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blue drops - SECOND(Main Vocal Hitomi)

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Total Posts
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Topic Starter
pkhg
This beatmap was submitted using in-game submission on viernes, 09 de enero de 2015 at 19:36:53

Artist: blue drops
Title: SECOND(Main Vocal Hitomi)
Source: 劇場版 そらのおとしもの 時計じかけの哀女神(エンジェロイド)
Tags: yoshida hitomi saori hayami ikaros nymph astrea kazane hiyori sakurai tomoki sohara mitsuki eishiro sugata mikako satsukitane Sora no Otoshimono Tokei Jikake no Angeloid heaven's lost property the angeloid of clockwork
BPM: 150
Filesize: 5344kb
Play Time: 04:26
Difficulties Available:
  1. Easy (1,55 stars, 259 notes)
  2. Hard (3,01 stars, 538 notes)
  3. Normal (1,81 stars, 308 notes)
Download: blue drops - SECOND(Main Vocal Hitomi)
Information: Scores/Beatmap Listing
---------------
yay finally someone maps this song, also i wanna keep this as a peaceful map so i'll not add insane diff :P
I can't describe how much I love this song, you must love it too <3

yay thank you Lanturn for your awesome BG <3
Momochikun
Oh so this is the map..
Good luck pkhg !

Bad Mod incoming as requested ~ o/



[General]
  1. I think you missed a lot of finish here, i don't think if it's intentional. But due to the slightly cymbal crash and high vocal, i would highly recommend you to add finish to some parts that similiar to 00:05:786 - 00:07:186 - 00:08:986 - 00:10:386 - 00:18:586 - 01:16:186 - 02:39:386 - 03:12:986 - 03:14:586 - 03:16:186 - etc. If you found some of them was a bit loud. Try reducing the volume pls, (same role as the second or third part after kiai since the music was clearly playing a same rhytm ). Keep it in mind on all diffs because i wouldn't do any finish mod below except for this one.
  2. Dunno if it's just me that have DL your map long time ago, but if there's "Sora_no_otoshimono_soft_shading_4250x3000 (1).jpg" on your folder, pls remove it since that file was unused :P

