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ZAQ - VOICE (TV Size)

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Topic Starter
Little
This beatmap was submitted using in-game submission on February-27-14 at 4:48:05 PM

Artist: ZAQ
Title: VOICE (TV Size)
Source: 中二病でも恋がしたい!戀
Tags: chuunibyou demo koi ga shitai! ren anime opening fycho momochikun
BPM: 184
Filesize: 12059kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.98 stars, 101 notes)
  2. Fycho's Insane (5 stars, 400 notes)
  3. Insane (5 stars, 370 notes)
  4. Mochi's Hard (4.93 stars, 256 notes)
  5. Normal (4.42 stars, 167 notes)
Download: ZAQ - VOICE (TV Size)
Download: ZAQ - VOICE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#9
-Redownload as of 22nd January 2014-

Easy - Done by CloudSplash16
Normal - Done by CloudSplash16
Mochi's Hard - Done by Momochikun
Insane - Done by CloudSplash16
Fycho's Insane - Done - by Fycho

Special thanks to -Umi- for the video!
Thanks to these wonderful people:
-Fycho
-Momochikun
--Umi-
-CakiP
-Wolf
-Giralda
-RandomEffect
-Sonnyc
-Setsurei
-Eggache0
-Lust
-[Minakami Yuki]
-Yoeri
-BeatofIke
-Tsukuyomi
-Nyquill
Fycho
[General]
  1. BPM=184
  2. Offset=256
Topic Starter
Little
Added Mochi's Hard and added "momochikun" to tags
Added Normal
Changed mp3 file and offset
Added Easy
Disabled widescreen support for all diffs
suzutsukikanade
If you are looking for a nice BG i found one...use if you want ^^

CakiP
hai~! Cloud , Fycho , Momochi

Request from PM



[Easy]
00:12:279 (2) - add Whistle?
00:17:170 (3) - add Whistle?
01:09:181 (2) - extend by 01:09:670 - ?
00:34:127 (1,2) - try this blanket!


[Normal]
00:07:550 (6,7) - I consider that it is better not to stack.
00:16:518 (2,3,4) - try this blanket
00:17:822 (4) - add Whistle?
01:17:659 - add note?


[Mochi's Hard]
00:12:768 (4) - add Whistle?
00:23:692 (1) - add Clap?


[Insane]
00:04:942 (4) - Ctrl+G?
01:10:159 (5,6,7) - more inside? ._.
00:56:627 (2) - add finish?

Please fix the part which looked at my test play. lol


[Fycho's Insane]
00:18:311 (5) - This stack confuses me T^T
01:10:648 (4) - Slider Velocity 1.20?



nice mapset! ganbatte! :D
star
Topic Starter
Little

CakiP wrote:

hai~! Cloud , Fycho , Momochi

Request from PM



[Easy]
00:12:279 (2) - add Whistle? There's already whistle on head.. Where did you want me to add whistle?
00:17:170 (3) - add Whistle? Added whistle to head
01:09:181 (2) - extend by 01:09:670 - ? I think the current rhythm is easier for beginners to read since it's 1/1 beat spacing and the note in vocals at 01:09:181 seems stronger than 01:09:670
00:34:127 (1,2) - try this blanket! I prefer not to blanket here. It breaks flow a bit


[Normal]
00:07:550 (6,7) - I consider that it is better not to stack. ok, unstacked.
00:16:518 (2,3,4) - try this blanket ok, blanketed.
00:17:822 (4) - add Whistle? Added.
01:17:659 - add note? I don't think it's necessary to have note there.


[Insane]
00:04:942 (4) - Ctrl+G? I want to keep it this way, for more detached feeling. I don't want it to be smooth
01:10:159 (5,6,7) - more inside? ._. Rotated in 15 degrees for all of them. I still want them to face slightly outward to get the effect i want
00:56:627 (2) - add finish? I don't think it's needed here.

Please fix the part which looked at my test play. lol Moved 00:31:192 (5) - a bit to the right.



nice mapset! ganbatte! :D/ Thanks!
star/ star ありがとう!
@suzutsukikanade, I'm looking for something darker with more intense color; white bg doesn't look good imo. Also, i prefer 16:9 ratio. I'll probably wait until the anime starts before getting a bg
787B
Hi Cloud!
Mod requested ingame.

