forum

ONE OK ROCK - Re:make [OsuMania]

posted
Total Posts
36
Topic Starter
indyinyou
This beatmap was submitted using in-game submission on 16 มีนาคม 2557 at 6:05:15

Artist: ONE OK ROCK
Title: Re:make
Tags: Remake
BPM: 172
Filesize: 24940kb
Play Time: 03:17
Difficulties Available:
  1. Amateur Drum - 7Key (2.96 stars, 1081 notes)
  2. Basic Drum - 7Key (1.9 stars, 695 notes)
  3. Pro Drum - 7Key (3.76 stars, 1375 notes)
Download: ONE OK ROCK - Re:make
Download: ONE OK ROCK - Re:make (no video)
Information: Scores/Beatmap Listing
---------------
Mp3,BG,Video from https://osu.ppy.sh/s/38472
Drummaniamapset
Basic Drum (Easy)
Amateur Drum (Normal)
Pro Drum (Hard)
Do you feel it ??
Topic Starter
indyinyou
need help re- encode video cuz i want add more hitsounds :( k i got new one for now ;)

Pending for now

01/20/2014

ONE OK ROCK - Re:make
regenz
http://puu.sh/6i1LV.rar

เหลืือ 15 mb นะ ไม่รู้ได้ยัง
Kamikaze
Nice map! Have a star :D
Bruce
Hello~indy,here is mod~
[Basic Drum]
00:33:763 (33763|3) - Move to 5
01:04:461 (64461|3) - Move to 2
01:04:810 (64810|1) - Move to 4
01:27:833 (87833|4) - Move to 4
01:49:461 (109461|6) - Move to 3
01:53:996 (113996|5,114868|2) - Move to 1
03:02:365 (182365|6) - Move to 6
03:04:458 (184458|2) - Move to 2

[Amateur Drum]
00:25:217 (25217|3) - Move to 6
00:28:007 (28007|3) - Move to 2
00:58:705 (58705|4,58792|6) - Ctrl+J
01:43:356 (103356|6,103356|0) - Move to 2 and 6
01:45:972 (105972|5,106147|3) - Move to 7 and 5
01:51:554 (111554|1,111728|5) - Exchange
02:00:273 (120273|3) - Move to 7
02:36:900 (156900|0) - Move to 5
02:37:074 (157074|1,157161|2,157248|3) - All left 1 Column
03:09:341 (189341|0) - Move to 2

[Pro Drum]
00:14:926 - ~ 00:15:624 - Change to 3 and 5
00:17:717 - ~ 00:18:414 - Change to 1 and 7
00:53:124 (53124|5) - Move to 5
00:56:089 (56089|5) - Move to 5
00:56:089 (56089|2) - Move to 2
01:09:170 (69170|5,69257|4,69344|3) - All Left 1 Column
01:51:554 (111554|5,111554|0) - All Right 1 Column
02:40:039 (160039|2) - Move to 5
03:16:667 (196667|2) - Move to 2

Nice map. Good Luck~
Topic Starter
indyinyou

Simple_Star wrote:

Hello~indy,here is mod~
[Basic Drum]
00:33:763 (33763|3) - Move to 5
01:04:461 (64461|3) - Move to 2
01:04:810 (64810|1) - Move to 4
01:27:833 (87833|4) - Move to 4
01:49:461 (109461|6) - Move to 3
01:53:996 (113996|5,114868|2) - Move to 1
03:02:365 (182365|6) - Move to 6
03:04:458 (184458|2) - Move to 2

[Amateur Drum]
00:25:217 (25217|3) - Move to 6
00:28:007 (28007|3) - Move to 2
00:58:705 (58705|4,58792|6) - Ctrl+J
01:43:356 (103356|6,103356|0) - Move to 2 and 6
01:45:972 (105972|5,106147|3) - Move to 7 and 5
01:51:554 (111554|1,111728|5) - Exchange
02:00:273 (120273|3) - Move to 7
02:36:900 (156900|0) - Move to 5
02:37:074 (157074|1,157161|2,157248|3) - All left 1 Column
03:09:341 (189341|0) - Move to 2

