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Erik "Jit" Scheele - Negastrife

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2014年3月26日 at 11:29:30

Artist: Erik "Jit" Scheele
Title: Negastrife
Source: Homestuck
Tags: One Year Older piano United States experimental music pomuta webcomic soundtrack andrew hussie mspaintaventures
BPM: 83.99
Filesize: 10291kb
Play Time: 06:29
Difficulties Available:
  1. Marathon (4.87 stars, 1260 notes)
Download: Erik "Jit" Scheele - Negastrife
Information: Scores/Beatmap Listing
---------------

http://www.mspaintadventures.com/
Let's Showtime
For Approval
Re-DL 2013/12/25 plz
hi there.
マイファースト赤い植林MAP

BAT modded: Strawberry,BeatofIke,Low

thanks you.
hufuhufu
try this timing

573,714.485714285714,4,2,0,100,1,0
49163,348.787209302326,4,2,0,100,1,0
160774,697.814418604651,4,2,0,100,1,0
230555,688.334418604652,4,2,0,100,1,0
233308,629.075538524616,4,2,0,100,1,0
235824,625.074418604654,4,2,0,100,1,0
238324,587.124418604652,4,2,0,100,1,0
240672,561.274418604654,4,2,0,100,1,0
242917,533.872456984815,4,2,0,100,1,0
247187,517.974418604652,4,2,0,100,1,0
249258,527.374418604652,4,2,0,100,1,0
251367,535.973686936703,4,2,0,100,1,0
253510,524.753686936704,4,2,0,100,1,0
261906,263.208689396199,4,2,0,100,1,0
295596,262.244639282499,4,2,0,100,1,0
329163,697.674418604651,4,2,0,100,1,0
380093,752.400000000001,3,2,0,100,1,0



this song is awesome
is it for rank?
Topic Starter
P o M u T a

hufuhufu wrote:

try this timing

573,714.485714285714,4,2,0,100,1,0
49163,348.787209302326,4,2,0,100,1,0
160774,697.814418604651,4,2,0,100,1,0
230555,688.334418604652,4,2,0,100,1,0
233308,629.075538524616,4,2,0,100,1,0
235824,625.074418604654,4,2,0,100,1,0
238324,587.124418604652,4,2,0,100,1,0
240672,561.274418604654,4,2,0,100,1,0
242917,533.872456984815,4,2,0,100,1,0
247187,517.974418604652,4,2,0,100,1,0
249258,527.374418604652,4,2,0,100,1,0
251367,535.973686936703,4,2,0,100,1,0
253510,524.753686936704,4,2,0,100,1,0
261906,263.208689396199,4,2,0,100,1,0
295596,262.244639282499,4,2,0,100,1,0
329163,697.674418604651,4,2,0,100,1,0
380093,752.400000000001,3,2,0,100,1,0



this song is awesome
is it for rank?
awesome timing. thanks you.
i will do.
hufuhufu
timing recheck
replace the last 3 timing points with this:

295596,262.354639282499,4,2,0,100,1,0
329177,697.471665213601,4,2,0,100,1,0
376605,731.474013310634,4,2,0,100,1,0
380124,751.500000000001,3,2,0,100,1,0
Topic Starter
P o M u T a
thanks added :)
Alarido
P o M u T a ~

M4M from #modreqs
[Showtime]
* Noticed some Highlander jumps (like 00:43:442 (1,2) - a 5.69x on 1/4).

01:05:904 (1,1) - This overlap, hm... I'm fine with it, due to AR settings and also the map is intended for the Pros. I got concerned while watching something here (in osu! forum) at recent times (I mean that revival of rules e.g. forbiding custom diff names and etc.), since I'd seen several things denied from maps aiming to be ranked/approved. Let's keep it as is and seek for further opinion c:

01:50:549 (1) - Move the middle note by 1 grid up, so the curve will get more neat with 01:50:026 (8) -

* :o 05:12:452 (1) - what long spinner :o

Not much things noticed... well, some noticed but not mentioned because I felt them intentional, good and suitable to Extra diff level.

Take a Star for the quality (: and mighty need some very little work.

Good luck :D
Topic Starter
P o M u T a
SPOILER

Alarido wrote:

P o M u T a ~

M4M from #modreqs
[Showtime]
* Noticed some Highlander jumps (like 00:43:442 (1,2) - a 5.69x on 1/4). oh, this. play is not very hard. but. 5.69 is suprise. i'll need more people opinion, but, just keep. i'll fix or not.

