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COOL&CREATE - Locked Girl

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Topic Starter
varq
This beatmap was submitted using in-game submission on Friday, December 04, 2009 at 11:08:41 PM

Artist: COOL&CREATE
Title: Locked Girl
Source: touhou
Tags: patchuoli marisa laugh maker bump of chicken embodiment of scarlet devil
BPM: 88.75
Filesize: 18031kb
Play Time: 03:16
Difficulties Available:
  1. Easy (1.91 stars, 217 notes)
  2. Hard (4.82 stars, 394 notes)
  3. Lunatic (4.98 stars, 503 notes)
  4. Normal (4.38 stars, 311 notes)
Download: COOL&CREATE - Locked Girl
Download: COOL&CREATE - Locked Girl (no video)
Information: Scores/Beatmap Listing
---------------
A parody of Bump of Chicken's "Laugh Maker," except with a touhou-ish twist by COOL&CREATE.

Locked Girl is love story between two girls, and one's hardships of trying to set the other free. It's quite a touching story, I would say so myself~

The translations were done by me with lots of help from google, WWWJDIC, and a Japa-Eng dictionary. Mind you, they're not exact translations, they're made to sound at least decent when sung in English.
SunRa_old
This map has been deleted on the request of its creator. It is no longer available.
ArtichokX
Great map, great song. Your mapping was very fun. I enjoyed it...or at least up till the part where it got really repetitive in the center, of course. Before that, it was phantastic. Hope to see more difficulties.

Actually, could i possibly make a difficulty on this song?
Xgor
Touhou wiki says that those lyrics are correct.... (And that is the best site i know when it comes to touhou)
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
awp
1. Offset: 912ms BPM: 88.75
2. Offset: 9,024ms BPM: 87.00
3. Offset: 11,798ms BPM: 88.00
4. Offset: 19,987ms BPM: 87.00
5. Offset: 22,760ms BPM: 87.65
6. Offset: 33,706ms BPM: 88.50
7. Offset: 44,557ms BPM: 89.50
8. Offset: 52,621ms BPM: 87.50
9. Offset: 55,363ms BPM: 88.00
10. Offset: 63,548ms BPM: 87.50
11. Offset: 77,260ms BPM: 88.25
12. Offset: 131,644ms BPM: 90.50
13. Offset: 136,947ms BPM: 87.50
14. Offset: 142,415ms BPM: 88.50
15. Offset: 147,838ms BPM: 90.00
16. Offset: 153,173ms BPM: 88.75
17. Offset: 163,991ms BPM: 89.75
18. Offset: 172,014ms BPM: 89.25
19. Offset: 185,463ms BPM: 88.50
20. Offset: 193,598ms BPM: 87.50


yuck
GbL
This map has been deleted on the request of its creator. It is no longer available.
cyanberryio
Remember: The following should be treated as suggestions/opinion from myself!
[i]I'm also not a very picky modder, MOST of the time.[/b]

[Easy]
01:43:09 (3) - 1/4th earlier.
I'm fine with this~

[Normal]
00:33:70 (x) - Add note here? (If so reinsert the break.)

[Hard]
Nothing... >_>

Star, its a fun Hard! :D
Kurai
Perfect~

☼STAR☼
Gabi
this is one of my WIP maps aswell :o
Shulin
This map is nice and easy to play and for the first time in a while I got 0ms when testing, perfect timing, I'll not comment any further on the translation... Here are some suggestions mainly to do with symmetry where I think it will make the most difference, take whatever suggestions you want :D :

General:

Add a source.

Easy:

00:22:76 (1) - Left one square.
00:30:28 (5,1,2) - Down one square.
02:39:93 (3,4,1,2) - Move up 1 square.
02:45:32 (3,4,5,6) - Make this symmetrical please, moving 3 and 5 one square right works.

Normal:

This is mapped in grid 1 for no reason, re space and map in grid 3 like you did for Easy. For symmetry you would have to use grid 3, I'll point out where its not symmetrical and its up to you whether you change it.

00:02:09 (4,5) - Slightly lower than 00:01:41 (2,3) -
00:12:99 (4,5) - ^ applies to 00:12:30 (2,3) -
00:45:73 (4,5) - Right 1 [You can use grid 1 for this.]
00:52:43 (9,10) - Move up 1 and right 1 [Can use grid 1]
03:10:88 (1,2,3,4,5,6,7,8,9) - Maybe make this a little more symmetrical?
03:15:65 (3,4) - I think these might work well as single beats instead of sliders.

