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Miyuki Hashimoto - Glossy:MMM

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Topic Starter
FreeSongs
This beatmap was submitted using in-game submission on July 9, 2015 at 11:54:34 AM

Artist: Miyuki Hashimoto
Title: Glossy:MMM
Source: 咲-Saki-
Tags: opening miyanaga rinshankaihou amae koromo kunihiro hajime
BPM: 175
Filesize: 18589kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.44 stars, 105 notes)
  2. Hard (3.39 stars, 257 notes)
  3. Insane (4.54 stars, 326 notes)
  4. Normal (2.03 stars, 153 notes)
  5. Rinshan-Kaihou (5.2 stars, 375 notes)
Download: Miyuki Hashimoto - Glossy:MMM
Download: Miyuki Hashimoto - Glossy:MMM (no video)
Information: Scores/Beatmap Listing
---------------
#4

Easy - complete!
Normal - complete!
Hard - complete!
Insane - complete!
Rinshan-Kaihou - complete!

All complete! First map FOR RANK!

Modders:
imaikiseta
LixRei
Leorda
RVMathew
Setsurei
jonawaga
smallboat
Tsuchimikado
Kawaiwkyik
Neil Leo
hanyuu_nanodesu
annika69
LucaSA4
Gaia
Hollow Wings Bubbled!
MoleAkarin
xxdeathx Qualified!!
Desperate-Kun T-T
CelsiusLK
jonathanlfj Rebubbled!
Aka
LucaSA4
Narcissu
Mei Requalified!!
Thank all of you!!

Testers:
NerO
OmgForz
Tsuchimikado
boogiecookie
Beenrz
sammy711
Thank all of you!!

Special thanks to jonathanlfj for video ><
h1b1k11


Rinshan-Kaihou
00:17:365 (2) - Er..I recommend not using this shape
00:24:736 (4) - Move this down

00:36:565 (3,4,5,6,7) - Make a star pattern using these
01:01:250 (2) - Fix blanket

01:20:279 (1,2,3,4,5) - Star pattern?

Insane
00:01:936 (5) - Move this

00:33:307 (6) - Move this here

Hard
01:02:793 (2) - Ctrl+J and then fix 01:03:479 (4)
01:25:936 (5) - Maybe put this in the circle slider

Normal
00:04:507 (1) - Replace slider for spinner
00:17:707 (5) - Remove
00:52:850 (4,5) - Remove for mini slider

Easy
01:22:850 (2) - Remove?

I'm sorry if my mod didn't really help. :( You mapping seems perfect already. :D
Lurei
Yo. Modding from queue as requested.
It's only a small mod, but I hope it's a bit useful.

[Overview]

  1. No critical problems here \o/. Still, I recommend using Slider Tick 2 on all diffs instead, since song's quite a fast and active (in the sense of lots of 1/2 rhythms).

[Rinshan-Kaihou]

  1. 00:06:736 (1,2) - o You should calm down with the SV change here. Suddenly raising it to 1.5x after a spinner isn't really a nice choice. Very fast sliders after a spinner confuse players since they can't really read the SV change properly as the slider is right now (only placed a 1/2 beat after the spinner). Consider nerfing the SV change a bit. ;w;
  2. 00:10:507 (1,4,5) - Hm... consider making an equilateral triangle with the head of the slider and the two circles, since right now the arrangement of (5) seems kinda random, despite being blanketed by 00:11:365 (6) - (blanket needs some fixing, btw, applying this or not).
  3. 00:12:907 (1) - This is missing a finish on the head, since there's a strong cymbal. Consider adding the finish.
  4. 00:18:393 (1) - ^ (but here, you should change "the additions" to Drum, since the soft finish doesn't fit there).
  5. 00:45:479 (5) - Partially grazing the HP bar. You should really move this down.
  6. 00:49:936 (1,2) - ^
  7. Cool diff, through those big SV changes might get lots of reclaims. Well, I think they are okay. ;)

[Insane]

  1. 00:12:907 (1) - Same as Extra (missing finish).
  2. 00:18:393 (1) - ^
  3. 00:25:079 (1) - This is touching the HP bar, and I think you should avoid it.
  4. 01:26:107 (1) - Cool shape.
  5. Awesome diff! Can't really say much about it and I think I would ruin it if I nazimodded it :v

[Hard]

  1. 00:03:307 (6) - Pretty sure you need a NC here to balance a bit the drain (and since you NC every two measures on the next patterns).
  2. 00:12:907 (1) - Missing finish?
  3. 00:18:393 (1) - ^
  4. 00:43:422 (2,5) - Stack sliders properly?
  5. 01:09:307 (6,7) - All I can indicate are little mistakes like this imperfect stacking.
  6. Teach me how to map Hard diffs, please. It's too good.

