forum

Sasaki Sayaka - World End

posted
Total Posts
42
Topic Starter
YTYuyu
This beatmap was submitted using in-game submission on Thursday, December 04, 2014 at 9:35:05 PM

Artist: Sasaki Sayaka
Title: World End
Source: グリザイアの迷宮 -LE LABYRINTHE DE LA GRISAIA-
Tags: Meikyuu opening frontwing eroge Xinely
BPM: 150
Filesize: 16844kb
Play Time: 03:54
Difficulties Available:
  1. Easy (1.36 stars, 226 notes)
  2. Hard (2.74 stars, 581 notes)
  3. Insane (3.75 stars, 733 notes)
  4. Normal (1.88 stars, 345 notes)
Download: Sasaki Sayaka - World End
Information: Scores/Beatmap Listing
---------------
Uploaded on my b-day, this is the OP to the eroge game "Grisaia no Meikyuu", one of the 3 installments in the Grisaia series.
Ty Xinely for making the SB :D
12/22/13: moved to pending. ready for mods :D
re-dl as of 4/4/14. SB changes thanks to Xinely
with 3hrs to spare on my b-day, it's finally ranked <3
KSHR
some points to fix in Metadata / SB lyric

[Metadata]
SPOILER
Title: ワールドエンド
source is here.

*from game opening video

Source: グリザイアの迷宮 -LE LABYRINTHE DE LA GRISAIA-
and then add the current one to Tags.

[SB lyric]
SPOILER

  • "/" marks are points where should be splitted.
  1. SB\title - World End -> ワールドエンド
  2. SB\lyrics\1c,1d - ふいに冷たい眼差し / 神様たち僕を見る
    I’m 100% sure it’s strange to split between 眼差し and で.
  3. SB\lyrics\1k - "涙捨て / 僕は"
  4. SB\lyrics\2c - ロンド -> 輪舞曲
    the Japanese word is just read in English. it's up to you whether to remake this image for furigana like this or not.
  5. SB\lyrics\yogenni, touwo, 2k - "予言に / 背を向け / 塔を壊し / 君と / 生きていく
    I mean this part should be splitted in the same pattern as SB\lyrics\1k.
  6. SB\lyrics\kiai2a - 空を目指すため 種子
    たね is furigana, so no need to add it next to 種子! or remake same as SB\lyrics\2c? this's also up to you tho.

    Japanese speakers prob will feel everything I pointed out strange, so I strongly recommend you fixing! ganbatte!

ofc no kds please!
Xinely
will check it tomorrow since i want to sleep right now ><

fixed all
SB lyrics : http://puu.sh/5EsVz.rar (put on inside of SB folder)
title change : http://puu.sh/5Et91.png (put on inside of SB folder)
osb : http://puu.sh/5Et9y.osb

thanks KSHR :3
Topic Starter
YTYuyu
fixed the metadata. ty for pointing it out :D
CakiP
supp~!
star
kintyan
thanks m4m XD

[Easy]
00:06:251 (1) - 1/1slider 00:07:051 add circle
00:43:851 (4) - ctl+G
00:58:451 ~ 00:59:051 Why is it a blank?
01:09:451 (3) - Suggestion

01:09:451 - 1/1 slider
01:10:251 - 1/3 slider repeatedly
03:50:651 (2) - ^
03:50:451 - 1/2slider repeatedly?
spinner is 03:51:051
or
03:50:451 - 1/2 slider

[Normal]
00:13:051 (1) - 00:12:976 (1) - here is correct

[Insane]
00:07:451 (3) - Suggestion
00:07:451 - circle
00:07:651 - 1/1 slider
00:13:051 (4) - incongruity
00:16:451 (3) - What about circle ? 00:16:451 circle 00:16:651 circle
00:51:851 (1) - remove NC
01:08:451 (3,4,5,6) - volume down ? 70% or 60%
01:18:051 (2,3) - ^
01:45:451 (5) - Suggestion

01:45:451 - 1/3 slider
01:45:851 - circle
01:46:051 - circle and NC
02:06:651 (3,4,1) - shapely triangle
02:08:651 (1) - remove NC
02:41:451 (4) - 02:41:451 1/3 slider
03:34:551 - add note

good luck :3
Topic Starter
YTYuyu

kintyan wrote:

thanks m4m XD we'll see if i make any changes.

[Easy]
00:06:251 (1) - 1/1slider 00:07:051 add circle no because that slidertick flows nicely to the song during gameplay.
00:43:851 (4) - ctl+G the spacing would be inconsistent and it'll flow awkwardly during gameplay.
00:58:451 ~ 00:59:051 Why is it a blank? because i want to give beginners plenty of time to recover after the spinner during gameplay.
01:09:451 (3) - Suggestion

01:09:451 - 1/1 slider
01:10:251 - 1/3 slider repeatedly
no because your rhythm would be too complicated and uncomfortable to follow. my pattern focuses on the vocals, hence why the slider is here.
03:50:651 (2) - ^
03:50:451 - 1/2slider repeatedly?
spinner is 03:51:051
or
03:50:451 - 1/2 slider
actually that would be tough and stressful for beginners if i do that.

