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Avril Lavigne - Hello Heartache

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Topic Starter
Squichu
This beatmap was submitted using in-game submission on Montag, 2. März 2015 at 17:37:49

Artist: Avril Lavigne
Title: Hello Heartache
Tags: ramona hodges david softrock pop rock Zero__wind
BPM: 87
Filesize: 7100kb
Play Time: 03:44
Difficulties Available:
  1. Hard (2,44 stars, 473 notes)
  2. Normal (1,65 stars, 298 notes)
  3. Zero's Insane (3,27 stars, 573 notes)
Download: Avril Lavigne - Hello Heartache
Information: Scores/Beatmap Listing
---------------
Insane by Zero__wind. Thanks a lot for the awesome diff! ;w;





goodbye my friend, hello heartache. ♥



Abrruzzi
Please, finish this awesome song!
Topic Starter
Squichu

Abrruzzi wrote:

Please, finish this awesome song!
working on it..! but it takes me aaaaages. :c
Abrruzzi

Squirrel wrote:

Abrruzzi wrote:

Please, finish this awesome song!
working on it..! but it takes me aaaaages. :c
But at least you are doing it! :D
Zero__wind
come on plz?
Topic Starter
Squichu

Zero__wind wrote:

come on plz?
working on it. just doesn't turn out the way I want it to be. '^'

edit
updated with hitsounds, tho. |:

edit2
done now, gonna look for some mods. 'w'
HabiHolic
ahhhhhhhhhhhhh~~ here is bad mod

[Normal]

00:46:547 (4) - delete clap please More awkward.
00:51:719 (2) - ^
00:54:478 (2) - ^
01:17:926 - add note and finish add please
01:52:754 (4) - delete clap please More awkward.
01:57:926 (2) - ^
02:00:685 (2) - ^
02:03:789 - ^
02:12:409 - not clap? add clap please

[Hard]

00:27:582 - clap?
00:28:961 (2) - ctrl + g
01:29:995 (1) - Delete NC and 01:29:651 (9) - Add NC
01:31:030 (3) - ctrl + g
01:43:099 (2) - ^
03:11:719 - add clap


good map!
Topic Starter
Squichu
HabiHolic's mod

HabiHolic wrote:

ahhhhhhhhhhhhh~~ here is bad mod

[Normal]

00:46:547 (4) - delete clap please More awkward. done
00:51:719 (2) - ^ done
00:54:478 (2) - ^ done
01:17:926 - add note and finish add please ok
01:52:754 (4) - delete clap please More awkward.
01:57:926 (2) - ^
02:00:685 (2) - ^
02:03:789 - ^
02:12:409 - not clap? add clap please
all done. :3

[Hard]

00:27:582 - clap? added
00:28:961 (2) - ctrl + g ok
01:29:995 (1) - Delete NC and 01:29:651 (9) - Add NC done
01:31:030 (3) - ctrl + g ok
01:43:099 (2) - ^ done
03:11:719 - add clapok


good map! thanks. :3

thanks for your mod. <3
gonna do mine as soon as possible! >w<


updated. ♥
Phos-
Hey there o/ From #modreqs

General

Since this is a NH spread, you need to make sure that your normal diff can still be played by beginners. For instance, beginners have trouble reading overlapping hit objects, so you might want to consider checking all these and fixing them.

You should try to keep your breaks consistant across all diffs. So map the breaks in normal or add breaks in hard.

Your maps have no tags, so you really should consider adding some, and make sure that the tags are consistent across every difficulty. If you decide to add a guest diff later on, then add the guest mapper's name to tags as well.

Normal

00:33:788 (3) - You should get rid of this overlap because when it's a whole beat away on a slow song like this, it can get pretty boring, and a beginner might hit the note too early. You could move this to a place such as x:484 y:212

00:36:547 (1,2,3,4) - Flow here isn't great because you make a right angled triangle pattern then you have to hastily change direction for the slider. I would recommend changing the pattern to something like this:


00:44:823 (1,2,3,4,5,1) - Beginners have a hard time reading patterns where notes are on top of slidertracks, and they look ugly overall, and it's not good how the end of 00:48:271 (1) - overlaps with the start of 00:46:892 (5) - . Try this pattern instead:

and then move the next few notes so that it:
  1. is spaced fine
  2. is that 00:46:892 (5) - and 00:48:271 (1) - are not touching
00:55:513 (5,1,2) - Similar kind of thing as my last suggestion - not as bad as my last suggestion, but still bad for a normal.Move 00:55:513 (5,2) - away from each other so their ends do not touch in any way since as I have previously stated, can be confusing for beginners.

01:03:444 (4) - Move this slider so it does not make contact with 01:02:753 (2) - or 01:02:064 (1) - , these kinds of overlap look ugly and are confusing for beginner.

01:04:823 (1,3) - The overlap these two notes make is actually fine because the player does not have to click or drag anything beneath a sliderend. However, you should perfect this by moving the end of 01:06:203 (3) - to x:195 y:196.

01:20:340 (2,3) - Make it so 01:20:340 (2) - does not overlap with the slidertrail of 01:20:685 (3) - since it can be hard to read, it looks ugly, and is not very appealing to beginners.

01:25:858 (2,3) - ^

01:31:719 (3,1) - In my opinion, I think it would look better if the sliderend of 01:31:719 (3) - was blanketed with 01:33:099 (1) - better by moving 01:33:099 (1) - to x:264 y:228, like this:

If you decide to do this, remember to move the next few notes to avoid spacing issues.

01:34:133 (2,3) - Do not make 01:34:133 (2) - overlap with the slidertrail of 01:34:478 (3) - since as I've mentioned before, it can be unappealing to beginners, ugly looking, and hard to read.

01:38:616 (6,7) - Get rid of the stack since beat long stacks are bad due to various reasons that I've stated before in this mod; it's boring waiting, and newbies might hit the note too early. Consider moving 01:39:995 (7) - to a place like x:204 y:76 for a blanket.

The area here seems like you just copy and pasted part of the map, because I am seeing the same errors and patterns :/ It can be quite boring for players, so I would consider remapping this section.

