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RURUTIA - Shin'ai

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Total Posts
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Topic Starter
Rakuen
This beatmap was submitted using in-game submission on Friday, October 17, 2014 at 5:39:50 AM

Artist: RURUTIA
Title: Shin'ai
Tags: _AI RESONANCE AMV MAD shinai
BPM: 87.99
Filesize: 17118kb
Play Time: 03:07
Difficulties Available:
  1. AI's Extra (4.86 stars, 730 notes)
  2. Easy (1.29 stars, 129 notes)
  3. Hard (2.88 stars, 409 notes)
  4. Insane (4.26 stars, 468 notes)
  5. Normal (1.65 stars, 208 notes)
Download: RURUTIA - Shin'ai
Download: RURUTIA - Shin'ai (no video)
Information: Scores/Beatmap Listing
---------------
RURUTIA - Shin'ai
ルルティア - 深藍

- Rakuen
- Rakuen
- Rakuen
- Rakuen
- _AI

popner
wcx19911123
p3n
Mao
IamKwaN

[轉載][催淚向Mad]三觅逝颜旧忆初
MAD linked to: https://www.youtube.com/watch?v=NShPCHckQt4
转自b站: http://www.bilibili.tv/video/av464208/

List of Anime in the video
Amagami SS
KOBATO
C3
Kara no Kyoukai
Chaos;Head
Samurai Champloo
Zetsuen no Tempest
GUNSLINGER GIRL -IL TEATRINO
Jigoku Shoujo
Akiba's Trip
Aratanarusekai
Inu x Boku SS
Byousoku 5 Centimeter
Sora no Manimani
Spice and Wolf
D.C.II.S.S.
Bakemonogatari
Black Lagoon
Fate/Zero
Rurouni Kenshin Tsuioku Hen
Shuffle
Shikabane Hime Aka
Blood C
11eyes
Chuunibyou demo Koi ga Shitai
Aoibungaku
Shinsekai Yori
Phantom
Natsume Yuujinchou
NHK ni Youkoso
Shigofumi
Chobits
Elfen Lied
Guilty Crown
sola
True Tears
Yosuga no Sora
Angel Beats

Thanks to KSHR, Tari and Mao for metadata!
Metadata check with KSHR on QQ chat:
Why the title is Shin'ai and Rurutia is capped?
Shin'ai is for the pronunciation for the song title. It doesn't have an official romanised name although in google we may see "Shinai"
However in order to prevent misreading (meaning) into "ShiNai", it's written as "Shin'ai" (title means Deep blue / Deep indigo blue)
Thanks to modders!
captin1
JeZag
hoshisorakiseki
Cosmolade
sksmwkd125
[ Raphael ]
Hair
TaMul
Natsu
Minakami Yuki
Setsurei
Koalazy
tutuhaha
Hinsvar
Sellenite
HabiHolic
Kibbleru
Okoratu
smallboat
Amamiya Yuko
Chloe
ayaka2000
I'm afraid my expressions may be rude or hard to read,
because I'm not so good at English. But please,
please be patient! I will try hard to learn English!
I want you to also make of hard map. :)
Topic Starter
Rakuen
いいえぇ。。。日本語してもなんとなく分かります 

もちろん英語をなれることしていいと思います!

頑張ってくださいね~ >.< / (わたし日本語下手)
captin1
hi

so your offset is fine timing wise, but the bpm is actually 87.99, if you listen to the end of the last kiai this actually lines it up better. you should also set offset to -708 so that there are no notes before the first timing point. It's an odd disputable point but it's best to stay on the safe side and go negative, since there have been some bugs with this before

remember to resnap all of your green lines, and then all of your notes.

good luck!
JeZag
M4M please :o
my map: http://osu.ppy.sh/forum/t/168341
just pointing out the little things because everything seems solid already (unlike my map good luck if you are going to mod it :| )

Easy
00:02:019 (1,2,3) - idk what you wanted, but the sliders dont form perfect blankets over 00:04:064 (2) (move the circle up, or move the upper ends of the sliders closer to 00:04:064 (2))
01:18:382 (1) - Make the red dot (idk what its called) align with the beat (change the slider tick to 2 so you can where it is on the slider then change it back to 1 after moving the red dot)
01:19:746 (2) - ^^
01:21:109 (3) - ^^
01:23:837 (1) - Change the red dot so its aligned with the ticks (when tick rate is 2 ) and shift the 2nd white dot so that the first part of 01:23:837 (1) blankets 01:23:155 (4) like before
01:38:837 (2) - better then ^^ but red dot is still of the tick a bit
01:42:928 (1) - can blanket 01:42:587 (5) http://s966.photobucket.com/user/jeremy ... 8.png.html (not done perfectly, but gets the point across) also make sure the red dot is on a tick
01:45:655 (1) - Place red dot on a tick when slider tick = 2
01:47:019 (2) - ^^
02:23:155 (3) - ^^
02:36:109 (2) - ^^
02:37:473 (1) - ^^
02:38:837 (2) - ^^
02:40:200 (3) - ^^
02:42:928 (1) - ^^
02:57:928 (2) - ^^