[Pro Drum]
00:14:926 - ~ 00:15:624 - Change to 3 and 5
00:17:717 - ~ 00:18:414 - Change to 1 and 7
00:53:124 (53124|5) - Move to 5
00:56:089 (56089|5) - Move to 5
00:56:089 (56089|2) - Move to 2
01:09:170 (69170|5,69257|4,69344|3) - All Left 1 Column
01:51:554 (111554|5,111554|0) - All Right 1 Column
02:40:039 (160039|2) - Move to 5
03:16:667 (196667|2) - Move to 2

Nice map. Good Luck~
ALL FIX
THX SS ;)
Remillion Cross
Hi indyinyou :3 sorry for a little late
here's my mods, hope it's helpful and make your map going better :D

Note : Some samplesound and hitsound are having a very loud beat. I suggest you to decrease only in a circle which have a 70% volume to 60% or below 70% ( when i'm watching osu!topus play this, it's not too comfortable because the snare sound )

[Basic Drum]
*01:15:275 (75275|3) - move to 3rd or 6th column

*02:04:458 - to 02:05:330 - http://puu.sh/6vn6n.png ?

*02:07:423 - to 02:07:772 - http://puu.sh/6vrpi.png ? ( about the sample sound, just follow like the Amateur Drum )

*02:45:272 (165272|6) - move to 5th or 6th column

*03:02:714 (182714|3) - move to 3rd column

[Amateur Drum]
*01:09:780 (69780|6) - change the samplesound in this note ( it's strange when you put the snare.wav in this pattern lol )

*02:00:273 (120273|6) - i don't think if it's too needed here, delete it.

*this diff is doesn't have any trouble yet. Good :D

[Pro Drum]
*Actually, there's many timing which is able to make the pattern since you had all of drummies hitsound. But, if you want to make a pattern that only match with the songs, that's fine

*The Volume in this diff is very loudly than other diffs ( maybe it because the double and triple circles makes the hitsound volume is more louder Ex : 02:25:039 (145039|6,145039|0,145039|3,145214|0,145214|3,145214|6) - ). Please decrease this hitsound volume

*01:00:275 (60275|3) - move to 5th column

*01:03:065 (63065|4) - move to 7th column

*01:30:449 (90449|5) - move to 7th column

*03:02:365 (182365|2) - move to 5th or 7th column

This map needs a mods from many modders to improve your mapset. C'mon, i want to see this mapset going excellent ( because it's already great with the drummies hitsounds :p )
Star~ And good luck \ :D /
Topic Starter
indyinyou

Remillion Cross wrote:

Hi indyinyou :3 sorry for a little late
here's my mods, hope it's helpful and make your map going better :D

Note : Some samplesound and hitsound are having a very loud beat. I suggest you to decrease only in a circle which have a 70% volume to 60% or below 70% ( when i'm watching osu!topus play this, it's not too comfortable because the snare sound ) <<< i fix decrease volume to 50 %

[Basic Drum]
*01:15:275 (75275|3) - move to 3rd or 6th column <<< fix

*02:04:458 - to 02:05:330 - http://puu.sh/6vn6n.png ? <<< fix

*02:07:423 - to 02:07:772 - http://puu.sh/6vrpi.png ? ( about the sample sound, just follow like the Amateur Drum ) <<< this part i not sure but it make this part a bit hard for easy diff i not add

*02:45:272 (165272|6) - move to 5th or 6th column <<< fix

*03:02:714 (182714|3) - move to 3rd column <<< fix

[Amateur Drum]
*01:09:780 (69780|6) - change the samplesound in this note ( it's strange when you put the snare.wav in this pattern lol ) <<< fix add tom hitsound

*02:00:273 (120273|6) - i don't think if it's too needed here, delete it. <<< fix k

*this diff is doesn't have any trouble yet. Good :D

[Pro Drum]
*Actually, there's many timing which is able to make the pattern since you had all of drummies hitsound. But, if you want to make a pattern that only match with the songs, that's fine

*The Volume in this diff is very loudly than other diffs ( maybe it because the double and triple circles makes the hitsound volume is more louder Ex : 02:25:039 (145039|6,145039|0,145039|3,145214|0,145214|3,145214|6) - ). Please decrease this hitsound volume <<< fix set snare to 5o %