[Normal]

  1. Eh... you should avoid SV manipulation in Normal, even if all your green sections have the same SV. It isn't really okay for average players since they aren't gotten to SV changes yet. And since all of your green lines are the same, you could simply nerf the overall SV and avoid changing it.
  2. 00:00:565 (1,2) - Weird flow here. Having players go down then up again isn't really a neat thing on Normal. Through not really good-looking, you could keep a nice flow if you do something like this, playing with the sliders' shapes for a better aesthetical effect. This also goes to your next sliders until 00:04:507 (1) - since your actual flow isn't really okay for a Normal diff. Normals should be the most fluid as possible as well as Easies.
  3. 00:13:936 - Your actual rhythm sounds a bit weird if you skip this beat, since it's a loud one (louder than the 1/2 beats, at least). I recommend adding a reverse to 00:13:593 (2) - since using a circle would be ankward to the players.
  4. 01:22:336 (3) - Multiple reverses on a short slider are kinda ankward to play for average players since they wouldn't know when it would stop repeating since it's so short and cursor covers most of the slider. I actually suggest this rhythm since it follows vocals more accurately IMO.
  5. Hm... It's a nice diff, but it has something weird. Idk what is is sadly, but it just feels weird. ;w;

Easy is okay, but it has the same SV issue as Normal (especially since changing SV is unknown to beginners).

Overall, it's pretty much a clean map already. :) Just some small things here and there.
Good luck ranking it!
Topic Starter
FreeSongs
imaikiseta

imaikiseta wrote:

[Rinshan-Kaihou]00:17:365 (2) - Er..I recommend not using this shape I feel its fine
00:24:736 (4) - Move this down 00:24:393 (3,4) - they are blanketing with each other

00:36:565 (3,4,5,6,7) - Make a star pattern using these changed the pattern a little bit
01:01:250 (2) - Fix blanket ^

01:20:279 (1,2,3,4,5) - Star pattern? I prefer what I have now

[Insane]00:01:936 (5) - Move this Its fine I think..

00:33:307 (6) - Move this here sure!


[Hard]01:02:793 (2) - Ctrl+J and then fix 01:03:479 (4) ^
01:25:936 (5) - Maybe put this in the circle slider I put 01:27:307 (7) - in it instead :)


[Normal]00:04:507 (1) - Replace slider for spinner uhmmm.. If others say the same, I will consider to change it
00:17:707 (5) - Remove fixed
00:52:850 (4,5) - Remove for mini slider I feel two circles can emphasize the double beat here better..

[Easy]01:22:850 (2) - Remove? I extended 01:21:479 (1) - one beat instead

I'm sorry if my mod didn't really help. :( You mapping seems perfect already. :D
It did help me a lot! Thanks for your mod!! :)

LixRei

LixRei wrote:

Yo. Modding from queue as requested.
It's only a small mod, but I hope it's a bit useful.

[Overview]

  1. No critical problems here \o/. Still, I recommend using Slider Tick 2 on all diffs instead, since song's quite a fast and active (in the sense of lots of 1/2 rhythms).
If others say the same, I will change it :)

[Rinshan-Kaihou]

  1. 00:06:736 (1,2) - o You should calm down with the SV change here. Suddenly raising it to 1.5x after a spinner isn't really a nice choice. Very fast sliders after a spinner confuse players since they can't really read the SV change properly as the slider is right now (only placed a 1/2 beat after the spinner). Consider nerfing the SV change a bit. ;w; SV=1.2x now ;w;
  2. 00:10:507 (1,4,5) - Hm... consider making an equilateral triangle with the head of the slider and the two circles, since right now the arrangement of (5) seems kinda random, despite being blanketed by 00:11:365 (6) - (blanket needs some fixing, btw, applying this or not). applied the triangle and fixed the blanket
  3. 00:12:907 (1) - This is missing a finish on the head, since there's a strong cymbal. Consider adding the finish. added
  4. 00:18:393 (1) - ^ (but here, you should change "the additions" to Drum, since the soft finish doesn't fit there). ^
  5. 00:45:479 (5) - Partially grazing the HP bar. You should really move this down. fixed
  6. 00:49:936 (1,2) - ^ ^
  7. Cool diff, through those big SV changes might get lots of reclaims. Well, I think they are okay. ;) Thank you :3

[Insane]

  1. 00:12:907 (1) - Same as Extra (missing finish). fixed!
  2. 00:18:393 (1) - ^ ^!
  3. 00:25:079 (1) - This is touching the HP bar, and I think you should avoid it. ^
  4. 01:26:107 (1) - Cool shape. ;w;
  5. Awesome diff! Can't really say much about it and I think I would ruin it if I nazimodded it :v thanks!! owo

[Hard]

  1. 00:03:307 (6) - Pretty sure you need a NC here to balance a bit the drain (and since you NC every two measures on the next patterns). added
  2. 00:12:907 (1) - Missing finish? ^
  3. 00:18:393 (1) - ^ ^
  4. 00:43:422 (2,5) - Stack sliders properly? fixed!
  5. 01:09:307 (6,7) - All I can indicate are little mistakes like this imperfect stacking. fixed!
  6. Teach me how to map Hard diffs, please. It's too good. Teach me how to map normal diffs ;w;w;w;