For all diffs, you don't have to change where the red point on sliders is, but it helps the rhythm when the slider changes direction on beat
example: http://s966.photobucket.com/user/jeremy ... 3.png.html

00:08:155 (2) - Shift the red dot so its on a tick
00:17:019 (2) - ^^
00:18:382 (1) - ^^
00:38:155 (2) - ^^
00:42:928 (1) - ^^
00:49:064 (1) - ^^
01:04:746 (1) - ^^
01:25:030 (3) - ^^
01:34:746 (1) - ^^
01:38:155 (2) - ^^
02:22:303 (3) - ^^
02:53:837 (1) - ^^
02:56:564 (5) - ^^
02:57:928 (7) - ^^

Insane
01:10:712 (2) - Shift the red point
01:12:928 (1) - ^^
01:14:632 (5,6,7,1) - make these points form an even curve i recommend moving 01:15:144 (1) and leave the others there
01:19:575 (3) - shift the red point
01:20:087 (4) - ^^
01:25:030 (4) - ^^
01:30:996 (1,2,3,1) - you might be able to make a shape (square?) with the three circles and head of 01:32:019 (1) http://s966.photobucket.com/user/jeremy ... f.png.html
but it means you have to flip 01:32:700 (1,2) horizontally and move a bit
01:42:928 (1) - shift the red dot onto a tick
01:49:064 (2) - move this slider so that it does not overlap 01:48:382 (1) (make the distance snap 1.2 instead of 1.0 for this separation)
02:03:041 (4,1) - this jump doesnt have much flow (try 02:03:382 (1,2,3,4) ctrl + g then flip horizontally. after, select 02:03:382 (1,2) and ctrl + g that)
02:17:359 (4) - shift the red dot onto a tick when slider tick = 2
02:29:291 (1) - ^^ http://s966.photobucket.com/user/jeremy ... 3.png.html
02:41:905 (3) - ^^
02:48:382 (1) - ^^

whelp thats it :3 again your map is great, these are just things i personally thought could be improved :P good luck
Topic Starter
Rakuen

captin1 wrote:

hi

so your offset is fine timing wise, but the bpm is actually 87.99, if you listen to the end of the last kiai this actually lines it up better. you should also set offset to -708 so that there are no notes before the first timing point. It's an odd disputable point but it's best to stay on the safe side and go negative, since there have been some bugs with this before

remember to resnap all of your green lines, and then all of your notes.

good luck!
Yep, the bug actually makes the game crashes, and it's still there

Thanks for the mods

Updated offset to -708
hoshisorakiseki
你好,随机mod一个
全局:
深(しん) 藍(らん)
感觉拼「しない」不合适,按字来拼比较好
某tube你懂的,就不去考证拼法了。如果原视频是这样拼写的话就按照视频为准。

难度:Easy
没有发现

难度:Normal
02:23:496 (4,1) - 这里blanket有点歪了

难度:Insane
没有Hard难度?
00:17:530 (4,1) - 跳的有点远,再加上这里的音乐也感觉不出需要跳跃
00:21:110 (1,1,1,1,1,1,1,1) - 左边四个将首位互换一下
02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 建议根据音调来改变间距

难度:AI's Insane
01:26:564 (1,2) - +clap
02:01:678 (5,6) - +clap

写的挺短的,加油
Cosmolade
Hello~
M4M (´∪` )

[General]
  1. I love the song~
    The map is pretty.
[Easy]

Good.

- 00:01:337 - Add a note?
- 00:56:223 (3) - Extend this note to 00:56:735 and add a Reverse.
- 00:57:246 (4) - Move to 00:57:587 and end it on 00:58:610 -(you must keep the reverse)-
- 01:28:269 - Add a note?
- 02:47:360 - ^

[Normal]

Nice :)

- 00:08:155 (3) - End this on white tick
- 00:56:564 (3,4,5) - Avoid overlap
- 01:19:576 (3) - This is in the blue tick, but it's okay
- 01:25:030 (3) - End this on blue tick, and add circle in 01:25:542 and 01:25:882 - (it's just a suggestion)-
- 02:14:973 - Add a note
- 02:15:314 - ^
- 02:36:110 (5,6,1) - Avoid overlap

[Insane]

Jumps... O︿O

- 00:17:701 (1,2,3,4) - Too far
- 01:33:382 (1,2) - Confusing
- 02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Too confusing.

