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Drake Bell - Jingle Bells

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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on jueves, 18 de diciembre de 2014 at 2:18:45

Artist: Drake Bell
Title: Jingle Bells
Tags: Merry nickmas Christmas Drake and Josh xmas nickelodeon nick mancusojuanmattos
BPM: 193,68
Filesize: 3995kb
Play Time: 02:26
Difficulties Available:
  1. Easy (1,23 stars, 96 notes)
  2. Hard (2,6 stars, 241 notes)
  3. Insane (3,61 stars, 374 notes)
  4. Normal (1,58 stars, 138 notes)
Download: Drake Bell - Jingle Bells
Information: Scores/Beatmap Listing
---------------
It looks like I could complete this pretty fast! :o
This will be my christmas map for this year, I hope you can enjoy it! :D

Mapset:
Easy: 100%
Normal: 100%
Hard: 100%
Insane: 100%
jonathanlfj
saw this in the christmas queue

it got pretty weird near the end, but i tried to do what i can; here is something you can atleast work with:

2610,309.797340906157,4,2,1,100,1,0
101786,309.797340906157,4,2,1,100,1,0
109243,311.931375097479,4,2,1,100,1,0
111738,312.01248049922,4,2,1,100,1,0
129225,316.038978140637,4,2,1,100,1,0
131753,312.5,4,2,1,100,1,0
136753,498.960498960499,4,2,1,100,1,0

good luck~
Topic Starter
mancuso_JM_
Thanks Jonathan! I'll use this for now!
BigWilly
I can only find one bit that I think is out of place.
I am not sure tho, my first 'Mod'

2.23 The Last Slider and the Spinner need to be slightly later, just one of the purple things (tell me wht they are D:)

Hope this helped!
(Probably not)
Dangaard
Hey, are you going to get this done?
CSLM
can i make a normal diff?
Topic Starter
mancuso_JM_

CSLMVenezuela wrote:

can i make a normal diff?
Thanks.. But sorry, I prefer to don't accept guest difficulties nor anything in this mapset.
AlexaBM
hi, from my queue~
[General]
  1. In the end of your mp3 there's about 4 second without ANY sound. why not to cut these silent seconds?
  2. Maybe add some kiai time sections? For example:
    1st kiai: 00:12:523 - till 00:32:350 -
    2nd kiai: 00:52:177 - till 01:12:004 -
    3rd kiai: 01:51:738 - till 02:16:753 -
[Easy]
  1. 00:12:523 (1,2) - Lengthen them to 2/1?
  2. 00:21:197 (1) - I don't see any reason to keep the NC here. HP drain is really low and there's no hard patterns, so players don't need some extra HP.
  3. 00:32:350 (1,2) - Blanket could be a bit better.
[Normal]
  1. 00:49:699 (1,1) - I think, it's hard to play this slider without a combobreak, because it's too far from center. Move it closer, please!
  2. 01:54:234 (3,4,5) - Distance between them is different. Fix this, please!
  3. 02:14:253 (1,2,3) - This moment is too hard to read, especially for beginners. Timing changing is so unexpectable, a lot of players will be confused. They will click on these circles immediately and they will fail that moment, but it's not what we want them to do. Add NC on BOTH circles to make player understand that they need to be more attentive.
[Hard]
  1. 00:47:737 (2) - Make the slider's shape more distinct (or how to say that, lol)?
[Insane]
  1. 00:33:280 (4,1) - The overlap doesn't looks well, maybe move (1) like this?
  2. 00:38:546 (1,3) - Switch NCs?
  3. 00:49:699 (1) - End the slider at 00:50:628 -
  4. 01:49:243 (1) - ^ at 01:50:178 -
That's all! Good luck~
Topic Starter
mancuso_JM_

