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Brown Eyed Girls - Abracadabra

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Total Posts
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Topic Starter
Shulin
This beatmap was submitted using in-game submission on 15 November 2009 at 00:07:57

Artist: Brown Eyed Girls
Title: Abracadabra
Source: Abracadabra
Tags: Brown Eyed Girls, Abracadabra
BPM: 128
Filesize: 6952kb
Play Time: 02:43
Difficulties Available:
  1. Easy (2.37 stars, 188 notes)
  2. Hard (4.89 stars, 412 notes)
Download: Brown Eyed Girls - Abracadabra
Information: Scores/Beatmap Listing
---------------
... Please mod XD
EEeee
Offset = 7,754 (resnap all notes at 1/4, and make sure u manually fix some notes)
try to use a 1/4 divisor

Easy
make sure u apply these after adding the timing
00:32:13 (5) - make sure this slider is fixed, should start on a tick and end on a tick
00:39:63 (5) - ^
02:00:26 (1,1) - make sure these end at the right place

Hard
well same thing as normal, since if u add the new offset, ur notes might look a bit weird, make sure ur sliders end on the proper note, probably u can look over the map once adding the offset
Topic Starter
Shulin
Offset = 7,754 (resnap all notes at 1/4, and make sure u manually fix some notes) Done
try to use a 1/4 divisor - Done

Easy
make sure u apply these after adding the timing
00:32:13 (5) - make sure this slider is fixed, should start on a tick and end on a tick Done
00:39:63 (5) - ^ Done
02:00:26 (1,1) - make sure these end at the right place Done

Hard
well same thing as normal, since if u add the new offset, ur notes might look a bit weird, make sure ur sliders end on the proper note, probably u can look over the map once adding the offset Gone through the whole map and adjusted the timing.
I've done everything you suggested and it sounds and plays much better, Thanks!
Sousei
This map has been deleted on the request of its creator. It is no longer available.
ouranhshc
i love it.

there isn't really anything wrong.

Here are some suggestions though.

00:34:355(3) - this circle sounds early. move it to white tick*
00:36:230(7) - ^
00:41:855(3) - ^
00:43:730(7) - ^
*later in the song this same rhythm appears and it is mapped differently. you don't have to do it but it sounds better to me.
02:17:129- new combo
02:19:004- ^
02:20:879- ^
02:22:754- ^
02:24:629- ^
02:26:504- ^

02:29:082- extend this slider to white tick
Topic Starter
Shulin
Here are some suggestions though.

00:34:355(3) - this circle sounds early. move it to white tick*
00:36:230(7) - ^
00:41:855(3) - ^
00:43:730(7) - ^
*later in the song this same rhythm appears and it is mapped differently. you don't have to do it but it sounds better to me.
02:17:129- new combo
02:19:004- ^
02:20:879- ^
02:22:754- ^
02:24:629- ^
02:26:504- ^

02:29:082- extend this slider to white tick
All Done
Thanks for the suggestions!
Sure
This is cool song :)

'do you love her' and 'do you love me' of lyrics are different beat each other.

[Easy]
00:42:20 (7) - 42:324 is right (do you love 'her')
00:44:08 (9) - 44:199 is right
01:24:98 (6,7) - spacing
01:27:20 (9) - 1:27:324 is right (do you love 'me')
01:29:08 (11) - 1:29:199 is right
02:15:25 (1,2,3,4,5,6,7,8,9,10,11,12,13) - some strange spacing here. is this easy?

[Hard]
00:16:42 (5) - spacing
00:28:14 (8,9,10) - change to like this <01:13:14 (18,1,1)>
00:33:88 (1) - set start to 34:044, end is right
00:36:69 (4) - 36:582 is right
00:42:32 (4) - spacing
01:18:76 (1) - set start to 1:19:004, end is right
01:21:69 (4) - 1:21:582 is right
01:26:97 (3,4) - spacing
01:28:14 (1) - start=1:28:379, end=1:29:199
02:06:81 (10) - spacing, off grid snap
02:09:39 (1) - set start to 2:09:629, end is right
Topic Starter
Shulin
Made all the above changes, also changed the design of easy slightly to try and make it a little more interesting. All the beats remain the same.
Yes_old
some suggestions i have for you (: --