01:05:904 (1,1) - This overlap, hm... I'm fine with it, due to AR settings and also the map is intended for the Pros. I got concerned while watching something here (in osu! forum) at recent times (I mean that revival of rules e.g. forbiding custom diff names and etc.), since I'd seen several things denied from maps aiming to be ranked/approved. Let's keep it as is and seek for further opinion c: yeah, this too, i need more opinion this~

01:50:549 (1) - Move the middle note by 1 grid up, so the curve will get more neat with 01:50:026 (8) - oh, fixed.

* :o 05:12:452 (1) - what long spinner :o haha... but, sounds fit and not hard HD. so, i mean rest place XD (sorry)

Not much things noticed... well, some noticed but not mentioned because I felt them intentional, good and suitable to Extra diff level.

Take a Star for the quality (: and mighty need some very little work. yeah.

Good luck :D
thanks your help and star!
-Teina-
[Showtime]
open
00:56:836 (5) - move to X:248 Y:300
01:05:904 (1) - angle problem↓
01:11:310 (4) - move to X:369 Y:28
01:20:902 - missing or not?
01:17:065 (1,2,3,4,5,1,2,3,4,5,6) - Why you do not set in piano
01:31:889 (2) - move to X:458 Y:9
01:49:851 (7) - move to X:385 Y:360
02:04:849 - 02:05:373 - 02:10:430 - 02:10:953 - 02:16:011 - 02:16:534 - 02:27:172 - 02:27:695 - etc
You can try some change in here.
02:25:079 (1,2) - move note X:+10
02:38:594 (8,1) - !! ~_~''
03:52:620 (9) - circle here X3
03:54:566 - slider here 2/4
03:54:880 - circle here
04:31:907 (5,6) - angle problem↓ try this


extra:
01:15:670 (5,6) - I missed it when I was playing.
04:07:187 (1,2) - I think it is too special.
04:11:367 (1,2) - ^
04:13:490 (1) - ^
04:14:539 (4) - ^
04:59:859 - spinner,spinner and spinner >_<

Good luck.
Nothing important problem.
Topic Starter
P o M u T a

tellertheworld wrote:

[Showtime]
open
00:56:836 (5) - move to X:248 Y:300 no
01:05:904 (1) - angle problem↓ fixed
01:11:310 (4) - move to X:369 Y:28 no
01:20:902 - missing or not? not. drum.
01:17:065 (1,2,3,4,5,1,2,3,4,5,6) - Why you do not set in piano i like drum use part.
01:31:889 (2) - move to X:458 Y:9 sorry
01:49:851 (7) - move to X:385 Y:360 ^
02:04:849 - 02:05:373 - 02:10:430 - 02:10:953 - 02:16:011 - 02:16:534 - 02:27:172 - 02:27:695 - etc not need change place
You can try some change in here.
02:25:079 (1,2) - move note X:+10 not need.
02:38:594 (8,1) - !! ~_~'' no problem :3
03:52:620 (9) - circle here X3 oh, this is fine sound for me orz
03:54:566 - slider here 2/4 yeah, nice suggest. i change some this part.
03:54:880 - circle here oh, no. this part slider. because guitar.
04:31:907 (5,6) - angle problem↓ try this no problem for me.


extra:
01:15:670 (5,6) - I missed it when I was playing.
04:07:187 (1,2) - I think it is too special.
04:11:367 (1,2) - ^
04:13:490 (1) - ^
04:14:539 (4) - ^
04:59:859 - spinner,spinner and spinner >_<
there are fine!
Good luck.
Nothing important problem.
thanks you!! 8-)
sjoy
From my queue
how about this for S-SOFT CLAP
http://puu.sh/5ETCI.wav or http://puu.sh/5ETIZ.wav
[Showtime]
00:49:860 (4) - ctrl+g?
00:59:975 (7,8) - I prefer delte 8 and move 7 to 50,192
01:08:869 (2,3) - why stack? I think 12 is a group
01:17:589 (2) - change to 1 note + 2 1/2 sliders
01:20:728 (4) - move to 01:20:902
01:26:832 (5) - I prefer 1/2 slider +note
01:39:737 (2) - ctrl+g?
01:40:609 (4) - why triplet?
01:50:026 (8) - change 1 note +1 1/2slider
02:22:812 (2,3) - conbine into 1/4 slider because of 02:22:637 (1) -
04:23:485 (4,5,6,7,8,9,10,11) - I don't like stream here
04:28:486 (2) - move to 426,210
in fact
I think you overmap a bit
so calm piano song I don't like use so much stream :o
good luck~
Topic Starter
P o M u T a
SPOILER

sjoy wrote:

From my queue
how about this for S-SOFT CLAP
http://puu.sh/5ETCI.wav or http://puu.sh/5ETIZ.wav ty!
[Showtime]
00:49:860 (4) - ctrl+g? ok
00:59:975 (7,8) - I prefer delte 8 and move 7 to 50,192 sorry, keep now. idk, will change or not.

01:08:869 (2,3) - why stack? I think 12 is a group 1 circle, 2 stack, 1 circle, 3 stack, 1 circle 4 stack, this part. sorry keep like.
01:17:589 (2) - change to 1 note + 2 1/2 sliders sorry
01:20:728 (4) - move to 01:20:902 not fit. i took drum sound.
01:26:832 (5) - I prefer 1/2 slider +note i agree!
01:39:737 (2) - ctrl+g? keep.
01:40:609 (4) - why triplet?please listen 25% sound. bass-drum sound took. this fine.
01:50:026 (8) - change 1 note +1 1/2slider nah D:
02:22:812 (2,3) - conbine into 1/4 slider because of 02:22:637 (1) - no. sound fine, and i dislike continue slider!

04:23:485 (4,5,6,7,8,9,10,11) - I don't like stream here umm, you right. because 227bpm. but, i took bass drum sound. so, not overmap.
04:28:486 (2) - move to 426,210 nice
in fact
I think you overmap a bit why overmap, i use sound.
so calm piano song I don't like use so much stream :o stream is bass-drum. so, fine :p also,calm play is very boring. i do kiai time very hard this.
good luck~
thanks for mods! that's helpful
Lust
Here is your mod as requested~

[Showtime]
  1. 00:12:004 (1,2,3,4) - I think it would be nicer if they all had the 1.3x spacing between them. Make it more interesting :o
  2. 00:24:151 (2) - Slight flow fix. Move this to 188:68
  3. 00:32:010 (1) - Curve this maybe a grid or two over to the right. (looks nice)
  4. 00:33:796 (5) - This would be cooler if it followed the same flow from 00:32:010 (1) and it would be more interesting since it would be going in a different direction to 00:34:153 (6)
  5. 00:36:297 (3) - ctrl+g and move a bit downwards
  6. 00:37:011 (4) - if you follow above then ctrl g this
  7. 00:42:013 (3) - Move this down a grid or two
  8. 00:53:348 (1) - This is touching my lifebar a bit
  9. 01:00:324 (1) - ^
  10. 01:07:299 (3,4,5,6,7,8,9,10,11) - This stream doesn't really fit the rhythm. Try maybe a combination of 1/8 repeaters and circles?
  11. 01:18:461 (3,4) - Not a fan of how this overlap looks
  12. 01:19:856 (1,3) - ^
  13. 01:22:646 (1) - A little too high again
  14. 01:40:957 (5,6,7,8,9,10,11) - Same as before
    Nothing really to say about the streamy part \o/
  15. 02:33:973 (2) - Move the slider endpoint a bit downwards
  16. 03:08:686 (1) - Bring this curve up a bit so that it flows better with 03:09:733 (2)
  17. 04:59:859 (1,1,1,1) - I don't know how I feel about these spinners. Maybe keep only the first three of them and extend the break? It is an intense beatmap so players will appreciate having more room for break. Also there is a chance of players failing because of these spinners being too long. (Not really an issue but it is annoying). The last spinner isn't really needed.
  18. 06:27:075 (1) - Maybe add a finish at the end of this spinner? And have the volume up so you can hear it.