General

  1. Consider increasing the audioleadin to give proper time for players to react. It's currently on 214ms, which is kinda low.

Easy

  • Well, I couldn't find anything to poke here :o

Normal

  1. 00:13:257 (1) - Hmm, maybe you could've shortened the slider to 00:13:583 - , it wouldn't follow the violin, but it'd follow the drums; and add a circle at 00:13:746 -, these should give a better lead on 00:14:072 (3,4) -. Give it a check:
  1. 00:27:279 (2) - Feels a bit empty without an object at 00:27:116 -, could've added a 1/2 slider there:
  1. 00:59:724 (4,1,2,3) - Pattern here looks a bit odd, mainly because after the slider it also sounds like there's something missing, specifically because of the vocals, and you made like a quick pause between them. You may want to add a 1/1 slider from 01:00:213 - to 01:00:540 - (replacing the circle). It should give a better follow on the song, give it a check though:

Mochi's Hard

  1. 00:18:311 (4,1) - Spacing is a bit off, try using 1.5 instead of 1.7, it should be more consistent with 00:18:148 (3,4) - .
  1. 00:24:833 (1) - Kinda nazi, but you could've improved the overlap with 00:24:344 (3) - :
  1. 00:37:713 (3,1) - Not minding the spacing, could've been placed where 00:36:735 (1) - ends a bit better (x:300 y:144).
  1. 00:52:387 (1) - Pattern could've followed the vocals a bit better if there was something at 00:52:550 -, since the vocals are 1/2 there, you may want to add one of those:
  1. 01:00:213 (1) - Just move the middle node a bit more to the left, it will improve overlap:
  1. 01:09:181 (1) - Same as above, but instead just move the last node a bit higher:

Fycho's Insane

You sure about not adding kiais? I mean, it's your GD, but this doesn't look good without them.
  1. 00:16:844 (2,3) - Hmm, it may play better if you invert the order (slider first, circle after):
  1. 00:31:518 (1) Unsnapped slider at the end of it. Just move the last node to snap it.

Insane

  1. 00:53:529 (3,1) - Feels very empty and breaks the flow, you might want to change the pattern here for something like this:
Very good mapset, good luck to all of you!
Topic Starter
Little

Wolf wrote:

Hi Cloud!
Mod requested ingame.

General

  1. Consider increasing the audioleadin to give proper time for players to react. It's currently on 214ms, which is kinda low.
Added audio-leadin 1000ms for all diffs.

Easy

  • Well, I couldn't find anything to poke here :o

Normal

  1. 00:13:257 (1) - Hmm, maybe you could've shortened the slider to 00:13:583 - , it wouldn't follow the violin, but it'd follow the drums; and add a circle at 00:13:746 -, these should give a better lead on 00:14:072 (3,4) -. Give it a check: I feel like the note density of this diff is already very high, which i why i used a longer slider here. I also wanted to emphasize the contrast in texture between this phrase and the previous one.
  1. 00:27:279 (2) - Feels a bit empty without an object at 00:27:116 -, could've added a 1/2 slider there: Emphasizing claps here. Using a 1/2 slider would put the beat of the clap on a slider end, which i don't want
  1. 00:59:724 (4,1,2,3) - Pattern here looks a bit odd, mainly because after the slider it also sounds like there's something missing, specifically because of the vocals, and you made like a quick pause between them. You may want to add a 1/1 slider from 01:00:213 - to 01:00:540 - (replacing the circle). It should give a better follow on the song, give it a check though: Added a circle at 01:00:213 (1) - instead.

Insane

  1. 00:53:529 (3,1) - Feels very empty and breaks the flow, you might want to change the pattern here for something like this: I'm using this figure to introduce the rhythm to the player, since this hasn't been seen in the map up until this point. If I use the other rhythm (which i use in later parts), the player might not be able to read it the first time, so I want them to be able to hear the rhythm and play it by an easier to read pattern before i use the one with the hitcircle in it. I might change this if it is suggested again by other modders.
Very good mapset, good luck to all of you!
Thanks For Modding! :)
Giralda
Hiya Cloud!
Mod request from my Mod Queue.

