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Demetori - Kanjou no Matenrou ~ World's End

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Topic Starter
GoldenWolf
This beatmap was submitted using in-game submission on mardi 15 juillet 2014 at 05:35:28

Artist: Demetori
Title: Kanjou no Matenrou ~ World's End
Source: Touhou
Tags: Emotional Skyscraper Cosmic Mind 曼衍珠汝華 Manenjushaka Nada Upasana Pundarika Byakuren Hijiri Undefined Fantastic Object th12 woof
BPM: 61,16
Filesize: 10672kb
Play Time: 07:07
Difficulties Available:
  1. Extra Stage (5,6 stars, 2071 notes)
Download: Demetori - Kanjou no Matenrou ~ World's End
Information: Scores/Beatmap Listing
---------------
☆DE★ME☆TO★RI☆
 
 
14/07 Changed title, re-download please~
 
HUGE thanks to fappaffy-chan~#~# 
 
woof~!
koromo
yes
neurosis

GoldenWolf wrote:

No break time sorry!
you're evil
Topic Starter
GoldenWolf
Blame the song!
DenoisoGoiso
wwww unrankable diff name change it into Extra/Challenge/Expert/Extreme.

no kudos wwwww
Topic Starter
GoldenWolf

DenoisoGoiso wrote:

wwww unrankable diff name change it into Extra/Challenge/Expert/Extreme.

no kudos wwwww
ww
I know, i'll change it later
Zare
woof
Zare
*clears throat*
Hi.

General


I love this.
woof.

Extra Stage


  1. 01:02:295 (3,4,5,6) - let me say that I fail to understand what you're doing here. Sure this is a buildup leading into the next part, but I didn't notice the hitsounds ingame, so I didn't get that feeling "Oh this is gon' be epic." I suggest you make these finishes a bit louder. Also the rhythm is a bit off, it breaks consistency with previous rhythm patterns, mainly because of (4), which is ending on a strong drum beat (you even used a clap to emphasize that). Since a slidertail doesn't have th impact of the head tho, you are kinda missing the intended effect there. You should make this 2 circles imo, or place it 1/2 earlier to stay consitent with the previous patterns and to follow the guitar more properly. In any case, I'd like a circle on 01:02:969 - for the drum emphasis, and also because IMO circles lead better into downbeats.
  2. 01:04:992 (3,4,5) - This is probably just me, but I feel like triplets feel a lot better when placed leading into a 2/1 white tick. For this one that would mean to change it as follows:
    I'm pretty sure there are muscial terms to describe this penomenon and I just don't know them, but my suggestion feels and sounds a lot better imo, also because of the slider that's now ephasizing the guitar at 01:04:992 (5) -
  3. 01:10:385 (3,4,5) - same thing here
  4. 01:14:767 (4) - Now that you have TR2 this is actually acceptable and good
  5. 01:15:273 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - No triplets anywhere I feel sad. :< You could add a circle at 01:15:526, at 01:16:87 or at 01:18:222
  6. 01:19:318 (1,2) - these are somewhat off, being on the wrong beats rhythmically
  7. 01:21:509 (4) - You know I really do not have a problem with this, the slowdown fits and plays well. However, this was kinda random, because you didn't do it before. I'd prefer to make this consistent with the other times this guitar riff occurs, either by adding slowdowns in other places or removing this here
  8. The slowdown made 01:22:014 (5,6) - end up on the wrong ticks, possible alternate rhythm:
    ^ also notice the (9) to fit the guitar
  9. 01:26:902 (6) - Again, I feel like you need more of a structure for the slowdowns
  10. 01:27:408 (7,8) - same as 01:22:014 (5,6)
  11. 01:35:498 - what stops you from starting the stream at this point already? starting it on a red tick feels a bit weird to me
  12. 01:38:026 (1) - starting here, try this rhythm
  13. 01:47:295 (8) - Sliderend on downbeat consumes the impact (also the blanket is off) :C
  14. 02:04:149 (5,7) - mind raising the distance between these a bit for the sake of visual appeal?
  15. 02:19:992 - The part starting here feels really empty, I know you're following mainly the guitar here, but considere adding a note at some places, like 02:24:543 - or 02:27:239 -
  16. 02:27:408 (1,2,3,4,1) - This is a bit messy, either raise the spacing with each object by the same amount or don't do it all all, right now having a lower spacing from 4 - 1 than from 3 - 4 is rather weird
  17. 02:38:868 (1,2,3,4,1) - I know this will be denied because that's how mappers react on such suggestions, but on all my tries on the map not even ONCE did I get these circles right, I was always either to late or too early and i could never even guess the time inmterval between them. I suppose this is to to the antijump and the broken momentum build up from the previous 1/4 jump
    Can you space them out in a way that makes every circle more visible?
  18. 02:44:093 (6) - offbeat slider working against the guitar that occurs at the tail, I don't approve
  19. 02:48:475 (5) - ^
  20. 02:53:868 (6) - ^
  21. 03:00:610 (7) - ^
  22. 03:09:711 (5,6,7) - This here is alittle inconsistent and doesn't fit for reasons I already explained earlier
  23. 03:45:947 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - This is sooo weird to play I keep missing for some reason, I believe 03:46:790 (10,11) - This transition is p weird, could you try to make this a bit smoother? I'd like to recheck on this
  24. 03:48:812 (2) - Nah, this is a bit overdone, it doesn't play good because you kinda stop on the slider on wait for the sliderball to come back from it's walk outside in the park...
  25. 03:54:880 (1,2) - would you mind to do this here?
  26. 04:08:531 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - AAAAAAAAAHHHHHHHH put the spacing down to 0.8 for this, I beg you Q_Q
  27. 04:12:576 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - AAAAAAAAAHHHHHHHH
  28. 04:20:666 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - AAAAAAAAAHHHHHHHH
  29. 04:24:037 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Ah.
  30. 04:28:756 - add a few notes in this are (consistency for previous suggestion)
  31. 04:36:172 (1,2,3,4,1) - looks a bit clumsy, too
  32. 05:08:025 (5,6,7) - inconsistent stack
  33. 05:20:497 (7,8) - I'd say this is a bit wrong, the sldier ends on the guitar again Q_Q, it sounds better if you put a slider on 05:20:666
  34. 05:38:362 (1) - No slider here?
  35. 06:07:351 (5,6,7) - inconsistent stack
  36. 06:12:744 (5,6,7) - ^
  37. 06:23:868 (6) - this sounds a bit empty, you could shorten this by 1/2 and add a circle on 06:24:205 (7) -
  38. 06:26:059 (6,7,8,1,2,3,4,5,1,2,3) - Sliders, Sliders everywhere! D:
    ->For the rhythm starting at 06:25:890, please do something like this:
  39. 06:26:902 (8) - replace by two circle two get variance into this sliderpart and to get the right emphasis on the downbeat which is even stressed by a finish
  40. 06:27:744 (2) - place a circle here and start a slider at 06:27:913 - for matching the guitar
  41. This is weird, but it'S the song being weird.. Uhm.. idk
  42. 06:35:497 (15,2) - if (2) is supposed to blanket (15), this isn't done properly
  43. 06:37:351 (3) - remove the reverse and put a slider on the downbeat, sounds a lot better to me, then put notes on the 1/2 beats until 06:40:553 (1), it seems so emtpy otherwise
  44. 06:41:396 - this seems like a mistake to me, the reverse should be on the red tick here, or you could replace (5) by a circle and put s ldier on the red tick, however, the blue tick seems empty to me?
  45. 06:55:890 (3,4,5) - weird feeling stack

