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RhythmHolic - GLP Dubstep Intro [Osu|Taiko]

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Total Posts
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Topic Starter
Nickelony
This beatmap was submitted using in-game submission on 11 listopada 2014 at 21:45:03

Artist: RhythmHolic
Title: GLP Dubstep Intro
Tags: Rhythm Holic GermanLetsPlay games manuel SNES controller german lets play glp.tv deutsch taiko electro wub white face blue sweater Mythozz
BPM: 139
Filesize: 2142kb
Play Time: 00:36
Difficulties Available:
  1. Hard (2,48 stars, 72 notes)
  2. Muzukashii (2,11 stars, 114 notes)
  3. Mythozz's Insane (3,31 stars, 108 notes)
  4. Normal (1,51 stars, 40 notes)
  5. Oni (2,73 stars, 160 notes)
Download: RhythmHolic - GLP Dubstep Intro
Information: Scores/Beatmap Listing
---------------
3rd Ranked Beatmap!

Skin by: Gero

Normal 100% done!
Hard 100% done!
Insane 100% done! By: Mythozz
---------------
Muzukashii 100% done!
Oni 100% done!

Hanjamon
Hi! a random and a bit mod for a taiko diff :3

[Taiko Oni]

00:05:494 (21) - k
00:10:893 (22,23,24,31,32,33) - ddk kdd
00:17:803 (22,23,24,31,32,33) - ^ same
00:22:770 - I think you need to add more 1/4 in this part :3

I hope I have been helpful ^^
Yuzeyun
asked a mod, got a mod.

The background has some quick strobing, might display epilepsy warning

[Futsuu]
It honestly feels like an easy Muzukashii, almost an Oni to be honest. An example to illustrate: 00:07:222 (18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74) -
This is way too dense for a typical futsuu. You will have to remap the whole map according to what a typical futsuu looks like, if you want a futsuu. You need to read this, it will help you improve your mapping...

[Oni]
SV MUST BE EITHER 1.40 OR 1.60. Also, you've used a 1.30x section which is unnecessary. Instead, do this : http://puu.sh/5xJsm.png

00:26:118 (24,25) - No streams ending with dD.
00:33:029 (24,25) - ^

00:03:335 (13,14,15) - Delete 14, there's nothing here. Plus, you can make small 1/1 pauses, that beat is the perfect spot !
00:04:631 (18,19,20,21) - Big notes not really necessary. If you've mapped to the vocals, 00:05:926 (21) - should be 00:05:818 - .
00:06:358 (22,23) - Same as 00:03:335 - , add in more pauses.
00:08:950 (10,11,12,13,14) - 5 notes feels odd to play, I recommend d ddk
00:10:677 (20) - D ? You made it here 00:07:222 (1) - . Also, K feels odd to play.
00:13:269 (34,35,36,37,38,1) - It's very calm, you should rather follow that : http://puu.sh/5xJF4.png
00:15:860 (10,11,12,13,14) - Same as 00:08:950 -
00:17:371 (20) - Same as 00:10:677 (20) -
00:21:043 (1) - This is not really the best place to put a spinner, there are notes behind !
00:23:634 (5,6,7,8,9,10,11,12,13) - 00:25:362 (17,18,19,20,21,22,23,24,25) - 00:30:545 (5,6,7,8,9,10,11,12,13) - 00:32:273 (17,18,19,20,21,22,23,24,25) - I wouldn't recommend long streams like this, put more 1/2s !

The taikos are far from being ready atm, you need to try as much as you can, and play taiko diffs if needed. Poke me back once you get a few more mods (let's say 7)
kirinokirino
hi
offset + 10
I will just give you screenshots-suggestions, ok?
WUB WUB DO DO!:
SPOILER
without grid snap
SPOILER
circle - x:104 y:184
SPOILER
just copy that slider(00:02:471 (3) - ), rotate 180 and replace to x:488 y:224
SPOILER
1 - x:464 y:152 2 - x:496 y:80 3 - x:448 y:16 4 - x:368 y:24 5 - x:335 y:96
all other diffs are ok. it visible, that you can't play Insane diff by yourself.
Insane is much worse than other difs. I am terrible modder.
Kuron-kun
Hellow, from your modding queue

General

• Stack Leniency 4/5 is better for stacks!