01:51:030 (1,2,3,4,5,1) - Another hard to read pattern in this map, I've told you how to deal with this before in my mod post, so do what I suggested there to fix this. (Hint, it's at the 2nd linked image.)

02:01:720 (5,1,2) - Change this so 02:01:720 (5,2) - are not overlapping eachother because it is confusing and it looks ugly imo

02:08:271 (1,4) - Yet again, fix these overlapping slidertrails.You probably know why you should by now.

02:12:410 (3) - Move this sliderend to x:317 y:188 so it overlaps with the sliderend of 02:11:030 (1) - properly.

02:35:168 (1,3) - Since these two sliders are straight, this pattern can look rather bland and unappealing, as well as not flowing as well as it should. Try this instead:

This will result in enhanced visuals and flow. Just remember to move the next few notes to avoid issues with spacing.

02:40:340 (4,5) - Throughout the entire song you decide to not include any 1/6 until now, this is not good consistency and you should fix this.

02:44:133 (3) - Move the start of this slider to x:23 y:165 so it perfectly stacks with the end of 02:42:064 (6) - which results in enhanced visuals.

02:48:616 (4,5,6) - This pattern is not as unreadable as the other patterns similar to this because 02:49:651 (6) - is quite long, which helps the brain distinguish the end of the slider, so this isn't as important to fix as these other patterns. But I'd still recommend fixing.

02:51:375 (1,2) - Same as what I've mentioned before at 02:40:340 (4,5) - remove 1/6 for consistency.

02:57:927 (2,5) - Again, fix this overlap for ease of reading and visuals.

03:02:065 (3) - You could blanket this as well! So it goes over 03:01:720 (2) - and is like a shorter version 03:00:685 (1) - , doing this will result in better visuals.

03:03:444 (1,4) - An overlap like this can be very confusing for beginners so I'd seriously consider removing this like most other overlaps I've suggested.

If you choose not to fix the suggestion I posted, then move 03:04:823 (4) - to x41 y:207 so it perfectly overlaps with the end of 03:03:444 (1) -

03:35:513 (5) - Ok, this note goes under both the slider end and the slider start of 03:33:444 (2) - seriously I would consider moving this note to somewhere clean -.- This is extremely unreadable and is like, the worst part about the map, sadly ._.

03:35:857 (6) - Move this slider end to x:262 y:224 so it perfectly stacks on top of the sliderend of 03:37:237 (2) -

Hard

00:13:099 (4) - This slider is stacked with the triplet of 00:11:719 (1,2,3) - , but it is a beat apart instead of 1/2 making it easy for it to be hit early and generally feels uncomfortable, so you should fix this.

00:13:788 (5,2) - Think you can change the way that 00:14:824 (2) - overlaps with the sliderend of 00:13:788 (5) - ? This looks ugly imo and becomes difficult to read.

00:16:893 (8,1) - You can get rid of this 1/2 double and do something more creative with your 5 notes, such as adding a star pattern.

00:22:754 (1) - This hitcircle overlaps with the start of 00:21:375 (5) - which looks ugly imo and becomes difficult to read, so consider fixing this.

00:26:892 (5,6) - You generally shouldn't stack notes behind repeats because it is extremely hard to read and feels uncomfortable.

If you choose to deny my suggestion above then at least move 00:27:926 (6) - to x:286 y:64 so it perfectly stacks with the end of 00:26:892 (5) -

00:30:685 (4) - Another stack issue, this time move it to x:411 y:192 so it perfectly stacks with the start of 00:28:961 (2) -

00:36:892 (2,4) - Third stack issue in a row now - move the slider end of 00:37:926 (4) - to x:276 y:121 for a perfect stack with 00:36:892 (2) - or vice versa.

01:02:064 (1) - You should move this slider so that players are not just waiting for the next note to come with this long, 1 beat long stack.

If you choose to deny my suggestion above, then move the start of 01:02:064 (1) - to x:245 y:122 for a perfect stack with the slider end of 01:01:030 (6) - .

01:06:547 (8) - Please move this note so it is not touching 01:05:857 (7) - in any way, shape, or form since this looks bad and is hard to read.

01:06:892 (1,2) - Again, get rid of slow double so players aren't waiting.

01:08:041 (4) - You really should get rid of the whistle here because it sounds bad and just doesn't fit. It would sound much better with a normal hitsound, trust me.

01:08:616 (5) - ^

01:11:375 (4,5) - Get rid of this overlap, 01:11:375 (4) - overlaps the slidertrail and end which looks bad and is hard to read.

01:12:409 (1,2) - Remove this double because as I've mentioned many times before, it will leave players waiting, which isn't very good.

01:28:616 (8) - lol, this note really isn't placed in a good position right now, so you can either:
  1. Move the note to x:447 y:192 for the perfect stack
  2. Move this along with 01:29:651 (1) - to somewhere far away so it doesn't touch 01:27:926 (6) -
01:28:616 (8,1) - Again we have a long 1 beat long blanket which is bad because it leaves people waiting for the next note, and they could also hit it too early.

01:33:099 (6,8) - These two notes don't stack very well, so consider moving 01:34:133 (8) - to x403 y:234 to perfect the stack on the slider end.

01:40:340 (9) - Make it so this circle doesn't touch the start of 01:39:306 (7) - in any way.

01:45:168 (5) - You should ctrl+g this to improve flow by a lot.

01:56:547 (9) - Move this hitcircle up to x:59 y:133 so it perfectly stacks with the start of 01:54:823 (4) -

01:57:237 (1,3) - Make it so these two notes don't overlap each other since it can be confusing to read.

02:24:133 (1) - You should really consider moving this somewhere else so that it is not touching 02:23:444 (9) - since at it's current condition, it can be quite difficult to read and hit.

02:37:582 (6) - You should really consider moving this somewhere else so that it is not touching 02:36:892 (5) - since at it's current condition, it can be quite difficult to read and hit.

02:43:099 (6) - You should really consider moving this somewhere else so that it is not touching 02:42:409 (5) - since at it's current condition, it can be quite difficult to read and hit.

02:48:616 (3) - You should blanket this slider with the end of 02:47:237 (2) - for better visuals.

