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seiya-murai feat. ALT - Marude Matryoshka

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Total Posts
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Topic Starter
Damnae
This beatmap was submitted using in-game submission on dimanche 27 avril 2014 at 02:57:44

Artist: seiya-murai feat. ALT
Title: Marude Matryoshka
Source: REFLEC BEAT
Tags: limelight ver 1.5 konami nemis
BPM: 155
Filesize: 4805kb
Play Time: 01:42
Difficulties Available:
  1. Insane (5 stars, 357 notes)
  2. Nemis' Easy (2,18 stars, 99 notes)
  3. Nemis' Hard (4,84 stars, 278 notes)
  4. Normal (4,2 stars, 173 notes)
Download: seiya-murai feat. ALT - Marude Matryoshka
Information: Scores/Beatmap Listing
---------------


Easy and Hard by Nemis

There is no background more fitting to this song
than a guy with his pet skeleton dinosaur.
With sunflowers. In an underwater tunnel.
Voxnola
1rd! :D
Snooze and lose
Konei
That guy on your BG is sexy.
Nemis
3rd :D
Asphyxia
Hello!

General thoughts:
  1. You could add some more tags, maybe steal take some tags from this mapset? t/164607/start=0
  2. Correct me if I'm wrong here but you can disable the widescreen support since you're not using widescreen SB or anything
Insane:

  1. I think you can use HP6 here, it adds a nice challenge. With 5, the hp bar seems to be full all the time, which makes it (imo) kinda boring to play in a way.
  2. 00:16:469 (2) - Well, because it overlaps with (1), some people might think it starts actually 1/4 earlier so I'd move it somewhere else that it doesn't overlap.
  3. 00:19:566 (2) - I'm not a big fan of this repeat here, I think you could use a rhythm like this? It has a ''long'' sound, quite similar to 00:21:307 (3) - this?
  4. 00:39:114 (1) - It would be nice overall to give this more spacing, it was kinda awkward to play for me :---(
  5. 00:40:663 (1) - ^
  6. 01:00:404 (4) - I personally think it's not cool to have a repeative slider here, there's a strong beat =o I would use a rhythm like this.
  7. 01:16:275 (1) - 1.5x *-*
  8. 01:27:598 - You could add a note here
  9. 00:46:277 (1) - AiMod says this note is unsnapped.
  10. Great job :3
Nemis' Hard:
  1. Try OD6? It's kinda huge jump from OD5 -> OD8 so for the balance.
  2. 00:24:792 (5) - You could do something to mark the antijump, a NC, you could place it like this? or stack it. Feels kinda weird because it has the same spacing with 1/2 notes earlier
  3. 01:28:275 (6) - ^
  4. I'm sorry, I got nothing more to point out. Very nice job <3
Normal:

  1. 01:24:792 (3) - You could move this note a bit up to make a blanket between 01:24:018 (2,1) -
  2. 00:35:048 - Unsnapped here
  3. 00:59:822 - ^
  4. 01:11:048 - ^
Nemis' Easy:
  1. 00:25:179 (1) - It would be cool if it would be paralel with 00:24:404 (2) - , like this
  2. 00:35:630 (2,3) - Blanket can be improved here
  3. 00:57:695 (2,3) - There's a slight DS error
  4. 01:09:695 (2) - Same here ^
I'm sorry that I couldn't find more, great mapset like always :3 Have a star also!
Nemis
Fixed everything, thank you!
Hard
osu file format v12

[General]
AudioFilename: marudematryoshka.mp3
AudioLeadIn: 0
PreviewTime: 76275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 405,6598,12792,25179,37566,49953,62340,65437,66985,71630,73179,76275,88663,99501,102598
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Marude Matryoshka
TitleUnicode:まるでマトリョーシカ
Artist:seiya-murai feat. ALT
ArtistUnicode:seiya-murai feat. ALT
Creator:Damnae
Version:Nemis' Hard
Source:REFLEC BEAT limelight
Tags:nemis
BeatmapID:335167
BeatmapSetID:133439

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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96985,-100,4,2,2,60,0,1
97082,-100,4,2,1,60,0,1
102598,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

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Easy
osu file format v12

[General]
AudioFilename: marudematryoshka.mp3
AudioLeadIn: 0
PreviewTime: 76275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4

