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TERRA - Alfarshear

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Total Posts
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Topic Starter
ouranhshc
This beatmap was submitted using in-game submission on Thursday, December 17, 2009 at 4:34:08 PM

Artist: TERRA
Title: Alfarshear
Source: Beatmania IIDX 13 DistorteD
Tags: TERRA jun naoki silver wings japanese konami bemani
BPM: 170
Filesize: 2181kb
Play Time: 01:41
Difficulties Available:
  1. Easy (0.94 stars, 57 notes)
  2. Hard (4.81 stars, 274 notes)
  3. Insane (5 stars, 351 notes)
  4. Normal (2.93 stars, 128 notes)
  5. YtRaM's Expert (4.98 stars, 350 notes)
Download: TERRA - Alfarshear
Information: Scores/Beatmap Listing
---------------
thank you ytram.
James2250
when creating new timing sections click inherit previous timing sections (on the left) on all of them

easy:
00:14:94 (1) - sounds kinda odd where it ends, make it end at 00:16:70?
00:41:41 (5) - align with 4
00:48:47 (5) - seperate end and start point (not allowed like this)
00:49:88 (1) - ^
00:51:29 (1) - dont have sliders overlap themselves
01:11:05 (1,2,3,4,5,6,7,8) - be more creative

normal:
00:07:17 (4) - new combo?
00:18:29 (6) - ^
00:36:64 (4) - ^
00:59:05 (7) - ^
00:59:05 (1,2) - sounds odd to me..idk why
01:03:11 (2) - I would make every one of "these" a new combo
01:04:17 (5) - ^ etc
01:11:05 (5) - new combo
01:12:47 (6) - ^
01:39:29 (8) - delete? (sounds out of place)
01:39:64 (8) - new combo

insane:
00:07:17 (5) - new combo
00:18:29 (6) - ^
00:38:23 (5,1,2,3) - spacing
00:54:82 - add note?
01:03:11 (2) - new combo
01:04:17 (6) - ^ (same on the rest of ones like this)
01:12:11 (9) - new combo
01:13:17 (17) - ^
01:15:29 (11) - ^ (I would make this area slightly more organized)
01:17:41 (11) - ^
01:39:29 (9) - delete note?
01:39:64 (9) - new combo
01:40:88 (12) - new combo

have a star :)
Teara
[Easy]

Not gonna nazi mod, but a lot of notes/sliders can be aligned here. to make it look nicer.

Also, this map can get a lot more notes on white ticks to make it more fun. The lack of notes and waiting ages to hit the next one kinda makes it boring. Just remember, the key to making easy is to keep it simple.

[Normal]

Not gonna nazi mod, but a few of notes/sliders can be better aligned here, to make it look nicer.

01:44:58 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I didn't like these 1/3 beats, doesn't fit IMO

[Insane]

A little hit sound mod, feel free to use or not.

01:10:88 - Timing section, Sample Set = Soft.

01:11:05 (1,4,7) - Whistle
01:11:94 (8) - Finish
01:12:11 (1,4,7) - Whistle
01:13:00 (8) - Finish
01:13:17 (1,4,7) - Whistle
01:14:05 (8) - Finish
01:14:23 (1,9) - Whistle
01:15:11 (10) - Finish
01:15:29 (1,9) - Whistle
01:16:17 (10) - Finish
01:16:35 (1,9) - Whistle
01:17:23 (10) - Finish
01:17:41 (1,9) - Whistle
01:18:29 (10) - Finish
01:18:47 (1,9) - Whistle
01:19:52 (13) - Finish

~

01:44:58 (1,7,13,19) - Whistle
01:47:41 (25) - Replace clap with finish?

Overall, Nice beatmap.

Have a star.
Topic Starter
ouranhshc
DONE

Teara wrote:

[Easy]

Not gonna nazi mod, but a lot of notes/sliders can be aligned here. to make it look nicer.

Also, this map can get a lot more notes on white ticks to make it more fun. The lack of notes and waiting ages to hit the next one kinda makes it boring. Just remember, the key to making easy is to keep it simple.

[Normal]

Not gonna nazi mod, but a few of notes/sliders can be better aligned here, to make it look nicer.

01:44:58 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I didn't like these 1/3 beats, doesn't fit IMO

[Insane]

A little hit sound mod, feel free to use or not.

01:10:88 - Timing section, Sample Set = Soft.

01:11:05 (1,4,7) - Whistle
01:11:94 (8) - Finish
01:12:11 (1,4,7) - Whistle
01:13:00 (8) - Finish
01:13:17 (1,4,7) - Whistle
01:14:05 (8) - Finish
01:14:23 (1,9) - Whistle
01:15:11 (10) - Finish
01:15:29 (1,9) - Whistle
01:16:17 (10) - Finish
01:16:35 (1,9) - Whistle
01:17:23 (10) - Finish
01:17:41 (1,9) - Whistle
01:18:29 (10) - Finish
01:18:47 (1,9) - Whistle
01:19:52 (13) - Finish

~

01:44:58 (1,7,13,19) - Whistle
01:47:41 (25) - Replace clap with finish?