Easy

00:05:494 (3) - Move to x424 y240

00:18:020 (1) - Move to x160 y72

Done~

Normal

00:16:292 (3) - What about this \:D/

00:17:588 (1,2,3,4) - Move to 2 to 3 and 3 to 2

Done~

Hard

00:12:621 (2,3) - What about a note between 2,3 to make a triplet

00:19:315 (6) - A short slider and a triplet would be better than a long slider

00:29:681 (1,2,1,2,1,2,1,2) - Those jumps would be better with less notes and more sliders like [urlhttp://osu.ppy.sh/ss/1173522]this[/url], though it's just a suggestion

00:35:080 - What about a triplet here too

Done~

Good luck ranking!
Pretty Rhythm
Hi~
From M4M :D

[Easy]
You should unity all note DS.
Not good to bounce 2 times in Easy :?

[Normal]
Same as easy. make same DS

[Musukasii]
00:12:621 (41,42) - Delete this
00:19:531 (68,69) - ^

[Hard]
00:03:767 (1) - Delete NC

Rare Song!
GL :D
Topic Starter
Nickelony
This map is now only taiko! Sorry :/

Edit: It's now Taiko | Standard | CtB!
Kibbleru
for m4m
i can only mod standard :<

[general]
try not to copy and paste too much, especially in such a short beatmap.

[Normal]

00:08:950 (3) - fix this blanket
00:16:723 (4) - ^
00:01:175 (2) - ^
00:02:039 (3) - ^

00:13:269 (5) - move this up to x336 y152
00:20:179 (5) - move this down to the same position relatively^

[Hard]

00:01:175 (3) - fix blanket
00:02:903 (3) - ^
00:07:654 (2) - ^
00:08:950 (1) - ^
00:14:564 (2) - ^

00:11:541 (3,4,5,6) - i think would be better here if there were 2 1/2 sliders
00:18:451 (3,4,5,6) - ^
Ozato Fumika
Hi~ m4m request >~<

[Normal]
00:10:677 (1) - add finish on the head
00:13:269 (5) - add clap
00:17:587 (1) - add finish on the head
00:20:611 (1) - add clap
00:22:770 (1) - add finish on the head
00:24:066 (2) - Why not stack this on 00:25:794 (2) ?
00:29:681 (1) - add finish on the head
00:30:977 (2) - Why not stack this on 00:32:705 (2) ?
00:33:136 (1,1) - add finish

[Hard]
00:04:631 (1) - add clap
00:10:677 (1) - add finish
00:12:405 (7) - add clap at the end
00:17:587 (1) - add finish on the head
00:22:770 (1) - add finish
00:24:498 (5) - add finish
00:29:681 (1,5) - add finish
00:32:705 (8) - stack on 00:29:681 (1)
00:33:136 (1,1) - add finish

Hope my mod helped ~~ funny song
aabc271
Got a taiko mod request a while ago, so I'm here to have a look :3
Let's go ~

----------------------

[General]

Disable letterbox for Oni and Muzu. ( They have no effect in gameplay so disable it to keep things simple. )

----------------------

[ Oni]

00:06:358 (23,24) - Delete these, or at least 24 ? ( Because there's no instrument to support these, and the vocal doesn't have really good representations too )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:02:903 (11~14) - o o o o ? ( Not sure why you put all k here. My suggestion is based on following the instrument pitch, which I found to fit your kiai section the most. See if you agree with this :3 )

00:11:541 (26) - Add finish ? ( Since it's similarly strong with 21 )
00:12:405 (30, 35) - ^ ( Similar, but optional because you might want to limit the number of finishes a bit )

00:18:451 (26) - Add finish ? ( ^ Refer to 00:11:541 )
00:19:315 (30, 35) - ^ ( ^ Refer to 00:12:405 )




00:26:226 (23~26) - o o o o ? ( Since repeating d d d d x3 could be boring. Maybe this can create a bit more variations ? )
00:33:136 (23~26) - ^

00:27:090 (27~30) - o o o o ? ( Similar to 00:02:903, kddk seems to fit the instrument pitch better ? )

The song is really short so I can't really suggest many things, but at least the diff itself seems fine :3

-----------------------

[ Muzukashii]

00:22:770 (1~30) - Would be nice if this long section can be cut into some smaller sections ? ( Since it feels quite long to me due to long 1/2 sections. You may consider deleting notes like 00:26:874 (20, 24, 50, 54 )

Well, since the note patterns are repeating over and over again, I can't really mention more new things here.

