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t+pazolite - Luv-Lab-Poison 22ate!

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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 17 januari 2010 at 19:58:34

Artist: t+pazolite
Title: Luv-Lab-Poison 22ate!
Tags: Touhou 9 Phantasmagoria of Flower View Crazy Remix Medicine Melancholy Poison Body ~ Forsaken Doll
BPM: 228
Filesize: 4175kb
Play Time: 02:13
Difficulties Available:
  1. Lethal (4,85 stars, 335 notes)
  2. Strong (4,53 stars, 264 notes)
  3. Weak (1,95 stars, 132 notes)
  4. Xtreme (4,89 stars, 565 notes)
Download: t+pazolite - Luv-Lab-Poison 22ate!
Information: Scores/Beatmap Listing
---------------
If you downloaded this before 17 november please re-download for skin :)
IT'S **** DONE!!!!!!!!!! GAHHHHH!!
It's a very, VERY strage remix of Poison Body ~ Forsaken Doll from Phantasmagoria of Flower View
Anyway, i experimented a lot in this map and i want to know if the map is good or not.....
yeahyeahyeahhh
Normal:
00:43:29 (1) - Spacing, match like the others.
01:19:21 (1) - Suggestion, maybe make the spacing smaller, maybe not in this difficult, but if you make a hard?
02:07:66 (2) - Spacing
02:09:77 (1) - ^

Easy:
01:06:45 (1) - If you're going to use jump in an easy, try staying contant with the spacing. Maybe put in the bottom right mirroring 2.
01:07:50 (1) - ^top left

can't wait for a hard ^^
Topic Starter
Xgor
I ignored the thing with the spacing on Easy because it's not that confusing.
Anyway here is the base to the hardest difficulty (not finished placement distance snap or hitsounds)
I think i did pretty crap so far so a lot of suggestions would be nice! (the only part i liked was 0:51:718 - 1:07:243)

Download: t+pazolite - Luv-Lab-Poison 22ate! (Xgor) [Xtreme].osu

(Yes! I got pretty lazy on the end)
Aoitenshi
All is fine, but THe offset seems wrong.
Torran

Aoitenshi wrote:

All is fine, but THe offset seems wrong.
Hm? I see nothing wrong with the BPMs or offsets, but that's just me :|

Anyways, Starred!
XepherX3
all right

first timing section > offset 139
4th section > offset 100.333 snap on 1/4th and the move everything on the timeline a 1/4 th tick to the right

starred
Topic Starter
Xgor

x3ns0r wrote:

first timing section > offset 139 Done!
4th section > offset 100.333 snap on 1/4th and the move everything on the timeline a 1/4 th tick to the right Why should i do that...?
PokuMii
What a weird song.....i like it!

I hope you finish this soon! I'd love it if this was ranked! :)
yaya
rule map . nothing wrong . you can make your slider more beautiful . :D
Lizbeth
Oops sorry for skipin it n_nU

Easy
this is to hard for an easy imo.. maybe rename it to Normal
00:43:29 (1) - to far from prev circle, is like a jump.. no jumps on easy
01:32:55 (1) - same
01:37:21 (4,1,2) - spacing?
02:03:98 (2,1) - ^

Normal
rename Hard or make it easier @.@
01:29:88 (1) - is this a jump right?
if your gonna keep this as normal: no jumps on normal

good luck
star
awp
This map has been deleted on the request of its creator. It is no longer available.
Azure_Kite
Here's my mod, sorry it took so long :o

Blue = Suggestion Red = Check this

[Weak]
Since this is the easiest map with 1.76 stars, I may remind you that jumps aren't really acceptable. The large gaps between each combo will really throw newer players off in my opinion. Maybe you can adjust the beats so that they are closer, if even slightly.
01:52:93 (1,2) - Probably shouldn't do this; people won't know what beat is what
No other problems found :)

[Strong]
No problems found, although a couple of sliders could be possibly cleaned up a little

[Lethal]
The beats need to be resnapped in this difficulty
01:24:55 (1) - Maybe a finish here?
01:27:21 (1) - ^
01:29:88 (1) - ^
01:32:23 (7) - Remove the finish here
01:32:56 (1) - Place a finish here?
01:35:23 (1) - ^
01:37:56 (7,1) - Make these finishes, not claps


[Xtreme]
Completely insane I mean, Repetitive beats, wait... Needs more Hitsounds :O.
01:53:98 (3,4) - Either inconsistent spacing with (2), or (2) itself is inconsistent. Change however you will

Overall, a pretty well made map, Xtreme will definitely appeal to the difficulty hungry, although I'm not sure how plausible the section at 01:00:13 (1) is, since that was treated pretty harshly when I tried to make one like it. Nevertheless, Great job and Starred.
pieguyn
Figured I'd take a crack at this.

