forum

BINKAN Attention (TV Size)

posted
Total Posts
35
Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Friday, February 28, 2014 at 2:47:52 AM

Artist: Hashimoto Chinami, Ogura Yui & Kanemoto Hisako
Title: BINKAN Attention (TV Size)
Source: 最近、妹のようすがちょっとおかしいんだが。
Tags: Recently, My Little Sister is Unusual Saikin, Imouto no Yousu ga Chotto Okashiin daga. opening laurier imocho
BPM: 175
Filesize: 8558kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.88 stars, 94 notes)
  2. Hard (4.94 stars, 254 notes)
  3. Laurier's Insane (5 stars, 348 notes)
  4. Normal (4.18 stars, 122 notes)
Download: Hashimoto Chinami, Ogura Yui & Kanemoto Hisako - BINKAN Attention (TV Size)
Download: Hashimoto Chinami, Ogura Yui & Kanemoto Hisako - BINKAN Attention (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#16 最近、妹のようすがちょっとおかしいんだが。 OP
Really sweet song that make me map it immediately :3
Mitsuki so moe omg @@
Insane - Laurier
BG from Vicho, don't take it for another map pls ~ /o/
Video by -Umi- then edited by Vicho ww
Enjoy ~
Laurier
http://puu.sh/6qdM5.zip
my diff and hitsounds !!!
riffy
Yo, as requested.

[General]
  1. You have no BG, I couldn't fin a decent one. So, let's just wait for fan-artists to make some cool BGs! :)
  2. How about more tags? Names of the main characters? ImoCho? Look for some more tags, there're way too many anime maps, it'll be hard to find yours. :<
  3. I am not sure if this is acceptable for young players. Just put some warning like +16 or something. That'd be okay.
[Easy]
  1. Consider reducing the OD or try to avoid 1/2 patterns, BPM is pretty fast and it is too hard for beginners!
  2. Get rid of ALL unused green lines. They don't affect the gameplay and may confuse modders. Also, they make osu! a bit slower in opening the diff. :<
  3. 00:06:148 (1) - nazi - since this slider looks like a blanket slider, I want you to re-arrange your pattern a bit. example1 or example2
  4. 00:11:805 - there's no need to keep this part unmapped, the song is short enough, and beginners will be okay with playing the whole song. Also, it is kinda unfair, because you've mapped this part in the harder diffs!
  5. 00:23:977 (2,3,1) - in fact, a lot of your 1/2 patterns can be replaced with similar but easier ones. 3/2 sliders ftw <3
    Note: 00:27:748 (4,1) - similar thing happens here. I am not telling you to use 3/2 sliders everywhere, I'm aking you to make the diff easier! Come on, this is the easist diff of the mapset!
  6. 00:28:777 - 00:29:463 - 00:30:148 - vocals are the loudest part of the song, so it'd be logical to follow them and map these beats. If I were a beginner, I'd expect you to map the vocals here! Ignoring them makes your map kinda hard to understand :(
    Note: same happens with almost every 2/1 beat in this diff. Except for 00:32:891 - maybe.
  7. 00:47:291 (1,2,3) - basically, what beginners do is clicking on the nearest object they can get. Here, they will probably ignore (2) just because (3) is closer. That's why I want you to re-arrange your pattern here. I'm sure that you can make it more intuitive and enjoyable for beginners!
  8. 00:50:205 - I'd start the slider here, to keep the rhythm consistent and to emphasize vocals. As for the beat on 00:50:377 - you can easily point this beat out by changing shape of the slider. example (re-arranged notes + different rhythm)
  9. 01:01:348 - instead of long pauses and broken spacing, you can map these beats to vocals. If you do this, you keep the rhythm consistent + you make the diff much easier! <3
  10. 01:27:748 (3) - pretty much the same as above, make this slider 1/2 shorter in order to follow music and to make the diff easier!

    Sorry, didn't like the diff. It looks kinda too hard for the easiest diff, imo.
[Normal]
  1. There's no need to keep OD/HP Drain this low. Set them to 4 to keep the spread balanced!
  2. 00:38:548 (4) - how about some circle-shaped pattern here? I am sure that you can convert it into something smoother. how about this pattern?
  3. 00:44:891 - try to follow vocals and place an 1/1 slider here. By mixing vocals and music you will make the diff a bit more interesting enjoyable for players, try to do something similar more often! :)
    Note: 01:01:348 - seriously, you should map to vocals here, I'm sure that this pattern is not the best idea here. :<
  4. 01:07:863 (1,2) - nazi - it's like the only overlap in the whole diff, do you really want to keep it here? Can't you move the circle a bit left, to avoid the overlap? :(
  5. 01:27:920 (2) - there're no any "holding" beats, so I'd prefer to use two circles here, instead. I'm sure that it will sound much better!

    I'd suggest mixing vocals and music in some parts, but maybe uit's just me. Anyway, good job!
[Hard]
  1. Increase HP and OD by one tick. It's still playable with such diff settings + it makes diff a bit more challenging! Challenge is what we need when we play Hard diffs! <3
  2. 00:19:005 (2,3) - well, I would not use this jump here. It sounds kinda off the song/music and doesn't really fits here. It is also a bit hard to understand, so I'd prefer an overlappy, but logical pattern here, instead!
    Note: 00:29:805 (2,3) - pretty much the same here. There're some more such jumps, poke me if you want to fix them but can't find them yourself. I don' think that it is a problem for you :)
  3. 00:44:548 (1) - to emphasize these slowdowns I'd use a different colour or something else. Think about this, these slowdowns aren't really predictable and may confuse players.
  4. 01:27:920 (3) - if you agree with my suggestions about this part in two previous diffs, try something similar here. example

    Nice diff. I didn't like some of your jumps, but it's not a big deal.
[Laurier's Insane]
  1. 01:01:348 (2,3,4,5) - during the testplay i couldn't hear any of these hitobjects, can you make them louder, please? As the rule sasys, all hitobects should be audible. :<

    Yeah, that was the only problem in this diff, amazing! ♥
The mapset is okay, but you can make it better, go for it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
[ Raphael ]
Hi :3

[General]
  • Please use the BG

    [Easy]
    • 00:06:148 (1,2) - blanket?
      00:11:291 (1) - remove NC. i think that there is no particular need on this part
      00:22:948 - add circle here. i feel empty.
      00:26:377 - ^
      00:27:920 (1,2) - try this rhythm :3

      00:41:120 (4) - add 2/2 slider
      01:04:777 (4) - distance
      01:06:834 (3,1) - switch NC
      01:11:463 (2) - end on 01:11:805 -
      01:13:348 (1,2) - i think this rhythm is hard for beginners.
      01:22:605 (2,3) - better blanket
      01:26:034 - add 2/2 slider

      [Normal]
      • CS → 3
        00:05:120 (2) - distance
        00:08:548 (4,2) - accurate overlap
        00:10:091 (3) - remove this, and 00:09:577 (2) - try this slider end on 00:10:091 - here.
        Like this: http://puu.sh/6tXkV.jpg
        00:11:634 (1) - remove NC
        00:22:948 - add circle
        00:41:291 (5) - start on 00:41:120 - end on 00:41:463 -
        01:01:348 - add something