[Normal]
00:13:051 (1) - 00:12:976 (1) - here is correct eh? :/

[Insane]
00:07:451 (3) - Suggestion
00:07:451 - circle
00:07:651 - 1/1 slider
that would be breaking the sense of flow since it doesn't follow anything.
00:13:051 (4) - incongruity :/ don't understand.
00:16:451 (3) - What about circle ? 00:16:451 circle 00:16:651 circle that would break consistency with the 1/1 sliders in this part since this pattern is meant to be a slider-circle pattern.
00:51:851 (1) - remove NC nope the pitch in the vocals change in this part.
01:08:451 (3,4,5,6) - volume down ? 70% or 60% fixed. i thought i had timing points here :/.
01:18:051 (2,3) - ^ ^
01:45:451 (5) - Suggestion

01:45:451 - 1/3 slider
01:45:851 - circle
01:46:051 - circle and NC
that rhythm doesn't fit. the 1/4 after the circle wouldn't feel as fitting as the 3/4 repeat slider.
02:06:651 (3,4,1) - shapely triangle the flow here is fine. it's perfectly readable during gameplay.
02:08:651 (1) - remove NC why? same reply as 00:51:851.
02:41:451 (4) - 02:41:451 1/3 slider
that's not my intention. my intention is to keep the flow steady by following the vocals and BGM equally.
03:34:551 - add note there's nothing following that part of the song.

good luck :3
ty for the mod :D.
Leguna
one of my favorite song from Grisaia :)
keep up the good work Byakugan249, i hope it get ranked soon~
10nya
I was going to map this but you done it first DDDD':

hav my star
Topic Starter
YTYuyu
aww gomene nya-chan ><

arigatou~
kamisamaaa
a random mod here~just some suggestions
[easy]
00:08:651 (3,1) - maybe ake the slider tail and the note on a line, means this
00:11:451 (3,1) - these two touched and feel not good for visual
00:27:451 (2,3) - a little change like this
00:37:051 (2,1) - also a little touch
01:09:451 (3) - change the red anchor to 159|231 to make like this because its not so good before
01:20:651 (1) - a little strange, because the slider change the direction with no rythm
01:43:051 (1,2) - make these two with same shape?
01:48:251 (2,3) - move these two a little right? like this If you dont change this you should just move 01:48:651 (3) - to 361|93 to make DS with prev and next all to 1.0X not 0.99X 1.01X
01:57:051 (2) - move to 218|330 same reason use :idea:
02:00:651 (3) - move to 42|217 :idea:
02:05:451 (1) - move to 91|237 :idea:
02:16:251 (2) - move to 98|167 :idea: and dont forget stack with 02:17:851 (4) -
02:41:451 (2) - move to 112|306 :idea: many many same problem, you can check them(actually not a problem just make more beatiful ;) )
02:44:251 (2) - she sing the "yi" at 02:44:451 and maybe you should make the red anchor also here
02:47:051 (1,1) - a little touched
03:37:851 (2,1) - not stack good move 03:39:851 (1) - to 298|85

[normal]
00:11:451 (3,4,5) - and 00:13:051 (1,2) - different rythm but all stack , maybe a little hard for newable to read them
01:47:851 (3,4) - make them have the same Y coordinate? because 3 is a line slider
01:57:451 (1,2) - why not make a blanket with these two
02:15:051 (1) - move to 55|232 to stack better
02:46:851 (2) - distance is 1.02X to prev and next
02:51:851 (4,5,1) - maybe feel like this
02:59:051 (5) - also hard for newable
03:18:651 (2,3,4) - ammm......
03:25:451 (1,2) - blanket it better?
03:49:451 (1,2,3,4) - strange flow and you can frist make a slider blanket and them use "convert slider to stream" in "compose"to make this beautiful
really a hard normal=L=

[hard]
00:18:051 (1,3) - maybe make a litttle jump like 1.5X on this slider feel better? because here has really strong beats
00:30:851 (1) - blanket it better?
02:30:651 (4,5,1,2) - why not use the same rythm with 01:13:851 (4,5,1,2) - actuslly I think 01:13:851 (4,5,1,2) - is not so good, suggest you change it to 02:30:651 (4,5,1,2) -
good diff~

[insane]
01:16:451 (3,4,1) - feel not good at flow
01:27:051 (1) - same with easy
01:56:051 (2) - ctrl+G?
02:01:251 (3) - also ctrl+G and stream begin fron left to right is more comfortabl than from down to up
02:24:151 and 02:24:351 have no rythm, overmaped and not suitable because this stream begin from a whiteline feel strange
03:47:451 (4,5,1) - also not good flow
02:06:851 (4,1) - exchange these two? and feel like this

good map~hope this mod can help you ;)
Topic Starter
YTYuyu

kamisamaaa wrote:

a random mod here~just some suggestions
[easy]
00:08:651 (3,1) - maybe ake the slider tail and the note on a line, means this my intention for this is to make a triangle for this part. moving it there would ruin the shape.
00:11:451 (3,1) - these two touched and feel not good for visual fixed it myself.
00:27:451 (2,3) - a little change like this actually no, i like mine better. as long as it's readable and flows smoothly, it's not a problem.
00:37:051 (2,1) - also a little touch fixed it myself.
01:09:451 (3) - change the red anchor to 159|231 to make like this because its not so good before ^
01:20:651 (1) - a little strange, because the slider change the direction with no rythm this follows the vocals. i want this slider to emphasize that instead of the BGM.
01:43:051 (1,2) - make these two with same shape? i don't find that exciting to follow during gameplay.
01:48:251 (2,3) - move these two a little right? like this If you dont change this you should just move 01:48:651 (3) - to 361|93 to make DS with prev and next all to 1.0X not 0.99X 1.01X moving it there won't make a difference during gameplay, also my intention is not to align this.
01:57:051 (2) - move to 218|330 same reason use :idea: moved (3) instead.
02:00:651 (3) - move to 42|217 :idea: again--it won't make a difference during gameplay.
02:05:451 (1) - move to 91|237 :idea: ^
02:16:251 (2) - move to 98|167 :idea: and dont forget stack with 02:17:851 (4) - ^
02:41:451 (2) - move to 112|306 :idea: many many same problem, you can check them(actually not a problem just make more beatiful ;) ) no~ as long as it's readable, then it's not a problem.
02:44:251 (2) - she sing the "yi" at 02:44:451 and maybe you should make the red anchor also here this actually follows the BGM, not the vocals.
02:47:051 (1,1) - a little touched same reply.
03:37:851 (2,1) - not stack good move 03:39:851 (1) - to 298|85 fixed.