AlexaBM wrote:

hi, from my queue~ Hey!
[General]
  1. In the end of your mp3 there's about 4 second without ANY sound. why not to cut these silent seconds? Hmm.. I think is not necessary xD.
  2. Maybe add some kiai time sections? For example: The music pitch is pretty similar in all the map, I love adding kiai times in all my maps whenever I can but I'll make an exception here for that reason.
    1st kiai: 00:12:523 - till 00:32:350 -
    2nd kiai: 00:52:177 - till 01:12:004 -
    3rd kiai: 01:51:738 - till 02:16:753 -
[Easy]
  1. 00:12:523 (1,2) - Lengthen them to 2/1? I'll keep that, I'm emphasizing ''Jingle Bells'' in this way in all the parts when he sings that.
  2. 00:21:197 (1) - I don't see any reason to keep the NC here. HP drain is really low and there's no hard patterns, so players don't need some extra HP. I see.. removed then.
  3. 00:32:350 (1,2) - Blanket could be a bit better. lol.. Fixed xD
[Normal]
  1. 00:49:699 (1,1) - I think, it's hard to play this slider without a combobreak, because it's too far from center. Move it closer, please! Hmm.. It could be, I'll wait for some other opinion anyway. But is pretty sure I'll change it in the near future.
  2. 01:54:234 (3,4,5) - Distance between them is different. Fix this, please! lol.. the difference is really short but fixed anyway.
  3. 02:14:253 (1,2,3) - This moment is too hard to read, especially for beginners. Timing changing is so unexpectable, a lot of players will be confused. They will click on these circles immediately and they will fail that moment, but it's not what we want them to do. Add NC on BOTH circles to make player understand that they need to be more attentive. I didn't think it in this way, but I have to say you're right. Instead of using New Combo, I replaced the notes into sliders.
[Hard]
  1. 00:47:737 (2) - Make the slider's shape more distinct (or how to say that, lol)? lol.. okay xD
[Insane]
  1. 00:33:280 (4,1) - The overlap doesn't looks well, maybe move (1) like this? Fixed in a similar way :P
  2. 00:38:546 (1,3) - Switch NCs? Done.
  3. 00:49:699 (1) - End the slider at 00:50:628 - I'll keep this one because there is a clap sound in the music that appear in 00:50:835 - and the vocals change in this point.
  4. 01:49:243 (1) - ^ at 01:50:178 - Same here.
That's all! Good luck~
Thanks a lot Alexa! :)
Updated!
Myxo


[Insane]

  1. 00:07:153 (8,1) - I read this as an 1/1-gap when I played it for the first time, since it has a similar spacing to your 1/1-gaps. You might reduce the spacing a bit in some way.
  2. 00:07:463 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - This is awesome <3
  3. 00:38:443 - Hmm, you could add a circle here to fit the vocal.
  4. 00:49:699 (1) - This spinner should end at the blue tick instead. If you listen at 25%, you can hear it, although I might be wrong.
  5. 01:00:748 - Again, I think a circle would sound nice here because of the vocals.
  6. 01:39:370 (1) - Hmm, maybe end this spinner at 01:41:332 to fit the drum? Where you currently end it I can't hear a sound tbh
  7. 02:14:253 (1) - Is this supposed to be a sleigh? o.o With much imagination...
  8. Well. I think it would be cool if you followed all these delayed / earlier vocals, for example 01:09:732 too, but above I just pointed out two that bothered me a bit, the others are really subjective.
Mhm, see this as a testplay rather than a mod >< I'd mod the complete set but I should go to bed now and also I should finally mod the maps I'm supposed to mod by request Ofc I can do a full mod later!
Topic Starter
mancuso_JM_

Desperate-kun wrote:



[Insane]

  1. 00:07:153 (8,1) - I read this as an 1/1-gap when I played it for the first time, since it has a similar spacing to your 1/1-gaps. You might reduce the spacing a bit in some way. Reduced a bit :P
  2. 00:07:463 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - This is awesome <3 lol.. thanks xd
  3. 00:38:443 - Hmm, you could add a circle here to fit the vocal. It doesn't fit really well in my opinion :/
  4. 00:49:699 (1) - This spinner should end at the blue tick instead. If you listen at 25%, you can hear it, although I might be wrong. I've listened tone of times, but I'm pretty sure this should finish over this 1/3 tick.
  5. 01:00:748 - Again, I think a circle would sound nice here because of the vocals. This sounds good, in addition it gives a good transition in the pattern. Added.
  6. 01:39:370 (1) - Hmm, maybe end this spinner at 01:41:332 to fit the drum? Where you currently end it I can't hear a sound tbh Sure.
  7. 02:14:253 (1) - Is this supposed to be a sleigh? o.o With much imagination... :o.. pls Desperate :o
  8. Well. I think it would be cool if you followed all these delayed / earlier vocals, for example 01:09:732 too, but above I just pointed out two that bothered me a bit, the others are really subjective.
Mhm, see this as a testplay rather than a mod >< I'd mod the complete set but I should go to bed now and also I should finally mod the maps I'm supposed to mod by request Ofc I can do a full mod later!
Thanks man! I hope you can check the set entierly someday :P.
Updated!
ErunamoJAZZ
hi, from Christmas Queue, in spanish.