[Normal]

  1. Eh... you should avoid SV manipulation in Normal, even if all your green sections have the same SV. It isn't really okay for average players since they aren't gotten to SV changes yet. And since all of your green lines are the same, you could simply nerf the overall SV and avoid changing it. Fixed the SV issue
  2. 00:00:565 (1,2) - Weird flow here. Having players go down then up again isn't really a neat thing on Normal. Through not really good-looking, you could keep a nice flow if you do something like this, playing with the sliders' shapes for a better aesthetical effect. This also goes to your next sliders until 00:04:507 (1) - since your actual flow isn't really okay for a Normal diff. Normals should be the most fluid as possible as well as Easies. Changed the entire pattern. Hope its better now ;w;
  3. 00:13:936 - Your actual rhythm sounds a bit weird if you skip this beat, since it's a loud one (louder than the 1/2 beats, at least). I recommend adding a reverse to 00:13:593 (2) - since using a circle would be ankward to the players. applied!
  4. 01:22:336 (3) - Multiple reverses on a short slider are kinda ankward to play for average players since they wouldn't know when it would stop repeating since it's so short and cursor covers most of the slider. I actually suggest this rhythm since it follows vocals more accurately IMO. applied ;w;
  5. Hm... It's a nice diff, but it has something weird. Idk what is is sadly, but it just feels weird. ;w;

Easy is okay, but it has the same SV issue as Normal (especially since changing SV is unknown to beginners). Fixed the SV issue

Overall, it's pretty much a clean map already. :) Just some small things here and there.
Good luck ranking it!
Thank you for your mod!
It did help me a lot!
Leorda
Konnichiwa

[Easy]
00:12:907 (6) - Add new combo for your combo pattern
01:24:222 (3) - Add new combo for new stanza

[Normal]
00:13:593 (2) - Add clap at end
00:26:450 (1) - Add finish at start
00:53:022 (5) - I don't think finish would be fit here, cuz there no cymbal sound here
00:59:193 (5) - Add finish at end

[Hard]
00:07:422 (2) - Add finish at start and clap at end
00:26:451 (1) - Add finish at start
01:13:250 (1) - Add finish
01:27:307 (7) - Add new combo for emphasing. And move further away from slider? I had misclick this object cuz I thought this was snap at red tick

That's all I got, good luck
Topic Starter
FreeSongs

Leorda wrote:

Konnichiwa

[Easy]
00:12:907 (6) - Add new combo for your combo pattern
01:24:222 (3) - Add new combo for new stanza

[Normal]
00:13:593 (2) - Add clap at end
00:26:450 (1) - Add finish at start
00:53:022 (5) - I don't think finish would be fit here, cuz there no cymbal sound here
00:59:193 (5) - Add finish at end

[Hard]
00:07:422 (2) - Add finish at start and clap at end
00:26:451 (1) - Add finish at start
01:13:250 (1) - Add finish
01:27:307 (7) - Add new combo for emphasing. And move further away from slider? I had misclick this object cuz I thought this was snap at red tick

That's all I got, good luck
Fixed everything you mentioned above!
Thank you!! :)
RVMathew
Hello there. I am modding your map as thanks for modding my map.

Please note that what I do say is my opinion and you do not have to agree with whatever I say.

General Change
I would recommend using a custom colour scheme. Perhaps you can choose the colours based on the colour of the clothes the girls are wearing?

Easy
Change 1: I would recommend lowering the overall difficulty from 4 to 3 or less than that. From a new player's perspective, I think that having an overall difficulty of 4 may be a bit challenging for the first time player.

Change 2: At 00:32:107, slider 3, I the way the curve arcs is too close to slider 2 and I do not think it looks aesthetically pleasing. If you flip the curve, it looks better and allows an opportunity to blanket the previous slider.


Normal
Change 1: At 53:707 (Your preview point), there is a vocal bit there, so you should add a single note. Perhaps you can add it on top of the slider at 54:050 like the image below?


Hard
Change 1: Lower overall difficulty from 6.3 to 6 . I think that for hard difficulties, overall difficulty 5 or 6 is enough, and I do not understand the point of decimal overall difficulties.

Insane
Change 1: Up overall difficulty from 7.5 to 8. Again, I do not understand the point of decimal overall difficulties, and I think the map should have overall difficulty 8 to make it a bit more challenging.

Rinshan-Kaihou
Change 1: Increase overall difficulty from 8.7 to 9 or even 10. As the difficulty is extreme, you might as well up the overall difficulty to make it more of a challenge.

In my opinion the mapping is done to a very high standard, and even though I do like mapping in the older style, this map was very fun, which is the most important thing.

Good luck and take care.