Phew.
Topic Starter
GoldenWolf

Zarerion wrote:

*clears throat*
Hi. Woof.

General


I love this.
woof.

Extra Stage


  1. 01:02:295 (3,4,5,6) - let me say that I fail to understand what you're doing here. Sure this is a buildup leading into the next part, but I didn't notice the hitsounds ingame, so I didn't get that feeling "Oh this is gon' be epic." I suggest you make these finishes a bit louder. Also the rhythm is a bit off, it breaks consistency with previous rhythm patterns, mainly because of (4), which is ending on a strong drum beat (you even used a clap to emphasize that). Since a slidertail doesn't have th impact of the head tho, you are kinda missing the intended effect there. You should make this 2 circles imo, or place it 1/2 earlier to stay consitent with the previous patterns and to follow the guitar more properly. In any case, I'd like a circle on 01:02:969 - for the drum emphasis, and also because IMO circles lead better into downbeats. Well, hum, I made them louder (from 30-50% to 50-90%), but I don't like changing 01:02:801 (6) - into 2 circles, because the slider is actually following the guitar here :p the clap is only to stay consistent with the 1/1 clap pattern (couldn't use clap on 01:02:295 (3,5) - because osu! won't allow me to use both soft and drum addition on the same circle ;_;)
  2. 01:04:992 (3,4,5) - This is probably just me, but I feel like triplets feel a lot better when placed leading into a 2/1 white tick. For this one that would mean to change it as follows:
    I'm pretty sure there are muscial terms to describe this penomenon and I just don't know them, but my suggestion feels and sounds a lot better imo, also because of the slider that's now ephasizing the guitar at 01:04:992 (5) - But that'd break the consistency with the previous part, that or I have to change everything, but then I prefer two sliders in a row + triples and circles than slider + triple + slider + circles for this part, since I do what you suggest during the kiais, else that'd make it a bit redundant imo
  3. 01:10:385 (3,4,5) - same thing here
  4. 01:14:767 (4) - Now that you have TR2 this is actually acceptable and good \:D/
  5. 01:15:273 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - No triplets anywhere I feel sad. :< You could add a circle at 01:15:526, at 01:16:87 or at 01:18:222 Since I'm following the guitar which is doing a 1/2 rhythm, placing triples there feels weird ;_; But I already placed some triples later, don't be sad!
  6. 01:19:318 (1,2) - these are somewhat off, being on the wrong beats rhythmically Changed for circles
  7. 01:21:509 (4) - You know I really do not have a problem with this, the slowdown fits and plays well. However, this was kinda random, because you didn't do it before. I'd prefer to make this consistent with the other times this guitar riff occurs, either by adding slowdowns in other places or removing this here Well hum, how to explain this.. It's not random, because I'm following a certain pattern here. 01:15:273 (1) - First I started with a row of 1/2s followed by two 1/2 sliders until this part 01:19:318 (1) - where I (now) have some 1/2s and two triples leading into two 1/2 sliders followed by a circle + slowdown slider, then by 2 1/2s circles and a triples leading into a slider leading into a jump, same here 01:26:059 (3) -, the only part where I was inconsistent was at 01:32:295 (4) - because I used a 1/1 stack instead of a slowdown slider, just because I felt it was better that way. Not sure this make sense to you, I hope it does ;~;
  8. The slowdown made 01:22:014 (5,6) - end up on the wrong ticks, possible alternate rhythm: It doesn't, it has to be a 1/1 slowdown (starting and finishing on the claps too), 1/2 slowdown feels bleh, would be just confusing because no TR4 (lolol)
    ^ also notice the (9) to fit the guitar Well, yeah.. I wanted to make (8) a slider, but I don't like slider leading into 1/4 circle+slider, just personal preference here. I will think about it, but not sure I'll change it, I'll see.
  9. 01:26:902 (6) - Again, I feel like you need more of a structure for the slowdowns Explained above
  10. 01:27:408 (7,8) - same as 01:22:014 (5,6)
  11. 01:35:498 - what stops you from starting the stream at this point already? starting it on a red tick feels a bit weird to me Even if the background is full 1/4 drumming, the stream starts on the red tick, which happens to be a clap too, that feels better to me than starting before the clap and on nothing
  12. 01:38:026 (1) - starting here, try this rhythm Explained above why I prefer the actual way here ( 01:04:992 - )
  13. 01:47:295 (8) - Sliderend on downbeat consumes the impact (also the blanket is off) :C hhhh.. changed into something else ;_;
  14. 02:04:149 (5,7) - mind raising the distance between these a bit for the sake of visual appeal? Sure, like that?
  15. 02:19:992 - The part starting here feels really empty, I know you're following mainly the guitar here, but considere adding a note at some places, like 02:24:543 - or 02:27:239 - This wouldn't follow the guitar so it wouldn't make much sense :c
  16. 02:27:408 (1,2,3,4,1) - This is a bit messy, either raise the spacing with each object by the same amount or don't do it all all, right now having a lower spacing from 4 - 1 than from 3 - 4 is rather weird Oops, my bad, (1) was too high