Very nice! Good luck for approval~
Topic Starter
P o M u T a
SPOILER

Lust wrote:

Here is your mod as requested~

[Showtime]
  1. 00:12:004 (1,2,3,4) - I think it would be nicer if they all had the 1.3x spacing between them. Make it more interesting :o i changed but,0.94x spacing.
  2. 00:24:151 (2) - Slight flow fix. Move this to 188:68 nice.
  3. 00:32:010 (1) - Curve this maybe a grid or two over to the right. (looks nice) sorry, i like it~. no problem not bad for me!
  4. 00:33:796 (5) - This would be cooler if it followed the same flow from 00:32:010 (1) and it would be more interesting since it would be going in a different direction to 00:34:153 (6) playable this imo.
  5. 00:36:297 (3) - ctrl+g and move a bit downwards sorry, note with the correct pitch.
  6. 00:37:011 (4) - if you follow above then ctrl g this ^
  7. 00:42:013 (3) - Move this down a grid or two (1) symmetry now. it's bad? :p
  8. 00:53:348 (1) - This is touching my lifebar a bit i hope fixed
  9. 01:00:324 (1) - ^ i hope fixed again
  10. 01:07:299 (3,4,5,6,7,8,9,10,11) - This stream doesn't really fit the rhythm. Try maybe a combination of 1/8 repeaters and circles? nah, this is fit piano?Organ?synthesizer? anyway, 50% listened and i thought fit sound
  11. 01:18:461 (3,4) - Not a fan of how this overlap looks i agree. fixed.
  12. 01:19:856 (1,3) - ^ i agree fixed.
  13. 01:22:646 (1) - A little too high again keep now.
  14. 01:40:957 (5,6,7,8,9,10,11) - Same as before i took bass-drum part this. fine.
    Nothing really to say about the streamy part \o/ ;)
  15. 02:33:973 (2) - Move the slider endpoint a bit downwards oh, i think flow fine :o
  16. 03:08:686 (1) - Bring this curve up a bit so that it flows better with 03:09:733 (2) i remove curve.
  17. 04:59:859 (1,1,1,1) - I don't know how I feel about these spinners. Maybe keep only the first three of them and extend the break? It is an intense beatmap so players will appreciate having more room for break. Also there is a chance of players failing because of these spinners being too long. (Not really an issue but it is annoying). The last spinner isn't really needed. thanks for long comments. but, keep now. sounds fit and, next part easy part only. not need big rest.also, Drain Time (6:02) now. very Limit. so, i thinks not need remove spinner last (1). please understand and sorry.
  18. 06:27:075 (1) - Maybe add a finish at the end of this spinner? And have the volume up so you can hear it. not fit finish imo.

Very nice! Good luck for approval~ thanks!
thanks for helpful modding :)
Zero__wind
Hi P o M u T a, sorry I don't really like stream maps like this, it somehow makes me wanna sleep =.=
I only did a quick check, and I found something about the spinners
I highly recommend that you reduce the HP drain from 7 to 6
beacuse if a player plays this map with HR, and he would be very likely to fail at the endless spinners → 04:59:793 (5,1,1,1,1) -
you'd better test about this
something similar happened here
so I hope you could pay attention to it

Wish you good luck
Topic Starter
P o M u T a
SPOILER

Zero__wind wrote:

Hi P o M u T a, sorry I don't really like stream maps like this, it somehow makes me wanna sleep =.=
I only did a quick check, and I found something about the spinners
I highly recommend that you reduce the HP drain from 7 to 6
beacuse if a player plays this map with HR, and he would be very likely to fail at the endless spinners → 04:59:793 (5,1,1,1,1) -
you'd better test about this
something similar happened here
so I hope you could pay attention to it

Wish you good luck

Right! fixed. and thanks teach.
Raiho
Hi,

Awesome map :)
Just so it's there, the artist is Erik Scheele (or Erik "Jit" Scheele). Maybe switch with Homestuck or add to tags.

Good luck with approval!
Topic Starter
P o M u T a
SPOILER

megachrono wrote:

Hi,

Awesome map :)
Just so it's there, the artist is Erik Scheele (or Erik "Jit" Scheele). Maybe switch with Homestuck or add to tags.

Good luck with approval!
oh, i' add Erik Jit Scheele tags.
thanks you.
Doomsday
That speedup, man.