Fellow Canadian. ♥ ~

Everything here is just suggestion. Feel free to take whatever you like!

[General]
  1. Add Chu-2 to tags as it's the short form for Chuunibyou.
[Easy]
  1. 00:07:713 (3) - I think removing this, and then adding a repeat on 00:06:735 (2) plays and sounds a little better. Add finish on repeat. It may be because the slider ended on a red tick and there isn't enough time for players (especially new ones) to be able to read the circle after that correctly.
    To account for consistency in Distance Snap from the above suggestion, I would probably do something like this:
    SPOILER



    Step 1: Make a slider with the following points, (from head to end): x:428 y:196; x:412 y:128; x:325 y:96
    Step 2: Make a slider with the following points in order: x:228 y:104; x:180 y:120; Red node - x:143 y:103; x:96 y:132; x:100 y:188
    Step 3: Make a slider with the following points: x:176 y:200; x:244 y:232
    Step 4: Rotate 00:10:974 (1) by 45 degrees, using selection centre as the origin.
    Step 5: Snap 00:12:279 (2) to make a blanket with 00:10:974 (1) and angle it so that the slider end for 00:12:279 (2) is within snapping distance with 00:12:931 (3)
  2. 00:17:170 (3) - Use S:C2 whistle on slider end. That hitsound is perfect for where its played.
  3. 00:23:366 (1) - I would remove this, and bring 00:23:692 (2) back to 00:23:366 and NC. Then delete the note at 00:24:833 and make a slider from 00:24:344 to 00:24:833. Something like this:
  4. 00:37:713 (2) - Hmm, probably remove this note and bring 00:37:713 (2) back to help follow the music a little better. Snap with 00:36:735 (1) to make a blanket and make a slider from 00:39:018 to 00:39:507 so that it blankets with the head of 00:37:713 (2) like this:
    Once again, to ensure distance snap and proper flow from the above suggestion, I would do something like this to accomodate:
  5. 00:43:094 (2) - End slider at 00:43:583
  6. 00:47:170 (1) - Finish on slider for more emphasis?
  7. 01:08:855 - I think something like this could be mapped in here to avoid the break in flow:
  8. 01:24:996 (3,4) - Add claps at the slider ends to maintain hitsound consistency with 01:24:344 (2)?
[Normal]
  1. 00:55:974 (3) - I would probably do something like this here instead:
Can't find much here. Nice diff.

[Mochi's Hard]
  1. 00:29:235 (2) - The overlap here onto (3) doesn't look that pleasing to me. Maybe angle 00:29:398 (3) to the right a little more or try something like this?
  2. 00:56:300 (1) - Use S:C2 soft whistle on the slider head. If you listen closely the hitsound plays perfectly with the background music.
  3. 00:56:953 (3) - Add clap on slider end
  4. 01:11:300 (3) - Add finish on slider head
[Insane]
  1. 00:13:257 (1,2) - Misplaced Blanket? Or was this intentional?
  2. 00:27:605 (1,2) - I find this to be a rather awkward placement. I would suggest having the 00:27:768 (2) stack on 00:26:627 (2), and have it bent like this as it would provide a nice circular flow going into the triangle jumps for that combo and plays really nicely.:
  3. 00:39:018 (4) - I'd prefer a slider here to provide better oval flow like this, clap on head; whistle on end:
  4. 00:45:703 (7) - I think this could be better if you stack this on the end of 00:45:213 (5), that way you have some sort of flow going into 00:45:866 (1)
  5. 01:18:474 (1,2,1,2,1,2,1,2) - Small suggestion here. I prefer having these doubles spread out. I think it makes the map more fun as it forces them into following a certain flow, rather than playing two really close stagnant circles. Plays better that way and increases readability. But it's still a suggestion and my own opinion.
[Fycho's Insane]
  1. 00:11:627 (2) - I think this would play better if you placed it under 00:10:322 (5) as it continues the flow pattern that you have already been building.
  2. 01:25:485 (4,3,4) - Not sure if this has been pointed out already, but was the non-symmetry intentional? If not, move it down a bit.\
  3. 01:06:572 (7) - I would lower this a little bit so that it goes better into 01:06:735 (1).
  4. 01:07:061 (2) - I prefer this to be angled downwards like this because I think it plays better into 01:07:387 (3) this way:
  5. 01:04:127 (1) - Why not stack this with 01:03:800 (5)?
Mm...that's all I've got. Good luck Cloud, Mochi and Fycho! Happy New Year ~

