[General]
- might want to have some one check the beginning timing; i don't doubt your abilities but it's good just to have a second check I didn't loose much time on it, it's not important, the offset is surely not 100% correct but since nothing is mapped on that part it doesn't matter
- od9 feels fine but i would personally use od8 as a bit more lenient OD9 is the best OD
- it would be a good idea to add at least ONE break (i know you won't but ily anyways) <3
[map]
wow, jumpy <3
n-not streamy? ;w;part ~1~
00:55:722 (3) - i would move up and to the right a little 00:55:891 (4,5,6) - and then this a bit to the left; i just don't like the flow between 6 and NC mostly, 3 is your discretion
moved the triple a bit on the left00:56:902 (3,4) - don't like the angle hear between 3 & 4, maybe move the whole pattern 00:57:239 (4,5,6,7,8,9,1) - a bit down and to the left? i know there's not a whole lot of space there left but that way it'll make 00:57:745 (1,2) - look a bit less scrunched and improve the flow angle there as well
moved the stream a bit on the left01:03:138 (1) - don't feel this finish is entirely necessary
It is, it's not a part of the previous finishes group but it follow the finish pattern I used every 4 downbeats01:09:205 (3) - flow angle is a bit sharp here,
move up some which will give you an opportunity to form another triangle which i know you love!
While I do like to put triangles everywhere I prefer keeping the actual pattern01:14:767 (1) - meh, don't really care for the bend here as slow slider i would personally just make it straight (kind of like original world's end hueheuhe) but w/e not that big a deal
won't change it01:17:127 (4,5) - move down slightly (coord x:124 y:40) so that this forms a triangle with side of same length as 01:16:790 (2,3) - , you may want to adjust 01:17:464 (6) - position after as well
meh, it really doesn't change anything gameplay-wise01:19:318 (1,2,3,4) - i feel like these could be a bit more interesting as sliders but not sure
They used to be sliders until zarerion's mod ( 01:19:318 (1,2) - these are somewhat off, being on the wrong beats rhythmically ) so yea01:23:194 (1,2) - don't like this positioning at all; would move 2 to the right some
moved a bit on the right01:26:902 (4) - didn't really like this slow slider, sudden slow down felt kind of weird; i get you're trying to emphasize that guitar pitch slidedown or w/e it would be called there but i don't really feel it plays all that well
get some skills nub it plays totally fine for me (even better than a normal slider) so not changing01:35:666 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - love compressed streams like this
<301:42:913 (3,4,5,6,1) - switch position of 3 and 4,5,6 and then drop 1 down a bit; would flow better imo while still retaining same pattern (though the jump between 6 and 1 will be larger)
Okay changed02:00:947 (3,4) - positioning of 4 is meh here, would necessitate moving a bunch of other patterns if you wanted to change it though
Don't really see the problem02:06:677 (2,3,4,5,6,7) - nice way of dealing with and emphasizing the ascending notes there, the triangle gets subtly bigger; liked this
<302:08:531 (1,2) - this jump didn't really make a whole lot of sense; i do like the stop on three though so don't change that
02:19:992 (1,2,3) - 02:23:363 (2,3,4) - these two patterns, i don't really feel like your drum hitsounds are really needed here, would use something a lot softer and turn the volume down for the slower sliders
idk, sounds fine to me o.o02:25:385 (1,2,3,4) - i felt like you could have done more here, especially with the guitar in the background, but it works fine
maybe you want a triple swarm?02:37:183 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - love this stair stepping pattern, but i would increase the distance between them
that'd make them even harder, not sure it's neededpart ~2~
02:51:340 (2,3) - bad angle, move down and right?