[AI's Insane]

Wow. Awesome and Perfect. _(:D 」∠)_

---

Good luck with the map~ ‎(ノ◡‿◡)ノ *:・゚✧*:・゚✧
Topic Starter
Rakuen

hoshisorakiseki wrote:

你好,随机mod一个
全局:
深(しん) 藍(らん)
感觉拼「しない」不合适,按字来拼比较好 歌名就是"しんあい"了,没法改
某tube你懂的,就不去考证拼法了。如果原视频是这样拼写的话就按照视频为准。

难度:Easy
没有发现

难度:Normal
02:23:496 (4,1) - 这里blanket有点歪了

难度:Insane
没有Hard难度?
00:17:530 (4,1) - 跳的有点远,再加上这里的音乐也感觉不出需要跳跃
00:21:110 (1,1,1,1,1,1,1,1) - 左边四个将首位互换一下
02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 建议根据音调来改变间距

难度:AI's Insane
01:26:564 (1,2) - +clap
02:01:678 (5,6) - +clap

写的挺短的,加油
Thanks for the mods, fixed blanket and added clap

Cosmolade wrote:

Hello~
M4M (´∪` )

[General]
  1. I love the song~
    The map is pretty.
[Easy]

Good.

- 00:01:337 - Add a note?
- 00:56:223 (3) - Extend this note to 00:56:735 and add a Reverse.
- 00:57:246 (4) - Move to 00:57:587 and end it on 00:58:610 -(you must keep the reverse)-
- 01:28:269 - Add a note?
- 02:47:360 - ^

[Normal]

Nice :)

- 00:08:155 (3) - End this on white tick
- 00:56:564 (3,4,5) - Avoid overlap
- 01:19:576 (3) - This is in the blue tick, but it's okay
- 01:25:030 (3) - End this on blue tick, and add circle in 01:25:542 and 01:25:882 - (it's just a suggestion)-
- 02:14:973 - Add a note
- 02:15:314 - ^
- 02:36:110 (5,6,1) - Avoid overlap

[Insane]

Jumps... O︿O

- 00:17:701 (1,2,3,4) - Too far
- 01:33:382 (1,2) - Confusing
- 02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Too confusing.

[AI's Insane]

Wow. Awesome and Perfect. _(:D 」∠)_

---

Good luck with the map~ ‎(ノ◡‿◡)ノ *:・゚✧*:・゚✧
Thanks for the M4M, fixed some of the mods
TAIN
Hi !

I am a newbie modding. :?

You can ignore my suggestion. :oops:

Easy

No problem :)


Normal

00:08:155 (2) - Slider 00:08:837 - The end.



Insane

It is not a big problem. ^^


AI's Insane

^


Good map.

star ^^!
[ Raphael ]
Hi~! M4M :3

[Easy]
  • 00:40:201 (4,5) - remove that overlap lightly
    00:48:382 (1,2) - ^
    01:44:973 (2,1) - ^
    01:51:110 (1,2) - same like 01:48:382 (1,2) - (Like this part: 00:21:110 (1,2,3,4) - )
    02:04:746 (1) - i think using finish on here will be good

    [Normal]
    • 00:08:155 (2) - a little awkward. end on 00:08:837 -
      00:49:064 (1,2) - try blanket
      02:04:746 (1) - the same as Easy diff

      [Insane]
      • 00:01:337 (5) - NC for follow vocal
        from 00:21:110 (1) - 00:26:223 (2) - NC spam D: i think that there is no particular need on this part
        from 01:26:564 (1) - 01:28:780 (2) - Cool :3 I love this part :333
        02:14:973 (5) - NC
        02:19:746 (5,6) - try overlap with 02:18:212 (6) -
        02:26:223 (3) - why not using the NC on here? (Same like this: 01:28:951 (1) - )
        02:49:576 (3) - move to (256,45) for accurate overlap with 02:49:064 (2) -

        [AI's Insane]
        • It is good to me :3
Topic Starter
Rakuen

sksmwkd125 wrote:

Hi !

I am a newbie modding. :?

