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Hayami Saori - Omou Koto -TV size-

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Total Posts
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Topic Starter
Giralda
This beatmap was submitted using in-game submission on September-18-14 at 12:42:50 AM

Artist: Hayami Saori
Title: Omou Koto -TV size-
Source: 俺の妹がこんなに可愛いわけがない.
Tags: ore no imouto ga konna ni kawaii wake ga nai aragaki ayase kousaka kyousuke oreimo ending my little sister can't be this cute no way a-1 pictures tari kihhou
BPM: 119
Filesize: 14085kb
Play Time: 01:29
Difficulties Available:
  1. Insane (3.36 stars, 235 notes)
  2. Kihhou's Easy (1.22 stars, 81 notes)
  3. Normal (1.68 stars, 120 notes)
  4. Tari's Hard (2.66 stars, 197 notes)
Download: Hayami Saori - Omou Koto -TV size-
Download: Hayami Saori - Omou Koto -TV size- (no video)
Information: Scores/Beatmap Listing
---------------

Thank you jonathanlfj for the BG and video
Many thanks to Lanturn for confirming metadata
http://www.oreimo-anime.com/music/index.html (Track 12, click any of the purchase links (iTunes, レコチョク or mora) for correct song title)
Trust | Xinely
Easy (by Kihhou) - 100% | Normal - 100% | Hard (by Tari) - 100%
Insane - 100%
jonathanlfj
I dont now what im doing
but i got first
fk all nighter
Topic Starter
Giralda

jonathanlfj wrote:

I dont now what im doing
but i got first
fk all nighter
BUT I REALLY DON'T KNOW WHAT I'M DOING
Trust
Love this song, has a really nice groove to it. Can't wait for the finished set, best of luck~

also rip ksdfhkljsdgklwadg diff, you will be missed.
Tari
This map is back woohoo
Kihhou
Hi friend!~ giraa~ are you going to focus on ranking this next after chihara?