[General]
no sé, el color rojo oscuro se pierde un poco con el fondo..


[easy]
00:59:612 (3) - Si lo inclinaras un poco a la izqueira el flow queda mejor: http://puu.sh/dote8/ad86d559d6.jpg

[normal]
02:17:251 (1) - el spacing es demasiado (demasiado!) engañoso... de verdad creo que sería mejor ampliarlo más. Quizas un Ctrl+H a 02:17:251 (1,2) - podría funcionar.

[hard]
lol, por qué tiene los mismos stats que el insane? xD. Pienso que el OD podría ser más bajo.
00:53:106 (3) - 00:54:346 (6) - Pienso que sería mejor que los pusieras como en el insane :P

[insane]
nice 1/3, como siempre ;)
01:00:542 - aunque no sé... en esta parte oyendolo lento no me cuadra mucho... y como la parte que sigue es medio dificil de leer/hacer, el tampor se descompenza un poco.

Good luck!
Topic Starter
mancuso_JM_

ErunamoJAZZ wrote:

hi, from Christmas Queue, in spanish. Hey!


[General]
no sé, el color rojo oscuro se pierde un poco con el fondo.. emm.. Para mi se ve bien, si alguien mas lo menciona voy a considerar cambiarlo.


[easy]
00:59:612 (3) - Si lo inclinaras un poco a la izqueira el flow queda mejor: http://puu.sh/dote8/ad86d559d6.jpg No tan exagerado como me mostras en la foto, pero hice algo mas o menos xD

[normal]
02:17:251 (1) - el spacing es demasiado (demasiado!) engañoso... de verdad creo que sería mejor ampliarlo más. Quizas un Ctrl+H a 02:17:251 (1,2) - podría funcionar. Es cierto que es algo chico, pero es para compensar con el cambio de timing :/.. Espero mas opiniones aca.

[hard]
lol, por qué tiene los mismos stats que el insane? xD. Pienso que el OD podría ser más bajo. Ok.. od -1 entonces xD
00:53:106 (3) - 00:54:346 (6) - Pienso que sería mejor que los pusieras como en el insane :P Meh.. son notorios igual creo :p

[insane]
nice 1/3, como siempre ;)
01:00:542 - aunque no sé... en esta parte oyendolo lento no me cuadra mucho... y como la parte que sigue es medio dificil de leer/hacer, el tampor se descompenza un poco. Ritmicamente lo deje igual, pero arregle unas cositas con el posicionamiento de los objetos, creo que ahora se lee algo mejor.

Good luck!
Gracias Eru!
Updated!
LexiaLovesU
Placeholder for a mod owo

Key
Red = Unrankable
Blue = Highly suggested

General

  1. :?: Possilbly add "Merry Christmas, Drake and Josh" in the source since im pretty sure this was in the movie and if not it was the Music in the PV of the Movie

Easy

  1. 00:18:099 (2) - Remove soft whitsle from the slider's Body
  2. 00:29:252 (3) - Maybe make this point towards the next note so that the flow is more natural between them owo
  3. 01:36:788 (1) - Same as above >w<
  4. 01:42:405 (2,3) - The flow is a tiny winy bit awkward between these notes since you made 2 flow upward and you placed 3 downward so maybe make 2 flow into 3 better like this so the flow is more natural to play ? owo
  5. 02:16:753 - The volume is a bit loud here why not lower the volume here to about fit so it doesn't over over the music >.<

    Wow that's all nice Easy I liked it >w<

Normal

  1. 00:16:241 (5) - remove the soft whistle from the slider's body it doesn't sound too good >.<
  2. 00:18:099 (2) - Same as above
  3. 00:19:339 (4) - Same as above
  4. 00:23:676 (2) - Crtl+H this so that it flows into the next note better since now the slider's body flows away from the next note
  5. 00:26:154 (5) - remove the soft whistle from the slider's body it doesn't sound too good >.<
  6. 00:43:503 (3) - Same as above
  7. 00:55:895 (5) - Same as above you will have a lot of inconsistencies in Hitsounds if you keep like this 01:05:808 (5) this doesn't have a soft whistle on the body even though it has same sound
  8. 01:07:667 (2) - possilbly lower the curve on this since the curve is rather large and it make it awkward to play since the flow conflicts with the previous and next note
  9. 01:39:266 (1) - Maybe make this point towards the next note so that the flow is more natural between them