hard
00:17:59 (12) - clap
00:18:76 (1) - ^
00:20:87 (10) - clap on 2nd return
00:27:91 (7) - clap
00:33:30 (x) - add note here + clap? (it feels kinda empty)
00:33:53 (x) - ^
00:40:80 (x) - ^
00:41:03 (x) - ^
00:54:98 (x) - note?
01:18:30 (x) - ^
01:18:53 (x) - ^
01:23:69 (3) - clap at end of slider
01:46:42 (5) - clap on return
01:56:50 (3) - clap
01:56:73 (5) - ^
01:56:97 (6) - ^
01:58:84 (4) - ^
02:07:75 (11) - new combo?
02:32:48 - note
02:34:00 (11) - new combo
02:39:16 (4) - whistle
02:40:09 (7) - clap
02:41:73 (1,2) - clap on return

easy
00:15:48 (1) - delete a return?
00:49:00 (1) - jump on easyyyy? if you want to keep it, move it a little closer i think
00:49:47 (2,5) - clap
00:54:16 (4) -
00:54:62 (5) - clap 2nd return
01:00:25 (4) - so lonely! maybe make it a spinner than ends here instead
01:12:91 (2,3) - too close (use grid 3)
01:19:00 (1,2,3,4) - these kind of parts get kind of boring. maybe make them to sliders sometimes?
01:22:75 (1,2,3,4,5) - spacing too close
01:36:34 (x) - note
01:36:58 (4) - erase note
01:36:81 (x) - note
01:39:16 (4) - clap
01:39:62 (5) - clap 2nd return
01:41:73 (x) - note
01:41:97 (x) - ^ (or make a returning slider for this part?)
01:43:14 (2) - same idea as above
01:45:25 (3) - make into spinner
01:54:16 (4) - new combo
01:57:91 (9) - lonely 9 T__T
02:07:75 (1,2,3,4) - use grid 3 and space it again
02:09:62 (5,6,7,8) - ^ and new combo
02:19:00 (1) - too close
02:35:87 (4) - new combo
02:42:67 (4) - too close
02:43:61 (7) - new combo

star :)
Topic Starter
Shulin
Added all the suggestions on easy, and added most of hard:

hard
00:17:59 (12) - clap
00:18:76 (1) - ^
00:20:87 (10) - clap on 2nd return
00:27:91 (7) - clap
00:33:30 (x) - add note here + clap? (it feels kinda empty)
00:33:53 (x) - ^
00:40:80 (x) - ^
00:41:03 (x) - ^
00:54:98 (x) - note? – [I didn’t like the sound of this because it added a beat where there wasn’t a syllable, so I left it out]
01:18:30 (x) - ^
01:18:53 (x) - ^
01:23:69 (3) - clap at end of slider
01:46:42 (5) - clap on return
01:56:50 (3) - clap
01:56:73 (5) - ^
01:56:97 (6) - ^
01:58:84 (4) - ^
02:07:75 (11) - new combo?
02:32:48 – note [I left this out also because it added a beat w/o syllable]
02:34:00 (11) - new combo
02:39:16 (4) - whistle
02:40:09 (7) - clap
02:41:73 (1,2) - clap on return

Everything else I added
Thanks for the suggestions!
happy30
[Easy]

Please go though the whole map again with distance snap turned on
01:57:44 (2) - small break after this?

not much else ..

[Hard]

01:00:25 (10) - delete and replace the break after this note
01:37:05 (8) - ^
02:00:25 (1) - start 1/4 later?
Topic Starter
Shulin
This map has been deleted on the request of its creator. It is no longer available.
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding v.5.0 Go~

Osz. File Check (Done)

SPOILER
Video: No
SB (Story Board): No
Custom Skin: No
Background: Yes
[Current] Size: 6.87 MB / 10.00 MB
Source: Yes
Tags: Yes


[Easy] (Done)

SPOILER
Timing (BPM / Offset): 128.000 / 7,754 ms
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: No
[Current] Slider Tick Rate / Velocity: 0.5 / 0.70
Distance Snap Average: x1.0 + Manually Snapped
[Current] Objects: 199 ( 155 Circles / 40 Sliders / 4 Spinners )
[Current] Max Combo: 277
[Current] Max Score: 1,014,992
[Current] Star Rating: 2.30
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.4

Well... I can give you my overall thoughts about the current setup since it would be easier to explain. The first problem I see is the spacing overall in the map. Its quite unstable and hard to play with. When you need to adjust the spacing, its best to stick to one distance snap rate as using more than one can ruin the "ideal" spacing. This map also doesn't feel that easy. It feels like its going in the right direction, but feels rough to play since its not that "simple". I can understand making easier difficulties is hard though, but you have to remember to keep it simple and easy. When you have notes bunched up like at 00:15:48 (1,2,3,4), it can throw off the new players really bad. This can be fixed with a simple and steady pattern of 1/1 beats (1/2 can be used, but has to be used carefully). The best thing to do with the spacing is to match it with the slider velocity as well. The slider velocity also effects the distance snap rate as well so you want to find the proper rate to use to match it and when you find a note that needs to adjusted without the distsance snap, then its easier to just turn it off temoparily till you fix that note in place.

