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Owl City - Embers

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Total Posts
83
Topic Starter
ztrot
This beatmap was submitted using in-game submission on Saturday, January 10, 2015 at 3:08:13 PM

Artist: Owl City
Title: Embers
Tags: ColdTooth Minao midsummer station
BPM: 123
Filesize: 6458kb
Play Time: 03:39
Difficulties Available:
  1. Advanced (2.56 stars, 336 notes)
  2. ColdTooth's Easy (1.48 stars, 199 notes)
  3. Hard (3.55 stars, 493 notes)
  4. Minao's Normal (2.05 stars, 345 notes)
Download: Owl City - Embers
Information: Scores/Beatmap Listing
---------------
I'm getting this done.

All diffs now end at the same time finally got the guests updates

UPDATED 12/7/14
popped 12/11/14
updated 12/13/14
12/20/14 edited sound volume and added another diff to even out spread.
1/3/15 updated
1/9/15 updated yet again
1/10/15 adjusted hitsounds and combos
Diona4ka
Very nice :)
Topic Starter
ztrot
thank you
HabiHolic
Good map
Kyonko Hizara
finish pls
Minao
Hi hi hi!
Here is my diff as promised: http://puu.sh/auttk/d27c80420f.rar
I hope you'll like it.
Krisom
Hello ztrot! I like this song and I was casually testplayingso here I am.

Hard

I believe you can greatly benefit from making the sliderspeed faster in the kiai times to reflect the change of peace of the song. Something lik, SV x1,15 or 1,25.
00:11:677 (7) - Missing a clap?
00:23:385 (3) - ^
00:28:019 (5,6) - Was weird at first. You follow the vocals very closely and before this and then at (5) the singer goes on a small pause, making you think the next note is at 00:28:506 (and the spacing of (5,6) makes you think so too), but you switch to follow the beat instead in the next 3 circles.
00:29:238 (9) - Clap?
00:34:360 (3) - Expected a triplet somewhere here because of 00:32:409 (4,5,6) - Rhythm wise it'd be nice to have one
00:44:604 (5,6,7,8) - No matter how many times I try, I cant hit them. Makes me think they're just 1/2 circles stacked.
00:46:555 (3,4,5,6,7) - Weird rhythm you choose. The (1,2,3) follows the beat, so (4) makes you think either it'll follow the voic OR the beat, so you wait until 00:47:043 to hear those and then BAM you missed a circle.
01:06:799 (9,1,2) - I bet you can undo this underlap :P. I won't force you tho.
01:11:189 (1,2,3,4,5) - I was expecting something more like this https://osu.ppy.sh/ss/1874053 . Same for the next one.
02:21:433 (1,2,3,4,5,6,1,2,3,4,5,6) - ^ Same. Check the rhythm, going with the vocals would make wonders in this place, since it's (imo) the most vocal-focused part of the song. It's like the kiai of the kiai.
01:44:604 (3) - Same as 00:34:360 (3)
02:50:702 (1,2,3) - 01:56:068 (1,2,3) - 00:45:824 (1,2,3) - These sounds awesome with normal-hitnormal.

This is def one of my favorite diffs from you ztrot. This is done very nicely!
Lazy-
very good beatmap

random mod from me :D
my mod is suggestion, you can refuse it if you want :D

[General]
Preview point is not set
Countdown conflict with Minao's Normal

i suggest the preview point set in 01:49:482

[Easy]

00:29:726 - add note, sounds better i think

[Normal]

02:33:628 - add note, its better i think
02:41:433 - ^


osu needs more owl city!
Minao
Wow posted 19 days ago and it appears only now on my "view your post" page @_@"

Lazy- wrote:

[General]
Preview point is not set My diff has one, so I don't change it
Countdown conflict with Minao's Normal I add a countdown

i suggest the preview point set in 01:49:482

[Normal]
02:33:628 - add note, its better i think Changed
02:41:433 - ^ Changed
Thanks for ther mod!