*01:00:275 (60275|3) - move to 5th column <<< fix

*01:03:065 (63065|4) - move to 7th column <<< fix

*01:30:449 (90449|5) - move to 7th column <<< fix

*03:02:365 (182365|2) - move to 5th or 7th column <<< fix

This map needs a mods from many modders to improve your mapset. C'mon, i want to see this mapset going excellent ( because it's already great with the drummies hitsounds :p )
Star~ And good luck \ :D /
Thx for mod RC ;)
xxbidiao
This map is less overmapped than your former works

Some harsh words, but this map looks like a conversion from taiko...
Heavy beats and light beats are sometimes not consistent enough, some heavy beats have 2 but light have 3, made it looks randomly put.
I have only ~2 hours of Drummania XG experience, so I'm not sure whether this is a good map for drummania, maybe you may find some drummania experts to check this out.
Like what R.C. said, I suggest you find more modders to check this map. Maybe you need a little more work :)



Here are some limited suggestion I have so far...
Pro
01:04:286 (64286|3,64461|3) - I suggest to separate this two into different columns, since 01:04:112 (64112|6,64286|3) - This one seems to be the same drum beat sound, and should be on the same column, if you intend to put 2 notes in the same column (You didn't do that in the later part of the song at least for 10~20 seconds)
02:21:551 (141551|0) - ??? Are you sure there is actually a drum sound?
02:18:760 (138760|6) - ^

Amateur
00:23:647 (23647|0) - I know there is acutally a drum hit here but it's extremely faint (I can merely hear that at 25% song speed) that it is covered by guitar melodies which means players (especially at this level) may find it awkward, so I suggest removing it. I know this may cause a big gap without any notes, but it would always be better to follow the music and not to overmap.
00:18:763 (18763|0) - ~ 00:22:949 (22949|0) - I suggest remake this part for difficulty issues. (Maybe this one is too hard for this diff?)
Topic Starter
indyinyou

xxbidiao wrote:

This map is less overmapped than your former works

Some harsh words, but this map looks like a conversion from taiko...
Heavy beats and light beats are sometimes not consistent enough, some heavy beats have 2 but light have 3, made it looks randomly put.
I have only ~2 hours of Drummania XG experience, so I'm not sure whether this is a good map for drummania, maybe you may find some drummania experts to check this out.
Like what R.C. said, I suggest you find more modders to check this map. Maybe you need a little more work :)



Here are some limited suggestion I have so far...
Pro
01:04:286 (64286|3,64461|3) - I suggest to separate this two into different columns, since 01:04:112 (64112|6,64286|3) - This one seems to be the same drum beat sound, and should be on the same column, if you intend to put 2 notes in the same column (You didn't do that in the later part of the song at least for 10~20 seconds)
02:21:551 (141551|0) - ??? Are you sure there is actually a drum sound? <<< i think i have sounds but i not sure remove in amateur and pro
02:18:760 (138760|6) - ^ same

Amateur
00:23:647 (23647|0) - I know there is acutally a drum hit here but it's extremely faint (I can merely hear that at 25% song speed) that it is covered by guitar melodies which means players (especially at this level) may find it awkward, so I suggest removing it. I know this may cause a big gap without any notes, but it would always be better to follow the music and not to overmap. <<<< i keep this not remove
00:18:763 (18763|0) - ~ 00:22:949 (22949|0) - I suggest remake this part for difficulty issues. (Maybe this one is too hard for this diff?)<<< remove note for easy for normal diff [
thx i ll find more mod to check this map
richardfeder
mark
mod comes later >,< (sorry for lateness


PRO
00:24:344 (24344|0) - I am not sure if notes like this are acceptable. I am pretty sure that they do not exist in the song but since you add hitsound on them and they are sort of... drum remix?... so I won't touch them and just point them out to let you know that I am not confident with them.

00:34:112 - to 00:36:205 - the tone of the music is not so strong and I think double all the way is a little bit overdoes.