[Normal]
  1. 00:07:658 (4) - i would split this into a slider and a hitcircle since 00:08:667 marks a transition from the intro to the.. less calm intro.. its a pretty big deal. so the start should be emphasized with a hitcircle rather than a weak impact slider tail
  2. 00:09:675 (2,4) - stack the slider 2 tail ontop of hitcircle 4 for better blanketing. dont forget to move 00:09:171 (1) to keep consistent distances
  3. 00:18:751 (3) - add NC. soo you know how at 00:51:020 you were like goddamn there goes my 2 measure NC pattern. it was b/c from 00:16:734 to 00:18:751 is a little extra ... thing. dont know what its called but in standard textbook music, that part wouldnt be there. that little section should have an NC on its own. so youre gonna have to move all the NC's after that, up until the kiai time.. lol have fun c:
  4. 00:23:289 - add note? the gap in the timeline is misleading for normal players. when it's had a constant gap for the earlier parts of the map
  5. 00:51:020 (1,2) - separate these a bit. ~0.8x turned into 0.72x D:
  6. 00:58:583 (5,6) - strongest note is at 00:59:087. shorten slider 6 so that it starts there! cuz youre skipping right over it as it is now. and add NC at 00:59:087 instead of 01:00:095...and add a hitcircle at 00:58:835, maybe stack all 3 notes, that is if ofc an suggestion only if you make the change. oh and you can also do this if you want. actually yeah i would do the one below instead, if you make the change.
  7. 01:24:549 (3) - this is out of the playbox..grid thing. is this allowed? o-o idk lol
[Tari's Hard]
  1. 00:00:600 (1) - remove finish at head? a cymbal crash doesnt really match the peaceful intro and the instruments used in the music during it. whistle would be better imo
  2. 00:01:356 (2,3) - can blanket these two a tiny bit better by moving the slider 3's 3rd lower anchor point to (272,120) (can check at 00:01:104, following the approach circle)
  3. 00:02:112 (4,1) - same ^ by moving slider 4's 3rd upper anchor point to (224,148) (check at 00:02:364 )
  4. 00:03:625 (5) - point this <--- that way a bit instead for better flow both from the previous hitcircle and to the next slider.
  5. 00:09:423 (2,3) - i think you used the wrong distance snap. shouldnt it be 1.2x instead? like the others?
  6. 00:14:717 (1,2,3,4) - ahhhhhhhhhh i see whatcha did there with the way the slider ends were pointing to the next :D "follows" the music according to the scale~! or am i thinking too much into it? lol
  7. 00:17:490 (2) - this is too big of a jump imo. there isnt really a jump indicated in the music. i know it's neat to not have it overlap with the previous sliders but i think gameplay is more important than aesthetics. it's also not the same distance snaps as these two 00:17:742 (3,4) if that was the justification >< 1/4 sliders arent played up to the tails, esp for a hard diff~ maybe you can do this or something o3o moving 00:17:742 (3,4,5,6). if the change is made. you might have to do something about the distance between these two 00:18:373 (6,1), depending on what you did and whether you did it.
  8. 00:25:557 (3) - make this curve up? the way it is now, it has good flow with 00:26:314 (4) but slider 4 is the start of the new vocal section. so i think it is more important to flow with 00:25:305 (2) more by curving it up
  9. 01:06:146 (3,4,5) - make this distance snap the same for the entire thing? it would play better for lower rank players to have consistent distance spacing at the part of the song with no vocals to indicate different distances
  10. 01:27:448 (1) - end spinner at 01:29:339 - ? thats when the sound ends
[Insane]
  1. 00:03:121 (3) - remove whistle at head? for consistency with the lack of a whistle at 00:01:104 (3). it goes from 1 whistle every 2 white ticks to 1 whistle every 1 white tick but the transition is a bit too sudden. imo it should continue on for atleast 2 measures so it shows a pattern and a gradual increase in the number of whistles.
  2. 00:03:121 (3,4) - could make the blanket better D: move slider 4 to (172,80) and moving the 2nd upper anchor point of slider 3 to (360,152) & 3rd upper anchor point of slider 3 to (380,88)
  3. 00:04:129 (5,6,1) - this little combo feels out of place! its the equivalent of 00:02:112 (5,1) , which has no hitcircle to transition the two sliders. it connects the 2 sections, implying flow between the two when the jump in the pitches shows separation between the two notes at 00:04:633. maybe add a note at 00:05:011 and move some things around? edit: and remove hitcircle 6?
  4. 00:05:642 (3,4,1,2,3,4) - the strongest note in that little section is at 00:06:650. it would be better to have the slider start there to emphasize it rather than at the beginning. if you make the change, dont forget to move around the whistles too!
  5. 00:08:667 (1) - i think you missed a whistle at head? the pattern of whistles suddenly pauses here~
  6. 00:17:742 (4) - the notes in the music at the head and the tail of the slider are pretty strong compared to the 2 notes hitting 00:17:238 (3) this slider at the head and tail. imo it would follow the music better by emphasizing the second note at 00:17:994 more by using 2 hitcircles instead of the slider at 00:17:742 (4).
  7. 00:33:625 (3,4) - this jump is pretty big relative to the others around it! its a continuous vocal section so it should be the same ! maybe rotate 00:33:625 (3) - with the selection center as the origin and rotate somewhere around -51 degrees and moving it a bit?. if you make the change, you might want to move 00:32:868 (1) somewhere else so that it doesnt have a strange overlap~ below is a possible but maybe bad example
  8. 00:38:415 (5,6) - this isnt really a problem. it just bugs me that the "1/4 slider into another note 1 tick away" pattern is the only one of its kind in the entire map D: idk lol just mentioning it~ i would stack 2 hitcircles ontop of 00:38:667 (6) instead though~
  9. 00:48:373 (6,1) - well uh.. i noted this down when i went through my first check through.. and then i went to play league. i come back to fill in the reasons after the game and i cant remember why i noted this.. huh. maybe ill remember later lol
  10. 00:56:314 (5,6,1) - make these all have the same distances between each other? :O itll be neater and flow better, esp for people who dont do your snappy thingy. like me! and lower ranks
phew~
Tari
pretty much redesigned the whole thing LOL
Topic Starter
Giralda
remap remap remap but took everything in normal!
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Hello!