Hard

Again this is mapped in grid 1, its personal choice/style so it's up to you whether you change it.

02:11:97 (2,3,4) - This pattern is odd, try making a shape or stack / slider them.
02:12:80 (5) - Move to the blue tick I think it better adjusts to the timing change.
02:14:62 (2,3,4) - Same suggestion as 02:11:97 (2,3,4)
02:16:11 (7) - Blue tick [one tick right]
02:46:33 (8) - Same line as 02:45:66 (6) - [would need grid 3 for this]

Nice map, check the translation for those glaring errors I pointed out in IRC, starred!
blissfulyoshi
Easy:
Combo mod:
00:55:36 (2) - new combo to be consistent with 00:11:79 (1)

Timing section mod:
you might want to move the inherited timing sections that are directly on notes a quarter note back

Normal:
Normal mod:
I found the split stacks quite hard to read for a normal diff (ex. 01:43:26 (2,3,4,5,6,7,8,1) and 02:23:77 (2,3,4,5,6,7,8,9,1))

Combo mod:
00:22:40 (1,2) - it fits the lyrics better if you remove 1's new combo and add a new combo to 2 (and to be consistent with 00:30:63 (6,1))
00:25:15 (1,2) - ^
00:27:89 (1,2) - ^
01:05:94 (1,2) - ^
01:08:69 (1,2) - ^
01:11:43 (1,2) - ^
03:10:88 (1) - remove new combo?

Timing section mod:
you might want to move the inherited timing sections that are directly on notes a quarter note back

Hard:
Combo mod:
00:27:89 (1,2) - it fits the lyrics better if you remove 1's new combo and add a new combo to 2 (also consistent with 00:25:49 (1) and 00:30:97 (1))
01:44:45 (10) - new combo?\
02:35:53 (1,2) - it fits the lyrics better if you remove 1's new combo and add a new combo to 2
02:49:00 (1,2) - ^

Timing section mod:
you might want to move the inherited timing sections that are directly on notes a quarter note back



Nice map. Star.
XepherX3
nice :D

here's two things for ya

1 :

and

2: Starred
Lilac
Let's get straight into it.

The need for many timing sections seems very unnecessary but it's awp's timing...

One thing I would like to point out is that going back to soft hitsounds at 02:33:51 - ruins the effect of the song and you should continue using normal hitsounds until 03:05:45 -

[Easy]
01:18:61 [2] - Finish sound is not needed, just whistle will do fine.

[Normal]
01:55:33 [1, Spinner, Spinner] - does not go well with the beat. You could probably replace it with something else.

I'm probably not much help but... that's all I've got.
anonymous_old
Giv me a cookie or i'll eat your face.
0_o
Easy
01:55:033 (1) - This slider sounds a little weird. Extending it so there is only 1 repeat sounds better imo. Could just be me though :P
02:28:017 (1,1,1) - Remove new combos, I see what were doing there but they really aren't necessary

Normal
01:18:044 (4) - imo it would play better to replace the last repeat with a hitcircle

Hard
02:12:096 (6) - Extend to blue tick?

Solid map, I liked it :)
Ichigo-Sora
You can probably get rid of "star.png" from the song folder since it's isn't actually used anywhere in the song (it's normally used to display the star difficulty of the song when used in a skin)

[All]
Add Kiai at 02:33:017 - 02:54:070?

[Easy]
Fine

[Normal]
Fine

[Hard]
03:05:046 (1) - This note still has the normal hit whistle sample, not sure if this was intended. [Normal] has this note as a normal finish and [Easy] has it as a clap.

Star~
ouranhshc
Easy
02:40:947(4) - line up with 3

normal
00:33:370(5) - extend to white IMO

hard
01:16:062(5,6,7,8) - is this supposed to be lined up?
Kytoxid
[Easy]

00:47:023 (5) - Crooked slider.
00:51:093 (7,8) - Shift these so that 5-6-7-8 becomes a diamond?
01:19:029 (3) - Not lined up with 1.
01:19:097 (1) - Line up with the previous 2?
01:58:022 (1,1) - Combine these into 1? A bit fast as of right now.

[Normal]

02:19:000 (4) - Line up with 2,3?

[Hard]

Fine for what I can see at 3 AM.

Starred. :)
Kurai
Hi~

Blue = Suggestion

[Easy]
01:07:066 (3) - Slider
01:10:006 (x) - Add Note
01:10:074 (x) - ^

[Normal]
Good

[Hard]
00:59:011 (1,2) - Delete this
00:58:009 (9) - +2 repetition


Good !
Sorry, I can't star again :Þ
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