[normal]
00:11:451 (3,4,5) - and 00:13:051 (1,2) - different rythm but all stack , maybe a little hard for newable to read them this isn't meant for newbies. stacks in normal diffs are fine.
01:47:851 (3,4) - make them have the same Y coordinate? because 3 is a line slider that would ruin the sense of flow in this part during gameplay.
01:57:451 (1,2) - why not make a blanket with these two ahh that was my main intention. fixed.
02:15:051 (1) - move to 55|232 to stack better nope it won't make a difference during gameplay.
02:46:851 (2) - distance is 1.02X to prev and next and? it's readable to follow during gameplay.
02:51:851 (4,5,1) - maybe feel like this no that would ruin the triangular shape i intend to do.
02:59:051 (5) - also hard for newable again--this isn't meant for newbies. this kick slider is fine.
03:18:651 (2,3,4) - ammm...... what's wrong with this? each note follows different parts of the cymbals. (2,3)'s sound the same, which is why they're stacked, (4) however follows the cymbals as well, but it's a lot louder.
03:25:451 (1,2) - blanket it better? that's not my intention in this.
03:49:451 (1,2,3,4) - strange flow and you can frist make a slider blanket and them use "convert slider to stream" in "compose"to make this beautiful no that would be too hard during gameplay D:.
really a hard normal=L=

[hard]
00:18:051 (1,3) - maybe make a litttle jump like 1.5X on this slider feel better? because here has really strong beats ok i'll give this a chance. fixed.
00:30:851 (1) - blanket it better? if i do, then that would ruin the shape of these 2 sliders. my intention is to make these the same.
02:30:651 (4,5,1,2) - why not use the same rythm with 01:13:851 (4,5,1,2) - actuslly I think 01:13:851 (4,5,1,2) - is not so good, suggest you change it to 02:30:651 (4,5,1,2) - that wouldn't be as fun as people might think during gameplay.
good diff~

[insane]
01:16:451 (3,4,1) - feel not good at flow actually i disagree. i asked people to testplay this, and they had no problems with it.
01:27:051 (1) - same with easy :/
01:56:051 (2) - ctrl+G? that would ruin the general sense of flow in this part during gameplay.
02:01:251 (3) - also ctrl+G and stream begin fron left to right is more comfortabl than from down to up no this feels more comfortable. going from left to right would feem uncomfortable for me ><.
02:24:151 and 02:24:351 have no rythm, overmaped and not suitable because this stream begin from a whiteline feel strange actually this stream follows the piano in this part of the song.
03:47:451 (4,5,1) - also not good flow i disagree. again, i asked players to testplay this, and they had no problems with this.
02:06:851 (4,1) - exchange these two? and feel like this fixed.

good map~hope this mod can help you ;)
ty for the mod :D
KSHR
from #modreqs

[General]
  1. don’t you add Xinely to Tags?
[SB]
SPOILER
  1. SB\title.png - looks kinda lighter than SB\artist. it's intentional?
  2. SB\lyrics\re.png & \do.png - these letters looks kinda off. follow the vocal line not the drum one.
  3. SB\lyrics\kiai2c.png - you should add a space between 翼 and 灰 like "見えない翼 灰色に燃え上がる" considering 見えない翼(unvisible wings) stands for the subjects in this lyric.
  4. SB\lyrics\kiai2d.png - remove a space like "過去を壊す鐘の音が". these words stands for one subject, so it's kinda strange to split it with a space.

[Easy]
SPOILER
  1. 00:23:851 (2) - if you wanna make an angle with a red way-point, it’d be better to rearrange like this in order to follow the vocal and the melody http://osu.ppy.sh/ss/1288222
    327,296,23851,2,0,B|248:280|248:280|209:295,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
  2. 00:27:851 - missing a whistle at the beginning
  3. 00:31:851 (3) - just my taste, but how about changing Sampleset of the beginning to Normal at around 50%? 80% sounds kinda loud to me anyway.
  4. 00:59:851 (2) - I’d rearrange (2) and the next note to make the better flow like this if I were you. http://osu.ppy.sh/ss/1288877
  5. 00:50:251 (4) - just a suggestion. reduce the volume at the end by 10~20% to emphasize the next finish on the downbeat?
  6. 01:14:651 (1) - this note is against the flow from (3), so it looks kinda weird for me to be honest. try another pattern like this once. http://osu.ppy.sh/ss/1293446
    277,169,74651,5,8,0:0:0:0:
    201,141,75051,2,0,P|150:122|117:124,1,80,0|8,0:0|0:0,0:0:0:0:
    63,173,75851,2,0,P|34:241|34:297,2,120,12|12|8,0:0|0:0|0:0,0:0:0:0:
  7. 01:19:051 (3) - a ¾ slider will fit better with the song like you did at 02:35:851 (3) - .
  8. 01:25:451 (3) - add a whistle here like you did in other climax parts.
  9. 01:33:451 (1) - consider removing the clap from the reverse and the beginning. both the finish and the whistle don’t work well with the clap here unlike 02:17:051 - imo.
  10. 01:46:251 - unnecessary section
  11. 03:50:651 (2) - since there is a same sound as 03:50:451 - , I think it’s kinda strange to follow only one of them with a note. maybe removing this note should be the best way to fix this.