    I wont mention any more slider body whistles look over your map to find them I feel like im mentioning too much >.<
  10. 02:16:753 - The volume is a bit loud here why not lower the volume here to about fit so it doesn't over over the music >.<

    That's all the difficulty is lovely I love your slider art >w<

Ill mod the rest tomorrow 2 am here owo

Hard

  • Your stacks don't really line up properly In-Game I think you should fix this it looks odd >.<
  1. 00:21:094 (3) - The flow here isn't very natural since you made 2 flow downward you should follow that flow and make 3 flow downward aswell so the gameplay is as awkward try something like this owo the flow become more natural to follow like this >w<
  2. 00:33:589 (3) - How about you make this flow more towards the next note its a bit awkward right now
  3. 00:38:546 (4) - Slider body has the whistle sounds better without xD
  4. 00:39:785 (6) - Forgot to make this an NC it loses consistency with the other NCs
  5. 00:40:302 (7) - the rhythm here sounds a bit odd since at the 1/3 note he just says a sound and then at the 1/1 note he holds the note so the way you currently have it sound really odd why not try out this rhythm
  6. 00:49:699 (1) - The MS between the spinner and note is only 310 away and that is with 193 bpm. the recommended for a 160 bpm is 375 ms away. so with the 193 bpm I really don't think this enough time for a hard player to react to the note. how about you make the spinner end here 00:51:557 it sounds better here anyway since Drake hits a note here
  7. 00:59:612 (7) - Your broke the NC pattern there really isn't anything to indicate for you to break the pattern I suggest you go back into the pattern for consistency owo
  8. 01:00:851 (1) - If you did the above Remove the Nc on this for consistency
  9. 01:09:526 (7) - You know what I will say xD
  10. 01:10:765 (1) - same as above
  11. 01:29:353 (1) - The MS between the spinner and note is only 310 away and that is with 193 bpm. the recommended for a 160 bpm is 375 ms away. so with the 193 bpm I really don't think this enough time for a hard player to react to the note.
  12. 01:39:266 (1) - Same as above
  13. 01:49:243 (1) - Same as above
    Not gonna mention spinners anymore xD
  14. 02:09:210 (1) - Unsnapped slider (end).
  15. 02:16:753 - The volume is a bit loud here why not lower the volume here to about fit so it doesn't over over the music >.<

    That's all owo

Insane

  1. 00:15:001 (1) - Forgot the Finish here you did a Finish here so keep the consistency 00:24:915 (1)
  2. 00:16:137 (4,5,6) - The NCing is different here even though the music is identical it should match 00:26:051 (4,1,2)
  3. 00:17:480 (1) - Forgot the Finish here you did a Finish here so keep the consistency 00:27:394 (1)
  4. 00:18:719 (5) - Make this an NC since you broke pattern hear there really isn't anything to indicate that you break NC pattern
  5. 00:19:855 (1) - If you did the above remove the nc here and then add the NC to the next note for consistency
  6. 00:23:676 (1) - Make the slide's tail point towards 2 more currently the flow between them is a bit awkward since you made the flow a past 2 which made you have to break flow to hit the next note >.<
  7. 00:23:676 (1) - Missing a Finish you did one here so keep the consistency 00:13:762 (1)
  8. 00:28:632 (5) - NC to keep the consistency with the rest of the NC
  9. 00:34:725 (4,1) - I suggest you make these 2 notes a bit more noticeable since 2's hit impact is still being shown when your about to hit them so the hit impact makes them come out very abruptly
  10. 00:36:274 (5) - Add NC here as well for consistency and cause it seems like he starts saying something new you should make the NC
  11. 00:38:546 - You broke the Finish pattern you made there isn't much to go on that indicates for this to have a finish here the note isn't too strong so pls remove the finish and add the finish to this note 00:39:785 (1) having a finish here makes the finish pattern not break and it also hits the strong note here
  12. 00:54:655 (5) - You forgot the NC here
  13. 01:02:091 (1) - Forgot the Finish on the head
  14. 01:03:330 (4) - Forgot the NC the previous note like this has an NC so you should keep the consistency
  15. 01:03:330 (4) - Same as above
  16. 01:11:901 (8,9) - I think you should make the pattern you already had with these notes. continue like the back and forth pattern you did, it plays nice and looks nice like this
  17. 01:35:445 (4) - Add the NC here for consistency
  18. 01:39:266 (10) - This seem like it should have a finish on it since its really strong I suggest you put the finish to emphasize this note
  19. 01:44:264 (1) - Add a finish the the head it fits nicely and it emphasizes the strong note here nicely since in the bgm there is a cymbal sound
  20. 01:46:742 (1) - Same as above
  21. 01:57:666 (3,1) - You forgot the Finish on the head
  22. 02:02:970 (4) - Forgot the Finish on the head and the NC
  23. 02:09:210 (2) - Unsnapped slider (end).
  24. 02:14:253 (1) - Wow that slider art XD
  25. 02:16:753 - The volume is a bit loud here why not lower the volume here to about fit so it doesn't over over the music >.<