[Metadata]
Title:Marude Matryoshka
TitleUnicode:まるでマトリョーシカ
Artist:seiya-murai feat. ALT
ArtistUnicode:seiya-murai feat. ALT
Creator:Damnae
Version:Nemis' Easy
Source:REFLEC BEAT limelight
Tags:nemis
BeatmapID:335166
BeatmapSetID:133439

[Difficulty]
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CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.799999999999999
SliderTickRate:1

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//Break Periods
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//Storyboard Sound Samples
//Background Colour Transformations
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480,136,85566,6,0,P|432:80|344:88,1,160,2|0,1:0|1:0,0:0:0:0:
288,152,86727,1,8,0:0:0:0:
208,96,87114,2,0,B|160:88|160:88|112:120|112:120|48:112,1,160,2|0,1:0|1:0,0:0:0:0:
16,200,88275,1,8,0:0:0:0:
56,288,88663,6,0,P|112:328|208:288,1,160,4|0,1:0|1:0,0:0:0:0:
304,144,90211,2,0,L|384:136,1,79.9999999999999,2|8,1:0|0:0,0:0:0:0:
456,200,90985,2,0,P|464:240|456:288,1,79.9999999999999,0|8,1:0|0:0,0:0:0:0:
400,352,91759,6,0,L|240:336,1,160,2|0,1:0|1:0,0:0:0:0:
48,320,93308,2,0,P|24:240|56:160,1,160,2|0,1:0|1:0,0:0:0:0:
96,88,94469,1,8,0:0:0:0:
192,96,94856,6,0,L|352:112,1,160,2|0,1:0|1:0,0:0:0:0:
512,208,96404,2,0,P|529:284|480:352,1,160,2|0,1:0|1:0,0:0:0:0:
432,264,97566,1,8,0:0:0:0:
352,312,97953,6,0,L|272:320,1,79.9999999999999,2|8,1:0|0:0,0:0:0:0:
192,264,98727,2,0,L|112:272,1,79.9999999999999,0|8,1:0|0:0,0:0:0:0:
48,200,99501,6,0,P|40:136|48:112,1,79.9999999999999,2|2,0:0|0:0,0:0:0:0:
96,40,100275,1,0,1:0:0:0:
176,96,100663,2,0,L|256:88,2,79.9999999999999,2|2|0,0:0|0:0|1:0,0:0:0:0:
208,184,101824,2,0,L|288:176,1,79.9999999999999,2|2,0:0|0:0,0:0:0:0:
384,160,102598,5,4,1:0:0:0:

Anyway, add these tags:
KONAMI Ver 1.5 plus + MUSIC PACK 12 Notecounts
Topic Starter
Damnae
Asphyxia
General thoughts:
  1. You could add some more tags, maybe steal take some tags from this mapset? t/164607/start=0 I don't think any of these tags would be really used by someone to search for this song, and can't think of anything useful to add there, that's why there's not much :s --edit: added the konami one
  2. Correct me if I'm wrong here but you can disable the widescreen support since you're not using widescreen SB or anything There's a small storyboard, but it's based on events and they bug sometimes, so it's possible that you couldn't see it.
Insane:

  1. I think you can use HP6 here, it adds a nice challenge. With 5, the hp bar seems to be full all the time, which makes it (imo) kinda boring to play in a way. sure
  2. 00:16:469 (2) - Well, because it overlaps with (1), some people might think it starts actually 1/4 earlier so I'd move it somewhere else that it doesn't overlap. ok
  3. 00:19:566 (2) - I'm not a big fan of this repeat here, I think you could use a rhythm like this? It has a ''long'' sound, quite similar to 00:21:307 (3) - this? I made it the repeat to catch the kick sound there (there's none at 00:21:501 - )
  4. 00:39:114 (1) - It would be nice overall to give this more spacing, it was kinda awkward to play for me :---(
  5. 00:40:663 (1) - ^ changed these a bit to make them less close
  6. 01:00:404 (4) - I personally think it's not cool to have a repeative slider here, there's a strong beat =o I would use a rhythm like this. ok
  7. 01:16:275 (1) - 1.5x *-* yep, first part I mapped actually, it's like the rest of the map is an intro for this :D
  8. 01:27:598 - You could add a note here I can't hear anything clearly here, and I'd rather keep that M pattern on the "Matryoshka" lyrics
  9. 00:46:277 (1) - AiMod says this note is unsnapped. fixed
  10. Great job :3
Normal:

  1. 01:24:792 (3) - You could move this note a bit up to make a blanket between 01:24:018 (2,1) - it would change the spacing and I'd have to change the shaped of those 2 sliders to do it, and their is part of other sliders patterns, so I'd rather not
  2. 00:35:048 - Unsnapped here
  3. 00:59:822 - ^
  4. 01:11:048 - ^ fixed
Thanks!
those
Enjoyed rainbow after snow very much, then you disappointed ;w;

00:25:179 (1) - Simply amazing. Made me delete set right away. Let's stop extending sliders pointlessly, shall we?
Topic Starter
Damnae

those wrote:

Enjoyed rainbow after snow very much, then you disappointed ;w;

00:25:179 (1) - Simply amazing. Made me delete set right away. Let's stop extending sliders pointlessly, shall we?
While I didn't expect you to post here, I totally expected that reaction from you :p

I try to do different things on different maps and this one is about these sliders: I believe that how it feels to play them fits how the voice sounds, like it's going lazily from one sound to the other... but I'm sure there's no way I can convince you of anything.

Anyway I'm glad you liked Rainbow after snow!
Momochikun


Hey there ~
You request me a mod for this a while ago, well. I going to mod this via IMT anyway ~ :roll:

[General]
  1. The difficulty gap between Easy and Normal is worries me a bit, when the Easy has only a simple rhytm and spacing as the usual Easy diff, The Normal has too many 1/2 note rhytm and triple stack that make this more as a Normal+ . Also Easy has only 2,05 stars when the Normal has 4,21. I think this spread didn't work well because it may cause a shock for a Beginner after passing the Easy diff then playing through the Normal diff. Consider to reduce the rhytm in the Normal diff a bit, or make an other diff between them that has 3 - 3,5 stars will fit very well
  2. Not sure about this,, but maybe check the source again ? i got REFLEC BEAT Ver 1.5 when searching at this Wikia
  3. Haven't any plan to add a silent slider-slide ? the sound of this was a bit bothering me in some part of the low diff, but.. whatever with your choice
  4. It would be nice if you can use same slider slidertick rate for all diffs.

[Insane]
[list:1337]I'm unsure with the big kind of overlap in this diff, as i've seen an unranked combos for a map that has this kind of overlap. How about ask opinion from other Bats ?
  1. 00:09:598 (7) - Replace this normal sampleset with a soft clap instead ? it's fit better as the low volume triplet that the music provided imo. Also it give nice sense of triplet during the gameplay
  2. 00:12:792 (1) - Same as Hard diff
  3. 00:18:598 (1,2) - I found that CTRL + G this note will make the jump quite more fun to play, Try it
  4. 00:24:404 (5) - How about NC this ? that spacing to (6) is quite confusing me atm, because the spacing suddenly decreased as the 1/4 spacing but 1/2 jumps before has higher spacing that make it a bit weird without NC
  5. 00:34:469 (1) - Ctrl H this maybe ? the flow would be really better because the end of (1) will lead rightward that pointing to the start of the next slider, also current flow seems not smooth to play imo
  6. 00:49:179 (3) - Better to keep that normal sampleset and using soft additions instead because that 1/4 rhytm still continued on the music
  7. 00:55:372 (3,4) - I think it's intentional.. but stack them perfectly should make a neater pattern, because that normal stack make this part looks a bit ugly to look
  8. 01:01:566 (4) - This slowdown seems really hard to read because the music only provide a stop of a instrument and not a slowdown, beside you didn't NC this slider. Consider to use NC for at least make the slowdown more acceptable.
  9. 01:15:308 - I'm sure there are a instrument that similiar of soft hitnormal playing here, how about adding a note to create triplet instead ?
  10. 01:15:888 (4) - The drum stream only provide 1/4 stream and not a 1/8.. So if you want to keep this 1/8 kickslider it should fit better if you not give a clap at the yellow tick because ther're no sound there
  11. 01:26:340 (3) - Missing clap on the slider's end ?
  12. 01:42:598 (3) - NC to be consistent with other diff if necessary