ATTACH[Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Easy)].osu]

Its not the best example, but if you try mapping to the beats mostly than the lyrics, it could make the map more simple and easier (not all the time but it can work).I hope it helps.

[Hard] (Done)

SPOILER
Timing (BPM / Offset): 128.000 / 7,754 ms
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: No
[Current] Slider Tick Rate / Velocity: 1 / 1.70
Distance Snap Average: x1.0 + Manually Snapped
[Current] Objects: 347 ( 306 Circles / 37 Sliders / 7 Spinners )
[Current] Max Combo: 406
[Current] Max Score: 4,186,770
[Current] Star Rating: 4.64
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.8

00:04:00 (1,2,3,4,5,6,7,8,9,10) - This is something you want to avoid doing when mapping any song. You can't have notes before the first offset. Even if it sounds like it works, it really doesn't. If you want to use the notes from that point, you have to replace the first offset to that note but also do the same adjustment for other diffiuclties as well.
00:10:74 (7,8,9,10,1) - When planning to set a jump, becareful to not set it unreasonable.
00:14:49 (7,8) - Some beats you can map with the flow, but there are certain beats that can't be mapped depeneind on the style you're doing. Using 1/8 timing for beats like this can be tricky.
00:20:64 (9,10) - This was almost confusing since it would be hard to tell where the slider starts.
00:49:00 (1,2,3,4,5,6,7) - When doing shapes, you have to make sure the notes are even together. If a note looks odd in the whole form, it wouldn't look or play as good.
01:07:98 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - There would be complains about having combos this large. Thought 18 is like the "ideal" recommended count, its only when it has to be. The combo can still be broken into something smaller if you find a certain point in the lyrics like 01:11:50 (13) can start the new combo at that point.
01:19:00 (1) - Make sure to becareful with short spinners. The safe and reasonble way to go is 300 + 2000 bonus on auto for human error reasons. Its okay for now, but just a note for you to keep in mind of.
01:26:50 (1,2) - For the pair of notes used like this around this difficulty, some modders would ask "why" that extra note is there. It feels like there should have been
02:00:13 (1) - Around here, its a good spot to make the spinners silent to add an effect to the map.

Here's an idea of what I was explaining. Not really much of an example, but you can see the patterns of the notes and how they "connect" to the beats. - ATTACH[Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Hard)].osu]

Overall: The map still needs some more work, but the main issue I see is the spacing. When you used two different distance snap rates + a slow slider velocity, it can make the map look messy (for [Easy]). Also, the spacing is kinda unstable on [Hard] as well. You can set the jumps but it has to be done carefully. I know you can make this map work out and don't feel bad about having errors since its part of the learning & mapping process. If you need more help, feel free to ask me when i'm around (or forum PM me). I'll drop my star in then...

Download: Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Easy)].osu

Download: Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Hard)].osu
Topic Starter
Shulin
Detailed Modding v.5.0 Go~

Osz. File Check (Done)

SPOILER
Video: No
SB (Story Board): No
Custom Skin: No
Background: Yes
[Current] Size: 6.87 MB / 10.00 MB
Source: Yes
Tags: Yes


[Easy] (Done)

SPOILER
Timing (BPM / Offset): 128.000 / 7,754 ms
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: No
[Current] Slider Tick Rate / Velocity: 0.5 / 0.70
Distance Snap Average: x1.0 + Manually Snapped
[Current] Objects: 199 ( 155 Circles / 40 Sliders / 4 Spinners )
[Current] Max Combo: 277
[Current] Max Score: 1,014,992
[Current] Star Rating: 2.30
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.4

Well... I can give you my overall thoughts about the current setup since it would be easier to explain. The first problem I see is the spacing overall in the map. Its quite unstable and hard to play with. When you need to adjust the spacing, its best to stick to one distance snap rate as using more than one can ruin the "ideal" spacing. This map also doesn't feel that easy. It feels like its going in the right direction, but feels rough to play since its not that "simple". I can understand making easier difficulties is hard though, but you have to remember to keep it simple and easy. When you have notes bunched up like at 00:15:48 (1,2,3,4), it can throw off the new players really bad. This can be fixed with a simple and steady pattern of 1/1 beats (1/2 can be used, but has to be used carefully). The best thing to do with the spacing is to match it with the slider velocity as well. The slider velocity also effects the distance snap rate as well so you want to find the proper rate to use to match it and when you find a note that needs to adjusted without the distsance snap, then its easier to just turn it off temoparily till you fix that note in place.