You can ignore my suggestion. :oops:

Easy

No problem :)


Normal

00:08:155 (2) - Slider 00:08:837 - The end.



Insane

It is not a big problem. ^^


AI's Insane

^


Good map.

star ^^!
Thanks for the M4M, will get to your map soon

[ Raphael ] wrote:

Hi~! M4M :3

[Easy]
  • 00:40:201 (4,5) - remove that overlap lightly Don't understand what's this but I tried to fix
    00:48:382 (1,2) - ^
    01:44:973 (2,1) - ^
    01:51:110 (1,2) - same like 01:48:382 (1,2) - (Like this part: 00:21:110 (1,2,3,4) - )
    02:04:746 (1) - i think using finish on here will be good

    [Normal]
    • 00:08:155 (2) - a little awkward. end on 00:08:837 -
      00:49:064 (1,2) - try blanket
      02:04:746 (1) - the same as Easy diff

      [Insane]
      • 00:01:337 (5) - NC for follow vocal Fixed
        from 00:21:110 (1) - 00:26:223 (2) - NC spam D: i think that there is no particular need on this part Good idea, but keep atm
        from 01:26:564 (1) - 01:28:780 (2) - Cool :3 I love this part :333 Ty
        02:14:973 (5) - NC Fixed
        02:19:746 (5,6) - try overlap with 02:18:212 (6) - Nice try but I cant do it D:
        02:26:223 (3) - why not using the NC on here? (Same like this: 01:28:951 (1) - )
        02:49:576 (3) - move to (256,45) for accurate overlap with 02:49:064 (2) - Fixed
Thanks for the M4M, will get to your map soon
BigWilly
[Easy]

00:07:473 (1) - Try to Neaten
00:18:382 (1) - ^
01:12:928 (1,2,3) - Make 1 and 3 Mirror each other
SPOILER
Something of this sorts

01:42:928 (1) -
SPOILER
(You can change a little ofc)
02:52:473 (3) - Neaten a Little

Good Luck
Topic Starter
Rakuen

Feverie wrote:

[Easy]

00:07:473 (1) - Try to Neaten Tried to fix
00:18:382 (1) - ^ Tried to fix
01:12:928 (1,2,3) - Make 1 and 3 Mirror each other
SPOILER
Something of this sorts

01:42:928 (1) - Removed the circle
SPOILER
(You can change a little ofc)
02:52:473 (3) - Neaten a Little Tried to fix

Good Luck
Thanks for the mods
Koiyuki
From modreq
I wanna to make a M4M with you.
may I ask you to post your map in my queue?

I will start to mod you map tomorrow :3
GugUCorn
[General]

  1. Offset 2019 :arrow: 2045
[Easy]

  1. 01:15:655 (3) - NC
  2. 01:42:928 (1) - move 4th slider point few gird

[Normal]

  1. 00:39:519 (4) - blanket
  2. 00:45:655 (4) - NC
  3. 00:48:382 (7,1) - swap NC
  4. 00:52:814 (6) - blanket. move down 2nd slider point few grid
  5. 00:56:564 (3) - NC?
  6. 01:07:473 (1) - blanket. 3rd slider point (232,128)
  7. 01:15:655 (4) - NC
  8. 01:15:655 (4) - clap on end of slider
  9. 02:02:019 (4) - NC
  10. 02:56:564 (5) - ^
[Hard]

  1. 00:25:882 (5) - NC
  2. 00:52:814 (5) - blanket. move right red slider point 1~2 grid
  3. 00:56:564 (1) - blanket. move right 2nd slider point 1~2 grid
  4. 00:57:928 (3) - clap on end of slider
  5. 00:58:609 (5) - drum hitsound?
  6. 01:06:110 (5) - NC?
  7. 02:28:269 (6) - Ctrl + G
  8. 02:34:746 (1) - clap on arrow of slider
  9. 02:52:644 (4) - finish

[Insane]

  1. 00:00:826 (2,3,1,2) - add drum-finish
  2. 00:09:178 (4) - little blanket. move 3rd slider point few grid
  3. 00:11:394 (1) - clap on head of slider
  4. 00:15:655 (1) - clap on end of slider
  5. 00:16:337 (3,4) - ^
  6. 00:18:042 (4) - ^
  7. 00:44:462 (4) - clap on head of slider
  8. 00:45:655 (1) - blanket
  9. 00:47:189 - S:C2 slidertick
  10. 00:49:917 (4) - clap
  11. 00:55:371 (4) - clap on head of slider
  12. 00:55:371 (4) - S:C2 slidertick
  13. 00:58:780 (2) - add drum-clap Or add clap on 00:59:121 (4)
  14. 01:10:030 (5) - clap
  15. 01:34:405 (4) - clap on end of slider
  16. 02:14:462 (2,3,2,3) - same on first part. drum-finish
  17. 02:29:973 (2) - blanket
  18. 02:34:746 (1) - clap on arrow of slider
  19. 02:52:644 (2) - finish