Changed the pattern a bit, should be better now03:03:138 (5,6,7) - i get what you're trying to do and normally i like these but in this case i don't think it plays well; idk i would just stack this and the one before i guess
I did this because stacks don't work as you'd expect, so not changing unless I/you can come up with something better03:05:666 (5,1) - i don't get this anti-jump, even the spacing out between 4,5,1
oops, that was supposed to be a jump lol, my badpart x
03:05:160 (3,4,5) - imo switch 4 and 5; actually 03:05:160 (3,4,5,1,2,3) - this whole kind of section looks borked flow wise so you might want to change it idk
looks fine to me?03:13:250 (3) - suddenly random finish, use more of them in this section or yank it because it sounds weird
Random? But there are finishes every 4 downbeat for every kiai ;w;03:18:981 (2,3) - i feel like at times you could do a lot more than just these repeating 1/2 stacks; it gets a bit stagnant in here
;w;03:26:059 (5,6,7,8) - i would reduce the distance snap here a little for this, gives a bit more feel to hitting that little guitar rhythm there; or you could do something more similar to 03:28:756 (5,6,7,8) - this which i thought was very effective; 03:31:621 (4,5,6) - this is what i had in mind but your call
I don't really see a need to change anything here ._.03:36:677 (1,2,3,4,5,6) - imo there should be a stream here and 03:39:374 (1,2,3,4,5,6) - here
wut? why?03:44:936 (9) - i would make a full stream instead of doing repeater, followed by 03:45:273 (10,11) - would fit better imo
But that's a 1/6 lol...03:49:402 (4) - remove
Why? :c03:50:329 (1,2,3) - feel that this would be better as a slider that repeats, with a whistle/finish/or whatever on each stress but w/e
Noooo ;_; 3/4 circles are the best! Feel the OD9!03:57:745 (1,2,3,4,5,6) -
http://osu.ppy.sh/ss/1309144 I want the spaced stream to stand out :c04:01:790 (1,2,3,4) - this was kind of cool lol
thanks lol04:27:408 - second spinner should start here, you're one tick late
Well no, don't forget only the spinner end has a hitsound, need to end it on the downbeat ._.04:35:160 (2,3,4) - zzzzzzz; you've got so much going on in the background and you decide to do this? weak
But those are background 1/4 drums ;_; I can't map all of them lol else the map would be just a giant stream04:37:857 (1,2,3,4,5) - move up more, angle between 1 and previous is bad
Okay04:37:857 (1) - remove NC
huh why? I NC on every 5-stream here ._.04:47:632 (1,2,3,1,2) - i don't think these short combos are really necessary (and doesn't that screw up the drain anyways?)
They could help reading the rhythm change (from 1/2 to 2/3) also no the drain isn't broken04:54:374 (5) - 1/4 kick sliders would have accented this better imo
But this is a 1/6 ._.05:06:340 (4,5,6,7) - switch 4 and the triplets positioning
okay05:07:857 (4,8) - cool idea, but switch 4 & 8's positions; think it would look better that way zarguh
z-zarguh! also not changing because I think it's cooler like that05:31:789 (13,16) - it's funny how these are only 1.76 DS lolololol
Feels bigger right?05:39:373 (8,9,10) - meh, don't like the flow angle here that much
changed a little bit05:51:508 (8) -
https://osu.ppy.sh/ss/1309174 move it down dawg
Why? It's supposed to be close from the triple :c05:56:227 (4,5,6) - weird triangle flow angle strikes again!
;_;06:07:183 (4,8) - as before i recommend switching positions on these but your call
Same as before06:17:632 (2) - copy 1, move to 2's time; ctrl-v, ctrl-h, ctrl-j; would give a bit of punctured symmetry that i think would fit really well
But muh triangle06:19:486 (1,2,3,4,5,6,7,8,9) - scale this pattern like 1.25-1.5x; it needs to be BIGGER for EMPHASIS
Would be too big imo06:29:851 (2) - this sounds as if it's almost coming late; check timeline position of this slider
It's not; listen the guitar, it does start on the blue tick (it's weird I know)06:49:486 (4,5,6,1,2) - looks oddly ugly, almost as if it sticks out
? ;_;06:53:531 (7,8) - this was kind of weird to read with the short pause/gap in here
Did you expect this to be a 1/4 jump or what? 07:04:823 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - like the way you handled this
thx lolOverall, your use of triplets is a bit repetitive and I wish you'd mix it up a bit with repeater sliders and what not. Solid map though; good luck!
No repeat sliders! Repeat are for the weak! Feel the OD9!
Thank you c: Now you deserve that kudosu