-----------------------

Taiko diffs seem technically fine, although it'd be nice to find maybe 1 or 2 more taiko modders ?
Find me after checking the above. I'll see if I can taiko icon this :3

Star and good luck :)
Topic Starter
Nickelony
All applied! Thx :D
ts8zs
Oh,strange song....
[Oni]
well
[Muzu]
00:27:953 (20,21,22,23) - k ddd
00:34:864 (44,45,46,47) - ^
[Mythozz's Insane]
00:02:903 (6) - Ctrl+G
[Hard]
well
[Normal]
well
Topic Starter
Nickelony
Done. :)
aabc271
Just one small thing before giving the taiko icon :

For oni, od and hp both -2 ? ( Having od 8 is very harsh, because of the intense acc requirement. hp 8 is also so demanding, when you can see that most other diffs use 5~6 only )

I'll taiko icon this after fixing the above. No need to kds this :3
Topic Starter
Nickelony
Done! :D
aabc271
After some rechecks, I think the taiko diffs are ready to go ~



Good luck on ranking this :)
Topic Starter
Nickelony

aabc271 wrote:

After some rechecks, I think the taiko diffs are ready to go ~



Good luck on ranking this :)
THANKS ;D
Pappy
Hejo, jakość moich modów=0. :3

General
00:20:557 - Myślę że powinieneś dodać tutaj czerwoną linię, a następnie na 00:22:770 (1) - Ponieważ schodzi z rytmu. Zresztą ogólnie mi timing nie pasuje ;_;

Insane
  1. 00:24:930 (3) - You should add NC, as in 00:23:202 (1)
Great diff! ;w;

Hard
00:14:780 (2,3) - Popraw blanket
00:18:883 (5,1) - ^
00:04:198 (2,3) - Przenieś te dwa do góry, aby bardziej współgrało z (1) :3

Tu też ładny diff, ale AR dałbym niższe. :3

Normal
  1. 00:03:767 (1,2) - Aby poprawić flow, zrób coś takiego - <Klik XD> Bo serio tutaj nowym może iść słabo :c
CS ustaw na 3, w końcu jest to najłatwiejszy diff w mapsecie, nie powinien być typowym normalem.

Wiem że mod kijowy i być może bezużyteczny, ale w pewnym sensie uczę się modować (rzadko to robię.)

Please send me reply! :3
Zero__wind
ok let's see

General
plz disable the widescreen support and letterbox for all standard diffs, so that they could be consistent with the taikos. they don't actually mean a thing though.
recommended to add 2000ms audio-leadin for all diffs INCLUDING TAIKOS.
"Mythozz" the guest mapper name should be added into tags
I also think the tag "german lets play" should be changed into "german let's play" but I don't really know. and what's meaning of "nickel" in the tags? I hope you could tell me where this song is from and I could confirm these stuff, better if you have a credible website.

Normal
at least HP3 and OD3 plz. 2 is too low for a Normal and this caused big gap inbetween hard diff. you can even try OD4 if you want
00:22:770 (1) - missing finish on head
00:29:681 (1) - ^
00:36:375 - remove unused inherited point plz

Hard
AR7 for this diff is fairly enough. it will build a better diff spread for the mapset
00:22:770 (1) - same as Normal
00:29:681 (1) - ^
00:24:930 (2,1) - the spacing between them is really weird, it's there's only 1/2 beats inbetween but there's actually 1/1. plz consider to arrange it in other was with more reasonable spacing.
00:31:841 (2,1) - same issue here

Mythozz's Insane
can you use HP7 OD7 and AR8 for this diff plz. I don't think it's a good idea to have a same low HP&OD setting with the Hard. and also the AR9 is just too much for a slow song like this. there's nothing hard to read and you don't need to make it that fast
00:06:358 (1) - I recomend a slow 1/1 slider with 0.75x sv here, those normal beats on the reverse slider is just so noisy for this point when the music is being quiet. remember to use soft sample for the slider if you agree on this change, as it would sound pretty nice with the soft whistle on 00:07:006 (2) - , much better than normal beats
00:08:734 (1,2) - why not exchange NC here? I think 00:08:734 (1) - should be in the same comboset with 00:08:086 (3,4,5) - . also for the sake of consistency with 00:15:644 (4,1,6,1) -
00:10:461 (1,2) - ^
00:11:109 (3) - you may want to move it further upleft. small spacing like this after some 1/4 jumps plays kinda weird to me. try moving it to (24,80)
00:23:202 (1,3) - exchangeing NC here will make it more reasonable. it's just so obvious that 00:22:770 (1,2,1,2) - is a pair of notes and 00:23:634 (3,4) - is another
00:24:930 (1,3) - ^
00:30:545 (5) - I think you also need to add NC here to be consistent with the former part 00:23:634 -
00:32:272 (5) - ^

that's all for now
call me back
Zero__wind
Other than the above, we also changed the timing a bit after some discussion ingame
Bubbled.

to the next BAT, plz double check the timing as it's kinda iffy x.x

for metadata referrence: https://www.youtube.com/user/GermanLetsFail
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