02:55:513 (5) - You really should curve this slider like 02:54:823 (4) - so that the pattern is symmetrical and that the sliders are consistent, resulting in better gameplay and visuals.

03:22:064 (6) - You really should move this so it blankets the end of 03:22:754 (7) - which results in better visuals.

03:24:823 (1) - You really should move this slider to x:418 y:267 so it is part of the stack there, this results in much better visuals and gameplay.

03:27:582 (6,7) - You really can improve the way these sliders blanket each other. Try moving 03:27:582 (6) - to x:142 y:204

03:37:926 (3) - You should move the start of this to x:389 y162 so it perfectly stacks with the sliderend of 03:36:547 (1) - making it look nicer.

03:39:306 (1) - Consider moving this a bit further to avoid spacing issue and the fact that players might hit the note too early, as well as looking ugly.


Well, I guess that's it from me, and I hope you found this mod useful. Good luck on rank~
pkk
From my modding queue~
ahhhhhhhhhhhhhhhhhhvril lavigne

\o/

[Normal]
  1. 00:46:202 (3,5) - I don't think this overlap looks very good (when the hitcircle overlaps both the head and tail of a slider), try arranging it a different way. Below is one suggestion regarding the placement of 00:45:513 (2,3,4,5,1) -
  2. 00:52:409 (4,5) - this object placement can be made to look better. I think there are two things you can do here:
    1. Move 00:52:754 (5) - to the left
    2. Making this look nice is a bit tricky since you have three hitcircles in a row 00:51:719 (2,3,4) - , maybe you can turn 00:52:064 (3,4) - into one slider. It works out fine because it matches the vocal, and now that you have two sliders in a row you might be able to find a way to make it look good.
    This also applies to 01:58:271 (3,4,5) -
  3. 00:54:823 (3,4) - consider turning this into one slider as well. I think it's more fun to play that way and matches the vocal, and also because three hit circles in a row might feel a bit boring to some people. You can try using repeat sliders as well if that works too.
    This also applies to 02:01:030 (3,4) -
  4. 00:56:547 (2) - if there is a way to place the objects before/after this nicely, you can consider changing this into a repeat slider. I feel that this matches the vocal more since the singer alternates between two pitches during the duration of the slider.
  5. 00:57:582 (3) - to make it more interesting, consider ctrl+g on this slider. The flow becomes a bit better as well. This also applies to 02:03:789 (3) - and 03:09:996 (3) -
  6. 01:02:064 (1,2,4) - I think there are too many overlaps here, consider a different pattern. Below is one suggestion.
    This also applies to 02:08:271 (1,2,4) -
  7. 01:04:823 (1,3) - ends aren't perfectly stacked but I don't know if you want to change this or not. If you move stuff around then make sure 01:05:858 (2,3) - is still blanketed nicely.
  8. 01:06:203 (3,1) - this is pretty unexpected in my opinion since the time between the two objects is really small. I think it will be fine if you shorten 01:06:203 (3) - to 01:06:547 - (on the red tick). Alternatively, you can have 01:06:203 (3) - end on where 01:06:892 (1) - is (make sure you delete 01:06:892 (1) - though).
  9. 01:12:064 (2) - same reasons as above, you can either make this just a hit circle or extend it so that it ends on where 01:12:409 (1) - is (make sure you delete 01:12:409 (1) - though). Both of the changes above also apply to 03:18:617 (3,1) - , 03:24:478 (7,1) -
  10. 01:13:444 (3,5) - to make it look nicer you can try to avoid this overlap. Moving it to around x 176 y 264 should be good as you get around the same space between each slider (01:13:444 (3,4,5) - )
    Of course if you make this change, you will have to re-position the objects that come after.
  11. 01:16:892 (2,3,4) - I feel that having a repeat slider instead of three hit circles matches the music better. You can hear the electronic beeping sound in the background and the pitch increases where you have these hit circles. However since you have hitcircles before and after this but the electronic beeping sound is the regular pitch, it makes sense to make this part stand out, which is why I feel a repeat slider suits this section.
  12. 01:52:409 (3,5) - as mentioned before, I don't think it looks nice when a hitcircle overlaps both the slider head and tail. Try to rearrange the objects, below is one suggestion.
  13. 02:39:306 (3,5) - perhaps it will look better without this overlap, moving 02:40:340 (4,5) - down a bit should fix it.
  14. 03:02:065 (3) - for better flow, consider ctrl+g and moving it down a bit

    [Hard]
  15. 01:08:041 (4) - slider is off, I suggest using 1/4 beat snap divisor for this one.

  16. 01:20:685 (1,2) - maybe the flow will be better like this:
  17. 01:28:961 - this is just something extra, but maybe you could add a repeat slider here to match the beat in the background. I think it's more fun this way, but you might choose to only follow the vocal.

  18. 02:50:685 (6) - to match the stuttering vocal, you can add one repeat on to this slider.
  19. 01:58:271 (2,3) - ctrl + g to switch positions (while the whole thing is highlighted), this way the slider accurately matches the vocal. Same with
    03:13:099 (4,5) -, 03:14:478 (1,2) - , 03:35:168 (4,5,6) -

Looks like people want this ranked, so work hard and have fun mapping!
pkk
Oh, I forgot to mention before but your background image file size is huge, I think it was around 1.35 MB. I've reduced the file size to around 200 KB by saving as jpg without any noticeable reduction in image quality. Having a 1.35 MB background image just bloats the mapset and it will take people longer to download.
Here you go, you can save the image and set it as the new background
no kds
Topic Starter
Squichu

Fluttershy03 wrote:

Hey there o/ From #modreqs

General

Since this is a NH spread, you need to make sure that your normal diff can still be played by beginners. For instance, beginners have trouble reading overlapping hit objects, so you might want to consider checking all these and fixing them. I'll check the diff for them. but I had a friend (who's not playin osu) testplay it and he was fine with the overlaps. plus most of them are intentional, but I'll see. :3

You should try to keep your breaks consistant across all diffs. So map the breaks in normal or add breaks in hard. need breaks in Normal.. ;w; and I wanted to do a breakless Hard cause it's reaaaally Easy anyway, but I'll think about it.