Tari
Owl city <3

we need more
khazhyk
Hard

00:09:970 (3) - This pattern shows up a lot, with the three heavy + clap, the beat after the clap feels like it should be a rest (imo)
00:32:653 (6) - 01:42:897 (6) - The triples here struck me as odd when playing through. There's a drum on 4,5, and 7, but not 6 in both cases.
00:44:604 (5) - Listening to the music, there's a hit on 6,7,8, not 5. Removing the 5 has the pattern start on the quarter tho. Maybe hit on the last beat of 00:43:872 (4) - so it goes clap, clap, ca-clap?

Minao's Normal
00:14:116 (4) - 00:29:726 (6) - Seemed cut short? Lengthen to match the long "ive" ? Or reverse?
01:16:067 (7) - 02:26:311 (4) - 03:21:677 (8) - The spinner after this seems a little late, maybe start it on the "die" beat (the last beat of this slider)
02:32:165 (2) - 03:05:336 (3) - These slider does the same thing with the "die" but it works for the transition in this case imo
03:29:116 (3) - "die" is on the slider end, and then the "ieeeee" is on the next long slider. "fire" starting on (2) is sustained, maybe slider here, and then starting on the sustained "die" (slider = sustain in my mind)


VinylDash's Easy
When playing I thought I noticed you had "smooth" sliders during sustained voice and then the bendy sliders when there was another spoken word, but I was mistaken. It'd be cool to have the sliders smooth during the sustained and bendy when there's a word.
02:22:409 (2) - 01:56:067 (3) - what I mean by bendy when there's a word
02:01:921 (1) - what I mean by "sustain" like the long notes.


this is my first time doing this so it's probably terrible :x
Topic Starter
ztrot

khazhyk wrote:

Hard

00:09:970 (3) - This pattern shows up a lot, with the three heavy + clap, the beat after the clap feels like it should be a rest (imo)
00:32:653 (6) - 01:42:897 (6) - The triples here struck me as odd when playing through. There's a drum on 4,5, and 7, but not 6 in both cases.
00:44:604 (5) - Listening to the music, there's a hit on 6,7,8, not 5. Removing the 5 has the pattern start on the quarter tho. Maybe hit on the last beat of 00:43:872 (4) - so it goes clap, clap, ca-clap?

Minao's Normal
00:14:116 (4) - 00:29:726 (6) - Seemed cut short? Lengthen to match the long "ive" ? Or reverse?
01:16:067 (7) - 02:26:311 (4) - 03:21:677 (8) - The spinner after this seems a little late, maybe start it on the "die" beat (the last beat of this slider)
02:32:165 (2) - 03:05:336 (3) - These slider does the same thing with the "die" but it works for the transition in this case imo
03:29:116 (3) - "die" is on the slider end, and then the "ieeeee" is on the next long slider. "fire" starting on (2) is sustained, maybe slider here, and then starting on the sustained "die" (slider = sustain in my mind)


VinylDash's Easy
When playing I thought I noticed you had "smooth" sliders during sustained voice and then the bendy sliders when there was another spoken word, but I was mistaken. It'd be cool to have the sliders smooth during the sustained and bendy when there's a word.
02:22:409 (2) - 01:56:067 (3) - what I mean by bendy when there's a word
02:01:921 (1) - what I mean by "sustain" like the long notes.


this is my first time doing this so it's probably terrible :x
No such thing as terrible I looked over the stuff on hard and I feel that there are audio cues where i have notes placed but think you for the input hopefully the others might make adjustments if they even know this is still a thing.
Minao
Sorry for the late answer!

khazhyk wrote:

Minao's Normal
00:14:116 (4) - 00:29:726 (6) - Seemed cut short? Lengthen to match the long "ive" ? Or reverse? It's true that we can hear the "ive" after the end of the slider, but if you listen to the previous objects, 00:28:019 (2) and 00:28:994 (4) , it's the same, we can hear the last letters of the lyrics after the end of the objects. That's because I focus here on the melody and not on the voice. Then for 00:29, the "ive" finish on the head of the next slider, and I prefer to keep this slider to emphasis on the rhythm.
01:16:067 (7) - 02:26:311 (4) - 03:21:677 (8) - The spinner after this seems a little late, maybe start it on the "die" beat (the last beat of this slider) I agree with you on theory, but in practice I don't feel it's that different to begin the slider a little before, so I don't change this.
02:32:165 (2) - 03:05:336 (3) - These slider does the same thing with the "die" but it works for the transition in this case imo Yup
03:29:116 (3) - "die" is on the slider end, and then the "ieeeee" is on the next long slider. "fire" starting on (2) is sustained, maybe slider here, and then starting on the sustained "die" (slider = sustain in my mind) You're right, but I choosed here to emphasis on the instrumental part, so I prefer to keep it