RVMathew
Setsurei

sorry for the delay -- and let me continue this tomorrow, don't kudos first
[Easy]
00:03:307 (3) - curving like this has a better flow.
00:26:450 (5) - make it like this?00:08:622 (3) - isn't 00:08:450 - better? since that one has stronger beat than 00:08:622 - . don't forget DS here 00:08:107 (2,3) -
00:09:993 (4) - same case, 00:09:822 - this one is stronger
00:57:307 (5) - ^, 00:57:136 - this is stronger
01:11:879 (3) - fix blanket
01:14:107 (5,6) - prevent stacking on Easy diff
[Normal]
00:28:165 (5) - curve this00:33:479 (4) - prefer to curve the opposite way so it won't obstruct 00:33:993 (5) - [Hard]
00:07:422 (2) - fix blanket
00:22:165 (4,5) - stack properly (I saw 1px miss on both x-axis and y-axis)
00:47:022 (5,6) - fix blanket
00:47:707 (7,8) - ^
00:57:307 (4,6) - 1 px miss on y-axis
01:17:707 (6,7) - fix blanket
01:18:736 (1,2) - 1 px miss on y-axis
[Insane]
00:18:393 (1) - fix blanket
00:27:822 (7,2) - stack properly
00:47:022 (1,3) - ^
[Rinshan-Kaihou]
01:01:936 (5,6) - try not to overlap with 01:02:279 (1,3) - , will look nice
01:14:107 (5,1) - idk if this is allowed, since half of the slider body was covered, so people might think this is a hitcircle

sorry for the nazis and good luck
Topic Starter
FreeSongs

Setsurei wrote:

sorry for the delay -- and let me continue this tomorrow, don't kudos first
Oops.. I mistakenly gave you the kds. Hope it's still fine ;_;
Topic Starter
FreeSongs

RVMathew wrote:

Hello there. I am modding your map as thanks for modding my map.

Please note that what I do say is my opinion and you do not have to agree with whatever I say.

General Change
I would recommend using a custom colour scheme. Perhaps you can choose the colours based on the colour of the clothes the girls are wearing? not sure about combo colours right now :( I will change them later

Easy
Change 1: I would recommend lowering the overall difficulty from 4 to 3 or less than that. From a new player's perspective, I think that having an overall difficulty of 4 may be a bit challenging for the first time player. sure

Change 2: At 00:32:107, slider 3, I the way the curve arcs is too close to slider 2 and I do not think it looks aesthetically pleasing. If you flip the curve, it looks better and allows an opportunity to blanket the previous slider. fixed.


Normal
Change 1: At 53:707 (Your preview point), there is a vocal bit there, so you should add a single note. Perhaps you can add it on top of the slider at 54:050 like the image below? fixed.


Hard
Change 1: Lower overall difficulty from 6.3 to 6 . I think that for hard difficulties, overall difficulty 5 or 6 is enough, and I do not understand the point of decimal overall difficulties.decimal ODs are interesting ;)


Insane
Change 1: Up overall difficulty from 7.5 to 8. Again, I do not understand the point of decimal overall difficulties, and I think the map should have overall difficulty 8 to make it a bit more challenging. increased to 7.8

Rinshan-Kaihou
Change 1: Increase overall difficulty from 8.7 to 9 or even 10. As the difficulty is extreme, you might as well up the overall difficulty to make it more of a challenge.I will keep OD8.7 for now, since the bpm of the song is not that high.

In my opinion the mapping is done to a very high standard, and even though I do like mapping in the older style, this map was very fun, which is the most important thing.

Good luck and take care.

RVMathew
Thanks for your mod!! :)
Topic Starter
FreeSongs

Setsurei wrote:


sorry for the delay -- and let me continue this tomorrow, don't kudos first
[Easy]
00:03:307 (3) - curving like this has a better flow.
00:26:450 (5) - make it like this?00:08:622 (3) - isn't 00:08:450 - better? since that one has stronger beat than 00:08:622 - . I will keep them for now...may consider to change it if others say the same
don't forget DS here 00:08:107 (2,3) -
00:09:993 (4) - same case, 00:09:822 - this one is stronger
^
00:57:307 (5) - ^, 00:57:136 - this is stronger
^
01:11:879 (3) - fix blanket
01:14:107 (5,6) - prevent stacking on Easy diff
[Normal]
00:28:165 (5) - curve this
00:33:479 (4) - prefer to curve the opposite way so it won't obstruct 00:33:993 (5) - [Hard]
00:07:422 (2) - fix blanket
00:22:165 (4,5) - stack properly (I saw 1px miss on both x-axis and y-axis)
00:47:022 (5,6) - fix blanket
00:47:707 (7,8) - ^
00:57:307 (4,6) - 1 px miss on y-axis
01:17:707 (6,7) - fix blanket
01:18:736 (1,2) - 1 px miss on y-axis
[Insane]
00:18:393 (1) - fix blanket
00:27:822 (7,2) - stack properly
00:47:022 (1,3) - ^
[Rinshan-Kaihou]
01:01:936 (5,6) - try not to overlap with 01:02:279 (1,3) - , will look nice
01:14:107 (5,1) - idk if this is allowed, since half of the slider body was covered, so people might think this is a hitcircle

sorry for the nazis and good luck
Fixed everything you mentioned above except for the red ones
Thank you for your mod!! :)
Jonarwhal
Hi~ NM from my queue.