        [Hard]
        • 00:28:948 (4,5) - blanket?
          00:49:863 (1,2,3,4) - distance

          [Laurier's Insane]
          • 00:15:234 (3) - move to (88,78) for accurate overlap
            01:05:634 (2) - move to (422,17)
            01:08:377 (2) - move to (419,182)
            01:10:091 (3) - move to (159,288)
Xinely
Yo mod here as requested after testplayed too encok gue



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste


  • General
  1. looking the BG asap pls, i'm lazy modding a map without moe moe BG here orz you're meanie (ノ>ヮ>)ノ
  2. maybe remove thisfrom title, i got thiswhen surfing on internet for information


  • Easy
  1. HP+1? too low for Easy diff imo
  2. the first one this diff have a lot of unnecessary greenlines like 00:00:834 - 00:01:177 - 00:01:520 - 00:01:691 - 00:01:863 - etc . i know you're lazy so don't use copy paste from Hard 8) , but i think those of unnecessary greenlines should be removed.
  3. 00:02:034 (2) - imo the flow seems too curving here, a little bit weird for me, try to make it have a smoother flow here. maybe https://osu.ppy.sh/ss/1271163
  4. 00:05:291 (3) - inconsistency 1,04x spacing here
  5. 00:03:405 (1,2) - yap same as Bakari, i disagree with 1/2 space on Easy which have high bpm like this song. i would like to make it become like http://puu.sh/6u1A7.jpg
  6. wait you have an inconsistency spacings here. the intro of this song you used 1,1x as spacing and suddenly become 1,0x spacing from 00:07:177 - . hmm i would like to keep consistency here since it's a rule for Easy diff
  7. 00:24:320 (3) - inconsistency 1,04x spacing here
  8. 00:25:177 (1) - idk itentional or not but i prefer to move this slider 436,332 for make a symmetrical
  9. 00:27:920 (1) - should be consistency spacing here since this diff is Easy
  10. 00:33:577 (1) - i guess you're forget to add finish on head. obviously because have a cymbal sound here
  11. 00:34:948 - i would like to suggest add whistle on head here since i heard trumpet sound same as i heard in 00:24:834 - . keep consistency better here
  12. 00:42:834 (2,3) - Really not recommended for 1/2 with circle here. since have a cymbal sound on red tick i would like to change them become like http://puu.sh/6u25H.jpg (started in 00:42:491 -)
  13. 00:44:205 (1) - i guess you're forget to add finish on tail, the music is really loud here.
  14. 00:45:405 (2,3) - i know you're following drum sound here but it's really hard for Easy diff Baka
  15. 00:48:148 (2,3) - same as above baka ;_;
  16. 00:50:205 (1) - i guess remove this one and add circle in 00:50:720 - better, since starting on red tick isn't good idea for Easy diff
  17. 00:51:063 (2) - err the slider's repeat isn't nice for emphasize the start of vocal. feel it, a little bit odd to play. i would like change it become http://puu.sh/6u2hs.jpg
  18. 00:59:634 (3) - inconsistency 1,04x spacing here
  19. 01:03:748 (3,4,1) - Dafuq why spacing 1,0x here? should be use 1,1x
  20. 01:05:977 (2) - can you remove it and use 1/1 slider on whitetick instead? it's Easy diff ;__;
  21. 01:08:891 (2) - could be a natural flow with move this circle to 48,272.
  22. 01:10:605 (1,2,3,4) - why spacing 1,0x here? should be use 1,1x if we see from music, tbh it should be increasing since become louder than previous (but it allowed for Hard Insane only :p )
  23. 01:14:377 (2) - i don't see any reason why suddenly spacing become 1,0x again
  24. 01:17:120 (2) - you could make a blanket w/o 1,0x here. move the circle to 428,68
  25. 01:20:205 (3) - inconsistency 1,03x spacing here
  26. 01:23:977 (4) - nazi, move this circle to 120,296 for natural/better flow here


  • Normal
  1. Same as Easy, should be to remove a lot of unnecessary green lines like 00:01:177 - 00:01:863 - etc
  2. it's bothering me a lot. Spacing that you're using in this diff too far each other imo. plus you're using CS4 here. i feel it Normal++ (+ many of 1/2 space here) than Normal here
  3. 00:09:063 (1) - inconsistency spacing 1,46x here
  4. 00:31:177 (2) - ^
  5. 00:24:834 (3,1) - i would to make a simple rhythm for this since mostly you're following drum on this part, http://puu.sh/6u3jc.jpg
  6. 00:39:405 (2) - since the previous flow (between 00:38:548 (4,1) - ) is straight. i would like to move this circle 212,68 that have same straight flow for better flow
  7. 00:43:005 (1,2) - why decreasing the space here? i guess 1,4x to keep your consistency
  8. just quick check mod since the spacing is really bother me, but i guess rhythm and flow seems fine here


  • Hard
  1. 00:00:663 (1) - nazi, do the opposite of flow here with move the tail to 380,240. flow seems better
  2. 00:10:263 (1) - the music doesn't have any cymbal sound here. i guess remove the finish better
  3. 00:11:634 - imo finish sound here is quite low and not emphasize the cymbal with well, increase the volume around 60%?
  4. 00:13:691 (3) - sound of slider's head here isn't loud, not fit the jump. tbh even the volume is same. 00:13:520 (2) - this one which need to emphasize with jump because different of music that song used it. So i prefer to ctrl+G and keep consistency here
  5. 00:29:977 (3) - i'm not like the flow from (2) goes to (3). too sharp imo, feel an uncomfortable. maybe 490,296 to make it smoother?
  6. 00:30:663 (1) - i would to make jump to emphasize the music cause cymbal here
  7. 00:38:891 (1) - as i said in testplay. a little bit Hard to caught imo, reduce the distance of jump?
  8. 00:42:148 (2) - aa the straight slider feel too plain here. idk how to explain but i felt it. so make it blanket instead to make a sense here http://osu.ppy.sh/ss/1271324
  9. 00:44:548 (1,1) - i'm pretty sure with Bakari here. use a new combo colour (maybe gray) to marked it as slowdown. i got this trap when testplayed your diff right =3=
  10. 01:02:377 (2) - i know you're anti mainstream people that not like to add NC for kiai but the SV changed here. add NC to warn about it baka
  11. 01:01:348 (1) - also i prefer to move the tail to 100,88 for natural flow
  12. 01:05:034 (5) - i guess this is overmapped. i don't hear any sound here
  13. 01:05:634 (2,3) - i guess you can make a neater pattern for this sliders, http://puu.sh/6u4CT.jpg
  14. 01:27:577 (2) - kinda disagree with this, the jump is quite far and make suprising here. since the music of 01:27:748 - louder than 01:27:577 - i would to use circle to emphasize the music with jump on whitetick instead red tick so the rhythm will be like http://puu.sh/6u4Kj.jpg and placement http://puu.sh/6u556.jpg