  17. 02:38:868 (1,2,3,4,1) - I know this will be denied because that's how mappers react on such suggestions, but on all my tries on the map not even ONCE did I get these circles right, I was always either to late or too early and i could never even guess the time inmterval between them. I suppose this is to to the antijump and the broken momentum build up from the previous 1/4 jump
    Can you space them out in a way that makes every circle more visible? I have to admit it took me 5 tries to get them right, but I really need a stack here (it's stacked manually only to know where the stack really starts in the editor). Not denying but I need to think a way to change this properly
  18. 02:44:093 (6) - offbeat slider working against the guitar that occurs at the tail, I don't approve I don't really see what's wrong with the first one but
  19. 02:48:475 (5) - ^ I do here, changing for a circle
  20. 02:53:868 (6) - ^ Same as above (also changing a triple for two circles instead)
  21. 03:00:610 (7) - ^ tbh I don't really know about this one, technically it should be 1/4 because the guitar is doing 1/4 here, so... I guess I'll change for a longer stream huehue
  22. 03:09:711 (5,6,7) - This here is alittle inconsistent and doesn't fit for reasons I already explained earlier This is inconsistent, but the triples here starts with the guitar, I wanted to change things a bit here, trying to avoid repeating things too much :p
  23. 03:45:947 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - This is sooo weird to play I keep missing for some reason, I believe 03:46:790 (10,11) - This transition is p weird, could you try to make this a bit smoother? I'd like to recheck on this Mhhh, if I move 03:46:958 (11,12,13) - closer it'll overlap 03:46:284 (5,6,7) - and that's ugly :c not sure how to make it "smoother"
  24. 03:48:812 (2) - Nah, this is a bit overdone, it doesn't play good because you kinda stop on the slider on wait for the sliderball to come back from it's walk outside in the park... LOL, well yeah I always thought that slider was weird. Changed
  25. 03:54:880 (1,2) - would you mind to do this here? Tried, doesn't feel good to me. Not sure what you wanted to do here
  26. 04:08:531 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - AAAAAAAAAHHHHHHHH put the spacing down to 0.8 for this, I beg you Q_Q It's already 0.86/87 :c
  27. 04:12:576 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - AAAAAAAAAHHHHHHHH
  28. 04:20:666 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - AAAAAAAAAHHHHHHHH
  29. 04:24:037 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Ah.
  30. 04:28:756 - add a few notes in this are (consistency for previous suggestion) Same explaination from previous suggestion too
  31. 04:36:172 (1,2,3,4,1) - looks a bit clumsy, too Doesn't look bad to me, the other was an error but here it's intentional, the spacing is consistent
  32. 05:08:025 (5,6,7) - inconsistent stack Like I said previously, triples here starts with the guitar, it's totally intentional
  33. 05:20:497 (7,8) - I'd say this is a bit wrong, the sldier ends on the guitar again Q_Q, it sounds better if you put a slider on 05:20:666 Yeah, but like previously I'll change it for a stream huehue
  34. 05:38:362 (1) - No slider here? Guitar is 1/2 here, so circle
  35. 06:07:351 (5,6,7) - inconsistent stack Same as above
  36. 06:12:744 (5,6,7) - ^
  37. 06:23:868 (6) - this sounds a bit empty, you could shorten this by 1/2 and add a circle on 06:24:205 (7) - I'd like to them the two 1/1 sliders here
  38. 06:26:059 (6,7,8,1,2,3,4,5,1,2,3) - Sliders, Sliders everywhere! D:
    ->For the rhythm starting at 06:25:890, please do something like this: Okay
  39. 06:26:902 (8) - replace by two circle two get variance into this sliderpart and to get the right emphasis on the downbeat which is even stressed by a finish Okay
  40. 06:27:744 (2) - place a circle here and start a slider at 06:27:913 - for matching the guitar Actually the guitar is starting at 06:27:997 - and is doing a triple from 06:28:166 - to 06:28:334 -, aka: blue ticks, so I choose not to map that, would be just weird/confusing, used some 1/2 sliders instead to fill it
  41. This is weird, but it'S the song being weird.. Uhm.. idk ikr
  42. 06:35:497 (15,2) - if (2) is supposed to blanket (15), this isn't done properly Oops, fixed
  43. 06:37:351 (3) - remove the reverse and put a slider on the downbeat, sounds a lot better to me, then put notes on the 1/2 beats until 06:40:553 (1), it seems so emtpy otherwise Something like this? http://puu.sh/65ZJa.jpg This is just aaaa to me, I really prefer a 3/4 reverse slider, even if I have to end it on the downbeat. As for the rest I like these 1/1 sliders on clap, the empty feeling was intentional
  44. 06:41:396 - this seems like a mistake to me, the reverse should be on the red tick here, or you could replace (5) by a circle and put s ldier on the red tick, however, the blue tick seems empty to me? Wow oops, indeed the 3/4 is 1/2 later, my bad.
  45. 06:55:890 (3,4,5) - weird feeling stack Eh? I don't see why :c

Phew. Thanks for your wall of text! I want more like these
sheela
Sorry for the really late reply. I had this project that I have to do, and I wasn't in the mood to mod.