Oh, and if my instructions are rather unclear, poke me in game or forum PM or reply here and I'll try to explain it better. :s
Umi
Yop yop cloud, video finally available :3

> http://puu.sh/6e6ek/86d12db834.rar if you want it

gl with this ;)
BeatofIke
Ah sweet!
I tested Umi's video and it is very high quality with only 8 MB of space as well.
Also, set the video offset to -640 ms for perfect video sync. (I tested the main source to confirm this!)
Good luck with your map! No kudosu for this post as I'm going to mod this mapset later! :3
Topic Starter
Little

Giralda wrote:

Hiya Cloud! Hiya Giralda!
Mod request from my Mod Queue.

Fellow Canadian. ♥ ~ ♥ :3

Everything here is just suggestion. Feel free to take whatever you like!

[General]
  1. Add Chu-2 to tags as it's the short form for Chuunibyou. Ah, I don't think I'll add this. The search system on the website doesn't account for non-alphanumeric symbols, so the search would turn up many irrelevant results containing "chu" anyway if someone were to search "chu-2" so i don't think it's necessary.
[Easy]
  1. 00:07:713 (3) - I think removing this, and then adding a repeat on 00:06:735 (2) plays and sounds a little better. Add finish on repeat. It may be because the slider ended on a red tick and there isn't enough time for players (especially new ones) to be able to read the circle after that correctly.
    To account for consistency in Distance Snap from the above suggestion, I would probably do something like this: I don't think it's too hard to read.. Anyway, I prefer not to overlap 00:06:735 (2,1) - like in your suggestion. I might change this is other modders feel the same way about it
    SPOILER



    Step 1: Make a slider with the following points, (from head to end): x:428 y:196; x:412 y:128; x:325 y:96
    Step 2: Make a slider with the following points in order: x:228 y:104; x:180 y:120; Red node - x:143 y:103; x:96 y:132; x:100 y:188
    Step 3: Make a slider with the following points: x:176 y:200; x:244 y:232
    Step 4: Rotate 00:10:974 (1) by 45 degrees, using selection centre as the origin.
    Step 5: Snap 00:12:279 (2) to make a blanket with 00:10:974 (1) and angle it so that the slider end for 00:12:279 (2) is within snapping distance with 00:12:931 (3)
  2. 00:17:170 (3) - Use S:C2 whistle on slider end. That hitsound is perfect for where its played. Nice idea :)
  3. 00:23:366 (1) - I would remove this, and bring 00:23:692 (2) back to 00:23:366 and NC. Then delete the note at 00:24:833 and make a slider from 00:24:344 to 00:24:833. Something like this: Circle has better emphasis for that hit in my opinion.
  4. 00:37:713 (2) - Hmm, probably remove this note and bring 00:37:713 (2) back to help follow the music a little better. Snap with 00:36:735 (1) to make a blanket and make a slider from 00:39:018 to 00:39:507 so that it blankets with the head of 00:37:713 (2) like this: Prefer my current rhythm. I prefer not to use so many sliders and so few circle.
    Once again, to ensure distance snap and proper flow from the above suggestion, I would do something like this to accomodate:
  5. 00:43:094 (2) - End slider at 00:43:583 ok, makes sense
  6. 00:47:170 (1) - Finish on slider for more emphasis? Used drum-clap instead, and changed hitsounds to drum for this part.
  7. 01:08:855 - I think something like this could be mapped in here to avoid the break in flow: The long time between notes is intentional. It has a more deliberate feel.
  8. 01:24:996 (3,4) - Add claps at the slider ends to maintain hitsound consistency with 01:24:344 (2)? Low drum sound is more prominent here.
[Normal]
  1. 00:55:974 (3) - I would probably do something like this here instead: I prefer my current rhythm.
Can't find much here. Nice diff.