[Hard]
  1. 00:07:179 (2,3) - How about switching the position of them to give a better impact as the music gave on 00:07:372 - ? it would fit better imo, I suggest something like this :
  2. 00:12:792 (1) - Add a whistle on the slider start maybe ? it need some finish or something different as the music provide a changing of phase
  3. 00:19:759 (3) - I think it a sraight slider didn't flow very well on the corner of screen as the next note, Here's my random suggestion about pattern
  4. 00:24:211 (3) - Nazi.. move this to 326 312 so the triangle could be perfectly made between them
  5. 01:00:017 (3) - The slider's shape seems ugly for my taste,, maybe extend them a bit to make prettier slider ? Something similiar with this :
  6. 01:18:211 (2) - I still don't understand what's your reason to change this to S : C2 and skip the clap when the music clearly provide a splashy drum. The one who make me more confused that you emphasize the clap at 01:18:985 (4) - ,
    01:25:566 (1) - It would be nice if you can make the 1/2 slider's end before blanketing properly at the curved point of this slider by moving this slider to something like 458 289
  7. 01:42:211 (1) - This NC seems spammed for nothing, anti-jump recognized thing is enough with NC at 01:41:824 (1) -

[Normal]
  1. 00:12:598 (1,2) - Swap NC instead maybe ? i think it will give more sense for the change phase of the song because the Stanza asked for it.
  2. 00:18:404 (2,3,4) - Ugh.. this 1/2 spaced note is the way really difficult for a normal diff, i highly sugget you to change this to a 1/2 slider and note instead, if you agree pls change this on all part except kiai that you desire. Because i won't mentioning this again
  3. 00:22:856 (2) - Replace this clap to a normal sampleset instead to emphasize the drum on the music on a better way, It's fit really well with the music. Besides you did so on your Insane, keep consistency should be a better choice
  4. 00:28:275 (3,6) - This kind of bear overlap really looks ugly during the gameplay if you ask me, how about arrange (3) on the opposite way to provide neater and tidy pattern ? like this
    SPOILER
    [img]00:28:275%20(3,6)%20-[/img]
  5. 00:32:921 (5) - Hm.. the reverse point of the slider almost touching the percentage playing bar, how about slightly adjust this slider a bit down to avoid that ?
  6. 00:55:759 (1) - The overlap between (1) slider's start with the (2) slider's body may cause some confusing for a beginners, how about rearrange it to a simpler rhytm to follow ? like this
  7. 00:57:695 (5) - Ctrl J to provide better flow to the next slider because the end point of this slider will lead upwards ? It works better imo
  8. 00:59:243 (3) - Slightly adjust this slider end a bit up to fit the placement of (4) ? current was a bit too edgy to follow during gameplay
  9. 01:01:953 (8) - Unnatural spacing, how about creating a triangle by placing this at 343 131 instead ? the pattern would be neater

[Easy]
  • The setting in this diff quite unbalance with the Normal diff, try +1 to all Difficulty setting or at last +1 to HD / OD to make the gap between Easy and Normal more balanced.
  1. 00:07:759 (2) - The clap here seems unfit, as the rhytm use that the sound of clap was provided at the BGM 1/2 later ( at 00:07:953 - ) that make awkward feeling when hitting this at gameplay. Remove it
  2. 00:12:017 (2) - Change this normal sampleset to the auto and add clap instead, besides it empahasize thas splashy drum in the music in more precise way, it also keep the consistency on your Hard diff that using clap in this part, also on Insane. It works pretty well imo
  3. 00:22:082 (1) - This reverse slider play awkwardly during the gameplay.As i can see, that repeated instrument that make beginners enjoy this reverse slider has already stopped at 00:23:243 - .That make that last reverse really weird to follow. Even at the first play i almost miss my combo because i think you followed that instrument for this reverse slider. I'd be more fit if you delete 1 reverse of this and add a note at stanza instead to a better pattern to follow during gameplay.
  4. 00:30:598 (2) - I hear the music provided a duplet drum splash here, how about adding clap at the end of slider so it will avoid a plain feeling ? It fit perfectly to the BGM imo
  5. 00:37:179 (4) - Normal finish instead ? it emphasized it really better as the Insane diff imo. Well it's your choice of emphasize hitsound taste.
  6. 00:38:727 (2,3) - This rhytm was a bit confused to follow because you using the end of (2) to start that voice follow that make awkward feeling when hitting the (3) because it follows nothing except the middle of vocal. I'd can be rearranged to a simple rhytm by a 1/1 symmetrical slider like this :
  7. 00:46:082 (4) - Same as ^, it should work really better if you emphasized that bell instead by deleting this 1/2 slider and just add a single note at 00:46:469 - cause newbies will get understand that you followed the bell instrument for this part
  8. 00:49:179 (2) - Same as 00:30:598 (2) , i can hear the music starting a drum stream here, though slightly reducing the volume if you agree adding clap should fit really well with the BGM
  9. 01:01:953 (3) - Same as 00:37:179 (4)
  10. 01:03:501 (2) - Check the spacing please. It does really not recommended to do any jump on the Easiest diff, if you using 1,20 spacing. at least 1,25 is the bigger compensation for spacing rhytm
  11. 01:09:695 (2,3,4) - Same rhytm problem as before.. idk if you want this changed, but simply add note at 01:10:469 - will be the best choice for this part
  12. 01:39:501 (1,3) - Swap NCs, as i can see you using 2 stanza for your NC rhytm, and i can't see any reason of a changing phase for this un consistency.