[Normal]
SPOILER
  1. 00:16:651 (1) - why did you suddenly reduce the volume by 20%? seems like this change doesn't make sense. what's worse there is a downbeat here. how about reducing by 10~15% at the end instead if you want variety?
  2. 00:42:051 (1) - since there is the cymbal at 00:42:251 - , it's kinda strange to add the finish here. remove it from the beginning, or make a 1/1 slider at 00:42:251 - instead of removing the current slider.
  3. 00:58:251 (1,2,3) - this rhythm is following the vocal line, right? if so, it's kinda strange to make the object at 00:58:851 - because there are the stronger sound of the vocal at 00:58:951 - . also I'm worried players make a 100 here for this reason. so suggest another rhythm to follow it.
  4. 01:07:851 (1) - hm, the drum finish at the end is really necessary? I think it doesn't fit with the song, so suggest removing it.
  5. 01:23:251 - add a note with a drum-finish here to follow the bass drum. that way the rhythm sounds nicer to me. same for 02:33:651 - 02:40:051 - 03:32:851 - http://osu.ppy.sh/ss/1301404
    112,132,82251,6,0,P|68:120|16:124,2,90,12|12|12,0:0|0:0|0:0,0:0:0:0:
    224,176,83251,2,0,L|282:164,1,60,4|8,3:0|0:0,0:0:0:0:
  6. 01:24:651 (2,3) - feel kinda empty. how about adding a whistle at the beginning of (2) and (3)?
  7. 01:29:651 (4) - a whistle will fit better than a clap. same for 03:45:651 (4) -
  8. 01:35:851 (3) - I don't think these claps and whistles fit with the song. how about changing Sampleset to Normal instead of removing all of them? this way you can emphasize the whistle at 01:36:651 - . what's more this hitsound pattern will fit with the quiet melody from 01:36:651 (4) - well.
  9. 02:23:051 (4,5) - this rhythm is conflicting with the vocal line. it'd be better to follow it like you did at 01:06:251 (1,2,3) - .
  10. 02:36:451 (2) - add a drum-finish at the beginning like you did at 02:34:851 (2) - ?
  11. 02:41:451 (3) - add a whistle at the beginning if you apply 01:24:651 - . same for 03:34:251 (2) -
  12. 02:56:651 (1) - consider removing this note. there is no sound which 02:55:851 (2) - followed here.
  13. 02:59:051 (6) - I really think a 1/2 slider which have more than 2 repeats like this should be avoided in E / N because players probably will misread. try this patter once instead.

[Hard]

  • SPOILER
    1. 00:10:051 (4,5) - since there is no sound of the violin at 00:10:051 - and 00:10:251 - unlike 00:10:451 - , I think these notes don't fit well with the song. it'd be better to make a 1/2 slider instead.
    2. 00:16:651 (1) - same as Normal diff.
    3. 00:25:851 (3) - stack (4) with this note to emphasize the vocal and the bass drum?
    4. 00:42:851 (2,3,4,1) - I wonder why you didn't make jumps like you did at 00:39:051 (1,2,3,4) - etc.
    5. 01:29:651 (2) - add a whistle like you did at 01:28:451 (1) - . same for 03:19:851 (1,2,3) -
    6. 01:35:851 (1,2,3) - same as Normal.
    7. 01:50:851 (5,1) - this stack is conflicting with the song. it'd be better to make it with 01:51:051 (1,2) - instead. https://osu.ppy.sh/ss/1304535
    8. 01:52:451 (6,1) - I prefer to unstack considering the vocal and the flow. same for 01:54:651 (2,3) - 02:40:451 (4,1) -
    9. 02:14:251 (1,2,3) - remove the finish and add the whistle for consistency with 00:57:451 (1,2,3) -
    10. 02:38:051 (2,3) - I feel this rhythm and stack don't fit with the song well. how about making a repeat slider with 1/4 beat?
    11. 02:45:451 (1) - it'd be better to change the angle of this slider considering the flow from 02:45:051 (3,4) - .
    12. 02:49:251 (2, 5) - consider removing the drum-finish to follow the song. that way hitsounds will sounds nicer to me.
    13. 03:18:251 (3) - this 3/4 repeat slider doesn't fit with the vocal and melody. consider removing 03:19:051 (1) - extending this slider from 3/4 to 1/1 to follow the song.
    14. 03:30:851 (2,3) - same as 02:38:051 - . what's worse it seems like the stack at 03:31:051 (3,4) - doesn't fit well with the song either.
    15. 03:31:651 (5) - consider unstacking this to emphasize the stress at 03:31:851 -

