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kors k - Insane Techniques [OsuMania|CatchTheBeat]

posted
Total Posts
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Topic Starter
LeiN-
This beatmap was submitted using in-game submission on 2014년 4월 12일 토요일 at 오후 5:45:42

Artist: kors k
Title: Insane Techniques
Source: Beatmania IIDX 21 SPADA
Tags: DJ_Orange bemani konami Aery- CLSW Last_Bubble Fast
BPM: 146
Filesize: 17062kb
Play Time: 02:04
Difficulties Available:
  1. 4K Another - 4Key (4.52 stars, 1179 notes)
  2. 4K Hyper - 4Key (3.31 stars, 890 notes)
  3. 4K Normal - 4Key (1.95 stars, 504 notes)
  4. 5K Black Another - 5Key (5 stars, 1400 notes)
  5. Crystal's Rain (4.83 stars, 423 notes)
  6. Fast's Salad (4.62 stars, 229 notes)
  7. Last Bubble's Platter (5 stars, 332 notes)
Download: kors k - Insane Techniques
Download: kors k - Insane Techniques (no video)
Information: Scores/Beatmap Listing
---------------

How Do You LikE iT?!! XD


Mirror Download LINK HERE!!

My 12th beatmap. >^<
Guests
Crystal's Extra by CLSW
Last Bubble's Platter by Last Bubble
Fast's Salad by Fast
Black Another by Aery- + LeiN-
DesKurisu
I like it very much! XD

:) I can't wait for the other difficulty! :)
DesKurisu
It's really fun for my fingers! Can't seem to stop playing it! (Okay, maybe I did)
Kamikaze
Lol that song title really fits to your mapping on this one XD Really fun map, just get 4k normal and maybe some 7k's and go for ranking! o/
Marirose
great 8-)
Evening
From Zenx' Mod Queue:
Wait. where's the 7 key o-o|||

I am pretty sure you can't perfectly hitsound this, unless you are realllllllllllllly bored, I suggest using Reflec Beat hitsounds cause they're cool and stuff, just a suggestion

Timing Check

Offset

No Problems

BPM

No Problems

[4K Another]

Note Placement

00:19:053 (19053|0,19258|1,19669|0) - I don't get the sliders here, the sound effects I'm hearing doesn't seem to overlap one another (OPTIONAL)
00:20:902 (20902|2) - Change this slider to a 2 note hammer on 00:20:902 and 00:21:005 since the sound effect is the same
00:23:984 - I suggest this http://puu.sh/68Ul2.png
01:12:683 (72683|3) - Move left 1 column for hammer since the sound is the same
01:49:464 (109464|1) - Extend by 1/4 - the siren sound is 1/4 longer

Overmapping

00:22:238 (22238|1) -
00:27:375 (27375|1) -
00:29:018 (29018|2) -
00:30:662 (30662|1) -
00:32:306 (32306|2) -
00:35:594 (35594|2) -
01:48:539 (108539|1) -

Slider end overmap :
00:13:299 (13299|3) -
00:36:313 (36313|1) -
00:46:587 (46587|3) -
00:49:875 (49875|1) -
01:09:601 (69601|1) - (OPTIONAL)
01:12:683 (72683|3,87272|0,87683|0) -
01:28:710 (88710|3,88916|0) -
01:29:327 (89327|3) -
01:32:614 (92614|0) -

---
01:35:080 (95080|0,95902|0) - 01:35:902 is OPTIONAL
01:37:546 (97546|3) - (OPTIONAL)
01:39:190 (99190|0) - (OPTIONAL)
01:42:477 (102477|0) - (OPTIONAL)
01:44:121 (104121|3) - (OPTIONAL)
01:45:765 (105765|0) - (OPTIONAL)
01:47:409 (107409|3,107614|1,108231|2) - (OPTIONAL)
... and so on
---

02:02:203 (122203|1) -

Note Count

Great note count for the intro, perfect note count

00:22:546 (22546|0,22751|0) - Too much emphasis here, I suggest to leave the 2 note chords here 00:22:649 (22649|3,22649|1,22854|1,22854|3) - to emphasize the sound

A lot of note count inconsistencies, some examples:

00:16:381 (16381|2,16381|0,16587|2,16587|0) - The lower chord has the electronical instrument while the upper chord has both the electronical instrument and the bass kick, the upper chord should have more notes than the lower chord

00:33:025 (33025|2,33025|3,33231|2,33231|0) - The lower chord has bass kick and synth while the upper chord has synth only, I suggest the have more notes for the lower chord than the upper chord

Fix as much as possible!