[attachment=1:82bd7]Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Easy)].osu[/attachment:82bd7]

Its not the best example, but if you try mapping to the beats mostly than the lyrics, it could make the map more simple and easier (not all the time but it can work).I hope it helps.

[Hard] (Done)

SPOILER
Timing (BPM / Offset): 128.000 / 7,754 ms
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: No
[Current] Slider Tick Rate / Velocity: 1 / 1.70
Distance Snap Average: x1.0 + Manually Snapped
[Current] Objects: 347 ( 306 Circles / 37 Sliders / 7 Spinners )
[Current] Max Combo: 406
[Current] Max Score: 4,186,770
[Current] Star Rating: 4.64
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.8

00:04:00 (1,2,3,4,5,6,7,8,9,10) - This is something you want to avoid doing when mapping any song. You can't have notes before the first offset. Even if it sounds like it works, it really doesn't. If you want to use the notes from that point, you have to replace the first offset to that note but also do the same adjustment for other diffiuclties as well.
00:10:74 (7,8,9,10,1) - When planning to set a jump, becareful to not set it unreasonable.
00:14:49 (7,8) - Some beats you can map with the flow, but there are certain beats that can't be mapped depeneind on the style you're doing. Using 1/8 timing for beats like this can be tricky.
00:20:64 (9,10) - This was almost confusing since it would be hard to tell where the slider starts.
00:49:00 (1,2,3,4,5,6,7) - When doing shapes, you have to make sure the notes are even together. If a note looks odd in the whole form, it wouldn't look or play as good.
01:07:98 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - There would be complains about having combos this large. Thought 18 is like the "ideal" recommended count, its only when it has to be. The combo can still be broken into something smaller if you find a certain point in the lyrics like 01:11:50 (13) can start the new combo at that point.
01:19:00 (1) - Make sure to becareful with short spinners. The safe and reasonble way to go is 300 + 2000 bonus on auto for human error reasons. Its okay for now, but just a note for you to keep in mind of.
01:26:50 (1,2) - For the pair of notes used like this around this difficulty, some modders would ask "why" that extra note is there. It feels like there should have been
02:00:13 (1) - Around here, its a good spot to make the spinners silent to add an effect to the map.

Here's an idea of what I was explaining. Not really much of an example, but you can see the patterns of the notes and how they "connect" to the beats. - [attachment=0:82bd7]Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Hard)].osu[/attachment:82bd7]

Overall: The map still needs some more work, but the main issue I see is the spacing. When you used two different distance snap rates + a slow slider velocity, it can make the map look messy (for [Easy]). Also, the spacing is kinda unstable on [Hard] as well. You can set the jumps but it has to be done carefully. I know you can make this map work out and don't feel bad about having errors since its part of the learning & mapping process. If you need more help, feel free to ask me when i'm around (or forum PM me). I'll drop my star in then...
Thanks for a mod, the changes I've made so far:

Easy: [Done]
- Redone the spacing completely, slider velocity changed to x0.9, distance snap is also x0.9, everything relocated to give a "smoother" game play.
- Beats follow the beat rather than the lyrics for the most part.

Easy is pretty much complete, but obviously further suggestions are always welcome.

Hard [Done]:
- I've made the easier changes, such as silencing the spinners at certain parts, correcting the unreasonable jumps, deleting beats before the offset etc.
- Redesign Complete.
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Non-Detailed Modding v.1.0 Go~


[Easy] (Done)

SPOILER
01:00:48 (B) - Delete and replace break.
01:45:48 (B) - ^
01:52:05 (1,2,3) - Better to use a repeating slider for this. Novice players won't be able to read the 1/4 division properly or fast enough.
01:56:26 (B) - You could maybe just have some sliders to replace this break since there are some beats that could be used. But its only optional though and up to you, not up to me.
02:09:62 (4) - Maybe this could be a new combo?

Notes: Looks better than before. Just a few things to check with from what I see and I still wonder about the combo sizes but its best to see what others would say about it first though I like how you try to keep the map simple as well.