Overall, Nice beatmap.

Have a star.
Shase
digged
blissfulyoshi
Easy:
SPOILER
The jumps make this difficulty too hard for an easy. Ex: 00:20:23 (1) and 00:24:47 (4) -

Normal mod:
00:07:17 (2) - distance snap this (I would just move 1 until 2 is distance snapped)
01:35:41 (3) - stack this on the black 6 (I advise moving the entire gray combo to keep the beats aligned)

Combo mod:
00:12:82 (1) - remove new combo for consistency
00:18:47 (5,1) - remove 1's new combo and add a new combo to 5 (swap new combo
00:20:23 (1) - remove new combo
00:31:17 (4) - new combo

Timing section mod:
00:39:98 - what is this timing section for?
01:20:57 - when applying a timing section that changes the hitsound volume or type of hitsound, place it a quarter note before the note instead because if you press the note early, your hitsound type and volume will be that of the previous section not the section on top of the note.
01:31:86 - since you probably want kiai to start at this location but want to avoid the problem in the previous post, add a timing section a quarter note before this timing section that is exactly the same as this one but without the kiai.

Normal:
SPOILER
I advise you use bezier sliders (options -> slider curve type) to make sliders such as 01:27:29 (3) look nicer

Normal mod:
01:44:58 (1) - this combo does not fit the music very well

Combo mod:
00:23:94 (5) - new combo for consistency
01:28:52 (4) - new combo

Timing section mod:
00:39:98 - remove this timing section because it does not serve a purpose
lower the hitsound volume in the last timing section

Insane:
SPOILER
I advise you turn down the hp drain a tick

normal mod:
00:37:17 (3) - stack under the black 1

combo mod:
01:39:64 (1) - remove new combo

timing section mod:
move the timing sections on notes a quarter note backward as I advised on easy
00:39:98, 01:20:57 - remove these timing sections since they don't serve a purpose

Nice map. Star.
Topic Starter
ouranhshc

blissfulyoshi wrote:

Easy:
SPOILER
The jumps make this difficulty too hard for an easy. Ex: 00:20:23 (1) and 00:24:47 (4) -

Normal mod:
00:07:17 (2) - distance snap this (I would just move 1 until 2 is distance snapped) done
01:35:41 (3) - stack this on the black 6 (I advise moving the entire gray combo to keep the beats aligned) done

Combo mod:
00:12:82 (1) - remove new combo for consistencydone
00:18:47 (5,1) - remove 1's new combo and add a new combo to 5 (swap new combo done
00:20:23 (1) - remove new combo done
00:31:17 (4) - new combodone

Timing section mod:
00:39:98 - what is this timing section for? fixed
01:20:57 - when applying a timing section that changes the hitsound volume or type of hitsound, place it a quarter note before the note instead because if you press the note early, your hitsound type and volume will be that of the previous section not the section on top of the note. fixed.
01:31:86 - since you probably want kiai to start at this location but want to avoid the problem in the previous post, add a timing section a quarter note before this timing section that is exactly the same as this one but without the kiai. done

Normal:
SPOILER
I advise you use bezier sliders (options -> slider curve type) to make sliders such as 01:27:29 (3) look nicer done

Normal mod:
01:44:58 (1) - this combo does not fit the music very well i like it though i like the triplet feel

Combo mod:
00:23:94 (5) - new combo for consistency
01:28:52 (4) - new combo

Timing section mod:
00:39:98 - remove this timing section because it does not serve a purpose
lower the hitsound volume in the last timing section

Insane:
SPOILER
I advise you turn down the hp drain a tick

normal mod:
00:37:17 (3) - stack under the black 1

combo mod:
01:39:64 (1) - remove new combo

timing section mod:
move the timing sections on notes a quarter note backward as I advised on easy
00:39:98, 01:20:57 - remove these timing sections since they don't serve a purpose
done.
Nice map. Star.
thank you
Shulin
This map has been deleted on the request of its creator. It is no longer available.
DJPop
~Easy~
00:11:41 (1,2) - should be aligned on the same level
01:02:236 - add note here (just my suggestion)
01:43:177 - the map should end here (just my suggestion)
01:44:58 (1,2,3,4,5,1,2) - soft hitsounds may be better

~Normal~
00:44:76 (6) - offscreen

~Insane~
01:49:35 (1,2,3) - sounds weird when use normal hitsounds


+Star
Sleep Powder
[Easy]
00:09:29 (5) - I actually don't like the claps here
01:36:82 (6) - Align with 5?