Your maps have no tags, so you really should consider adding some, and make sure that the tags are consistent across every difficulty. If you decide to add a guest diff later on, then add the guest mapper's name to tags as well. I'll do that once I can think of some. orz cause unfortunately the album this song is from is self-titled, sooo meh. ><

Normal

00:33:788 (3) - You should get rid of this overlap because when it's a whole beat away on a slow song like this, it can get pretty boring, and a beginner might hit the note too early. You could move this to a place such as x:484 y:212 moved

00:36:547 (1,2,3,4) - Flow here isn't great because you make a right angled triangle pattern then you have to hastily change direction for the slider. I would recommend changing the pattern to something like this:

fixed

00:44:823 (1,2,3,4,5,1) - Beginners have a hard time reading patterns where notes are on top of slidertracks, and they look ugly overall, and it's not good how the end of 00:48:271 (1) - overlaps with the start of 00:46:892 (5) - . Try this pattern instead:

and then move the next few notes so that it:
  1. is spaced fine
  2. is that 00:46:892 (5) - and 00:48:271 (1) - are not touching
dun think it's ugly.. buuut rearranged the part a bit. c:

00:55:513 (5,1,2) - Similar kind of thing as my last suggestion - not as bad as my last suggestion, but still bad for a normal.Move 00:55:513 (5,2) - away from each other so their ends do not touch in any way since as I have previously stated, can be confusing for beginners. Nah, I'll keep this. it's okay for Normal. :3

01:03:444 (4) - Move this slider so it does not make contact with 01:02:753 (2) - or 01:02:064 (1) - , these kinds of overlap look ugly and are confusing for beginner. I like them. ;n; keepin it

01:04:823 (1,3) - The overlap these two notes make is actually fine because the player does not have to click or drag anything beneath a sliderend. However, you should perfect this by moving the end of 01:06:203 (3) - to x:195 y:196. fixed

01:20:340 (2,3) - Make it so 01:20:340 (2) - does not overlap with the slidertrail of 01:20:685 (3) - since it can be hard to read, it looks ugly, and is not very appealing to beginners. same as above ><

01:25:858 (2,3) - ^ same as above

01:31:719 (3,1) - In my opinion, I think it would look better if the sliderend of 01:31:719 (3) - was blanketed with 01:33:099 (1) - better by moving
01:33:099 (1) - to x:264 y:228, like this:

If you decide to do this, remember to move the next few notes to avoid spacing issues. fixed in a different way

01:34:133 (2,3) - Do not make 01:34:133 (2) - overlap with the slidertrail of 01:34:478 (3) - since as I've mentioned before, it can be unappealing to beginners, ugly looking, and hard to read. overlaps differnetly now and I like it, so keeping it <:

01:38:616 (6,7) - Get rid of the stack since beat long stacks are bad due to various reasons that I've stated before in this mod; it's boring waiting, and newbies might hit the note too early. Consider moving 01:39:995 (7) - to a place like x:204 y:76 for a blanket. fixed

The area here seems like you just copy and pasted part of the map, because I am seeing the same errors and patterns :/ It can be quite boring for players, so I would consider remapping this section. was'nt copypasted, buuut the same pattern, yah. changed!

01:51:030 (1,2,3,4,5,1) - Another hard to read pattern in this map, I've told you how to deal with this before in my mod post, so do what I suggested there to fix this. (Hint, it's at the 2nd linked image.) fixed differentely than the first time, variety.. yay! \^__^/

02:01:720 (5,1,2) - Change this so 02:01:720 (5,2) - are not overlapping eachother because it is confusing and it looks ugly imo same as above

02:08:271 (1,4) - Yet again, fix these overlapping slidertrails.You probably know why you should by now. I still like them, sorry. x:

02:12:410 (3) - Move this sliderend to x:317 y:188 so it overlaps with the sliderend of 02:11:030 (1) - properly.fixed

02:35:168 (1,3) - Since these two sliders are straight, this pattern can look rather bland and unappealing, as well as not flowing as well as it should. Try this instead:

This will result in enhanced visuals and flow. Just remember to move the next few notes to avoid issues with spacing. ok

02:40:340 (4,5) - Throughout the entire song you decide to not include any 1/6 until now, this is not good consistency and you should fix this. done

02:44:133 (3) - Move the start of this slider to x:23 y:165 so it perfectly stacks with the end of 02:42:064 (6) - which results in enhanced visuals. fixed

02:48:616 (4,5,6) - This pattern is not as unreadable as the other patterns similar to this because 02:49:651 (6) - is quite long, which helps the brain distinguish the end of the slider, so this isn't as important to fix as these other patterns. But I'd still recommend fixing. nope, keepin it. ><

02:51:375 (1,2) - Same as what I've mentioned before at 02:40:340 (4,5) - remove 1/6 for consistency. ok

02:57:927 (2,5) - Again, fix this overlap for ease of reading and visuals. is readable imo x:

03:02:065 (3) - You could blanket this as well! So it goes over 03:01:720 (2) - and is like a shorter version 03:00:685 (1) - , doing this will result in better visuals. wanted to keep angularity cause of the following, but changed, might change the other as well. >o<

03:03:444 (1,4) - An overlap like this can be very confusing for beginners so I'd seriously consider removing this like most other overlaps I've suggested. nah, is fine as it is

If you choose not to fix the suggestion I posted, then move 03:04:823 (4) - to x41 y:207 so it perfectly overlaps with the end of 03:03:444 (1) - done

03:35:513 (5) - Ok, this note goes under both the slider end and the slider start of 03:33:444 (2) - seriously I would consider moving this note to somewhere clean -.- This is extremely unreadable and is like, the worst part about the map, sadly ._. was totally intentional, cause it doesn't look that unreadable. (like I said, had someon test this..) but I fixed it for now.