General
  1. You might consider to use a muted sliderslide sound
  2. Somehow hitsound volume in intro is kinda too loud, maybe use 40~50% instead?
Normal
  1. 00:02:616 (3,4) - Spacing too short.
  2. 00:05:642 (2,3) - BLanket could've been done better imo.
  3. 00:09:675 (2) - Why don't you just copypaste 00:10:684 (3) - and rotate it?
  4. 00:23:541 (4) - Clapsound in slidertail sounds out of place 0,o
  5. 00:30:347 (2,3) - Blanket pls?
  6. 01:14:717 (4,1) - Blanket.
  7. 01:27:322 - Consider adding a spinner here?
Tari's Hard
  1. 00:04:633 (1) - Not symmetric.
  2. 00:12:700 (1,2,3,4,5,6,7,8) - These arrangement looks kinda random... It doesn't play bad but it looks weird >.<
  3. 00:23:541 (2) - Uhh this shape is not distinctive enough, try something like http://puu.sh/95N2E/de53056b04.png
  4. 00:33:877 (4,5) - Merge into slider? It'll give better flow.
  5. 01:25:053 (5,1) - I don't know, maybe stack?
Insane
  1. 00:00:600 (1) - Nope, this is better http://puu.sh/95PPM/0d0fb609b6.jpg I see other sliderwaves drawn wrong too, fix them all maybe?
  2. 00:08:163 (9,1) - Blanket ;__;
  3. 00:11:692 (7) - What shape is this lol
  4. 00:22:784 (1,4) - Unfitting clap sound imo
  5. 00:41:944 (5,6,7,8) - I don't think these stacked stream looks good ;~: I mean it's because you had a slider right before it, which plays kinda weird if stacked like this
  6. 00:54:297 (4) - Missed a clap sound
  7. 00:59:087 (1) - Same here.
  8. 01:14:213 (3,4,5,6,7) - hmm hmm maybe try this? http://puu.sh/95Q72/d94e59474e.jpg better star formation ;w;
  9. 01:19:003 (4) - This stack plays weird imo, unstack maybe?
  10. Add spinner at end? Without one, this diff which is already easy would have a lot of same player scores at scoreboard which is kinda incompetitive
Good luck!
Kihhou
how many pulses in the video can i catch
osu file format v12

[General]
AudioFilename: Omou Koto.mp3
AudioLeadIn: 0
PreviewTime: 50776
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Omou Koto (TV Size)
TitleUnicode:想うコト (TV Size)
Artist:Hayami Saori
ArtistUnicode:早見沙織
Creator:Giralda
Version:Kihhou's Easy
Source:俺の妹がこんなに可愛いわけがない.
Tags:ore no imouto ga konna ni kawaii wake ga nai aragaki ayase kousaka kyousuke oreimo ending my little sister can't be this cute a-1 pictures tari
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"~.jpg",0,0
Video,-240,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
600,504.201680672269,4,2,0,60,1,0
600,-100,4,2,2,60,0,0
8667,-100,4,2,1,40,0,0
8793,-100,4,2,2,65,0,0
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34759,-100,4,2,2,70,0,0
34885,-100,4,2,4,70,0,0
35389,-100,4,2,3,70,0,0
42952,-100,4,2,4,70,0,0
43078,-100,4,2,3,70,0,0
50011,-100,4,2,0,60,0,0
51020,-100,4,2,0,80,0,1
51146,-100,4,2,3,80,0,1
59087,-100,4,2,0,80,0,1
59213,-100,4,2,3,80,0,1
67154,-100,4,2,0,80,0,1
67280,-100,4,2,3,80,0,1
75221,-100,4,2,0,80,0,1
75347,-100,4,2,3,80,0,1
83289,-100,4,2,0,55,0,0
83415,-100,4,2,3,70,0,0
84549,-100,4,2,4,65,0,0
85053,-100,4,2,4,65,0,0
85810,-100,4,2,2,60,0,0
86062,-100,4,2,4,60,0,0
86440,-100,4,2,3,60,0,0
87322,-100,4,2,5,75,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 255,128,255

[HitObjects]
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Topic Starter
Giralda

inverness wrote:

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Hello!