    [Insane]
    SPOILER
    1. 00:07:451 (3) - since there isn't any sounds that an object should follow, I think this 3/4 repeat slider doesn't fit with the song. it'd be better to replace with 1/2 beat like this.
    2. 00:11:651 (6,1) - how about making a jump here? that way you can emphasize the finish sound at 00:12:451 - . same for 00:12:251 (2,3) -
    3. 00:16:651 - don't you wanna follow this finish with the beginning of the slider or note like you did at 00:17:251 (3) - 00:18:051 (1) - ?
    4. 00:38:651 (2,3,1) - how about making a stack with these notes and make a jump with (3,1) to emphasize sounds of the bass drum and the stress at (1) - ?
    5. 00:59:651 (6) - this note shouldn't be stacked 00:59:851 (1) - because there is the stress there. make a stack with 00:59:451 (5,6) - instead. http://osu.ppy.sh/ss/1305173
    6. 01:07:051 (4,5,6,7,1,2,3,4) - hmm, you should remove 01:07:551 (2,4) - considering how strong piano sounds are. same for 01:19:851 (3,4,5,6,1,2,3,4) - , 02:23:851 (6,7,8,9,1,2,3,4) - ,
    7. 01:08:451 (3,4,5,6) - same as Hard diff. and, same for 01:08:451 (3,4,5,6) -
    8. 01:17:251 (4,1,2,3) - this flow looks like kinda bad to me. how about making a blanket to fix that like this? http://osu.ppy.sh/ss/1305184
    9. 01:22:851 (3) - I can hear the bass drum at 01:23:251 - clearly. so I'd split this slider up to follow it like this.
    10. 01:25:451 (8) - add a whistle to make consistent with 02:42:251 (1) - .
    11. 01:28:451 (1) - since this slider looks a bit too simple, consider trying something like this http://osu.ppy.sh/ss/1306690
    12. 01:35:851 (1,2,3) - same as Normal diff
    13. 01:48:651 (4) - add a whistle at 01:48:651 - .that way this slider that have many repeats sounds nicer to me.
    14. 01:54:051 (2,3,4) - since this's the same rhythm as 01:53:251 (2,3,1) - , it looks kinda boring to me. how about replacing in another one that follow the vocal at 01:54:651 - like this?
    15. 02:04:651 (4) - add a whistle at 02:04:651 - for the same reason as 01:48:651 -
    16. 02:11:651 (5,6,1) - same as 01:54:051 (2,3,4) - . also, the melody changes from around 02:08:251 (1) - , so I'd place more objects in order to follow that.
    17. 02:25:251 (3,4,5,6) - sounds kinda loud to me. consider reducing the volume like you did at 02:34:851 (2,3,4,5) - .
    18. 02:50:651 (3) -consider shortening this slider by 1/4 beat to follow the bass drum. the current length doesn't fit with the song well.
    19. 03:01:251 (1) - how about splitting this slider up like this for the same reason as 01:22:851 (3) - .
    20. 03:27:651 (2,3) - reduce the volume of these notes too!

    sorry to be late! good luck~ :3
Xinely
Fix all except the first one since it's itentional :3

@Byakugan : change kiai2c and kiai2d with http://puu.sh/6JlOo.rar
and new osb : http://puu.sh/6JlS2.osb

thanks KSHR :3
Topic Starter
YTYuyu

KSHR wrote:

from #modreqs

[General]
  1. don’t you add Xinely to Tags? because from what ik, the tags are supposed to be for the diff makers, not the SBers, but i'll add her name if someone mentions it again.
[SB]
SPOILER
  1. SB\title.png - looks kinda lighter than SB\artist. it's intentional?
  2. SB\lyrics\re.png & \do.png - these letters looks kinda off. follow the vocal line not the drum one.
  3. SB\lyrics\kiai2c.png - you should add a space between 翼 and 灰 like "見えない翼 灰色に燃え上がる" considering 見えない翼(unvisible wings) stands for the subjects in this lyric.
  4. SB\lyrics\kiai2d.png - remove a space like "過去を壊す鐘の音が". these words stands for one subject, so it's kinda strange to split it with a space.
i'll leave this to Xin-chan.

[Easy]
SPOILER
  1. 00:23:851 (2) - if you wanna make an angle with a red way-point, it’d be better to rearrange like this in order to follow the vocal and the melody http://osu.ppy.sh/ss/1288222 no my aim is to make this symmetric instead. personally, i don't like making sliders like that unless there's a surve.
    327,296,23851,2,0,B|248:280|248:280|209:295,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
  2. 00:27:851 - missing a whistle at the beginning ahh this is intentional because it's whistles at every 1st tick.
  3. 00:31:851 (3) - just my taste, but how about changing Sampleset of the beginning to Normal at around 50%? 80% sounds kinda loud to me anyway. no that would sound odd and it'd feel flow breaking during gameplay.
  4. 00:59:851 (2) - I’d rearrange (2) and the next note to make the better flow like this if I were you. http://osu.ppy.sh/ss/1288877 fixed.
  5. 00:50:251 (4) - just a suggestion. reduce the volume at the end by 10~20% to emphasize the next finish on the downbeat? ^
  6. 01:14:651 (1) - this note is against the flow from (3), so it looks kinda weird for me to be honest. try another pattern like this once. fixed it myself.http://osu.ppy.sh/ss/1293446
    277,169,74651,5,8,0:0:0:0:
    201,141,75051,2,0,P|150:122|117:124,1,80,0|8,0:0|0:0,0:0:0:0:
    63,173,75851,2,0,P|34:241|34:297,2,120,12|12|8,0:0|0:0|0:0,0:0:0:0:
  7. 01:19:051 (3) - a ¾ slider will fit better with the song like you did at 02:35:851 (3) - . ok then fixed.
  8. 01:25:451 (3) - add a whistle here like you did in other climax parts. ^
  9. 01:33:451 (1) - consider removing the clap from the reverse and the beginning. both the finish and the whistle don’t work well with the clap here unlike 02:17:051 - imo. haha yea. fixed.
  10. 01:46:251 - unnecessary section oops fixed ><.
  11. 03:50:651 (2) - since there is a same sound as 03:50:451 - , I think it’s kinda strange to follow only one of them with a note. maybe removing this note should be the best way to fix this. i'll remove this and add a repeat on this slider to make it more readable.