[Hard]
  1. 00:07:786 (6,7) - I know the whistle here were following the vocal, but 1/2 whistle pattern seems too noisy for me compared to the music that still calm and soft. Maybe you can do either remove the whistle on (7) or replace the whistle on (6) to (5)'s tail instead. It would works more nicely with the feeling imo.
  2. 00:08:186 - This parts feels really empty with the epic drum sound being completely ignored. I'm not forcing if you still want to sticks on with the vocals. But i think you missed a chance to make the diff be a lot more fun here !
  3. 00:20:786 (6,7,8) - The overlap between (6) and (7) on gameplay (due to the stack of 7 and 8 ) was really messy and breaking the nice blanket that you make on editor, i would likely to unstack (8) to make the pattern neater to follow during gameplay.
  4. 00:27:186 (4) - I think you really need to divide them to a 1/2 slider and note here. Because you're breaking consistency with your 3/2 slider before (00:26:386 (3) - ) and 00:27:986 (1,2) - which clearly following the vocal. Suddenly skip them would be really unnecessary imo. You still can make the blanket combos with this though :P
  5. 00:31:186 (3) - Similiar case as ^, skipping the cymbals which indicate the changing phase of this song was not a really good choice imo. Change this into note and 1/2 slider would fit a lot better here because you can emphasize both vocals and instrument in a row :3
  6. 00:38:386 (2,3) - This stops plays a bit awkwardly and tricky (especially on hidden) because players may hit (3) 1/2 earlier due to the drum sound at 00:38:586 - . Maybe you can add note there instead so it would be more easier to read during gameplay ?
  7. 00:50:586 (3) - Hm.. i think you missed a NC here ? To keep consistency like you did at 00:43:386 (1,2,1) - :P
  8. 00:56:386 (4) - I'd remove the whistle on the slider's head.. it's doesn't sounds good together with finish.
  9. 01:02:986 (7,1) - I would add more jump here due to how strong the vocal it is.. just my preference though lol
  10. 01:03:986 (2,3,4,5) - It's cool.. XD
  11. 01:12:986 (1) - This would be more interesting if you change it to 1/2 and note instead of 1/2 reverse. You can make a soft jump with this though
  12. 01:14:386 (4) - The slider definetely can be more nicer here, if you shift the 2nd point a bit up and slightly bend the red point the blanket would be a lot neater. Try it !
  13. 01:20:786 (5,6,7) - To be honest, i don't really like the flow here because of the curve angle of (5) that a bit too edgy compared to the next placement note. How about unstack them and move it a bit upwards to create sweety triangle pattern ? Something like this :
  14. 01:24:786 (2) - Delete the finish from the slider's end. You missplaced it because the cymbal was actually sticked out from the music 1/2 later. Whistle is enough to emphasie the vocal here imo.
  15. 01:51:186 (3,4) - I think there're should be something different to emphasize this two cymbal because the music was playing a different song. I think you can lowered the volume at 01:51:186 - and increase the one at 01:51:786 - . Or you can change the finish's additions of 01:51:786 (4) - to a normal finish instead. It would emphasizing much better with the one that played on the BGM imo :)
  16. 02:10:586 (4) - Same as 00:50:586 (3) -
  17. 02:16:386 (1) - May i ask why you added NC here ? you didn't add one on at 00:56:386 (4) - o.o
  18. 02:17:586 (3) - The sliderbody of this slider is slightly offscreen if you look on gameplay, and yeah it's unrankable. Pls re-make it either to straight slider or slightly move the middle point a bit up to fix this.
  19. 02:27:186 (2,3) - I would likely change this into a 2 1/2 slider instead.. It would fit much better with the vocal at 02:27:586 - imo
  20. 02:32:786 (1,2) - I'm not sure with your behavior to letting a 1/2's end to cover the downbeat here. How about changing (1) into a note then start a 1/2 slider from 02:32:986 - so it would plays much better ? You can add more interesting 1/2 jump pattern here if you did this anyway.
  21. 02:44:786 (2) - Same as 01:24:786 (2) -
  22. 03:08:186 (1) - I think you missed a normal clap here due to your 1/1 clap rhytm ? change the sampleset to Normal and Additions to soft to keep your consistency pls o/
  23. 03:23:186 (6,7) - Replace the clap with whistle instead ? It's unnecessary to give a clap when there're no drum on the BGM imo
  24. 03:53:386 (2) - I think you set a wrong S:C here LOL
  25. 03:59:386 (1) - I can't hear any cymbal on the slider's end. Better remove it since it sounds soo noisy and give a bad clash with the one that covered with the music on the downbeat (03:59:386 - )
  26. 04:00:586 (3,4) - Replace this with a note and 1/1 slider for better follow with the vocal like you did on 04:01:586 (6) - .

[Normal]
  1. 00:07:586 (4) - Same as Hard
  2. 00:09:586 (2,3,4) - This pattern was a bit hard to read imo, beginners would hit (3) too early due to the complex drum and vocal at 00:10:186 - . Try deleting (3) and start a 1/2 slider from 00:10:186 - for better readibility during gameplay.
  3. 00:13:786 (2) - Just my own aesthetical feeling here, but how about moving this a bit upwards for better transition from (2) ? Something like
  4. 00:16:786 (2,3) - This would be a lot fit if you change (2) into a 1/1 slider because the instrument is holding a sound here, slider can fit more nicely to emphasize it instead of a single note. After that you can add a note at 00:17:386 - to complete the rhytm
  5. 00:22:986 (2) - This part suddenly feels really empty because you ignoring the vocals when your other previous rhytm were clearly following vocals precisely. How about changing this with a 1/2 slider starting from 00:22:786 - ?
  6. 00:27:186 (4,1) - Feels a bit weird to follow during gameplay for me especially when ignoring the beat for a single note that followed vocal ( 00:27:186 (4) - ) . Try this instead ! personally i think this is more soft and easier to follow for beginners. Also the one who emphasized vocal at 00:28:386 - and 00:27:986 - will both consistent (a single note ) if you did below :D
  7. 00:31:386 - I don't really think it's a good choice to skip the powerful cymbal here.. how about note with finish ?
  8. 00:46:786 (2) - Add reverse on this slider ? feels pretty weird on gameplay that you skipped high vocal at 00:47:186 - it break consistency because y ou emphasize the high vocal on this part 00:45:186 (3) -
  9. 01:08:786 (6,7) - Similiar suggestion as before, i would like to see a 1/1 slider from 01:08:786 - to emphasize the vocal more soft.. then you can start (7) 1/2 later so you wouldn't miss the strong vocal at 01:09:586 - before downbeat.
  10. 01:51:186 (2) - Same as Hard
  11. 01:57:586 (1) - Any intentional reason for this single NC ? lol this isn't sound necessary enough for me.
  12. 01:47:186 (3,4) - Same as 00:27:186 (4,1) -
  13. 02:12:186 (1) - Just my random pattern suggestion. If you shifted this slider more downwards by bending the middle and end point, The fall down feeling that you use here would be more nicer. Try it !
  14. 02:32:986 (1) - To be honest i don't really like this slider orz.. it's a bit distorted for my taste. How about remaking it like this ?
  15. 03:09:186 (2) - The sliderbody of this slider is offscreen, and it's unrankable. Try fixing this as same like i told you on Hard
  16. 03:24:186 (1,2) - Pretty hard to read with suddenly a 3/2 gap imo. Why not give a reverse to (1)'s instead for easier pattern to follow ? you need to adjust the spacing afterwards though
  17. 03:25:786 (3) - Same issues as ^.. give a reverse point o,o