General
  1. You might consider to use a muted sliderslide sound
  2. Somehow hitsound volume in intro is kinda too loud, maybe use 40~50% instead?
Normal
  1. 00:02:616 (3,4) - Spacing too short.
  2. 00:05:642 (2,3) - BLanket could've been done better imo.
  3. 00:09:675 (2) - Why don't you just copypaste 00:10:684 (3) - and rotate it?
  4. 00:23:541 (4) - Clapsound in slidertail sounds out of place 0,o
  5. 00:30:347 (2,3) - Blanket pls?
  6. 01:14:717 (4,1) - Blanket.
  7. 01:27:322 - Consider adding a spinner here?
Insane
  1. 00:00:600 (1) - Nope, this is better http://puu.sh/95PPM/0d0fb609b6.jpg I see other sliderwaves drawn wrong too, fix them all maybe?
  2. 00:08:163 (9,1) - Blanket ;__;
  3. 00:11:692 (7) - What shape is this lol
  4. 00:22:784 (1,4) - Unfitting clap sound imo
  5. 00:41:944 (5,6,7,8) - I don't think these stacked stream looks good ;~: I mean it's because you had a slider right before it, which plays kinda weird if stacked like this
  6. 00:54:297 (4) - Missed a clap sound nope
  7. 00:59:087 (1) - Same here. following a 2/4 clap rhythm so not here either
  8. 01:14:213 (3,4,5,6,7) - hmm hmm maybe try this? http://puu.sh/95Q72/d94e59474e.jpg better star formation ;w;
  9. 01:19:003 (4) - This stack plays weird imo, unstack maybe? i'll consider, since the vocalist sounded like she was catching her breath, thus the lack of progression on the board.
  10. Add spinner at end? Without one, this diff which is already easy would have a lot of same player scores at scoreboard which is kinda incompetitive
Good luck!
fixed some in insane and remapped normal. thanks! no comment = changed
xxdeathx
Hi, m4m from your queue.

[General]
  1. Add kihhou to the tags because he has easy diff
  2. why is kyousuke's name in the tags though
  3. another alternate name for the anime (in tags) is "there's no way my little sister can be this cute"
[Easy]
  1. 00:12:700 (1) - this slider looks really ugly but i'm bad at making long sliders myself so i can't really suggest one that would suit you. best i can say is that i think the first red slider point is creating slight bumps by being in between two white points, and i dragged the red point down like https://osu.ppy.sh/ss/1719738 and it looks much better
  2. 00:57:070 (2) - this one too
  3. 01:03:877 (2,3) - KSHR told me while he was modding one of my maps that 1/2 sliders shouldn't be in easy. you have quite a few of those and some repeating ones in this map; it's possible to map over them with some longer repeating sliders, although you'll have to ignore some of the beat
[Insane]
  1. 00:08:163 (9) - i see it's slightly curved from having 3 slider points and the start circle is blanketed so might as well make sure the rest of the slider is blanketing 00:08:667 (1)
  2. 00:18:751 (1) - maybe move it further away from both objects before and after it because they're kind of far away in time. the distance to 00:19:255 (2) is typical of a 1/2 beat in your map
  3. 00:41:944 (5,6,7,8,1) - this pattern is only easy to read if there's only 1 circle between the sliders. also, stacking circles on sliders would be done in multiples of 2. when you have a pattern like this you could make the circles in a stream.
  4. 00:58:583 (10,1) - these can be blanketed
  5. 00:53:036 (1) - most of your kiai time area is a new combo every 2 measures (long white ticks) but this part 00:51:020 (1,2,3,4,1,2,3,4,5) and 01:07:154 (1,2,3,4,5,1,2,3,4,5,6,7) are each two combos, which isn't consistent with the rest of the chorus.
  6. 00:55:053 (1) is a new combo, but its corresponding object 01:11:188 (8) is not
that's all i can find. all 4 difficulties were very nice to play, so it looks great.
Kihhou

xxdeathx wrote:

Hi, m4m from your queue.

[Easy]
  1. 00:12:700 (1) - this slider looks really ugly but i'm bad at making long sliders myself so i can't really suggest one that would suit you. best i can say is that i think the first red slider point is creating slight bumps by being in between two white points, and i dragged the red point down like https://osu.ppy.sh/ss/1719738 and it looks much better moved it around a bit
  2. 00:57:070 (2) - this one too i like this one
  3. 01:03:877 (2,3) - KSHR told me while he was modding one of my maps that 1/2 sliders shouldn't be in easy. you have quite a few of those and some repeating ones in this map; it's possible to map over them with some longer repeating sliders, although you'll have to ignore some of the beat fixed the one without reverses. the ones with reverses should be fine
that's all i can find. all 4 difficulties were very nice to play, so it looks great.
thanks for modding~