[Normal]
00:09:29 (5,6) - don't like the claps here
00:11:76 (3) - Add a Finish?
00:17:41 (4) - ^
00:51:29 (3) - Hitsound this.
01:49:35 (1,2,3) - Finish maybe?

[Insane]
01:47:41 (25) - Add a break?
RemmyX25
Timing Request:
BPM: 170 (although i wouldnt mind halfing that)
Offset: 485

Best of luck!
Ekaru
Easy:

Pros:

No pros! I kid, I kid. XD
-Just about almost everything (flow, music choice, note placement, BG, combo colours, etc.). Really fun, just one tiny thing...

Cons:
-I feel that it would play better if it was the biggest possible circle size, so try that out.

Normal:

Pros:

-Everything.

Cons:

-Nothing

-.-;

Insane:

I can't mod Insanes like this properly. Anyways, it was good.

Checks out, star!
Mystearica
^ excuse me sir but wtf r u doin'?

Now that's out of the way, map itself.

[Easy]

Spacing is too large and your hitsounds could use some work, I'll explain this more in Insane. Reduce your spacing, it's too harsh for an easy.

[Normal]

Probably the best map in this set, rhythm was more stable. Still could use some work.

[Insane]

Alright, this difficulty has some serious issues. Your hitsounds are very random and the rhythm is highly erratic, and your overall difficulty is set to very high. This makes your map VERY hard to play. You should create stable hitsound/notes patterns and try to follow through the map in that way. You've got random stacks and streams everywhere and they often just make no sense at all. You should consider remaking this difficulty. I'm very sorry to say this but this is really difficult to play and you need to rework this a lot.

I'll give you my star as an encouragement to a new mapper. Don't be discouraged, play more maps and look at some sample maps to get some ideas on how to make your map great. This song is one of my favorites so I hope you will be able to make a great beatmap set. All the best!

P.S. If you want to talk about specifics, just hit me up in IRC.
MegaManEXE
I'm not gonna say too much since Mystearica summed up a lot of what I had to say (we looked at this together)

But your combo colors really bugged me; black really shouldn't be used in any instance, and gray is very bad for tag multiplayer games.

And regarding Easy:

-Reduce the spacing and keep it named Easy

or

-Rename to Normal and map a new Easy that's not spaced out

Take your pick.
Topic Starter
ouranhshc

RemmyX25 wrote:

Timing Request:
BPM: 170 (although i wouldnt mind halfing that)
Offset: 485

Best of luck!
i think i might go with 84.
Topic Starter
ouranhshc

Mystearica wrote:

^ excuse me sir but wtf r u doin'? ouch

Now that's out of the way, map itself.

[Easy]

Spacing is too large and your hitsounds could use some work, I'll explain this more in Insane. Reduce your spacing, it's too harsh for an easy. changed to 0.5 spacing

[Normal]

Probably the best map in this set, rhythm was more stable. Still could use some work. yay

[Insane]

Alright, this difficulty has some serious issues. Your hitsounds are very random and the rhythm is highly erratic, and your overall difficulty is set to very high. This makes your map VERY hard to play. You should create stable hitsound/notes patterns and try to follow through the map in that way. You've got random stacks and streams everywhere and they often just make no sense at all. You should consider remaking this difficulty. I'm very sorry to say this but this is really difficult to play and you need to rework this a lot. lowered overall difficulty. removed streams except for the piano parts. made stacks less random. I knew there was some work to do, but i didn't realized it was that bad.

I'll give you my star as an encouragement to a new mapper. Don't be discouraged, play more maps and look at some sample maps to get some ideas on how to make your map great. This song is one of my favorites so I hope you will be able to make a great beatmap set. All the best!i will. =)

P.S. If you want to talk about specifics, just hit me up in IRC.
Mystearica
Okay, here's what I worked up as promised on IRC.

Take what you like and keep what you didn't like. I've made quite a few changes to hopefully show you some of the points I've tried to speak to you about.

Download: TERRA - Alfarshear (ouranhshc) [Testing].osu

Make sure you add a lead-in time too!

Oh and the claps should be lower in volume as well ^_^

Much better already though, nicely done.
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ouranhshc

Mafiamaster wrote:

Insane~
00:09:70 - There's a slight delay before the break starts. Redo it.
I had no other problems with this map.

Good job!
Me likey Insane :3
done
ignorethis
Offset is a bit early. +20~+40 plz.

<Normal>
01:36:61 (5) - Whistle
01:49:31 (1,2,3) - Soft

<Insane>
00:38:73 (1,2,3) - Unnecessary jump
01:31:14 (1,2,3,4,5) - Make the volume gradually get louder

Star'd
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