this is my first time doing this so it's probably terrible :x
Actually it was a good mod for a first one imo, because what you said was true. However I didn't make the changes because I choosed other ways of mapping (that are viable too I think) than what you suggested. Thank you!!

Edit:
@ztrot: I improved a little some sliders and stacked objects, and fixed other mapset things: http://puu.sh/cD3iR/2dd925c1ad.rar
But I have a problem at 01:10:945 (3) - the circle is good in the editor, but since I testplay it, it becomes bad :o I don't know how to fix this.
Topic Starter
ztrot
I fixed the issue you were having in normal so we should be all good now!
ColdTooth
Sorry for the really late answer

http://puu.sh/cDjvl/e2f651578c.osu

Double check the kiai and everything else, you can also change VinylDash's Easy to ColdTooth's Easy since it's my new name

changed pretty much about everything
Kyonko Hizara
I command this map to be finished
Sakura
Mostly nazi / aesthetic stuff since your flow and rythm are perfect @_@
[Hard]
01:18:994 (1) - Blanket not perfect.
01:38:506 (1) - This curve looks awkward you could try to use (3)'s approach circle to make it a lil better.
01:51:677 (7,9) - These arent blanketed correctly if you were going for that.
02:25:336 (1) - Add finish?
03:01:433 (4,5,6) - To be honest i was expecting a little bit more symmetry here, but after this combo you go back down and use the left side again, why not just use the right side of the playfield?
03:08:263 (1) - Blanket not perfect.
03:10:214 (5) - ^
03:12:165 (4) - ^
03:14:116 (8) - ^
03:27:775 (1) - Use lower volume for this spinner, fits the lowered part of the music better.

[Minao's Normal]
I like how you make everything fit like jigsaw pieces, but im not sure about all the overlapping it causes.

[VynilDash's Easy]
Huh, why does Easy end before the others?

Good mapset ztrot, I like it.
Topic Starter
ztrot

Sakura wrote:

Mostly nazi / aesthetic stuff since your flow and rythm are perfect @_@
[Hard]
01:18:994 (1) - Blanket not perfect.
01:38:506 (1) - This curve looks awkward you could try to use (3)'s approach circle to make it a lil better.
01:51:677 (7,9) - These arent blanketed correctly if you were going for that.
02:25:336 (1) - Add finish?
03:01:433 (4,5,6) - To be honest i was expecting a little bit more symmetry here, but after this combo you go back down and use the left side again, why not just use the right side of the playfield?
03:08:263 (1) - Blanket not perfect.
03:10:214 (5) - ^
03:12:165 (4) - ^
03:14:116 (8) - ^
03:27:775 (1) - Use lower volume for this spinner, fits the lowered part of the music better.

[Minao's Normal]
I like how you make everything fit like jigsaw pieces, but im not sure about all the overlapping it causes.

[VynilDash's Easy]
Huh, why does Easy end before the others?

Good mapset ztrot, I like it.
made all the adjustments not really concerned that the easy ends a bit on the soon side.
Minao

Sakura wrote:

[Minao's Normal]
I like how you make everything fit like jigsaw pieces, Thank you! but im not sure about all the overlapping it causes Sorry T^T".
Ztrot, I made another update to fix again some patterns: http://puu.sh/cUHoN/fb52bed73b.rar
But there is another strange thing with this part: 02:19:970 (6,7,8,9,1) - the editor mode and the testplay are different... Could you try to fix it again please?
Topic Starter
ztrot
I took a crack at making it look better also updated the easy to finish it out around the same time as hard.
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