[AI]

  1. 00:58:098 (1) - clap
  2. 00:58:610 (4,5) - i heard drum sound. add drum-clap on end of (4) and add drum-finish on head and end of (5)
  3. 01:15:144 - add S:C2 for clap slidertick
  4. 01:21:110 (1) - clap on end of slider
  5. 01:23:667 (1,3) - swap NC?
  6. 01:27:076 (2,4) - swap clap
  7. 01:28:269 (2) - add clap on head of slider,too.
  8. 01:29:292 (1) - clap on end of slider
  9. 01:32:019 (1) - ^?
  10. 01:48:382 (5,1) - swap NC
  11. 01:53:496 (5) - clap on end of slider
  12. 02:14:632 (4) - add drum-finish
  13. 02:24:519 (5) - perfectly stack on 02:22:814 (1)'s location
  14. 02:31:848 (6) - clap
  15. 02:34:576 (5) - ^
  16. 02:40:371 (2) - (344,236)
  17. 02:46:848 (2) - clap
  18. 02:48:723 (2) - make upward slider
  19. 02:57:076 (3) - finish on end of slider
Topic Starter
Rakuen

TaMul wrote:

[General]

  1. Offset 2019 :arrow: 2045 Keep
[Easy]

  1. 01:15:655 (3) - NC Fixed
  2. 01:42:928 (1) - move 4th slider point few gird Fixed

[Normal]

  1. 00:39:519 (4) - blanket Fixed
  2. 00:45:655 (4) - NC Fixed
  3. 00:48:382 (7,1) - swap NC Fixed
  4. 00:52:814 (6) - blanket. move down 2nd slider point few grid Fixed
  5. 00:56:564 (3) - NC? Fixed
  6. 01:07:473 (1) - blanket. 3rd slider point (232,128) Fixed
  7. 01:15:655 (4) - NC Fixed
  8. 01:15:655 (4) - clap on end of slider
  9. 02:02:019 (4) - NC Fixed
  10. 02:56:564 (5) - ^ Fixed
[Hard]

  1. 00:25:882 (5) - NC Fixed
  2. 00:52:814 (5) - blanket. move right red slider point 1~2 grid Fixed
  3. 00:56:564 (1) - blanket. move right 2nd slider point 1~2 grid Fixed
  4. 00:57:928 (3) - clap on end of slider
  5. 00:58:609 (5) - drum hitsound?
  6. 01:06:110 (5) - NC?
  7. 02:28:269 (6) - Ctrl + G Fixed
  8. 02:34:746 (1) - clap on arrow of slider
  9. 02:52:644 (4) - finish Fixed

[Insane]

  1. 00:00:826 (2,3,1,2) - add drum-finish
  2. 00:09:178 (4) - little blanket. move 3rd slider point few grid Fixed
  3. 00:11:394 (1) - clap on head of slider
  4. 00:15:655 (1) - clap on end of slider
  5. 00:16:337 (3,4) - ^
  6. 00:18:042 (4) - ^
  7. 00:44:462 (4) - clap on head of slider
  8. 00:45:655 (1) - blanket Fixed
  9. 00:47:189 - S:C2 slidertick
  10. 00:49:917 (4) - clap
  11. 00:55:371 (4) - clap on head of slider
  12. 00:55:371 (4) - S:C2 slidertick
  13. 00:58:780 (2) - add drum-clap Or add clap on 00:59:121 (4)
  14. 01:10:030 (5) - clap
  15. 01:34:405 (4) - clap on end of slider
  16. 02:14:462 (2,3,2,3) - same on first part. drum-finish
  17. 02:29:973 (2) - blanket Fixed
  18. 02:34:746 (1) - clap on arrow of slider
  19. 02:52:644 (2) - finish Fixed
Fixed all others but some hitsounds...

I added few claps but no drums >_<!