[Extra Stage]
01:26:059 (3) - Add a new combo?
02:29:430 (5) - ^
02:30:610 (1) - Remove the new combo, and add the new combo to 02:30:778 .
02:32:127 (7) - Add new combo?
05:33:138 (3) - ^

I'm not really good at modding insane marathon map. So, that all I can find. Good Luck on ranking this map, and here's a star.
Natsu
HI~ in game request owo

General:
  1. Remove ¨Emotional Skyscraper ~¨ from tags already on tittle
  2. Disable widescreen support you don't have sb
  3. Ah about the breaks you need atleast 1 since 6 mins song without breaks will be really tired and not confortable to play IMO

Extra Stage:
  1. 00:53:194 (4,5,6,2) - stack properly ye nazi
  2. 01:05:498 (7,2) - ^
  3. 01:14:767 (4) - this will need a NC since will make the sv change more noticeable like you did on 01:57:913 (1,1) -
  4. 01:18:812 (6) - nazi move this a little down to avoid the overlap 01:18:475 (4) -
  5. 01:21:509 same as 01:14:767 also following your comboing look like you forget one here 01:22:014 too
  6. 01:22:689 (7,8,9) - Use the same spacing between them will play and look alot better imo
  7. 01:25:554 what do you thing about a extended slider here? will follow th guitar song better some like you did on 01:24:543 (1) - If not atleast use a properly distance here 01:25:554 (1,2,3) - since all of them have the same distance (visual) in the play field but not in the timeline this can cause miss early late clicks thought
  8. 01:26:902 (6,7) - same as 01:21:509
  9. 01:32:801 (6) - missing NC?
  10. 01:33:981 (1,4) - try to avoid the overlap just move them a little to avoid it actually don't look good imo
  11. 01:59:599 (1,3) - if posible avoid the overlap here im kinda annoying with this stuff but I believe your map will better without it
  12. 02:03:138 symilar to the others 02:03:138 remove NC 02:03:307 add NC sv change 02:03:812 (3) - add NC like your previous patterns
  13. 02:07:689 (8) - this is touching the hp bar if posible better avoid it
  14. 02:23:363 maybe a snap error? since the repeat dont land in nothing in the music or some special reason to have it in this way? o.o
  15. 02:27:576 (2,2) - stack this properly
  16. 02:56:902 this offbeat slider dont fit the rhythm well imo what aboutto try 2 circles instead will represent the music better since the empathize at 02:57:071 need to be represent as a circle or a slider head to follow better the song
  17. 03:20:666 (4,5,6,2) - nazi stack this properly
  18. 03:40:217 (1,7) - same as above
  19. 03:43:925 (7) - this is touching the hp bar consider to move it a little lower
  20. 03:58:166 not sure but maybe nc you change the spacing ofthe stream but dunno about this since you have a consistency there thought
  21. 03:59:767 (3,6) - kill me plz xD but stack properly
  22. 04:03:980 (11,3) - ^
  23. 04:07:857 (3,5) - ^
  24. 04:15:610 (2) - kinda questionable the repeat is almost covered by previous objects/hitburst https://osu.ppy.sh/forum/p/2380097
  25. 04:23:363 (1) - this repeat is totally covered
  26. 04:26:059 this have to be NC expresing the end of the section also it follow your every 1 stanza comboing in this part also is consistent withwhat you did on 04:44:936
  27. 04:32:127 (2) - same as 02:23:363 maybe a mistake but the currrent rhythm (the repeat) dont sound good in the actual place
  28. 04:56:565 the upbeat slider dont express the song here imo try to conver it in 2 circles the empathize at 04:56:733 is really important anf should be expreses as a circle or slider head
  29. 05:18:643 (4,5,6) - almost touching the hp bar considerd to move it a little down
  30. 06:22:520 remove the whistle in the repeat sound kinda bad in my opinion the music sound better without it
  31. 06:24:963 same as above
  32. 06:34:149 the combos at the end are going to long maybe some suggestions about it 06:34:149 add NC
  33. 06:38:025 same here NC also take in considertion adding the previous and this NC will balance the comboing at the end keeping the HP drain symilar in all the mapset
  34. 07:03:475 (6) - should be a NC here fo consistency with 07:06:171


Not much to say pretty nice job goodluck on ranking take a support star :D/*
Topic Starter
GoldenWolf
SPOILER

sheela901 wrote:

Sorry for the really late reply. I had this project that I have to do, and I wasn't in the mood to mod.

[Extra Stage]
01:26:059 (3) - Add a new combo? okay
02:29:430 (5) - ^
02:30:610 (1) - Remove the new combo, and add the new combo to 02:30:778 .
02:32:127 (7) - Add new combo? oh I see why, done
05:33:138 (3) - ^ nope

I'm not really good at modding insane marathon map. So, that all I can find. Good Luck on ranking this map, and here's a star.
Thanks for your mod and star!