  • Laurier's Insane
  1. Remove Widescreen support for consistency with Mochi's diffs?
  2. 00:04:091 (1,2) - flow seems forced here. i feel uncomfortable because the flow is changed become straight (a little bit to up) when the previous is the curving like triangle. i would like to 00:04:263 (2,3) - swap the placement of this circles for better flow
  3. 00:08:034 (4) - i think need to ctrl+G here. flow could be smoother between 00:07:863 (3,4) - and make a opposite slider's way with 00:08:548 (6) - , just looked nicer imo
  4. 00:11:463 (8,1) - i feel a little uncomfortable flow between them when testplayed it. somehow i feel the jump is going to the upper right so a little sharp to catch it. how about arrange the placement of 00:11:634 (1,2,3) - become like https://osu.ppy.sh/ss/1271012 instead?
  5. 00:20:891 (5) - nazi, a little bit bothering me since too closer with 00:20:377 (3) - , how about move it to 80,96 for neater design?
  6. 00:22:263 - the clap is really loud imo, i got a little surprised when heard it. how about reduce to 40% or 45%? and the music not really loud imo D:
  7. 00:22:605 (1) - imo it's a little weird for me since music of 00:22:605 - is enough loud until you gave finish on it but you aren't make a jump for this circle and you did a jump for 00:22:777 - which have a low sound/moe vocal. imo jump should be on (1) and Normal spacing for (2)
  8. 00:30:320 (2,3,1) - flow uncomfortable for me again because flow on (1) goes to upper right that feel a little sharp imo. i would to ctrl+G 00:30:320 (2,3) - this circles to have better flow and a jump (a little bit far) to emphasize the finish sound
  9. 00:37:863 (1,2) - hmm flow a little bit uncomfortable again/could be better. i would like make a flow upper-leftward like 00:37:348 (5,6) - , placement maybe like https://osu.ppy.sh/ss/1271097
  10. 00:48:491 (1) - i guess you're forget to add finish on head here. there is a cymbal sound ><
  11. 00:48:320 (5) - hmm i just heard guitar sound here but why the jump is higher than 00:48:491 (1) - which have a cymbal sound that obvioulsy need a huge jump to emphasize that cymbal? i don't have any idea for solution so just saying here
  12. 01:16:948 (2,3) - personal taste about flow. i prefer to ctrl+G these circles. flow seems could be smoother here
  13. 01:21:234 (7,7) - i know it's very nazi, stack properly pls, different 1 coordinate of x between them LOL (i saw it in design :v)

Done for mod here
Good Luck doang je
suzutsukikanade
BG if you want ;D I was mapping same song.

Laurier

Xinely wrote:


  • Laurier's Insane
  1. 00:48:491 (1) - i guess you're forget to add finish on head here. there is a cymbal sound ><
  2. 01:21:234 (7,7) - i know it's very nazi, stack properly pls, different 1 coordinate of x between them LOL (i saw it in design :v)

Done for mod here
Good Luck doang je
changed !!

thanks for mod

http://puu.sh/6v7tv.osu
Topic Starter
Momochikun

-Bakari- wrote:

Yo, as requested.

[General]
  1. You have no BG, I couldn't fin a decent one. So, let's just wait for fan-artists to make some cool BGs! :) :3
  2. How about more tags? Names of the main characters? ImoCho? Look for some more tags, there're way too many anime maps, it'll be hard to find yours. :< ofc :3
  3. I am not sure if this is acceptable for young players. Just put some warning like +16 or something. That'd be okay. hm.. i'll do this later i guess :)
[Easy]
  1. Consider reducing the OD or try to avoid 1/2 patterns, BPM is pretty fast and it is too hard for beginners! agree
  2. Get rid of ALL unused green lines. They don't affect the gameplay and may confuse modders. Also, they make osu! a bit slower in opening the diff. :< ugh,, maybe soon :D
  3. 00:06:148 (1) - nazi - since this slider looks like a blanket slider, I want you to re-arrange your pattern a bit. example1 or example2 k
  4. 00:11:805 - there's no need to keep this part unmapped, the song is short enough, and beginners will be okay with playing the whole song. Also, it is kinda unfair, because you've mapped this part in the harder diffs! nope. actually i want to make beginners enjoy the intro
  5. 00:23:977 (2,3,1) - in fact, a lot of your 1/2 patterns can be replaced with similar but easier ones. 3/2 sliders ftw <3 great
    Note: 00:27:748 (4,1) - similar thing happens here. I am not telling you to use 3/2 sliders everywhere, I'm aking you to make the diff easier! Come on, this is the easist diff of the mapset! ^
  6. 00:28:777 - 00:29:463 - 00:30:148 - vocals are the loudest part of the song, so it'd be logical to follow them and map these beats. If I were a beginner, I'd expect you to map the vocals here! Ignoring them makes your map kinda hard to understand :( i'd prefer 1/4 drum here ><
    Note: same happens with almost every 2/1 beat in this diff. Except for 00:32:891 - maybe.
  7. 00:47:291 (1,2,3) - basically, what beginners do is clicking on the nearest object they can get. Here, they will probably ignore (2) just because (3) is closer. That's why I want you to re-arrange your pattern here. I'm sure that you can make it more intuitive and enjoyable for beginners!
  8. 00:50:205 - I'd start the slider here, to keep the rhythm consistent and to emphasize vocals. As for the beat on 00:50:377 - you can easily point this beat out by changing shape of the slider. example (re-arranged notes + different rhythm)
  9. 01:01:348 - instead of long pauses and broken spacing, you can map these beats to vocals. If you do this, you keep the rhythm consistent + you make the diff much easier! <3
  10. 01:27:748 (3) - pretty much the same as above, make this slider 1/2 shorter in order to follow music and to make the diff easier!
    ^Fixed most by talking about pattern on IRC
    Sorry, didn't like the diff. It looks kinda too hard for the easiest diff, imo.
[Normal]
  1. There's no need to keep OD/HP Drain this low. Set them to 4 to keep the spread balanced! Hmm.. maybe
  2. 00:38:548 (4) - how about some circle-shaped pattern here? I am sure that you can convert it into something smoother. how about this pattern? I prefer my current pattern to be honest
  3. 00:44:891 - try to follow vocals and place an 1/1 slider here. By mixing vocals and music you will make the diff a bit more interesting enjoyable for players, try to do something similar more often! :)
    Note: 01:01:348 - seriously, you should map to vocals here, I'm sure that this pattern is not the best idea here. :<
  4. 01:07:863 (1,2) - nazi - it's like the only overlap in the whole diff, do you really want to keep it here? Can't you move the circle a bit left, to avoid the overlap? :( It's pretty fine imo..
  5. 01:27:920 (2) - there're no any "holding" beats, so I'd prefer to use two circles here, instead. I'm sure that it will sound much better! And it will be too hard.. lol

    I'd suggest mixing vocals and music in some parts, but maybe uit's just me. Anyway, good job!
[Hard]
  1. Increase HP and OD by one tick. It's still playable with such diff settings + it makes diff a bit more challenging! Challenge is what we need when we play Hard diffs! <3 Yeah <3
  2. 00:19:005 (2,3) - well, I would not use this jump here. It sounds kinda off the song/music and doesn't really fits here. It is also a bit hard to understand, so I'd prefer an overlappy, but logical pattern here, instead! Hm.. it's fit pretty nice for me. Idk for this.
    Note: 00:29:805 (2,3) - pretty much the same here. There're some more such jumps, poke me if you want to fix them but can't find them yourself. I don' think that it is a problem for you :)
  3. 00:44:548 (1) - to emphasize these slowdowns I'd use a different colour or something else. Think about this, these slowdowns aren't really predictable and may confuse players. Not much a problem imo XD
  4. 01:27:920 (3) - if you agree with my suggestions about this part in two previous diffs, try something similar here. example