[Normal]
SPOILER
  1. 00:16:651 (1) - why did you suddenly reduce the volume by 20%? seems like this change doesn't make sense. what's worse there is a downbeat here. how about reducing by 10~15% at the end instead if you want variety? nope listen to the cymbals. yes it may sound the same, but the end of this slider plays a high clash compared to the beginning.
  2. 00:42:051 (1) - since there is the cymbal at 00:42:251 - , it's kinda strange to add the finish here. remove it from the beginning, or make a 1/1 slider at 00:42:251 - instead of removing the current slider. i'll remove it. i want to follow the vocals in this part.
  3. 00:58:251 (1,2,3) - this rhythm is following the vocal line, right? if so, it's kinda strange to make the object at 00:58:851 - because there are the stronger sound of the vocal at 00:58:951 - . also I'm worried players make a 100 here for this reason. so suggest another rhythm to follow it.
    no because of that repeat slider which follows "ku~". it'd be really awkward to follow during gameplay.
  4. 01:07:851 (1) - hm, the drum finish at the end is really necessary? I think it doesn't fit with the song, so suggest removing it. ahh my mistake. removed.
  5. 01:23:251 - add a note with a drum-finish here to follow the bass drum. that way the rhythm sounds nicer to me. same for 02:33:651 - 02:40:051 - 03:32:851 - http://osu.ppy.sh/ss/1301404 no because of that repeat on (1), i feel that it'd be even harder to read for players during gameplay.
    112,132,82251,6,0,P|68:120|16:124,2,90,12|12|12,0:0|0:0|0:0,0:0:0:0:
    224,176,83251,2,0,L|282:164,1,60,4|8,3:0|0:0,0:0:0:0:
  6. 01:24:651 (2,3) - feel kinda empty. how about adding a whistle at the beginning of (2) and (3)? no that sounds unfitting and awkward for me.
  7. 01:29:651 (4) - a whistle will fit better than a clap. same for 03:45:651 (4) - but there are drums here. i added that clap to emphasize the drums rather than the BGM.
  8. 01:35:851 (3) - I don't think these claps and whistles fit with the song. how about changing Sampleset to Normal instead of removing all of them? this way you can emphasize the whistle at 01:36:651 - . what's more this hitsound pattern will fit with the quiet melody from 01:36:651 (4) - well. the claps do fit with the song. if you listen to the BGM, they sound similar to the claps.
  9. 02:23:051 (4,5) - this rhythm is conflicting with the vocal line. it'd be better to follow it like you did at 01:06:251 (1,2,3) - . nope we're halfway through the song, so i did this to make it slightly harder during gameplay.
  10. 02:36:451 (2) - add a drum-finish at the beginning like you did at 02:34:851 (2) - ? remvoed it instead. that drum finish isn't meant to be there for this diff.
  11. 02:41:451 (3) - add a whistle at the beginning if you apply 01:24:651 - . same for 03:34:251 (2) - same reply.
  12. 02:56:651 (1) - consider removing this note. there is no sound which 02:55:851 (2) - followed here. there is a sound infact. remove the note and listen to the drums.
  13. 02:59:051 (6) - I really think a 1/2 slider which have more than 2 repeats like this should be avoided in E / N because players probably will misread. try this patter once instead. fixed, but used 2 circles instead of a 1/2 slider.

[Hard]

  • SPOILER
    1. 00:10:051 (4,5) - since there is no sound of the violin at 00:10:051 - and 00:10:251 - unlike 00:10:451 - , I think these notes don't fit well with the song. it'd be better to make a 1/2 slider instead. but i'm not following the violin. i'm following the drums.
    2. 00:16:651 (1) - same as Normal diff. same reply.
    3. 00:25:851 (3) - stack (4) with this note to emphasize the vocal and the bass drum? no this only follows the vocals, and plus they sound separate to follow which is why it's spaced out.
    4. 00:42:851 (2,3,4,1) - I wonder why you didn't make jumps like you did at 00:39:051 (1,2,3,4) - etc. ahh act of laziness. fixed.
    5. 01:29:651 (2) - add a whistle like you did at 01:28:451 (1) - . same for 03:19:851 (1,2,3) - no this has drums. the repeat slider doesn't have any.
    6. 01:35:851 (1,2,3) - same as Normal. same reply.
    7. 01:50:851 (5,1) - this stack is conflicting with the song. it'd be better to make it with 01:51:051 (1,2) - instead. https://osu.ppy.sh/ss/1304535 ahh fixed.
    8. 01:52:451 (6,1) - I prefer to unstack considering the vocal and the flow. same for 01:54:651 (2,3) - 02:40:451 (4,1) - no rhw words are connected in this part of the song.
    9. 02:14:251 (1,2,3) - remove the finish and add the whistle for consistency with 00:57:451 (1,2,3) - ahh this is a mistake. added finishes instead.
    10. 02:38:051 (2,3) - I feel this rhythm and stack don't fit with the song well. how about making a repeat slider with 1/4 beat? fixed.
    11. 02:45:451 (1) - it'd be better to change the angle of this slider considering the flow from 02:45:051 (3,4) - . this was done to keep the flow steady, not to make it smoother.
    12. 02:49:251 (2, 5) - consider removing the drum-finish to follow the song. that way hitsounds will sounds nicer to me. nope listen carefully. this follows the drums in the BGM.
    13. 03:18:251 (3) - this 3/4 repeat slider doesn't fit with the vocal and melody. consider removing 03:19:051 (1) - extending this slider from 3/4 to 1/1 to follow the song. but this doesn't follow the vocals. this follows the bass guitar.
    14. 03:30:851 (2,3) - same as 02:38:051 - . what's worse it seems like the stack at 03:31:051 (3,4) - doesn't fit well with the song either. fixed.
    15. 03:31:651 (5) - consider unstacking this to emphasize the stress at 03:31:851 - this is meant to follow the 1/4 piano, so therefore it's connected. i restrained myself from adding triplets here to prevent this from making it any harder.