[Insane]
  1. 00:13:257 (1,2) - Misplaced Blanket? Or was this intentional? Blanket here seems to be as I intended it... ?
  2. 00:27:605 (1,2) - I find this to be a rather awkward placement. I would suggest having the 00:27:768 (2) stack on 00:26:627 (2), and have it bent like this as it would provide a nice circular flow going into the triangle jumps for that combo and plays really nicely.: moved, but angled more inward, just because it's how I want it to feel.
  3. 00:39:018 (4) - I'd prefer a slider here to provide better oval flow like this, clap on head; whistle on end: I prefer how it is now.
  4. 00:45:703 (7) - I think this could be better if you stack this on the end of 00:45:213 (5), that way you have some sort of flow going into 00:45:866 (1) I think the flow is already fine. Spacing would be huge if I stacked that.
  5. 01:18:474 (1,2,1,2,1,2,1,2) - Small suggestion here. I prefer having these doubles spread out. I think it makes the map more fun as it forces them into following a certain flow, rather than playing two really close stagnant circles. Plays better that way and increases readability. But it's still a suggestion and my own opinion. I like it the way it is now.
Mm...that's all I've got. Good luck Cloud, Mochi and Fycho! Happy New Year ~

Oh, and if my instructions are rather unclear, poke me in game or forum PM or reply here and I'll try to explain it better. :s
Thanks For Modding! :)

-Umi- wrote:

Yop yop cloud, video finally available :3

> http://puu.sh/6e6ek/86d12db834.rar if you want it

gl with this ;)
Thanks very much for the video!

BeatofIke wrote:

Ah sweet!
I tested Umi's video and it is very high quality with only 8 MB of space as well.
Also, set the video offset to -640 ms for perfect video sync. (I tested the main source to confirm this!)
Good luck with your map! No kudosu for this post as I'm going to mod this mapset later! :3
Thanks for video offset! I look forward to your mod :3
RandF
From my queue~

[Easy]
  1. 00:23:366 (1,2) - it is better not to stack
  2. 00:21:083 (1,2) - for easy, the distance of 1/2 rhythm is difficult, imo. how about this?
  3. 00:31:518 (1,2) - ^ I suggest this, for example
  4. 00:35:431 (2,3) - ^
  5. 00:39:833 (2,3,4) - ^
  6. 01:17:170 (2,3) - ^
  7. 01:19:779 (4,5) - ^
[Normal]
  1. AudioLeadIn conflicts with other diffs
  2. 00:09:344 (4) - rotate about 30degree clockwise for smoother cursor moving
  3. 00:31:518 (1,2) - how about this?
  4. 00:43:583- add a note
  5. 01:05:431 (1,2,3,4,5,6) - I prefer this (and add clap at 01:06:409- 01:07:713)
  6. 01:08:529 (2) - end at 01:09:018
  7. 01:17:170 (3,4) - i prefer this
[Insane]
  1. 00:46:192 (2,5) - avoid this overlap
  2. 00:53:529 (3) - I prefer this
  3. 01:24:670 (3) - move to x:374 y:155 (stack correctly)
[Mochi's Hard]
  1. 00:12:768 (4,1) - I recommed to avoid this overlap. it's hard to find slider's start
  2. 00:19:779- add a note?
  3. 00:26:953- add a note
  4. 00:27:605- ^
  5. 00:37:713 (3,1) - how about stack on the end of 00:36:735 (1) -
  6. 00:57:605 (1,3) - same as 00:12:768 (4,1) -
  7. 01:13:909 (3) - x:507 y:213 (stack correctly)
  8. 01:17:822 (3) - x:352 y:215 (^)
  9. 01:21:083 (1) - x:322 y:168 (^)
  10. 01:22:387 (1) - ^
I hope you to get nice BG ;)
~Good Luck~
Momochikun
"CakiP"
hai~! Cloud , Fycho , Momochi

Request from PM


[Mochi's Hard]
00:12:768 (4) - add Whistle? Nice desu !
00:23:692 (1) - add Clap? this one sounds weird.. xD


nice mapset! ganbatte! :D
star

"Wolf"
Hi Cloud!
Mod requested ingame.