General~
SPOILER
  1. Your background saki-299 is a different ratio than the others. Try this to correct that, or find another image.
  2. White isn't recommended as a combo color. Try doing a magenta or light green.
Easy~
SPOILER
  1. 00:14:965 (2) - Move this so it stacks with the tail of 4, and move the tail of 3 for ds.
  2. 00:45:136 (7) - I think you can curve this so it doesn't overlap.
  3. 01:27:307 (1,1) - A spinner so sudden could confuse an Easy player, also fix this on Normal if you do.
Normal~
SPOILER
  1. 00:08:107 (2) - Move the tail to x-248 y-324 for alignment with 3.
  2. 00:15:307 - A circle should be here, consider moving the circle from 00:15:136 (5) - here.
  3. 00:30:736 (3) - Move to x-62 y-167 for a perfect stack.
Hard~
SPOILER
  1. Remove one of the combo colors because the other diffs all work with 4.
  2. If you do that ^, consider skipping a combo color 00:06:736 (1) - here.
  3. 00:02:450 (5) - Move this to x-291 y-126 for a perfect stack.
  4. 00:57:307 (4,5,6) - The stack here can be confusing because it makes the player think 4 is closer than 6.
  5. 01:00:565 - Something should be here because it's a strong beat. Try making the slider 3 circles or making a curve in the middle.
  6. 01:08:279 (3) - Move the end in a bit more for a perfect blanket.
  7. 01:25:422 (4,5,6) - Same problem as 00:57:307 (4,5,6) - here.
Insane~
SPOILER
  1. 00:27:136 (3,4,5,6) - Imo, this would look better if they were either both stacked or both unstacked.
  2. 00:39:479 (3) - I think this should end 00:39:650 - here. Listen to it on a lower speed.
Rinshan-Kaihou~
SPOILER
  1. 00:27:736 (6) - Take out this note. It's too hard to hear.
  2. 00:32:707 (3) - ^^^
  3. 00:39:479 (1) - Same correction as in hard at this time.
  4. 01:04:850 - Consider adding the fountain to the other difficulties, or at least hard and insane.
That's all. Good Luck~!! :)
Topic Starter
FreeSongs

jonawaga wrote:

Hi~ NM from my queue.

General~
SPOILER
  1. Your background saki-299 is a different ratio than the others. Try this to correct that, or find another image. Can't find other good backgrounds ;_; I will just keep this for now untill I find a better one
  2. White isn't recommended as a combo color. Try doing a magenta or light green.Changed combo colors!
Easy~
SPOILER
  1. 00:14:965 (2) - Move this so it stacks with the tail of 4, and move the tail of 3 for ds.
  2. 00:45:136 (7) - I think you can curve this so it doesn't overlap. I think the overlap is fine in easy
  3. 01:27:307 (1,1) - A spinner so sudden could confuse an Easy player, also fix this on Normal if you do.
Normal~
SPOILER
  1. 00:08:107 (2) - Move the tail to x-248 y-324 for alignment with 3. wrong ds :d
  2. 00:15:307 - A circle should be here, consider moving the circle from 00:15:136 (5) - here. I feel its unnecessary to add a circle here
  3. 00:30:736 (3) - Move to x-62 y-167 for a perfect stack.
Hard~
SPOILER
  1. Remove one of the combo colors because the other diffs all work with 4.
  2. If you do that ^, consider skipping a combo color 00:06:736 (1) - here.
  3. 00:02:450 (5) - Move this to x-291 y-126 for a perfect stack.
  4. 00:57:307 (4,5,6) - The stack here can be confusing because it makes the player think 4 is closer than 6. I think it is fine ;w;
  5. 01:00:565 - Something should be here because it's a strong beat. Try making the slider 3 circles or making a curve in the middle. uhmm.. I feel the beat at 01:00:393 - is much stronger, and a straight slider fits here perfectly I think
  6. 01:08:279 (3) - Move the end in a bit more for a perfect blanket.
  7. 01:25:422 (4,5,6) - Same problem as 00:57:307 (4,5,6) - here.
Insane~
SPOILER
  1. 00:27:136 (3,4,5,6) - Imo, this would look better if they were either both stacked or both unstacked. I intented to separate them a little bit for aesthetical reason
  2. 00:39:479 (3) - I think this should end 00:39:650 - here. Listen to it on a lower speed.There is really no beat at 00:39:650 - The only reason I put the slider in that way is because it plays better imo
Rinshan-Kaihou~
SPOILER
  1. 00:27:736 (6) - Take out this note. It's too hard to hear. I little bit overmapping should be acceptable in extra diffs
  2. 00:32:707 (3) - ^^^ ^
  3. 00:39:479 (1) - Same correction as in hard at this time. ^
  4. 01:04:850 - Consider adding the fountain to the other difficulties, or at least hard and insane. I will consider to add it if it is really an issue
That's all. Good Luck~!! :)
Everything else that I didn't respond in red color was fixed!!
Thank you for your mod!! :)
smallboat
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Unused hitsound (Seems you just use S:C1 set only) :
  2. Both soft-sliderslide.wav and soft-slidertick.wav are silent which violates the Ranking Criteria.
  3. E to N 's rhythm spread have a big gap (Cuz E diff use 2/1 Tick and N diff use 1/2,suggest use 1/1 rhythm for Easy,and use 1/1 rhythm + a bit 1/2 for Normal diff,also can Desperate-kun (QAT) to adjust these diff rhythm and check first o/)
[Easy]
  1. 00:08:622 (2,3,4) - 像這個就跟前面那一條鼓聲就可以了,然後用個24clap(這段鼓聲聽的明顯建議換)
  2. 00:42:907 (4,6) - Same above
  3. 01:07:765 (4) - Seems forgot set a NC (在Easy diff是2大白線一NC)
  4. 01:13:250 (4) - Same above
  5. 01:18:736 (4) - Same above
[Normal] (這Normal做得不錯,很適合現在2015的節奏的Normal rhythm標準)
  1. 00:00:565 (1,2) - 這段跟Easy一樣,節奏可以再複雜一點 :
  2. 00:46:336 (2) - This slider will off-screen,suggest move up a bit.
  3. 00:57:993 (3) - Forgot finish? (Downbeat,and add for all diffs)
  4. 01:08:965 (3) - Same above
  5. 01:10:507 (1) - Same above
[Hard]
  1. 00:33:993 (6) - Forgot finish? (Downbeat)
  2. 00:46:336 (3) - Remove finish end seems not so fut do a downbeat I think
  3. 00:51:307 (1) - Same as 00:33:993 (6)
  4. 01:21:479 (1) - Same above
[Insane]
  1. 00:33:479 (1) - Also can use a ctrl+g make play better and fit the music flow I think
  2. 00:46:336 (3) - The same as Hard diff
[Rinshan-Kaihou] OD8.7 seems a bit high,also can adjust 8.3~8.5 I suggest
  1. 00:21:736 (3) - Remove this note to follow the background vocal will play great :D (Really no sound blue tick here)
  2. 00:32:707 (3) - Same above
  3. 00:39:222 (8) - Do a different rhythm spread with Insane? Also can change 2 notes here
  4. 00:46:336 (3) - The same as Hard diff
  5. 01:02:107 (6,1) - Also is my playing ranking so poor,but this 1/4 jump...XD