Good Luck with the map ~
Topic Starter
Damnae
Momochikun
[General]
  1. The difficulty gap between Easy and Normal is worries me a bit, when the Easy has only a simple rhytm and spacing as the usual Easy diff, The Normal has too many 1/2 note rhytm and triple stack that make this more as a Normal+ . Also Easy has only 2,05 stars when the Normal has 4,21. I think this spread didn't work well because it may cause a shock for a Beginner after passing the Easy diff then playing through the Normal diff. Consider to reduce the rhytm in the Normal diff a bit, or make an other diff between them that has 3 - 3,5 stars will fit very well
  2. Not sure about this,, but maybe check the source again ? i got REFLEC BEAT Ver 1.5 when searching at this Wikia I used this source because I found this song by listening to the "REFLEC BEAT limelight ORIGINAL SOUNDTRACK". I also found this video where the game is referred as limelight (http://youtu.be/EHIkR36jzF8), while the interface of the game in videos found by searching by "REFLEC BEAT ver1.5" looked quite different (http://youtu.be/vq8BesWGBmk). I'm still unsure what the correct source is...
  3. Haven't any plan to add a silent slider-slide ? the sound of this was a bit bothering me in some part of the low diff, but.. whatever with your choice I think it sounds good like this
  4. It would be nice if you can use same slider slidertick rate for all diffs.

[Insane]
[list:1337]I'm unsure with the big kind of overlap in this diff, as i've seen an unranked combos for a map that has this kind of overlap. How about ask opinion from other Bats ?
  1. 00:09:598 (7) - Replace this normal sampleset with a soft clap instead ? it's fit better as the low volume triplet that the music provided imo. Also it give nice sense of triplet during the gameplay I prefer following the song with hitsounds
  2. 00:12:792 (1) - Same as Hard diff whistles are here to mark the voice, so I'd rather not, others don't fit
  3. 00:18:598 (1,2) - I found that CTRL + G this note will make the jump quite more fun to play, Try it tried it (I try everything anyway), but to me the circular movement between these 00:17:437 (1,2,1,2,1,2) - , leading to 00:18:985 (1) - is more important
  4. 00:24:404 (5) - How about NC this ? that spacing to (6) is quite confusing me atm, because the spacing suddenly decreased as the 1/4 spacing but 1/2 jumps before has higher spacing that make it a bit weird without NC not sure a nc helps here, I'll see what others have to say about this
  5. 00:34:469 (1) - Ctrl H this maybe ? the flow would be really better because the end of (1) will lead rightward that pointing to the start of the next slider, also current flow seems not smooth to play imo I'm going to assume you linked the wrong slider here, because I can't find any combination of ctrl-something that makes flow better here. it's already flowing nicely with 00:34:082 (5,6,1) -
  6. 00:49:179 (3) - Better to keep that normal sampleset and using soft additions instead because that 1/4 rhytm still continued on the music I'm not sure I understand how the 1/4 is related to the hitsound of this, because this follow the much louder sounds that aren't 1/4
  7. 00:55:372 (3,4) - I think it's intentional.. but stack them perfectly should make a neater pattern, because that normal stack make this part looks a bit ugly to look no, they are supposed to be perfectly stacked, but slider ends never stay where they should when I save/reload the map... I tried to fix it again.
  8. 01:01:566 (4) - This slowdown seems really hard to read because the music only provide a stop of a instrument and not a slowdown, beside you didn't NC this slider. Consider to use NC for at least make the slowdown more acceptable. added nc
  9. 01:15:308 - I'm sure there are a instrument that similiar of soft hitnormal playing here, how about adding a note to create triplet instead ? doubles are sexier than triples I prefer mapping the more apparent double here :p
  10. 01:15:888 (4) - The drum stream only provide 1/4 stream and not a 1/8.. So if you want to keep this 1/8 kickslider it should fit better if you not give a clap at the yellow tick because ther're no sound there I do hear 1/8 there
  11. 01:26:340 (3) - Missing clap on the slider's end ? yep
  12. 01:42:598 (3) - NC to be consistent with other diff if necessary actually that made me remove it from normal