03:35:857 (6) - Move this slider end to x:262 y:224 so it perfectly stacks on top of the sliderend of 03:37:237 (2) - not needed anymore. :c xD

Hard

00:13:099 (4) - This slider is stacked with the triplet of 00:11:719 (1,2,3) - , but it is a beat apart instead of 1/2 making it easy for it to be hit early and generally feels uncomfortable, so you should fix this. feels fine, imo

00:13:788 (5,2) - Think you can change the way that 00:14:824 (2) - overlaps with the sliderend of 00:13:788 (5) - ? This looks ugly imo and becomes difficult to read. is intentional. :3 might have noticed in Normal, but I LOVE these overlaps. :b

00:16:893 (8,1) - You can get rid of this 1/2 double and do something more creative with your 5 notes, such as adding a star pattern. I use this pattern with four circles more often so I wanna keep it consistent. no change

00:22:754 (1) - This hitcircle overlaps with the start of 00:21:375 (5) - which looks ugly imo and becomes difficult to read, so consider fixing this. oh, yeah. It was stacked with 5 at some point.. but I fixed sth with it and moved it, so now this happened. damn. xD changed to sth different

00:26:892 (5,6) - You generally shouldn't stack notes behind repeats because it is extremely hard to read and feels uncomfortable. I think it's fine. >: (but I fixed DS, how'd that get messed up..)

If you choose to deny my suggestion above then at least move 00:27:926 (6) - to x:286 y:64 so it perfectly stacks with the end of 00:26:892 (5) - did it differnt, still overlaps, but that's okay

00:30:685 (4) - Another stack issue, this time move it to x:411 y:192 so it perfectly stacks with the start of 00:28:961 (2) - Idk how this happens all the time. orz fixed

00:36:892 (2,4) - Third stack issue in a row now - move the slider end of 00:37:926 (4) - to x:276 y:121 for a perfect stack with 00:36:892 (2) - or vice versa. fixed

01:02:064 (1) - You should move this slider so that players are not just waiting for the next note to come with this long, 1 beat long stack. I want them to wait, is intentional. >3

If you choose to deny my suggestion above, then move the start of 01:02:064 (1) - to x:245 y:122 for a perfect stack with the slider end of 01:01:030 (6) - . done

01:06:547 (8) - Please move this note so it is not touching 01:05:857 (7) - in any way, shape, or form since this looks bad and is hard to read. looks fine to me. |:

01:06:892 (1,2) - Again, get rid of slow double so players aren't waiting. but that's what I want. ><

01:08:041 (4) - You really should get rid of the whistle here because it sounds bad and just doesn't fit. It would sound much better with a normal hitsound, trust me. ok, changed (I suck with hitsounds, haha. xD)

01:08:616 (5) - ^

01:11:375 (4,5) - Get rid of this overlap, 01:11:375 (4) - overlaps the slidertrail and end which looks bad and is hard to read. intentional, but it doesn't look as the others, so I'll think of sth to fix it. but keepin it so long. xD

01:12:409 (1,2) - Remove this double because as I've mentioned many times before, it will leave players waiting, which isn't very good. same as above x;

01:28:616 (8) - lol, this note really isn't placed in a good position right now, so you can either:
  1. Move the note to x:447 y:192 for the perfect stack
  2. Move this along with 01:29:651 (1) - to somewhere far away so it doesn't touch 01:27:926 (6) -
moved, stacks with 5 now

01:28:616 (8,1) - Again we have a long 1 beat long blanket which is bad because it leaves people waiting for the next note, and they could also hit it too early. same as above, moved this along with prev object

01:33:099 (6,8) - These two notes don't stack very well, so consider moving 01:34:133 (8) - to x403 y:234 to perfect the stack on the slider end. fixed

01:40:340 (9) - Make it so this circle doesn't touch the start of 01:39:306 (7) - in any way. .. ok >:

01:45:168 (5) - You should ctrl+g this to improve flow by a lot. wanted to keep similar style as the part before, but fixed. >:

01:56:547 (9) - Move this hitcircle up to x:59 y:133 so it perfectly stacks with the start of 01:54:823 (4) - fixed

01:57:237 (1,3) - Make it so these two notes don't overlap each other since it can be confusing to read. ok

02:24:133 (1) - You should really consider moving this somewhere else so that it is not touching 02:23:444 (9) - since at it's current condition, it can be quite difficult to read and hit. intentional, I think it's fine for a Hard diff. :3

02:37:582 (6) - You should really consider moving this somewhere else so that it is not touching 02:36:892 (5) - since at it's current condition, it can be quite difficult to read and hit. ^

02:43:099 (6) - You should really consider moving this somewhere else so that it is not touching 02:42:409 (5) - since at it's current condition, it can be quite difficult to read and hit. ^

02:48:616 (3) - You should blanket this slider with the end of 02:47:237 (2) - for better visuals. hmh, okay. ;n;

02:55:513 (5) - You really should curve this slider like 02:54:823 (4) - so that the pattern is symmetrical and that the sliders are consistent, resulting in better gameplay and visuals. fixed

03:22:064 (6) - You really should move this so it blankets the end of 03:22:754 (7) - which results in better visuals. changed differnetly

03:24:823 (1) - You really should move this slider to x:418 y:267 so it is part of the stack there, this results in much better visuals and gameplay. fixed with above

03:27:582 (6,7) - You really can improve the way these sliders blanket each other. Try moving 03:27:582 (6) - to x:142 y:204 nah, 6 blankets the start of 3 atm. :3 but I'll work on 7.

03:37:926 (3) - You should move the start of this to x:389 y162 so it perfectly stacks with the sliderend of 03:36:547 (1) - making it look nicer. fixed

03:39:306 (1) - Consider moving this a bit further to avoid spacing issue and the fact that players might hit the note too early, as well as looking ugly. intentional :3


Well, I guess that's it from me, and I hope you found this mod useful. Good luck on rank~
thanks for the detailed mod, was really helpful! <3
gonna look at pkmnyab's mod later, I'm tireddd. >w<
Topic Starter
Squichu

pkmnyab wrote:

From my modding queue~
ahhhhhhhhhhhhhhhhhhvril lavigne

\o/

[Normal]
  1. 00:46:202 (3,5) - I don't think this overlap looks very good (when the hitcircle overlaps both the head and tail of a slider), try arranging it a different way. Below is one suggestion regarding the placement of 00:45:513 (2,3,4,5,1) -
    changed, but differentely
  2. 00:52:409 (4,5) - this object placement can be made to look better. I think there are two things you can do here: I like the polygon-like pattern better here, keeping it. x:
    1. Move 00:52:754 (5) - to the left
    2. Making this look nice is a bit tricky since you have three hitcircles in a row 00:51:719 (2,3,4) - , maybe you can turn 00:52:064 (3,4) - into one slider. It works out fine because it matches the vocal, and now that you have two sliders in a row you might be able to find a way to make it look good.
    This also applies to 01:58:271 (3,4,5) - same as above, tho ><
  3. 00:54:823 (3,4) - consider turning this into one slider as well. I think it's more fun to play that way and matches the vocal, and also because three hit circles in a row might feel a bit boring to some people. You can try using repeat sliders as well if that works too.
    This also applies to 02:01:030 (3,4) - changed this, cause I used diff pattern before here, but I've gotta work on that, doesn't look good atm.
  4. 00:56:547 (2) - if there is a way to place the objects before/after this nicely, you can consider changing this into a repeat slider. I feel that this matches the vocal more since the singer alternates between two pitches during the duration of the slider. I'll think about it. there are so many reverse sliders already, I don't want to overuse them.. D:
  5. 00:57:582 (3) - to make it more interesting, consider ctrl+g on this slider. The flow becomes a bit better as well. This also applies to 02:03:789 (3) - and 03:09:996 (3) - that way I'd have to place it directly below/... prev object tho, to keep DS consistent, and this looks bad imo
  6. 01:02:064 (1,2,4) - I think there are too many overlaps here, consider a different pattern. Below is one suggestion.
    This also applies to 02:08:271 (1,2,4) - since you're the second to suggest a change, changed. ;_;
  7. 01:04:823 (1,3) - ends aren't perfectly stacked but I don't know if you want to change this or not. If you move stuff around then make sure 01:05:858 (2,3) - is still blanketed nicely. fixed
  8. 01:06:203 (3,1) - this is pretty unexpected in my opinion since the time between the two objects is really small. I think it will be fine if you shorten 01:06:203 (3) - to 01:06:547 - (on the red tick). Alternatively, you can have 01:06:203 (3) - end on where 01:06:892 (1) - is (make sure you delete 01:06:892 (1) - though). changed
  9. 01:12:064 (2) - same reasons as above, you can either make this just a hit circle or extend it so that it ends on where 01:12:409 (1) - is (make sure you delete 01:12:409 (1) - though). Both of the changes above also apply to 03:18:617 (3,1) - , 03:24:478 (7,1) - changed
  10. 01:13:444 (3,5) - to make it look nicer you can try to avoid this overlap. Moving it to around x 176 y 264 should be good as you get around the same space between each slider (01:13:444 (3,4,5) - )
    Of course if you make this change, you will have to re-position the objects that come after. done
  11. 01:16:892 (2,3,4) - I feel that having a repeat slider instead of three hit circles matches the music better. You can hear the electronic beeping sound in the background and the pitch increases where you have these hit circles. However since you have hitcircles before and after this but the electronic beeping sound is the regular pitch, it makes sense to make this part stand out, which is why I feel a repeat slider suits this section. nice idea!
  12. 01:52:409 (3,5) - as mentioned before, I don't think it looks nice when a hitcircle overlaps both the slider head and tail. Try to rearrange the objects, below is one suggestion.
    changed up, but totally different, still overlaps, but that's fine with me. >o<
  13. 02:39:306 (3,5) - perhaps it will look better without this overlap, moving 02:40:340 (4,5) - down a bit should fix it. fixed I guess. o.o (I don't see them overlapping. D: )
  14. 03:02:065 (3) - for better flow, consider ctrl+g and moving it down a bit
    fixed

    [Hard]
  15. 01:08:041 (4) - slider is off, I suggest using 1/4 beat snap divisor for this one.
    changed differentely
  16. 01:20:685 (1,2) - maybe the flow will be better like this:
    break of flow is intentional here :3
  17. 01:28:961 - this is just something extra, but maybe you could add a repeat slider here to match the beat in the background. I think it's more fun this way, but you might choose to only follow the vocal.
    I'll think about it. ;u; (cause I like the gap xD)
  18. 02:50:685 (6) - to match the stuttering vocal, you can add one repeat on to this slider. keep it as it is
  19. 01:58:271 (2,3) - ctrl + g to switch positions (while the whole thing is highlighted), this way the slider accurately matches the vocal. Same with
    03:13:099 (4,5) -, 03:14:478 (1,2) - , 03:35:168 (4,5,6) -
changed

Looks like people want this ranked, so work hard and have fun mapping! I have loaaads of fun. *-*

Oh, I forgot to mention before but your background image file size is huge, I think it was around 1.35 MB. I've reduced the file size to around 200 KB by saving as jpg without any noticeable reduction in image quality. Having a 1.35 MB background image just bloats the mapset and it will take people longer to download.
Here you go, you can save the image and set it as the new background
no kds
Thanks for mod and star. <33 (and jpg background, I have that bad trait to save everything as a png.. xD)

updated. :3
PinkHusky
[Hard]

I love this hard map with some DT. Except I'm bothered a lot by how the notes don't stack at all. Changing it to 5 would be awesome in my noob opinion.

02:21:719 (6) - Move to x:112 y:168 so that it matches the way you put the note 02:24:823 (2)
Topic Starter
Squichu

PinkHusky wrote:

[Hard]

I love this hard map with some DT. Except I'm bothered a lot by how the notes don't stack at all. Changing it to 5 would be awesome in my noob opinion.
haha, I guess not stacking.. or rather stacking at weird parts is my style. xD but I don't get what you mean with 'changing to 5'? ;w; what should I change to 5?

02:21:719 (6) - Move to x:112 y:168 so that it matches the way you put the note 02:24:823 (2)
I think you meant 112|186.. so fixed. :3
thanks. :3 & updated.
Kihhou
Hoy!~ Nice map! really solid! such solidity! like rock!!