SPOILER
osu file format v13

[General]
AudioFilename: Omou Koto.mp3
AudioLeadIn: 0
PreviewTime: 50776
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Omou Koto (TV Size)
TitleUnicode:想うコト (TV Size)
Artist:Hayami Saori
ArtistUnicode:早見沙織
Creator:Giralda
Version:Kihhou's Easy
Source:俺の妹がこんなに可愛いわけがない.
Tags:ore no imouto ga konna ni kawaii wake ga nai aragaki ayase kousaka kyousuke oreimo ending my little sister can't be this cute a-1 pictures tari
BeatmapID:434634
BeatmapSetID:129391

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[Events]
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Topic Starter
Giralda

xxdeathx wrote:

Hi, m4m from your queue.

[General]
  1. Add kihhou to the tags because he has easy diff
  2. why is kyousuke's name in the tags though
  3. another alternate name for the anime (in tags) is "there's no way my little sister can be this cute"
[Insane]
  1. 00:08:163 (9) - i see it's slightly curved from having 3 slider points and the start circle is blanketed so might as well make sure the rest of the slider is blanketing 00:08:667 (1)
  2. 00:18:751 (1) - maybe move it further away from both objects before and after it because they're kind of far away in time. the distance to 00:19:255 (2) is typical of a 1/2 beat in your map the stacking here allows the player to be able to see the next object without any difficulties as the player is not required to move the cursor, but rather focused on where the next object appears.
  3. 00:41:944 (5,6,7,8,1) - this pattern is only easy to read if there's only 1 circle between the sliders. also, stacking circles on sliders would be done in multiples of 2. when you have a pattern like this you could make the circles in a stream. reworked the rhythm here
  4. 00:58:583 (10,1) - these can be blanketed
  5. 00:53:036 (1) - most of your kiai time area is a new combo every 2 measures (long white ticks) but this part 00:51:020 (1,2,3,4,1,2,3,4,5) and 01:07:154 (1,2,3,4,5,1,2,3,4,5,6,7) are each two combos, which isn't consistent with the rest of the chorus.
  6. 00:55:053 (1) is a new combo, but its corresponding object 01:11:188 (8) is not
that's all i can find. all 4 difficulties were very nice to play, so it looks great.
no reply = fixed, thanks for the mod!
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[General]
Volume is a bit loud, make it -10% for all timing points. If wanted can make it -20% (means KIAI 70% / 60%)

[Kihhou's Easy]
Hitsounds is a bit messy, I prefer constant hitsound 0.0
Whistles are too random at KIAI
00:15:221 (3) - Clap
00:16:230 (5) - ^
00:22:280 - Clap
00:23:289 - Can try using slidertick for clap on Easy, strongly recommend tho because lots of hitsounds will be missed
00:28:835 - Add a slider here until 00:29:339 - , followed vocal but I feel it's blank
01:00:600 - Clap
01:02:616 - Remove whistle and finish
01:08:667 - Clap should be here
01:16:734 (2) - Clap

[Normal]
Hmm the red tick tap is almost like Hard, maybe decrease some of them to make it easier
00:08:667 (5) - NC, Feel the music is turning a bit (ugh..turn?)
00:10:684 (1) - Remove NC
00:12:700 (4) - NC
00:52:532 - Can use slidertick for clap
00:53:541 - Missing clap
01:05:137 (1) - Remove NC, should be around 01:07:658 (4) - (the set of KIAI on wrong heavy beat)
01:08:919 (1) - Remove NC (coz 2nd part of KIAI is here 01:07:154 - , follow the set)
01:08:919 (1,4) - NC
01:12:700 (1) - Remove NC and clap
01:13:709 - Clap
01:15:221 (4) - NC
01:16:734 (1) - Remove NC and clap
01:18:751 (3) - Can NC here, make it same as first part of KIAI 01:02:616 -
01:21:272 (1) - Remove NC
01:23:289 (3) - NC here