SV Check

No Problems

Kiai Time Check

No Problems - I suggest to reactivate the kiai time at 01:49:053 so the the fountain will pop up again

General

Ranking Criteria Check

No Problems except hitsounds

AiMod

Turn off letterbox and countdown

Title Check

No Problems

Pattern Check

00:19:875 and 00:19:977 - I suggest a hammer since the sound effect is the same[/box]

4K Hyper:

01:35:491 (95491|0) - Overmapped slider end

Note count inconsistencies: Fix them!

Turn off letterbox and countdown

4K Normal:

Note count inconsistencies

Turn off letterbox and countdown

Good luck! o/ Please use 1/4 sliders wisely next time, overmapping the slider ends will make it feel very awkward to play
Topic Starter
LeiN-

lZenxl wrote:

From Zenx' Mod Queue:
Wait. where's the 7 key o-o|||

I am pretty sure you can't perfectly hitsound this, unless you are realllllllllllllly bored, I suggest using Reflec Beat hitsounds cause they're cool and stuff, just a suggestion

Timing Check

Offset

No Problems

BPM

No Problems

[4K Another]

Note Placement

00:19:053 (19053|0,19258|1,19669|0) - I don't get the sliders here, the sound effects I'm hearing doesn't seem to overlap one another (OPTIONAL) - X
00:20:902 (20902|2) - Change this slider to a 2 note hammer on 00:20:902 and 00:21:005 since the sound effect is the same - X
00:23:984 - I suggest this http://puu.sh/68Ul2.png -
01:12:683 (72683|3) - Move left 1 column for hammer since the sound is the same - O
01:49:464 (109464|1) - Extend by 1/4 - the siren sound is 1/4 longer - O

Overmapping

00:22:238 (22238|1) - X
00:27:375 (27375|1) -
00:29:018 (29018|2) - O
00:30:662 (30662|1) - O
00:32:306 (32306|2) - O
00:35:594 (35594|2) - O
01:48:539 (108539|1) - O

Slider end overmap : these are characters of this map. I don't wanna fix these... sry :( If I pointed out again... I'll consider it..,
00:13:299 (13299|3) -
00:36:313 (36313|1) -
00:46:587 (46587|3) -
00:49:875 (49875|1) -
01:09:601 (69601|1) - (OPTIONAL)
01:12:683 (72683|3,87272|0,87683|0) -
01:28:710 (88710|3,88916|0) -
01:29:327 (89327|3) -
01:32:614 (92614|0) -

---
01:35:080 (95080|0,95902|0) - 01:35:902 is OPTIONAL
01:37:546 (97546|3) - (OPTIONAL)
01:39:190 (99190|0) - (OPTIONAL)
01:42:477 (102477|0) - (OPTIONAL)
01:44:121 (104121|3) - (OPTIONAL)
01:45:765 (105765|0) - (OPTIONAL)
01:47:409 (107409|3,107614|1,108231|2) - (OPTIONAL)
... and so on
---

02:02:203 (122203|1) -

Note Count

Great note count for the intro, perfect note count

00:22:546 (22546|0,22751|0) - Too much emphasis here, I suggest to leave the 2 note chords here 00:22:649 (22649|3,22649|1,22854|1,22854|3) - to emphasize the sound - X

A lot of note count inconsistencies, some examples:

00:16:381 (16381|2,16381|0,16587|2,16587|0) - The lower chord has the electronical instrument while the upper chord has both the electronical instrument and the bass kick, the upper chord should have more notes than the lower chord - X

00:33:025 (33025|2,33025|3,33231|2,33231|0) - The lower chord has bass kick and synth while the upper chord has synth only, I suggest the have more notes for the lower chord than the upper chord - O

Fix as much as possible!

SV Check

No Problems

Kiai Time Check

No Problems - I suggest to reactivate the kiai time at 01:49:053 so the the fountain will pop up again - O

General

Ranking Criteria Check

No Problems except hitsounds

AiMod

Turn off letterbox and countdown

Title Check

No Problems

Pattern Check

00:19:875 and 00:19:977 - I suggest a hammer since the sound effect is the same - X

4K Hyper:

01:35:491 (95491|0) - Overmapped slider end

Note count inconsistencies: Fix them!