    Nice diff. I didn't like some of your jumps, but it's not a big deal.
The mapset is okay, but you can make it better, go for it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Xinely wrote:

Yo mod here as requested after testplayed too encok gue



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste


  • General
  1. looking the BG asap pls, i'm lazy modding a map without moe moe BG here orz you're meanie (ノ>ヮ>)ノ PFFFT
  2. maybe remove thisfrom title, i got thiswhen surfing on internet for information Broken text


  • Easy
  1. HP+1? too low for Easy diff imo Nope
  2. the first one this diff have a lot of unnecessary greenlines like 00:00:834 - 00:01:177 - 00:01:520 - 00:01:691 - 00:01:863 - etc . i know you're lazy so don't use copy paste from Hard 8) , but i think those of unnecessary greenlines should be removed.
  3. 00:02:034 (2) - imo the flow seems too curving here, a little bit weird for me, try to make it have a smoother flow here. maybe https://osu.ppy.sh/ss/1271163
  4. 00:05:291 (3) - inconsistency 1,04x spacing here
  5. 00:03:405 (1,2) - yap same as Bakari, i disagree with 1/2 space on Easy which have high bpm like this song. i would like to make it become like http://puu.sh/6u1A7.jpg nope.. i prefer drum to be honst
  6. wait you have an inconsistency spacings here. the intro of this song you used 1,1x as spacing and suddenly become 1,0x spacing from 00:07:177 - . hmm i would like to keep consistency here since it's a rule for Easy diff
  7. 00:24:320 (3) - inconsistency 1,04x spacing here
  8. 00:25:177 (1) - idk itentional or not but i prefer to move this slider 436,332 for make a symmetrical
  9. 00:27:920 (1) - should be consistency spacing here since this diff is Easy
  10. 00:33:577 (1) - i guess you're forget to add finish on head. obviously because have a cymbal sound here
  11. 00:34:948 - i would like to suggest add whistle on head here since i heard trumpet sound same as i heard in 00:24:834 - . keep consistency better here intentional on all diffs.
  12. 00:42:834 (2,3) - Really not recommended for 1/2 with circle here. since have a cymbal sound on red tick i would like to change them become like http://puu.sh/6u25H.jpg (started in 00:42:491 -) ok.
  13. 00:44:205 (1) - i guess you're forget to add finish on tail, the music is really loud here.
  14. 00:45:405 (2,3) - i know you're following drum sound here but it's really hard for Easy diff Baka
  15. 00:48:148 (2,3) - same as above baka ;_;
  16. 00:50:205 (1) - i guess remove this one and add circle in 00:50:720 - better, since starting on red tick isn't good idea for Easy diff
  17. 00:51:063 (2) - err the slider's repeat isn't nice for emphasize the start of vocal. feel it, a little bit odd to play. i would like change it become http://puu.sh/6u2hs.jpg But i like this pattern ;w;
  18. 00:59:634 (3) - inconsistency 1,04x spacing here
  19. 01:03:748 (3,4,1) - Dafuq why spacing 1,0x here? should be use 1,1x
  20. 01:05:977 (2) - can you remove it and use 1/1 slider on whitetick instead? it's Easy diff ;__;
  21. 01:08:891 (2) - could be a natural flow with move this circle to 48,272.
  22. 01:10:605 (1,2,3,4) - why spacing 1,0x here? should be use 1,1x if we see from music, tbh it should be increasing since become louder than previous (but it allowed for Hard Insane only :p )
  23. 01:14:377 (2) - i don't see any reason why suddenly spacing become 1,0x again
  24. 01:17:120 (2) - you could make a blanket w/o 1,0x here. move the circle to 428,68
  25. 01:20:205 (3) - inconsistency 1,03x spacing here
  26. 01:23:977 (4) - nazi, move this circle to 120,296 for natural/better flow here

    Fixed all of inconsistency spacing. don't be nazi baka ;w;


  • Normal
  1. Same as Easy, should be to remove a lot of unnecessary green lines like 00:01:177 - 00:01:863 - etc ;w;
  2. it's bothering me a lot. Spacing that you're using in this diff too far each other imo. plus you're using CS4 here. i feel it Normal++ (+ many of 1/2 space here) than Normal here idk o,o
  3. 00:09:063 (1) - inconsistency spacing 1,46x here
  4. 00:31:177 (2) - ^
  5. 00:24:834 (3,1) - i would to make a simple rhythm for this since mostly you're following drum on this part, http://puu.sh/6u3jc.jpg This one is changed to whistle instrument
  6. 00:39:405 (2) - since the previous flow (between 00:38:548 (4,1) - ) is straight. i would like to move this circle 212,68 that have same straight flow for better flow nope.
  7. 00:43:005 (1,2) - why decreasing the space here? i guess 1,4x to keep your consistency
  8. just quick check mod since the spacing is really bother me, but i guess rhythm and flow seems fine here
    Fixed all of inconsistency spacing. don't be nazi baka ;w;


  • Hard
  1. 00:00:663 (1) - nazi, do the opposite of flow here with move the tail to 380,240. flow seems better Nope, current flow does fit for my taste
  2. 00:10:263 (1) - the music doesn't have any cymbal sound here. i guess remove the finish better But it have high vocal o,o
  3. 00:11:634 - imo finish sound here is quite low and not emphasize the cymbal with well, increase the volume around 60%? If increase it again the whistle will be too loud ;w;
  4. 00:13:691 (3) - sound of slider's head here isn't loud, not fit the jump. tbh even the volume is same. 00:13:520 (2) - this one which need to emphasize with jump because different of music that song used it. So i prefer to ctrl+G and keep consistency here Do it on purpose
  5. 00:29:977 (3) - i'm not like the flow from (2) goes to (3). too sharp imo, feel an uncomfortable. maybe 490,296 to make it smoother? This diagonal jump is pretty fun to play imo
  6. 00:30:663 (1) - i would to make jump to emphasize the music cause cymbal here I already make one at ^
  7. 00:38:891 (1) - as i said in testplay. a little bit Hard to caught imo, reduce the distance of jump? The pattern will be break ><
  8. 00:42:148 (2) - aa the straight slider feel too plain here. idk how to explain but i felt it. so make it blanket instead to make a sense here http://osu.ppy.sh/ss/1271324 Nope, if you know curve slider will be really plain instead of overlapping straight one.
  9. 00:44:548 (1,1) - i'm pretty sure with Bakari here. use a new combo colour (maybe gray) to marked it as slowdown. i got this trap when testplayed your diff right =3= If i did this i'll need to fix it on all diffs.
  10. 01:02:377 (2) - i know you're anti mainstream people that not like to add NC for kiai but the SV changed here. add NC to warn about it baka i do this to emphasize the vocal. 0,75 seems didn't pretty recognizable during gameplay
  11. 01:01:348 (1) - also i prefer to move the tail to 100,88 for natural flow hmm nope o.o
  12. 01:05:034 (5) - i guess this is overmapped. i don't hear any sound here Yess it's overmapped, but it fit nicely with the next whistle combo i guess
  13. 01:05:634 (2,3) - i guess you can make a neater pattern for this sliders, http://puu.sh/6u4CT.jpg Prefer current pattern orz
  14. 01:27:577 (2) - kinda disagree with this, the jump is quite far and make suprising here. since the music of 01:27:748 - louder than 01:27:577 - i would to use circle to emphasize the music with jump on whitetick instead red tick so the rhythm will be like http://puu.sh/6u4Kj.jpg and placement http://puu.sh/6u556.jpg Nope it's not. if you hear correctly the sound is louder at red tick. i just use whistle at the white one because it fit better with the previous 1/2 reverse.