[Easy]
  1. 00:11:186 (4) - Replace the finish on the slider's end with a Clap to be consistent with your other diffs.
  2. 00:31:786 (2,3) - Swap the rhytm would be more fit along with the vocal here ! :3
  3. 00:35:386 (7,1,2) - Skipping the downbeat for clap emphasize seems too forced for this part, I'd suggest adding note at 00:35:786 - and start (1) 1/1 later , then delete (2) ``b. Oh and i'm not sure with the NCs pattern here. pls check !
  4. 01:09:786 (1) - I'm pretty sure you're missed a finish here. You know why,,
  5. 02:23:386 (1) - ^
  6. 02:23:386 (1) - ^ and more orz... I think you missed a lot of finish on kiai compared to your other diffs. Have a scan through them please !
  7. 01:50:586 (1) - Same as Hard (also missing hitsound on revese point )
  8. 03:00:986 (3,4) - Would be a lot easier if you change into a 1/2 with reverse. This seems too stress after a 3/1 slider length ><
  9. 04:08:986 (1) - omg pro hitsounding XD

Lovely song and map ~ Go rank :3 !
Topic Starter
pkhg
yay thank you mochi-kun >w<
A Mystery
Hello pkhg
Very nice map ^^ I love it

The hard seems just a little bit too easy, maybe a few larger jumps and distances will make it a bit harder (only a tip of course^^), since you don't want to add an insane difficulty :D

Also, the source is in japanese, would change that since almost no maps have their source in japanese :D

Background seems fine, no? I don't think it's very necessary to change that :)

Consider, though you don't want it, to add an insane difficulty :D people will like it, and I also liked your insane of blue drops - Heart no Kakuritsu (TV Size)
Don't make it too crazy then, just some hard jumps, AR 8, things like that, so it doesn't destroy the peaceful meaning ^^

Good luck, and have a star ^^
Topic Starter
pkhg
There are some maps that have their source in japanese, so i think it's ok :P
I dont wanna make this harder, so i dont need a insane diff >.o
Maybe if i can't find a better bg i'll keep this :/
Thank you for your moe star :3
Lanturn
eww change the generic background

http://puu.sh/69fMZ.jpg

Nice long source XD

wait.. what do you mean.. emotions? What is this song :2

http://www.fonstola.ru/pic/201305/1366x ... -94872.jpg
Topic Starter
pkhg
yay just love my map and source lol
also i want a background where appears kazane, i need kazane in the bg :3
really moe isn't? >w<
Lanturn
I found it pkhg!

http://puu.sh/6aO16.jpg
Topic Starter
pkhg
OMG where you found it? <3
lol

I love your love <3

really thank you moe Lanturn >.o
Anonym
Easy

Nice diff


00:40:986 (1,2,3,4,5) - A new player can´t do this,change to 2 sliders and 1 circle


tomorrow i will mod more,now i´m going to bed
Topic Starter
pkhg
I'll reply when you finish it :P
Winek
Hello! File Mod There.

[General]
Doesn't the name is supposed to be Blue Drops with caps? I'm not too sure myself.