Thanks for the mods!
Natsu
Hi hi hi ~ M4M as you requested

My map: https://osu.ppy.sh/s/143216

[General]
  1. add 1500 AudioLeadIn manually, your diff are starting so fast
  2. you have both slider slide and slider tick silenced, which is considered unrankable
  3. your timing lines seems not necessary, just keeping one at: -708 with 88 bpm will work the same
[AI's Insane]
  1. Stack leniency 7 work better here IMO
  2. 00:01:848 (7) - missing finish here, you can hear cymbals in the music
  3. 00:01:934 (8) - this beat sound overmapped, since there is nothing in the music, also mapping it make you lose emphasis with 00:01:848 (7) - and 00:02:019 (1) -
  4. 00:02:530 (3) - this beat sound kinda overmapped, there are more in the diff, but not sure if they are on purpose or not
  5. 00:03:723 (2,3) - I like your jumps patterns, but here you reduce the spacing alot making the game play not comfortable, some like this can fix this:
  6. 00:04:746 (6) - missing NC, I supposed
  7. 00:05:598 (9) - a this rhythm doesn't follow the song nicely, since you are ignoring the one who require a click action in 00:05:769 -, my suggestion:
    SPOILER

    You can keep the vocal line in that way ^
  8. 00:06:451 (2,3,4) - similar as above, you're losing the emphasize when you start sliders on weak beats, try this:
  9. 00:14:888 (2) - nothing in the music here
  10. 00:15:314 (4,1) - ah this rhythm doesn't follow the song, also is breaking your comboing, try this:
  11. 00:16:507 (4,5,6) - again here, try to start sliders with the heavy beats in the music for better gameplay and rhythm. You follow nicely the music at some points like 00:19:064 (3,4,5,6) - , try to keep it up, since your design and jumps are really funny, but try to improve rhythms here
  12. 00:45:314 (1,2) - swap NC?
  13. 00:47:359 I can hear a vocal, since you are following vocals in this section, should be a circle IMO
  14. 00:53:155 (1) - you're ending this slider on a strong beat and at the same time it broke your comboing, try this:
  15. 01:00:314 (4) - nothing in the music here, that's why it sound not nice in game, I think is better to remove this 01:00:314 (4) - and add one following the vocals at 01:00:484
  16. 01:05:769 (5) - nothing in the music
  17. 01:32:701 (3,4) - same as 00:16:507 -, for this one try:
  18. 01:36:451 (6,7) - exactly the same as above
  19. 01:36:962 (1,3) - swap NC
  20. 01:44:121 (2,3) - IMO this is too close and ruin the jump feeling of this section, consider to add more distance between them
  21. 02:41:138 (6) - nothing in the music here
  22. 02:41:905 (2,3) - same with the sliders at 01:32:701
  23. 02:44:462 (2,3,6) - ^
  24. 02:46:507 (1) - ^
  25. 02:49:235 (4,5) - here is a nice example, the first one have a wrong rhythm is starting with almost nothing in the music and the second one is starting with strong beats/vocals how it should be
  26. 02:50:257 (1) - same with the sliders at 01:32:701

    fun diff, but imo you should work more with rhythms

[Insane]
  1. Stack leniency 4 is on purpose? if not set it to 7
  2. 00:05:769 (2) - this is why I don't like symmetry xD, since with the first three sliders 00:04:746 (1,2,1) - you're following the vocals pretty nice, but with the one at 00:05:769 (2) - you're breaking that feeling, since 00:05:769 (2) - need 2 circles to follow the vocal line correctly
  3. 00:07:473 (1,2,3) - you can make this pattern look better, maybe like this:
  4. 00:16:678 (4) - same as 00:05:769
  5. 00:18:041 (4) - ^
  6. 00:21:280 remove clap? sound not nice IMO
  7. 00:22:128 (2) - same as 00:05:769 -, probably I'll ruin your patterns with my suggestions, but I believe is better to have a nice rhythm
  8. 00:21:110 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - you're spamming combos at this section, this doesn't make your patterns more readables, but ruin the overall HP drain of the whole diff, imo remove the unnecesary ones:
  9. 00:21:791 (1) - remove NC
  10. 00:23:155 ^
  11. 00:24:519 ^
  12. 00:25:882 ^
  13. 01:04:064 (5,6) - a slider fit better the music here, since 6 doesn't have an important sound in the music
  14. 01:14:973 (7,1,2) - your rhythm doesn't fit the song nicely here :l since some beats like 01:15:655 need a click action, my suggestion:
  15. 01:26:564 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I love this kinds of patterns <3
  16. 01:34:405 (4) - same as 00:05:769
  17. 02:19:405 (4) - ^
  18. 02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - cool
  19. 02:31:678 (7) - same as 00:05:769
  20. 02:40:201 (1,1,1,1) - remove the combo spam plz, as I explain before in 00:21:110
  21. 02:45:655 (1,2,1,2,1,2) - ^