Turn off letterbox and countdown

4K Normal:

Note count inconsistencies

Turn off letterbox and countdown

Good luck! o/ Please use 1/4 sliders wisely next time, overmapping the slider ends will make it feel very awkward to play
thx for modding :)

O : accepted
X : rejected
△ : accepted another way
YunoFanatic
Hi! from queue!

4k nm
00:03:847 (3847|3) - is this really optional to add i mean the beat was very soft and the holder can keep it.. unlike 00:07:135 (7135|1) -
00:35:080 (35080|1,35080|3) - either one of them should be a holder listen to the beat it has a long soft sound that ends on 00:35:491
00:53:162 better to add a note here remember.. Press to make sound Not release
01:36:621 (optional) add note here

4k hyper
00:22:854 (22854|2) - move to 2 its so much fitting there since the beat continously repeat this to 00:23:059 (23059|1) -
00:34:464 (34464|1) - move to 1... 234 is really have much note compare to and it fits though
00:36:107 (36107|2) - move to 4 then move 00:36:005 (36005|1) - to 3 since this note doesnt follow in the pattern
00:48:642 (48642|0,48847|1) - can add one more note right beside of that 2 note.. you hear the beat it much stronger

5k
00:25:936 (25936|2,26039|3) - delete

nice 4k another XD cant really mod much because streams ;looooooooooooooooooool; anyways nice mapp! take ma stah!
Topic Starter
LeiN-

YunoFanatic wrote:

Hi! from queue!

4k nm
00:03:847 (3847|3) - is this really optional to add i mean the beat was very soft and the holder can keep it.. unlike 00:07:135 (7135|1) -
00:35:080 (35080|1,35080|3) - either one of them should be a holder listen to the beat it has a long soft sound that ends on 00:35:491
00:53:162 better to add a note here remember.. Press to make sound Not release
01:36:621 (optional) add note here

4k hyper
00:22:854 (22854|2) - move to 2 its so much fitting there since the beat continously repeat this to 00:23:059 (23059|1) -
00:34:464 (34464|1) - move to 1... 234 is really have much note compare to and it fits though
00:36:107 (36107|2) - move to 4 then move 00:36:005 (36005|1) - to 3 since this note doesnt follow in the pattern
00:48:642 (48642|0,48847|1) - can add one more note right beside of that 2 note.. you hear the beat it much stronger

5k
00:25:936 (25936|2,26039|3) - delete

nice 4k another XD cant really mod much because streams ;looooooooooooooooooool; anyways nice mapp! take ma stah!
almost things fixed
it was very helpful!
also thx to the star XD
Natsu
I'm sure you will need another ctb diff to fix the spread since this is not a standard set.
Topic Starter
LeiN-

Natsu wrote:

I'm sure you will need another ctb diff to fix the spread since this is not a standard set.
you mean, I need to add another ctb diff to make balanced difficulties?
YunoFanatic

LeiN- wrote:

Natsu wrote:

I'm sure you will need another ctb diff to fix the spread since this is not a standard set.
you mean, I need to add another ctb diff to make balanced difficulties?

Yes
[Yue]
Hi~
I'll just say two things about the diff Crystal's Extra
You should reduce the HP-1 and placing the colors combos, as it now looks ugly with those colors.
I will not make a mod, sorry.
Topic Starter
LeiN-

[Yue] wrote:

Hi~
I'll just say two things about the diff Crystal's Extra
You should reduce the HP-1 and placing the colors combos, as it now looks ugly with those colors.
I will not make a mod, sorry.
welp, OK then :)
Avena
Two things about Crystal's diff:
1. I heavily disagree with Yue, this map is much better with HP7
2. Current hitsounding is unrankable since you don't have feedback whether you catch the fruits or not (It also seems like not having hitsounding made you go overboard and overmap a ton)

I am going to try to make an easier diff, I will see how that goes though.
Last Bubble
Platter Finished! XD

http://puu.sh/6eGM8.zip
Topic Starter
LeiN-

Priti wrote:

Two things about Crystal's diff:
1. I heavily disagree with Yue, this map is much better with HP7
2. Current hitsounding is unrankable since you don't have feedback whether you catch the fruits or not (It also seems like not having hitsounding made you go overboard and overmap a ton)

I am going to try to make an easier diff, I will see how that goes though.
ok, I'll hitsounding ctb diffs later.
thank you for your cooperation :)

Last Bubble wrote:

Platter Finished! XD

http://puu.sh/6eGM8.zip
ㄳㄳ ㅠㅠ
[Shi-Ra]
Hi, there are mods for your mania chart ^w^

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 for 4K diffs)
4key Normal
Inside :3
Wow, is it really NM? It looks too hard for Normal diff, I suggest you to cut 30% of all notes to avoid alot unplayable notes for NM player.