Mochi's Hard
  1. 00:18:311 (4,1) - Spacing is a bit off, try using 1.5 instead of 1.7, it should be more consistent with 00:18:148 (3,4) - .
it's supposed to be jump here.
  1. 00:24:833 (1) - Kinda nazi, but you could've improved the overlap with 00:24:344 (3) - :
    1. 00:37:713 (3,1) - Not minding the spacing, could've been placed where 00:36:735 (1) - ends a bit better (x:300 y:144).
    1. 00:52:387 (1) - Pattern could've followed the vocals a bit better if there was something at 00:52:550 -, since the vocals are 1/2 there, you may want to add one of those:

      1. 01:00:213 (1) - Just move the middle node a bit more to the left, it will improve overlap:

        1. 01:09:181 (1) - Same as above, but instead just move the last node a bit higher:
        lazy to reply all orz, but yeah i fixed all of this blankets thing ^

        Very good mapset, good luck to all of you!

"Giralda"
Hiya Cloud!
Mod request from my Mod Queue.

Fellow Canadian. ♥ ~

Everything here is just suggestion. Feel free to take whatever you like!

[Mochi's Hard]
  1. 00:29:235 (2) - The overlap here onto (3) doesn't look that pleasing to me. Maybe angle 00:29:398 (3) to the right a little more or try something like this? hmm not, i prefer my current overlap since it's fit pretty well for my taste
  2. 00:56:300 (1) - Use S:C2 soft whistle on the slider head. If you listen closely the hitsound plays perfectly with the background music. i'll consider..
  3. 00:56:953 (3) - Add clap on slider end adding whistle instead ><
  4. 01:11:300 (3) - Add finish on slider head the sound would be too loud and didn't match the BGM imo
01:04:127 (1) - Why not stack this with 01:03:800 (5)? eh dunno.. the blanket would broken xD
Oh, and if my instructions are rather unclear, poke me in game or forum PM or reply here and I'll try to explain it better. :s


"RandomEffect"
From my queue~

[Mochi's Hard]
  1. 00:12:768 (4,1) - I recommed to avoid this overlap. it's hard to find slider's start ups.. i think it's fine :D
  2. 00:19:779- add a note?
  3. 00:26:953- add a note
  4. 00:27:605- ^ all parts here was rhytmic on purpose to follow the drum, and other dominant instrument :D
  5. 00:37:713 (3,1) - how about stack on the end of 00:36:735 (1) - the blanket :D
  6. 00:57:605 (1,3) - same as 00:12:768 (4,1) -
  7. 01:13:909 (3) - x:507 y:213 (stack correctly)
  8. 01:17:822 (3) - x:352 y:215 (^)
  9. 01:21:083 (1) - x:322 y:168 (^)
  10. 01:22:387 (1) - ^ fixed all >w<
I hope you to get nice BG ;)
~Good Luck~

Thanks for modding guys ~
And.. sorry for late xD http://puu.sh/6ePOa.osu
PS: I haven't re DL yet.. pls add video for me :P
Topic Starter
Little

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:23:366 (1,2) - it is better not to stack I think the stack is fine. It's not hard to read.
  2. 00:21:083 (1,2) - for easy, the distance of 1/2 rhythm is difficult, imo. how about this? I like my rhythm better. I don't think 1/2 will be a problem.. it follows the song reliably (vocals)
  3. 00:31:518 (1,2) - ^ I suggest this, for example shortened (1) by 1/2
  4. 00:35:431 (2,3) - ^ prefer 1/2 to follow vocals.
  5. 00:39:833 (2,3,4) - ^ Changed rhythm.
  6. 01:17:170 (2,3) - ^ I really want to get the finish sound on head of (3)
  7. 01:19:779 (4,5) - ^ I feel that this rhythm is suitable.
[Normal]
  1. AudioLeadIn conflicts with other diffs Fixed
  2. 00:09:344 (4) - rotate about 30degree clockwise for smoother cursor moving ok
  3. 00:31:518 (1,2) - how about this? I think it's ok as it is.
  4. 00:43:583- add a note no
  5. 01:05:431 (1,2,3,4,5,6) - I prefer this (and add clap at 01:06:409- 01:07:713) Changed
  6. 01:08:529 (2) - end at 01:09:018 prefer current rhythm
  7. 01:17:170 (3,4) - i prefer this I prefer current rhythm.
[Insane]
  1. 00:46:192 (2,5) - avoid this overlap I think it's fine
  2. 00:53:529 (3) - I prefer this sure..
  3. 01:24:670 (3) - move to x:374 y:155 (stack correctly) fixed stack
I hope you to get nice BG ;)
~Good Luck~
Thanks For Modding! :)
@Momochi: I've added video to all diffs.
Fycho