    [Insane]
    SPOILER
    1. 00:07:451 (3) - since there isn't any sounds that an object should follow, I think this 3/4 repeat slider doesn't fit with the song. it'd be better to replace with 1/2 beat like this. personally i prefer this since it follows the music more smoothly. i don't like using patterns like that since i feel that it'd be flow breaking.
    2. 00:11:651 (6,1) - how about making a jump here? that way you can emphasize the finish sound at 00:12:451 - . same for 00:12:251 (2,3) - then the symmetry with 00:11:851 (1) - would be broken.
    3. 00:16:651 - don't you wanna follow this finish with the beginning of the slider or note like you did at 00:17:251 (3) - 00:18:051 (1) - ? ahh that's because it had cymbals. this one doesn't. only at the end.
    4. 00:38:651 (2,3,1) - how about making a stack with these notes and make a jump with (3,1) to emphasize sounds of the bass drum and the stress at (1) - ? no it'd feel like the flow suddenly stopped if i stack it.
    5. 00:59:651 (6) - this note shouldn't be stacked 00:59:851 (1) - because there is the stress there. make a stack with 00:59:451 (5,6) - instead. no it'll ruin the whole point of this pattern. stacking it would be flow breaking during gameplay for me in this pattern.http://osu.ppy.sh/ss/1305173
    6. 01:07:051 (4,5,6,7,1,2,3,4) - hmm, you should remove 01:07:551 (2,4) - considering how strong piano sounds are. same for 01:19:851 (3,4,5,6,1,2,3,4) - , 02:23:851 (6,7,8,9,1,2,3,4) - , it doesn't matter if the piano has strong sounds or weak sounds. as long as it's still going, i'm keeping this.
    7. 01:08:451 (3,4,5,6) - same as Hard diff. and, same for 01:08:451 (3,4,5,6) - ehh~ no. i did this to follow the drums, and it'll be too repetitive if i keep on using 1/2 and 1/1 patterns.
    8. 01:17:251 (4,1,2,3) - this flow looks like kinda bad to me. how about making a blanket to fix that like this? http://osu.ppy.sh/ss/1305184 no i don't like how the next note in the combo is that close. the only thing i'll do is move the 1/4 circles.
    9. 01:22:851 (3) - I can hear the bass drum at 01:23:251 - clearly. so I'd split this slider up to follow it like this. fixed.
    10. 01:25:451 (8) - add a whistle to make consistent with 02:42:251 (1) - . ^
    11. 01:28:451 (1) - since this slider looks a bit too simple, consider trying something like this http://osu.ppy.sh/ss/1306690 no if i do that, it'll ruin the transition to the next note.
    12. 01:35:851 (1,2,3) - same as Normal diff same reply.
    13. 01:48:651 (4) - add a whistle at 01:48:651 - .that way this slider that have many repeats sounds nicer to me. no that sounds too distracting. the whistle at the end is enough IMO.
    14. 01:54:051 (2,3,4) - since this's the same rhythm as 01:53:251 (2,3,1) - , it looks kinda boring to me. how about replacing in another one that follow the vocal at 01:54:651 - like this? fixed it myself.
    15. 02:04:651 (4) - add a whistle at 02:04:651 - for the same reason as 01:48:651 - same reply.
    16. 02:11:651 (5,6,1) - same as 01:54:051 (2,3,4) - . also, the melody changes from around 02:08:251 (1) - , so I'd place more objects in order to follow that. no not here. i don't want to overdo it even though this is the hardest diff.
    17. 02:25:251 (3,4,5,6) - sounds kinda loud to me. consider reducing the volume like you did at 02:34:851 (2,3,4,5) - . ahh i forgot ;w;. fixed.
    18. 02:50:651 (3) -consider shortening this slider by 1/4 beat to follow the bass drum. the current length doesn't fit with the song well. no i did this because that's where the music ends. it'd feel a bit unfitting if i reduce it by 1/4.
    19. 03:01:251 (1) - how about splitting this slider up like this for the same reason as 01:22:851 (3) - . no not here. the purpose of this slider is to follow that hold in the BGM.
    20. 03:27:651 (2,3) - reduce the volume of these notes too! fixed.

    sorry to be late! good luck~ :3
ty for the mod :D.
Hinsvar

Byakugan249 wrote:

because from what ik, the tags are supposed to be for the diff makers, not the SBers, but i'll add her name if someone mentions it again.
Well, from my experiences (read: Two of my (currently) three ranked maps), the storyboarder's name should be inside the tags, since what they're making is an integral part of the map, and it's specially crafted for that particular map, thus it means s/he has a significant contribution to make the map like what it is now.