Remember add these downbeat (finish) for all diff,just remind again :3
Topic Starter
FreeSongs
:)

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Unused hitsound (Seems you just use S:C1 set only) :
  2. Both soft-sliderslide.wav and soft-slidertick.wav are silent which violates the Ranking Criteria.
  3. E to N 's rhythm spread have a big gap (Cuz E diff use 2/1 Tick and N diff use 1/2,suggest use 1/1 rhythm for Easy,and use 1/1 rhythm + a bit 1/2 for Normal diff,also can Desperate-kun (QAT) to adjust these diff rhythm and check first o/)
    Deleted all unused hitsound and also used the default soft-sliderstick.I also sent a forum pm to Desperate-kun to request for checking the rhythm gap ;w;
[Easy]
  1. 00:08:622 (2,3,4) - 像這個就跟前面那一條鼓聲就可以了,然後用個24clap(這段鼓聲聽的明顯建議換) Applied!
  2. 00:42:907 (4,6) - Same above 这里我感觉鼓声没有那么明显 而且这里00:43:079 - 00:44:450 - 没有鼓点感觉很难下所以没有改
  3. 01:07:765 (4) - Seems forgot set a NC (在Easy diff是2大白線一NC) 好的.
  4. 01:13:250 (4) - Same above ^
  5. 01:18:736 (4) - Same above ^
[Normal] (這Normal做得不錯,很適合現在2015的節奏的Normal rhythm標準) 谢谢;w;
  1. 00:00:565 (1,2) - 這段跟Easy一樣,節奏可以再複雜一點 : 好的 改成你说的那样了
  2. 00:46:336 (2) - This slider will off-screen,suggest move up a bit. Fixed
  3. 00:57:993 (3) - Forgot finish? (Downbeat,and add for all diffs) Added
  4. 01:08:965 (3) - Same above ^
  5. 01:10:507 (1) - Same above ^
[Hard]
  1. 00:33:993 (6) - Forgot finish? (Downbeat) Added
  2. 00:46:336 (3) - Remove finish end seems not so fut do a downbeat I think Removed
  3. 00:51:307 (1) - Same as 00:33:993 (6) ^
  4. 01:21:479 (1) - Same above ^
[Insane]
  1. 00:33:479 (1) - Also can use a ctrl+g make play better and fit the music flow I think Applied
  2. 00:46:336 (3) - The same as Hard diff Removed
[Rinshan-Kaihou] OD8.7 seems a bit high,also can adjust 8.3~8.5 I suggestChanged to 8.4
  1. 00:21:736 (3) - Remove this note to follow the background vocal will play great :D (Really no sound blue tick here) Removed
  2. 00:32:707 (3) - Same above Removed
  3. 00:39:222 (8) - Do a different rhythm spread with Insane? Also can change 2 notes here Applied
  4. 00:46:336 (3) - The same as Hard diff Removed
  5. 01:02:107 (6,1) - Also is my playing ranking so poor,but this 1/4 jump...XD Changed the pattern a little bit