[Normal]
  1. 00:12:598 (1,2) - Swap NC instead maybe ? i think it will give more sense for the change phase of the song because the Stanza asked for it. since it's stacked I prefer keeping it on the same combo
  2. 00:18:404 (2,3,4) - Ugh.. this 1/2 spaced note is the way really difficult for a normal diff, i highly sugget you to change this to a 1/2 slider and note instead, if you agree pls change this on all part except kiai that you desire. Because i won't mentioning this again
  3. 00:22:856 (2) - Replace this clap to a normal sampleset instead to emphasize the drum on the music on a better way, It's fit really well with the music. Besides you did so on your Insane, keep consistency should be a better choice fixed
  4. 00:28:275 (3,6) - This kind of bear overlap really looks ugly during the gameplay if you ask me, how about arrange (3) on the opposite way to provide neater and tidy pattern ? like this Image is missing :(
  5. 00:32:921 (5) - Hm.. the reverse point of the slider almost touching the percentage playing bar, how about slightly adjust this slider a bit down to avoid that ?
  6. 00:55:759 (1) - The overlap between (1) slider's start with the (2) slider's body may cause some confusing for a beginners, how about rearrange it to a simpler rhytm to follow ? like this http://osu.ppy.sh/ss/1164015 ok
  7. 00:57:695 (5) - Ctrl J to provide better flow to the next slider because the end point of this slider will lead upwards ? It works better imo but then it starts overlapping with 00:56:146 (2) -
  8. 00:59:243 (3) - Slightly adjust this slider end a bit up to fit the placement of (4) ? current was a bit too edgy to follow during gameplay ok
  9. 01:01:953 (8) - Unnatural spacing, how about creating a triangle by placing this at 343 131 instead ? the pattern would be neater ok

Thanks for the mod
DenoisoGoiso
dat voice hue

Hi~ From my queue!


[General]
  1. Check Letterbox
[Easy]
  1. 00:08:146 (3) - Move the last point to 436,288.
  2. 00:09:695 (1) - move to 260,208
  3. 00:12:017 (2) - stack it to 00:08:146 (3) end slider
  4. 00:22:082 (1) - Reduce the reverse arrow -2. then add circle at 00:23:630
  5. 00:43:759 (1) - more zigzag
  6. 01:00:792 (2) - It's look bad for me. Like this?
  7. 01:08:534 (1) - Make it angle/curve? ahue
  8. 01:13:179 (1) - add whistle in this spinner (or finish? lolololol ahue)
  9. 01:27:114 (3) - Reduce the zigzag
  10. fix all the distances
[Normal]
  1. 00:07:953 (3) - Don't stack. it's look bad. move 220,264. it's like triangle
  2. 00:09:501 (2) - ^
  3. 00:10:275 (4) - ^
  4. 00:12:598 (1) - ^
  5. 00:24:792 (7) - Stack
  6. 00:25:179 (1) - move the red point/tail to 393,172
  7. 00:37:566 (1,2) - stack
  8. 00:39:114 (3,4) - ^
  9. 00:46:856 (1) - touched 00:45:500 (4) and that so bad
  10. 01:00:404 (5,6,7) - No distance snap hue
  11. i don't want more because the stack not good xD
[Hard]
  1. 00:09:695 (1) - don't curve it
  2. 00:47:243 (2) - move the second tail to 80,276
  3. 00:49:566 (5,6,7) - i think you should make this
    SPOILER