Done for mod here
Good Luck doang je
I can't quote Raphael's mod orz.. but i fixed most of it.

Thanks for modding guys !

suzutsukikanade wrote:

BG if you want ;D I was mapping same song.

Thanks for recommending ~ But i prefer waiting for nicer BG :P
sheela
Hello. Sorry for the dalay.

[General]
Any thoughts about the background image?

[Easy]
00:24:320 (3) - I felt weird when I listen to this.
00:45:405 (2) - I'm not sure that adding a 1/2 slider after to a slider is a bit difficult for beginners.
00:48:148 (2) - ^
00:59:634 (3) - Paste the code below to have a same slider pattern as 00:58:263 (1) , but flipped?
Code
396,111,59634,2,0,B|416:126|429:172|429:172|411:238|447:280,1,184

[Normal]
01:04:948 (1) - Face the tail to 01:05:463 (2) .

That's all I can find. If you can, can we a M4M? And, good luck on ranking this map, and here's a star.
thanhbinhlab
Well, I think you can use this background
http://www.animexmusic.net/uploads/1/4/ ... 5_orig.jpg
Hinsvar
Did stuff (read: a mod) here (in Indonesian)
18:54 Momochikun: x(
18:54 Hinsvar: Yes? D:
18:56 Momochikun: you promised to testplay meh map yesterday 8(
18:56 Hinsvar: ...fuck
18:56 Hinsvar: Fuck my memory.
18:56 Hinsvar: asdfghjkl
18:56 Hinsvar: Selalu ingetin saya kalau saya lupa ``
18:56 Momochikun: hi grumd
18:56 Hinsvar: no
18:57 *Hinsvar is listening to [http://osu.ppy.sh/b/357463 Hashimoto Chinami, Ogura Yui, Kanemoto Hisako - BINKAN Attention (TV Size)]
18:57 Hinsvar: Mau testplay diff mana nih ``
18:57 Momochikun: Diff ku
18:59 Hinsvar: Let's see...
19:02 Hinsvar: Hmm, buat Hard... kok rasanya masih ada note yang ngebingungin yah.
19:03 Momochikun: where o.o ?
19:03 Momochikun: Don't mind the stack pls lol
19:03 Hinsvar: Stack gak masalah sih.
19:04 Hinsvar: 00:01:520 (4) - Also, jangan terlalu ngikutin vokal plis... Drum (?) di tick putih itu kan lumayan nyaring.
19:04 Hinsvar: Dengerin bunyi instrumen yang gak ke-map bisa bikin player bingung loh :P
19:05 Momochikun: 00:01:691 - N:C2 btw
19:05 Hinsvar: ...Tapi kan gak ada tick.
19:05 Hinsvar: Slider tick rate 1 loh ini.
19:06 Hinsvar: Kalau 2 mah iya, gak apa-apa :V
19:06 Hinsvar: Kalau 1 kan gak ada tick-nya.
19:06 Momochikun: aku pakek sliderslide :pfft:
19:06 Hinsvar: Hmm okay, tapi tetep aja bikin gak nyaman, somehow ._.
19:07 Hinsvar: Well, move on.
19:07 Momochikun: let's go
19:07 Hinsvar: 00:05:977 - Gak perlu 5% kok di sini; instrumen di 00:06:063 - masih kedengeran :D
19:07 Hinsvar: Malah aneh kalau dibikin gak bunyi.
19:08 Momochikun: setauku instrumen nya di 00:05:977 - .. nggak masalah seharusnya klo yg blue ku silent
19:09 Hinsvar: Umm coba dengerin lagi :P
19:09 Hinsvar: Ada bunyi di 00:06:063 - kok.
19:10 Momochikun: increased to 20% and added soft whistle :)
19:10 Hinsvar: oqe gan :)
19:10 Hinsvar: 00:06:148 (1,2) - Somehow terasa lebih enak kalau (1) di-stack di atas (2)... nyaman aja buat nyambungin (?) instrumen di 00:06:148 - sama vokal di 00:06:320 - .
19:11 Hinsvar: Tapi gak wajib sih; susah ngatur pattern-nya :v
19:11 Momochikun: 00:05:805 (6,1,2) - ini aslinya hitsound sama pattern nya ngikut map jamur infeksi.. jadi males tak ganti :V
19:12 Hinsvar: Asem, pantes rasanya pernah lihat pattern ginian ``
19:12 Hinsvar: owait...
19:12 Hinsvar: Jamur infeksi.
19:12 Momochikun: ambil 1 pattern doang gk masalah kan o,o
19:12 Hinsvar: lol
19:12 Hinsvar: Gak masalah kok.
19:12 Hinsvar: Lucu aja :P
19:12 Hinsvar: /hah
19:13 Momochikun: keep going gan 8)
19:13 Hinsvar: 8)
19:13 Hinsvar: 00:08:377 (3,1) - Kayaknya lebih enak pake spacing 1,5x... Pake consistent spacing malah susah dibaca.
19:13 Hinsvar: Bukan susah dibaca sih, tepatnya aneh kalau dimainin.
19:14 Momochikun: aneh soale aku pake (3)'s slider end buat drum
19:14 Hinsvar: Oke dah.
19:15 Momochikun: tak jauhin dikit de
19:15 Hinsvar: 00:15:577 - Tambah circle di (256,152)? Rasanya kosong, ada instrumen di sana soalnya.
19:16 Momochikun: nope.. mau kasih rest bentar abis stress di 00:13:520 (2,3,4) - :)
19:16 Momochikun: bagian intro aku fokusin ke emphasize whistle doang si
19:17 Hinsvar: IMO rest dengan slider 00:14:377 (1) - udah cukup sih, tapi fine lah kalau gitu lol
19:17 Hinsvar: 00:28:434 (2,3,4,5) - Err, kok rasanya ini aneh ya... Kayak gak ngikutin apa-apa gitu.
19:17 Hinsvar: 00:28:434 (2,3) - Ctrl+G, lalu 00:28:948 (4,5) - Ctrl+G juga?
19:17 Hinsvar: Buat ngikut vokal :P
19:17 Momochikun: rasanya aneh soalnya itu drum di BGM emg udah aneh pfft