SPOILER

Natsu wrote:

HI~ in game request owo

General:
  1. Remove ¨Emotional Skyscraper ~¨ from tags already on tittle
  2. Disable widescreen support you don't have sb done for both
  3. Ah about the breaks you need atleast 1 since 6 mins song without breaks will be really tired and not confortable to play IMO No place fits for a break with this song without making it forced :c

Extra Stage:
  1. 00:53:194 (4,5,6,2) - stack properly ye nazi yo that's some extreme nazi here
  2. 01:05:498 (7,2) - ^
  3. 01:14:767 (4) - this will need a NC since will make the sv change more noticeable like you did on 01:57:913 (1,1) - Right, done
  4. 01:18:812 (6) - nazi move this a little down to avoid the overlap 01:18:475 (4) - k
  5. 01:21:509 same as 01:14:767 also following your comboing look like you forget one here 01:22:014 too huh yeah forgot one, but won't use NC for the slowdown
  6. 01:22:689 (7,8,9) - Use the same spacing between them will play and look alot better imo b-but muh overlapDone
  7. 01:25:554 what do you thing about a extended slider here? will follow th guitar song better some like you did on 01:24:543 (1) - If not atleast use a properly distance here 01:25:554 (1,2,3) - since all of them have the same distance (visual) in the play field but not in the timeline this can cause miss early late clicks thought NO-- I won't use extended sliders. And the effect is intended, also you'd be really rushing to click too early there lol
  8. 01:26:902 (6,7) - same as 01:21:509
  9. 01:32:801 (6) - missing NC? Used a NC there instead 01:32:632
  10. 01:33:981 (1,4) - try to avoid the overlap just move them a little to avoid it actually don't look good imo yeah moved a bit
  11. 01:59:599 (1,3) - if posible avoid the overlap here im kinda annoying with this stuff but I believe your map will better without it done
  12. 02:03:138 symilar to the others 02:03:138 remove NC 02:03:307 add NC sv change 02:03:812 (3) - add NC like your previous patterns moved the NC only on the slowdown
  13. 02:07:689 (8) - this is touching the hp bar if posible better avoid it can't really move the slider away without ruining mah beautiful triangle ;_;
  14. 02:23:363 maybe a snap error? since the repeat dont land in nothing in the music or some special reason to have it in this way? o.o I'm folowing the guitar for the whole section here, and it's doing a 3/4 rhythm
  15. 02:27:576 (2,2) - stack this properly But it is stacked properly ._.
  16. 02:56:902 this offbeat slider dont fit the rhythm well imo what aboutto try 2 circles instead will represent the music better since the empathize at 02:57:071 need to be represent as a circle or a slider head to follow better the song Okay done
  17. 03:20:666 (4,5,6,2) - nazi stack this properly heil hitler
  18. 03:40:217 (1,7) - same as above yeah no you're going too far here xD
  19. 03:43:925 (7) - this is touching the hp bar consider to move it a little lower okay
  20. 03:58:166 not sure but maybe nc you change the spacing ofthe stream but dunno about this since you have a consistency there thought yeah not adding NC
  21. 03:59:767 (3,6) - kill me plz xD but stack properly
  22. 04:03:980 (11,3) - ^
  23. 04:07:857 (3,5) - ^ pls stop xD you won't ever notice something like that while playing
  24. 04:15:610 (2) - kinda questionable the repeat is almost covered by previous objects/hitburst https://osu.ppy.sh/forum/p/2380097 That's right it's partially covered, however while playing you know it'll be a repeat slider like everywhere else, and it's still readable with the new default skin. I can move it if it really is a problem.
  25. 04:23:363 (1) - this repeat is totally covered http://puu.sh/6iWx9.jpg only in the editor, there is no problem at all reading it with the default skin
  26. 04:26:059 this have to be NC expresing the end of the section also it follow your every 1 stanza comboing in this part also is consistent withwhat you did on 04:44:936 okay okay NC'd xD
  27. 04:32:127 (2) - same as 02:23:363 maybe a mistake but the currrent rhythm (the repeat) dont sound good in the actual place again listen the guitar
  28. 04:56:565 the upbeat slider dont express the song here imo try to conver it in 2 circles the empathize at 04:56:733 is really important anf should be expreses as a circle or slider head It's not mapped the main guitar though, but on the other guitar in the background
  29. 05:18:643 (4,5,6) - almost touching the hp bar considerd to move it a little down moved a little
  30. 06:22:520 remove the whistle in the repeat sound kinda bad in my opinion the music sound better without it okay qq
  31. 06:24:963 same as above
  32. 06:34:149 the combos at the end are going to long maybe some suggestions about it 06:34:149 add NC it's a bit long but I don't really see the problem, it's not a drain section or anything like that
  33. 06:38:025 same here NC also take in considertion adding the previous and this NC will balance the comboing at the end keeping the HP drain symilar in all the mapset the hp bar is really not going any low on this section, the only "drain" section of the map is 04:48:307 - and I added enough NC there not to kill the player
  34. 07:03:475 (6) - should be a NC here fo consistency with 07:06:171 okay


Not much to say pretty nice job goodluck on ranking take a support star :D/*
Thank you for your mod (and star) :3/
kisata
NO BREAKS ;;

p.s. mod goes in this spot sometime soon

waow
[General]
  1. might want to have some one check the beginning timing; i don't doubt your abilities but it's good just to have a second check
  2. od9 feels fine but i would personally use od8 as a bit more lenient
  3. it would be a good idea to add at least ONE break (i know you won't but ily anyways)
[map]
wow, jumpy <3