[General]
  1. You should add kiai time! herehere ! from {00:44:823 to 01:06:892} & {01:51:030 to 02:13:099} & {02:57:237 to 03:19:306}
  2. tags!
[Normal]
  1. sorry about the short mod for normal :X there isnt really big standout problems with this diff. the things i dont like are personal preference kind of things and id rather not go into that. the main problem with this is gonna be hitsounds. im not so great with them but.. here are a few to help :)
  2. 00:44:823 (1) - remove clap add finish :!:
  3. 00:55:513 (4) - add finish at slider tail
  4. 01:51:030 (1) - remov clap add finish
  5. 02:01:720 (5) - add finish at slider tail!!
  6. 02:57:237 (1) - remove clap add finish :lol:
  7. 03:07:927 (5) - + finish @ tail :?
[Hard]
  1. hp drain is HEELLLA high for a hard! you should set it to around 6! yeah probably 6
  2. 00:22:754 (1,2,3,4) - you may want to turn these into a pattern of some sort like what you did at 00:19:995 (1,2,3,4)! it'll probably look nicer and ahve consistency! to hold your sort of formation you almost have there, one possible solution is putting hitcircle 2 at (220, 284) and hitcircle 3 at (308,216)! any sort of formation works though~
  3. 00:44:823 (1) - oh balls.. okay. everything mentioned in the normal! applies to hard too! just put the finishes at where the timestamp is! (only if you go through with the suggestion ~)
  4. 01:11:375 (4,5) - considering the pattern just before this, it might be misleading to put them at the same distance as them >.< maybe move 5 farther way?
  5. 01:29:651 (1,2) - music doesnt indicate such a huuuuUUUuge jump! shiould have no jump imo. :idea: :idea: :idea: i suggest that, to preserve as much of the original design as much as possible, you flip! horizontally! everything from 01:29:995 (2) to the spinner at 01:40:685 (1)! then all you have to do is rotate this 01:30:340 (3) a bit so that it's placed to the right of the middle hitcircle so it doesnt overlap with the other hitcircle.. & maybe flip vertically so it has good rotational flow and youve got an effective fix! that is, only if you want to make the fix ofc~
  6. 02:18:616 (1,2) - suggestion! move this away a bit so that theres a jump between these 2 thingies (what do they call them?...) 02:19:306 (2,3). this is so that people dont get confused with how 1&2 are slower than 2&3 in terms of timing. its not anything new since you did it nicely over here! 02:13:099 (1,2,3)
  7. 03:38:616 (5,1) - separate or stack so that its not the same as the previous pattern imo~
Oh jeez i am getting super bored from all these mods >.< hope this is legible considering all the unnecessary things i put in here :!:
More importantly, i hope it helped!

Good luck!~~~~~@!@! :D
Topic Starter
Squichu

Kihhou wrote:

Hoy!~ Nice map! really solid! such solidity! like rock!!

[General]
  1. You should add kiai time! herehere ! from {00:44:823 to 01:06:892} & {01:51:030 to 02:13:099} & {02:57:237 to 03:19:306} oh lol. I forgot about Kiai Time completely. orz THANKS!
  2. tags! I can't seem to find matching tags. IF ANYONE HAS SUGGESTION FOR TAGS PLS TELL ME ._.
[Normal]
  1. sorry about the short mod for normal :X there isnt really big standout problems with this diff. the things i dont like are personal preference kind of things and id rather not go into that. the main problem with this is gonna be hitsounds. im not so great with them but.. here are a few to help :)
  2. 00:44:823 (1) - remove clap add finish :!: ok
  3. 00:55:513 (4) - add finish at slider tail ^
  4. 01:51:030 (1) - remov clap add finish ^
  5. 02:01:720 (5) - add finish at slider tail!! ^
  6. 02:57:237 (1) - remove clap add finish :lol: ^
  7. 03:07:927 (5) - + finish @ tail :? ^
[Hard]
  1. hp drain is HEELLLA high for a hard! you should set it to around 6! yeah probably 6 ooh, right. forgot to change that back while testing sth. O-O
  2. 00:22:754 (1,2,3,4) - you may want to turn these into a pattern of some sort like what you did at 00:19:995 (1,2,3,4)! it'll probably look nicer and ahve consistency! to hold your sort of formation you almost have there, one possible solution is putting hitcircle 2 at (220, 284) and hitcircle 3 at (308,216)! any sort of formation works though~ prefer mine >:
  3. 00:44:823 (1) - oh balls.. okay. everything mentioned in the normal! applies to hard too! just put the finishes at where the timestamp is! (only if you go through with the suggestion ~) okay, I'll add them. xD
  4. 01:11:375 (4,5) - considering the pattern just before this, it might be misleading to put them at the same distance as them >.< maybe move 5 farther way? forgot to ctrl+g, then it matches.. >< thanks
  5. 01:29:651 (1,2) - music doesnt indicate such a huuuuUUUuge jump! shiould have no jump imo. :idea: :idea: :idea: i suggest that, to preserve as much of the original design as much as possible, you flip! horizontally! everything from 01:29:995 (2) to the spinner at 01:40:685 (1)! then all you have to do is rotate this 01:30:340 (3) a bit so that it's placed to the right of the middle hitcircle so it doesnt overlap with the other hitcircle.. & maybe flip vertically so it has good rotational flow and youve got an effective fix! that is, only if you want to make the fix ofc~ I wanna keep the jump for now, so I decreaseed the distance, but didn't flip. I will tho, if more people suggest it. :3
  6. 02:18:616 (1,2) - suggestion! move this away a bit so that theres a jump between these 2 thingies (what do they call them?...) 02:19:306 (2,3). this is so that people dont get confused with how 1&2 are slower than 2&3 in terms of timing. its not anything new since you did it nicely over here! 02:13:099 (1,2,3) fixed!
  7. 03:38:616 (5,1) - separate or stack so that its not the same as the previous pattern imo~ wanted it to be the same. keeping it for now. >:
Oh jeez i am getting super bored from all these mods >.< hope this is legible considering all the unnecessary things i put in here :!:
More importantly, i hope it helped!