    Copy Paste :
    372,44,49566,1,8,0:0:0:0:
    384,40,49663,1,8,0:0:0:0:
    396,36,49759,1,8,0:0:0:0:
  4. 01:00:017 (3) - move the end tail to 312,100
  5. 01:04:663 (3) - make perfect blanket and bit move the end tail
  6. 01:09:695 (4,5,6) - same suggestion like 00:49:566 (5,6,7)
  7. 01:11:243 (4,5,6) - ^
  8. 01:16:275 (1) - Remove whistle, add finish. Should add finish if KiAi comes
  9. 01:20:921 (1) - more bit zigzag
  10. 01:21:888 (5,6,7) - you should try another style? it's boring i played here
  11. 01:37:179 (3) - move it little bit for stacking with 01:36:404 (1) end slider
  12. 01:41:437 (3) - NC?
[Insane]
  1. i can't mod it xD
Just that. Good luck~
Kyubey
Hi!
[Insane]
AR 9 feels strange with this BPM.. But it's your choice
00:15:114 (3,4,1) - Make them more parallel?
00:17:437 (1,2) - ^
00:25:566 (2,3) - Wow so huge spacing
00:29:050 (3,4) - whats about? 00:30:598 (3) - 00:31:179 (1,2,3,4) - Move in conformity with previous fix
00:35:243 (3,4,5) - to x:180 y:204
00:54:598 (1,2,3,4) - Wow tentacles, i like it
01:00:404 (4) - I don't know if my variant is rankable though 01:16:275 (1) - I like this speed hell :з
01:21:695 (3) - Confusing
[Hard]
00:46:372 - Feels like missed note
01:09:598 - This is really missed note
01:11:146 - And again
Can't find something else ;w;
[Normal]
I heard sv changes in normal/easy is unacceptable, but thats probably not true
01:36:404 (5,6) - Whats about? Everything is good in this diff!
[Easy]
00:56:146 (1) - I like something like this more 01:30:211 (2) - And again can't find something


I like this map! Good luck with ranking!
Topic Starter
Damnae
Thanks for the mods! I also updated Nemis' diffs.
Natteke desu
Let the matryoshka4matryoshka begin.

[Insane]
00:12:792 (1) - default normal finish on head sounds cool for me
00:16:856 (3,5) - try your softclaps here 00:17:050 (5) - on head
00:18:985 (1) - yea default normal finish
00:27:501 (1,2,3) - this stack looks a bit strange in game
00:28:663 (2,3) - this too
Btw, hp drain 7 plays well here

[Nemis' Hard]
well, kinda solid for me, but dont forget up drain here if you accept 7 in Insane

cool map but this song makes me sad :D
Good luck!
and also sorry for this "mod"
Autumn
°ω°

Nemis' Easy


  • Nice, tickrate=1 is better imo

Normal


Nemis' Hard


Insane

  1. 00:10:856 (1,2,3) -Try this rhythm: http://puu.sh/5TVe0.png
  2. 00:14:146 (1) - Try Ctrl+G?
  3. 00:59:630 (2) - ^
  4. 00:42:211 (1) - Adjust to fit the curving stream better: http://puu.sh/5TVeG.png
  5. 00:48:404 (1) - ^ http://puu.sh/5TVeZ.png
  6. The jump between 01:30:598 (2,1) - is a little too hard, here's my suggestion: http://puu.sh/5TVfu.png

Nice map, not much to mod lol
The hitsounds are pretty cool~ GL ^^
Konei
Don't let this grave, this map is awesome!
Topic Starter
Damnae
aww thanks.

I'm not going to let this grave. It's just hard for me to find modders... btw I like what your signature says, feel free to mod it :D
Winek
this need to be ranked so /star/ like omg 2 times seriously i just givee out free star for no reason
That backround is just perfect

[Easy]
Really well made, like other mod says, Slider tick rate 1 is better
00:37:566 (1) - I would do rather something like http://puu.sh/6HT5Z/43c8131494.jpg It feels music better

[Normal]
00:52:662 (1,2,3) - Most of 1/2 notes are stack, try stream to vary.

Cmon Hard and Insane are perfect don't ask for mod ask for BATs <.<
Don't be mad, my level of modding is mediocre :cry: :cry: :cry: :cry: :cry: :cry:
Oh even if you followed previous suggestion, don,t kds.
Topic Starter
Damnae
Matryoshcats
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