Timing check in progress. Got most of it done today, but not ready to post yet. I will finish it off tomorrow
AnreFM
Hi Pomuta! As requested from your PM~ :D



As usual, if there's anything unclear or if the images and links are messed up, feel free to state so and I will try my best to explain it throughly><


[SHOWTIME]

  1. 00:39:155 (1) - Seeing as how you would follow the background drum in the notes before this, having this one not follow the drum feels a bit empty when played imo. You see, the drum clrearly has a beat at 00:39:333 -, though it can't be emphasized because of the 1/2 slider. I'd suggest you to use 2 circles on 00:39:155 - and 00:39:333 - since that will emphasize the drum better here, and then the rhythm will be more consistent since it exactly follows the drum there
  2. 01:27:878 (8) - The flow kinda stop abruptly here imo. Since the note here has a drum in it, it will feel better if you put a small jump similar like what you did at 01:27:180 (6,7) -. See, the note has a very similar drum beats in it, it would be better if you also make them flow similarly, moreover, I also feel that the distance between (7) and (8) a bit too close here since I was expecting a jump to be there :b So yeah, try to put a jump here by using ctrl + g on this note
  3. 01:42:876 (1) - Flow isn't too good here imo. It would be better if you make a nice back-and-forth flow here, instead of the current. You see, the jump here isn't too consistent; The note from 01:42:178 (1,2) - use a jump, whilst the similar next note at 01:42:876 (1,2) - doesn't use any jump and spaced normally. It would be better if you keep the jump consistent here to make the plays better imo. Try to ctrl + g on this note here, and it will create a nice circular flow instead this one :3
  4. 01:52:031 (2,3,4,5,6,7,8,9) - Just my opinion, but I think the play can be better if you use a a curvy streams similar like 01:49:154 (1,2,3,4,5) -, rather than the current straight stream. Plays better imo :b
  5. 04:42:699 (4) - It would be better if you make the rhythm for the pattern here (04:41:909 (1,2,3,4) - ) consistent imo. Since I was expecting a similar pattern, I was kinda thrown by the difference of the flow here; the note here should be ctrl + g'ed, similar like how the flow went for the notes at 04:41:909 (1,2) -
  6. 04:47:174 (1) - Seeing as how the notes are kinda flowing so nice up until this point, this one kinda broke the flow by having it stacked with the previous note imo :b How about also ctrl + g here?
  7. 05:04:056 (1) - This spin... is certainly isn't unrankable but, it felt waaaaay too long for me orz Try to reduce the spin time by stopping earlier? Moreover, the piano sounds kinda already died down on 05:21:831 - too, so it would make sense if you stop the spin there
  8. 00:59:626 (5) - According to your NC pattern here; NC on every stanza and NC for the piano changing beat here, this one should be NC'ed. And also, it will make the notes division better since the note starting here kinda follow the drum rather than piano :3
  9. 01:18:461 (3) - Actually, I can't really hear any audible beat on the repeat at 01:18:722 - imo, careful with it. You can try extending the slider there by one tick so that the repeat will land on the piano rather than nothing, though it isn't a good idea too since you're following the drum here :'D Yeah, just careful with the note since it doesn't exactly land on piano nor the drums, I'd suggest inserting a louder hitsound here rather than just a whistle, it will make the play better since player will know that they 'clicked' there :3
  10. 02:45:658 (4) - Suggestion for the rhythm; How about making this one into a single circle rather than the repeat circles that are a a way too similar with the previous notes? And also by using a circle here, it will give a nice silence effect for the music too, since there actually isn't a loud beat there :b
  11. 03:52:275 (8) - How about ctrl + g here? The flow won't be changed too drastically but I think circular flow will be better here imo
  12. 04:29:802 (4,5,6,7,8,9,10) - Similar with 01:52:031 (2,3,4,5,6,7,8,9) - about the curved stream :3
Yeah, I think that's all ouo
Sorry for the poor mod, I hope that helped you><

Anyway, the song is great and the map is beautiful though I fail at some points :b
Here, take my stars and good luck for approval Pomuta! >w<
Topic Starter
P o M u T a
SPOILER

AnreFM wrote:

Hi Pomuta! As requested from your PM~ :D hi~



As usual, if there's anything unclear or if the images and links are messed up, feel free to state so and I will try my best to explain it throughly><


[SHOWTIME]