part ~1~
00:55:722 (3) - i would move up and to the right a little 00:55:891 (4,5,6) - and then this a bit to the left; i just don't like the flow between 6 and NC mostly, 3 is your discretion
00:56:902 (3,4) - don't like the angle hear between 3 & 4, maybe move the whole pattern 00:57:239 (4,5,6,7,8,9,1) - a bit down and to the left? i know there's not a whole lot of space there left but that way it'll make 00:57:745 (1,2) - look a bit less scrunched and improve the flow angle there as well
01:03:138 (1) - don't feel this finish is entirely necessary
01:09:205 (3) - flow angle is a bit sharp here, move up some which will give you an opportunity to form another triangle which i know you love!
01:14:767 (1) - meh, don't really care for the bend here as slow slider i would personally just make it straight (kind of like original world's end hueheuhe) but w/e not that big a deal
01:17:127 (4,5) - move down slightly (coord x:124 y:40) so that this forms a triangle with side of same length as 01:16:790 (2,3) - , you may want to adjust 01:17:464 (6) - position after as well
01:19:318 (1,2,3,4) - i feel like these could be a bit more interesting as sliders but not sure
01:23:194 (1,2) - don't like this positioning at all; would move 2 to the right some
01:26:902 (4) - didn't really like this slow slider, sudden slow down felt kind of weird; i get you're trying to emphasize that guitar pitch slidedown or w/e it would be called there but i don't really feel it plays all that well
01:35:666 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - love compressed streams like this
01:42:913 (3,4,5,6,1) - switch position of 3 and 4,5,6 and then drop 1 down a bit; would flow better imo while still retaining same pattern (though the jump between 6 and 1 will be larger)
02:00:947 (3,4) - positioning of 4 is meh here, would necessitate moving a bunch of other patterns if you wanted to change it though
02:06:677 (2,3,4,5,6,7) - nice way of dealing with and emphasizing the ascending notes there, the triangle gets subtly bigger; liked this
02:08:531 (1,2) - this jump didn't really make a whole lot of sense; i do like the stop on three though so don't change that
02:19:992 (1,2,3) - 02:23:363 (2,3,4) - these two patterns, i don't really feel like your drum hitsounds are really needed here, would use something a lot softer and turn the volume down for the slower sliders
02:25:385 (1,2,3,4) - i felt like you could have done more here, especially with the guitar in the background, but it works fine
02:37:183 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - love this stair stepping pattern, but i would increase the distance between them

part ~2~
02:51:340 (2,3) - bad angle, move down and right?
03:03:138 (5,6,7) - i get what you're trying to do and normally i like these but in this case i don't think it plays well; idk i would just stack this and the one before i guess
03:05:666 (5,1) - i don't get this anti-jump, even the spacing out between 4,5,1

part x
03:05:160 (3,4,5) - imo switch 4 and 5; actually 03:05:160 (3,4,5,1,2,3) - this whole kind of section looks borked flow wise so you might want to change it idk
03:13:250 (3) - suddenly random finish, use more of them in this section or yank it because it sounds weird
03:18:981 (2,3) - i feel like at times you could do a lot more than just these repeating 1/2 stacks; it gets a bit stagnant in here
03:26:059 (5,6,7,8) - i would reduce the distance snap here a little for this, gives a bit more feel to hitting that little guitar rhythm there; or you could do something more similar to 03:28:756 (5,6,7,8) - this which i thought was very effective; 03:31:621 (4,5,6) - this is what i had in mind but your call
03:36:677 (1,2,3,4,5,6) - imo there should be a stream here and 03:39:374 (1,2,3,4,5,6) - here
03:44:936 (9) - i would make a full stream instead of doing repeater, followed by 03:45:273 (10,11) - would fit better imo
03:49:402 (4) - remove
03:50:329 (1,2,3) - feel that this would be better as a slider that repeats, with a whistle/finish/or whatever on each stress but w/e
03:57:745 (1,2,3,4,5,6) - http://osu.ppy.sh/ss/1309144
04:01:790 (1,2,3,4) - this was kind of cool lol
04:27:408 - second spinner should start here, you're one tick late
04:35:160 (2,3,4) - zzzzzzz; you've got so much going on in the background and you decide to do this? weak
04:37:857 (1,2,3,4,5) - move up more, angle between 1 and previous is bad
04:37:857 (1) - remove NC
04:47:632 (1,2,3,1,2) - i don't think these short combos are really necessary (and doesn't that screw up the drain anyways?)
04:54:374 (5) - 1/4 kick sliders would have accented this better imo
05:06:340 (4,5,6,7) - switch 4 and the triplets positioning
05:07:857 (4,8) - cool idea, but switch 4 & 8's positions; think it would look better that way zarguh
05:31:789 (13,16) - it's funny how these are only 1.76 DS lolololol
05:39:373 (8,9,10) - meh, don't like the flow angle here that much
05:51:508 (8) - https://osu.ppy.sh/ss/1309174 move it down dawg
05:56:227 (4,5,6) - weird triangle flow angle strikes again!
06:07:183 (4,8) - as before i recommend switching positions on these but your call
06:17:632 (2) - copy 1, move to 2's time; ctrl-v, ctrl-h, ctrl-j; would give a bit of punctured symmetry that i think would fit really well
06:19:486 (1,2,3,4,5,6,7,8,9) - scale this pattern like 1.25-1.5x; it needs to be BIGGER for EMPHASIS
06:29:851 (2) - this sounds as if it's almost coming late; check timeline position of this slider
06:49:486 (4,5,6,1,2) - looks oddly ugly, almost as if it sticks out
06:53:531 (7,8) - this was kind of weird to read with the short pause/gap in here
07:04:823 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - like the way you handled this