[Easy]
00:05:786 - There are two timing point at the same place.
00:08:986 (1) - Maybe add a Finish at the head? The first note also have a Finish, it sound pretty well.
00:53:786 (1) - I'm not sure this NC is necessary here.
01:42:186 - I really feel there should be a note here. + A clap.
01:44:986 (5,6,1) - I know it's a bit nazi but to make it cuter why not http://puu.sh/6DEuo/a50925c6b1.jpg ?
01:47:786 (2,3) - If you followed the previous up there the DS of these two may be distributed
02:20:186 (1,2,3,4) - This part get itchy and confusing.. Also, There are like a "silence" at 02:21:386 where there should be a clap.
03:00:986 (3,4) - These should be avoided in Easy difficulty. Use a reversearrow instead.
03:23:586 (4) - "Clap Clap!" ?
03:26:986 (4) - New combo maybe?
03:52:986 (1) - There is a weird clap there
03:57:386 - Itchy silence moment

[Normal]
I find AR 6 a tad too hard for Normal. It should be 4 or 5.
I think this difficulty is perfect :)

[Hard]
00:30:586 (1,2,3) - Sorry for Nazi, but they overlap a bit :P
00:39:786 (5) - Curve to make a blanket with 4, it's prettier.

Yeah, it's not like I didn't wanted to mod the other diff, uh. Anyway I hope i helped you even though my mod is kind of small :oops:
Topic Starter
pkhg

Momochikun wrote:

Oh so this is the map..
Good luck pkhg !

Bad Mod incoming as requested ~ o/



[General]
  1. I think you missed a lot of finish here, i don't think if it's intentional. But due to the slightly cymbal crash and high vocal, i would highly recommend you to add finish to some parts that similiar to 00:05:786 - 00:07:186 - 00:08:986 - 00:10:386 - 00:18:586 - 01:16:186 - 02:39:386 - 03:12:986 - 03:14:586 - 03:16:186 - etc. If you found some of them was a bit loud. Try reducing the volume pls, (same role as the second or third part after kiai since the music was clearly playing a same rhytm ). Keep it in mind on all diffs because i wouldn't do any finish mod below except for this one.
  2. Dunno if it's just me that have DL your map long time ago, but if there's "Sora_no_otoshimono_soft_shading_4250x3000 (1).jpg" on your folder, pls remove it since that file was unused :P
You downloaded the map long time ago baka also added more finish >.o