I notice that you use a pattern like this(also mirror) http://puu.sh/6yuzt.jpg
I suggest you to change the pattern(simply move some notes to change the shape is fine) because that pattern is just been used to much :p

Also part like 00:52:251 (52251|0,52251|3,52600|4,52600|0) - you can see that the tone and volume change obviously that I suggest you change some of the patterns like this, for example do not put 00:52:251 (52251|0,52600|0) - in the same column (since sound change a lot) even though they share the same hitsound.

00:57:658 - add one or two

01:02:019 (62019|3) - move to 0

01:08:647 (68647|1,68647|4,68647|6,68996|0,68996|2,68996|4) - why are they triple? I think the sound are similar to 01:07:600 - and 01:07:949 -

01:10:391 - from here again I am not confident with overmapping like 01:11:263 (71263|0,71612|0,71612|3,71961|0,71961|3) -

01:25:565 (85565|3,85914|3) - should be double but 01:25:740 (85740|1,85740|6) - should be single

01:26:961 (86961|3) - add at least one

01:27:135 (87135|6,87135|0,87135|2) - shouldn't be triple
The following part shares the same idea. Please check the note account.

01:31:321 (91321|0,91408|1) - clearly louder than 01:31:496 (91496|2,91496|4,91496|6,91670|3,91670|4,91670|6) - .

From 01:32:717 - to 01:42:484 - you use 2-3-2-3-... to distinguish different drums but from 01:44:228 - you start to use two notes to represent everything. That's a little confusing and I find the same thing in previous part too. I think you would better reorganize a little bit and make every part consistent :)

01:59:576 - add

02:00:099 - ^

02:06:551 - add

02:07:248 - ^

02:07:946 - ^

02:08:644 - ^
the following has same suggestions

02:14:923 (134923|1,134923|5) - should be triple. 02:15:097 (135097|3,135097|0,135097|6) - should be double.

02:15:446 (135446|6,135446|3,135446|4,135795|3,135795|2,135795|0) - should be double. 02:15:620 (135620|1,135620|5) - should be triple.

I won't write down mod for the rest since they are the same with previous sections and all I want to say are listed. You can check them on your own with the idea I write above. :)

amateur
00:34:112 - to 00:36:030 (36030|0) - again I feel a little overdoes.

01:21:205 (81205|1) - add
In fact the rest seems fine to me except the problem of note account which I discuss above. Also I think you need to refer to pro diff when you are rechecking this diff because, for example, part like 02:47:365 - I think you would better change the pattern in some extent(maybe change to easier pattern) since I can't tell the difference between amateur diff and pro diff in this part.
:) Good luck!
[Emiria]
basic
00:23:647 (23647|6) - del
00:24:170 - add a note
00:24:344 (24344|0) - del
00:24:693 - add a note because the heavy beat
00:25:217 - drum here
00:25:391 - add a note because the heavy beat
00:25:914 - add a note
00:26:089 - add a note because the heavy beat
00:26:263 -add a note
00:26:437 (26437|0,27135|6) - del
00:26:786 - add a note because the heavy beat
00:27:310 - add a note
00:27:484 - add a note because the heavy beat
until this 00:34:112 - i think you may use the pattern like what 1 said
00:48:937 - miss the drum
00:50:333 - ^
00:51:728 - ^
00:53:124 - ^
00:54:519 - ^
00:55:914 - ^
00:58:530 - add a note
00:59:228 - 01:08:996 - this part my suggestion is like the part 00:24:170 to 00:34:112
01:17:368 (77368|6) - move to 01:17:193 -
01:17:542 - miss the drum
01:18:240 - miss the drum
01:18:937 - ^
01:19:984 - ^
01:20:333 - ^
01:22:426 - add a note
01:22:600 (82600|6) - del
01:22:775 - miss drum
01:23:124 - ^
01:22:949 (82949|1) - del
01:23:472 - miss drum
01:23:996 (83996|4) - move to 01:23:821 -
maybe i don't suggest to catch the hithat in the basic diff . the drum is ok
01:31:321 - until this part just catch the drum like what i said ;w;
the song will repeat in next minutes and what i want to say is like the formal what i said
amateur
01:22:775 - add a note because the heavy beat
01:23:124 - ^
01:23:647 - ^
01:24:693 - ^
01:24:170 - ^
01:24:693 - ^
01:25:042 - ^
01:25:565 - ^
01:25:914 - ^
01:26:437 - ^
01:26:961 - ^
01:27:484 - ^
01:28:356 - ^
01:28:705 - ^
01:28:705 - ^
01:29:751 - ^
the same part in the song will be changed like what i said
others seems good
pro
00:23:298 - add a note because the heavy beat
00:24:693 - ^
00:25:391 - ^
00:26:089 - ^
i think the same problem like amateur drum the drum only map need to emphasis the heavy beat .
i'm really not good at the pattern of 7K but i think you may check the heavy beat notes :cry:
others will coming soon ``````` :o
Topic Starter
indyinyou
ok wait victorica_db mod normal and hard // i think i should remap some part :cry:

thx victorica_db n richardfeder ;)

and i don t reply your mod cuz i remap sry about this
kuuderes_shadow
I'd intended to just do a couple of test plays and put some thoughts of a few things that needed tweaking. But... yeah it didn't work out that way, and this turned into a bit of a rant. Sorry if it comes across as a little rude at times.

So anyway... Basic Drum:
Keys: 1 2 3 4 5 6 7

There's too much reliance on 1/7 presses switching with 4 presses, so there isn't really a feeling of balance to it. If you got rid of every single one of the 1/7 presses it would make the map feel better to play (although there are a couple of these across the entire beatmap that are entirely appropriate and should NOT be changed - both of which are indicated below).

This map has far too little variety in it. Until about 2:30 pretty much the entire map follows one of just 3 patterns - usually EXACTLY the same. This excessive repitition is both lazy and boring. Use similar themes, sure, but change them. For example, the 1/3 and 6 theme could be 1/3 and 5, 1/3 and 6, 1/3 and 7, 2/4 and 6 or 2/4 and 7 (note that this last one is harder to play than the others). Or it could even be 3/5 going out to 1 and/or 7.

Here's some places where the map could/should be improved:

00:22:949 make this 1/5 and the next one 3/7? The next note could then be 2/6, filling in the gap - at present the 6th column isn't pressed for 7.5 seconds (or 30 things in a row) there. It also feels a lot more natural to play.

Speaking of gaps, column 5 isn't pressed between 28 and 40 seconds. I feel a good rule of thumb is that every key should be pressed at least once every (number of keys*2) key presses in sections without long holds, unless you have a good pattern going which can't involve that key, in which case it should be pressed as close as possible to either side of this pattern.

00:32:368 and 00:33:065 why are these the same notes? They're nothing like each other
00:42:135 - why the double press here?
00:47:193 - change this. I don't care how, just do it. should it be a double press? Probably not. Should it be 1/7? Definitely not. Should it have the same key in it as the following note? Absolutely not.
00:58:182 - nice pattern, but is it really right. I would change this, in such a way as to lead into the below:
00:59:228 -> http://osu.ppy.sh/ss/1302547 would be a better way of doing this, and the end bit still feels like it's leading into the next pattern, while also following on from the one shown. Can probably be done better - this is just a 1 minute's work example.
01:10:391 - needs changing, preferably by getting rid of the 1/7
01:18:763 - move this and the following note one to the left
01:33:065 - for once it isn't the 1/7 that needs changing (for the first time, this actually feels right), but the note afterwards. This shouldn't be on the same note as the previous double. Perhaps move to 4 and then put the following note that is on 4 onto 1 instead.
01:49:461 Why is it the a double? Doesn't make sense, unless you are doing it because of the tone change, in which case why don't you double te previous ones?
02:05:504 to 02:11:026 - it might just be a personal preference, but I really don't feel that extended periods of symmetrical patterns (ie. where every note is 1/7, 2/6, 3/5 or 4) work well. And this section could be nicely used as an exhibit of this awkwardness. I'd redo this entire section, but, like I said, it might just be my personal preference talking here. Personal preference or not, though, there's way too much yellow (ie. presses of 4) on my screen towards the end of this bit.
02:12:830 and 02:13:527 - perhaps make these ones 4/6 rather than 5/7? That would mean you would need to move the next note but that really isn't a problem because...
02:13:876-02:16:667 is another of those symmetrical sections. It makes it feel like you wanted to make a 4k map but liked the idea of the 1/3, 6 style pattern (which are effective if overused) so turned it into a 7k instead, and adopted the simplest approach to doing so.
02:17:016 - variety is the spice of life. Perhaps make this and the next one 2/4 rather than 1/3?
02:22:248 - this feels unusually good for a symmetry section. I'd still rather it wasn't, but isn't too bad... except...
02:25:039 - perhaps 1/4 for the first pair, 2/5 for the second etc.? Up to you. Gives it a feeling of progress rather than 'oh let's do that pair now'.
02:38:469 - make 2/6
03:00:097 - make 2/6 then 3/5 and the next pair 3/5 then 2/6
03:01:318 - wow we've found another time where 1/7 is used well!
03:15:272 - why do the double and single switch around briefly here? make this a double and the following note a single.

