here too according to the your 1/1 finishes pattern from 01:18:910 (1) - , Adding them would give more fun to players imo
  17. 01:20:258 (3) - Replace the finish from start to the end instead, it would more fit with the pattern and vocal if you hear it properly.
  18. 01:26:494 - I see no reason to let blank a 1/1 gap here. How about adding a note to following the vocal ? The flow would be more smooth to follow imo
  19. 01:32:393 - Silence the slider's end too for same reason as i mentioned above pls ww(

[Hard]
  1. 00:01:719 (2,3) - This overlap didn't looks really pleasing for me, to be honest i almost think that this is a 1/4 gap. How about changing it into a 1/2 reverse and delete (3) ? Or increase the spacing a bit instead of DS ? ww
  2. 00:21:943 (4,5) - Change this into reverse too as the others pls (00:20:932 (1,2,3) - ) . 1/6 rhytm would be pretty Hard for novice players to recognized here imo. They would likely hit a 100 or miss their combos ><
  3. 00:39:809 (1) - A random pattern suggestion here, How about make this one curved to create a sweet symmetrical contact with (2) ? Here's what i mean
  4. 00:58:685 (1) - You should divide them into a 1/2 slider and note because skipped the piano sound at 00:58:854 - that break consistency with 00:56:157 (2) - that clearly emphasizing them.
  5. 01:08:123 (1,2,1,2,1) - Same as Insane, i think you can add more default whistles here ``b
    I can agree if someone call this Insane to be honest, the default DS that you used is a bit too big for high BPm songs imo >< (1,40x)

[Normal]
  1. 00:52:786 (2,3) - Replacing them with a 1/1 slider would be better along with the vocal imo
  2. 00:16:213 (3,4) - Not sure if it's intentional. But this is the only stacked 1/1 note on this diff. Mind unstacking them instead ? ``
    Apart from some hitsounds improvement as i mentioned on Insane. This diff is pretty solid already

[Easy]
  1. Already did a talk through the IRC.
Trust
hi Unsfa and guests
I actually stopped short on modding this after seeing Mochi make a post so I don't accidentally repeat any suggestions (my apologies if I already did).

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion

[General]
Your preview point is unsnapped. Make sure it's snapped to 01:10:483.

[Easy]
  1. 00:06:101 (4) - This is a bit of a random suggestion. Maybe just use a circle here? It puts this beautiful emphasis on the piano.
  2. 00:35:427 (4,1) - Judging by the approach ring, I think you can adjust the slider to make a cleaner blanket.
  3. 00:45:202 (2) - A wise modder (probably bakari) once told me that beginners tend to just hit the most nearby object with placements like these, and it's probably because they're so focused on the current location of their cursor that looking forward to upcoming objects is most likely an afterthought. In this case the reverse of this slider is closest to the previous object. If you could rearrange this slider to that the head is closer than the reverse to previous object that would be awesome. Here is an arrangement that fit well for me, try it out~
    414,158,45202,2,0,P|469:192|492:314,2,180,8|2|8,0:0|0:3|0:0,0:0:0:0:
    321,312,47224,5,2,0:3:0:0:
[iyasine's Hard]
  1. 00:21:269 (2) - The claps on this slider sound a bit too loud. I think deleting the green line on 00:21:157 to keep the vol. at 50% is fine.
  2. 00:26:831 (2,3,4) - Keep the same distance between these notes? It would be more comfortable to play.
[Insane]
  1. 00:01:719 (2,3) - Well I have to agree with _AI that this part feels a bit strange. I think what you can try is replacing (3) with a slider that starts on the red tick and ends with 10% vol. on 00:02:730. You can use the design of the slider accentuate change in pitch for the new measure. Maybe this isn't the best solution but I hope you can find a way to make it more clear as to what you're following in the music here.
  2. 00:06:606 (2,3) - Consider how the previous sliders both followed the vocal it feels more intuitive to just have this be one slider and put a whistle on the tail of 00:06:101 (1).
  3. 00:14:022 (6) - The movement is pretty stiff here. More spacing here would feel better to play as well as fit with how momentum is building in the music. If it works for you, stacking on the tail of 00:13:516 (4) is one option.
  4. 00:26:325 (1) - Remove NC to keep the NC pattern consistent for this musical section. The combos before and after this one both play through two stanzas where as this only plays through one.
  5. 00:43:011 (4) - Perhaps you could move this note somewhere on the left side of the playfield. The current movement to 00:43:179 (1) feels a bit jerky when I play it.
  6. 00:43:179 (1) - Can't say that I agree with this SV increase. There is no easy easily recognizable pacing change in the music to warrant it imo. I think regular SV would work just fine.
  7. 00:47:899 - Unneeded green line here. Either delete or make use of it.
  8. 00:48:236 (2,3) - Well it looks like you were going for a blanket here but I can't really tell with those slider anchors. I would either make a clean blanket between these two or more 00:49:078 (3) into a position that makes it clear you didn't intend to blanket, otherwise it looks kinda messy.
  9. 00:53:292 (6) - NC? It would be nice to have it on the strong downbeat.
  10. 00:53:797 (1) - Remove NC to fix ^
  11. 01:14:359 (5) - Would feel nicer to play if you moved this note to a position like x:434 y:118 so it's falls in-line with 01:14:528 (6). Alternatively if you like the current position, angling the slider down a bit works too.
  12. 01:26:325 (2,3) - This part is a little under-mapped for my taste and doesn't really fit with the note density for how you've been mapping the kiai sections. I would try changing to a 1/1 slider and adding a note on 01:26:831 to catch the light vocal sound. Try it out first:
  13. 01:32:224 (3) - This slider-end isn't landing on any sound in the music. I would delete the slider and change 01:32:056 (2) to a 1/2 slider.
[Gu's Insane]
  1. 01:16:129 - Maybe you could add a note here? It fits well with the music and you could arrange it something like this:
  2. 01:21:101 (9) - I think a triplet would fit better here to match the drum hits.


Beautiful song! Mapset is great! (skipped normal because it was too good)
Best of luck~
litoluna
hi~.sorry late.
from Queue.
[Easy]
  1. 00:47:899 (2) - I like better to bend a little more.
  2. 01:18:910 (1,2) - more Parallel
    01:20:258 (2) - end point 1grid right
  3. 01:31:045 (3) - I like
[Flower's Normal]
  1. 01:18:910 (3) - I like better to add finish at start
  2. 01:19:415 (4) - ^
[iyasine's Hard]
  1. 00:17:561 (4) - 00:17:899 (5) - をCtrl+Gした形を使って左側に上がったほうがいいかなと思うんですがどうでしょうか。
  2. 00:54:134 (3) - volume 40%ぐらいまで下げて00:53:797 (2) - と差別化してみるといいかなと思いました。
[Insane]

  • looks so fine.
[Gu's Insane]
  1. 01:27:674 (3) - Ctrl+J and x:248 y:120
goodluck and star~
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