[Hard]
  1. 00:07:786 (6,7) - I know the whistle here were following the vocal, but 1/2 whistle pattern seems too noisy for me compared to the music that still calm and soft. Maybe you can do either remove the whistle on (7) or replace the whistle on (6) to (5)'s tail instead. It would works more nicely with the feeling imo. removed on (7)
  2. 00:08:186 - This parts feels really empty with the epic drum sound being completely ignored. I'm not forcing if you still want to sticks on with the vocals. But i think you missed a chance to make the diff be a lot more fun here !
  3. 00:20:786 (6,7,8) - The overlap between (6) and (7) on gameplay (due to the stack of 7 and 8 ) was really messy and breaking the nice blanket that you make on editor, i would likely to unstack (8) to make the pattern neater to follow during gameplay. done >.<
  4. 00:27:186 (4) - I think you really need to divide them to a 1/2 slider and note here. Because you're breaking consistency with your 3/2 slider before (00:26:386 (3) - ) and 00:27:986 (1,2) - which clearly following the vocal. Suddenly skip them would be really unnecessary imo. You still can make the blanket combos with this though :P Ok
  5. 00:31:186 (3) - Similiar case as ^, skipping the cymbals which indicate the changing phase of this song was not a really good choice imo. Change this into note and 1/2 slider would fit a lot better here because you can emphasize both vocals and instrument in a row :3 done
  6. 00:38:386 (2,3) - This stops plays a bit awkwardly and tricky (especially on hidden) because players may hit (3) 1/2 earlier due to the drum sound at 00:38:586 - . Maybe you can add note there instead so it would be more easier to read during gameplay ? added :P
  7. 00:50:586 (3) - Hm.. i think you missed a NC here ? To keep consistency like you did at 00:43:386 (1,2,1) - :P
  8. 00:56:386 (4) - I'd remove the whistle on the slider's head.. it's doesn't sounds good together with finish. but i love whistle+finish :c
  9. 01:02:986 (7,1) - I would add more jump here due to how strong the vocal it is.. just my preference though lol no jump here :P
  10. 01:03:986 (2,3,4,5) - It's cool.. XD i don't think so D:
  11. 01:12:986 (1) - This would be more interesting if you change it to 1/2 and note instead of 1/2 reverse. You can make a soft jump with this though idk where i can place that note, so :P
  12. 01:14:386 (4) - The slider definetely can be more nicer here, if you shift the 2nd point a bit up and slightly bend the red point the blanket would be a lot neater. Try it ! yay blanket <3
  13. 01:20:786 (5,6,7) - To be honest, i don't really like the flow here because of the curve angle of (5) that a bit too edgy compared to the next placement note. How about unstack them and move it a bit upwards to create sweety triangle pattern ? Something like this :
    ok, changed the area around it a bit :3
  14. 01:24:786 (2) - Delete the finish from the slider's end. You missplaced it because the cymbal was actually sticked out from the music 1/2 later. Whistle is enough to emphasie the vocal here imo. okee~~
  15. 01:51:186 (3,4) - I think there're should be something different to emphasize this two cymbal because the music was playing a different song. I think you can lowered the volume at 01:51:186 - and increase the one at 01:51:786 - . Or you can change the finish's additions of 01:51:786 (4) - to a normal finish instead. It would emphasizing much better with the one that played on the BGM imo :) changed to normal addition, ty :D
  16. 02:10:586 (4) - Same as 00:50:586 (3) - ok desu >w<
  17. 02:16:386 (1) - May i ask why you added NC here ? you didn't add one on at 00:56:386 (4) - o.o lol
    i forgot to add it :33
  18. 02:17:586 (3) - The sliderbody of this slider is slightly offscreen if you look on gameplay, and yeah it's unrankable. Pls re-make it either to straight slider or slightly move the middle point a bit up to fix this. oh D: fixed
  19. 02:27:186 (2,3) - I would likely change this into a 2 1/2 slider instead.. It would fit much better with the vocal at 02:27:586 - imo donee
  20. 02:32:786 (1,2) - I'm not sure with your behavior to letting a 1/2's end to cover the downbeat here. How about changing (1) into a note then start a 1/2 slider from 02:32:986 - so it would plays much better ? You can add more interesting 1/2 jump pattern here if you did this anyway. done
  21. 02:44:786 (2) - Same as 01:24:786 (2) -
  22. 03:08:186 (1) - I think you missed a normal clap here due to your 1/1 clap rhytm ? change the sampleset to Normal and Additions to soft to keep your consistency pls o/ the clap is already here, i forgot to change the sampleset to soft-custom2 lol
  23. 03:23:186 (6,7) - Replace the clap with whistle instead ? It's unnecessary to give a clap when there're no drum on the BGM imo I can hear something like a drum in the bgm lol
  24. 03:53:386 (2) - I think you set a wrong S:C here LOL no xD, but reduced the volume a bit, it's too loud :3
  25. 03:59:386 (1) - I can't hear any cymbal on the slider's end. Better remove it since it sounds soo noisy and give a bad clash with the one that covered with the music on the downbeat (03:59:386 - ) ok
  26. 04:00:586 (3,4) - Replace this with a note and 1/1 slider for better follow with the vocal like you did on 04:01:586 (6) - .Ok