Haven't even checked the other difficulties, but that's quite enough for now I think.
Topic Starter
indyinyou

kuuderes_shadow wrote:

I'd intended to just do a couple of test plays and put some thoughts of a few things that needed tweaking. But... yeah it didn't work out that way, and this turned into a bit of a rant. Sorry if it comes across as a little rude at times.

So anyway... Basic Drum:
Keys: 1 2 3 4 5 6 7

There's too much reliance on 1/7 presses switching with 4 presses, so there isn't really a feeling of balance to it. If you got rid of every single one of the 1/7 presses it would make the map feel better to play (although there are a couple of these across the entire beatmap that are entirely appropriate and should NOT be changed - both of which are indicated below).

This map has far too little variety in it. Until about 2:30 pretty much the entire map follows one of just 3 patterns - usually EXACTLY the same. This excessive repitition is both lazy and boring. Use similar themes, sure, but change them. For example, the 1/3 and 6 theme could be 1/3 and 5, 1/3 and 6, 1/3 and 7, 2/4 and 6 or 2/4 and 7 (note that this last one is harder to play than the others). Or it could even be 3/5 going out to 1 and/or 7.

Here's some places where the map could/should be improved:

00:22:949 make this 1/5 and the next one 3/7? The next note could then be 2/6, filling in the gap - at present the 6th column isn't pressed for 7.5 seconds (or 30 things in a row) there. It also feels a lot more natural to play.

Speaking of gaps, column 5 isn't pressed between 28 and 40 seconds. I feel a good rule of thumb is that every key should be pressed at least once every (number of keys*2) key presses in sections without long holds, unless you have a good pattern going which can't involve that key, in which case it should be pressed as close as possible to either side of this pattern.

00:32:368 and 00:33:065 why are these the same notes? They're nothing like each other
00:42:135 - why the double press here?
00:47:193 - change this. I don't care how, just do it. should it be a double press? Probably not. Should it be 1/7? Definitely not. Should it have the same key in it as the following note? Absolutely not.
00:58:182 - nice pattern, but is it really right. I would change this, in such a way as to lead into the below:
00:59:228 -> http://osu.ppy.sh/ss/1302547 would be a better way of doing this, and the end bit still feels like it's leading into the next pattern, while also following on from the one shown. Can probably be done better - this is just a 1 minute's work example.
01:10:391 - needs changing, preferably by getting rid of the 1/7
01:18:763 - move this and the following note one to the left
01:33:065 - for once it isn't the 1/7 that needs changing (for the first time, this actually feels right), but the note afterwards. This shouldn't be on the same note as the previous double. Perhaps move to 4 and then put the following note that is on 4 onto 1 instead.
01:49:461 Why is it the a double? Doesn't make sense, unless you are doing it because of the tone change, in which case why don't you double te previous ones?
02:05:504 to 02:11:026 - it might just be a personal preference, but I really don't feel that extended periods of symmetrical patterns (ie. where every note is 1/7, 2/6, 3/5 or 4) work well. And this section could be nicely used as an exhibit of this awkwardness. I'd redo this entire section, but, like I said, it might just be my personal preference talking here. Personal preference or not, though, there's way too much yellow (ie. presses of 4) on my screen towards the end of this bit.
02:12:830 and 02:13:527 - perhaps make these ones 4/6 rather than 5/7? That would mean you would need to move the next note but that really isn't a problem because...
02:13:876-02:16:667 is another of those symmetrical sections. It makes it feel like you wanted to make a 4k map but liked the idea of the 1/3, 6 style pattern (which are effective if overused) so turned it into a 7k instead, and adopted the simplest approach to doing so.
02:17:016 - variety is the spice of life. Perhaps make this and the next one 2/4 rather than 1/3?
02:22:248 - this feels unusually good for a symmetry section. I'd still rather it wasn't, but isn't too bad... except...
02:25:039 - perhaps 1/4 for the first pair, 2/5 for the second etc.? Up to you. Gives it a feeling of progress rather than 'oh let's do that pair now'.
02:38:469 - make 2/6
03:00:097 - make 2/6 then 3/5 and the next pair 3/5 then 2/6
03:01:318 - wow we've found another time where 1/7 is used well!
03:15:272 - why do the double and single switch around briefly here? make this a double and the following note a single.