00:13:299 (13299|1) - delete this note, there's no suitable sound for it and such combination is too hard for easiest diff in your mapset

00:14:018 (14018|2) - I suggest you to delete such notes, they are unnecessary for NM diff, remove all blue tick notes from such places

00:23:984 (23984|2,24190|1) - I think you can remove these LNs with single notes, it'll be better here according to the sounds and also it'll be easier

00:29:429 (29429|1) - this LN should starts here 00:29:532 - according to the sound, check the other LN places by yourself and follow the song correctly

00:33:950 (33950|1,35594|2) - same problems with blue tick notes, remove them and re-arrange these patterns, make them easier and more comfortable to play

00:43:813 (43813|1) - shield note? I suggest you to remove it or place to another column, coz it hard to find suitable sound for it

From 01:36:518 to 01:58:916 - you need to re-arrange all this part and perform more comfortable patterns here & cut some notes to make your patterns easier here too

4key Hyper
Inside :3
00:07:135 (7135|0,7135|1,7135|3) - three note chord? I think two notes are enough here to accent all sound correctly for this diff

00:12:888 (12888|1) - this note feels unnecessary here coz there's no additional sound for this part, check that

From 00:29:943 to 00:32:512 - in this part there are enough double or I even say triple noting, but there are no repeating sounds for them according to the song, check that and re-arrange this pattern

01:06:313 (66313|3) - this and next going LN are ended incorrectly I think, can't find any suitable sound here for start and end of such LNs, I suggest you to remove them

01:27:991 (87991|1) - move this note to another column, it's shield note now and it's uncomfortable to play, I suggest you to avoid such note positions

01:36:313 (96313|1) - you can delete this note coz there's no suitable sound for triplet note, check other note positions in this way, no need to overmap 4K diff to make it harder, it's already hard enough

02:01:998 - you can add one more note here according to the sound which goes here, add note to 1st column here and it'll be suitable with this part

4key Another
Inside :3
Well, this diff is hard enough for Another lvl, seems like you know what you do. It's hard to find misplaced note here coz you need firstly to HS this diff and delete extra notes. Avoid double notes and overmapping coz two these problems are most typically for Anothers, SHDs and same.
One suggestion for you before HSing - try to follow one/two music roads, it'll be hard to follow all sounds and you'll overmap your diff then, that'll be bad for your patterns after all x.x

(notice that columns are following like 0 1 2 3 4 for 5K diff)
5key Black Another
Inside :3
00:05:594 (5594|0,5696|3) - I suggest you to avoid double notes here if you're following synth sounds and move these notes to 1st and 2nd columns accordingly

00:14:018 (14018|1,15662|1) - shield notes again, handle them and re-arrange these patterns coz now they are uncomfortable to play at all

00:16:587 (16587|1,16587|2,16587|0) - I recommend you to delete one note from this chord coz previously you have two note chord on same sound and there goes same sound, so you don't need to overmap this chord

00:21:107 (21107|4) - this note isn't same like two previous notes and I suggest you to move it to another column to follow the song correctly

From 00:39:395 to 00:40:423 - this short part looks strange, too many double noting problems are here, except overmapped chord and shield note here too, I highly recommend you to re-arrange this pattern and make it more comfortable to play

00:46:279 (46279|3,46484|3) - delete these notes, there are no suitable sounds for them, check that, no need to overmap this part too

00:49:361 (49361|0) - delete this one too, no need to perform chord here, simple triplet with your note in 3rd column here is enough

There are alot of pattern problems as you can see, mostly coz of overmapping. Same recommendation like for Another diff, try to follow only one/two music roads and don't place mostly double notes and overmapped chords, make your map comfortable for other players and also give them to test it.

General
Inside :3
Mapset: good 4K mapset but I'm not sure about rankability of it with one 5K diff, also rename 4key/5key in all diffs into 4K, 5K, it'll be more correct
_________________________

Hitsounding: as you know, you need correct HSes for all your diff, so take care of them. When you'll HS your diffs it'll be easy to find overmapped parts which are not follow the song. Concentrate more on weak and strong beats!