[Normal]
  1. 00:07:586 (4) - Same as Hard ok
  2. 00:09:586 (2,3,4) - This pattern was a bit hard to read imo, beginners would hit (3) too early due to the complex drum and vocal at 00:10:186 - . Try deleting (3) and start a 1/2 slider from 00:10:186 - for better readibility during gameplay.
  3. 00:13:786 (2) - Just my own aesthetical feeling here, but how about moving this a bit upwards for better transition from (2) ? Something like
    done
  4. 00:16:786 (2,3) - This would be a lot fit if you change (2) into a 1/1 slider because the instrument is holding a sound here, slider can fit more nicely to emphasize it instead of a single note. After that you can add a note at 00:17:386 - to complete the rhytm ok >.o
  5. 00:22:986 (2) - This part suddenly feels really empty because you ignoring the vocals when your other previous rhytm were clearly following vocals precisely. How about changing this with a 1/2 slider starting from 00:22:786 - ? donee
  6. 00:27:186 (4,1) - Feels a bit weird to follow during gameplay for me especially when ignoring the beat for a single note that followed vocal ( 00:27:186 (4) - ) . Try this instead ! personally i think this is more soft and easier to follow for beginners. Also the one who emphasized vocal at 00:28:386 - and 00:27:986 - will both consistent (a single note ) if you did below :D done!
  7. 00:31:386 - I don't really think it's a good choice to skip the powerful cymbal here.. how about note with finish ? added :D
  8. 00:46:786 (2) - Add reverse on this slider ? feels pretty weird on gameplay that you skipped high vocal at 00:47:186 - it break consistency because y ou emphasize the high vocal on this part 00:45:186 (3) - added a note here instead 00:47:186 - :P
  9. 01:08:786 (6,7) - Similiar suggestion as before, i would like to see a 1/1 slider from 01:08:786 - to emphasize the vocal more soft.. then you can start (7) 1/2 later so you wouldn't miss the strong vocal at 01:09:586 - before downbeat.
  10. 01:51:186 (2) - Same as Hard same as hard too :3
  11. 01:57:586 (1) - Any intentional reason for this single NC ? lol this isn't sound necessary enough for me. removed then :3
  12. 01:47:186 (3,4) - Same as 00:27:186 (4,1) -
  13. 02:12:186 (1) - Just my random pattern suggestion. If you shifted this slider more downwards by bending the middle and end point, The fall down feeling that you use here would be more nicer. Try it ! lol is that a 5/4 slider x.x anyway, done :3
  14. 02:32:986 (1) - To be honest i don't really like this slider orz.. it's a bit distorted for my taste. How about remaking it like this ? okee
  15. 03:09:186 (2) - The sliderbody of this slider is offscreen, and it's unrankable. Try fixing this as same like i told you on Hard fixed x.x
  16. 03:24:186 (1,2) - Pretty hard to read with suddenly a 3/2 gap imo. Why not give a reverse to (1)'s instead for easier pattern to follow ? you need to adjust the spacing afterwards though fixed
  17. 03:25:786 (3) - Same issues as ^.. give a reverse point o,o fixed

[Easy]
  1. 00:11:186 (4) - Replace the finish on the slider's end with a Clap to be consistent with your other diffs. lol fixed
  2. 00:31:786 (2,3) - Swap the rhytm would be more fit along with the vocal here ! :3 okee
  3. 00:35:386 (7,1,2) - Skipping the downbeat for clap emphasize seems too forced for this part, I'd suggest adding note at 00:35:786 - and start (1) 1/1 later , then delete (2) ``b. Oh and i'm not sure with the NCs pattern here. pls check ! done
  4. 01:09:786 (1) - I'm pretty sure you're missed a finish here. You know why,, added :D
  5. 02:23:386 (1) - ^
  6. 02:23:386 (1) - ^ and more orz... I think you missed a lot of finish on kiai compared to your other diffs. Have a scan through them please ! ok >.<
  7. 01:50:586 (1) - Same as Hard (also missing hitsound on revese point )
  8. 03:00:986 (3,4) - Would be a lot easier if you change into a 1/2 with reverse. This seems too stress after a 3/1 slider length >< donee
  9. 04:08:986 (1) - omg pro hitsounding XD thankyouu~~

Lovely song and map ~ Go rank :3 !
Really useful mod >.<
Thanks <3

@Winek: I'll reply to your mod tomorrow, now I need to sleep :3
Pretty Rhythm
Hi~
From M4M Zzz...

[General]
Remove .osb files?
Remove Angeloid from tags..? i don't think it need..

[Easy]
00:24:986 (1) - shape looks strange..
my suggestion

00:34:586 (6) - NC
00:40:986 (1,2,3,4,5) - Not good choice on 'Easy Diff'. change it slider
01:23:786 (2) - why blank after this note?
02:25:386 (3) - Add note with clap :P
02:43:786 (3) - why blank after this note?
03:10:586 (3,4) - change slider like 03:07:386 (3) - with same hitsound to follow rythem
04:06:986 (2) - why blank after this note?
04:14:686 (6) - Delete One timming point

[Normal]
01:24:186 (5) - Same As Easy, i don't think it need blank D:
02:43:786 (2) - ^
03:28:986 (4) - DS
266571,-100,4,2,7,45,0,0 :arrow: Kiai unsnapped

[Hard]
00:11:286 (1) - i don't think need spin :?
00:22:186 (8) - overlap with 00:21:786 (7) - this
01:22:986 (2) - Ctrl + G like 02:03:386 (1,2) - and 03:07:786 (3,1) - Playable patterns lol
03:10:386 (5) - NC
03:23:586 (7) - ^
03:31:386 (1,2) - set same rhytem with 03:30:586 (1,2) - to follow vocal
03:32:986 (1,2) - ^

GL!
Tachibana Kanade
At first I thought it was a FELT beatmap..
i'd like to try this when I log on .lol
Topic Starter
pkhg
Kanade <3
>.<
Topic Starter
pkhg
WineK

Winek wrote:

Hello! File Mod There.