Haven't even checked the other difficulties, but that's quite enough for now I think.
thx for but fix some part cuz i m remap i m not sure about note thx for some idea
Topic Starter
indyinyou
move to pending for now
Rumia-
hi indy~
modreq via pm
[Basic]
02:04:283 (124283|6) - move to 3
02:04:981 (124981|2) - move to 7
02:47:539 (167539|1) - move to 4
02:50:330 - add bass drum
[Amateur]
00:13:007 - add
00:34:286 (34286|5,34635|4,34984|6,35333|0) - delete , looks more easier diff
00:36:292 (36292|1,36379|2,36467|3,36554|0,36641|2,36728|6,36815|4) - not suitable pattern for easier diff , try arrange with stair pattern , or 2 mirror stair ( 12376543)
00:47:019 (47019|4,47019|2) - move to 2 and 6
01:12:310 (72310|6,72397|5,72484|4) - i dun hear triple hihat here o.o
02:04:109 (124109|0,124196|2,124283|6,124370|4,124458|0,124545|1,124632|2,124719|6,124807|5,124894|4,124981|1,125068|5,125155|2,125243|4,125330|1,125417|5) - try arrange to simple note , stream like this looks like pro drum to me :o
02:27:655 (147655|4,147743|2) - move to 2 and 6

[Pro]
00:13:007 - add a note ( tom i think)
00:13:094 - ^
00:18:850 (18850|5) - move to 4
00:19:810 (19810|0,19897|2) - move down by 1/4 divisor
00:19:722 (19722|3) - move here 00:19:897
00:20:158 (20158|3,20246|1) - ctrl + j
00:20:594 (20594|5) - move to 4
00:21:118 (21118|5) - move to 7
00:22:513 (22513|4) - move to 4
00:28:705 (28705|3) - move to 2
00:33:589 - add a note at 6
00:33:937 - add hi hat
00:36:903 (36903|3) - move to 3
00:37:775 - hi hat
00:39:170 - ^
00:40:565 - ^
00:43:007 - ^
00:44:751 - ^
00:46:147 - ^
00:47:368 - ^
00:48:589 - ^
00:49:286 - ^
00:52:077 - ^
00:59:751 - ^
01:00:100 - ^
00:42:135 to 00:42:484 - 1/4 tom roll there
00:44:054 - bassdrum
00:57:920 - tom i guess
00:58:269 - ^
00:58:530 - +1 note
01:09:257 (69257|4) - delete
01:09:868 - + 1 note at 7
01:21:467 (81467|1) - move to 5
01:23:211 - add note bassdrum
01:24:257 - bassdrum
01:27:048 - ^
01:50:333 (110333|3) - move to 6
01:59:401 - + 1 note
01:59:750 - ^
02:04:545 (124545|3,125068|5) - delete
02:06:027 - bassdrum
02:12:917 - ^
02:15:010 - ^
02:22:248 to 02:22:946 - bassdrum on blue line
02:56:260 - bassdrum
03:11:173 - ^
03:11:870 - ^
03:17:277 (197277|4) - delete
PROGUY
Hi there. Here's my mod as requested.