Remember add these downbeat (finish) for all diff,just remind again :3 All added :3
非常感谢你的mod!! :) 居然是mutual friend <3 www
Nines
Yahello~

[Rinshan-Kaihou]
  1. 00:17:022(1) - This isn't lined up with the last circle of the stream.
  2. 00:32:793(3,5) - 5 doesn't line up with 3's slider end.
  3. 01:04:336 - The orange 2 and the green 3 don't line up. I think you probably tried keeping to distance spacing, but please do your best to make it work, to make those two things stack neater.
  4. 01:10:850(2,3,4) - 3 and 4 don't line up with the 2's slider end.
  5. 01:25:936(6,1) - 6 isn't exactly in the center of 1. Also, I found the SV of 1 to be a bit surprising when I played it. I think if you moved 6 out of the center, and more on the slider's start, it'd be easier to adjust to the speed change. Optional, really, but I think it's a change that would be worth making.

    Overall, this map is mechanically fine, in my opinion. I like your mapping style. It's very clean.
[Insane]
  1. 00:39:222 - It's not difficult (for me at least), but something feels weird about the direction of this mini slider. I tried ctrl+g, and it feels better, in my opinion, but I'm not sure how you'd like that. I would also try aiming it downward, more in the direction of 3, OR in the opposite direction of 3.
  2. 00:56:793(1,3) - 1 isn't pointing exactly right, to line up with 3.
  3. 01:08:279(2,3) - I'm not sure if you were trying to blanket 3 with 2, but if you were, it's very off in its current state.
    Also well mapped. Naisu~
[Hard]
  1. 00:43:422(2) - Move to x:136
  2. 00:44:279(5) - Move this to accommodate the movement of 2.
[Normal]

  • I get really anal about blanketing issues in Normal and Easy maps because it's so much easier to tell whether something blankets well or not since there aren't as many objects to look at in the first place.
  1. 00:09:479(5,1) - Fix 1. One way to tell is by taking advantage of slider ball indicators, approach circles, etc.
  2. 00:11:879(6,1) - Fix 6.
  3. 00:47:022(3,4) - Fix 4. The slider end is a little off.
  4. 00:58:507(4,5) - Fix 5. The slider end of 5 is a little too low.
  5. Lastly, I'm not sure if it's the best idea, but you could be consistent with the rest of the mapset by ending this with a spinner... but I can understand not doing so because this is a Normal diff.... your call (personally, I think anyone would be capable of a spinner at the end of a song).
[Easy]
  1. 00:49:250(2,3) - FIX DAT BLANKT BRUH.
  2. 01:03:479(2,3) - FIX DAT 3
  3. 01:07:765(1,2) - DAS NASTY BRUH. FIX DAT (move 1 on the time line closer to 2 so you can use the approach circle to help you).
  4. 01:21:479(1,2) - 2 is looking way too high bruh. It's not center. Fix pl0x.
Topic Starter
FreeSongs

Tsuchimikado wrote:

Yahello~

[Rinshan-Kaihou]
  1. 00:17:022(1) - This isn't lined up with the last circle of the stream.
  2. 00:32:793(3,5) - 5 doesn't line up with 3's slider end.They are not lined up because of stack leneiency, so I don't see a problem here
  3. 01:04:336 - The orange 2 and the green 3 don't line up. I think you probably tried keeping to distance spacing, but please do your best to make it work, to make those two things stack neater.
  4. 01:10:850(2,3,4) - 3 and 4 don't line up with the 2's slider end. ^
  5. 01:25:936(6,1) - 6 isn't exactly in the center of 1. Also, I found the SV of 1 to be a bit surprising when I played it. I think if you moved 6 out of the center, and more on the slider's start, it'd be easier to adjust to the speed change. Optional, really, but I think it's a change that would be worth making.
    Put 6 in the center of 1

    Overall, this map is mechanically fine, in my opinion. I like your mapping style. It's very clean.
[Insane]
  1. 00:39:222 - It's not difficult (for me at least), but something feels weird about the direction of this mini slider. I tried ctrl+g, and it feels better, in my opinion, but I'm not sure how you'd like that. I would also try aiming it downward, more in the direction of 3, OR in the opposite direction of 3.
  2. 00:56:793(1,3) - 1 isn't pointing exactly right, to line up with 3.
  3. 01:08:279(2,3) - I'm not sure if you were trying to blanket 3 with 2, but if you were, it's very off in its current state.
    Also well mapped. Naisu~
[Hard]
  1. 00:43:422(2) - Move to x:136
  2. 00:44:279(5) - Move this to accommodate the movement of 2.
[Normal]