Overall, your use of triplets is a bit repetitive and I wish you'd mix it up a bit with some more repeater sliders and what not. Solid map though; good luck!
Topic Starter
GoldenWolf

apaffy wrote:

waow
[General]
  1. might want to have some one check the beginning timing; i don't doubt your abilities but it's good just to have a second check I didn't loose much time on it, it's not important, the offset is surely not 100% correct but since nothing is mapped on that part it doesn't matter
  2. od9 feels fine but i would personally use od8 as a bit more lenient OD9 is the best OD
  3. it would be a good idea to add at least ONE break (i know you won't but ily anyways) <3
[map]
wow, jumpy <3 n-not streamy? ;w;

part ~1~
00:55:722 (3) - i would move up and to the right a little 00:55:891 (4,5,6) - and then this a bit to the left; i just don't like the flow between 6 and NC mostly, 3 is your discretion moved the triple a bit on the left
00:56:902 (3,4) - don't like the angle hear between 3 & 4, maybe move the whole pattern 00:57:239 (4,5,6,7,8,9,1) - a bit down and to the left? i know there's not a whole lot of space there left but that way it'll make 00:57:745 (1,2) - look a bit less scrunched and improve the flow angle there as well moved the stream a bit on the left
01:03:138 (1) - don't feel this finish is entirely necessary It is, it's not a part of the previous finishes group but it follow the finish pattern I used every 4 downbeats
01:09:205 (3) - flow angle is a bit sharp here, move up some which will give you an opportunity to form another triangle which i know you love! While I do like to put triangles everywhere I prefer keeping the actual pattern
01:14:767 (1) - meh, don't really care for the bend here as slow slider i would personally just make it straight (kind of like original world's end hueheuhe) but w/e not that big a deal won't change it
01:17:127 (4,5) - move down slightly (coord x:124 y:40) so that this forms a triangle with side of same length as 01:16:790 (2,3) - , you may want to adjust 01:17:464 (6) - position after as well meh, it really doesn't change anything gameplay-wise
01:19:318 (1,2,3,4) - i feel like these could be a bit more interesting as sliders but not sure They used to be sliders until zarerion's mod ( 01:19:318 (1,2) - these are somewhat off, being on the wrong beats rhythmically ) so yea
01:23:194 (1,2) - don't like this positioning at all; would move 2 to the right some moved a bit on the right
01:26:902 (4) - didn't really like this slow slider, sudden slow down felt kind of weird; i get you're trying to emphasize that guitar pitch slidedown or w/e it would be called there but i don't really feel it plays all that well get some skills nub it plays totally fine for me (even better than a normal slider) so not changing
01:35:666 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - love compressed streams like this <3
01:42:913 (3,4,5,6,1) - switch position of 3 and 4,5,6 and then drop 1 down a bit; would flow better imo while still retaining same pattern (though the jump between 6 and 1 will be larger) Okay changed
02:00:947 (3,4) - positioning of 4 is meh here, would necessitate moving a bunch of other patterns if you wanted to change it though Don't really see the problem
02:06:677 (2,3,4,5,6,7) - nice way of dealing with and emphasizing the ascending notes there, the triangle gets subtly bigger; liked this <3
02:08:531 (1,2) - this jump didn't really make a whole lot of sense; i do like the stop on three though so don't change that
02:19:992 (1,2,3) - 02:23:363 (2,3,4) - these two patterns, i don't really feel like your drum hitsounds are really needed here, would use something a lot softer and turn the volume down for the slower sliders idk, sounds fine to me o.o
02:25:385 (1,2,3,4) - i felt like you could have done more here, especially with the guitar in the background, but it works fine maybe you want a triple swarm?
02:37:183 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - love this stair stepping pattern, but i would increase the distance between them that'd make them even harder, not sure it's needed

part ~2~
02:51:340 (2,3) - bad angle, move down and right? Changed the pattern a bit, should be better now
03:03:138 (5,6,7) - i get what you're trying to do and normally i like these but in this case i don't think it plays well; idk i would just stack this and the one before i guess I did this because stacks don't work as you'd expect, so not changing unless I/you can come up with something better
03:05:666 (5,1) - i don't get this anti-jump, even the spacing out between 4,5,1 oops, that was supposed to be a jump lol, my bad