[Basic Drum]
OD -1
03:17:714 Try this: https://osu.ppy.sh/ss/1324619

Yep, that's it. The rest of the set seems pretty good. Have a star. :)
Topic Starter
indyinyou

PROGUY wrote:

Hi there. Here's my mod as requested.

[Basic Drum]
OD -1
03:17:714 Try this: https://osu.ppy.sh/ss/1324619 <<< fix

Yep, that's it. The rest of the set seems pretty good. Have a star. :)
k thx proguy xD
Topic Starter
indyinyou

- R u m i a - wrote:

hi indy~
modreq via pm
[Basic]
02:04:283 (124283|6) - move to 3 <<< fix
02:04:981 (124981|2) - move to 7 <<< fix
02:47:539 (167539|1) - move to 4 <<< fix
02:50:330 - add bass drum <<< fix
[Amateur]
00:13:007 - add <<< not add
00:34:286 (34286|5,34635|4,34984|6,35333|0) - delete , looks more easier diff <<< fix
00:36:292 (36292|1,36379|2,36467|3,36554|0,36641|2,36728|6,36815|4) - not suitable pattern for easier diff , try arrange with stair pattern , or 2 mirror stair ( 12376543) <<< fix
00:47:019 (47019|4,47019|2) - move to 2 and 6 <<< fix
01:12:310 (72310|6,72397|5,72484|4) - i dun hear triple hihat here o.o <<< fix
02:04:109 (124109|0,124196|2,124283|6,124370|4,124458|0,124545|1,124632|2,124719|6,124807|5,124894|4,124981|1,125068|5,125155|2,125243|4,125330|1,125417|5) - try arrange to simple note , stream like this looks like pro drum to me :o <<< fix
02:27:655 (147655|4,147743|2) - move to 2 and 6 <<< fix

[Pro]
00:13:007 - add a note ( tom i think) <<<< not add
00:13:094 - ^ not add
00:18:850 (18850|5) - move to 4 fix
00:19:810 (19810|0,19897|2) - move down by 1/4 divisor
00:19:722 (19722|3) - move here 00:19:897
00:20:158 (20158|3,20246|1) - ctrl + j fix
00:20:594 (20594|5) - move to 4 fix
00:21:118 (21118|5) - move to 7 fix
00:22:513 (22513|4) - move to 4 fix
00:28:705 (28705|3) - move to 2 fix
00:33:589 - add a note at 6 fix
00:33:937 - add hi hat not add
00:36:903 (36903|3) - move to 3 fix
00:37:775 - hi hat not add
00:39:170 - ^
00:40:565 - ^
00:43:007 - ^
00:44:751 - ^
00:46:147 - ^
00:47:368 - ^
00:48:589 - ^
00:49:286 - ^
00:52:077 - ^
00:59:751 - ^
01:00:100 - ^
00:42:135 to 00:42:484 - 1/4 tom roll there not add
00:44:054 - bassdrum not add
00:57:920 - tom i guess not add
00:58:269 - ^ fix
00:58:530 - +1 note fix
01:09:257 (69257|4) - delete fix
01:09:868 - + 1 note at 7 fix
01:21:467 (81467|1) - move to 5 fix
01:23:211 - add note bassdrum not add
01:24:257 - bassdrum not add
01:27:048 - ^ not add
01:50:333 (110333|3) - move to 6 fix
01:59:401 - + 1 note fix
01:59:750 - ^ fix
02:04:545 (124545|3,125068|5) - delete not add
02:06:027 - bassdrum not add
02:12:917 - ^ not add
02:15:010 - ^ not add
02:22:248 to 02:22:946 - bassdrum on blue line not add
02:56:260 - bassdrum not add
03:11:173 - ^ not add
03:11:870 - ^ not add
03:17:277 (197277|4) - delete
thx about add note some part i think it not good when add hitsounds thx for mod ;)
show more
Please sign in to reply.

New reply