19:17 Hinsvar: Kalau gitu ikut vokal aja.
19:18 Hinsvar: Daripada bingung itu pattern mau diapain lol
19:18 Momochikun: yg 4 sama 6 doang ku ctrl G.. yg 2 3 udh pas deh
19:19 Hinsvar: Okelah kalau begitu gan 8)
19:21 Hinsvar: 00:36:834 (2,3,4) - Ini juga rasanya lebih enak pake Ctrl+G.
19:21 Hinsvar: Kasusnya mirip-mirip sama yang barusan lah.
19:22 Momochikun: nope x(
19:22 Hinsvar: 8(
19:22 Momochikun: 00:37:177 (4,5) - vocal btw. ctrl G bakal buat pattern nya rusak
19:22 Hinsvar: Oke deh~
19:25 Hinsvar: 00:49:177 (3,4) - Enakan di-stack untuk nekanin instrumen di 00:49:177 - IMO.
19:25 Hinsvar: *Stack kepala (4) di bawah (3).
19:25 Momochikun: This pattern was actually did on purpose :)
19:26 Hinsvar: oqe gan
19:26 Momochikun: Self mod anjrit.. 00:54:663 (2) - missing whistle XD
19:26 Hinsvar: 00:49:863 (1,2,3,4) - Di sini gak dirapiin buat blanket sekalian? lol
19:26 Hinsvar: Eak.
19:26 Hinsvar: 00:52:605 (5,1) - Buat jump kecil gitu di sini? Aneh aja 00:51:920 (3,4) - ada jump tapi di sini hampir gak ada.
19:26 Momochikun: klo kataku sih udh bener itu blanket.. ntah gimana lagi yg bagusnya =w=
19:26 Hinsvar: Cymbal di sini kuat sih.
19:27 Hinsvar: Minimal 00:50:720 (4) - node tengahnya ditarik ke 316,168 deh.
19:29 Momochikun: itu niatnya sih per tick jump nya tambah gede.. but meh =D
19:29 Momochikun: 01:24:320 (1,2,3) - The most plain part of this diff in my opinion XD
19:30 Momochikun: nvm ` ` /slapped
19:30 Hinsvar: 01:02:377 (2) - Gak di-NC? Kan ganti SV dari 01:01:348 (1) - ... Takut gak kebaca aja sih.
19:30 Hinsvar: lol ok
19:30 Momochikun: ofc no :D
19:31 Momochikun: 01:01:348 (1,2) - vocal nya msh connect btw..
19:32 Hinsvar: Lirik masih connect sih, cuma SV ganti kan... Lagian ini juga bagus buat nandain peralihan dari pre-chorus ke chorus :P
19:32 Hinsvar: Tapi oke deh.
19:33 Hinsvar: Itu aja dah buat Hard ``
19:33 Momochikun: oqe gan :)
19:33 Hinsvar: And anyway, ini Normal...
19:34 Momochikun: ?
19:34 Hinsvar: 00:11:720 - 00:20:891 - all these goddamn unused timing points
19:34 Hinsvar: Bersihin dulu gan :v
19:34 Momochikun: will fix later.. hopefully o/
19:34 Hinsvar: o/
19:34 Hinsvar: Ini makan banyak tempat di .osu loh lol
19:35 Momochikun: niatnya mau apus tapi males :V
19:35 Hinsvar: 00:42:148 (2,3) - Flow-nya terasa maksa, entah kenapa ``
19:35 Hinsvar: Oh you.
19:36 Momochikun: emg maksa
19:36 Momochikun: pfft
19:36 Momochikun: diganti gimana ya enaknya
19:36 Momochikun: nvm.. tak ganti curved
19:37 Hinsvar: Oke :P
19:37 Hinsvar: 00:44:548 (1,2) - Gak apa spacing inconsistent gini? Pas sama musik sih, tapi... lol
19:38 Hinsvar: IMO stack juga bisa.
19:38 Hinsvar: 00:47:291 (1,2) - ^ ``
19:38 Momochikun: it's fine :)
19:38 Hinsvar: oqegan
19:38 Momochikun: pake DS biasa bakal ujung ke ujung itu lol
19:39 Hinsvar: Tahu kok, makanya saya usulin coba stack :P
19:39 Momochikun: lbih prefer anti jump gan x(
19:40 Hinsvar: Normal bang 8(
19:40 Momochikun: :)
19:40 Hinsvar: Also baru kepikiran waktu liatin Easy.
19:41 Hinsvar: 00:24:834 - 00:25:177 - Ini gak apa kah whistle 30% doang...
19:41 Hinsvar: Instrumennya gak selemah itu ah :P
19:41 Momochikun: consistent in all diffs btw gan x)
19:41 Hinsvar: Makanya itu baru kepikiran lol
19:42 Hinsvar: IMO tetep 45% udah bagus kok.
19:42 Hinsvar: 00:45:748 (3,4,1) - Spacing-nya kelihatan gak sama gan.
19:42 Momochikun: 40 aj udh kekerasan imo. 35 aj deh cocok kek nya
19:42 Hinsvar: 00:47:291 (1) - Geser ke kiri dikit mang biar kelihatan pas spacing-nya :P
19:42 Hinsvar: Sip dah.
19:42 Hinsvar: 00:48:491 (3,1) - Gak mau di-blanket aja sekalian itu atasnya (3) sama bawahnya (2)?
19:43 Hinsvar: 00:55:520 (1,2) - 1,14x...
19:43 Hinsvar: 01:02:377 (1,2) - Also 1,15x ``
19:43 Hinsvar: Kelihatan gak rapi.
19:44 Hinsvar: 01:08:891 (2,3,4) - Ini migrasi ke 1,1x bentar yah :v
19:44 Momochikun: ini gara" gw ganti SV aslinya o/
19:44 Hinsvar: 01:15:748 (4) - 488,216 biar spacing kelihatan pas :P
19:44 Hinsvar: Oh pantes lol
19:44 Hinsvar: *pas = rapi
19:44 Hinsvar: Dicek gih.
19:44 Momochikun: this fucking nazi spacing suddenly raising up like a shit
19:44 Hinsvar: Banyak yang 1,1x nih.
19:45 Hinsvar: Again, kelihatan gak rapi :v
19:45 Hinsvar: lol
19:45 Hinsvar: 01:18:834 (1,2) - Ini yang paling kelihatan ``
19:45 Hinsvar: Udah ah, gitu aja ``b
19:47 Momochikun: fixed
19:47 Momochikun: post ae :p
19:47 Hinsvar: Oke gan ``
Unsfamiliar
M-M-Mochi! :3

m4m to start off the new season!