Weak:

00:20:13 (1) - A bit too far away from the previous note.
00:28:56 (1) - ^
00:30:66 (1) - ^
00:32:77 (1) - ^
00:43:29 (1) - ^
00:51:71 (1) - ^
01:32:56 (1) - ^
01:57:14 (1) - ^

Strong:

01:29:90 (1) - A bit too far away from the previous note.
01:35:23 (1) - ^

Lethal:

00:20:13 (1) - This seems way too far away from the previous note, and it's also quite sudden. o_o
00:22:24 (1) - ^
00:45:40 (1) - This is too far away, but it's not that bad, as it's rather obvious where one has to go.
00:47:50 (1) - ^
00:49:61 (1) - ^

Also, is it just me, or do the first few parts of the beatmap repeat? I would recommend not doing that in order to give the beatmap more variety (and thus making it more fun to play).

Xtreme:

00:35:92 (1) - Spacing.
00:36:98 (1) - ^ (Also, 00:34:87 to 00:36:98 repeats, so these two errors repeat as well.)
00:51:71 to 00:52:77 - Repeats, and as a result the stacking causes a bit of a problem. The notes go offscreen at some point!
01:29:88 (1) - Spacing.
01:19:21 to 01:39:21 - This whole section repeats a bit... you might want to add a little bit more variety.
01:40:82 (1) to 01:57:01 - Repeats... you might want to change it around a bit.
01:57:14 (1) - Spacing.
02:05:56 (9) - New combo?

Nice work so far. The main things I noticed about it are the spacing inconsistencies and the fact that some parts of the beatmap repeat. Star!
Lokamp
Weak
00:32:024 (4) - finish here
01:30:056 (1) - finish this slider's start and the 2nd and 4th repeats of this slider
01:33:023 (2) - ^

Strong
01:53:046 (2,3,4) - start these sliders with claps
02:09:077 (1) - finish here (or on the previous slider's end...)

Lethal
01:37:090 (1) - finish here
01:57:066 (1,2) - end the 1st slider with a finish, and start the next one with a clap
01:59:077 (2,3) - ^
02:03:098 (2,3) - ^

Xtreme
... O.o

Well, my work is over here... a star for this Insane, well-mapped project! ;)
naruti
ugh that xtreme is hard....... ..
must ..........give.....star.......
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here..... here.....you...go......
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Mismagius
Weak
00:42:024 (3,1) - Easy dif--... WTF JUMP

Strong
00:26:098 (2) - align with (1) end?

Lethal
no-o-othing

Xtreme
AHSFUASIDFNASIFAFOSADFNUYASF

starOISUASADHNite.
DJPop
Why the last note is not on the same ending position?

~Weak~
This diff should not have huge spacings.
01:39:023 (1) - unsnapped

~Strong~
01:48:019 (7) - move down 1 grid

~Lethal~
01:39:023 (1) - unsnapped

~Xtreme~
00:24:008 (15) - sounds weird


+Star
Andrea
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Kytoxid
[Weak]

Needs a full resnap.

00:43:029 (1) - Make it barely touch the note before it.
00:49:061 (1) - Line this up a bit better.
01:52:092 (1,2) - I'd avoid stacking a note on top of an endpoint in Easy.

[Strong]

00:51:071 (1) - Not really an intuitive jump.
02:01:088 (2) - Misaligned, move one grid left?

[Lethal]

00:45:066 (2,3,4,5,6,7) - Triangles slightly misaligned, maybe turn off grid snap and rearrange?
01:43:098 (6,7,8) - Misaligned.

[Xtreme]

00:44:035 (1,2,3,4) - Make it into a better diamond?
01:07:050 (1,2,3,4) - Use the flip function to make these jumps into a perfect square.
01:25:006 (2) - Move up a few grids to line up with 1.
01:44:025 (16,17,18) - Make this the same as the previous triplets?
01:48:072 (1) - HOLD warning might be a bit late for this; becomes more of a "HAHA YOU DIDN'T HOLD NOW YOU'RE SCREWED" storyboard. XD
01:52:093 (1) - Line this up with 2, 3?
01:53:085 (4) - Unevenly spaced.
01:54:037 (6) - ^

Most of this is just for looks, I guess. Have a star for an awesome SB in general. :)
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