part x
03:05:160 (3,4,5) - imo switch 4 and 5; actually 03:05:160 (3,4,5,1,2,3) - this whole kind of section looks borked flow wise so you might want to change it idk looks fine to me?
03:13:250 (3) - suddenly random finish, use more of them in this section or yank it because it sounds weird Random? But there are finishes every 4 downbeat for every kiai ;w;
03:18:981 (2,3) - i feel like at times you could do a lot more than just these repeating 1/2 stacks; it gets a bit stagnant in here ;w;
03:26:059 (5,6,7,8) - i would reduce the distance snap here a little for this, gives a bit more feel to hitting that little guitar rhythm there; or you could do something more similar to 03:28:756 (5,6,7,8) - this which i thought was very effective; 03:31:621 (4,5,6) - this is what i had in mind but your call I don't really see a need to change anything here ._.
03:36:677 (1,2,3,4,5,6) - imo there should be a stream here and 03:39:374 (1,2,3,4,5,6) - here wut? why?
03:44:936 (9) - i would make a full stream instead of doing repeater, followed by 03:45:273 (10,11) - would fit better imo But that's a 1/6 lol...
03:49:402 (4) - remove Why? :c
03:50:329 (1,2,3) - feel that this would be better as a slider that repeats, with a whistle/finish/or whatever on each stress but w/e Noooo ;_; 3/4 circles are the best! Feel the OD9!
03:57:745 (1,2,3,4,5,6) - http://osu.ppy.sh/ss/1309144 I want the spaced stream to stand out :c
04:01:790 (1,2,3,4) - this was kind of cool lol thanks lol
04:27:408 - second spinner should start here, you're one tick late Well no, don't forget only the spinner end has a hitsound, need to end it on the downbeat ._.
04:35:160 (2,3,4) - zzzzzzz; you've got so much going on in the background and you decide to do this? weak But those are background 1/4 drums ;_; I can't map all of them lol else the map would be just a giant stream
04:37:857 (1,2,3,4,5) - move up more, angle between 1 and previous is bad Okay
04:37:857 (1) - remove NC huh why? I NC on every 5-stream here ._.
04:47:632 (1,2,3,1,2) - i don't think these short combos are really necessary (and doesn't that screw up the drain anyways?) They could help reading the rhythm change (from 1/2 to 2/3) also no the drain isn't broken
04:54:374 (5) - 1/4 kick sliders would have accented this better imo But this is a 1/6 ._.
05:06:340 (4,5,6,7) - switch 4 and the triplets positioning okay
05:07:857 (4,8) - cool idea, but switch 4 & 8's positions; think it would look better that way zarguh z-zarguh! also not changing because I think it's cooler like that
05:31:789 (13,16) - it's funny how these are only 1.76 DS lolololol Feels bigger right?
05:39:373 (8,9,10) - meh, don't like the flow angle here that much changed a little bit
05:51:508 (8) - https://osu.ppy.sh/ss/1309174 move it down dawg Why? It's supposed to be close from the triple :c
05:56:227 (4,5,6) - weird triangle flow angle strikes again! ;_;
06:07:183 (4,8) - as before i recommend switching positions on these but your call Same as before
06:17:632 (2) - copy 1, move to 2's time; ctrl-v, ctrl-h, ctrl-j; would give a bit of punctured symmetry that i think would fit really well But muh triangle
06:19:486 (1,2,3,4,5,6,7,8,9) - scale this pattern like 1.25-1.5x; it needs to be BIGGER for EMPHASIS Would be too big imo
06:29:851 (2) - this sounds as if it's almost coming late; check timeline position of this slider It's not; listen the guitar, it does start on the blue tick (it's weird I know)
06:49:486 (4,5,6,1,2) - looks oddly ugly, almost as if it sticks out ? ;_;
06:53:531 (7,8) - this was kind of weird to read with the short pause/gap in here Did you expect this to be a 1/4 jump or what? :(
07:04:823 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - like the way you handled this thx lol

Overall, your use of triplets is a bit repetitive and I wish you'd mix it up a bit with repeater sliders and what not. Solid map though; good luck! No repeat sliders! Repeat are for the weak! Feel the OD9!
Thank you c: Now you deserve that kudosu
Mythiax
i have to mod this before it gets ranked/approved like usually happens ._.
Topic Starter
GoldenWolf

Zeroarg wrote:

i have to mod this before it gets ranked/approved like usually happens ._.
don't worry it's gonna take a while before I get this ranked
Avena
Should have been "Extra woof" or "woofathon" tbh
P A N
Hi.

  1. 00:56:902 (3) - what about add whistle on body of slider since its fit with the music. if you agree here, add on other similar case too.
  2. 01:10:385 (3,4,5,6,7,8,1) - meh I want to make this star symmetry but the notes are connect with so many previous note and next note. 01:10:385 (3,4,5) on 180|160 and 01:11:059 (8) on 248|84 if you want them symmetry.
  3. 01:25:891 (2) - this spacing from (1) is confuse imo, its look like 1/2 rhythm but its 1/1. what about move it to stack with 01:25:554 (1)? it may help imo like you do on 01:32:632 (1) or change something.
  4. 01:47:632 (1) - hmm forget finish on head?
  5. 02:28:587 (2) - just not perfect stack yet.
  6. 02:58:250 (10) - move to stack with 02:57:408 (4,5,6) is more flow imo.
  7. 03:06:340 (5) - what about move to 240|156, it will more playable and make the spacing look similar with 03:06:846 (9,10,11) too. it will perfect stack with 03:07:520 (12) 's head too.
  8. 03:51:003 (1) - NC this? since the pattern are changed.
  9. 04:05:160 (3) - not perfect stack yet.
  10. 04:11:902 (3) - ^
  11. 04:23:700 (2) - ^
that's all good luck :X
Topic Starter
GoldenWolf

P A N wrote:

Hi. Hi~

  1. 00:56:902 (3) - what about add whistle on body of slider since its fit with the music. if you agree here, add on other similar case too. Sounds good, okay
  2. 01:10:385 (3,4,5,6,7,8,1) - meh I want to make this star symmetry but the notes are connect with so many previous note and next note. 01:10:385 (3,4,5) on 180|160 and 01:11:059 (8) on 248|84 if you want them symmetry. It doesn't change anything while playing sooo no change :<
  3. 01:25:891 (2) - this spacing from (1) is confuse imo, its look like 1/2 rhythm but its 1/1. what about move it to stack with 01:25:554 (1)? it may help imo like you do on 01:32:632 (1) or change something. It's intended, plays better like that than a stack imo (Also it's not confusing to me :c)
  4. 01:47:632 (1) - hmm forget finish on head? oops, indeed
  5. 02:28:587 (2) - just not perfect stack yet. afafa okay stacked xD
  6. 02:58:250 (10) - move to stack with 02:57:408 (4,5,6) is more flow imo. Indeed, changed
  7. 03:06:340 (5) - what about move to 240|156, it will more playable and make the spacing look similar with 03:06:846 (9,10,11) too. it will perfect stack with 03:07:520 (12) 's head too. Okay
  8. 03:51:003 (1) - NC this? since the pattern are changed. The combo would be too short then, it's fine as it is
  9. 04:05:160 (3) - not perfect stack yet. afafafa
  10. 04:11:902 (3) - ^ afafafafa
  11. 04:23:700 (2) - ^ afafafafafa (changed ;_;)
that's all good luck :X Thanks for your mod o/


Priti

Priti wrote:

Should have been "Extra woof" or "woofathon" tbh
Not rankable!
kisata
im gay for this map

p.s. mod finished 23 days later
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