Good luck :3/
Avena
Someone nag me ingame to mod the CtB diffs once they have actual hitsounds and not retarded unfitting 0%
Topic Starter
LeiN-

[Shi-Ra] wrote:

Hi, there are mods for your mania chart ^w^

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 for 4K diffs)
4key Normal
Inside :3
Wow, is it really NM? It looks too hard for Normal diff, I suggest you to cut 30% of all notes to avoid alot unplayable notes for NM player.

00:13:299 (13299|1) - delete this note, there's no suitable sound for it and such combination is too hard for easiest diff in your mapset

00:14:018 (14018|2) - I suggest you to delete such notes, they are unnecessary for NM diff, remove all blue tick notes from such places

00:23:984 (23984|2,24190|1) - I think you can remove these LNs with single notes, it'll be better here according to the sounds and also it'll be easier

00:29:429 (29429|1) - this LN should starts here 00:29:532 - according to the sound, check the other LN places by yourself and follow the song correctly

00:33:950 (33950|1,35594|2) - same problems with blue tick notes, remove them and re-arrange these patterns, make them easier and more comfortable to play

00:43:813 (43813|1) - shield note? I suggest you to remove it or place to another column, coz it hard to find suitable sound for it

From 01:36:518 to 01:58:916 - you need to re-arrange all this part and perform more comfortable patterns here & cut some notes to make your patterns easier here too

4key Hyper
Inside :3
00:07:135 (7135|0,7135|1,7135|3) - three note chord? I think two notes are enough here to accent all sound correctly for this diff

00:12:888 (12888|1) - this note feels unnecessary here coz there's no additional sound for this part, check that

From 00:29:943 to 00:32:512 - in this part there are enough double or I even say triple noting, but there are no repeating sounds for them according to the song, check that and re-arrange this pattern

01:06:313 (66313|3) - this and next going LN are ended incorrectly I think, can't find any suitable sound here for start and end of such LNs, I suggest you to remove them

01:27:991 (87991|1) - move this note to another column, it's shield note now and it's uncomfortable to play, I suggest you to avoid such note positions

01:36:313 (96313|1) - you can delete this note coz there's no suitable sound for triplet note, check other note positions in this way, no need to overmap 4K diff to make it harder, it's already hard enough

02:01:998 - you can add one more note here according to the sound which goes here, add note to 1st column here and it'll be suitable with this part

4key Another
Inside :3
Well, this diff is hard enough for Another lvl, seems like you know what you do. It's hard to find misplaced note here coz you need firstly to HS this diff and delete extra notes. Avoid double notes and overmapping coz two these problems are most typically for Anothers, SHDs and same.
One suggestion for you before HSing - try to follow one/two music roads, it'll be hard to follow all sounds and you'll overmap your diff then, that'll be bad for your patterns after all x.x

(notice that columns are following like 0 1 2 3 4 for 5K diff)
5key Black Another
Inside :3
00:05:594 (5594|0,5696|3) - I suggest you to avoid double notes here if you're following synth sounds and move these notes to 1st and 2nd columns accordingly

00:14:018 (14018|1,15662|1) - shield notes again, handle them and re-arrange these patterns coz now they are uncomfortable to play at all

00:16:587 (16587|1,16587|2,16587|0) - I recommend you to delete one note from this chord coz previously you have two note chord on same sound and there goes same sound, so you don't need to overmap this chord

00:21:107 (21107|4) - this note isn't same like two previous notes and I suggest you to move it to another column to follow the song correctly

From 00:39:395 to 00:40:423 - this short part looks strange, too many double noting problems are here, except overmapped chord and shield note here too, I highly recommend you to re-arrange this pattern and make it more comfortable to play

00:46:279 (46279|3,46484|3) - delete these notes, there are no suitable sounds for them, check that, no need to overmap this part too

00:49:361 (49361|0) - delete this one too, no need to perform chord here, simple triplet with your note in 3rd column here is enough

There are alot of pattern problems as you can see, mostly coz of overmapping. Same recommendation like for Another diff, try to follow only one/two music roads and don't place mostly double notes and overmapped chords, make your map comfortable for other players and also give them to test it.

General
Inside :3
Mapset: good 4K mapset but I'm not sure about rankability of it with one 5K diff, also rename 4key/5key in all diffs into 4K, 5K, it'll be more correct
_________________________

Hitsounding: as you know, you need correct HSes for all your diff, so take care of them. When you'll HS your diffs it'll be easy to find overmapped parts which are not follow the song. Concentrate more on weak and strong beats!

Good luck :3/
Thank you very much for modding :)
it was pretty helpful!
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