  • I get really anal about blanketing issues in Normal and Easy maps because it's so much easier to tell whether something blankets well or not since there aren't as many objects to look at in the first place.
  1. 00:09:479(5,1) - Fix 1. One way to tell is by taking advantage of slider ball indicators, approach circles, etc.
  2. 00:11:879(6,1) - Fix 6.
  3. 00:47:022(3,4) - Fix 4. The slider end is a little off.
  4. 00:58:507(4,5) - Fix 5. The slider end of 5 is a little too low.
  5. Lastly, I'm not sure if it's the best idea, but you could be consistent with the rest of the mapset by ending this with a spinner... but I can understand not doing so because this is a Normal diff.... your call (personally, I think anyone would be capable of a spinner at the end of a song).
[Easy]
  1. 00:49:250(2,3) - FIX DAT BLANKT BRUH.
  2. 01:03:479(2,3) - FIX DAT 3
  3. 01:07:765(1,2) - DAS NASTY BRUH. FIX DAT (move 1 on the time line closer to 2 so you can use the approach circle to help you).
  4. 01:21:479(1,2) - 2 is looking way too high bruh. It's not center. Fix pl0x.
Fixed everything else you mentioned above!
Thanks for your mod!! :)
Rizia
[Rinshan-Kaihou]
  1. 00:10:850 (3,4,5,6) - bad flow, i think you should ctrl+g on 00:11:022 (4,5) - , then move new to x136 y328, it would better
  2. 00:13:765 (5,6,7,1,2,3,4) - overall i think it's uncomfortable for playing
  3. 00:24:736 (4) - ctrl+g?
  4. 00:26:622 - ~00:27:993 - x1.00 is ok, i don't think here need any speed up
  5. 00:31:250 (3) - 1/1
  6. 00:33:993 (4) - finish at the head
  7. 00:45:136 (3,4,5) - suggestion
  8. 01:26:107 (1) - 跟前面的一樣速度就可以了....突然大幅減速很容易坑, 01:26:622 - 有音的話可以選擇停這裡, 01:26:793 - 01:27:307 - 加note就可以了
[Insane]
  1. 00:11:879 (2,3) - imo these pattern and these ds is only fit on triple slider
  2. 00:56:793 (1,3) - this entirely stack is very to read
  3. 01:08:965 (1) - head finish
  4. 01:10:507 (1) - ^
  5. 01:19:936 (1) - ^
  6. 01:22:850 (1) - 1/2 reverse?
[Hard]
  1. 01:00:565 - sounds weird if ignore this drum
[Normal]
  1. 00:11:707 (5,6) - stack better
  2. 00:58:507 (4,5) - ds....
Easy is fine for me..
welcome to ask me if you have any question on my mod~~~
Topic Starter
FreeSongs

Kawaiwkyik wrote:

[Rinshan-Kaihou]
  1. 00:10:850 (3,4,5,6) - bad flow, i think you should ctrl+g on 00:11:022 (4,5) - , then move new to x136 y328, it would better changed the shape of 00:11:365 (6) - and moved it around a bit. Flow should be better now
  2. 00:13:765 (5,6,7,1,2,3,4) - overall i think it's uncomfortable for playing I feel those back-forth jumps are ok. Changed the pattern a little bit
  3. 00:24:736 (4) - ctrl+g? Its no longer symmatrical after ctrl+g. I want to keep the pattern consistency with respect to 00:25:765 (4,5) -
  4. 00:26:622 - ~00:27:993 - x1.00 is ok, i don't think here need any speed up lowered down to x1.15
  5. 00:31:250 (3) - 1/1 fixed
  6. 00:33:993 (4) - finish at the head added
  7. 00:45:136 (3,4,5) - suggestion applid! ;w;
  8. 01:26:107 (1) - 跟前面的一樣速度就可以了....突然大幅減速很容易坑, 01:26:622 - 有音的話可以選擇停這裡, 01:26:793 - 01:27:307 - 加note就可以了 还是觉得要减速会比较合曲 加到到1.05 应该不会太坑了现在
[Insane]
  1. 00:11:879 (2,3) - imo these pattern and these ds is only fit on triple slider ds decreased
  2. 00:56:793 (1,3) - this entirely stack is very to read move away little bit
  3. 01:08:965 (1) - head finish added
  4. 01:10:507 (1) - ^ ^
  5. 01:19:936 (1) - ^ ^
  6. 01:22:850 (1) - 1/2 reverse? I feel this slider fits here perfectly ;_;
[Hard]
  1. 01:00:565 - sounds weird if ignore this drum Fixed it by shortening the slider and added a circle
[Normal]
  1. 00:11:707 (5,6) - stack better fixed
  2. 00:58:507 (4,5) - ds.... forgot to ctrl+g back ;_;.
Easy is fine for me..
welcome to ask me if you have any question on my mod~~~~
Thank you for your mod!! :)
Nines
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