Good luck!~~~~~@!@! :D
thank you. helped a lot. <3
updated.
DeletedUser_2243638
Mod Request~

Normal


00:15:513 (1,2) So eine Slidercombi ist zu schwer für Anfänger, mach 1 am besten zum circle ^^
00:24:133 (1) Da kannste ruhig etwas mit der Sliderform spielen :D Ist ja so schön lang der Slider
00:26:892 (1) ^
00:32:064 (1,2) Auch zu schwer~
01:10:340 (1) Auch etwas trocken die Form, aber mmmm nja :D
01:38:271 (5,6) zu schwer~
02:16:547 (1) Dieser Slider möchte formiert werden~
02:22:064 (1) Dieser auch!
02:27:582 (1) ^
02:33:099 (1) ^
03:06:202 (1,2,3,4,5) Die Stelle ist etwas irritierend, weil alles irgendwie auf nem Haufen ist, versuchs übersichtlicher zu machen

Hard

00:23:444 (3,4) Objekte sind zu weit auseinander, ist etwas verwirrend, auch wenns ne Harddiff ist ^^
00:32:064 (2,3,4,5,6,7) Verwirrende Stelle, versuch die Objekte mal klar zu sortieren :3
00:50:340 (5,6) Solche bösen Jumps wären was für eine Insane-Diff, aber hier solltest du sie weglassen ^^
00:51:719 (3,4,5,6,7) Verwirrend
01:29:651 (1,2) Böser Jump!

Allgemein wird geraten, in Hard-Diffs wie in Normal und Easy noch ein einheitliches Spacing zu haben, nur kann man hier etwas mehr "Kreativität und Schwierigkeit" einbauen. Deine Map ist an vielen Stellen sehr unübersichtlich, das würde jemand, der sich keine Insanes zutraut, nicht schaffen, oben waren nur einige Beispiele. Also guck am besten selbst noch einmal drüber und mach sie was übersichtlich :D

Wenn du noch "kreativer" sein willst, musst du ne Insane oder Extra-Diff machen ;)

02:46:202 (1,2) Gesangsmapping ist so eine Sache, wenn man sowas macht, dann sollte es auch jemand spielen können, der das Lied nicht kennt ^^

Hoffe ich konnte dir etwas helfen :D

Grüße, Julini~
Topic Starter
Squichu

Julini wrote:

Mod Request~

Normal


00:15:513 (1,2) So eine Slidercombi ist zu schwer für Anfänger, mach 1 am besten zum circle ^^ okay
00:24:133 (1) Da kannste ruhig etwas mit der Sliderform spielen :D Ist ja so schön lang der Slider hab ihn so, damit er zu 00:22:754 (3) - passt. :3
00:26:892 (1) ^ is blanketed mit 00:26:202 (3) -
00:32:064 (1,2) Auch zu schwer~ durch Circle ersetzt
01:10:340 (1) Auch etwas trocken die Form, aber mmmm nja :D is gewollt so, weil blanket. ><
01:38:271 (5,6) zu schwer~ geändert
02:16:547 (1) Dieser Slider möchte formiert werden~ die sind alle absichtlich so. D: (außer ich hab dich falsch verstanden.. o.o)
02:22:064 (1) Dieser auch!
02:27:582 (1) ^
02:33:099 (1) ^
03:06:202 (1,2,3,4,5) Die Stelle ist etwas irritierend, weil alles irgendwie auf nem Haufen ist, versuchs übersichtlicher zu machen hoffe, es is jetzt besser. ;w;

Hard

00:23:444 (3,4) Objekte sind zu weit auseinander, ist etwas verwirrend, auch wenns ne Harddiff ist ^^ is eig gewollt so, zieht sich ja durch die Diff.. also hab ich den alten Kreis erstma wieder drin, vllt is das nich ganz so verwirrend.
00:32:064 (2,3,4,5,6,7) Verwirrende Stelle, versuch die Objekte mal klar zu sortieren :3 find polygon pattern eig sehr deutlich, auch wenn Jumps drin sind. >: lass ich erstmal so
00:50:340 (5,6) Solche bösen Jumps wären was für eine Insane-Diff, aber hier solltest du sie weglassen ^^ okay
00:51:719 (3,4,5,6,7) Verwirrend durchaus so gewollt. :3 find's hier auch okay für ne Hard diff
01:29:651 (1,2) Böser Jump! hab ich rausgenommen :3

Allgemein wird geraten, in Hard-Diffs wie in Normal und Easy noch ein einheitliches Spacing zu haben, nur kann man hier etwas mehr "Kreativität und Schwierigkeit" einbauen. Deine Map ist an vielen Stellen sehr unübersichtlich, das würde jemand, der sich keine Insanes zutraut, nicht schaffen, oben waren nur einige Beispiele. Also guck am besten selbst noch einmal drüber und mach sie was übersichtlich :D
Ich werd nochma durchgucken, find das aber eigentlich recht okay so. |:
Das Spacing ist an den meisten Stellen (nicht an allen, klar) eingehalten und hier und da hab ich die Objekte nur umgedreht. Und ich denk, dass erfahrenere Spieler das nach spätestens 30 Sekunden Spielzeit sofort verstehen und auch lesen können, deswegen werd ich die Jumps wohl eher nich rausnehmen, sorry. >:


Wenn du noch "kreativer" sein willst, musst du ne Insane oder Extra-Diff machen ;) dafür wär's aber wieder viel zu einfach. ._.

02:46:202 (1,2) Gesangsmapping ist so eine Sache, wenn man sowas macht, dann sollte es auch jemand spielen können, der das Lied nicht kennt ^^
lass ich erstmal so. ><

Hoffe ich konnte dir etwas helfen :D

Grüße, Julini~
Danke, war hilfreich. <3
updated.
tennyecho
for M4M :
General :
Tags:
- add Avril Lavigne (2013) as source. The album title is "Avril Lavigne"
- Avril Ramona / Hodges, David as co-writter of the song
- uncheck letterbox in every diff during the break coz you don't use SB
- be consistent with widescreen support in every diff


Notes : don't give me kudosu, yet. I'll continue in two days. Please wait ;)
edit :
Avril Ramona / Hodges, David ( yes add 'em to tag)

Normal
01:34:478 (3) - how about blanket with 01:34:133 (2) - so, IMO it can be curved a bit
02:08:960 (2) - blanket with 02:08:271 (1) -

Hard
00:33:788 (7) - how about move it to x=152, y=316. So a pentagon shows up ^v^
01:18:961 (3) - remove clap here

I can't find much. I'm so sorry. Good luck >w<
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