    pretty nice

[Hard]
  1. Stack leniency 4 is on purpose? if not set it to 7
  2. 00:17:530 (6) - remove this circle? since sound better imo, also i can't really hear nothing there
  3. 00:18:041 (8) - 2 circles fit better the vocals line
  4. 00:18:894 (2) - same as 00:17:530
  5. 00:21:109 (1,2,3) - kinda nazi but use the same distance between them
  6. 00:26:394 (4) - use 2 circles like insane? to bring more emphasis to 00:26:564
  7. 00:38:496 (3) - make this slider curved and try to do a blanket with 00:39:519 (5) -
  8. 00:59:291 (1,2) - IMO circles fit better the vocal line than sliders
  9. 01:24:348 (2) - remove this circle? it doesn't fit the song
  10. 01:28:609 (7,8) - this sliders doesn't follow the song properly, also the slider spam is too repetitive, try this:
  11. 01:34:405 (7) - same as 00:59:291
  12. 02:47:700 (9,10) - similar to 01:28:609 -, check the rhythm again to 25% or 50%
  13. 02:53:155 (6,7,8) - same here, try this instead:
  14. 02:57:587 (4) - 2 circles fit better the music in this point
  15. 03:01:848 (10) - same as above

    pretty clean diff
[Normal]
  1. same with Stack leniency but here you got 3, I suggest you to set it in 7
  2. 00:08:155 (2) - ah this slider doesn't follow the song, it should end in 00:08:666
  3. 00:20:087 (2,3) - try to start sliders with the strong sound in the music <:
  4. 00:26:223 (5) - add 2 circles to bring more emphasis to 00:26:564

    cool diff
Koiyuki


M4M from #modreq

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. I recommend to keep the same stack Leniency in all your diffs.
  2. slidertick can't be silent.
  3. add some audio-leadin through .osu file?

[Easy]
  1. 00:37:473 (1,2) - this sounds better imo. http://puu.sh/7ECAB.jpg
  2. 00:42:928 (1,2) - same suggestion as 00:37:473 (1,2) -

[Normal]
  1. 00:08:155 (2) - make this a 1/1 slider?
  2. 00:39:178 (3,4) - blanket better?

[Hard]
  1. 00:01:337 (1) - remove nc?
  2. 02:52:644 (4) - remove the finish, sounds weird.

[Insane]
  1. ar8 doesn't fit sv3.0, when I play I find ar9 more fits the map.
  2. 00:21:110 (1,2,1,2,1,2,1,2) - 你的是逐渐变小,不过我建议是间距逐渐变大,一开始就大跳我打了几次都滑条拉断尾了=A=
  3. 02:40:542 (1,1,1) - not necessary to nc spam here

[AI's Insane]
  1. Feel very good when playing.

Good luck.
I feel pretty nice when playing the map, and also my mod is based on my feeling after playing.
Silly misses in my play because when I play the map, I just woke up.
I think it's enough. :D Lazy to write more.
Topic Starter
Rakuen

Natsu wrote:

Hi hi hi ~ M4M as you requested

My map: https://osu.ppy.sh/s/143216 Will get into it as soon as I can, probably Sunday or Monday

[General]
  1. add 1500 AudioLeadIn manually, your diff are starting so fast Fixed
  2. you have both slider slide and slider tick silenced, which is considered unrankableFixed, slidertick is now sounded
  3. your timing lines seems not necessary, just keeping one at: -708 with 88 bpm will work the same
Fixed