    That's all this diff needs more work on the NC inconsitencys and missing hitsounds >.< I did like most of the placement with the notes since the played niced :D

    Good Luck on the mapset >w< and Merry Christmas
Topic Starter
mancuso_JM_
Thanks a lot LexiaLovesU for modding! I'll try to check your mod tomorrow because I had a long/excellent weekend in the countryside and I'm actually a bit tired right now :P

Edit: Time to check this..

LexiaLovesU wrote:

Placeholder for a mod owo

Key
Red = Unrankable
Blue = Highly suggested

General

  1. :?: Possilbly add "Merry Christmas, Drake and Josh" in the source since im pretty sure this was in the movie and if not it was the Music in the PV of the Movie Yep, I think this appeared. Added only Drake and Josh since the other tags were actually used.

Easy

  1. 00:18:099 (2) - Remove soft whitsle from the slider's Body Removed
  2. 00:29:252 (3) - Maybe make this point towards the next note so that the flow is more natural between them owo
  3. 01:36:788 (1) - Same as above >w< Nah.. I'll keep both because i like how this pattern look and flow actually.
  4. 01:42:405 (2,3) - The flow is a tiny winy bit awkward between these notes since you made 2 flow upward and you placed 3 downward so maybe make 2 flow into 3 better like this so the flow is more natural to play ? owo Fixed in a similar way.
  5. 02:16:753 - The volume is a bit loud here why not lower the volume here to about fit so it doesn't over over the music >.< Sincerely, it doesn't sound loud to me. I've reduced the volume in this point till 70%, reducing it more it'll make the pattern inaudible for me.

    Wow that's all nice Easy I liked it >w<

Normal

  1. 00:16:241 (5) - remove the soft whistle from the slider's body it doesn't sound too good >.<
  2. 00:18:099 (2) - Same as above
  3. 00:19:339 (4) - Same as above Removed them
  4. 00:23:676 (2) - Crtl+H this so that it flows into the next note better since now the slider's body flows away from the next note Since there is a long space between this one and the following note I don't think this affect the flow ç, in addition I think to put this slider in this way, so I prefer to keep that.
  5. 00:26:154 (5) - remove the soft whistle from the slider's body it doesn't sound too good >.<
  6. 00:43:503 (3) - Same as above
  7. 00:55:895 (5) - Same as above you will have a lot of inconsistencies in Hitsounds if you keep like this 01:05:808 (5) this doesn't have a soft whistle on the body even though it has same sound Removed all of them.
  8. 01:07:667 (2) - possilbly lower the curve on this since the curve is rather large and it make it awkward to play since the flow conflicts with the previous and next note Hmm.. I don't agree about it, sorry.
  9. 01:39:266 (1) - Maybe make this point towards the next note so that the flow is more natural between them As I explain before, this 2/1 space is a bit big and I think won't affect that much the flow.

    I wont mention any more slider body whistles look over your map to find them I feel like im mentioning too much >.< Deleted others on my own xD
  10. 02:16:753 - The volume is a bit loud here why not lower the volume here to about fit so it doesn't over over the music >.< Same as Easy.