I also want their work to be able to be acknowledged and appreciated more by players who are interested in the storyboarders' creations by making them searchable through the tags (this last reason might sound a bit odd, but then again, my logic has always been a little twisted lol).

At least, that's the reason why I am adding the name of the storyboarders that have been contributing in my map~

Consider doing it, although it's admittedly not necessary... at least for now.

See you~ :D

I should continue modding Irre's map instead of ranting orz
Ayu
hello baka~

Easy

  1. 00:18:251 (2) - I'd rather start this on the red tick, since the beat on the red tick is really strong, while the slider currently starts on nothing.
  2. 00:34:251 (3,4) - I would put a circle where (3) starts and put the slider where (3) ends, so it matches the song better.
  3. 03:01:451 (3) - Here too, the beat on the red tick before is really strong, while the beat the slider starts on is really weak.
  4. 03:03:051 (5) - Same for this one.

Normal

  1. 00:42:051 (1) - I would put a circle here and start the slider at the big white tick, to keep it consistent with the rhythm used in the pattern
  2. 02:10:251 (1) - I think a repeat slider would fit better here, to make the rhythm easier and for consistency

Hard

  1. 00:08:651 (1) - Blanket is a little off here
  2. 01:48:451 (3) - I find this slider form quite unfitting, red points don't really feel right to me and neither do the turns. I'd rather just make an arc-like slider here.
  3. 02:23:051 (1) - Quite a sharp form, I'd rather make something like this
  4. 02:34:251 (1) - I would love to see 02:33:251 (3) - this blanket around (1)'s end

Insane

  1. 00:39:651 (3) - Blanket is a liiiiiittle off here.
  2. 00:45:451 (9) - Just a tiny bit too close D:
  3. 00:58:951 (4) - I would definitely blanket this
  4. 01:02:151 (4) - Blanket here is also slightly off
  5. 01:50:151 (4) - I'd also blanket this
  6. 03:46:851 (3) - aaa this blanket is really off
  7. 03:47:851 (1) - and this one too, just a bit.

~ Map is really fun to play, the timing is great and the flow works really well. Although I'm not quite fan of the design, I'm sure a lot of people will love this map. Oh and yeah, Xinely should be added to tags.
Topic Starter
YTYuyu

Ayu wrote:

hello baka~

Easy

  1. 00:18:251 (2) - I'd rather start this on the red tick, since the beat on the red tick is really strong, while the slider currently starts on nothing. no because it'll feel too sudden for beginners during gameplay. i don't like doing 1/2 patterns like this on easy diffs because of that reason.
  2. 00:34:251 (3,4) - I would put a circle where (3) starts and put the slider where (3) ends, so it matches the song better. fixed.
  3. 03:01:451 (3) - Here too, the beat on the red tick before is really strong, while the beat the slider starts on is really weak. same reply.
  4. 03:03:051 (5) - Same for this one. ^

Normal

  1. 00:42:051 (1) - I would put a circle here and start the slider at the big white tick, to keep it consistent with the rhythm used in the pattern i tried that in the past and that felt too uncomfortable to follow, so i did this instead.
  2. 02:10:251 (1) - I think a repeat slider would fit better here, to make the rhythm easier and for consistency i did this purposely for variation in this part of the song.

Hard

  1. 00:08:651 (1) - Blanket is a little off here sorry but this is the best blanket i can do ;w;.
  2. 01:48:451 (3) - I find this slider form quite unfitting, red points don't really feel right to me and neither do the turns. I'd rather just make an arc-like slider here. yea i thought so too. fixed.
  3. 02:23:051 (1) - Quite a sharp form, I'd rather make something like this fixed it myself.
  4. 02:34:251 (1) - I would love to see 02:33:251 (3) - this blanket around (1)'s end yea i was planning to make this better. fixed.

Insane

  1. 00:39:651 (3) - Blanket is a liiiiiittle off here. fixed it myself.
  2. 00:45:451 (9) - Just a tiny bit too close D: ehh~ it won't make a difference during gameplay :/
  3. 00:58:951 (4) - I would definitely blanket this fixed. don't remember making this a 4-point slider ><;.
  4. 01:02:151 (4) - Blanket here is also slightly off nahh this blanket is fine. doesn't have to be perfect.
  5. 01:50:151 (4) - I'd also blanket this fixed.
  6. 03:46:851 (3) - aaa this blanket is really off
  7. 03:47:851 (1) - and this one too, just a bit. fixed both.

~ Map is really fun to play, the timing is great and the flow works really well. Although I'm not quite fan of the design, I'm sure a lot of people will love this map. Oh and yeah, Xinely should be added to tags. ahh ok~. i'll add her to the tags. since 3 people mentioned it, i suppose why not.
ty for the mod :D.
Jekate
Hello and star~

How about to add spinner at each diffs in the beginning of the song? from 00:03:851 - until 00:05:851 -
The rest looks fine
Topic Starter
YTYuyu

Jekate wrote:

Hello and star~

How about to add spinner at each diffs in the beginning of the song? from 00:03:851 - until 00:05:851 -
The rest looks fine
ahh ty for the star but no. it'll feel like the player is forcing to spin and i don't want that :(.
show more
Please sign in to reply.

New reply