[General]
Doesn't the name is supposed to be Blue Drops with caps? I'm not too sure myself. No :P

[Easy]
00:05:786 - There are two timing point at the same place. lol
removed :3

00:08:986 (1) - Maybe add a Finish at the head? The first note also have a Finish, it sound pretty well. ok desu :3
00:53:786 (1) - I'm not sure this NC is necessary here. I need it lol
01:42:186 - I really feel there should be a note here. + A clap. Yeah but let the players rest a bit :3
01:44:986 (5,6,1) - I know it's a bit nazi but to make it cuter why not http://puu.sh/6DEuo/a50925c6b1.jpg ? I like more mine
01:47:786 (2,3) - If you followed the previous up there the DS of these two may be distributed
02:20:186 (1,2,3,4) - This part get itchy and confusing.. Also, There are like a "silence" at 02:21:386 where there should be a clap. Just i've make a variation in the rhythm o 3o
03:00:986 (3,4) - These should be avoided in Easy difficulty. Use a reversearrow instead. ok >.<
03:23:586 (4) - "Clap Clap!" ? No :P
03:26:986 (4) - New combo maybe? Added here instead 03:27:386 (1) - thanks for pointing that x.x
03:52:986 (1) - There is a weird clap there lol no :P
03:57:386 - Itchy silence moment Following vocals~~

[Normal]
I find AR 6 a tad too hard for Normal. It should be 4 or 5. Ok Ar5
I think this difficulty is perfect :)
I'm not good making normal diffs >.<

[Hard]
00:30:586 (1,2,3) - Sorry for Nazi, but they overlap a bit :P ty :3
00:39:786 (5) - Curve to make a blanket with 4, it's prettier. I wanna keep minee

Yeah, it's not like I didn't wanted to mod the other diff, uh. Anyway I hope i helped you even though my mod is kind of small :oops:

Lolicore_Komari

Lolicore_Komari wrote:

Hi~
From M4M Zzz...

[General]
Remove .osb files? lol it doesn't have .osb files o 3o
Remove Angeloid from tags..? i don't think it need.. Let's keep it >.o

[Easy]
00:24:986 (1) - shape looks strange..
my suggestion It isn't strange >.<

00:34:586 (6) - NC Ok
00:40:986 (1,2,3,4,5) - Not good choice on 'Easy Diff'. change it slider I wanna keep it, let's show to newbies how hard is osu! :33
01:23:786 (2) - why blank after this note? Why not? o 3o
02:25:386 (3) - Add note with clap :P Following vocals~~
02:43:786 (3) - why blank after this note? you know
03:10:586 (3,4) - change slider like 03:07:386 (3) - with same hitsound to follow rythem I'll be thinking about this :/
04:06:986 (2) - why blank after this note? hue
04:14:686 (6) - Delete One timming point There aren't useless timing points lol

[Normal]
01:24:186 (5) - Same As Easy, i don't think it need blank D:
02:43:786 (2) - ^
03:28:986 (4) - DS Fixed
266571,-100,4,2,7,45,0,0 :arrow: Kiai unsnapped Fixed

[Hard]
00:11:286 (1) - i don't think need spin :? Just let's keep it
00:22:186 (8) - overlap with 00:21:786 (7) - this I dont understand this x.x
01:22:986 (2) - Ctrl + G like 02:03:386 (1,2) - and 03:07:786 (3,1) - Playable patterns lol But that will broke the flow with (3) :3
03:10:386 (5) - NC I don't see why
03:23:586 (7) - ^ Added
03:31:386 (1,2) - set same rhytem with 03:30:586 (1,2) - to follow vocal
03:32:986 (1,2) - ^ Nopee

GL!

Thankyouu~~
Nines
Hai! sorry it took a while, but here's from my modding queue!

First of all i just want to mention, nice job with the hitsounds.

anyways, I'll be modding just Hard because I feel that the Easy and Normal are good as is.

[Hard]

00:47:186 In my opinion, the slider should begin at this time because that's where the vocal part starts. Rather than keeping the consistency of the rhythm from the previous combo, it's okay to break it for a situation like this.