    That's all the difficulty is lovely I love your slider art >w<

Ill mod the rest tomorrow 2 am here owo

Hard

  • Your stacks don't really line up properly In-Game I think you should fix this it looks odd >.<
  1. 00:21:094 (3) - The flow here isn't very natural since you made 2 flow downward you should follow that flow and make 3 flow downward aswell so the gameplay is as awkward try something like this owo the flow become more natural to follow like this >w<
    Sorry, but this plays so similar during the gameplay for me :/ and aestehtically my idea looks better, using this 2 points as an argument I'll keep that.
  2. 00:33:589 (3) - How about you make this flow more towards the next note its a bit awkward right now Moved a bit.
  3. 00:38:546 (4) - Slider body has the whistle sounds better without xD But in this difficulty I'm following vocals with those whistles and I tried to make it as consistent as I could, so yeah, I'll keep that.
  4. 00:39:785 (6) - Forgot to make this an NC it loses consistency with the other NCs oops.. Added
  5. 00:40:302 (7) - the rhythm here sounds a bit odd since at the 1/3 note he just says a sound and then at the 1/1 note he holds the note so the way you currently have it sound really odd why not try out this rhythm But vocals sounds in this way, in my opinion your pattern is not following a concrete sound in the music.
  6. 00:49:699 (1) - The MS between the spinner and note is only 310 away and that is with 193 bpm. the recommended for a 160 bpm is 375 ms away. so with the 193 bpm I really don't think this enough time for a hard player to react to the note. how about you make the spinner end here 00:51:557 it sounds better here anyway since Drake hits a note here First to change that, I'd like to confirm it with a QAT if possible, I mean I put sliders near the middle of the screen and if you're playing Hard you're not newbie nor anything at all, that's why I prefer to confirm it.
  7. 00:59:612 (7) - Your broke the NC pattern there really isn't anything to indicate for you to break the pattern I suggest you go back into the pattern for consistency owo I prefered to broke my comboing (just in this part) because I wanted to emphasize the instrumental, that's one of the few part where it sounds predominant in the song. If I look in this way, well this inconsistecy is not that inconsistent :P
  8. 01:00:851 (1) - If you did the above Remove the Nc on this for consistency
  9. 01:09:526 (7) - You know what I will say xD
  10. 01:10:765 (1) - same as above As I told you before, instrumental is predominant here and I want to emphasize that with my comboing.
  11. 01:29:353 (1) - The MS between the spinner and note is only 310 away and that is with 193 bpm. the recommended for a 160 bpm is 375 ms away. so with the 193 bpm I really don't think this enough time for a hard player to react to the note.
  12. 01:39:266 (1) - Same as above
  13. 01:49:243 (1) - Same as above
    Not gonna mention spinners anymore xD Yeah.. explained before, I'll wait for their opinion.
  14. 02:09:210 (1) - Unsnapped slider (end). Fixed manually :P
  15. 02:16:753 - The volume is a bit loud here why not lower the volume here to about fit so it doesn't over over the music >.< Same as other difficulties.

    That's all owo

Insane

  1. 00:23:676 (1) - Make the slide's tail point towards 2 more currently the flow between them is a bit awkward since you made the flow a past 2 which made you have to break flow to hit the next note >.< Sure thing.
  2. 00:34:725 (4,1) - I suggest you make these 2 notes a bit more noticeable since 2's hit impact is still being shown when your about to hit them so the hit impact makes them come out very abruptly I find them noticable enough, even so, I'll wait for some other opinions.
  3. 01:11:901 (8,9) - I think you should make the pattern you already had with these notes. continue like the back and forth pattern you did, it plays nice and looks nice like this Hmm.. ok
  4. 01:39:266 (10) - This seem like it should have a finish on it since its really strong I suggest you put the finish to emphasize this note Definetly drums sound more like a ''soft clap'' here, I'll leave this one.
  5. 02:09:210 (2) - Unsnapped slider (end). Fixed manually :p
  6. 02:14:253 (1) - Wow that slider art XD :3
  7. 02:16:753 - The volume is a bit loud here why not lower the volume here to about fit so it doesn't over over the music >.< Same as other difficulties.