CakiP wrote:

[Fycho's Insane]
00:18:311 (5) - This stack confuses me T^T I think it;s fine
01:10:648 (4) - Slider Velocity 1.20? no:<

star

Wolf wrote:

Fycho's Insane

You sure about not adding kiais? I mean, it's your GD, but this doesn't look good without them. maybe consider
  1. 00:16:844 (2,3) - Hmm, it may play better if you invert the order (slider first, circle after):fine now
  1. 00:31:518 (1) Unsnapped slider at the end of it. Just move the last node to snap it.fixed
Very good mapset, good luck to all of you!
To Giralda,all fixed.

thanks for modding
SPOILER
osu file format v12

[General]
AudioFilename: voice.mp3
AudioLeadIn: 1000
PreviewTime: 52306
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:VOICE (TV Size)
TitleUnicode:VOICE (TV Size)
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:CloudSplash16
Version:Fycho's Insane
Source:中二病でも恋がしたい!戀
Tags:chuunibyou demo koi ga shitai ren anime opening fycho momochikun
BeatmapID:345578
BeatmapSetID:137338

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
Video,-640,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 228,149,255
Combo3 : 149,202,255
Combo4 : 255,149,202

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232,158,66409,1,8,0:0:0:0:
132,188,66572,1,0,0:0:0:0:
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416,160,67387,1,2,0:0:0:0:
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198,221,68366,1,8,0:0:0:0:
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198,221,69181,1,4,0:0:0:0:
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323,152,72442,1,2,0:0:0:0:
323,152,72523,1,0,0:0:0:0:
323,152,72605,2,0,B|325:91|294:57|294:57|296:7,2,144,2|2|0,0:0|0:0|0:0,0:0:0:0:
334,306,73257,6,0,L|226:319,1,96,4|0,0:0|0:0,0:0:0:0:
140,215,73583,1,8,0:0:0:0:
140,215,73746,2,0,L|126:116,1,96,2|0,0:0|0:0,0:0:0:0:
359,34,74072,1,0,0:0:0:0:
419,161,74235,1,8,0:0:0:0:
292,225,74398,1,0,0:0:0:0:
125,121,74561,6,0,L|221:100,1,96,2|0,0:0|0:0,0:0:0:0:
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225,221,75539,1,8,0:0:0:0:
313,318,75703,1,0,0:0:0:0:
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297,107,76192,1,8,0:0:0:0:
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400,101,77170,5,4,0:0:0:0:
449,203,77333,1,2,0:0:0:0:
297,157,77496,1,8,0:0:0:0:
481,72,77659,2,0,L|506:276,1,192,4|2,0:0|0:0,0:0:0:0:
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351,123,78474,5,4,0:0:0:0:
186,203,78637,1,0,0:0:0:0:
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491,241,79290,1,0,0:0:0:0:
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342,363,79616,1,8,0:0:0:0:
217,185,79779,5,8,0:0:0:0:
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215,350,80105,1,8,0:0:0:0:
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428,251,81735,1,2,0:0:0:0:
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Boncho
Awesome map, especially Insane.
It's SO fun to play :)
Topic Starter
Little

Bonch0 wrote:

Awesome map, especially Insane.
It's SO fun to play :)
thanks :) im glad you enjoy it
litoluna
(๑˃̵ᴗ˂̵)
Topic Starter
Little
(*≧∇≦)/ Thanks for star!!
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