[Tari's Hard]
00:05:642 (3) - Blanket
00:06:146 (4) - Make sure the tail distance between 00:05:642 (3,4) - is about 1.0x, it's 0.95x now tho
00:08:163 (3) - Move just a little bit closer to 00:07:406 (2) - might help in reading
00:14:717 (1,2,3,4) - Put whistles on the first hit of every sliders >.o)b
00:34:129 (5,6,7,8,9) - Triplets DS no same, style? :)
00:38:919 (1) - Might be a little hard to read, stacked and no big jump previously
00:50:011 (5) - Blanket? :o (the proof of effort lel)
01:05:137 (1) - Ctrl+G would fit the flow (if not keep for pattern then xd)
01:21:272 (1) - ^ Same part as above but this one is more flowy
01:24:549 (3,4,5) - NC for wow jumps

[Insane]
Not bad 0.0 /
00:14:717 (10) - NC, music changing?
00:16:230 (1) - Remove NC, NC at 00:16:734 (2) -
Kihhou

Rakuen wrote:

( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[General]
Volume is a bit loud, make it -10% for all timing points. If wanted can make it -20% (means KIAI 70% / 60%) ok

[Kihhou's Easy]
Hitsounds is a bit messy, I prefer constant hitsound 0.0
Whistles are too random at KIAI
00:15:221 (3) - Clap
00:16:230 (5) - ^
00:22:280 - Clap
00:23:289 - Can try using slidertick for clap on Easy, strongly recommend tho because lots of hitsounds will be missed
00:28:835 - Add a slider here until 00:29:339 - , followed vocal but I feel it's blank
01:00:600 - Clap
01:02:616 - Remove whistle and finish i like finish whistle here
01:08:667 - Clap should be here
01:16:734 (2) - Clap
rest fixed ^_^ thanks for the mod!

aaaaaa sorry gira >< no puush lol.
could you make a copy of soft-hitclap3 and change it to soft-slidertick30
and soft-sliderslide10 copied into soft-sliderslide30
:? :? :? :? :? :? :? :? :? :? :? :? :cry:
:arrow:
SPOILER
osu file format v13

[General]
AudioFilename: Omou Koto.mp3
AudioLeadIn: 0
PreviewTime: 50776
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Omou Koto (TV Size)
TitleUnicode:想うコト (TV Size)
Artist:Hayami Saori
ArtistUnicode:早見沙織
Creator:Giralda
Version:Kihhou's Easy
Source:俺の妹がこんなに可愛いわけがない.
Tags:ore no imouto ga konna ni kawaii wake ga nai aragaki ayase kousaka kyousuke oreimo ending my little sister can't be this cute a-1 pictures tari
BeatmapID:434634
BeatmapSetID:129391

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"~.jpg",0,0
Video,-240,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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67154,-100,4,2,0,70,0,1
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83415,-100,4,2,3,70,0,0
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85053,-100,4,2,4,65,0,0
85810,-100,4,2,2,60,0,0
86062,-100,4,2,4,60,0,0
86440,-100,4,2,3,60,0,0
87322,-100,4,2,5,80,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 255,128,255

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Topic Starter
Giralda
Took everything except for the volume one. It sounds fine to me personally. Do you maybe have your effects volume on max?
Thanks for modding Rakuen!
_Stan
ok, from my queue

[Easy]
00:01:608 (2,3) - centrosymmetric?
01:16:734 (2,4) - separate?

[Normal]
00:22:784 (1,2) - blanket
01:11:944 (5,6) - change?
01:15:978 (2,3) - ^

[Hard]
00:08:667 (1,2,3) - 3 is not suitable with curve
00:17:490 (2,3,4,5) - snap
00:22:280 (3,1) - blanket
00:32:364 (3,1,2) - snap
00:34:129 (5,6,7) - snap is different from 00:34:633 (8,9,1) -
00:39:171 (2,3,4) - snap
01:02:868 (1,2,3,4) - square?
01:14:969 (9,4) - overlap

[Insane]
this map is great!

I like your map~ GOOD LUCK :) :)
Kihhou

_Stan wrote:

ok, from my queue

[Easy]
00:01:608 (2,3) - centrosymmetric? looks uglier imo :c flows better this way with the clockwise rotation leading up to the next notes
01:16:734 (2,4) - separate? dont think that does anything o-o and doesnt stack in game play.
sorry no change ~ thanks for modding though!
Topic Starter
Giralda
Fixed the blanket at 00:22:784 (1,2)

Thanks for modding!
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