Hard
  1. 00:01:520 (4,1) - Please blanket this, or I won't be able to sleep at night ;w; Middle point of (4) to x:88, y:108 and move the end of (1) right a smidge. That should probably fix it.
  2. 00:12:320 (3) - Ok, I'm not if this is intentional or not, but I don't think it is since you have a silent soft-sliderslide. Remove the whistle on the slider itself. Leave the additions on the head or tail. Otherwise, I can hear the default whistle halfway through the slider when you change to SC1.
  3. 00:12:834 (4,1) - ohhh maiii godo! But seriously, move the second point of (1) to x:404 y:252. Ahh that's better! ;)
  4. 00:13:005 (1) - Remove the whistle on this slider also.
  5. 00:13:520 (2,3,4) - I have a suggestion here. Why have the two sliders before the single note to follow the synth or whatever it is in the music.
  6. 00:16:091 (2) - Second point to x:408 y:144 and the third point (red anchor) to x:348 y:124
  7. 00:19:177 (3,4) - I think you should try swap this slider and note on the timeline to follow that synth once again, unless you really don't want the slioder on the red tick.
  8. 00:26:720 (1) - The end point of this slider is off the grid lol.
  9. 00:49:863 (1,4) - (1): 2nd point to x:484 y:144, 3rd point to x:436 y:76. Copy to (4) and work that symmetry magic. Your current (4) needs to be moved to the left at least one grid, it's too close to the stack in the middle.
  10. 01:02:377 (2) - I believe this needs a new combo to signify the start of the new measure, the chorus, and the change in slider velocity.
  11. 01:07:863 (1) - Middle point to x:120 y:84
  12. 01:14:720 (1) - Move the second point up one grid. Try use the approach circles and slider-slider circles as a reference.
  13. 01:17:463 (1) - Remove the whistle on this slider as well.
  14. 01:27:920 (3) - Second point to x:232 y:216

Laurier's Insane
  • No major complaints really. Laurier <3

    Just one thing maybe:
  1. 00:43:005 (1) - The first point of this slider is slightly closer to the circle being blanketed. Move it to x:172 y:268

Normal
  1. 00:11:977 - Well this is awkward ._. I saw what you said in your other posts, but this is a tv size map and doesn't really require a break. Well it's obviously up to you.
  2. 00:21:063 (1) - I feel it's a bit strange to end the spinner on that new measure. Dunno about you, but it I think finishing it 1/1 beats earlier would fit better. Your call.

Easy
  1. 01:22:948 (3) - Looks a bit messy to me. Try:

Well, nice mapset! Mainly little stuff, that may be annoying, but I warned you beforehand :P

The song is pretty cute and the anime is, well... no comment. Hehe good luck with this!
Whoosh~ Star :3
thanhbinhlab
Nice song. I love it.

[Normal]
  1. 00:21:063 - I think the spinner is a bit long. It should be end at 00:22:467.
Trust
hi

These are all suggestions,
feel free to use any~

[General]

I know i'm beating a dead horse here, but a background would be nice hehe. :D
Have a scan through your difficulties for unused green lines that should be removed as it appears there's a good amount of them.
[Easy]

00:06:148 (1,2) - These two can fit together more nicely. If you shift up (2) a bit, move the red anchor a bit further up and adjust the curve objects would look neater: 00:41:120 - Beginners are going to feel the need to click something here on their first play because the vocal is so prominent, and they may feel the need to rush their cursor over to 00:41:634 (1) and accidentally hit it extremely early. Why not just add a 1/1 slider here. It would fit in nicely with the current formation too.
00:52:091 (3) - It would look neater if you could center this slider between 00:50:205 (1,2) so the head is nicely blanketed and then rotate it slightly to correct the distance.
01:16:091 (1,3) - Not stacked perfectly.
01:18:834 (1) - Spacing inconsistency here.
01:19:863 (2) - Missing a clap here?
01:20:205 (3) - Add a finish on the head since you had one here for Normal.
01:22:605 (2,3) - Something like this would be divine since the tail of 01:21:577 (1) isn't fully overlapping the sliderbody, plus a triangle formation between the tail of (1), (2), and head of (3) would feel more organized: In general I feel the rhythm you're using for this difficulty is quite challenging for an Easy in a 4-diff mapset but that's just my preference.
[Normal]

00:41:120 - Similar suggestion as Easy. I get that you like sticking to the instruments but sometimes skipping out on strong vocals (especially on for easier diffs) can throw novice players off guard. Consider changing 00:41:291 (5) to a reverse slider starting on 00:41:120 for this exact reason as well:

-Bakari- wrote:

By mixing vocals and music you will make the diff a bit more interesting enjoyable for players, try to do something similar more often! :)
00:44:548 (1) - Huge spacing inconsistency here is going to make players hit 00:45:405 (2) way too early.
00:47:291 (1) - And again here, will create the same problem
00:52:777 (1,2) - Try to get these to reflect perfectly along the y-axis, would look cleaner. If you CTRL-H either of two you can see what I mean.
00:55:177 (3,2) - These would be good perfectly centered for a symmetrical image if you followed the previous suggestion. Make sure to adjust the distance to 00:55:520 (1) if you do.
00:59:291 (2,4) - Stack on the tail properly, it's actually pretty noticeable.
01:08:377 (2,3) - This doesn't look very nice, maybe if it was more overlapped.. but the slight touching isn't very aesthetically pleasing.
01:12:663 (4) - Hmm, was really expecting to click something here. A note here would fit nicely because of the drum hit in the music. The 3/2 gap is also very unexpected since we haven't seen one since very early on in the difficulty.
01:18:834 (1) - From this point until 01:22:948 (3) you clap pattern is discontinued. Not sure if this was intentional because some appear between these times on Easy, so I would add claps here where appropriate.
01:26:034 (1) - Makes more sense to me to use a clap on the reverse than a whistle.

I like CS4 normals! This diff is awesome.
[Hard]

00:17:120 (1) - This slider looks a bit distorted since the top and bottom portions are angled slightly differently. Try and get both parts to line up parallel.
00:23:977 (1) - End slider-point to x:407 y:20 for a better blanket.
00:28:605 (3) - Whistle sounds better on the end of this slider imo. Also because there's one here for both Normal and Insane.
00:38:891 (1) - This is really the only part of this map that doesn't flow well. Because of the massive spacing increase, the movement to this slider is very reactive and not so much instinctive. I agree with the use of a jump here, but please try to tone down the spacing here because it wasn't comfortable to play.
01:02:377 (2) - NC for the kiai start.

Looks good flows well, not too much to say here. I would have a scan through the diff for objects that aren't nazi stacked perfectly because there are several.
[Laurier's Insane]

00:04:091 (1,2) - I think this jump would feel more natural if you used a gradual spacing increase in the previous combo to build up to it. For instance having 00:03:577 (2) placed at x:176 y:74 and 00:03:920 (4) at x:289 y:52. Try it out.
00:21:063 (1,2) - Shorten this reverse to end on the red tick. I would imagine that a majority of players are going to release this early to hit 00:22:263 (2) even though the sound ends on the blue. If that doesn't really fit for you, it would be nice to try and make it easier to read. To be honest I would just add a spinner here to get some score variation for your difficulty since there are none and give the pros more incentive to get on the leader-boards.
00:58:777 (4,5) - The flow here feels strange as your style appears to use a lot of acute-angled jumps and that was not the case here. Players are going to instinctively feel the need to sharply change direction here and I think you should change this to accommodate for that. Maybe try doing Ctrl-J and stacking this on 00:58:434 (2) and see how that feels (or try something similar).
01:23:805 (2,3,4,1) - Maybe you can try to organize this into more of a cleaner box/diamond formation?
01:27:748 (5) - Would be nice if this was centered perfectly.

Good stuff.