[Hard] (Done)

SPOILER
00:19:47 (?) - Its possible to fit a note here.
00:20:64 (9,10) - The notes cannot block the view of the slider like how (9) is set, the player can't tell where the slider is going to start.
00:36:11 (?) - Could fit a note here.
00:41:73 (?) - ^
00:41:97 (3) - It sounds more better to shrink the slider by 1/4. The "dragging on" lyrics can throw you off if you're not careful.
00:43:37 (1) - You could try to make it 1/4 shorter to make it sound better.
00:59:78 (8,9) - (8) Needs to be a bit closer to (7) and (9) needs to move down a bit closer to (8) to line them up evenly and have it neatly spaced.
01:21:11 (?) - A note could fit here.
01:26:73 (?) - ^
01:28:37 (1) - The spinner could be 1/4 shorter to sound better with the beat.
01:58:49 (1,2,3,4) - This stack is not evenly lined up with 01:58:14 (12).
02:27:20 (2,3,4,5) - (2) and (3) is not lined up with (1). Try highlighting this section and then try to line up (2) and (3) with (1) to save time and effort.
02:28:96 (1) - This spinner could start at 02:28:84 (1/4 earlier) and then end it at the same place at 02:29:78.
02:35:87 (1,2,3,4,5,6) - Could try to get (1) lined up with 02:34:94 (6) doing the same as suggested @ 02:27:20.
02:39:16 (4) - This needs to go up a bit to line up with (3).

Notes: The map has improved much more than last time. You're making better use of the beats like I showed you. Just have to deal with the spacing issues and could add in some notes where a beat could really fit to avoid "instinctive clicking" where there are no hitnotes. Just take some time to double check into this and then it should be more easier to fix any other minor stuff from there. :)

Overall: The map sounds and plays better than before. Just some minor not that bad stuff to fix. Oh and another thing to point out is that the combo colors seem too dark that it conflicts with the background. If you can use lighter colors on this map, that would help out a lot (and save the trouble of avoiding complaints). It doesn't have to be super bright or anything, just colors that don't try to "blend" right into the background like how black kinda just mixes into the background when the notes appear. But overall, good job and keep at it. :)
Topic Starter
Shulin
Thanks for looking at this again :D , I've implemented pretty much all of the changes you suggested, rather than a lengthy quote here is an overview:

Easy:
- Added notes to the break.
- Separated some combo's, none go above 7 but if any beginner players find this hard I'll change it.
- Reinserted break time again. [I've done this several times now, hopefully the problem is now solved]

Hard:
- Hit sound changes.
- Additional notes.
- Made the spacing symmetrical [I hope].
- New combo changes, [none go above 11 I think].

All:
- Lighter colors, black traded for light blue, if the pastel colors annoy anyone I have no problem changing it.
Lizbeth
Nice map. i like how u follow the rhythm n_n
just few suggestion..

Hard
00:35:99 (2) - remove note
00:36:23 - add note
01:26:62 (2) - remove note
01:26:85 - add note
02:34:58 (4) - remove note
02:34:82 - add note
02:34:58 (4) - remove
02:36:69 - remove note
02:39:74 (6) - remove
02:39:98 - add note

basically im just suggestin to replace some of the triples, sound better this way IMO.

Easy
all fine
just one thing: reinsert all breaks

good luck
star
Topic Starter
Shulin
Thanks for the suggestions:

Nice map. i like how u follow the rhythm n_n
just few suggestion..

Hard
00:35:99 (2) - remove note
00:36:23 - add note [ I kept this as it was so it was the same as the beat that comes a couple of seconds later.]
01:26:62 (2) - remove note
01:26:85 - add note [ I agree this sounds better - change made]
02:34:58 (4) - remove note
02:34:82 - add note
02:34:58 (4) - remove [ Removed triplets from this section. ]
02:36:69 - remove note [ Done ]
02:39:74 (6) - remove [ Done ]
02:39:98 - add note [ Done ]

basically im just suggestin to replace some of the triples, sound better this way IMO.

Easy
all fine
just one thing: reinsert all breaks [ This is like the 5th time I've done this lol, but done it again, I wonder if there's a problem?]

good luck
star
Further suggestions are always welcome :D
whymeman
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Shulin
If you exit editor without saving, the changes to the breaks won't be saved (It doesn't seem to ask about saving from break changes alone). Its easier to save after finishing just the break changes, Also, when you move around the notes, especially when changing the offset or BPM, then breaks have to be replaced. Same for when you edit the notes next to the breaks. It has happened to me before as well (; ._.) ...
Thanks for the information, I would never have guessed. I've reinserted all break times again and saved it to make sure, the break issue should be fine now.
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