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Hana(Usa) & X-Plorez - Summer time music [Osu|Taiko]

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on Wednesday, 09 July, 2014 at 11:51:13

Artist: Hana(Usa) & X-Plorez
Title: Summer time music
Tags: C78 pixelbee ピクセルビー lolcubes panoram a note 夏 natsu パノラマノート
BPM: 165
Filesize: 6757kb
Play Time: 04:13
Difficulties Available:
  1. Hard (2.77 stars, 518 notes)
  2. Insane (4.68 stars, 996 notes)
  3. lolcubes' Muzukashii (3.25 stars, 1001 notes)
  4. lolcubes' Oni (4 stars, 1358 notes)
  5. Normal (1.67 stars, 243 notes)
Download: Hana(Usa) & X-Plorez - Summer time music
Information: Scores/Beatmap Listing
---------------
Map for this summer~~
June - August 2014
http://www.pixelbee.jp/panorama/
Mythiax
1st
Zweib
2nd :D
Fycho
3rd :D
10nya
4th
CakiP
5 5 5
Andrea
6th post is mine :)
Darksonic
http://puu.sh/946tH.osr

Testplay for you. Map is awesome, as usual :D
Topic Starter
Frostmourne

Darksonic wrote:

http://puu.sh/946tH.osr

Testplay for you. Map is awesome, as usual :D
Thank you!
Pururut
hi o/ form MQ

[General]
some conflict check aimod.

[Insane]
00:35:579 (6) - nc 00:36:670 (1) - remove nc ?
00:57:670 - add note ?
01:03:215 (8) - miss finish?
01:54:851 (1,2,3,5) - stack with 01:56:670 (1) -
02:29:033 (2) - miss finish?


too perfect i can't find anymore :(
Topic Starter
Frostmourne

Pururut wrote:

hi o/ form MQ

[General]
some conflict check aimod. AIMod so cruel ;;! It will be fixed when cubes is done his taikos :D

[Insane]
00:35:579 (6) - nc 00:36:670 (1) - remove nc ? forming a shape of triangle here 00:34:670 (1,2,3,4,5,6) - so it's bad to have NC under stack of 00:35:397 (5) -
00:57:670 - add note ? following vocal (no drum in music) sorry..
01:03:215 (8) - miss finish?I may have to add finish on this too if it's a finish before...=> 02:29:033 (2) -
01:54:851 (1,2,3,5) - stack with 01:56:670 (1) - ok
02:29:033 (2) - miss finish?same


too perfect i can't find anymore :(
I like your mod though :) !!
Thank you for modding!!!
Bibi
Really cool map to play *o*
Raose
GO FROSTY
Asagi

Raose wrote:

GO FROSTY
:)
RandF
From my queue~

[Normal]
  1. 00:00:124 (1,1) - DS 1.18x is on purpose?
  2. 00:51:942 (2) - I prefer downward curved slider
  3. 02:17:760 (2) - ^
  4. 01:17:397 (1,2,3,4,5) - guradual curve is better, imo
  5. 03:50:124 (1,2,3,4,5) - ^
  6. 02:29:397 (2) - how about upward slider?
[Hard]
  1. 00:38:488 (1,2) - I prefer symmetric curved slider
  2. 02:04:306 (1,2) - ^
  3. 00:49:033 (1) - Ctrl+G. triplet rush + long jump is a little confusing...
  4. 01:55:033 (3,4) - I prefer to avoid stack
  5. 02:33:215 (4,5,6,7) - not good flow?
  6. 02:44:851 (4,5,6,7) - ^
  7. 04:08:306 (1,2,3,4,5,6) - I prefer the following rhythm
[Insane]
  1. 01:23:215 (7,8,9) - I prefer reverse slider
  2. 02:49:033 (7,8,9) - ^
  3. 03:17:579 (6) - NC?
  4. 03:37:942 (2,3) - combine into 1 slider in common with 03:37:215 (5) -
  5. 03:49:033 (1) - delete?
beautiful voice, Usa! <3

~Good Luck~
Topic Starter
Frostmourne

RandomEffect wrote:

From my queue~

[Normal]
  1. 00:00:124 (1,1) - DS 1.18x is on purpose? accident x.x
  2. 00:51:942 (2) - I prefer downward curved slider made curve
  3. 02:17:760 (2) - ^ made curve
  4. 01:17:397 (1,2,3,4,5) - guradual curve is better, imo ok =w=b
  5. 03:50:124 (1,2,3,4,5) - ^ ok =w=b
  6. 02:29:397 (2) - how about upward slider? not upward hmm but did decorate something !
[Hard]
  1. 00:38:488 (1,2) - I prefer symmetric curved slider I think it's already symmetric?... i don't know x_x....
  2. 02:04:306 (1,2) - ^ I think it's already symmetric?... i don't know x_x....
  3. 00:49:033 (1) - Ctrl+G. triplet rush + long jump is a little confusing... I feel it's just a triplet slider. It's not a circles triplet so I personally feel it is not too difficult and the way slider pushes out of 00:48:488 (4) - is kind of strong to the next slider. Having a short slider feels it is stopping the flow.
  4. 01:55:033 (3,4) - I prefer to avoid stack ok
  5. 02:33:215 (4,5,6,7) - not good flow? fixed
  6. 02:44:851 (4,5,6,7) - ^ fixed
  7. 04:08:306 (1,2,3,4,5,6) - I prefer the following rhythm um.. that's a good idea but what I am following is guitar mainly. It starts on 04:09:215 (4,5,6) - accordingly so it's strange to me to have that rhythm.
[Insane]
  1. 01:23:215 (7,8,9) - I prefer reverse slider I think it's a bit challenging to make fun for hitting circles... maybe it's more dynamic than reversed sliders
  2. 02:49:033 (7,8,9) - ^ 01:19:579 (6,7,8) -
  3. 03:17:579 (6) - NC? it would be nice with NC too... but I think it's ok to have it because spacing does not change here (1.0x all)
  4. 03:37:942 (2,3) - combine into 1 slider in common with 03:37:215 (5) - I need a jump on 03:36:851 (3,4) - that correlates with music orz.. sorry..
  5. 03:49:033 (1) - delete? last kiai is the most exciting so I don't want to have any positions stopped.. that's why I use a slider on 03:37:215 (5) -
beautiful voice, Usa! <3 yes <3333

~Good Luck~
Sorry that I didn't change things in Insane orz.. but really good mod
Thank you very much for modding !! :)
guineaQ
*looks at the screen for 5 seconds

*throws a star

*does a simple mod with color codez and do extremely cautious mod, I want to avoid ruining your unique mapping style you have put into this map, so most mod suggestions will have italic (unless it's obvious blanket mistake)

Color code/Font codez
Italic - unsure, requires double checking with other mods
Bold + Italic - might be just personal opinion/preference
Blue - Blanket issue
Orange - Hitsounding issues
Red - Flow issues
Purple - Slider shape/general pattern issues
Pink (man's color) - Timing/placement issues

[Normal]
!!!00:09:033 (4,1) - Complete 90 degrees flow shift feels awkward for me in normal, but it might be just personal preference.
00:24:670 (3) - I placed a note at 00:24:488 (2) and used it's approach circle to check the blankets and believe the blanket can improve. (I don't know what your standard for blankets <approach circle? end circle shape?>)
00:25:397 (3) - Hmm, I know you have the capability to make sliders look interesting, idk why you would just use straight horizontal sliders. To me, just plain straight horizontal/vertical sliders doesn't seem to add much to the map in general, but if you left it straight for difficulty purpose, I understand.
00:31:215 (2,1) - Not a big fan of exact 90 degrees flow shift (it feels more hard for me) from reverse slider to a circle. Again personal preference
!!! 00:53:579 (1,2) - I can see that this flow of those horizontal slider fits the song bridge but you can make them into Z sliders
01:11:942 (1,2) - Refer to mod made to 00:31:215 (2,1) -
!!! 01:17:397 (1) - Check blankets by placing a circle note at 01:17:215 (4) - , can be ignored if fixing the blanket is hard without changing the original position of the 01:17:397 (1) - which can ruin the flow
01:22:851 (5) - Blanket can be improved.
01:41:397 (1) - Blanket can be improved.
01:43:942 (1,2) - I'm fine with 90 degree flow shift when it comes to sliders, but you can try to make these 2 straight sliders into
Just a suggestion. Looks way more interesting than just simple 2 horizontal sliders.
02:19:397 (1,2) - Already mentioned above
02:35:215 (1,2,3,1) - Make it more curvy if you can.
03:19:760 (1,2) - You can try the thing below
03:44:670 (1,2) - Refer to mod made at 00:31:215 (2,1) -
03:46:488 (4) - Blanket can be improved.
03:49:215 (3,1) - Refer to mod made at 01:17:397 (1) -
03:53:033 (1) - MAYBE make it into a curve slider which blankets the end of the previous slider to lead into the next?
04:10:851 (1,1) - There is a mismatch with spinner beginning and drum/guitar end, they end at blue tick.(found using 25% playback)
[Hard]
00:09:033 (7) - Slight improvements in blankets can be made.
01:18:306 (3) - Check blanket
01:19:033 (5) - ^^
01:48:488 (2,3,4) - I would call this bad flow since 2 is a reverse slider which sets the flow to the left and suddenly you are making 180 turn to the right with those 2 circles + 90 degree shift up. (Confirmation with other mods needed)
01:53:579 (3,4) - Not really sure if this was necessary, more looks like you ran out of space. If you can't find a better solution than I think it's fine to leave it
03:51:033 (3) - Check blanket
03:51:760 (4) - ^^
04:06:306 (3) - I would say check blankets, but do you want it to blanket 04:05:760 (2) - ?
04:11:760 (1) - Same issue as normal, you didn't fix it yet :P

Solid diff in general, had perfect idea what you were trying to map to 100% time =w=)b

and cause of that it became a blanket mod orz
Edited for more clarity + hard mod

It also feels like you borrowed the circles that was supposed to go to normal and hard and sent it to insane D:

*throws another star
Asagi
ヾ(・ω・*)ノ

ill mod it soon ;)
Topic Starter
Frostmourne

guineaQ wrote:

*looks at the screen for 5 seconds

*throws a star

*does a simple mod with color codez and do extremely cautious mod, I want to avoid ruining your unique mapping style you have put into this map, so most mod suggestions will have italic (unless it's obvious blanket mistake)

Color code/Font codez
!!! - Referred again later in another mod statements(wut)
Bold and black and underlined - random comments, not a serious suggestion
Italic - unsure, requires double checking with other mods
Bold + Italic - might be just personal opinion/preference
Blue - Blanket issue
Orange - Hitsounding issues
Red - Flow issues
Purple - Slider shape/general pattern issues
Pink (man's color) - Timing/placement issues

[Normal]
!!!
00:09:033 (4,1) - Complete 90 degrees flow shift feels awkward for me in normal, but it might be just personal preference. I do it to sometimes but it stands out here OwO It is not completely 90 degree because I didn't place 00:09:760 (1) - on x:224
00:24:670 (3) - Place a note at 00:24:488 (2) - and check ples (I don't know what your standard for blankets <approach circle? end circle shape?>) but still check again please :3It 's an ordinary part that is maintaining the calm atmosphere of the song. Having such 1/2 beat placement on this feels awkward. Only kiai parts that I sparingly added some of them into it.
00:25:397 (3) - Hmm, I know you have the capability to make sliders look interesting, idk why you would just use straight horizontal sliders. I expected something more interesting ;w;Because having curved sliders all the time makes maps even more boring considered most of 2013-2014 maps' flow based on curvy things which I find it unbelievable.
00:31:215 (2,1) - Not a big fan of 90 degrees UPWARD flow shift (it feels more hard for me) from reverse slider to a circle. Again personal preferenceIt's stacked with 00:29:397 (3) - previously.
!!! 00:53:579 (1,2) - Frost, pl0x? ;w; I can see that this flow of those horizontal slider fits the song bridge but you can make them into Z slidersI don't know why it's such a problem to you for slider shapes that way... My apologies here but I don't understand
01:11:942 (1,2) - Big fan of 90 degrees flow <sarcasm>ok
!!! 01:17:397 (1) - Check blankets by placing a circle note at 01:17:215 (4) - , can be ignored if fixing the blanket is hard without changing the original position of the 01:17:397 (1) - which can ruin the flow tried I guess
01:22:851 (5) - ::Warning:: da approach circle did not overlap the white slider outlines by more than 50% D: -- Just minor fixWhat does it mean?
01:41:397 (1) - Looks at it hard for 3 seconds... could use a little more blanket touch.What does it mean?
01:43:942 (1,2) - I'm fine with 90 degree flow shift when it comes to sliders, but you can try to make these 2 straight sliders into
not exactly the same but I tried out my best!
Just a suggestion. Looks way more interesting than just simple 2 horizontal sliders.
02:13:760 (1,2,3,4,1) - Do i smell copy paste hueall in all for the sake of consistency and I didn't copy the whole map
02:19:397 (1,2) - Already mentioned abovesame
02:27:215 (2,3,4,1) - I'll just let this pass since a normal player would see this and already know that this will have zig zag flow anyways....
02:35:215 (1,2,3,1) - This could use more slider nodez. *runsI don't think so.
02:43:215 (5,1) - Looks like you ran out of space ;w; fixed
02:45:033 (2,3) - ^fixed
03:19:760 (1,2) - ;w;
Maybe something like

I don't know use your imagination D: OR KEEP IT THE WAY IT IS ;w;
I prefer my own way
03:39:215 (2,3) - They pass cuz they are slightly slanted ;w; What does it mean?
03:44:670 (1,2) - Do I need to say more? :( Same reason as mentioned above. Probably just personal preference fixed
03:46:488 (4) - guineaQ's eyes grow wide at the fact he found another questionable blanket (referred to 03:46:124 (3) - 's approach circle)I don't see any problem from blanket things like this
03:49:215 (3,1) - Refer to 01:17:397 (1) -fixed
03:53:033 (1) - MAYBE make it into a curve slider which blankets the end of the previous slider to lead into the next? I DONT KNOW ANYMORE *runs out the window...
04:10:851 (1,1) - There is a mismatch with spinner beginning and drum/guitar end, they end at blue tick. It reallllyyy bugs me. (found using 25% playback)started spinner at blue tick instead
I have ran out of strength to do hard and insane mod, I'll probably edit this later to do it D:
But again, Frostmourne does not disappoint =w=)b

(sorry for my crappy mod with weird grammar and comments)
(And I apologize again if the color codes drives your eyes crazy)

Send me a pm or contact me via in game or somehow for clarity (if needed) and discussion D:

It also feels like you borrowed the circles that was supposed to go to normal and hard and sent it to insane D:

*throws another star
Thank you for modding and star :oops:
though I don't understand some of lines like "they pass"
you meant "it's ok for you?" :o
guineaQ
Looks like my mod was confusing for you, will edit the post to clarify.
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