01:28:986 You should lower the volume of the hitsound for this spinner.

At this part 03:23:586 (1,2) have a certain distance. They occur at a speed i'll refer to as eight notes. However, a second later at 03:24:986 (2,3) have the same distance, but occur at speed equal to quarter notes. Basically, space these differently, preferably the eight notes closer to each other than the quarter notes.

03:40:186 You could make this a Finish rather than a Whistle.


Completely optional
04:19:586 (4,5,1) It looks like the Circle 5 leads into Slider 1 without a pause (because of distance spacing) when really, there is a pause before it.



The pause is obvious on the timeline,



but not so obvious based on the spacing.

04:26:586 lower the volume of this by like, 10-20%. that's all it needs.


Good luck with your map!
dosyeru
hi :)
awesome hard diff. nothing to say, so these are suggestions that i would map if I were the mapper of this song.
feel free to ignore.

[Hard]
01:24:786 (2) - remove finish from the end of this reverse slider 01:25:586 -
01:25:686 (1) - then start this spinner from 01:25:886 -
01:25:786 - then add a note with finish sound on the end of the reverse slider?
01:28:986 - don't forget adjusting the spinner here if you change above ones.
01:51:186 (3) - change finish to whistle?
02:44:786 (2,1) - same as the end of 1st chorus.
03:04:586 (3) - Ctrl G
03:04:386 (2) - then stack this note on the head of the slider?
I feel too sudden about the spacing that a note at 03:04:386 has.
03:08:186 (1) - I understand here btw
03:29:986 (3) - Ctrl H?
04:05:386 (3) - add whistle?
04:11:986 (9) - no custom sof-clap? or add whistle
04:18:186 (8) - add clap on the head of the slider?

I love your hit-sounding work
GL ;)
Topic Starter
pkhg

Tsuchimikado wrote:

Hai! sorry it took a while, but here's from my modding queue!

First of all i just want to mention, nice job with the hitsounds.

anyways, I'll be modding just Hard because I feel that the Easy and Normal are good as is.Thx ^^

[Hard]

00:47:186 In my opinion, the slider should begin at this time because that's where the vocal part starts. Rather than keeping the consistency of the rhythm from the previous combo, it's okay to break it for a situation like this. I prefer keeping it :/

01:28:986 You should lower the volume of the hitsound for this spinner. Ok

At this part 03:23:586 (1,2) have a certain distance. They occur at a speed i'll refer to as eight notes. However, a second later at 03:24:986 (2,3) have the same distance, but occur at speed equal to quarter notes. Basically, space these differently, preferably the eight notes closer to each other than the quarter notes. From here 03:24:186 - the song is "softer" and the sv is lower so i think it's perfectly readable :3

03:40:186 You could make this a Finish rather than a Whistle. Whistle+Finish


Completely optional
04:19:586 (4,5,1) It looks like the Circle 5 leads into Slider 1 without a pause (because of distance spacing) when really, there is a pause before it. I'll not change it



The pause is obvious on the timeline,



but not so obvious based on the spacing.

04:26:586 lower the volume of this by like, 10-20%. that's all it needs. lol no D: the people must hear that hitsound D:


Good luck with your map!

dosyeru wrote:

hi :)
awesome hard diff. nothing to say, so these are suggestions that i would map if I were the mapper of this song.
feel free to ignore.

[Hard]
01:24:786 (2) - remove finish from the end of this reverse slider 01:25:586 - Ok
01:25:686 (1) - then start this spinner from 01:25:886 - Idk why this need to be moved
01:25:786 - then add a note with finish sound on the end of the reverse slider? I'm following vocals, I ignored 01:25:786 -
01:28:986 - don't forget adjusting the spinner here if you change above ones.
01:51:186 (3) - change finish to whistle? Ok
02:44:786 (2,1) - same as the end of 1st chorus.
03:04:586 (3) - Ctrl G No >.<
03:04:386 (2) - then stack this note on the head of the slider?
I feel too sudden about the spacing that a note at 03:04:386 has. ^
03:08:186 (1) - I understand here btw
03:29:986 (3) - Ctrl H? No D: I hate lineal patterns
04:05:386 (3) - add whistle? Whistle+Clap
04:11:986 (9) - no custom sof-clap? or add whistle Let's keep it empty
04:18:186 (8) - add clap on the head of the slider? Ok

I love your hit-sounding work ty >.<
GL ;)
Thanks ^^
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