[Insane]
  1. Stack leniency 4 is on purpose? if not set it to 7 Keep for the pattern 01:26:564 (1,2,3,4) - , adding the latency make them moved from its original places
  2. 00:05:769 (2) - this is why I don't like symmetry xD, since with the first three sliders 00:04:746 (1,2,1) - you're following the vocals pretty nice, but with the one at 00:05:769 (2) - you're breaking that feeling, since 00:05:769 (2) - need 2 circles to follow the vocal line correctly Fixed
  3. 00:07:473 (1,2,3) - you can make this pattern look better, maybe like this: Fixed
  4. 00:16:678 (4) - same as 00:05:769 Fixed
  5. 00:18:041 (4) - ^ Fixed
  6. 00:21:280 remove clap? sound not nice IMO
  7. 00:22:128 (2) - same as 00:05:769 -, probably I'll ruin your patterns with my suggestions, but I believe is better to have a nice rhythm Fixed
  8. 00:21:110 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - you're spamming combos at this section, this doesn't make your patterns more readables, but ruin the overall HP drain of the whole diff, imo remove the unnecesary ones: Fixed
  9. 00:21:791 (1) - remove NC Fixed
  10. 00:23:155 ^ Fixed
  11. 00:24:519 ^ Fixed
  12. 00:25:882 ^ Fixed
  13. 01:04:064 (5,6) - a slider fit better the music here, since 6 doesn't have an important sound in the music Fixed
  14. 01:14:973 (7,1,2) - your rhythm doesn't fit the song nicely here :l since some beats like 01:15:655 need a click action, my suggestion: Fixed
  15. 01:26:564 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I love this kinds of patterns <3 Thanks!
  16. 01:34:405 (4) - same as 00:05:769 Fixed
  17. 02:19:405 (4) - ^ Fixed
  18. 02:23:837 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - cool Thanks!
  19. 02:31:678 (7) - same as 00:05:769 Fixed
  20. 02:40:201 (1,1,1,1) - remove the combo spam plz, as I explain before in 00:21:110 Fixed
  21. 02:45:655 (1,2,1,2,1,2) - ^ Fixed

    pretty nice

[Hard]
  1. Stack leniency 4 is on purpose? if not set it to 7 Fixed
  2. 00:17:530 (6) - remove this circle? since sound better imo, also i can't really hear nothing there Keep, I love continuous hits (in Hard)
  3. 00:18:041 (8) - 2 circles fit better the vocals line Keep for pattern
  4. 00:18:894 (2) - same as 00:17:530 Keep, I love continuous hits (in Hard)
  5. 00:21:109 (1,2,3) - kinda nazi but use the same distance between them Fixed
  6. 00:26:394 (4) - use 2 circles like insane? to bring more emphasis to 00:26:564 Fixed
  7. 00:38:496 (3) - make this slider curved and try to do a blanket with 00:39:519 (5) - Fixed
  8. 00:59:291 (1,2) - IMO circles fit better the vocal line than sliders Fixed
  9. 01:24:348 (2) - remove this circle? it doesn't fit the song Fixed
  10. 01:28:609 (7,8) - this sliders doesn't follow the song properly, also the slider spam is too repetitive, try this: Fixed
  11. 01:34:405 (7) - same as 00:59:291 Fixed
  12. 02:47:700 (9,10) - similar to 01:28:609 -, check the rhythm again to 25% or 50% Fixed
  13. 02:53:155 (6,7,8) - same here, try this instead: Fixed
  14. 02:57:587 (4) - 2 circles fit better the music in this point Fixed
  15. 03:01:848 (10) - same as above Fixed

    pretty clean diff
[Normal]
  1. same with Stack leniency but here you got 3, I suggest you to set it in 7 Fixed
  2. 00:08:155 (2) - ah this slider doesn't follow the song, it should end in 00:08:666 Fixed
  3. 00:20:087 (2,3) - try to start sliders with the strong sound in the music <: Fixed
  4. 00:26:223 (5) - add 2 circles to bring more emphasis to 00:26:564 Fixed

    cool diff
Thanks for the mods!

[Minakami Yuki] wrote:



M4M from #modreq

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. I recommend to keep the same stack Leniency in all your diffs. Fixed
  2. slidertick can't be silent. Fixed
  3. add some audio-leadin through .osu file?
Fixed

[Easy]
  1. 00:37:473 (1,2) - this sounds better imo. http://puu.sh/7ECAB.jpg Keep
  2. 00:42:928 (1,2) - same suggestion as 00:37:473 (1,2) - Keep

[Normal]
  1. 00:08:155 (2) - make this a 1/1 slider? Fixed
  2. 00:39:178 (3,4) - blanket better? Fixed

[Hard]
  1. 00:01:337 (1) - remove nc? Keep to follow vocal
  2. 02:52:644 (4) - remove the finish, sounds weird.Keep, there's finish in music

[Insane]
  1. ar8 doesn't fit sv3.0, when I play I find ar9 more fits the map.
  2. 00:21:110 (1,2,1,2,1,2,1,2) - 你的是逐渐变小,不过我建议是间距逐渐变大,一开始就大跳我打了几次都滑条拉断尾了=A= Fixed, 换了排列
  3. 02:40:542 (1,1,1) - not necessary to nc spam here Fixed

Good luck.
I feel pretty nice when playing the map, and also my mod is based on my feeling after playing.
Silly misses in my play because when I play the map, I just woke up.
I think it's enough. :D Lazy to write more.
Thanks for the mods!
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