Great mapset mochi! Your maps are always fun to mod and the songs are always lovely (the video is pretty funny too). Also I saw that you updated this while I was modding, hopefully nothing has changed.
Best of luck~
Laurier

Unsfamiliar wrote:

M-M-Mochi! :3


Laurier's Insane
  • No major complaints really. Laurier <3

    Just one thing maybe:
  1. 00:43:005 (1) - The first point of this slider is slightly closer to the circle being blanketed. Move it to x:172 y:268 fixed!!
another is not fixed
thanks for mod!!

http://puu.sh/6yJzU.osu
Gamu
Yo o/

M4M Request

[General]

  1. Artist: Hashimoto Chinami, Ogura Yui & Kanemoto Hisako
  2. ArtistUnicode: 橋本ちなみ, 小倉唯 & 金元寿子
    If you use the name of the three, you should use "&" instead of ",". like this map
  3. About Tags: Add "Saikin, Imouto no Yousu ga Chotto Okashiin daga."
    I recommend that you add the romanised (anime name).
  4. AudioLeadIn: Change to 1500. I feel just a little faster.
  5. PreviewTime: Change to 61348. I recommend the start point of vocal.
  6. There is a green line that is not used in large quantities. I strongly recommend that you remove it
[Easy]

  1. HP+1. HP1 is too kind x_x
  2. StackLeniency: Please set to the default (0.7). Does not make sense in this diff D:
  3. 00:05:291 (3) - I feel a little strange. not 1/2. 1/1 would be nice. Therefore, change to 00:05:463 the start point. If you change, do not forget to remove the green line.
  4. 00:32:034 (2) - Try to create a slider on the left and right symmetry?
  5. 00:43:863 (3) - Don't stack. Move to x:216 y:180.
  6. 00:44:205 (1) - Change the shape of the slider for blanket. It would be nice.
  7. 01:23:977 (4) - Move to x:164 y:208. I think this is making a good flow.
[Normal]

  1. StackLeniency: Same as Easy diff.
  2. 00:05:120 (2) - Add a finish on the end point (S:C1).
  3. 00:55:520 (1) - ^ on the start point (S:C1).
  4. 01:00:834 (5) - Please raise the volume (+10%).
  5. 01:08:548 (3) - Add a clap on the end point.
  6. 01:09:234 (4) - ^
  7. 01:11:120 (2,3,4) - suggestion of rhythm. I prefer this. and I think it's very good rhythm.
  8. 01:20:205 (3) - Add a clap on the middle point. You have forget to add.
  9. 01:21:577 (1) - ^
[Hard]

  1. StackLeniency: I recommend that you set to the default.
  2. OD or HP -1. Since you are set to AR8, adjust the balance.
  3. 00:23:634 (3) - Change the shape of the slider for blanket.
  4. 01:02:377 (2) - Add a new combo. Because it is the start point of the kiai time.
  5. 01:10:605 (1) - Move to x:355 y:332 for stack
  6. 01:12:834 (4) - Rather than a straight slider, change to the slider like this.
  7. 01:16:948 (2) - Add a clap on the end point.
  8. 01:24:320 (1) - ^
[Laurier's Insane]

  1. このdiffだけWidescreen Supportが付いているので外しといてください。
  2. StackLeniencyはデフォルトの0.7にするのがいいかも。(特に理由がなければ)
  3. 00:03:063 (5) - 始点にclapを追加。ここだけ外れているのはなんか変に感じる。
  4. 00:05:463 (4) - 強い音があるのでfinishを入れたい。
  5. 00:10:091 (9) - whistleを入れたい。
  6. 00:10:263 (1) - finishを入れる?
  7. 00:11:291 (6) - ^
  8. 00:11:291 (6,7,8) - x:304 y:308. ずれているので。
  9. 00:22:263 (2) - ここでDrumの音を使っていて、スライダーの流れる音が入っちゃってるので、無音のdrum-sliderslideを入れてもらうといいかも。
  10. 00:29:291 (1) - whistle
  11. 00:29:634 (3) - ^
  12. 00:37:863 (1,2) - CTRL+Gで配置逆にしたほうが好き。
  13. 00:40:605 (3) - whistle
  14. 01:00:491 (7) - 終点ではなく、始点にwhistleを付けた方が合うと思います。
  15. 01:01:348 (2) - 個人的にはnew combo欲しい。
  16. 01:03:063 (3) - 始点にwhistle
  17. 01:11:805 (1) - 終点ではなく、始点にfinishのほうが合うと思います。
  18. 01:12:148 (2) - ここにもfinishを入れちゃう?(始点)
  19. 01:27:748 (5) - 終点にもclapを・・
  20. 配置よりもhitsoundばっかになりましたx_x
good mapset :3
Laurier
http://puu.sh/6LVht.osu
thanks!!
音付はほとんど修正!
Topic Starter
Momochikun
Thanks for mod everyone, fixed most of the stuffs. ( I forget what i fix and didn't as checking. Sorry xD)
As for Gamu, i really prefer my preview time. And the Stack is just my taste.
Updated :3 !
Low
from request by PM

[General]
laurier's insane has a slightly different third combo color http://prntscr.com/2qoben
remove the "♡" from the title. it doesnt show up properly and its fine without it.
if you want i can move the title text to 00:11:291.

[Easy]
HP +1. the diff is short and easy, no need for hp 1
00:48:491 (3) - curve this slider like this so it matches the shape of 00:50:205 (1), i think it looks cool and neater like this

[Normal]
HP +1 again for same reason
00:07:520 (3) - NC to match your combo pattern

[Hard]
00:02:377 (2) - reverse this. it would flow a lot better.
00:08:377 (3) - same as above
00:18:148 (4) - ^
01:02:377 (2) - NC for obvious reasons

[Laurier's Insane]
this really needs a bigger audioleadin, maybe bigger by about 1000. the diff starts way too fast.
00:07:691 (2,3) - reverse these. flow's a lot better
00:26:891 (2) - same as above

kinda lazy mod, but there isnt much wrong with this map. good luck
Topic Starter
Momochikun

jacob wrote:

from request by PM

[General]
laurier's insane has a slightly different third combo color http://prntscr.com/2qoben fix
remove the "♡" from the title. it doesnt show up properly and its fine without it. ah.. it's actually about the original title, you can see that on video near the kiai times. Dunno again, i may ask KSHR for confirmation later ~
if you want i can move the title text to 00:11:291. yes pls ww

[Easy]
HP +1. the diff is short and easy, no need for hp 1 ok
00:48:491 (3) - curve this slider like this so it matches the shape of 00:50:205 (1), i think it looks cool and neater like this rearranged this one

[Normal]
HP +1 again for same reason nope for this one, HP 3 is more balance imo since this is CS 4
00:07:520 (3) - NC to match your combo pattern sure

[Hard]
00:02:377 (2) - reverse this. it would flow a lot better. ok
00:08:377 (3) - same as above
00:18:148 (4) - ^ nope for this two, i kinda like how they were flowing one each other
01:02:377 (2) - NC for obvious reasons i try to following the vocal here since they're connected. So it will give more pressure imo, well personally it was how i arrange my NCs pattern that has been work to most of my ranked map until now. I hope you can understand this :o


kinda lazy mod, but there isnt much wrong with this map. good luck
Added audio lead in +1000 for all diffs. :3
Thank you ~
show more
Please sign in to reply.

New reply