  1. 00:39:155 (1) - Seeing as how you would follow the background drum in the notes before this, having this one not follow the drum feels a bit empty when played imo. You see, the drum clrearly has a beat at 00:39:333 -, though it can't be emphasized because of the 1/2 slider. I'd suggest you to use 2 circles on 00:39:155 - and 00:39:333 - since that will emphasize the drum better here, and then the rhythm will be more consistent since it exactly follows the drum there i understand, but, i want keep sound. instead, remove clap slider head. I reduced sense of incongruity.
  2. 01:27:878 (8) - The flow kinda stop abruptly here imo. Since the note here has a drum in it, it will feel better if you put a small jump similar like what you did at 01:27:180 (6,7) -. See, the note has a very similar drum beats in it, it would be better if you also make them flow similarly, moreover, I also feel that the distance between (7) and (8) a bit too close here since I was expecting a jump to be there :b So yeah, try to put a jump here by using ctrl + g on this note ok, i tried (8) Ctrl+G. It became smoother.
  3. 01:42:876 (1) - Flow isn't too good here imo. It would be better if you make a nice back-and-forth flow here, instead of the current. You see, the jump here isn't too consistent; The note from 01:42:178 (1,2) - use a jump, whilst the similar next note at 01:42:876 (1,2) - doesn't use any jump and spaced normally. It would be better if you keep the jump consistent here to make the plays better imo. Try to ctrl + g on this note here, and it will create a nice circular flow instead this one :3 I like the present conditions.
  4. 01:52:031 (2,3,4,5,6,7,8,9) - Just my opinion, but I think the play can be better if you use a a curvy streams similar like 01:49:154 (1,2,3,4,5) -, rather than the current straight stream. Plays better imo :b sorry, no problem this, also,fit does the atmosphere.
  5. 04:42:699 (4) - It would be better if you make the rhythm for the pattern here (04:41:909 (1,2,3,4) - ) consistent imo. Since I was expecting a similar pattern, I was kinda thrown by the difference of the flow here; the note here should be ctrl + g'ed, similar like how the flow went for the notes at 04:41:909 (1,2) - no chenged this. all copy and paste is bit bored. also, With a flow good next, it is a moderate jump.
  6. 04:47:174 (1) - Seeing as how the notes are kinda flowing so nice up until this point, this one kinda broke the flow by having it stacked with the previous note imo :b How about also ctrl + g here? this suggestion is unrankable (repeat arrows on sliders must be visible.)
  7. 05:04:056 (1) - This spin... is certainly isn't unrankable but, it felt waaaaay too long for me orz Try to reduce the spin time by stopping earlier? Moreover, the piano sounds kinda already died down on 05:21:831 - too, so it would make sense if you stop the spin there sorry, keep this. not ogre hp drain and fitting sound for me. bit reduce spin. but, 05:26:029.
  8. 00:59:626 (5) - According to your NC pattern here; NC on every stanza and NC for the piano changing beat here, this one should be NC'ed. And also, it will make the notes division better since the note starting here kinda follow the drum rather than piano :3 Alright Add NC.
  9. 01:18:461 (3) - Actually, I can't really hear any audible beat on the repeat at 01:18:722 - imo, careful with it. You can try extending the slider there by one tick so that the repeat will land on the piano rather than nothing, though it isn't a good idea too since you're following the drum here :'D Yeah, just careful with the note since it doesn't exactly land on piano nor the drums, I'd suggest inserting a louder hitsound here rather than just a whistle, it will make the play better since player will know that they 'clicked' there :3 oh, i can hear this slider reverse sound (small volume drum). finally i add whistle on slider reverse.Kind work.
  10. 02:45:658 (4) - Suggestion for the rhythm; How about making this one into a single circle rather than the repeat circles that are a a way too similar with the previous notes? And also by using a circle here, it will give a nice silence effect for the music too, since there actually isn't a loud beat there :b nice suggest, but, i like keep this. instead, i reduce volume -10 this part.gave an atmosphere more.
  11. 03:52:275 (8) - How about ctrl + g here? The flow won't be changed too drastically but I think circular flow will be better here imo (1) ~ (11)
  12. 04:29:802 (4,5,6,7,8,9,10) - Similar with 01:52:031 (2,3,4,5,6,7,8,9) - about the curved stream :3 There is it on a straight line on purpose~
Yeah, I think that's all ouo
Sorry for the poor mod, I hope that helped you><

Anyway, the song is great and the map is beautiful though I fail at some points :b
Here, take my stars and good luck for approval Pomuta! >w<
thanks for many explanation mods! and thanks star :D
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