    That's all this diff needs more work on the NC inconsitencys and missing hitsounds >.< I did like most of the placement with the notes since the played niced :D I've removed all the NCs and Finisher suggestions, about new combo the difficulty is a bit old and I decided to remake the comboing following my actual point of view (I followed some of your suggestions as well), about finishers I've added all of them except one (explained why above), so yeah, thanks a lot for let me see those inconsistencies :)

    Good Luck on the mapset >w< and Merry Christmas
Thanks a lot for your modding, it was really helpful! :D
Updated!
rEdo
Woo, Christmas maps!
[Easy]
Rather elegant, no complaints.
[Normal]
You're rather inconsistent with your finishes on this difficulty, so I'll try to work on that.
­ ­
00:02:610 (1) - Move that a little bit closer to (2), the gap in distance between this and the rest of that part of the map is way too noticeable.
00:15:001 (3) - Delete a finish from here.
00:27:393 (1) - Missing a finish here.
00:58:993 (3) - Move it a grid lower, right now it feels tad too close to (2).
01:04:569 (3) - Missing a finish.
01:36:788 (3) - ^
01:46:742 (1) - ^
01:56:730 (1) - ^
02:06:714 (1) - ^
02:09:225 (1) - Perhaps use a finish here to create a nice momentum?
02:11:753 (1) - As above.
02:12:065 (2) - Move that a little bit lower, a little bit of a too high distance snap you're using here.
02:14:253 (1) - Missing a finish.
[Hard]
00:15:001 (1) - Missing a finish here.
00:40:302 (2) - I'm having a hard time believing this is placed correctly with the music... I guess you need to collect some feedback about that, because I'm not sure myself what is happening here.
01:32:967 (3) - Start that 1/3 earlier and add a note at 01:33:380 for better flow, I guess.
01:38:027 (3) - Start that 1/3 earlier and extend it by 1/3 so it ends on the white tick.
01:44:264 (1) - Missing a finish here perhaps?
02:09:225 (1) - Perhaps use a finish at its beginning to create a nice momentum?
02:11:753 (1) - As above.
[Insane]
Mainly aesthetic nazis.
­ ­
00:02:610 (1) - Moving this a grid to the right would shape a nicer circle with (2,3) I suppose?
00:04:675 (7,8) - Definitely too close to (6) and too far away from (9,1). Try x:344 y:128 instead.
00:13:762 (4) - Consider moving this by a grid to the right and two grids lower, looks much smoother like that. Don't forget to fix (5) if you're gonna apply that.
00:15:001 (1) - I guess that looks somewhat better when simply stacked with (1)?
00:23:572 (5,6,7,8) - Try something like this for consistency with 00:22:746 (2,3)­?
00:31:627 (4,5) - Try moving this a little bit to the left so the distance between (3,4) and (4,5) is the same.
00:38:443 - Add a note here, on top of (5). You're not following the vocals here.
00:40:198 (2) - I'm sure this should be placed 1/6 earlier. Perhaps a mistake when resnapping notes?
00:58:270 (4,5) - Two grids to the right to create a nicer circle together with (3).
01:03:330 (4) - You're missing a finish here.
01:32:967 (5) - Start that 1/3 earlier and add a note at 01:33:380 for better flow, I guess.
01:37:407 (4,5) - A grid to the right, so they create a nicer circle with (3).
01:39:266 (10) - Move it grid to the left, I think no explanation required.
01:48:911 (6) - Two grids to the right, so you mimic what you did at 01:47:259 (2,3)­?
02:01:722 (1) - Missing a finish here.
02:02:970 (4) - As above.
02:09:225 (2) - Perhaps use a finish here to create a nice momentum?
02:11:753 (1) - Just like above.

Good luck!
Topic Starter
mancuso_JM_

rEdo wrote:

Woo, Christmas maps!
[Easy]
Rather elegant, no complaints. :)
[Normal]
-Fixed everything here.
[Hard]
00:40:302 (2) - I'm having a hard time believing this is placed correctly with the music... I guess you need to collect some feedback about that, because I'm not sure myself what is happening here. This is following correctly the vocals in my opinion, but sure, I'll see if somebody else complain about it.
01:32:967 (3) - Start that 1/3 earlier and add a note at 01:33:380 for better flow, I guess. I prefer to keep that in this way since I'm following vocals in this section, I prefer to keep it easier here.
01:38:027 (3) - Start that 1/3 earlier and extend it by 1/3 so it ends on the white tick. Same argument as above.
[Insane]
Mainly aesthetic nazis.
­ ­
00:15:001 (1) - I guess that looks somewhat better when simply stacked with (1)? [/color] Hmm.. nah.. I like how it looks actually
00:23:572 (5,6,7,8) - Try something like this for consistency with 00:22:746 (2,3)­? I've to disagree about this points, I did that in the previous points because I was mixing vocals with drums but if you check others similar points when drums are not acting like that, I usually used this patern.
00:38:443 - Add a note here, on top of (5). You're not following the vocals here. Since 00:38:236 - till 00:39:475- I've changed the pattern entirely to follow the rhythm closer, it is an insane after all (btw.. using orange colour because you're using green already haha).
00:40:198 (2) - I'm sure this should be placed 1/6 earlier. Perhaps a mistake when resnapping notes? I'm doubting a lot with this pattern, I think you're right in some point but when I transform it plays weirdly during the gameplay. I'll ask around for some opinions about this point specially.

Good luck!
Omg.. Thanks a lot! It was a really helpful mod! :D, I've seen some things I couldn't see before, so thanks for that!
Btw.. I've fixed everything except for those things (i mean, lines that it doesn't appear in the post were fixed)
Updated!
Lust
log
20:48 Lust: hey buddy
20:49 mancuso_JM_: hey
20:49 *Lust is listening to [http://osu.ppy.sh/b/548114 Drake Bell - Jingle Bells]
20:49 Lust: are you free to get this moving
20:50 mancuso_JM_: hmm.. yes
20:50 Lust: want to do this now over irc
20:50 mancuso_JM_: I've some time now, so if you want, sure
20:51 *Lust is editing [http://osu.ppy.sh/b/326284 Drake Bell - Jingle Bells [Insane]]
20:51 Lust: i think these hitsounds are a bit too loud IMO, the finishes and claps almost drown out the soft-hitnormal
20:52 Lust: especially during streams like 00:22:023 (3,4,5,6,1) -
20:52 Lust: in order for players to hit and stream consistently all of the hitsounds should be relatively audible at the same level
20:52 Lust: of course finishes, claps, and whistles can be louder and in fact i prefer that, but with the way its setup now makes it a bit hard at times
20:53 mancuso_JM_: I can reduce it a bit if you want
20:53 mancuso_JM_: yeah, I think they sound a bit loud but nobody complaint about it
20:53 mancuso_JM_: that's why I've not changed already
20:54 Lust: its fine for the most part, its just the hitsounds in some areas make it difficult to play consistently
20:54 Lust: although yeah they are quite loud
20:57 mancuso_JM_: I've reduced all the sections around 15%
20:57 Lust: i suggest chaning the dark red combo color to something a bit lighter maybe, could be somewhat difficult to see on the bg and with bg dim
20:57 Lust: perfect
20:58 *Lust is editing [http://osu.ppy.sh/b/548114 Drake Bell - Jingle Bells [Hard]]
20:58 Lust: 00:04:365 (1,2) - any specific reason for this break in your combo coloring scheme?
21:00 mancuso_JM_: ups.. there is no reason, just a simple issue xd, removed that nc
21:00 mancuso_JM_: about the combo colour, hmm.. I think is good if I leave the set with just 3 combo colours
21:00 mancuso_JM_: I'll remove the darker red
21:00 Lust: sounds good
21:01 *Lust is editing [http://osu.ppy.sh/b/549537 Drake Bell - Jingle Bells [Normal]]
21:01 Lust: 00:09:115 (4,5) - you kept 1.00x spacing for the most part, this inconsistency is a bit random imo and is almost a jump
21:02 mancuso_JM_: that's true
21:04 Lust: alright, go through your map one more time to make sure you are satisfied with everything
21:04 Lust: update it
21:04 Lust: i'll recheck and then proceed to bubble it

What we fixed:
  1. Lowered the volume in all diffs so that the soft hitnormal is more audible against the other hitsounds so that the play can be more consistent
  2. Removed the dark red color which blended into the bg and bg dim a bit too much
  3. Removed a misplaced NC in the Hard
  4. Fixed a spacing inconsistency in the Normal

Post in the thread when you're ready.
Topic Starter
mancuso_JM_
Thanks Lust!
Updated!
Lust
Bubbled

Happy holidays fella!
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